Elin Decompiled Documentation EA 23.300 Nightly
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AI_Fuck Class Reference
Inheritance diagram for AI_Fuck:
AIAct Act Element EClass AI_TendAnimal

Public Types

enum  FuckType { fuck , tame }
 
enum  Variation {
  Normal , Bitch , Succubus , NTR ,
  Bloodsuck , Slime , Tentacle , MotherMilk
}
 
- Public Types inherited from AIAct
enum  Status { Running , Fail , Success }
 
- Public Types inherited from Act
enum  CostType { None , MP , SP }
 

Public Member Functions

override bool ShouldAllyAttack (Chara tg)
 
override IEnumerable< StatusRun ()
 
void Finish ()
 
- Public Member Functions inherited from AIAct
override string ToString ()
 
override MultiSprite GetStateIcon ()
 
virtual bool ShouldAllyAttack (Chara tg)
 
virtual Point GetDestination ()
 
AIProgress GetProgress ()
 
string GetCurrentActionText ()
 
override bool IsToolValid ()
 
GetChild< T > ()
 
virtual void OnStart ()
 
void SetOwner (Chara c)
 
virtual void OnSetOwner ()
 
void SetChild (AIAct seq, Func< Status > _onChildFail=null)
 
void Start ()
 
override bool Perform ()
 
Status Restart ()
 
Status Success (Action action=null)
 
virtual void OnSuccess ()
 
bool TryCancel (Card c)
 
virtual Status Cancel ()
 
virtual void OnCancel ()
 
virtual void OnCancelOrSuccess ()
 
virtual bool CanManualCancel ()
 
Status KeepRunning ()
 
void Reset ()
 
virtual void OnReset ()
 
Status Tick ()
 
virtual IEnumerable< StatusRun ()
 
Status TickChild ()
 
Status Do (AIAct _seq, Func< Status > _onChildFail=null)
 
Status DoGotoInteraction (Point pos, Func< Status > _onChildFail=null)
 
Status DoGoto (Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null)
 
Status DoGoto (Card card, Func< Status > _onChildFail=null)
 
Status DoGoto (Card card, int dist, bool ignoreConnection=false, Func< Status > _onChildFail=null)
 
Status DoGotoSpot (Card card, Func< Status > _onChildFail=null)
 
Status DoGoto< T > (Func< Status > _onChildFail=null)
 
Status DoGotoSpot< T > (Func< Status > _onChildFail=null, bool ignoreAccessType=false)
 
Status DoGrab (Card card, int num=-1, bool pickHeld=false, Func< Status > _onChildFail=null)
 
Status DoGrab< T > ()
 
Status DoProgress ()
 
Status DoIdle (int repeat=3)
 
Status DoWait (int count=1)
 
virtual AIProgress CreateProgress ()
 
virtual void OnCreateProgress (Progress_Custom p)
 
virtual bool CanProgress ()
 
virtual void OnBeforeProgress ()
 
virtual void OnProgress ()
 
virtual void OnProgressComplete ()
 
void SimulateZone (int days)
 
virtual void OnSimulateZone (int days)
 
virtual void OnSimulatePosition ()
 
- Public Member Functions inherited from Act
virtual CursorInfo GetCursorIcon (Card c)
 
virtual MultiSprite GetStateIcon ()
 
override Sprite GetSprite ()
 
virtual bool ShowMouseHint (Card c)
 
virtual bool IsValidTC (Card c)
 
virtual string GetHintText (string str="")
 
virtual string GetText (string str="")
 
virtual string GetTextSmall (Card c)
 
bool IsTargetHostileParty ()
 
virtual Color GetActPlanColor ()
 
virtual bool Perform ()
 
bool Perform (Chara _cc, Card _tc=null, Point _tp=null)
 
virtual bool ValidatePerform (Chara _cc, Card _tc, Point _tp)
 
virtual bool CanPerform ()
 
bool CanPerform (Chara _cc, Card _tc=null, Point _tp=null)
 
virtual bool IsToolValid ()
 
new void SetImage (Image image)
 
virtual void OnMarkMapHighlights ()
 
virtual bool ShouldMapHighlight (Point p)
 
- Public Member Functions inherited from Element
virtual SourceElement.Row GetSource ()
 
virtual int GetSourcePotential (int v)
 
virtual Sprite GetSprite ()
 
int GetMaterialSourceValue (Thing t, int v)
 
virtual long GetSourceValue (long v, int lv, SourceValueType type)
 
virtual Sprite GetIcon (string suffix="")
 
bool IsActive (Card c)
 
int SortVal (bool charaSheet=false)
 
virtual bool CanLink (ElementContainer owner)
 
bool HasTag (string tag)
 
void SetImage (Image i)
 
virtual string GetDetail ()
 
bool IsFactionElement (Chara c)
 
