Elin Decompiled Documentation EA 23.102 Nightly
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Task Class Reference
Inheritance diagram for Task:
AIAct Act Element EClass TaskClean TaskCraft TaskCullLife TaskDump TaskPoint TaskQueue TaskWater AI_Farm AI_HaulResource AI_Water TaskDesignation BaseTaskHarvest TaskBaseBuild TaskChopWood TaskCut TaskDrawWater TaskPlow TaskPourWater TaskDig TaskHarvest TaskMine TaskBuild TaskMoveInstalled

Public Member Functions

virtual HitResult GetHitResult ()
 
override void OnSuccess ()
 
void TryLater (int min=30)
 
Status Destroy ()
 
virtual void OnDestroy ()
 
override Status Cancel ()
 
override void OnReset ()
 
override bool CanProgress ()
 
bool CanPerformTask (Chara chara, int radius)
 
virtual bool _CanPerformTask (Chara chara, int radius)
 
virtual void OnAdd ()
 
void ToggleSuspend ()
 
- Public Member Functions inherited from AIAct
override string ToString ()
 
override MultiSprite GetStateIcon ()
 
virtual bool ShouldAllyAttack (Chara tg)
 
virtual Point GetDestination ()
 
AIProgress GetProgress ()
 
string GetCurrentActionText ()
 
override bool IsToolValid ()
 
virtual void OnStart ()
 
void SetOwner (Chara c)
 
virtual void OnSetOwner ()
 
void SetChild (AIAct seq, Func< Status > _onChildFail=null)
 
void Start ()
 
override bool Perform ()
 
Status Restart ()
 
Status Success (Action action=null)
 
virtual void OnSuccess ()
 
bool TryCancel (Card c)
 
virtual Status Cancel ()
 
virtual void OnCancel ()
 
virtual void OnCancelOrSuccess ()
 
virtual bool CanManualCancel ()
 
Status KeepRunning ()
 
void Reset ()
 
virtual void OnReset ()
 
Status Tick ()
 
virtual IEnumerable< StatusRun ()
 
Status TickChild ()
 
Status Do (AIAct _seq, Func< Status > _onChildFail=null)
 
Status DoGotoInteraction (Point pos, Func< Status > _onChildFail=null)
 
Status DoGoto (Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null)
 
Status DoGoto (Card card, Func< Status > _onChildFail=null)
 
Status DoGoto (Card card, int dist, Func< Status > _onChildFail=null)
 
Status DoGotoSpot (Card card, Func< Status > _onChildFail=null)
 
Status DoGoto< T > (Func< Status > _onChildFail=null)
 
Status DoGotoSpot< T > (Func< Status > _onChildFail=null, bool ignoreAccessType=false)
 
Status DoGrab (Card card, int num=-1, bool pickHeld=false, Func< Status > _onChildFail=null)
 
Status DoGrab< T > ()
 
Status DoProgress ()
 
Status DoIdle (int repeat=3)
 
Status DoWait (int count=1)
 
virtual AIProgress CreateProgress ()
 
virtual void OnCreateProgress (Progress_Custom p)
 
virtual bool CanProgress ()
 
virtual void OnBeforeProgress ()
 
virtual void OnProgress ()
 
virtual void OnProgressComplete ()
 
void SimulateZone (int days)
 
virtual void OnSimulateZone (int days)
 
virtual void OnSimulatePosition ()
 
- Public Member Functions inherited from Act
virtual CursorInfo GetCursorIcon (Card c)
 
virtual MultiSprite GetStateIcon ()
 
override Sprite GetSprite ()
 
virtual bool ShowMouseHint (Card c)
 
virtual bool IsValidTC (Card c)
 
virtual string GetHintText (string str="")
 
virtual string GetText (string str="")
 
virtual string GetTextSmall (Card c)
 
bool IsTargetHostileParty ()
 
virtual Color GetActPlanColor ()
 
virtual bool Perform ()
 
virtual bool CanPerform ()
 
bool Perform (Chara _cc, Card _tc=null, Point _tp=null)
 
bool CanPerform (Chara _cc, Card _tc=null, Point _tp=null)
 
virtual bool IsToolValid ()
 
new void SetImage (Image image)
 
virtual void OnMarkMapHighlights ()
 
virtual bool ShouldMapHighlight (Point p)
 
- Public Member Functions inherited from Element
virtual SourceElement.Row GetSource ()
 
virtual int GetSourcePotential (int v)
 
virtual Sprite GetSprite ()
 
int GetMaterialSourceValue (Thing t, int v)
 
virtual int GetSourceValue (int v, int lv, SourceValueType type)
 
virtual Sprite GetIcon (string suffix="")
 
bool IsActive (Card c)
 
int SortVal (bool charaSheet=false)
 
virtual bool CanLink (ElementContainer owner)
 
bool HasTag (string tag)
 
void SetImage (Image i)
 
virtual string GetDetail ()
 
bool IsFactionElement (Chara c)
 
