5 public static Chara _Create(
string id,
int idMat = -1,
int lv = -1)
13 chara.
Create(
id, idMat, lv);
36 string[] mainElement = c.mainElement;
37 for (int i = 0; i < mainElement.Length; i++)
39 if (mainElement[i].Split(
',')[0] == idEle)
50 return Create(spawnList.Select(lv).id, lv);
static void Set(CardBlueprint _bp)
void Create(string _id, int _idMat=-1, int genLv=-1)
static Chara CreateFromFilter(SpawnList list, int lv=-1, int levelRange=-1)
static Chara CreateFromElement(string idEle, int lv=-1, string idFilter="chara")
static Chara CreateWealthy(int lv=-1)
static Chara CreateFromFilter(string id, int lv=-1, int levelRange=-1)
static Chara Create(string id, int lv=-1)
static Chara _Create(string id, int idMat=-1, int lv=-1)
static SpawnList Get(string id, Func< SourceChara.Row, bool > func)
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
CardRow Select(int lv=-1, int levelRange=-1)