1using System.Collections.Generic;
8 List<Point> list =
new List<Point>();
9 for (
int i = 0; i < 10; i++)
14 IEnumerable<Point> enumerable = list.Where((
Point _p) => _p.
Equals(p));
15 if (enumerable !=
null && enumerable.Count() == 0)
32 origin = Act.CC.Chara,
33 aliasEle =
"eleImpact"
35 ActEffect.RapidDelay = 0.075f;
override int GetPower(Card c)
static void ProcAt(EffectId id, int power, BlessedState state, Card cc, Card tc, Point tp, bool isNeg, ActRef actRef=default(ActRef))
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
void Say(string lang, string ref1=null, string ref2=null)
Point Set(int _x, int _z)
bool Equals(int _x, int _z)
Point GetRandomPointInRadius(int minRadius, int maxRadius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=2000)