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Elin Decompiled Documentation EA 23.240 Nightly
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Public Types | |
| enum | FuckType { fuck , tame } |
| enum | Variation { Normal , Bitch , Succubus , NTR , Bloodsuck } |
Public Types inherited from AIAct | |
| enum | Status { Running , Fail , Success } |
Public Types inherited from Act | |
| enum | CostType { None , MP , SP } |
Public Member Functions | |
| override bool | ShouldAllyAttack (Chara tg) |
| override IEnumerable< Status > | Run () |
| void | Finish () |
Public Member Functions inherited from AIAct | |
| override string | ToString () |
| override MultiSprite | GetStateIcon () |
| virtual bool | ShouldAllyAttack (Chara tg) |
| virtual Point | GetDestination () |
| AIProgress | GetProgress () |
| string | GetCurrentActionText () |
| override bool | IsToolValid () |
| virtual void | OnStart () |
| void | SetOwner (Chara c) |
| virtual void | OnSetOwner () |
| void | SetChild (AIAct seq, Func< Status > _onChildFail=null) |
| void | Start () |
| override bool | Perform () |
| Status | Restart () |
| Status | Success (Action action=null) |
| virtual void | OnSuccess () |
| bool | TryCancel (Card c) |
| virtual Status | Cancel () |
| virtual void | OnCancel () |
| virtual void | OnCancelOrSuccess () |
| virtual bool | CanManualCancel () |
| Status | KeepRunning () |
| void | Reset () |
| virtual void | OnReset () |
| Status | Tick () |
| virtual IEnumerable< Status > | Run () |
| Status | TickChild () |
| Status | Do (AIAct _seq, Func< Status > _onChildFail=null) |
| Status | DoGotoInteraction (Point pos, Func< Status > _onChildFail=null) |
| Status | DoGoto (Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null) |
| Status | DoGoto (Card card, Func< Status > _onChildFail=null) |
| Status | DoGoto (Card card, int dist, Func< Status > _onChildFail=null) |
| Status | DoGotoSpot (Card card, Func< Status > _onChildFail=null) |
| Status | DoGoto< T > (Func< Status > _onChildFail=null) |
| Status | DoGotoSpot< T > (Func< Status > _onChildFail=null, bool ignoreAccessType=false) |
| Status | DoGrab (Card card, int num=-1, bool pickHeld=false, Func< Status > _onChildFail=null) |
| Status | DoGrab< T > () |
| Status | DoProgress () |
| Status | DoIdle (int repeat=3) |
| Status | DoWait (int count=1) |
| virtual AIProgress | CreateProgress () |
| virtual void | OnCreateProgress (Progress_Custom p) |
| virtual bool | CanProgress () |
| virtual void | OnBeforeProgress () |
| virtual void | OnProgress () |
| virtual void | OnProgressComplete () |
| void | SimulateZone (int days) |
| virtual void | OnSimulateZone (int days) |
| virtual void | OnSimulatePosition () |
Public Member Functions inherited from Act | |
| virtual CursorInfo | GetCursorIcon (Card c) |
| virtual MultiSprite | GetStateIcon () |
| override Sprite | GetSprite () |
| virtual bool | ShowMouseHint (Card c) |
| virtual bool | IsValidTC (Card c) |
| virtual string | GetHintText (string str="") |
| virtual string | GetText (string str="") |
| virtual string | GetTextSmall (Card c) |
| bool | IsTargetHostileParty () |
| virtual Color | GetActPlanColor () |
| virtual bool | Perform () |
| virtual bool | CanPerform () |
| bool | Perform (Chara _cc, Card _tc=null, Point _tp=null) |
| bool | CanPerform (Chara _cc, Card _tc=null, Point _tp=null) |
| virtual bool | IsToolValid () |
| new void | SetImage (Image image) |
| virtual void | OnMarkMapHighlights () |
| virtual bool | ShouldMapHighlight (Point p) |
Public Member Functions inherited from Element | |
| virtual SourceElement.Row | GetSource () |
| virtual int | GetSourcePotential (int v) |
| virtual Sprite | GetSprite () |
| int | GetMaterialSourceValue (Thing t, int v) |
| virtual long | GetSourceValue (long v, int lv, SourceValueType type) |
| virtual Sprite | GetIcon (string suffix="") |
| bool | IsActive (Card c) |
| int | SortVal (bool charaSheet=false) |