Element GetParent (Card c)
 
void WriteNote (UINote n, ElementContainer owner=null, Action< UINote > onWriteNote=null)
 
void WriteNoteWithRef (UINote n, ElementContainer owner, Action< UINote > onWriteNote, Element refEle)
 
void _WriteNote (UINote n, Chara c, Act act)
 
void AddHeaderAbility (UINote n)
 
void _WriteNote (UINote n, ElementContainer owner, Action< UINote > onWriteNote, bool isRef, bool addHeader=true)
 
void AddEncNote (UINote n, Card Card, ElementContainer.NoteMode mode=ElementContainer.NoteMode.Default, Func< Element, string, string > funcText=null, Action< UINote, Element > onAddNote=null)
 
virtual void OnWriteNote (UINote n, ElementContainer owner)
 
virtual void OnChangeValue ()
 
void CheckLevelBonus (ElementContainer owner, UINote n=null)
 
int GetSortVal (UIList.SortMode m)
 
virtual Act.Cost GetCost (Chara c)
 
virtual int GetPower (Card c)
 
virtual void SetTextValue (UIText text, bool shorten=false)
 
virtual bool IsPurchaseFeatReqMet (ElementContainer owner, int lv=-1)
 
virtual void WritePurchaseReq (UINote n, int lv=1)
 

Public Attributes

Variation variation
 
Chara target
 
bool sell
 
bool succubus
 
int maxProgress
 
int progress
 
int fails
 
int totalAffinity
 
- Public Attributes inherited from AIAct
new Chara owner
 
Status status
 
IEnumerator< StatusEnumerator
 
AIAct child
 
AIAct parent
 
byte restartCount
 
Func< StatusonChildFail
 
Func< bool > isFail
 
- Public Attributes inherited from Element
SourceElement.Row _source
 
int id
 
int vBase
 
int vExp
 
int vPotential
 
int vTempPotential
 
int vLink
 
int vSource
 
int vSourcePotential
 
ElementContainer owner
 

Properties

virtual FuckType Type [get]
 
bool IsSacredLovemaking [get]
 
override bool PushChara [get]
 
override bool IsAutoTurn [get]
 
override TargetType TargetType [get]
 
override int MaxProgress [get]
 
override int CurrentProgress [get]
 
override bool CancelOnAggro [get]
 
override bool CancelWhenDamaged [get]
 
- Properties inherited from AIAct
virtual bool IsRunning [get]
 
bool IsChildRunning [get]
 
bool IsMoveAI [get]
 
virtual int MaxRestart [get]
 
virtual new string Name [get]
 
virtual MultiSprite stateIcon [get]
 
virtual Sprite actionIcon [get]
 
virtual bool IsNoGoal [get]
 
virtual bool IsAutoTurn [get]
 
virtual bool IsIdle [get]
 
virtual bool CancelOnAggro [get]
 
virtual bool PushChara [get]
 
virtual int MaxProgress [get]
 
virtual bool ShowProgress [get]
 
virtual bool UseTurbo [get]
 
virtual int CurrentProgress [get]
 
virtual bool ShowCursor [get]
 
virtual bool CancelWhenDamaged [get]
 
virtual bool CancelWhenMoved [get]
 
virtual bool InformCancel [get]
 
virtual Thing RenderThing [get]
 
AIAct Current [get]
 
override bool IsAct [get]
 
override bool ShowPotential [get]
 
override bool UsePotential [get]
 
override bool ShowRelativeAttribute [get]
 
virtual bool HasProgress [get]
 
- Properties inherited from Act
override bool ShowPotential [get]
 
override bool UsePotential [get]
 
override bool ShowRelativeAttribute [get]
 
virtual CursorInfo CursorIcon [get]
 
virtual string ID [get]
 
virtual bool IsAct [get]
 
virtual bool WillEndTurn [get]
 
virtual bool CloseLayers [get]
 
virtual int LeftHand [get]
 
virtual int RightHand [get]
 
virtual int ElementPowerMod [get]
 
virtual bool ShowMapHighlight [get]
 
virtual bool ShowMapHighlightBlock [get]
 
virtual bool PickHeldOnStart [get]
 
virtual bool DropHeldOnStart [get]
 
virtual bool CanPressRepeat [get]
 
virtual bool CanAutofire [get]
 
virtual bool ResetAxis [get]
 
virtual bool RequireTool [get]
 
virtual bool IsHostileAct [get]
 
virtual bool HideRightInfo [get]
 
virtual bool ShouldEndMimicry [get]
 
virtual bool HaveLongPressAction [get]
 
virtual float Radius [get]
 
virtual int PerformDistance [get]
 
virtual int MaxRadius [get]
 
virtual TargetType TargetType [get]
 
virtual bool LocalAct [get]
 
virtual bool CanRapidFire [get]
 
virtual float RapidDelay [get]
 
virtual bool ShowAuto [get]
 
- Properties inherited from Element
SourceElement.Row source [get]
 
virtual int DisplayValue [get]
 
virtual int MinValue [get]
 
int Value [get]
 
int ValueWithoutLink [get]
 
virtual int MinPotential [get]
 
int Potential [get]
 
virtual bool CanGainExp [get]
 
bool IsFlag [get]
 
virtual string Name [get]
 
virtual string FullName [get]
 
virtual int ExpToNext [get]
 
virtual bool UseExpMod [get]
 
virtual int CostTrain [get]
 
virtual int CostLearn [get]
 
virtual bool ShowXP [get]
 
virtual bool ShowMsgOnValueChanged [get]
 
virtual bool ShowValue [get]
 
virtual bool ShowPotential [get]
 
virtual bool UsePotential [get]
 
virtual bool PotentialAsStock [get]
 
virtual bool ShowRelativeAttribute [get]
 
virtual bool ShowBonuses [get]
 
virtual string ShortName [get]
 
bool IsGlobalElement [get]
 
bool IsFactionWideElement [get]
 
bool IsPartyWideElement [get]
 
virtual bool ShowEncNumber [get]
 
bool IsTrait [get]
 
bool IsFoodTrait [get]
 
bool IsFoodTraitMain [get]
 
bool IsMainAttribute [get]
 
