9 EffectInject(EClass.pc, c);
10 c.AddCondition<ConHallucination>(50);
11 if (c.trait is TraitLittleOne && !c.HasCondition<ConDeathSentense>())
13 EClass.player.ModKarma(3);
14 c.AddCondition(Condition.Create(100, delegate(ConDeathSentense con)
16 con.euthanasia = true;
bool TrySetAct(string lang, Func< bool > onPerform, Card tc, CursorInfo cursor=null, int dist=1, bool isHostileAct=false, bool localAct=true, bool canRepeat=false)
void ModNum(int a, bool notify=true)
override void TrySetHeldAct(ActPlan p)