| virtual bool | CanLink (ElementContainer owner) |
| bool | HasTag (string tag) |
| void | SetImage (Image i) |
| virtual string | GetDetail () |
| bool | IsFactionElement (Chara c) |
| Element | GetParent (Card c) |
| void | WriteNote (UINote n, ElementContainer owner=null, Action< UINote > onWriteNote=null) |
| void | WriteNoteWithRef (UINote n, ElementContainer owner, Action< UINote > onWriteNote, Element refEle) |
| void | _WriteNote (UINote n, Chara c, Act act) |
| void | AddHeaderAbility (UINote n) |
| void | _WriteNote (UINote n, ElementContainer owner, Action< UINote > onWriteNote, bool isRef, bool addHeader=true) |
| void | AddEncNote (UINote n, Card Card, ElementContainer.NoteMode mode=ElementContainer.NoteMode.Default, Func< Element, string, string > funcText=null, Action< UINote, Element > onAddNote=null) |
| virtual void | OnWriteNote (UINote n, ElementContainer owner) |
| virtual void | OnChangeValue () |
| void | CheckLevelBonus (ElementContainer owner, UINote n=null) |
| int | GetSortVal (UIList.SortMode m) |
| virtual Act.Cost | GetCost (Chara c) |
| virtual int | GetPower (Card c) |
| virtual void | SetTextValue (UIText text) |
| virtual bool | IsPurchaseFeatReqMet (ElementContainer owner, int lv=-1) |
| virtual void | WritePurchaseReq (UINote n, int lv=1) |
Public Attributes | |
| Variation | variation |
| Chara | target |
| bool | sell |
| bool | succubus |
| int | maxProgress |
| int | progress |
| int | fails |
| int | totalAffinity |
Public Attributes inherited from AIAct | |
| new Chara | owner |
| Status | status |
| IEnumerator< Status > | Enumerator |
| AIAct | child |
| AIAct | parent |
| byte | restartCount |
| Func< Status > | onChildFail |
| Func< bool > | isFail |
Public Attributes inherited from Element | |
| SourceElement.Row | _source |
| int | id |
| int | vBase |
| int | vExp |
| int | vPotential |
| int | vTempPotential |
| int | vLink |
| int | vSource |
| int | vSourcePotential |
| ElementContainer | owner |
Properties | |
| virtual FuckType | Type [get] |
| override bool | PushChara [get] |
| override bool | IsAutoTurn [get] |
| override TargetType | TargetType [get] |
| override int | MaxProgress [get] |
| override int | CurrentProgress [get] |
| override bool | CancelOnAggro [get] |
| override bool | CancelWhenDamaged [get] |
Properties inherited from AIAct | |
| virtual bool | IsRunning [get] |
| bool | IsChildRunning [get] |
| bool | IsMoveAI [get] |
| virtual int | MaxRestart [get] |
| virtual new string | Name [get] |
| virtual MultiSprite | stateIcon [get] |
| virtual Sprite | actionIcon [get] |
| virtual bool | IsNoGoal [get] |
| virtual bool | IsAutoTurn [get] |
| virtual bool | IsIdle [get] |
| virtual bool | CancelOnAggro [get] |
| virtual bool | PushChara [get] |
| virtual int | MaxProgress [get] |
| virtual bool | ShowProgress [get] |
| virtual bool | UseTurbo [get] |
| virtual int | CurrentProgress [get] |
| virtual bool | ShowCursor [get] |
| virtual bool | CancelWhenDamaged [get] |
| virtual bool | CancelWhenMoved [get] |
| virtual bool | InformCancel [get] |
| virtual Thing | RenderThing [get] |
| AIAct | Current [get] |
| override bool | IsAct [get] |
| override bool | ShowPotential [get] |
| override bool | UsePotential [get] |
| override bool | ShowRelativeAttribute [get] |
| virtual bool | HasProgress [get] |
Properties inherited from Act | |
| override bool | ShowPotential [get] |
| override bool | UsePotential [get] |
| override bool | ShowRelativeAttribute [get] |
| virtual CursorInfo | CursorIcon [get] |
| virtual string | ID [get] |
| virtual bool | IsAct [get] |
| virtual bool | WillEndTurn [get] |
| virtual bool | CloseLayers [get] |
| virtual int | LeftHand [get] |
| virtual int | RightHand [get] |
| virtual int | ElementPowerMod [get] |
| virtual bool | ShowMapHighlight [get] |
| virtual bool | ShowMapHighlightBlock [get] |
| virtual bool | PickHeldOnStart [get] |
| virtual bool | DropHeldOnStart [get] |
