28 nextTry = EClass.game.sessionMin + min;
static TargetTypeGround Ground
virtual void SetAstLastItem(Task t)
virtual void Remove(Task t)
virtual bool _CanPerformTask(Chara chara, int radius)
override void OnSuccess()
bool CanPerformTask(Chara chara, int radius)
override bool CanProgress()
virtual HitResult GetHitResult()
void TryLater(int min=30)