Elin Decompiled Documentation EA 23.102 Nightly
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Zone_Vernis.cs
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2{
3 public override bool ShouldRegenerate => false;
4
5 public override bool RestrictBuild => false;
6
7 public override string IDBaseLandFeat => "bfHill,bfCoal,bfRuin";
8
9 public override bool isClaimable => EClass.game.quests.GetPhase<QuestVernis>() == 4;
10
11 public override string GetNewZoneID(int level)
12 {
13 if (level <= -1)
14 {
15 return "vernis_mine";
16 }
17 return base.GetNewZoneID(level);
18 }
19}
Definition: EClass.cs:5
static Game game
Definition: EClass.cs:8
QuestManager quests
Definition: Game.cs:179
override bool isClaimable
Definition: Zone_Vernis.cs:9
override bool RestrictBuild
Definition: Zone_Vernis.cs:5
override string IDBaseLandFeat
Definition: Zone_Vernis.cs:7
override bool ShouldRegenerate
Definition: Zone_Vernis.cs:3
override string GetNewZoneID(int level)
Definition: Zone_Vernis.cs:11