| virtual bool | CanPressRepeat [get] |
| virtual bool | CanAutofire [get] |
| virtual bool | ResetAxis [get] |
| virtual bool | RequireTool [get] |
| virtual bool | IsHostileAct [get] |
| virtual bool | HideRightInfo [get] |
| virtual bool | HaveLongPressAction [get] |
| virtual float | Radius [get] |
| virtual int | PerformDistance [get] |
| virtual int | MaxRadius [get] |
| virtual TargetType | TargetType [get] |
| virtual bool | LocalAct [get] |
| virtual bool | CanRapidFire [get] |
| virtual float | RapidDelay [get] |
| virtual bool | ShowAuto [get] |
| virtual bool | IsCrime [get] |
Properties inherited from Element | |
| SourceElement.Row | source [get] |
| virtual int | DisplayValue [get] |
| virtual int | MinValue [get] |
| int | Value [get] |
| int | ValueWithoutLink [get] |
| virtual int | MinPotential [get] |
| int | Potential [get] |
| virtual bool | CanGainExp [get] |
| bool | IsFlag [get] |
| virtual string | Name [get] |
| virtual string | FullName [get] |
| virtual int | ExpToNext [get] |
| virtual bool | UseExpMod [get] |
| virtual int | CostTrain [get] |
| virtual int | CostLearn [get] |
| virtual bool | ShowXP [get] |
| virtual bool | ShowMsgOnValueChanged [get] |
| virtual bool | ShowValue [get] |
| virtual bool | ShowPotential [get] |
| virtual bool | UsePotential [get] |
| virtual bool | PotentialAsStock [get] |
| virtual bool | ShowRelativeAttribute [get] |
| virtual bool | ShowBonuses [get] |
| virtual string | ShortName [get] |
| bool | IsGlobalElement [get] |
| bool | IsFactionWideElement [get] |
| bool | IsPartyWideElement [get] |
| virtual bool | ShowEncNumber [get] |
| bool | IsTrait [get] |
| bool | IsFoodTrait [get] |
| bool | IsFoodTraitMain [get] |
| bool | IsMainAttribute [get] |
| Act | act [get] |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
Additional Inherited Members | |
Static Public Member Functions inherited from Act | |
| static void | SetReference (Chara _cc, Card _tc=null, Point _tp=null) |
| static void | SetTool (Thing t) |
Static Public Member Functions inherited from Element | |
| static string | GetName (string alias) |
| static SourceElement.Row | Get (int id) |
| static Dictionary< int, int > | GetElementMap (int[] list) |
| static Dictionary< int, int > | GetElementMap (int[] list, Dictionary< int, int > map) |
| static SourceElement.Row | GetRandomElement (int lv=1, bool useWeight=true) |
| static Element | Create (int id, int v=0) |
| static Element | Create (string id, int v=1) |
| static int | GetId (string alias) |
| static int | GetResistLv (int v) |
| static int | GetResistDamage (int dmg, int v, int power=0) |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (int _a, int start, int step, int rate=75) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Static Public Attributes inherited from Act | |
| static Chara | CC |
| static Card | TC |
| static Point | TP = new Point() |
| static Thing | TOOL |
| static int | powerMod = 100 |
| static bool | forcePt |
| static Act | CurrentAct |
Static Public Attributes inherited from Element | |
| const int | Div = 5 |
| static Element | Void = new Element() |
| static int[] | List_MainAttributes = new int[9] { 70, 72, 71, 77, 74, 75, 76, 73, 79 } |
| static int[] | List_MainAttributesMajor = new int[8] { 70, 72, 71, 77, 74, 75, 76, 73 } |
| static int[] | List_Body = new int[4] { 70, 72, 71, 77 } |
| static int[] | List_Mind = new int[4] { 74, 75, 76, 73 } |
| static List< SourceElement.Row > | ListElements = new List<SourceElement.Row>() |
| static List< SourceElement.Row > | ListAttackElements = new List<SourceElement.Row>() |
Static Public Attributes inherited from EClass | |
| static Core | core |
Definition at line 4 of file AI_Fuck.cs.
| enum AI_Fuck.FuckType |
| Enumerator | |
|---|---|
| fuck | |
| tame | |
Definition at line 6 of file AI_Fuck.cs.
| enum AI_Fuck.Variation |
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inline |
Definition at line 206 of file AI_Fuck.cs.
