Elin Decompiled Documentation
EA 23.319 Nightly Patch 1
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RefReligion.cs
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1
using
System.Collections.Generic;
2
using
Newtonsoft.Json;
3
4
public
class
RefReligion
:
EClass
5
{
6
[JsonProperty]
7
public
string
uid
;
8
9
private
Religion
_religion
;
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11
public
Religion
Instance
=>
_religion
?? (
_religion
=
EClass
.
game
.
religions
.
dictAll
.GetValueOrDefault(
uid
,
EClass
.
game
.
religions
.
Eyth
));
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13
public
RefReligion
()
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{
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}
16
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public
RefReligion
(
Religion
religion
)
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{
19
_religion
=
religion
;
20
uid
=
religion
.id;
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}
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}
Interest.religion
@ religion
EClass
Definition:
EClass.cs:6
EClass.game
static Game game
Definition:
EClass.cs:9
Game.religions
ReligionManager religions
Definition:
Game.cs:159
RefReligion
Definition:
RefReligion.cs:5
RefReligion._religion
Religion _religion
Definition:
RefReligion.cs:9
RefReligion.RefReligion
RefReligion(Religion religion)
Definition:
RefReligion.cs:17
RefReligion.uid
string uid
Definition:
RefReligion.cs:7
RefReligion.Instance
Religion Instance
Definition:
RefReligion.cs:11
RefReligion.RefReligion
RefReligion()
Definition:
RefReligion.cs:13
ReligionManager.Eyth
ReligionEyth Eyth
Definition:
ReligionManager.cs:13
ReligionManager.dictAll
Dictionary< string, Religion > dictAll
Definition:
ReligionManager.cs:8
Religion
Definition:
Religion.cs:6
Elin
RefReligion.cs
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