Elin Decompiled Documentation EA 23.102 Nightly
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ConFear.cs
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1public class ConFear : BadCondition
2{
3 public override Emo2 EmoIcon => Emo2.fear;
4
5 public override bool ConsumeTurn => !owner.IsPC;
6
7 public override int GetPhase()
8 {
9 return 0;
10 }
11
12 public override void Tick()
13 {
14 Mod(-1);
15 foreach (Condition condition in owner.conditions)
16 {
17 if (condition.ConsumeTurn && condition != this)
18 {
19 return;
20 }
21 }
23 {
25 }
26 }
27}
Emo2
Definition: Emo2.cs:2
virtual bool ConsumeTurn
void Mod(int a, bool force=false)
Point pos
Definition: Card.cs:55
MoveResult TryMoveFrom(Point p)
Definition: Chara.cs:2382
override bool IsPC
Definition: Chara.cs:597
List< Condition > conditions
Definition: Chara.cs:196
Chara enemy
Definition: Chara.cs:83
override int GetPhase()
Definition: ConFear.cs:7
override Emo2 EmoIcon
Definition: ConFear.cs:3
override void Tick()
Definition: ConFear.cs:12
override bool ConsumeTurn
Definition: ConFear.cs:5
Definition: EClass.cs:5
static Zone _zone
Definition: EClass.cs:20
static Chara pc
Definition: EClass.cs:14
virtual bool IsRegion
Definition: Spatial.cs:501