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Elin Decompiled Documentation EA 23.229 Stable 1st Anniversary Patch 2
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Public Member Functions | |
| virtual Task | GetTask (Chara chara, int radius=-1) |
| virtual void | OnLoad () |
| virtual void | SetAstLastItem (Task t) |
| virtual bool | TryAdd (Task t) |
| virtual void | Remove (Task t) |
| override bool | TryAdd (Task t) |
| override void | Remove (Task t) |
| override void | SetAstLastItem (Task t) |
| override void | OnLoad () |
| virtual void | OnAdd (T t) |
| virtual void | SetAstLastItem (T t) |
| override Task | GetTask (Chara chara, int radius=-1) |
| bool | HaveTask (Point p) |
| void | DestroyAll< T1 > () |
| void | DestroyAll (Func< T, bool > func) |
Public Attributes | |
| List< T > | items = new List<T>() |
Protected Member Functions | |
| virtual bool | TryAdd (T t) |
| virtual void | Remove (T t) |
Additional Inherited Members | |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (int a, int start, int step, int rate=75) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Static Public Attributes inherited from EClass | |
| static Core | core |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
| T | : | Task |
Definition at line 29 of file TaskList.cs.
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inline |
Definition at line 120 of file TaskList.cs.
References item, and TaskList< T >.items.
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inline |
| T1 | : | T |
Definition at line 109 of file TaskList.cs.
References item, and TaskList< T >.items.
Reimplemented in QueueList< T >.
Definition at line 7 of file TaskList.cs.
Referenced by GoalTask.TryAssignAreaTask(), and GoalTask.TryAssignTask().
Definition at line 81 of file TaskList.cs.
References EClass.game, item, TaskList< T >.items, and Game.sessionMin.
Definition at line 97 of file TaskList.cs.
References item, and TaskList< T >.items.
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inlinevirtual |
Reimplemented in DesignationList< T >.
Definition at line 65 of file TaskList.cs.
Referenced by TaskList< T >.OnLoad(), and TaskList< T >.TryAdd().
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inlinevirtual |
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inline |
Definition at line 49 of file TaskList.cs.
References item, TaskList< T >.items, and TaskList< T >.OnAdd().
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inlineprotectedvirtual |
Reimplemented in DesignationList< T >.
Definition at line 70 of file TaskList.cs.
References TaskList< T >.items.
Definition at line 25 of file TaskList.cs.
Referenced by Task.Destroy(), and TaskList< T >.Remove().
Definition at line 39 of file TaskList.cs.
References TaskList< T >.Remove().
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inlinevirtual |
Definition at line 75 of file TaskList.cs.
References TaskList< T >.items.
Definition at line 16 of file TaskList.cs.
Referenced by Task.OnReset(), and TaskList< T >.SetAstLastItem().
Definition at line 44 of file TaskList.cs.
References TaskList< T >.SetAstLastItem().
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inlineprotectedvirtual |
Reimplemented in DesignationList< T >.
Definition at line 57 of file TaskList.cs.
References TaskList< T >.items, and TaskList< T >.OnAdd().
Definition at line 20 of file TaskList.cs.
Referenced by TaskList< T >.TryAdd().
| List<T> TaskList< T >.items = new List<T>() |
Definition at line 32 of file TaskList.cs.
Referenced by TaskList< T >.DestroyAll(), TaskList< T >.DestroyAll< T1 >(), QueueList< T >.GetTask(), TaskList< T >.GetTask(), TaskList< T >.HaveTask(), TaskList< T >.OnLoad(), Area.OnRemove(), TaskList< T >.Remove(), TaskList< T >.SetAstLastItem(), and TaskList< T >.TryAdd().