11 EClass.pc.PlaySound(
"syringe");
12 EClass.pc.Say(
"syringe", EClass.pc, owner.NameOne, c.Name);
13 c.PlayEffect(
"blood").SetParticleColor(EClass.Colors.matColors[c.material.alias].main).Emit(20);
14 c.AddBlood(2 + EClass.rnd(2));
15 c.AddCondition<ConHallucination>(50);
16 TraitGeneMachine traitGeneMachine = c.pos.FindThing<TraitGeneMachine>();
17 if (traitGeneMachine != null && traitGeneMachine.GetTarget() == c)
19 int remainingHours = EClass.world.date.GetRemainingHours(c.conSuspend.dateFinish);
20 remainingHours = remainingHours * 2 / 3 - 10;
21 if (remainingHours < 0)
25 c.conSuspend.dateFinish = EClass.world.date.GetRaw(remainingHours);
26 c.PlayEffect(
"heal_tick");
27 c.PlaySound(
"heal_tick");
bool TrySetAct(string lang, Func< bool > onPerform, Card tc, CursorInfo cursor=null, int dist=1, bool isHostileAct=false, bool localAct=true, bool canRepeat=false)
void ModNum(int a, bool notify=true)
override bool CanChangeHeight
override void TrySetHeldAct(ActPlan p)