Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
override IEnumerable< Status > | Run () |
virtual void | OnProgressBegin () |
void | CompleteProgress () |
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override string | ToString () |
override MultiSprite | GetStateIcon () |
virtual bool | ShouldAllyAttack (Chara tg) |
virtual Point | GetDestination () |
AIProgress | GetProgress () |
string | GetCurrentActionText () |
override bool | IsToolValid () |
virtual void | OnStart () |
void | SetOwner (Chara c) |
virtual void | OnSetOwner () |
void | SetChild (AIAct seq, Func< Status > _onChildFail=null) |
void | Start () |
override bool | Perform () |
Status | Restart () |
Status | Success (Action action=null) |
virtual void | OnSuccess () |
bool | TryCancel (Card c) |
virtual Status | Cancel () |
virtual void | OnCancel () |
virtual void | OnCancelOrSuccess () |
virtual bool | CanManualCancel () |
Status | KeepRunning () |
void | Reset () |
virtual void | OnReset () |
Status | Tick () |
virtual IEnumerable< Status > | Run () |
Status | TickChild () |
Status | Do (AIAct _seq, Func< Status > _onChildFail=null) |
Status | DoGotoInteraction (Point pos, Func< Status > _onChildFail=null) |
Status | DoGoto (Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null) |
Status | DoGoto (Card card, Func< Status > _onChildFail=null) |
Status | DoGoto (Card card, int dist, Func< Status > _onChildFail=null) |
Status | DoGotoSpot (Card card, Func< Status > _onChildFail=null) |
Status | DoGoto< T > (Func< Status > _onChildFail=null) |
Status | DoGotoSpot< T > (Func< Status > _onChildFail=null, bool ignoreAccessType=false) |
Status | DoGrab (Card card, int num=-1, bool pickHeld=false, Func< Status > _onChildFail=null) |
Status | DoGrab< T > () |
Status | DoProgress () |
Status | DoIdle (int repeat=3) |
Status | DoWait (int count=1) |
virtual AIProgress | CreateProgress () |
virtual void | OnCreateProgress (Progress_Custom p) |
virtual bool | CanProgress () |
virtual void | OnBeforeProgress () |
virtual void | OnProgress () |
virtual void | OnProgressComplete () |
void | SimulateZone (int days) |
virtual void | OnSimulateZone (int days) |
virtual void | OnSimulatePosition () |
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virtual CursorInfo | GetCursorIcon (Card c) |
virtual MultiSprite | GetStateIcon () |
override Sprite | GetSprite () |
virtual bool | ShowMouseHint (Card c) |
virtual bool | IsValidTC (Card c) |
virtual string | GetHintText (string str="") |
virtual string | GetText (string str="") |
virtual string | GetTextSmall (Card c) |
bool | IsTargetHostileParty () |
virtual Color | GetActPlanColor () |
virtual bool | Perform () |
virtual bool | CanPerform () |
bool | Perform (Chara _cc, Card _tc=null, Point _tp=null) |
bool | CanPerform (Chara _cc, Card _tc=null, Point _tp=null) |
virtual bool | IsToolValid () |
new void | SetImage (Image image) |
virtual void | OnMarkMapHighlights () |
virtual bool | ShouldMapHighlight (Point p) |
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virtual SourceElement.Row | GetSource () |
virtual int | GetSourcePotential (int v) |
virtual Sprite | GetSprite () |
int | GetMaterialSourceValue (Thing t, int v) |
virtual int | GetSourceValue (int v, int lv, SourceValueType type) |
virtual Sprite | GetIcon (string suffix="") |
bool | IsActive (Card c) |
int | SortVal (bool charaSheet=false) |
virtual bool | CanLink (ElementContainer owner) |
bool | HasTag (string tag) |
void | SetImage (Image i) |
virtual string | GetDetail () |
bool | IsFactionElement (Chara c) |
Element | GetParent (Card c) |
void | WriteNote (UINote n, ElementContainer owner=null, Action< UINote > onWriteNote=null) |
void | WriteNoteWithRef (UINote n, ElementContainer owner, Action< UINote > onWriteNote, Element refEle) |
void | _WriteNote (UINote n, Chara c, Act act) |
void | AddHeaderAbility (UINote n) |
void | _WriteNote (UINote n, ElementContainer owner, Action< UINote > onWriteNote, bool isRef, bool addHeader=true) |
virtual void | OnWriteNote (UINote n, ElementContainer owner) |
