Elin Decompiled Documentation
EA 23.287 Stable Patch 3
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TraitKeeperOfGarden.cs
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1
public
class
TraitKeeperOfGarden
:
TraitUniqueChara
2
{
3
public
override
bool
CanInvite
=>
false
;
4
5
public
override
bool
CanChangeAffinity
=>
false
;
6
7
public
override
ShopType
ShopType
8
{
9
get
10
{
11
if
(!(
EClass
.
_zone
.
id
==
"startVillage2"
) && !
EClass
.
game
.
IsSurvival
)
12
{
13
return
ShopType
.None;
14
}
15
return
ShopType
.KeeperOfGarden;
16
}
17
}
18
19
public
override
CurrencyType
CurrencyType
=>
CurrencyType
.Influence;
20
}
CurrencyType
CurrencyType
Definition:
CurrencyType.cs:2
ShopType
ShopType
Definition:
ShopType.cs:2
EClass
Definition:
EClass.cs:6
EClass.game
static Game game
Definition:
EClass.cs:9
EClass._zone
static Zone _zone
Definition:
EClass.cs:21
Game.IsSurvival
bool IsSurvival
Definition:
Game.cs:276
Spatial.id
string id
Definition:
Spatial.cs:13
TraitKeeperOfGarden
Definition:
TraitKeeperOfGarden.cs:2
TraitKeeperOfGarden.CanChangeAffinity
override bool CanChangeAffinity
Definition:
TraitKeeperOfGarden.cs:5
TraitKeeperOfGarden.CanInvite
override bool CanInvite
Definition:
TraitKeeperOfGarden.cs:3
TraitUniqueChara
Definition:
TraitUniqueChara.cs:2
Elin
TraitKeeperOfGarden.cs
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