18 InvokeRepeating(
"_Update", 0f, 0.05f);
47 num = (progress.ShowProgress ? progress.MaxProgress : 0);
48 now = (progress.ShowProgress ? progress.progress : 0);
53 now = (EMono.pc.ai.ShowProgress ? EMono.pc.ai.CurrentProgress : 0);
58 if (!
gauge.gameObject.activeSelf && num != 0f)
60 gauge.bar.rectTransform.sizeDelta =
new Vector2(0f,
gauge.
bar.rectTransform.sizeDelta.y);
62 gauge.SetActive(num != 0f);
List< Condition > conditions
void UpdateValue(float now, float _max)