virtual void | OnChangeValue () |
void | CheckLevelBonus (ElementContainer owner, UINote n=null) |
int | GetSortVal (UIList.SortMode m) |
virtual Act.Cost | GetCost (Chara c) |
virtual int | GetPower (Card c) |
virtual void | SetTextValue (UIText text) |
virtual bool | IsPurchaseFeatReqMet (ElementContainer owner, int lv=-1) |
virtual void | WritePurchaseReq (UINote n, int lv=1) |
Public Attributes | |
int | progress |
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new Chara | owner |
Status | status |
IEnumerator< Status > | Enumerator |
AIAct | child |
AIAct | parent |
byte | restartCount |
Func< Status > | onChildFail |
Func< bool > | isFail |
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SourceElement.Row | _source |
int | id |
int | vBase |
int | vExp |
int | vPotential |
int | vTempPotential |
int | vLink |
int | vSource |
int | vSourcePotential |
ElementContainer | owner |
Properties | |
override bool | IsAutoTurn [get] |
override int | MaxProgress [get] |
override int | CurrentProgress [get] |
virtual int | Interval [get] |
virtual string | TextOrbit [get] |
virtual string | TextHint [get] |
override bool | CancelWhenMoved [get] |
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virtual bool | IsRunning [get] |
bool | IsChildRunning [get] |
bool | IsMoveAI [get] |
virtual int | MaxRestart [get] |
virtual new string | Name [get] |
virtual MultiSprite | stateIcon [get] |
virtual Sprite | actionIcon [get] |
virtual bool | IsNoGoal [get] |
virtual bool | IsAutoTurn [get] |
virtual bool | IsIdle [get] |
virtual bool | CancelOnAggro [get] |
virtual bool | PushChara [get] |
virtual int | MaxProgress [get] |
virtual bool | ShowProgress [get] |
virtual bool | UseTurbo [get] |
virtual int | CurrentProgress [get] |
virtual bool | ShowCursor [get] |
virtual bool | CancelWhenDamaged [get] |
virtual bool | CancelWhenMoved [get] |
virtual bool | InformCancel [get] |
virtual Thing | RenderThing [get] |
AIAct | Current [get] |
override bool | IsAct [get] |
override bool | ShowPotential [get] |
override bool | UsePotential [get] |
override bool | ShowRelativeAttribute [get] |
virtual bool | HasProgress [get] |
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override bool | ShowPotential [get] |
override bool | UsePotential [get] |
override bool | ShowRelativeAttribute [get] |
virtual CursorInfo | CursorIcon [get] |
virtual string | ID [get] |
virtual bool | IsAct [get] |
virtual bool | WillEndTurn [get] |
virtual bool | CloseLayers [get] |
virtual int | LeftHand [get] |
virtual int | RightHand [get] |
virtual int | ElementPowerMod [get] |
virtual bool | ShowMapHighlight [get] |
virtual bool | ShowMapHighlightBlock [get] |
virtual bool | PickHeldOnStart [get] |
virtual bool | DropHeldOnStart [get] |
virtual bool | CanPressRepeat [get] |
virtual bool | CanAutofire [get] |
virtual bool | ResetAxis [get] |
virtual bool | RequireTool [get] |
virtual bool | IsHostileAct [get] |
virtual bool | HideRightInfo [get] |
virtual bool | HaveLongPressAction [get] |
virtual float | Radius [get] |
virtual int | PerformDistance [get] |
virtual int | MaxRadius [get] |
virtual TargetType | TargetType [get] |
virtual bool | LocalAct [get] |
virtual bool | CanRapidFire [get] |
virtual float | RapidDelay [get] |
virtual bool | ShowAuto [get] |
virtual bool | IsCrime [get] |
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SourceElement.Row | source [get] |
virtual int | DisplayValue [get] |
virtual int | MinValue [get] |
int | Value [get] |
int | ValueWithoutLink [get] |
virtual int | MinPotential [get] |
int | Potential [get] |
virtual bool | CanGainExp [get] |
bool | IsFlag [get] |
virtual string | Name [get] |
virtual string | FullName [get] |
virtual int | ExpToNext [get] |
virtual bool | UseExpMod [get] |
virtual int | CostTrain [get] |
virtual int | CostLearn [get] |
virtual bool | ShowXP [get] |
virtual bool | ShowMsgOnValueChanged [get] |
virtual bool | ShowValue [get] |
virtual bool | ShowPotential [get] |
virtual bool | UsePotential [get] |
virtual bool | PotentialAsStock [get] |