Act act [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from Act
static void SetReference (Chara _cc, Card _tc=null, Point _tp=null)
 
static void SetTool (Thing t)
 
- Static Public Member Functions inherited from Element
static string GetName (string alias)
 
static SourceElement.Row Get (int id)
 
static Dictionary< int, int > GetElementMap (int[] list)
 
static Dictionary< int, int > GetElementMap (int[] list, Dictionary< int, int > map)
 
static SourceElement.Row GetRandomElement (int lv=1, bool useWeight=true)
 
static Element Create (int id, int v=0)
 
static Element Create (string id, int v=1)
 
static int GetId (string alias)
 
static int GetResistLv (int v)
 
static long GetResistDamage (long dmg, int v, int power=0)
 
- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (long _a, int start, int step, int rate=75)
 
static int sqrt (int a)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from Act
static Chara CC
 
static Card TC
 
static Point TP = new Point()
 
static Thing TOOL
 
static int powerMod = 100
 
static bool forcePt
 
static Act CurrentAct
 
- Static Public Attributes inherited from Element
const int Div = 5
 
static Element Void = new Element()
 
static int[] List_MainAttributes = new int[9] { 70, 72, 71, 77, 74, 75, 76, 73, 79 }
 
static int[] List_MainAttributesMajor = new int[8] { 70, 72, 71, 77, 74, 75, 76, 73 }
 
static int[] List_Body = new int[4] { 70, 72, 71, 77 }
 
static int[] List_Mind = new int[4] { 74, 75, 76, 73 }
 
static List< SourceElement.RowListElements = new List<SourceElement.Row>()
 
static List< SourceElement.RowListAttackElements = new List<SourceElement.Row>()
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 4 of file AI_Fuck.cs.

Member Enumeration Documentation

◆ FuckType

Enumerator
fuck 
tame 

Definition at line 6 of file AI_Fuck.cs.

◆ Variation

Enumerator
Normal 
Bitch 
Succubus 
NTR 
Bloodsuck 
Slime 
Tentacle 
MotherMilk 

Definition at line 12 of file AI_Fuck.cs.

Member Function Documentation

◆ Finish()

void AI_Fuck.Finish ( )
inline

Definition at line 271 of file AI_Fuck.cs.

