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ActNTR.cs
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1
public
class
ActNTR
:
Ability
2
{
3
public
override
bool
CanPerform
()
4
{
5
if
(
Act
.
TC
.
isChara
&& (
Act
.
TC
.
Chara
.
conSleep
!=
null
||
Act
.
CC
.
HasElement
(1239) ||
Act
.
TC
.
Evalue
(418) < 0))
6
{
7
return
Act
.
TC
.
Evalue
(418) <= 0;
8
}
9
return
false
;
10
}
11
12
public
override
bool
Perform
()
13
{
14
Act
.
CC
.
SetAI
(
new
AI_Fuck
15
{
16
target =
Act
.
TC
.
Chara
,
17
bitch =
true
,
18
ntr =
true
19
});
20
return
true
;
21
}
22
}
AI_Fuck
Definition:
AI_Fuck.cs:5
Ability
Definition:
ABILITY.cs:262
ActNTR
Definition:
ActNTR.cs:2
ActNTR.CanPerform
override bool CanPerform()
Definition:
ActNTR.cs:3
ActNTR.Perform
override bool Perform()
Definition:
ActNTR.cs:12
Act
Definition:
ACT.cs:62
Act.TC
static Card TC
Definition:
ACT.cs:79
Act.CC
static Chara CC
Definition:
ACT.cs:77
Card.Chara
virtual Chara Chara
Definition:
Card.cs:1970
Card.HasElement
bool HasElement(int ele, int req=1)
Definition:
Card.cs:5395
Card.isChara
virtual bool isChara
Definition:
Card.cs:1983
Card.Evalue
int Evalue(int ele)
Definition:
Card.cs:2471
Chara.SetAI
AIAct SetAI(AIAct g)
Definition:
Chara.cs:8143
Chara.conSleep
ConSleep conSleep
Definition:
Chara.cs:102
Elin
ActNTR.cs
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