Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
override void | OnPlay () |
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void | Play (float delay, Point from, float fixY=0f, Point to=null, Sprite sprite=null) |
Effect | Play (Point from, float fixY=0f, Point to=null, Sprite sprite=null) |
Effect | _Play (Point from, Vector3 fromV, float fixY=0f, Point to=null, Sprite sprite=null) |
Effect | Play (Vector3 v) |
Effect | Flip (bool x=false, bool y=false) |
Effect | SetStartDelay (float a) |
virtual void | OnPlay () |
virtual void | OnUpdate () |
void | Kill () |
virtual void | OnKill () |
void | OnDisable () |
void | OnDestroy () |
Effect | Emit (int num) |
Effect | SetParticleColor (Color c) |
Effect | SetParticleColor (Color color, bool changeMaterial=false, string idCol="_Color") |
Effect | SetScale (float a) |
Static Public Member Functions | |
static void | Create (Point center, int radius, int count, Action< int, Point > onComplete) |
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static Effect | Get (Effect original) |
static Effect | Get (string id) |
static T | Get< T > (string id) |
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static int | rnd (int a) |
Public Attributes | |
Animator | aniExplosion |
Vector3 | startPos |
float | time |
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Type | type |
float | duration = 1f |
float | speed |
float | startDelay |
bool | lookAtTarget |
bool | rotate |
bool | pool |
SpriteRenderer | sr |
ParticleSystem[] | systems |
Vector3[] | dirs |
Ease | ease |
Vector3 | posFix |
Vector3 | randomRange |
Tween | moveTween |
Sprite[] | sprites |
bool | randomFlip |
bool | randomSpeed |
bool | test |
bool | setColor = true |
Action | onComplete |
int | spriteIndex |
float | timer |
Vector3 | fromV |
Vector3 | destV |
bool | pooled |
Transform | poolParent |
List< Material > | materialsToDestroy |
Point | destPos |
Tween | killTimer |
Additional Inherited Members | |
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enum | Type { Default , Firework } |
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static Core | core |
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void | Activate () |
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bool | killed |
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static EffectManager | manager [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SoundManager | Sound [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static CoreDebug | debug [get] |
Definition at line 6 of file EffectMeteor.cs.
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inlinestatic |
Definition at line 33 of file EffectMeteor.cs.
References EMono._map, Point.Copy(), Point.Equals(), Effect.Get(), MapBounds.GetRandomSurface(), item, Effect.onComplete, Effect.Play(), Rand.Range(), Point.Set(), Point.x, and Point.z.
Referenced by ActEffect.ProcAt().
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inlinevirtual |
Reimplemented from Effect.
Definition at line 14 of file EffectMeteor.cs.
References aniExplosion, Point.Animate(), Effect.destPos, Effect.destV, Effect.fromV, Effect.moveTween, Effect.onComplete, Shaker.ShakeCam(), EMono.Sound, Effect.startDelay, startPos, and time.
Animator EffectMeteor.aniExplosion |
Definition at line 8 of file EffectMeteor.cs.
Referenced by OnPlay().
Vector3 EffectMeteor.startPos |
Definition at line 10 of file EffectMeteor.cs.
Referenced by OnPlay().
float EffectMeteor.time |
Definition at line 12 of file EffectMeteor.cs.
Referenced by OnPlay().