Elin Decompiled Documentation EA 23.287 Stable Patch 3
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TraitKeeperOfGarden.cs
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2{
3 public override bool CanInvite => false;
4
5 public override bool CanChangeAffinity => false;
6
7 public override ShopType ShopType
8 {
9 get
10 {
11 if (!(EClass._zone.id == "startVillage2") && !EClass.game.IsSurvival)
12 {
13 return ShopType.None;
14 }
15 return ShopType.KeeperOfGarden;
16 }
17 }
18
19 public override CurrencyType CurrencyType => CurrencyType.Influence;
20}
CurrencyType
Definition: CurrencyType.cs:2
ShopType
Definition: ShopType.cs:2
Definition: EClass.cs:6
static Game game
Definition: EClass.cs:9
static Zone _zone
Definition: EClass.cs:21
bool IsSurvival
Definition: Game.cs:276
string id
Definition: Spatial.cs:13
override bool CanChangeAffinity