Element GetParent (Card c)
 
void WriteNote (UINote n, ElementContainer owner=null, Action< UINote > onWriteNote=null)
 
void WriteNoteWithRef (UINote n, ElementContainer owner, Action< UINote > onWriteNote, Element refEle)
 
void _WriteNote (UINote n, Chara c, Act act)
 
void AddHeaderAbility (UINote n)
 
void _WriteNote (UINote n, ElementContainer owner, Action< UINote > onWriteNote, bool isRef, bool addHeader=true)
 
virtual void OnWriteNote (UINote n, ElementContainer owner)
 
virtual void OnChangeValue ()
 
void CheckLevelBonus (ElementContainer owner, UINote n=null)
 
int GetSortVal (UIList.SortMode m)
 
virtual Act.Cost GetCost (Chara c)
 
virtual int GetPower (Card c)
 
virtual void SetTextValue (UIText text)
 
virtual bool IsPurchaseFeatReqMet (ElementContainer owner, int lv=-1)
 
virtual void WritePurchaseReq (UINote n, int lv=1)
 

Public Attributes

TaskList taskList
 
bool isDestroyed
 
int nextTry
 
bool suspended
 
- Public Attributes inherited from AIAct
new Chara owner
 
Status status
 
IEnumerator< StatusEnumerator
 
AIAct child
 
AIAct parent
 
byte restartCount
 
Func< StatusonChildFail
 
Func< bool > isFail
 
- Public Attributes inherited from Element
SourceElement.Row _source
 
int id
 
int vBase
 
int vExp
 
int vPotential
 
int vTempPotential
 
int vLink
 
int vSource
 
int vSourcePotential
 
ElementContainer owner
 

Properties

override TargetType TargetType [get]
 
- Properties inherited from AIAct
virtual bool IsRunning [get]
 
bool IsChildRunning [get]
 
bool IsMoveAI [get]
 
virtual int MaxRestart [get]
 
virtual new string Name [get]
 
virtual MultiSprite stateIcon [get]
 
virtual Sprite actionIcon [get]
 
virtual bool IsNoGoal [get]
 
virtual bool IsAutoTurn [get]
 
virtual bool IsIdle [get]
 
virtual bool CancelOnAggro [get]
 
virtual bool PushChara [get]
 
virtual int MaxProgress [get]
 
virtual bool ShowProgress [get]
 
virtual bool UseTurbo [get]
 
virtual int CurrentProgress [get]
 
virtual bool ShowCursor [get]
 
virtual bool CancelWhenDamaged [get]
 
virtual bool CancelWhenMoved [get]
 
virtual bool InformCancel [get]
 
virtual Thing RenderThing [get]
 
AIAct Current [get]
 
override bool IsAct [get]
 
override bool ShowPotential [get]
 
override bool UsePotential [get]
 
override bool ShowRelativeAttribute [get]
 
virtual bool HasProgress [get]
 
- Properties inherited from Act
override bool ShowPotential [get]
 
override bool UsePotential [get]
 
override bool ShowRelativeAttribute [get]
 
virtual CursorInfo CursorIcon [get]
 
virtual string ID [get]
 
virtual bool IsAct [get]
 
virtual bool WillEndTurn [get]
 
virtual bool CloseLayers [get]
 
virtual int LeftHand [get]
 
virtual int RightHand [get]
 
virtual int ElementPowerMod [get]
 
virtual bool ShowMapHighlight [get]
 
virtual bool ShowMapHighlightBlock [get]
 
virtual bool PickHeldOnStart [get]
 
virtual bool DropHeldOnStart [get]
 
virtual bool CanPressRepeat [get]
 
virtual bool CanAutofire [get]
 
virtual bool ResetAxis [get]
 
virtual bool RequireTool [get]
 
virtual bool IsHostileAct [get]
 
virtual bool HideRightInfo [get]
 
virtual bool HaveLongPressAction [get]
 
virtual float Radius [get]
 
virtual int PerformDistance [get]
 
virtual int MaxRadius [get]
 
virtual TargetType TargetType [get]
 
virtual bool LocalAct [get]
 
virtual bool CanRapidFire [get]
 
virtual float RapidDelay [get]
 
virtual bool ShowAuto [get]
 
virtual bool IsCrime [get]
 