272 {
273 Chara chara = (sell ? target : owner);
274 Chara chara2 = (sell ? owner : target);
275 if (chara.isDead || chara2.isDead)
276 {
277 return;
278 }
279 bool flag = EClass.rnd(2) == 0;
280 switch (Type)
281 {
282 case FuckType.fuck:
283 {
284 switch (variation)
285 {
286 case Variation.Bloodsuck:
287 case Variation.Slime:
288 if (EClass.rnd(2) == 0)
289 {
290 chara2.AddCondition<ConConfuse>(500);
291 }
292 if (EClass.rnd(2) == 0)
293 {
294 chara2.AddCondition<ConDim>(500);
295 }
296 if (EClass.rnd(2) == 0)
297 {
298 chara2.AddCondition<ConParalyze>(500);
299 }
300 if (EClass.rnd(10) == 0)
301 {
302 chara2.AddCondition<ConInsane>(100 + EClass.rnd(100));
303 }
304 break;
305 default:
306 {
307 for (int i = 0; i < 2; i++)
308 {
309 Chara chara3 = ((i == 0) ? chara : chara2);
310 chara3.RemoveCondition<ConDrunk>();
311 if (EClass.rnd(15) == 0 && !chara3.HasElement(1216))
312 {
313 chara3.AddCondition<ConDisease>(200);
314 }
315 chara3.ModExp(77, 250);
316 chara3.ModExp(71, 250);
317 chara3.ModExp(75, 250);
318 }
319 if (!chara2.HasElement(1216))
320 {
321 if (EClass.rnd(5) == 0)
322 {
323 chara2.AddCondition<ConParalyze>(500);
324 }
325 if (EClass.rnd(3) == 0)
326 {
327 chara2.AddCondition<ConInsane>(100 + EClass.rnd(100));
328 }
329 }
330 break;
331 }
332 case Variation.MotherMilk:
333 break;
334 }
335 chara.Talk("tail_after");
336 bool flag3 = false;
337 if (variation == Variation.Succubus)
338 {
339 chara.ShowEmo(Emo.love);
340 chara2.ShowEmo(Emo.love);
341 EClass.player.forceTalk = true;
342 chara2.Talk("seduced");
343 }
344 else if (variation != Variation.NTR && variation != Variation.Bloodsuck && variation != Variation.Slime && variation != Variation.MotherMilk && chara != EClass.pc)
345 {
347 {
348 flag = true;
349 }
350 else
351 {
352 int num3 = CalcMoney.Whore(chara2, chara);
353 Chara chara4 = chara;
354 Chara chara5 = chara2;
355 if (variation == Variation.Bitch)
356 {
357 chara = chara5;
358 chara2 = chara4;
359 }
360 Debug.Log("buyer:" + chara.Name + " seller:" + chara2.Name + " money:" + num3);
361 if (!chara.IsPC)
362 {
363 chara.ModCurrency(EClass.rndHalf(num3));
364 }
365 if (!chara2.IsPC && chara.GetCurrency() < num3 && EClass.rnd(2) == 0)
366 {
367 num3 = chara.GetCurrency();
368 }
369 Debug.Log("money:" + num3 + " buyer:" + chara.GetCurrency());
370 if (chara.GetCurrency() >= num3)
371 {
372 chara.Talk("tail_pay");
373 }
374 else
375 {
376 chara.Talk("tail_nomoney");
377 num3 = chara.GetCurrency();
378 chara2.Say("angry", chara2);
379 chara2.Talk("angry");
380 flag = (sell ? true : false);
381 if (EClass.rnd(chara.IsPC ? 2 : 20) == 0)
382 {
383 flag3 = true;
384 }
385 }
386 chara.ModCurrency(-num3);
387 if (chara2 == EClass.pc)
388 {
389 if (num3 > 0)
390 {
393 }
394 }
395 else
396 {
397 int num4 = (chara2.CHA * 10 + 100) / ((chara2.IsPCFaction && chara2.memberType == FactionMemberType.Default) ? 1 : 10);
398 if (chara2.GetCurrency() - num4 > 0)
399 {
400 chara2.c_allowance += num3;
401 }
402 else
403 {
404 chara2.ModCurrency(num3);
405 }
406 }
407 chara = chara4;
408 chara2 = chara5;
409 }
410 }
411 if (flag3)
412 {
413 chara2.DoHostileAction(chara);
414 }
415 if (variation == Variation.Bloodsuck)
416 {
417 int value = chara.hunger.value;
418 Thing food = CraftUtil.MakeBloodMeal(chara, chara2);
419 FoodEffect.Proc(chara, food, consume: false);
420 chara2.AddCondition<ConBleed>(EClass.rndHalf(value * 10));
421 }
422 else
423 {
424 if (chara.IsPCParty || chara2.IsPCParty)
425 {
426 chara.stamina.Mod(-5 - EClass.rnd(chara.stamina.max / 10 + ((variation == Variation.Succubus || variation == Variation.MotherMilk) ? StaminaCost(chara2, chara) : 0) + 1));
427 chara2.stamina.Mod(-5 - EClass.rnd(chara2.stamina.max / 20 + ((variation == Variation.Succubus || variation == Variation.MotherMilk) ? StaminaCost(chara, chara2) : 0) + 1));
428 }
429 SuccubusExp(chara, chara2);
430 SuccubusExp(chara2, chara);
431 }
432 chara2.ModAffinity(chara, (flag || (chara.IsPC && chara2.affinity.CanSleepBeside() && EClass.rnd(10) != 0)) ? 10 : (-5));
433 if (chara == EClass.pc || chara2 == EClass.pc)
434 {
435 if (variation == Variation.MotherMilk)
436 {
439 {
440 EClass.pc.SetFeat(1291, 1, msg: true);
441 }
442 }
443 else
444 {
446 }
447 }
448 switch (variation)
449 {
450 case Variation.NTR:
451 {
452 Thing thing2 = chara2.things.Find<TraitDreamBug>();
453 if (thing2 != null)
454 {
455 thing2.ModNum(-1);
456 if (chara.IsPC)
457 {
458 Msg.Say("dream_spell", EClass.sources.elements.map[9156].GetName().ToLowerInvariant());
459 EClass.pc.GainAbility(9156, EClass.rnd(2) + 1);
460 }
461 }
462 if (!chara.HasElement(1239) || chara2.HasElement(1216))
463 {
464 break;
465 }
466 if (chara2.HasElement(758))
467 {
468 if (chara.ExistsOnMap)
469 {
470 chara.stamina.Mod(-1000000);
471 }
472 }
473 else if (chara2.ExistsOnMap)
474 {
475 chara2.stamina.Mod((!chara2.IsPCFaction) ? (-10000) : (chara2.IsPC ? (-25) : (-50)));
476 }
477 break;
478 }
479 case Variation.Bloodsuck:
480 if (chara2.HasElement(758) && chara.ExistsOnMap)
481 {
482 chara.stamina.Mod(-1000000);
483 }
484 break;
485 case Variation.Slime:
486 {
487 Thing thing = null;
488 for (int j = 0; j < 10; j++)
489 {
490 thing = target.MakeGene((j < 3) ? DNA.Type.Superior : DNA.Type.Default);
491 thing.c_DNA.MakeSlimeFood(chara);
492 if (thing.c_DNA.GetInvalidAction(chara) != null || thing.c_DNA.GetInvalidFeat(chara) != null)
493 {
494 thing.c_DNA.vals.Clear();
495 thing.c_DNA.type = DNA.Type.Inferior;
496 continue;
497 }
498 thing.MakeFoodFrom(target);
499 thing.elements.ModBase(10, 20);
500 thing.elements.ModBase(18, 100);
501 break;
502 }
503 FoodEffect.Proc(chara, thing, consume: false);
