15 EClass.player.forceTalk =
true;
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
void ModNum(int a, bool notify=true)
void Say(string lang, string ref1=null, string ref2=null)
override void OnRead(Chara c)
override bool CanRead(Chara c)
override int GetActDuration(Chara c)