- Properties inherited from Element
SourceElement.Row source [get]
 
virtual int DisplayValue [get]
 
virtual int MinValue [get]
 
int Value [get]
 
int ValueWithoutLink [get]
 
virtual int MinPotential [get]
 
int Potential [get]
 
virtual bool CanGainExp [get]
 
bool IsFlag [get]
 
virtual string Name [get]
 
virtual string FullName [get]
 
virtual int ExpToNext [get]
 
virtual bool UseExpMod [get]
 
virtual int CostTrain [get]
 
virtual int CostLearn [get]
 
virtual bool ShowXP [get]
 
virtual bool ShowMsgOnValueChanged [get]
 
virtual bool ShowValue [get]
 
virtual bool ShowPotential [get]
 
virtual bool UsePotential [get]
 
virtual bool PotentialAsStock [get]
 
virtual bool ShowRelativeAttribute [get]
 
virtual bool ShowBonuses [get]
 
virtual string ShortName [get]
 
bool IsGlobalElement [get]
 
bool IsFactionWideElement [get]
 
bool IsPartyWideElement [get]
 
virtual bool ShowEncNumber [get]
 
bool IsTrait [get]
 
bool IsFoodTrait [get]
 
bool IsFoodTraitMain [get]
 
bool IsMainAttribute [get]
 
Act act [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Public Types inherited from AIAct
enum  Status { Running , Fail , Success }
 
- Public Types inherited from Act
enum  CostType { None , MP , SP }
 
- Static Public Member Functions inherited from Act
static void SetReference (Chara _cc, Card _tc=null, Point _tp=null)
 
static void SetTool (Thing t)
 
- Static Public Member Functions inherited from Element
static string GetName (string alias)
 
static SourceElement.Row Get (int id)
 
static Dictionary< int, int > GetElementMap (int[] list)
 
static Dictionary< int, int > GetElementMap (int[] list, Dictionary< int, int > map)
 
static SourceElement.Row GetRandomElement (int lv=1)
 
static Element Create (int id, int v=0)
 
static Element Create (string id, int v=1)
 
static int GetId (string alias)
 
static int GetResistLv (int v)
 
static int GetResistDamage (int dmg, int v, int power=0)
 
- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from Act
static Chara CC
 
static Card TC
 
static Point TP = new Point()
 
static Thing TOOL
 
static int powerMod = 100
 
static bool forcePt
 
- Static Public Attributes inherited from Element
const int Div = 5
 
static Element Void = new Element()
 
static int[] List_MainAttributes = new int[9] { 70, 72, 71, 77, 74, 75, 76, 73, 79 }
 
static int[] List_MainAttributesMajor = new int[8] { 70, 72, 71, 77, 74, 75, 76, 73 }
 
static int[] List_Body = new int[4] { 70, 72, 71, 77 }
 
static int[] List_Mind = new int[4] { 74, 75, 76, 73 }
 
static List< SourceElement.RowListElements = new List<SourceElement.Row>()
 
static List< SourceElement.RowListAttackElements = new List<SourceElement.Row>()
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 3 of file Task.cs.

Member Function Documentation

◆ _CanPerformTask()

virtual bool Task._CanPerformTask ( Chara  chara,
int  radius 
)
inlinevirtual

Reimplemented in TaskBuild, TaskCraft, and TaskPoint.

Definition at line 91 of file Task.cs.

92 {
93 return true;
94 }

Referenced by CanPerformTask().

◆ Cancel()

override Status Task.Cancel ( )
inlinevirtual

Reimplemented from AIAct.

Definition at line 54 of file Task.cs.

55 {
56 TryLater();
57 return base.Cancel();
58 }
void TryLater(int min=30)
Definition: Task.cs:26

References TryLater().

Referenced by AI_HaulResource.Run(), TaskClean.Run(), TaskCraft.Run(), TaskCullLife.Run(), TaskMoveInstalled.Run(), TaskWater.Run(), and ToggleSuspend().

◆ CanPerformTask()

bool Task.CanPerformTask ( Chara  chara,
int  radius 
)
inline

Definition at line 82 of file Task.cs.

83 {
84 if (!suspended)
85 {
86 return _CanPerformTask(chara, radius);
87 }
88 return false;
89 }
bool suspended
Definition: Task.cs:12
virtual bool _CanPerformTask(Chara chara, int radius)
Definition: Task.cs:91

References _CanPerformTask(), and suspended.

◆ CanProgress()

override bool Task.CanProgress ( )
inlinevirtual

Reimplemented from AIAct.

Reimplemented in TaskChopWood, TaskCraft, TaskDrawWater, TaskHarvest, TaskPlow, and TaskPourWater.

Definition at line 68 of file Task.cs.