References Chara.AddCondition(), Chara.affinity, Player.Stats.brush, Affinity.CanInvite(), Card.CHA, Card.Chara, ThingGen.Create(), Debug, Chara.DoHostileAction(), Player.DropReward(), Card.elements, SourceManager.elements, Card.END, Card.ExistsOnMap, fails, ThingContainer.Find(), food, Chara.GainAbility(), Card.GetBestAttribute(), Card.GetCurrency(), Card.HasElement(), Chara.hunger, Chara.hygiene, Chara.isDead, Chara.IsHuman, Chara.IsPC, Chara.IsPCFaction, Chara.IsPCParty, TraitToolBrush.IsTamePossible(), item, Player.Stats.kimo, ElementContainer.ListBestAttributes(), Chara.MakeAlly(), CraftUtil.MakeBloodMeal(), Stats.max, Chara.memberType, Stats.Mod(), Chara.ModAffinity(), Card.ModCurrency(), Card.ModExp(), Player.ModKarma(), Card.ModNum(), ElementContainer.ModTempPotential(), Card.Name, AIAct.owner, EClass.pc, Card.PlayEffect(), EClass.player, Card.PlaySound(), FoodEffect.Proc(), EClass.rnd(), EClass.rndHalf(), Msg.Say(), Card.Say(), sell, Card.SetNum(), Card.ShowEmo(), EClass.sources, Chara.stamina, Player.stats, Card.Talk(), target, Card.things, totalAffinity, Type, Stats.value, ElementContainer.ValueWithoutLink(), variation, and CalcMoney.Whore().
Referenced by Run().
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inlinevirtual |
Reimplemented from AIAct.
Definition at line 68 of file AI_Fuck.cs.
References EClass._map, Chara.AddCondition(), Chara.affinity, AIAct.Cancel(), Card.CHA, Map.charas, Affinity.CurrentStage, Card.Dist(), AIAct.DoGoto(), Card.elements, Card.Evalue(), fails, Finish(), Chara.HasCondition(), Chara.IsAliveInCurrentZone, Chara.IsAnimal, Chara.IsDeadOrSleeping, AIAct.isFail, Chara.IsHomeMember(), Chara.IsHuman, Chara.IsInCombat, Chara.IsPCFaction, Card.IsPCFactionOrMinion, Chara.LookAt(), maxProgress, Stats.Mod(), Chara.ModAffinity(), ElementContainer.ModExp(), AIAct.owner, EClass.pc, CardRenderer.PlayAnime(), Card.PlaySound(), Card.pos, progress, Card.renderer, EClass.rnd(), Card.Say(), sell, Chara.SetTempHand(), Chara.stamina, Card.Talk(), target, totalAffinity, Point.TryWitnessCrime(), Type, and variation.
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inlinevirtual |
| int AI_Fuck.fails |
Definition at line 33 of file AI_Fuck.cs.
| int AI_Fuck.maxProgress |
Definition at line 29 of file AI_Fuck.cs.
Referenced by Run().
| int AI_Fuck.progress |
Definition at line 31 of file AI_Fuck.cs.
Referenced by Run().
| bool AI_Fuck.sell |
Definition at line 25 of file AI_Fuck.cs.
| bool AI_Fuck.succubus |
Definition at line 27 of file AI_Fuck.cs.
| Chara AI_Fuck.target |
Definition at line 23 of file AI_Fuck.cs.
Referenced by Finish(), Run(), ShouldAllyAttack(), and ConSleep.SuccubusSleep().
| int AI_Fuck.totalAffinity |
Definition at line 35 of file AI_Fuck.cs.
| Variation AI_Fuck.variation |
Definition at line 21 of file AI_Fuck.cs.
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get |
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get |
Definition at line 61 of file AI_Fuck.cs.
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get |
Definition at line 47 of file AI_Fuck.cs.
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get |
Definition at line 41 of file AI_Fuck.cs.
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get |
Definition at line 45 of file AI_Fuck.cs.
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get |
Definition at line 39 of file AI_Fuck.cs.
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get |
Definition at line 43 of file AI_Fuck.cs.
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get |
Definition at line 37 of file AI_Fuck.cs.