Elin Decompiled Documentation EA 23.102 Nightly
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LayerTreasureMap.cs
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1using UnityEngine;
2using UnityEngine.UI;
3
4public class LayerTreasureMap : ELayer
5{
6 public RawImage image;
7
8 public Vector3 fix;
9
10 public void SetMap(TraitScrollMapTreasure trait)
11 {
14 {
15 ELayer.scene.elomapActor.transMap.SetActive(enable: true);
16 }
17 Point dest = trait.GetDest();
18 ELayer.scene.camTreasure.transform.position = dest.PositionTopdownTreasure() + fix;
20 ELayer.scene.camTreasure.Render();
23 {
24 ELayer.scene.elomapActor.transMap.SetActive(enable: false);
25 }
26 }
27}
void UpdateShaders(float time=0f)
Definition: ELayer.cs:4
static World world
Definition: ELayer.cs:39
static Scene scene
Definition: ELayer.cs:27
static BaseGameScreen screen
Definition: ELayer.cs:29
static Zone _zone
Definition: ELayer.cs:25
Transform transMap
Definition: EloMapActor.cs:9
void Initialize(EloMap _elomap)
Definition: EloMapActor.cs:28
void SetMap(TraitScrollMapTreasure trait)
Definition: Point.cs:9
ref Vector3 PositionTopdownTreasure()
Definition: Point.cs:554
EloMap elomap
Definition: Region.cs:8
float timeRatio
Definition: Scene.cs:124
EloMapActor elomapActor
Definition: Scene.cs:97
Camera camTreasure
Definition: Scene.cs:39
virtual bool IsRegion
Definition: Spatial.cs:501
Point GetDest(bool fix=false)
Region region
Definition: World.cs:23