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GameDifficultySetting.cs
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1
using
System;
2
3
[Serializable]
4
public
class
GameDifficultySetting
:
EClass
5
{
6
public
int
tier
;
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8
public
bool
allowManualSave
;
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public
bool
allowRevive
;
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public
bool
deleteGameOnDeath
;
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public
int
ID
=>
EClass
.
setting
.
start
.
difficulties
.IndexOf(
this
);
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public
string
Name
=>
Lang
.
GetList
(
"difficulties"
)[
ID
];
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}
EClass
Definition:
EClass.cs:5
EClass.setting
static GameSetting setting
Definition:
EClass.cs:34
GameDifficultySetting
Definition:
GameDifficultySetting.cs:5
GameDifficultySetting.ID
int ID
Definition:
GameDifficultySetting.cs:14
GameDifficultySetting.allowManualSave
bool allowManualSave
Definition:
GameDifficultySetting.cs:8
GameDifficultySetting.Name
string Name
Definition:
GameDifficultySetting.cs:16
GameDifficultySetting.deleteGameOnDeath
bool deleteGameOnDeath
Definition:
GameDifficultySetting.cs:12
GameDifficultySetting.allowRevive
bool allowRevive
Definition:
GameDifficultySetting.cs:10
GameDifficultySetting.tier
int tier
Definition:
GameDifficultySetting.cs:6
GameSetting.StartSetting.difficulties
List< GameDifficultySetting > difficulties
Definition:
GameSetting.cs:242
GameSetting.start
StartSetting start
Definition:
GameSetting.cs:305
Lang
Definition:
Lang.cs:6
Lang.GetList
static string[] GetList(string id)
Definition:
Lang.cs:114
Elin
GameDifficultySetting.cs
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