+EA 23.285 Nightly - Plugin.UI
March 13, 2026
4 files modified.
Important Changes
Possible breaking changes. Click the filename to view the chunk.
UIDynamicList (1)
cs
public void RemoveObj(object o)
public void Remove(object o) UIList (3)
cs
public void AddDynamic(object item)
public override void AddDynamic(object item) cs
public void RemoveDynamic(object item)
public override void RemoveDynamic(object item) cs
public void OnMove(object o, object select = null)
public override void OnMove(object o, object select = null) WindowMenu (1)
cs
public UIButton _AddButton(string idButton, Sprite sprite, Action<UIButton> onClick)
public UIButton _AddButton(string idButton, Sprite sprite) BaseList
public virtual void Add(object o)
cs
{
}
public virtual void AddDynamic(object item)
{
}
public virtual void RemoveDynamic(object item)
{
}
public virtual bool Contains(object item)
{
return false;
}
public virtual void OnMove(object o, object select = null)
{
}
public void RefreshNoItem()
{
if (!transNoItem)UIDynamicList
cs
public float minHeight;
public Func<object, bool> funcFilter;
[NonSerialized]
public bool first = true;cs
autoSized = true;
this.RebuildLayoutTo<Layer>();
GridLayoutGroup component = dsv.itemPrototype.GetComponent<GridLayoutGroup>();
columns = (int)(this.Rect().rect.width / (component.spacing.x + component.cellSize.x));
if ((bool)component)
{
columns = (int)(this.Rect().rect.width / (component.spacing.x + component.cellSize.x));
}
if (columns < 1)
{
columns = 1;cs
row.objects.Add(o);
}
public void RemoveObj(object o)
public void Remove(object o)
{
objects.Remove(o);
}
public override void AddDynamic(object item)
{
Add(item);
Refresh();
}
public override void RemoveDynamic(object item)
{
BaseCore.Instance.FreezeScreen(0.1f);
Remove(item);
List();
}
public override void OnMove(object o, object select = null)
{
BaseCore.Instance.FreezeScreen(0.1f);
List();
Select(select ?? o);
SE.Click();
}
public override bool Contains(object item)
{
return objects.Contains(item);
}
public void AddHeader(Action<UIItem> onSetHeader)public override void List(UIList.SortMode m)
cs
sortMode = m;
Clear();
callbacks.OnList(sortMode);
foreach (object @object in objects)
if (callbacks.useSort)
{
_Add(@object);
objects.Sort((object a, object b) => callbacks.OnSort(b, sortMode) - callbacks.OnSort(a, sortMode));
}
if (funcFilter != null)
{
foreach (object @object in objects)
{
if (funcFilter(@object))
{
_Add(@object);
}
}
}
else
{
foreach (object object2 in objects)
{
_Add(object2);
}
}
Layer root = base.transform.GetComponentInParent<Layer>();
root = root.parent?.GetComponent<Layer>() ?? root;UIList
cs
ByID,
ByWeightSingle,
ByWorkk,
ByFeat
ByFeat,
ByPartyOrder
}
public enum ItemHeightpublic T GetPair<T>(object item) where T : Component
cs
return GetPair(item).component as T;
}
public void AddDynamic(object item)
public override void AddDynamic(object item)
{
}
public void RemoveDynamic(object item)
public override void RemoveDynamic(object item)
{
BaseCore.Instance.StopEventSystem(GetPair(item).component, delegate
{cs
Refresh();
}
public void OnMove(object o, object select = null)
public override void OnMove(object o, object select = null)
{
List();
Select(select ?? o);cs
}
}
public override bool Contains(object item)
{
return items.Contains(item);
}
public T GetMold<T>() where T : Component
{
if ((bool)moldItem)WindowMenu
public void AddSpace(float height = 30f)
cs
public UIButton AddButton(string idLang, Action<UIButton> onClick, Sprite sprite = null, string idButton = "Default")
{
Init();
UIButton b = _AddButton(idButton, sprite, onClick);
UIButton b = _AddButton(idButton, sprite);
b.onClick.AddListener(delegate
{
onClick(b);public UIButton AddButton(string idLang, Action<UIButton> onClick, Sprite sprite
cs
public UIButton AddButtonSimple(Func<string> funcText, Action<UIButton> onClick = null, Sprite sprite = null, string idButton = "Simple")
{
Init();
UIButton b = _AddButton(idButton, sprite, onClick);
UIButton b = _AddButton(idButton, sprite);
b.onClick.AddListener(delegate
{
onClick?.Invoke(b);public UIButton AddButtonSimple(Func<string> funcText, Action<UIButton> onClick
cs
public UIButton AddButton2Line(string idLang, Func<string> funcText, Action<UIButton> onClick = null, Sprite sprite = null, string idButton = "2line")
{
Init();
UIButton b = _AddButton(idButton, sprite, onClick);
UIButton b = _AddButton(idButton, sprite);
b.onClick.AddListener(delegate
{
onClick?.Invoke(b);public UIButton AddButton2Line(string idLang, Func<string> funcText, Action<UIBu
cs
return b;
}
public UIButton _AddButton(string idButton, Sprite sprite, Action<UIButton> onClick)
public UIButton _AddButton(string idButton, Sprite sprite)
{
Init();
UIButton uIButton = Util.Instantiate<UIButton>("UI/Window/Base/Element/ButtonWindowMenu_" + idButton, layout);public UIButton _AddButton(string idButton, Sprite sprite, Action<UIButton> onCl
cs
}
return uIButton;
}
public UIItem AddItem(string idItem)
{
Init();
UIItem result = Util.Instantiate<UIItem>("UI/Window/Base/Element/ItemWindowMenu_" + idItem, layout);
if ((bool)header)
{
header.SetActive(enable: true);
}
return result;
}
}