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Elin Decompiled Documentation EA 23.225 Nightly Patch 3
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Public Member Functions | |
| override void | OnPlay () |
Public Member Functions inherited from Effect | |
| void | Play (float delay, Point from, float fixY=0f, Point to=null, Sprite sprite=null) |
| Effect | Play (Point from, float fixY=0f, Point to=null, Sprite sprite=null) |
| Effect | _Play (Point from, Vector3 fromV, float fixY=0f, Point to=null, Sprite sprite=null) |
| Effect | Play (Vector3 v) |
| Effect | Flip (bool x=false, bool y=false) |
| Effect | SetStartDelay (float a) |
| virtual void | OnPlay () |
| virtual void | OnUpdate () |
| void | Kill () |
| virtual void | OnKill () |
| void | OnDisable () |
| void | OnDestroy () |
| Effect | Emit (int num) |
| Effect | SetParticleColor (Color c) |
| Effect | SetParticleColor (Color color, bool changeMaterial=false, string idCol="_Color") |
| Effect | SetScale (float a) |
Static Public Member Functions | |
| static void | Create (Point center, int radius, int count, Action< int, Point > onComplete) |
Static Public Member Functions inherited from Effect | |
| static Effect | Get (Effect original) |
| static Effect | Get (string id) |
| static T | Get< T > (string id) |
Static Public Member Functions inherited from EMono | |
| static int | rnd (int a) |
Public Attributes | |
| Animator | aniExplosion |
| Vector3 | startPos |
| float | time |
Public Attributes inherited from Effect | |
| Type | type |
| float | duration = 1f |
| float | speed |
| float | startDelay |
| bool | lookAtTarget |
| bool | rotate |
| bool | pool |
| SpriteRenderer | sr |
| ParticleSystem[] | systems |
| Vector3[] | dirs |
| Ease | ease |
| Vector3 | posFix |
| Vector3 | randomRange |
| Tween | moveTween |
| Sprite[] | sprites |
| bool | randomFlip |
| bool | randomSpeed |
| bool | test |
| bool | setColor = true |
| Action | onComplete |
| int | spriteIndex |
| float | timer |
| Vector3 | fromV |
| Vector3 | destV |
| bool | pooled |
| Transform | poolParent |
| List< Material > | materialsToDestroy |
| Point | destPos |
| Tween | killTimer |
Additional Inherited Members | |
Public Types inherited from Effect | |
| enum | Type { Default , Firework } |
Static Public Attributes inherited from EMono | |
| static Core | core |
Protected Member Functions inherited from Effect | |
| void | Activate () |
Protected Attributes inherited from Effect | |
| bool | killed |
Properties inherited from Effect | |
| static EffectManager | manager [get] |
Properties inherited from EMono | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SoundManager | Sound [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static CoreDebug | debug [get] |
Definition at line 6 of file EffectMeteor.cs.
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inlinestatic |
Definition at line 33 of file EffectMeteor.cs.
References EMono._map, Point.Copy(), Point.Equals(), Effect.Get(), MapBounds.GetRandomSurface(), item, Effect.onComplete, Effect.Play(), Rand.Range(), Point.Set(), Point.x, and Point.z.
Referenced by SurvivalManager.Meteor(), and ActEffect.ProcAt().
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inlinevirtual |
Reimplemented from Effect.
Definition at line 14 of file EffectMeteor.cs.
References aniExplosion, Point.Animate(), Effect.destPos, Effect.destV, Effect.fromV, Effect.moveTween, Effect.onComplete, Shaker.ShakeCam(), EMono.Sound, Effect.startDelay, startPos, and time.
| Animator EffectMeteor.aniExplosion |
Definition at line 8 of file EffectMeteor.cs.
Referenced by OnPlay().
| Vector3 EffectMeteor.startPos |
Definition at line 10 of file EffectMeteor.cs.
Referenced by OnPlay().
| float EffectMeteor.time |
Definition at line 12 of file EffectMeteor.cs.
Referenced by OnPlay().