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ConFear.cs
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1
using
Newtonsoft.Json;
2
3
public
class
ConFear
:
BadCondition
4
{
5
[JsonProperty]
6
public
int
turnStill
;
7
8
public
override
Emo2
EmoIcon
=>
Emo2
.fear;
9
10
public
override
bool
ConsumeTurn
=> !
owner
.
IsPC
;
11
12
public
override
int
GetPhase
()
13
{
14
return
0;
15
}
16
17
public
override
void
Tick
()
18
{
19
Mod
(-1);
20
foreach
(
Condition
condition
in
owner
.
conditions
)
21
{
22
if
(condition.
ConsumeTurn
&& condition !=
this
)
23
{
24
return
;
25
}
26
}
27
if
(
owner
.
IsPC
||
EClass
.
_zone
.
IsRegion
)
28
{
29
return
;
30
}
31
if
(
owner
.
TryMoveFrom
((
owner
.
enemy
!=
null
) ?
owner
.
enemy
.
pos
:
EClass
.
pc
.
pos
) ==
Card
.
MoveResult
.Success)
32
{
33
turnStill
= 0;
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return
;
35
}
36
turnStill
++;
37
if
(
EClass
.
rnd
(
turnStill
) > 2)
38
{
39
owner
.
Say
(
"fear_break"
,
owner
);
40
Kill
();
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}
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}
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}
Emo2
Emo2
Definition:
Emo2.cs:2
BadCondition
Definition:
BadCondition.cs:2
BaseCondition.ConsumeTurn
virtual bool ConsumeTurn
Definition:
BaseCondition.cs:97
BaseCondition.Mod
void Mod(int a, bool force=false)
Definition:
BaseCondition.cs:399
BaseCondition.owner
Chara owner
Definition:
BaseCondition.cs:15
Card
Definition:
Card.cs:11
Card.pos
Point pos
Definition:
Card.cs:60
Card.TryMoveFrom
MoveResult TryMoveFrom(Point p)
Definition:
Card.cs:6172
Card.MoveResult
MoveResult
Definition:
Card.cs:13
Card.Say
void Say(string lang, string ref1=null, string ref2=null)
Definition:
Card.cs:7239
Chara.IsPC
override bool IsPC
Definition:
Chara.cs:630
Chara.conditions
List< Condition > conditions
Definition:
Chara.cs:215
Chara.enemy
Chara enemy
Definition:
Chara.cs:86
ConFear
Definition:
ConFear.cs:4
ConFear.GetPhase
override int GetPhase()
Definition:
ConFear.cs:12
ConFear.EmoIcon
override Emo2 EmoIcon
Definition:
ConFear.cs:8
ConFear.turnStill
int turnStill
Definition:
ConFear.cs:6
ConFear.Tick
override void Tick()
Definition:
ConFear.cs:17
ConFear.ConsumeTurn
override bool ConsumeTurn
Definition:
ConFear.cs:10
Condition
Definition:
Condition.cs:5
Condition.Kill
void Kill(bool silent=false)
Definition:
Condition.cs:108
EClass
Definition:
EClass.cs:6
EClass._zone
static Zone _zone
Definition:
EClass.cs:21
EClass.rnd
static int rnd(long a)
Definition:
EClass.cs:59
EClass.pc
static Chara pc
Definition:
EClass.cs:15
Spatial.IsRegion
virtual bool IsRegion
Definition:
Spatial.cs:515
Elin
ConFear.cs
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