69 {
70 if (isDestroyed)
71 {
72 return false;
73 }
74 HitResult hitResult = GetHitResult();
75 if (hitResult != HitResult.Valid)
76 {
77 return hitResult == HitResult.Warning;
78 }
79 return true;
80 }
HitResult
Definition: HitResult.cs:2
bool isDestroyed
Definition: Task.cs:7
virtual HitResult GetHitResult()
Definition: Task.cs:16

References GetHitResult(), and isDestroyed.

Referenced by HotItemHeld.OnRenderTile(), and TaskPoint.Run().

◆ Destroy()

Status Task.Destroy ( )
inline

Definition at line 31 of file Task.cs.

32 {
33 if (status == Status.Running)
34 {
35 status = Status.Fail;
36 }
37 if (isDestroyed)
38 {
39 return status;
40 }
41 isDestroyed = true;
42 if (taskList != null)
43 {
44 taskList.Remove(this);
45 }
46 OnDestroy();
47 return status;
48 }
Status status
Definition: AIAct.cs:16
Status
Definition: AIAct.cs:8
virtual void Remove(Task t)
Definition: TaskList.cs:25
TaskList taskList
Definition: Task.cs:5
virtual void OnDestroy()
Definition: Task.cs:50

References isDestroyed, OnDestroy(), TaskList< T >.Remove(), AIAct.status, and taskList.

Referenced by AM_Build.OnProcessTiles(), Area.OnRemove(), FactoryData.OnRemoveFromMap(), InspectGroupBlock.OnSetActions(), InspectGroupObj.OnSetActions(), InspectGroupTask.OnSetActions(), OnSuccess(), TaskMoveInstalled.Run(), TaskPoint.Run(), AM_MoveInstalled.SetTarget(), and TaskManager.Designations.TryRemoveDesignation().

◆ GetHitResult()

virtual HitResult Task.GetHitResult ( )
inlinevirtual

Reimplemented in TaskBuild, TaskChopWood, TaskCut, TaskDig, TaskDrawWater, TaskHarvest, TaskMine, TaskMoveInstalled, TaskPlow, and TaskPourWater.

Definition at line 16 of file Task.cs.

17 {
18 return HitResult.Valid;
19 }

Referenced by TaskPoint.CanPerform(), and CanProgress().

◆ OnAdd()

virtual void Task.OnAdd ( )
inlinevirtual

Reimplemented in TaskBuild.

Definition at line 96 of file Task.cs.

97 {
98 }

◆ OnDestroy()

virtual void Task.OnDestroy ( )
inlinevirtual

Reimplemented in TaskBuild.

Definition at line 50 of file Task.cs.

51 {
52 }

Referenced by Destroy().

◆ OnReset()

override void Task.OnReset ( )
inlinevirtual

Reimplemented from AIAct.

Definition at line 60 of file Task.cs.

61 {
62 if (!isDestroyed && taskList != null)
63 {
65 }
66 }
virtual void SetAstLastItem(Task t)
Definition: TaskList.cs:16

References isDestroyed, TaskList< T >.SetAstLastItem(), and taskList.

◆ OnSuccess()

override void Task.OnSuccess ( )
inlinevirtual

Reimplemented from AIAct.

Definition at line 21 of file Task.cs.

22 {
23 Destroy();
24 }
Status Destroy()
Definition: Task.cs:31

References Destroy().

◆ ToggleSuspend()

void Task.ToggleSuspend ( )
inline

Definition at line 100 of file Task.cs.

101 {
103 if (suspended && IsRunning)
104 {
105 Cancel();
106 }
107 }
virtual bool IsRunning
Definition: AIAct.cs:31
override Status Cancel()
Definition: Task.cs:54

References Cancel(), AIAct.IsRunning, and suspended.

◆ TryLater()

void Task.TryLater ( int  min = 30)
inline

Definition at line 26 of file Task.cs.

27 {
28 nextTry = EClass.game.sessionMin + min;
29 }
int nextTry
Definition: Task.cs:9

References nextTry.

Referenced by TaskBuild._CanPerformTask(), and Cancel().

Member Data Documentation

◆ isDestroyed

bool Task.isDestroyed

Definition at line 7 of file Task.cs.

Referenced by CanProgress(), Destroy(), and OnReset().

◆ nextTry

int Task.nextTry

Definition at line 9 of file Task.cs.

Referenced by TryLater().

◆ suspended

bool Task.suspended

Definition at line 12 of file Task.cs.

Referenced by CanPerformTask(), and ToggleSuspend().

◆ taskList

TaskList Task.taskList

Definition at line 5 of file Task.cs.

Referenced by Destroy(), and OnReset().

Property Documentation

◆ TargetType

override TargetType Task.TargetType
get

Definition at line 14 of file Task.cs.


The documentation for this class was generated from the following file: