+EA 23.285 Nightly - Plugin.UI โ
March 13, 2026
4 files modified.
Important Changes โ
Possible breaking changes. Click the filename to view the chunk.
UIDynamicList (1) โ
cs
public void RemoveObj(object o)
public void Remove(object o) UIList (3) โ
cs
public void AddDynamic(object item)
public override void AddDynamic(object item) cs
public void RemoveDynamic(object item)
public override void RemoveDynamic(object item) cs
public void OnMove(object o, object select = null)
public override void OnMove(object o, object select = null) WindowMenu (1) โ
cs
public UIButton _AddButton(string idButton, Sprite sprite, Action<UIButton> onClick)
public UIButton _AddButton(string idButton, Sprite sprite) BaseList โ
public virtual void Add(object o)
cs
{
}
public virtual void AddDynamic(object item)
{
}
public virtual void RemoveDynamic(object item)
{
}
public virtual bool Contains(object item)
{
return false;
}
public virtual void OnMove(object o, object select = null)
{
}
public void RefreshNoItem()
{
if (!transNoItem)UIDynamicList โ
cs
public float minHeight;
public Func<object, bool> funcFilter;
[NonSerialized]
public bool first = true;cs
autoSized = true;
this.RebuildLayoutTo<Layer>();
GridLayoutGroup component = dsv.itemPrototype.GetComponent<GridLayoutGroup>();
columns = (int)(this.Rect().rect.width / (component.spacing.x + component.cellSize.x));
if ((bool)component)
{
columns = (int)(this.Rect().rect.width / (component.spacing.x + component.cellSize.x));
}
if (columns < 1)
{
columns = 1;cs
row.objects.Add(o);
}
public void RemoveObj(object o)
public void Remove(object o)
{
objects.Remove(o);
}
public override void AddDynamic(object item)
{
Add(item);
Refresh();
}
public override void RemoveDynamic(object item)
{
BaseCore.Instance.FreezeScreen(0.1f);
Remove(item);
List();
}
public override void OnMove(object o, object select = null)
{
BaseCore.Instance.FreezeScreen(0.1f);
List();
Select(select ?? o);
SE.Click();
}
public override bool Contains(object item)
{
return objects.Contains(item);
}
public void AddHeader(Action<UIItem> onSetHeader)public override void List(UIList.SortMode m)
cs
sortMode = m;
Clear();
callbacks.OnList(sortMode);
foreach (object @object in objects)
if (callbacks.useSort)
{
_Add(@object);
objects.Sort((object a, object b) => callbacks.OnSort(b, sortMode) - callbacks.OnSort(a, sortMode));
}
if (funcFilter != null)
{
foreach (object @object in objects)
{
if (funcFilter(@object))
{
_Add(@object);
}
}
}
else
{
foreach (object object2 in objects)
{
_Add(object2);
}
}
Layer root = base.transform.GetComponentInParent<Layer>();
root = root.parent?.GetComponent<Layer>() ?? root;UIList โ
cs
ByID,
ByWeightSingle,
ByWorkk,
ByFeat
ByFeat,
ByPartyOrder
}
public enum ItemHeightpublic T GetPair<T>(object item) where T : Component
cs
return GetPair(item).component as T;
}
public void AddDynamic(object item)
public override void AddDynamic(object item)
{
}
public void RemoveDynamic(object item)
public override void RemoveDynamic(object item)
{
BaseCore.Instance.StopEventSystem(GetPair(item).component, delegate
{cs
Refresh();
}
public void OnMove(object o, object select = null)
public override void OnMove(object o, object select = null)
{
List();
Select(select ?? o);cs
}
}
public override bool Contains(object item)
{
return items.Contains(item);
}
public T GetMold<T>() where T : Component
{
if ((bool)moldItem)WindowMenu โ
public void AddSpace(float height = 30f)
cs
public UIButton AddButton(string idLang, Action<UIButton> onClick, Sprite sprite = null, string idButton = "Default")
{
Init();
UIButton b = _AddButton(idButton, sprite, onClick);
UIButton b = _AddButton(idButton, sprite);
b.onClick.AddListener(delegate
{
onClick(b);public UIButton AddButton(string idLang, Action<UIButton> onClick, Sprite sprite
cs
public UIButton AddButtonSimple(Func<string> funcText, Action<UIButton> onClick = null, Sprite sprite = null, string idButton = "Simple")
{
Init();
UIButton b = _AddButton(idButton, sprite, onClick);
UIButton b = _AddButton(idButton, sprite);
b.onClick.AddListener(delegate
{
onClick?.Invoke(b);public UIButton AddButtonSimple(Func<string> funcText, Action<UIButton> onClick
cs
public UIButton AddButton2Line(string idLang, Func<string> funcText, Action<UIButton> onClick = null, Sprite sprite = null, string idButton = "2line")
{
Init();
UIButton b = _AddButton(idButton, sprite, onClick);
UIButton b = _AddButton(idButton, sprite);
b.onClick.AddListener(delegate
{
onClick?.Invoke(b);public UIButton AddButton2Line(string idLang, Func<string> funcText, Action<UIBu
cs
return b;
}
public UIButton _AddButton(string idButton, Sprite sprite, Action<UIButton> onClick)
public UIButton _AddButton(string idButton, Sprite sprite)
{
Init();
UIButton uIButton = Util.Instantiate<UIButton>("UI/Window/Base/Element/ButtonWindowMenu_" + idButton, layout);public UIButton _AddButton(string idButton, Sprite sprite, Action<UIButton> onCl
cs
}
return uIButton;
}
public UIItem AddItem(string idItem)
{
Init();
UIItem result = Util.Instantiate<UIItem>("UI/Window/Base/Element/ItemWindowMenu_" + idItem, layout);
if ((bool)header)
{
header.SetActive(enable: true);
}
return result;
}
}