504 chara.elements.ModExp(6608, 1000f);
505 break;
506 }
507 }
509 {
510 chara.Say("tender_hug", chara, chara2);
511 }
512 break;
513 }
514 case FuckType.tame:
515 {
516 int num = ((!chara2.IsPCFaction) ? (chara2.IsHuman ? 10 : 5) : (chara2.IsHuman ? 5 : 0));
517 Msg.Say("tame_end", target);
518 target.PlaySound("groomed");
519 target.PlayEffect("heal_tick");
520 target.hygiene.Mod(15);
521 if (chara == EClass.pc)
522 {
524 }
525 if (target == owner)
526 {
527 break;
528 }
529 if (totalAffinity > 0)
530 {
531 chara.Say("brush_success", target, owner);
532 }
533 else
534 {
535 chara.Say("brush_fail", target, owner);
536 num *= 5;
537 }
539 bool flag2 = num2 && chara2.affinity.CanInvite() && chara2.GetBestAttribute() < EClass.pc.CHA;
540 if (num2)
541 {
542 if (flag2)
543 {
544 chara.Say("tame_success", owner, target);
545 chara2.MakeAlly();
546 }
547 else
548 {
549 chara.Say("tame_fail", chara, chara2);
550 }
551 }
552 if (fails > 0 && num > EClass.rnd(100))
553 {
554 chara2.DoHostileAction(chara);
555 chara2.calmCheckTurn *= 3;
556 }
557 break;
558 }
559 }
560 static int StaminaCost(Chara c1, Chara c2)
561 {
562 return (int)Mathf.Max(10f * (float)c1.END / (float)Mathf.Max(c2.END, 1), 0f);
563 }
564 void SuccubusExp(Chara c, Chara tg)
565 {
566 if (!c.HasElement(1216) || c.isDead)
567 {
568 return;
569 }
570 foreach (Element item in tg.elements.ListBestAttributes())
571 {
572 if (c.elements.ValueWithoutLink(item.id) < item.ValueWithoutLink)
573 {
574 c.elements.ModTempPotential(item.id, Mathf.Min(EClass.rnd(item.ValueWithoutLink - c.elements.ValueWithoutLink(item.id) / 5), (variation == Variation.MotherMilk) ? 100 : 500));
575 c.Say("succubus_exp", c, item.Name.ToLower());
576 break;
577 }
578 }
579 }
580 }
Emo
Definition: Emo.cs:2
FactionMemberType
new Chara owner
Definition: AIAct.cs:14
bool sell
Definition: AI_Fuck.cs:28
int totalAffinity
Definition: AI_Fuck.cs:38
Variation
Definition: AI_Fuck.cs:13
int fails
Definition: AI_Fuck.cs:36
Chara target
Definition: AI_Fuck.cs:26
Variation variation
Definition: AI_Fuck.cs:24
FuckType
Definition: AI_Fuck.cs:7
virtual FuckType Type
Definition: AI_Fuck.cs:40
bool IsSacredLovemaking
Definition: AI_Fuck.cs:43
static int Whore(Chara seller, Chara buyer)
Definition: CalcMoney.cs:55
virtual Chara Chara
Definition: Card.cs:2110
ElementContainerCard elements
Definition: Card.cs:42
int END
Definition: Card.cs:2379
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6443
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:7003
string Name
Definition: Card.cs:2179
int CHA
Definition: Card.cs:2389
bool ExistsOnMap
Definition: Card.cs:2125
Thing SetNum(int a)
Definition: Card.cs:3579
int GetCurrency(string id="money")
Definition: Card.cs:4059
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
Definition: Card.cs:6477
void ShowEmo(Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
Definition: Card.cs:6411
void ModCurrency(int a, string id="money")
Definition: Card.cs:4045
Card MakeFoodFrom(string _id)
Definition: Card.cs:5663
ThingContainer things
Definition: Card.cs:39
void ModExp(string alias, int a)
Definition: Card.cs:2690
DNA c_DNA
Definition: Card.cs:1921
void ModNum(int a, bool notify=true)
Definition: Card.cs:3599
bool HasElement(int ele, bool includeNagative=false)
Definition: Card.cs:6190
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:7121
Definition: Chara.cs:10
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:9472
override bool IsPC
Definition: Chara.cs:626
void SetFeat(int id, int value=1, bool msg=false)
Definition: Chara.cs:10111
override bool IsPCParty
Definition: Chara.cs:629
Stats hygiene
Definition: Chara.cs:1178
Stats hunger
Definition: Chara.cs:1168
void GainAbility(int ele, int mtp=100, Thing origin=null)
Definition: Chara.cs:10311
Stats stamina
Definition: Chara.cs:1172
Thing MakeGene(DNA.Type? type=null)
Definition: Chara.cs:8377
Religion faith
Definition: Chara.cs:441
void DoHostileAction(Card _tg, bool immediate=false)
Definition: Chara.cs:6494
bool isDead
Definition: Chara.cs:391
Definition: ConDim.cs:2
static Thing MakeBloodMeal(Chara sucker, Chara feeder, bool msg=true)
Definition: CraftUtil.cs:154
Definition: DNA.cs:8
void MakeSlimeFood(Chara c)
Definition: DNA.cs:708
Element GetInvalidFeat(Chara c)
Definition: DNA.cs:662
Type
Definition: DNA.cs:10
List< int > vals
Definition: DNA.cs:24
Element GetInvalidAction(Chara c)
Definition: DNA.cs:688
Definition: EClass.cs:6
static Game game
Definition: EClass.cs:9
static int rnd(long a)
Definition: EClass.cs:59
static SourceManager sources
Definition: EClass.cs:43
static int rndHalf(int a)
Definition: EClass.cs:97
static Player player
Definition: EClass.cs:13
static Chara pc
Definition: EClass.cs:15
void ModExp(int ele, float a, bool chain=false)
Element ModTempPotential(int ele, int v, int threshMsg=0)
int ValueWithoutLink(int ele)
Element ModBase(int ele, int v)
List< Element > ListBestAttributes()
static void Proc(Chara c, Thing food, bool consume=true)
Definition: FoodEffect.cs:12
ReligionManager religions
Definition: Game.cs:159
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
long brush
Definition: Player.cs:189
long kimo
Definition: Player.cs:165
long mama
Definition: Player.cs:237
void ModKarma(int a)
Definition: Player.cs:2610
Stats stats
Definition: Player.cs:1083
Thing DropReward(Thing t, bool silent=false)
Definition: Player.cs:2642
ReligionMoonShadow MoonShadow
SourceElement elements
virtual void Mod(int a)
Definition: Stats.cs:135
virtual int value
Definition: Stats.cs:56
virtual int max
Definition: Stats.cs:68
Thing Find(int uid)
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
static bool IsTamePossible(Chara c)