virtual bool | ShowRelativeAttribute [get] |
virtual bool | ShowBonuses [get] |
virtual string | ShortName [get] |
bool | IsGlobalElement [get] |
bool | IsFactionWideElement [get] |
bool | IsPartyWideElement [get] |
virtual bool | ShowEncNumber [get] |
bool | IsTrait [get] |
bool | IsFoodTrait [get] |
bool | IsFoodTraitMain [get] |
bool | IsMainAttribute [get] |
Act | act [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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enum | Status { Running , Fail , Success } |
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enum | CostType { None , MP , SP } |
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static void | SetReference (Chara _cc, Card _tc=null, Point _tp=null) |
static void | SetTool (Thing t) |
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static string | GetName (string alias) |
static SourceElement.Row | Get (int id) |
static Dictionary< int, int > | GetElementMap (int[] list) |
static Dictionary< int, int > | GetElementMap (int[] list, Dictionary< int, int > map) |
static SourceElement.Row | GetRandomElement (int lv=1) |
static Element | Create (int id, int v=0) |
static Element | Create (string id, int v=1) |
static int | GetId (string alias) |
static int | GetResistLv (int v) |
static int | GetResistDamage (int dmg, int v, int power=0) |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Chara | CC |
static Card | TC |
static Point | TP = new Point() |
static Thing | TOOL |
static int | powerMod = 100 |
static bool | forcePt |
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const int | Div = 5 |
static Element | Void = new Element() |
static int[] | List_MainAttributes = new int[9] { 70, 72, 71, 77, 74, 75, 76, 73, 79 } |
static int[] | List_MainAttributesMajor = new int[8] { 70, 72, 71, 77, 74, 75, 76, 73 } |
static int[] | List_Body = new int[4] { 70, 72, 71, 77 } |
static int[] | List_Mind = new int[4] { 74, 75, 76, 73 } |
static List< SourceElement.Row > | ListElements = new List<SourceElement.Row>() |
static List< SourceElement.Row > | ListAttackElements = new List<SourceElement.Row>() |
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static Core | core |
Definition at line 3 of file AIProgress.cs.
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inline |
Definition at line 64 of file AIProgress.cs.
References MaxProgress, and progress.
Referenced by AI_OpenLock.CreateProgress().
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inlinevirtual |
Reimplemented in Progress_Custom.
Definition at line 60 of file AIProgress.cs.
Referenced by Run().
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inlinevirtual |
Reimplemented from AIAct.
Definition at line 21 of file AIProgress.cs.
References ActionMode.Adv, AIAct.Cancel(), AIAct.CanProgress(), Interval, Chara.IsPC, MaxProgress, AIAct.OnBeforeProgress(), AIAct.OnProgress(), OnProgressBegin(), AIAct.OnProgressComplete(), AIAct.owner, progress, AM_Adv.SetTurbo(), AIAct.status, and AIAct.Success.
int AIProgress.progress |
Definition at line 5 of file AIProgress.cs.
Referenced by CompleteProgress(), AI_PracticeDummy.CreateProgress(), AI_Torture.CreateProgress(), TaskHarvest.OnCreateProgress(), AI_Fish.ProgressFish.OnProgress(), AI_PlayMusic.Run(), and Run().
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get |
Definition at line 19 of file AIProgress.cs.
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get |
Definition at line 11 of file AIProgress.cs.
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get |
Definition at line 13 of file AIProgress.cs.
Referenced by Run().
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get |
Definition at line 7 of file AIProgress.cs.
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get |
Definition at line 9 of file AIProgress.cs.
Referenced by CompleteProgress(), and Run().
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get |
Definition at line 17 of file AIProgress.cs.
Referenced by UIAutoTurn._Update().
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get |
Definition at line 15 of file AIProgress.cs.