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ConFear.cs
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1
public
class
ConFear
:
BadCondition
2
{
3
public
override
Emo2
EmoIcon
=>
Emo2
.fear;
4
5
public
override
bool
ConsumeTurn
=> !
owner
.
IsPC
;
6
7
public
override
int
GetPhase
()
8
{
9
return
0;
10
}
11
12
public
override
void
Tick
()
13
{
14
Mod
(-1);
15
foreach
(
Condition
condition
in
owner
.
conditions
)
16
{
17
if
(condition.
ConsumeTurn
&& condition !=
this
)
18
{
19
return
;
20
}
21
}
22
if
(!
owner
.
IsPC
&& !
EClass
.
_zone
.
IsRegion
)
23
{
24
owner
.
TryMoveFrom
((
owner
.
enemy
!=
null
) ?
owner
.
enemy
.
pos
:
EClass
.
pc
.
pos
);
25
}
26
}
27
}
Emo2
Emo2
Definition:
Emo2.cs:2
BadCondition
Definition:
BadCondition.cs:2
BaseCondition.ConsumeTurn
virtual bool ConsumeTurn
Definition:
BaseCondition.cs:99
BaseCondition.Mod
void Mod(int a, bool force=false)
Definition:
BaseCondition.cs:371
BaseCondition.owner
Chara owner
Definition:
BaseCondition.cs:15
Card.pos
Point pos
Definition:
Card.cs:55
Chara.TryMoveFrom
MoveResult TryMoveFrom(Point p)
Definition:
Chara.cs:2382
Chara.IsPC
override bool IsPC
Definition:
Chara.cs:597
Chara.conditions
List< Condition > conditions
Definition:
Chara.cs:196
Chara.enemy
Chara enemy
Definition:
Chara.cs:83
ConFear
Definition:
ConFear.cs:2
ConFear.GetPhase
override int GetPhase()
Definition:
ConFear.cs:7
ConFear.EmoIcon
override Emo2 EmoIcon
Definition:
ConFear.cs:3
ConFear.Tick
override void Tick()
Definition:
ConFear.cs:12
ConFear.ConsumeTurn
override bool ConsumeTurn
Definition:
ConFear.cs:5
Condition
Definition:
Condition.cs:4
EClass
Definition:
EClass.cs:5
EClass._zone
static Zone _zone
Definition:
EClass.cs:20
EClass.pc
static Chara pc
Definition:
EClass.cs:14
Spatial.IsRegion
virtual bool IsRegion
Definition:
Spatial.cs:501
Elin
ConFear.cs
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