Elin Decompiled Documentation EA 23.102 Nightly
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AM_ViewMap.cs
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2{
3 public override bool AllowBuildModeShortcuts => false;
4
5 public override bool ShowActionHint => false;
6
7 public override bool ShowMouseoverTarget => false;
8
9 public override bool ShowMaskedThings => false;
10
11 public override bool enableMouseInfo => false;
12
14
15 public override bool IsBuildMode => true;
16
17 public override bool ShowBuildWidgets => false;
18
19 public override BuildMenu.Mode buildMenuMode => BuildMenu.Mode.None;
20
21 public override void OnActivate()
22 {
23 EClass.ui.layerFloat.SetActive(enable: true);
25 {
26 if (!(layer is LayerTreasureMap))
27 {
28 layer.SetActive(enable: false);
29 }
30 }
31 }
32
33 public override void OnDeactivate()
34 {
36 {
37 layer.SetActive(enable: true);
38 }
39 }
40
41 public override void OnCancel()
42 {
43 Deactivate();
44 }
45}
override BaseTileSelector.SelectType selectType
Definition: AM_ViewMap.cs:13
override bool ShowActionHint
Definition: AM_ViewMap.cs:5
override void OnCancel()
Definition: AM_ViewMap.cs:41
override bool AllowBuildModeShortcuts
Definition: AM_ViewMap.cs:3
override bool IsBuildMode
Definition: AM_ViewMap.cs:15
override bool ShowMouseoverTarget
Definition: AM_ViewMap.cs:7
override bool enableMouseInfo
Definition: AM_ViewMap.cs:11
override void OnActivate()
Definition: AM_ViewMap.cs:21
override bool ShowMaskedThings
Definition: AM_ViewMap.cs:9
override void OnDeactivate()
Definition: AM_ViewMap.cs:33
override BuildMenu.Mode buildMenuMode
Definition: AM_ViewMap.cs:19
override bool ShowBuildWidgets
Definition: AM_ViewMap.cs:17
Layer layer
Definition: ActionMode.cs:97
void Deactivate()
Definition: ActionMode.cs:529
Definition: EClass.cs:5
static UI ui
Definition: EClass.cs:16
Definition: Layer.cs:9
List< Layer > layers
Definition: Layer.cs:110
Layer layerFloat
Definition: UI.cs:49