Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
string | GetIdLight (bool wall) |
string | GetIdStairs (bool upstairs) |
string | GetIdDoor () |
Public Attributes | |
float | doorChance = 0.9f |
DoorStyle | doorStyle |
int | matDoor |
StairsStyle | stairsStyle |
int | matStairs |
List< Cluster.ItemThing > | lights |
Properties | |
string | _matDoor [get, set] |
string | _matStairs [get, set] |
Additional Inherited Members | |
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enum | SubType { None = 0 , Rnd5 = 10 , Rnd10 = 11 , Rnd20 = 12 , Pattern = 20 } |
enum | DirType { Random8 , RandomSqrt8 , RandomSqrtSqrt8 } |
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string | _GetThing (string id) |
void | _SetThing (ref string id, string value) |
IEnumerable< string > | ThingRows () |
string | _GetObj (int id) |
void | _SetObj (ref int id, string value) |
IEnumerable< string > | ObjRows () |
string | _GetFloor (int id) |
void | _SetFloor (ref int id, string value) |
IEnumerable< string > | FloorRows () |
string | _GetBlock (int id) |
void | _SetBlock (ref int id, string value) |
IEnumerable< string > | BlockRows () |
string | _GetMat (int id) |
void | _SetMat (ref int id, string value) |
IEnumerable< string > | MatRows () |
string | _GetSpawnList (string id) |
void | _SetSpawnList (ref string id, string value) |
IEnumerable< string > | _SpawnList () |
Definition at line 297 of file BiomeProfile.cs.
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inline |
Definition at line 387 of file BiomeProfile.cs.
References BiomeProfile.Style.doorStyle.
Referenced by MapGenDungen.OnGenerateTerrain().
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inline |
Definition at line 337 of file BiomeProfile.cs.
References SourceManager.cards, BiomeProfile.Style.lights, SourceCard.map, and EClass.sources.
Referenced by SerializedCards.Restore().
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inline |
Definition at line 356 of file BiomeProfile.cs.
References BiomeProfile.Style.stairsStyle.
Referenced by ZonePreEnterDigStairs.Execute(), MapGenDungen.OnGenerateTerrain(), and TraitStairsLocked.OnUse().
float BiomeProfile.Style.doorChance = 0.9f |
Definition at line 299 of file BiomeProfile.cs.
Referenced by MapGenDungen.OnGenerateTerrain().
DoorStyle BiomeProfile.Style.doorStyle |
Definition at line 301 of file BiomeProfile.cs.
Referenced by BiomeProfile.Style.GetIdDoor().
List<Cluster.ItemThing> BiomeProfile.Style.lights |
Definition at line 311 of file BiomeProfile.cs.
Referenced by BiomeProfile.Style.GetIdLight(), and GenRoom.Populate().
int BiomeProfile.Style.matDoor |
Definition at line 304 of file BiomeProfile.cs.
Referenced by Zone.Generate(), and MapGenDungen.OnGenerateTerrain().
int BiomeProfile.Style.matStairs |
Definition at line 309 of file BiomeProfile.cs.
Referenced by MapGenDungen.OnGenerateTerrain(), and TraitStairsLocked.OnUse().
StairsStyle BiomeProfile.Style.stairsStyle |
Definition at line 306 of file BiomeProfile.cs.
Referenced by BiomeProfile.Style.GetIdStairs().
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getset |
Definition at line 313 of file BiomeProfile.cs.
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getset |
Definition at line 325 of file BiomeProfile.cs.