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TraitDoorBigL.cs
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1
using
UnityEngine;
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3
public
class
TraitDoorBigL
:
TraitDoorBig
4
{
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public
override
TileMode
tileMode
=> base.tileMode;
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public
override
bool
UseAltTiles
=>
IsOpen
();
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public
override
bool
UsePositionFix
=>
IsOpen
();
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public
override
void
PositionFix
(ref Vector3 v)
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{
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v +=
EClass
.
setting
.
render
.
bigdoorFix
[(owner.dir != 0 && owner.dir != 2) ? 1 : 0];
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}
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}
EClass
Definition:
EClass.cs:6
EClass.setting
static GameSetting setting
Definition:
EClass.cs:35
GameSetting.RenderSetting.bigdoorFix
Vector3[] bigdoorFix
Definition:
GameSetting.cs:177
GameSetting.render
RenderSetting render
Definition:
GameSetting.cs:348
TraitDoorBigL
Definition:
TraitDoorBigL.cs:4
TraitDoorBigL.UsePositionFix
override bool UsePositionFix
Definition:
TraitDoorBigL.cs:9
TraitDoorBigL.PositionFix
override void PositionFix(ref Vector3 v)
Definition:
TraitDoorBigL.cs:11
TraitDoorBigL.tileMode
override TileMode tileMode
Definition:
TraitDoorBigL.cs:5
TraitDoorBigL.UseAltTiles
override bool UseAltTiles
Definition:
TraitDoorBigL.cs:7
TraitDoorBig
Definition:
TraitDoorBig.cs:2
TraitDoor.IsOpen
virtual bool IsOpen()
Definition:
TraitDoor.cs:101
Trait.TileMode
TileMode
Definition:
Trait.cs:9
Elin
TraitDoorBigL.cs
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1.9.6