References Chara.AddCondition(), Chara.affinity, Player.Stats.brush, Card.c_DNA, Affinity.CanInvite(), Affinity.CanSleepBeside(), Card.CHA, Card.Chara, ThingGen.Create(), Debug, Chara.DoHostileAction(), Player.DropReward(), Card.elements, SourceManager.elements, Card.END, Card.ExistsOnMap, fails, Chara.faith, ThingContainer.Find(), food, Chara.GainAbility(), EClass.game, Card.GetBestAttribute(), Card.GetCurrency(), DNA.GetInvalidAction(), DNA.GetInvalidFeat(), Card.HasElement(), Chara.hunger, Chara.hygiene, Chara.isDead, Chara.IsHuman, Chara.IsPC, Chara.IsPCFaction, Chara.IsPCParty, IsSacredLovemaking, TraitToolBrush.IsTamePossible(), item, Player.Stats.kimo, ElementContainer.ListBestAttributes(), Chara.MakeAlly(), CraftUtil.MakeBloodMeal(), Card.MakeFoodFrom(), Chara.MakeGene(), DNA.MakeSlimeFood(), Player.Stats.mama, Stats.max, Chara.memberType, Stats.Mod(), Chara.ModAffinity(), ElementContainer.ModBase(), Card.ModCurrency(), ElementContainer.ModExp(), Card.ModExp(), Player.ModKarma(), Card.ModNum(), ElementContainer.ModTempPotential(), ReligionManager.MoonShadow, Card.Name, AIAct.owner, EClass.pc, Card.PlayEffect(), EClass.player, Card.PlaySound(), FoodEffect.Proc(), Game.religions, EClass.rnd(), EClass.rndHalf(), Msg.Say(), Card.Say(), sell, Chara.SetFeat(), Card.SetNum(), Card.ShowEmo(), EClass.sources, Chara.stamina, Player.stats, Card.Talk(), target, Card.things, totalAffinity, Type, DNA.vals, Stats.value, ElementContainer.ValueWithoutLink(), variation, and CalcMoney.Whore().

