Elin Decompiled Documentation EA 23.102 Nightly
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CharaGen Class Reference
Inheritance diagram for CharaGen:
CardGen EClass

Static Public Member Functions

static Chara _Create (string id, int idMat=-1, int lv=-1)
 
static Chara Create (string id, int lv=-1)
 
static Chara CreateFromFilter (string id, int lv=-1, int levelRange=-1)
 
static Chara CreateFromFilter (SpawnList list, int lv=-1, int levelRange=-1)
 
static Chara CreateFromElement (string idEle, int lv=-1, string idFilter="chara")
 
static Chara CreateWealthy (int lv=-1)
 
- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Static Public Attributes

static int objLv
 
- Static Public Attributes inherited from EClass
static Core core
 

Additional Inherited Members

- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 1 of file CharaGen.cs.

Member Function Documentation

◆ _Create()

static Chara CharaGen._Create ( string  id,
int  idMat = -1,
int  lv = -1 
)
inlinestatic

Definition at line 5 of file CharaGen.cs.

6 {
7 Chara chara = new Chara();
8 if (lv < 1)
9 {
10 lv = 1;
11 }
12 objLv = lv;
13 chara.Create(id, idMat, lv);
14 return chara;
15 }
void Create(string _id, int _idMat=-1, int genLv=-1)
Definition: Card.cs:2574
static int objLv
Definition: CharaGen.cs:3
Definition: Chara.cs:10

References Card.Create(), and objLv.

Referenced by Create().

◆ Create()

static Chara CharaGen.Create ( string  id,
int  lv = -1 
)
inlinestatic

◆ CreateFromElement()

static Chara CharaGen.CreateFromElement ( string  idEle,
int  lv = -1,
string  idFilter = "chara" 
)
inlinestatic

Definition at line 32 of file CharaGen.cs.

33 {
34 SpawnList spawnList = SpawnListChara.Get("chara_ele" + idEle, delegate(SourceChara.Row c)
35 {
36 string[] mainElement = c.mainElement;
37 for (int i = 0; i < mainElement.Length; i++)
38 {
39 if (mainElement[i].Split(',')[0] == idEle)
40 {
41 return true;
42 }
43 }
44 return false;
45 });
47 {
48 idEle = idEle
49 });
50 return Create(spawnList.Select(lv).id, lv);
51 }
static void Set(CardBlueprint _bp)
string id
Definition: CardRow.cs:7
static Chara Create(string id, int lv=-1)
Definition: CharaGen.cs:17
static SpawnList Get(string id, Func< SourceChara.Row, bool > func)
CardRow Select(int lv=-1, int levelRange=-1)
Definition: SpawnList.cs:139

References SpawnListChara.Get().

Referenced by ActEffect.ProcAt().

◆ CreateFromFilter() [1/2]

static Chara CharaGen.CreateFromFilter ( SpawnList  list,
int  lv = -1,
int  levelRange = -1 
)
inlinestatic

Definition at line 27 of file CharaGen.cs.

28 {
29 return Create(list.Select(lv, levelRange).id, lv);
30 }

References Create(), CardRow.id, and SpawnList.Select().

◆ CreateFromFilter() [2/2]

static Chara CharaGen.CreateFromFilter ( string  id,
int  lv = -1,
int  levelRange = -1 
)
inlinestatic

◆ CreateWealthy()

static Chara CharaGen.CreateWealthy ( int  lv = -1)
inlinestatic

Definition at line 53 of file CharaGen.cs.

54 {
55 return CreateFromFilter(SpawnListChara.Get("c_wealthy", (SourceChara.Row r) => r.works.Contains("Rich") || r.hobbies.Contains("Rich")), lv);
56 }

References SpawnListChara.Get().

Member Data Documentation

◆ objLv

int CharaGen.objLv
static

Definition at line 3 of file CharaGen.cs.

Referenced by _Create().


The documentation for this class was generated from the following file: