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Zone_Vernis.cs
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1
public
class
Zone_Vernis
:
Zone_Civilized
2
{
3
public
override
bool
ShouldRegenerate
=>
false
;
4
5
public
override
bool
RestrictBuild
=>
false
;
6
7
public
override
string
IDBaseLandFeat
=>
"bfHill,bfCoal,bfRuin"
;
8
9
public
override
bool
isClaimable
=>
EClass
.
game
.
quests
.GetPhase<
QuestVernis
>() == 4;
10
11
public
override
string
GetNewZoneID
(
int
level)
12
{
13
if
(level <= -1)
14
{
15
return
"vernis_mine"
;
16
}
17
return
base.GetNewZoneID(level);
18
}
19
}
EClass
Definition:
EClass.cs:5
EClass.game
static Game game
Definition:
EClass.cs:8
Game.quests
QuestManager quests
Definition:
Game.cs:179
QuestVernis
Definition:
QuestVernis.cs:2
Zone_Civilized
Definition:
Zone_Civilized.cs:2
Zone_Vernis
Definition:
Zone_Vernis.cs:2
Zone_Vernis.isClaimable
override bool isClaimable
Definition:
Zone_Vernis.cs:9
Zone_Vernis.RestrictBuild
override bool RestrictBuild
Definition:
Zone_Vernis.cs:5
Zone_Vernis.IDBaseLandFeat
override string IDBaseLandFeat
Definition:
Zone_Vernis.cs:7
Zone_Vernis.ShouldRegenerate
override bool ShouldRegenerate
Definition:
Zone_Vernis.cs:3
Zone_Vernis.GetNewZoneID
override string GetNewZoneID(int level)
Definition:
Zone_Vernis.cs:11
Elin
Zone_Vernis.cs
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