11 EClass.pc.PlaySound(
"syringe");
12 EClass.pc.Say(
"syringe", EClass.pc, owner.NameOne, c.Name);
13 c.PlayEffect(
"blood").SetParticleColor(EClass.Colors.matColors[c.material.alias].main).Emit(20);
14 c.AddBlood(2 + EClass.rnd(2));
15 c.AddCondition<ConHallucination>(50);
16 if ((c.trait is TraitLittleOne) & !c.HasCondition<ConDeathSentense>())
18 EClass.player.ModKarma(3);
19 c.AddCondition<ConDeathSentense>(100, force: true);
bool TrySetAct(string lang, Func< bool > onPerform, Card tc, CursorInfo cursor=null, int dist=1, bool isHostileAct=false, bool localAct=true, bool canRepeat=false)
void ModNum(int a, bool notify=true)
override void TrySetHeldAct(ActPlan p)
override bool CanChangeHeight