Elin Decompiled Documentation EA 23.102 Nightly
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TraitBlanket.cs
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1using UnityEngine;
2
3public class TraitBlanket : Trait
4{
5 public override bool CanStack => false;
6
7 public override bool HasCharges => true;
8
9 public override void OnCreate(int lv)
10 {
11 owner.c_charges = EClass.rndHalf(8 + Mathf.Clamp(owner.QualityLv * 2, -2, 30));
12 }
13
14 public override void OnCrafted(Recipe recipe)
15 {
17 }
18}
int LV
Definition: Card.cs:370
int QualityLv
Definition: Card.cs:2287
Definition: EClass.cs:5
static int rndHalf(int a)
Definition: EClass.cs:74
Definition: Recipe.cs:7
override bool HasCharges
Definition: TraitBlanket.cs:7
override void OnCrafted(Recipe recipe)
Definition: TraitBlanket.cs:14
override void OnCreate(int lv)
Definition: TraitBlanket.cs:9
override bool CanStack
Definition: TraitBlanket.cs:5
Definition: Trait.cs:7
Card owner
Definition: Trait.cs:26