Referenced by Run().

◆ Run()

override IEnumerable< Status > AI_Fuck.Run ( )
inlinevirtual

Reimplemented from AIAct.

Definition at line 87 of file AI_Fuck.cs.

88 {
89 if (target == null)
90 {
91 foreach (Chara chara in EClass._map.charas)
92 {
93 if (!chara.IsHomeMember() && !chara.IsDeadOrSleeping && chara.Dist(owner) <= 5)
94 {
95 target = chara;
96 break;
97 }
98 }
99 }
100 if (target == null)
101 {
102 yield return Cancel();
103 }
104 Chara cc = (sell ? target : owner);
105 Chara tc = (sell ? owner : target);
106 int destDist = ((Type == FuckType.fuck) ? 1 : 1);
107 if (owner.host != target)
108 {
109 yield return DoGoto(target.pos, destDist, ignoreConnection: true);
110 }
111 cc.Say((this.variation == Variation.Slime) ? "slime_start" : ((this.variation == Variation.Bloodsuck) ? "suck_start" : (Type.ToString() + "_start")), cc, tc);
112 isFail = () => !tc.IsAliveInCurrentZone || tc.Dist(owner) > 3;
113 if (Type == FuckType.tame)
114 {
115 cc.SetTempHand(1104, -1);
116 }
117 maxProgress = ((this.variation == Variation.NTR || this.variation == Variation.Bloodsuck) ? 10 : 25);
119 if ((uint)(variation - 3) <= 2u)
120 {
121 maxProgress = maxProgress * 100 / (100 + owner.Evalue(1664) * 50);
122 }
123 switch (this.variation)
124 {
125 case Variation.Succubus:
126 cc.Talk("seduce");
127 break;
128 case Variation.Bloodsuck:
129 cc.PlaySound("bloodsuck");
130 break;
131 case Variation.Slime:
132 cc.PlaySound("slime");
133 target.AddCondition<ConEntangle>(500, force: true);
134 break;
135 }
136 for (int i = 0; i < maxProgress; i++)
137 {
138 progress = i;
139 if (owner.host != target)
140 {
141 yield return DoGoto(target.pos, destDist, ignoreConnection: true);
142 }
143 switch (Type)
144 {
145 case FuckType.fuck:
146 {
147 if (this.variation == Variation.NTR)
148 {
149 cc.Say("ntr", cc, tc);
150 }
151 cc.LookAt(tc);
152 tc.LookAt(cc);
153 switch (i % 4)
154 {
155 case 0:
156 cc.renderer.PlayAnime(AnimeID.Attack, tc);
157 if (EClass.rnd(3) == 0 || sell)
158 {
159 if (cc.IsPC && this.variation == Variation.MotherMilk)
160 {
161 EClass.player.forceTalk = true;
162 }
163 cc.Talk((this.variation == Variation.MotherMilk) ? "play_baby" : "tail");
164 }
165 break;
166 case 2:
167 tc.renderer.PlayAnime(AnimeID.Shiver);
168 if (EClass.rnd(3) == 0)
169 {
170 if (tc.IsPC && this.variation == Variation.MotherMilk)
171 {
172 EClass.player.forceTalk = true;
173 }
174 tc.Talk((this.variation == Variation.MotherMilk) ? "play_mama" : "tailed");
175 }
176 break;
177 }
178 int num5 = ((cc.HasElement(1216) || tc.HasElement(1216)) ? 100 : 20);
179 if (this.variation == Variation.MotherMilk)
180 {
181 num5 *= 5;
182 }
183 if (num5 > EClass.rnd(100))
184 {
185 ((EClass.rnd(2) == 0) ? cc : tc).PlayEffect("love2");
186 }
187 if (this.variation == Variation.Slime)
188 {
190 }
191 if (EClass.rnd(3) == 0 || sell)
192 {
193 if (this.variation == Variation.Slime)
194 {
195 target.AddCondition<ConSupress>(200, force: true);
196 }
197 else
198 {
199 target.AddCondition<ConWait>(50, force: true);
200 }
201 }
202 if (this.variation == Variation.Bloodsuck || this.variation == Variation.Slime)
203 {
204 owner.pos.TryWitnessCrime(cc, tc, 4, (Chara c) => EClass.rnd(cc.HasCondition<ConTransmuteBat>() ? 50 : 20) == 0);
205 }
206 break;
207 }
208 case FuckType.tame:
209 {
210 int num = 100;
211 if (!tc.IsAnimal)
212 {
213 num += 50;
214 }
215 if (tc.IsHuman)
216 {
217 num += 50;
218 }
219 if (tc.IsInCombat)
220 {
221 num += 100;
222 }
223 if (tc == cc)
224 {
225 num = 50;
226 }
227 else if (tc.affinity.CurrentStage < Affinity.Stage.Intimate && EClass.rnd(6 * num / 100) == 0)
228 {
229 tc.AddCondition<ConFear>(60);
230 }
231 tc.interest -= (tc.IsPCFaction ? 20 : (2 * num / 100));
232 if (i == 0 || i == 10)
233 {
234 cc.Talk("goodBoy");
235 }
236 if (i % 5 == 0)
237 {
238 tc.PlaySound("brushing");
239 int num2 = cc.CHA / 2 + cc.Evalue(237) - tc.CHA * 2;
240 int num3;
241 if (EClass.rnd(cc.CHA / 2 + cc.Evalue(237)) > EClass.rnd(tc.CHA * num / 100))
242 {
243 num3 = 5 + Mathf.Clamp(num2 / 20, 0, 20);
244 }
245 else
246 {
247 num3 = -5 + ((!tc.IsPCFaction) ? Mathf.Clamp(num2 / 10, -30, 0) : 0);
248 fails++;
249 }
250 int num4 = 20;
251 if (tc.IsPCFactionOrMinion && tc.affinity.CurrentStage >= Affinity.Stage.Love)
252 {
253 num3 = ((EClass.rnd(3) == 0) ? 4 : 0);
254 num4 = 10;
255 }
256 totalAffinity += num3;
257 tc.ModAffinity(EClass.pc, num3, show: true, showOnlyEmo: true);
258 cc.elements.ModExp(237, num4);
259 if (EClass.rnd(4) == 0)
260 {
261 cc.stamina.Mod(-1);
262 }
263 }
264 break;
265 }
266 }
267 }
268 Finish();
269 }
AnimeID
Definition: AnimeID.cs:2
virtual Status Cancel()
Definition: AIAct.cs:305
Func< bool > isFail
Definition: AIAct.cs:28
Status DoGoto(Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null)
Definition: AIAct.cs:446
void Finish()
Definition: AI_Fuck.cs:271
int progress
Definition: AI_Fuck.cs:34
int maxProgress
Definition: AI_Fuck.cs:32
void PlayAnime(AnimeID id, bool force)
Point pos
Definition: Card.cs:60
int Evalue(int ele)
Definition: Card.cs:2613
int Dist(Card c)
Definition: Card.cs:7996
CardRenderer renderer
Definition: Card.cs:64
override bool IsAliveInCurrentZone
Definition: Chara.cs:563
Chara host
Definition: Chara.cs:33
bool HasCondition(string alias)
Definition: Chara.cs:9633
override bool IsDeadOrSleeping
Definition: Chara.cs:575
void SetTempHand(int right=0, int left=0)
Definition: Chara.cs:6866
bool IsHomeMember()
Definition: Chara.cs:6741
override void LookAt(Card c)
Definition: Chara.cs:3602
static Map _map
Definition: EClass.cs:19
List< Chara > charas
Definition: Map.cs:81
bool TryWitnessCrime(Chara criminal, Chara target=null, int radius=4, Func< Chara, bool > funcWitness=null)
Definition: Point.cs:873

