void AddBlood(int a=1, int id=-1)
SourceMaterial.Row material
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
void Say(string lang, string ref1=null, string ref2=null)
UD_String_MatData matColors
static ColorProfile Colors
Effect SetParticleColor(Color c)
override bool CanChangeHeight
void EffectInject(Chara cc, Chara tc)