2using System.Collections.Generic;
14 public SpriteRenderer
sr2;
24 base.transform.position =
fromV;
35 Shaker.ShakeCam(
"meteor");
42 List<Point> list =
new List<Point>();
43 for (
int i = 0; i < count; i++)
63 effect.onComplete = delegate
75 obj.onComplete = delegate
static SoundManager Sound
static void Create(Point center, int radius, int count, Action< int, Point > onComplete)
static void CreateComet(Point center, Action< int, Point > onComplete, Color color)
static Effect Get(Effect original)
void Play(float delay, Point from, float fixY=0f, Point to=null, Sprite sprite=null)
Point GetRandomSurface(int x, int z, int radius, bool walkable=true, bool allowWater=false)
Point Set(int _x, int _z)
bool Equals(int _x, int _z)
void Animate(AnimeID id, bool animeBlock=false)
static int Range(int min, int max)