References EClass._map, Chara.AddCondition(), Chara.affinity, AIAct.Cancel(), Card.CHA, Map.charas, Affinity.CurrentStage, Card.Dist(), AIAct.DoGoto(), Chara.DoHostileAction(), Card.elements, Card.Evalue(), fails, Finish(), Chara.HasCondition(), Card.HasElement(), Chara.host, Chara.IsAliveInCurrentZone, Chara.IsAnimal, Chara.IsDeadOrSleeping, AIAct.isFail, Chara.IsHomeMember(), Chara.IsHuman, Chara.IsInCombat, Chara.IsPC, Chara.IsPCFaction, Card.IsPCFactionOrMinion, Chara.LookAt(), maxProgress, Stats.Mod(), Chara.ModAffinity(), ElementContainer.ModExp(), AIAct.owner, EClass.pc, CardRenderer.PlayAnime(), Card.PlaySound(), Card.pos, progress, Card.renderer, EClass.rnd(), Card.Say(), sell, Chara.SetTempHand(), Chara.stamina, Card.Talk(), target, totalAffinity, Point.TryWitnessCrime(), Type, and variation.

◆ ShouldAllyAttack()

override bool AI_Fuck.ShouldAllyAttack ( Chara  tg)
inlinevirtual

Reimplemented from AIAct.

Definition at line 82 of file AI_Fuck.cs.

83 {
84 return tg != target;
85 }

References target.

Member Data Documentation

◆ fails

int AI_Fuck.fails

Definition at line 36 of file AI_Fuck.cs.

Referenced by Finish(), and Run().

◆ maxProgress

int AI_Fuck.maxProgress

Definition at line 32 of file AI_Fuck.cs.

Referenced by Run().

◆ progress

int AI_Fuck.progress

Definition at line 34 of file AI_Fuck.cs.

Referenced by Run().

◆ sell

bool AI_Fuck.sell

Definition at line 28 of file AI_Fuck.cs.

Referenced by Finish(), and Run().

◆ succubus

bool AI_Fuck.succubus

Definition at line 30 of file AI_Fuck.cs.

◆ target

Chara AI_Fuck.target

Definition at line 26 of file AI_Fuck.cs.

Referenced by Finish(), Run(), ShouldAllyAttack(), and ConSleep.SuccubusSleep().

◆ totalAffinity

int AI_Fuck.totalAffinity

Definition at line 38 of file AI_Fuck.cs.

Referenced by Finish(), and Run().

◆ variation

Variation AI_Fuck.variation

Definition at line 24 of file AI_Fuck.cs.

Referenced by Finish(), and Run().

Property Documentation

◆ CancelOnAggro

override bool AI_Fuck.CancelOnAggro
get

Definition at line 68 of file AI_Fuck.cs.

69 {
70 get
71 {
72 if (variation != Variation.NTR && variation != Variation.Bloodsuck)
73 {
74 return variation != Variation.Slime;
75 }
76 return false;
77 }
78 }

◆ CancelWhenDamaged

override bool AI_Fuck.CancelWhenDamaged
get

Definition at line 80 of file AI_Fuck.cs.

◆ CurrentProgress

override int AI_Fuck.CurrentProgress
get

Definition at line 66 of file AI_Fuck.cs.

◆ IsAutoTurn

override bool AI_Fuck.IsAutoTurn
get

Definition at line 60 of file AI_Fuck.cs.

◆ IsSacredLovemaking

bool AI_Fuck.IsSacredLovemaking
get

Definition at line 42 of file AI_Fuck.cs.

43 {
44 get
45 {
46 if (variation == Variation.Normal && owner != null && target != null && target != owner && (owner == EClass.pc || owner.IsMarried))
47 {
48 if (target != EClass.pc)
49 {
50 return target.IsMarried;
51 }
52 return true;
53 }
54 return false;
55 }
56 }
bool IsMarried
Definition: Chara.cs:611

Referenced by Finish().

◆ MaxProgress

override int AI_Fuck.MaxProgress
get

Definition at line 64 of file AI_Fuck.cs.

◆ PushChara

override bool AI_Fuck.PushChara
get

Definition at line 58 of file AI_Fuck.cs.

◆ TargetType

override TargetType AI_Fuck.TargetType
get

Definition at line 62 of file AI_Fuck.cs.

◆ Type

virtual FuckType AI_Fuck.Type
get

Definition at line 40 of file AI_Fuck.cs.

Referenced by Finish(), and Run().


The documentation for this class was generated from the following file: