Elin Decompiled Documentation EA 23.153 Nightly
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Zone.cs
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1using System;
2using System.Collections.Generic;
3using System.IO;
4using System.Linq;
5using Dungen;
6using Ionic.Zip;
7using Newtonsoft.Json;
8using SFB;
9using UnityEngine;
10
12{
13 public class PortalReturnData
14 {
15 [JsonProperty]
16 public int uidZone;
17
18 [JsonProperty]
19 public int x;
20
21 [JsonProperty]
22 public int z;
23 }
24
25 public static bool forceRegenerate;
26
27 public static string forceSubset;
28
29 public static CardRow sourceHat;
30
31 public static int okaerinko = 0;
32
33 [JsonProperty]
35
36 [JsonProperty]
37 public HashSet<int> completedQuests = new HashSet<int>();
38
39 [JsonProperty]
41
42 [JsonProperty]
44
45 [JsonProperty]
47
48 [JsonProperty]
49 public Dictionary<int, string> dictCitizen = new Dictionary<int, string>();
50
51 [JsonProperty]
53
54 [JsonProperty]
55 public List<int> landFeats;
56
57 [JsonProperty]
59
60 public Map map;
61
63
65
66 public int fileVariation;
67
68 public bool dirtyElectricity;
69
70 public bool isStarted;
71
72 public bool isSimulating;
73
74 public int tempDist;
75
77
78 public static bool ignoreSpawnAnime;
79
80 public static List<Thing> Suckers = new List<Thing>();
81
82 public Chara Boss
83 {
84 get
85 {
86 return EClass._map.FindChara(base.uidBoss);
87 }
88 set
89 {
90 base.uidBoss = value?.uid ?? 0;
91 }
92 }
93
94 public override int ContentLv
95 {
96 get
97 {
98 if (branch == null)
99 {
100 return DangerLv;
101 }
102 return branch.ContentLV;
103 }
104 }
105
106 public override int DangerLv
107 {
108 get
109 {
110 if (GetTopZone() != this)
111 {
112 return GetTopZone().DangerLv + Mathf.Abs(base.lv) - 1;
113 }
114 return (int)Mathf.Max(1f, (branch != null) ? ((float)branch.DangerLV) : ((float)base._dangerLv + MathF.Abs(base.lv) + (float)DangerLvFix));
115 }
116 }
117
118 public virtual bool DisableRooms => false;
119
120 public int HourSinceLastActive => EClass.world.date.GetElapsedHour(base.lastActive);
121
122 public int MinsSinceLastActive => EClass.world.date.GetElapsedMins(base.lastActive);
123
124 public virtual string pathExport => CorePath.ZoneSave + idExport.IsEmpty("_new") + ".z";
125
127
128 public virtual string IdBiome => map.config.idBiome.IsEmpty(base.source.idBiome);
129
130 public virtual string IDGenerator => null;
131
132 public virtual string TextWidgetDate => "";
133
134 public MapGenerator Generator => ResourceCache.Load<MapGenerator>("DunGenProfile/Generator_" + GetDungenID());
135
136 public virtual string IdProfile => idProfile.IsEmpty(base.source.idProfile);
137
138 public virtual string IDPlayList => base.source.idPlaylist.IsEmpty((base.lv != 0) ? "Underground" : null);
139
140 public virtual string IDPlaylistOverwrite => null;
141
142 public virtual string IDHat => null;
143
144 public virtual string IDBaseLandFeat => base.Tile.source.trait[0];
145
146 public virtual string idExport
147 {
148 get
149 {
150 if (base.source.idFile.Length != 0)
151 {
152 return base.source.idFile[fileVariation] + ((base.lv == 0) ? "" : ("_F" + base.lv));
153 }
154 return "";
155 }
156 }
157
158 public string pathTemp => GameIO.pathTemp + base.uid + "/";
159
160 public Region Region => (this as Region) ?? (parent as Region);
161
163
165
166 public virtual bool BlockBorderExit => base.lv != 0;
167
169
171
172 public virtual ZoneFeatureType FeatureType => ZoneFeatureType.Default;
173
174 public virtual string IDAmbience
175 {
176 get
177 {
178 if (!IsRegion && !map.IsIndoor)
179 {
180 if (!IsTown)
181 {
182 return "forest";
183 }
184 return "town";
185 }
186 return null;
187 }
188 }
189
190 public virtual string IDSceneTemplate
191 {
192 get
193 {
194 if (!EClass._map.IsIndoor)
195 {
196 if (!IsSnowZone)
197 {
198 return "Default";
199 }
200 return "Snow";
201 }
202 return "Indoor";
203 }
204 }
205
206 public virtual bool IsFestival => false;
207
208 public virtual string IDSubset
209 {
210 get
211 {
212 if (!IsFestival)
213 {
214 return null;
215 }
216 return "festival";
217 }
218 }
219
220 public virtual bool IsTown => false;
221
222 public virtual bool CanBeDeliverDestination => IsTown;
223
224 public virtual bool CountDeepestLevel => false;
225
226 public virtual bool HasLaw => false;
227
228 public virtual bool MakeEnemiesNeutral
229 {
230 get
231 {
232 if (!IsTown)
233 {
234 return HasLaw;
235 }
236 return true;
237 }
238 }
239
240 public virtual bool MakeTownProperties => HasLaw;
241
242 public virtual bool AllowCriminal => !HasLaw;
243
244 public virtual bool AllowInvest
245 {
246 get
247 {
248 if (!IsTown && !IsPCFaction)
249 {
250 return Guild.GetCurrentGuild() != null;
251 }
252 return true;
253 }
254 }
255
256 public virtual bool AllowNewZone => true;
257
258 public virtual bool WillAutoSave => true;
259
260 public virtual bool RegenerateOnEnter => false;
261
262 public virtual bool IsSkyLevel => base.lv > 0;
263
264 public virtual bool IsUnderwater => false;
265
266 public virtual bool IsUserZone => false;
267
268 public virtual bool CanDigUnderground => false;
269
270 public virtual bool LockExit => true;
271
272 public virtual bool CanUnlockExit => !LockExit;
273
274 public virtual int MaxLv => 99999;
275
276 public virtual int MinLv => -99999;
277
278 public virtual bool AddPrefix => false;
279
280 public virtual bool IsNefia => false;
281
282 public virtual bool PetFollow => true;
283
284 public virtual bool RestrictBuild
285 {
286 get
287 {
288 if (this is Zone_Civilized)
289 {
290 return !IsPCFaction;
291 }
292 return false;
293 }
294 }
295
296 public virtual bool KeepAllyDistance
297 {
298 get
299 {
300 if (!HasLaw)
301 {
302 return IsPCFaction;
303 }
304 return true;
305 }
306 }
307
308 public virtual int MaxSpawn => map.bounds.Width * map.bounds.Height / 175 + 2;
309
310 public int MaxRespawn => (int)((float)MaxSpawn * RespawnRate) + 1;
311
312 public virtual float RuinChance => 0.1f;
313
314 public virtual float OreChance => 1f;
315
316 public virtual float BigDaddyChance => 0f;
317
318 public virtual float EvolvedChance => 0f;
319
320 public virtual float ShrineChance => 0f;
321
322 public virtual float PrespawnRate => 0f;
323
324 public virtual float RespawnRate => PrespawnRate * 0.5f;
325
327 {
328 get
329 {
330 if (instance != null)
331 {
333 }
334 return false;
335 }
336 }
337
338 public virtual int RespawnPerHour => MaxSpawn / 5 + 1;
339
340 public virtual float ChanceSpawnNeutral => 0.05f;
341
342 public virtual bool GrowPlant => base.mainFaction == EClass.pc.faction;
343
344 public virtual bool GrowWeed => GrowPlant;
345
346 public virtual bool IsExplorable => !base.isRandomSite;
347
348 public virtual bool IsReturnLocation
349 {
350 get
351 {
352 if (EClass.pc.homeZone != this)
353 {
354 return base.source.tag.Contains("return");
355 }
356 return true;
357 }
358 }
359
360 public virtual bool ShouldMakeExit
361 {
362 get
363 {
364 if (base.lv > MinLv)
365 {
366 return base.lv < MaxLv;
367 }
368 return false;
369 }
370 }
371
372 public virtual bool ShouldRegenerate => false;
373
374 public virtual bool ShouldAutoRevive
375 {
376 get
377 {
378 if (!ShouldRegenerate)
379 {
380 return IsPCFaction;
381 }
382 return true;
383 }
384 }
385
386 public virtual bool UseFog => base.lv < 0;
387
388 public virtual bool RevealRoom => false;
389
390 public virtual bool AlwaysLowblock => map.IsIndoor;
391
392 public virtual bool UseLight
393 {
394 get
395 {
396 if (base.mainFaction != EClass.pc.faction)
397 {
398 return base.source.tag.Contains("light");
399 }
400 return true;
401 }
402 }
403
404 public virtual int StartLV => 0;
405
406 public virtual bool ScaleMonsterLevel => false;
407
408 public virtual bool HiddenInRegionMap => false;
409
410 public virtual FlockController.SpawnType FlockType => FlockController.SpawnType.Default;
411
412 public override string NameSuffix
413 {
414 get
415 {
416 if (!IsNefia || !GetTopZone().isConquered)
417 {
418 return "";
419 }
420 return "conquered".lang();
421 }
422 }
423
424 public string NameWithLevel => Name + TextLevel(base.lv);
425
426 public string TextDeepestLv
427 {
428 get
429 {
430 if (GetDeepestLv() != 0)
431 {
432 return "zoneLevelMax".lang(TextLevel(GetDeepestLv()));
433 }
434 return "";
435 }
436 }
437
439 {
440 get
441 {
443 {
444 return base.mainFaction == EClass.pc.faction;
445 }
446 return true;
447 }
448 }
449
451 {
452 get
453 {
455 {
456 if (base.mainFaction == EClass.pc.faction)
457 {
458 return EClass.Branch.elements.Has(4003);
459 }
460 return false;
461 }
462 return true;
463 }
464 }
465
466 public bool IsPCFaction => base.mainFaction == EClass.pc.faction;
467
469 {
470 get
471 {
472 if (base.mainFaction != EClass.pc.faction)
473 {
474 return EClass._zone is Zone_Tent;
475 }
476 return true;
477 }
478 }
479
480 public bool IsStartZone => this == EClass.game.StartZone;
481
482 public bool IsInstance => instance != null;
483
484 public bool IsLoaded => map != null;
485
486 public virtual int BaseElectricity => 0;
487
488 public bool IsActiveZone => EClass.game.activeZone == this;
489
490 public bool CanInspect
491 {
492 get
493 {
494 if (!IsInstance)
495 {
496 return !HiddenInRegionMap;
497 }
498 return false;
499 }
500 }
501
502 public string InspectName => Name + ((IsTown || IsPCFaction || this is Zone_Civilized) ? "" : "dangerLv".lang(DangerLv.ToString() ?? ""));
503
504 public Point InspectPoint => null;
505
506 public Vector3 InspectPosition => default(Vector3);
507
508 public virtual int MaxSoil
509 {
510 get
511 {
512 if (branch == null)
513 {
514 return 99999;
515 }
516 return branch.MaxSoil;
517 }
518 }
519
520 public int Evalue(int ele)
521 {
522 return elements.Value(ele);
523 }
524
525 public int Evalue(string alias)
526 {
527 return elements.Value(EClass.sources.elements.alias[alias].id);
528 }
529
530 public virtual string GetDungenID()
531 {
532 return null;
533 }
534
535 public virtual string GetNewZoneID(int level)
536 {
537 return base.source.id;
538 }
539
540 public override string ToString()
541 {
542 return Name + "(" + base.uid + ")(" + _regionPos?.ToString() + ") instance?" + IsInstance + "/" + EClass.world.date.GetRemainingHours(base.dateExpire) + "h";
543 }
544
545 public string TextLevel(int _lv)
546 {
547 if (_lv != 0)
548 {
549 if (base.lv <= 0)
550 {
551 return " " + "zoneLevelB".lang((_lv * -1).ToString() ?? "");
552 }
553 return " " + "zoneLevel".lang((_lv + 1).ToString() ?? "");
554 }
555 return "";
556 }
557
558 public override void OnCreate()
559 {
560 events.zone = this;
561 base.lv = StartLV;
562 }
563
564 public override void OnAfterCreate()
565 {
566 if (AddPrefix)
567 {
568 if (GetTopZone() == this)
569 {
570 base.idPrefix = EClass.sources.zoneAffixes.rows.RandomItem().id;
571 }
572 else
573 {
574 base.idPrefix = GetTopZone().idPrefix;
575 }
576 }
577 }
578
579 public void Activate()
580 {
581 if (IsRegion)
582 {
584 }
585 isStarted = (isSimulating = false);
586 base.isKnown = true;
587 EClass.game.config.reverseSnow = false;
589 {
590 Msg.Say("regenerateZone", Name);
591 ClearZones();
592 if (EClass.pc.global.transition != null)
593 {
594 EClass.pc.global.transition.uidLastZone = 0;
595 }
596 }
598 if (EClass.game.activeZone != null)
599 {
601 }
602 EClass.game.activeZone = this;
603 ZoneExportData zoneExportData = null;
604 Debug.Log(NameWithLevel + "/" + id + "/" + base.uid + "/" + base.isGenerated + "/" + IsLoaded + "/" + File.Exists(base.pathSave + "map"));
605 if (base.isGenerated && !IsLoaded && !File.Exists(base.pathSave + "map"))
606 {
607 Debug.Log("(Bug) File does not exist:" + destryoed + "/" + base.pathSave);
608 base.isGenerated = false;
609 }
610 bool flag = false;
611 Debug.Log(idCurrentSubset + "/" + IDSubset);
612 bool flag2 = idCurrentSubset != IDSubset || forceSubset != null;
613 if (flag2 && map != null)
614 {
615 UnloadMap();
616 }
617 Debug.Log(idExport + "/" + File.Exists(pathExport) + "/" + pathExport);
618 if (!base.isGenerated && (idExport.IsEmpty() || !File.Exists(pathExport)))
619 {
620 Debug.Log("generating random map");
621 flag = true;
622 base.dateExpire = EClass.world.date.GetRaw() + 1440 * ExpireDays;
623 Generate();
625 if (instance != null)
626 {
628 }
629 if (!UseFog)
630 {
631 map.ForeachCell(delegate(Cell c)
632 {
633 c.isSeen = true;
634 });
635 }
636 if (!(bp is GameBlueprint))
637 {
639 }
640 }
641 else if (IsLoaded)
642 {
643 Debug.Log("zone is already loaded");
644 map.SetZone(this);
645 EClass.core.textures.ApplyLocalReplace(base.isMapSaved ? base.pathSave : pathTemp);
647 }
648 else
649 {
650 subset = null;
651 bool flag3 = (base.isGenerated && flag2) || (base.isGenerated && !IsInstance && !IsPCFaction && ShouldRegenerate && EClass.world.date.IsExpired(base.dateRegenerate)) || forceRegenerate;
652 if (pathExport.IsEmpty() || !File.Exists(pathExport) || EClass.game.isLoading || EClass.player.simulatingZone)
653 {
654 flag3 = false;
655 flag2 = false;
656 }
657 Debug.Log(base.isGenerated + "/" + flag3 + "/" + flag2 + "/" + IDSubset);
658 if (!base.isGenerated || flag3 || flag2)
659 {
660 Debug.Log("importing map:" + pathExport);
661 flag = true;
662 base.dateRegenerate = EClass.world.date.GetRaw() + 1440 * EClass.setting.balance.dateRegenerateZone;
663 if (!flag3)
664 {
665 IO.DeleteDirectory(pathTemp + "Texture Replace");
666 Debug.Log(pathTemp);
667 }
668 zoneExportData = Import(pathExport);
669 base.isGenerated = true;
670 isImported = true;
671 if (flag3)
672 {
673 zoneExportData.orgMap = GameIO.LoadFile<Map>(base.pathSave + "map");
674 }
675 }
677 Debug.Log("loading map: imported? " + isImported + " regenerate? " + flag3);
678 map = GameIO.LoadFile<Map>((isImported ? pathTemp : base.pathSave) + "map");
679 if (map == null)
680 {
681 EClass.ui.Say("System.IO.EndOfStreamException: Unexpected end of stream:" + Environment.NewLine + "File may be corrupted. Try replacing the following file if you have a backup:" + Environment.NewLine + (isImported ? pathTemp : base.pathSave) + "map");
682 return;
683 }
684 map.SetZone(this);
685 map.Load(isImported ? pathTemp : base.pathSave, isImported);
687 EClass.core.textures.ApplyLocalReplace(base.isMapSaved ? base.pathSave : pathTemp);
688 if (isImported)
689 {
690 map.deadCharas.Clear();
691 map.OnImport(zoneExportData);
692 if (UseFog && !flag3)
693 {
694 map.ForeachCell(delegate(Cell c)
695 {
696 c.isSeen = false;
697 });
698 }
699 if (zoneExportData.orgMap != null)
700 {
701 Map orgMap = zoneExportData.orgMap;
702 List<Chara> serializedCharas = map.serializedCharas;
703 map.charas = orgMap.charas;
704 map.serializedCharas = orgMap.serializedCharas;
705 map.deadCharas = orgMap.deadCharas;
706 byte[] array = orgMap.TryLoadFile(base.pathSave, "flags", EClass._map.Size * EClass._map.Size);
707 if (array != null && array.Length == EClass._map.Size * EClass._map.Size)
708 {
709 for (int i = 0; i < EClass._map.Size; i++)
710 {
711 for (int j = 0; j < EClass._map.Size; j++)
712 {
713 map.cells[i, j].isSeen = array[i * EClass._map.Size + j].GetBit(1);
714 }
715 }
716 }
717 foreach (Chara item in serializedCharas)
718 {
719 Debug.Log("Importing New Chara:" + item.id + "/" + item.Name + "/" + item.orgPos);
721 }
722 map.things.ForeachReverse(delegate(Thing t)
723 {
724 if (t.trait is TraitNewZone || t.trait is TraitPowerStatue)
725 {
726 foreach (Thing thing in orgMap.things)
727 {
728 if (t.id == thing.id && t.pos.Equals(thing.pos))
729 {
730 if (t.trait is TraitNewZone)
731 {
732 RemoveCard(t);
733 map.things.Insert(0, thing);
734 thing.stackOrder = 0;
735 }
736 else
737 {
738 t.ChangeMaterial(thing.material);
739 t.isOn = thing.isOn;
740 }
741 break;
742 }
743 }
744 return;
745 }
746 if (t.trait is TraitStairsLocked)
747 {
748 foreach (Thing thing2 in orgMap.things)
749 {
750 if (thing2.trait is TraitNewZone && t.pos.Equals(thing2.pos))
751 {
752 RemoveCard(t);
753 map.things.Add(thing2);
754 break;
755 }
756 }
757 return;
758 }
759 if (t.id == "medal" || t.id == "856")
760 {
761 foreach (Thing thing3 in orgMap.things)
762 {
763 if (t.id == thing3.id && t.pos.Equals(thing3.pos))
764 {
765 return;
766 }
767 }
768 RemoveCard(t);
769 }
770 });
771 foreach (KeyValuePair<int, int> item2 in EClass._map.backerObjs.ToList())
772 {
773 EClass._map.GetCell(item2.Key);
774 SourceBacker.Row row = EClass.sources.backers.map[item2.Value];
776 {
777 map.backerObjs.Remove(item2.Key);
778 }
779 }
780 foreach (Chara serializedChara in map.serializedCharas)
781 {
782 if (serializedChara.orgPos != null && serializedChara.orgPos.IsValid)
783 {
784 serializedChara.pos.Set(serializedChara.orgPos);
785 }
786 }
787 foreach (Thing thing4 in orgMap.things)
788 {
789 if (thing4.trait is TraitTent && !thing4.isNPCProperty)
790 {
791 thing4.AddEditorTag(EditorTag.NoNpcProperty);
792 thing4.isSubsetCard = false;
793 map.things.Add(thing4);
794 Debug.Log(thing4);
795 }
796 }
797 }
798 }
799 foreach (Thing thing5 in map.things)
800 {
801 map.AddCardOnActivate(thing5);
802 }
803 foreach (Chara c3 in map.serializedCharas)
804 {
805 if (c3.c_uidMaster == 0 || EClass.player.listSummon.Find((Chara c2) => c2.uid == c3.uid) == null)
806 {
807 map.charas.Add(c3);
808 map.AddCardOnActivate(c3);
809 }
810 }
811 map.serializedCharas.Clear();
812 if (isImported && IsTown)
813 {
814 RefreshListCitizen();
815 }
816 map.RefreshAllTiles();
817 AddGlobalCharasOnActivate();
818 map.OnLoad();
819 if (flag3)
820 {
821 foreach (Card item3 in map.Cards.ToList())
822 {
823 if (item3.isSubsetCard)
824 {
825 item3.Destroy();
826 }
827 }
828 }
829 if (isImported)
830 {
831 idCurrentSubset = forceSubset ?? IDSubset;
832 if (idCurrentSubset != null)
833 {
834 subset = MapSubset.Load(idCurrentSubset);
835 subset.Apply();
836 }
837 }
838 if (isImported)
839 {
840 if (MakeTownProperties)
841 {
842 foreach (Thing thing6 in map.things)
843 {
844 thing6.isNPCProperty = !thing6.isHidden && !thing6.HasEditorTag(EditorTag.NoNpcProperty);
845 }
846 }
847 else
848 {
849 foreach (Thing thing7 in map.things)
850 {
851 thing7.isNPCProperty = false;
852 }
853 }
854 OnGenerateMap();
855 if (instance != null)
856 {
857 instance.OnGenerateMap();
858 }
859 }
860 if (isImported && !flag3 && !RevealRoom)
861 {
862 foreach (Room item4 in map.rooms.listRoom)
863 {
864 if (!item4.HasRoof || item4.data.atrium)
865 {
866 continue;
867 }
868 foreach (Point point2 in item4.points)
869 {
870 point2.cell.isSeen = false;
871 }
872 }
873 }
874 if (flag3)
875 {
876 OnRegenerate();
877 }
878 }
879 PathManager.Instance._pathfinder.PunishChangeDirection = false;
880 isImported = false;
881 if (flag && IsTown && base.lv == 0)
882 {
883 SpawnLostItems();
884 }
885 if (base.visitCount == 0)
886 {
887 base.dateRevive = EClass.world.date.GetRaw() + 1440 * EClass.setting.balance.dateRevive;
888 }
889 map.ForeachCell(delegate(Cell c)
890 {
891 if (c.HasFire)
892 {
893 map.effectManager.GetOrCreate(c.GetSharedPoint());
894 }
895 if (IsRegion)
896 {
897 c.decal = 0;
898 }
899 });
901 {
902 RainWater();
903 }
905 {
906 map.ForeachCell(delegate(Cell c)
907 {
908 c.isSeen = true;
909 });
910 }
911 isStarted = true;
912 Map.isDirtySunMap = true;
913 map.RefreshAllTiles();
914 if (events.listPreEnter.Count > 0)
915 {
916 foreach (ZonePreEnterEvent item5 in events.listPreEnter)
917 {
918 item5.Execute();
919 }
920 events.listPreEnter.Clear();
921 }
922 foreach (Card card in map.Cards)
923 {
924 card.CalculateFOV();
925 if (card.isChara)
926 {
927 Chara chara = card.Chara;
928 chara.dirtySpeed = true;
929 if (!card.isDyed && card.HasTag(CTAG.random_color))
930 {
931 card.DyeRandom();
932 }
933 if (card.IsUnique && !card.IsPCFaction && !card.IsPCParty)
934 {
935 Point point = chara.orgPos ?? card.pos;
936 card.c_uniqueData = new UniqueData
937 {
938 x = point.x,
939 y = point.z,
940 uidZone = base.uid
941 };
942 }
943 int @int = card.GetInt(55);
944 if (@int != 0)
945 {
946 foreach (Chara chara2 in map.charas)
947 {
948 if (chara2.uid == @int)
949 {
950 if (chara.IsHostile(chara2))
951 {
952 chara.enemy = chara2;
953 chara.SetAI(new GoalCombat());
954 chara.calmCheckTurn = 20 + EClass.rnd(30);
955 }
956 break;
957 }
958 }
959 card.SetInt(55);
960 }
961 chara.SyncRide();
962 if (card.c_uidMaster != 0 && chara.master == null)
963 {
964 chara.FindMaster();
965 }
966 if (!EClass.game.isLoading)
967 {
968 chara.enemy = null;
969 if (chara.IsInCombat)
970 {
971 chara.SetNoGoal();
972 }
973 }
974 }
975 else if (card.IsInstalled && card.trait is TraitDoor traitDoor && card.pos.HasChara && !traitDoor.IsOpen())
976 {
977 traitDoor.ToggleDoor(sound: false, refresh: false);
978 }
979 }
980 RefreshHat();
981 forceRegenerate = false;
982 forceSubset = null;
983 EClass.ui.OnActivateZone();
985 EClass.Sound.LoadAmbience(IDAmbience);
986 if (EClass.Branch != null)
987 {
989 }
990 OnVisit();
991 if (flag)
992 {
993 OnVisitNewMapOrRegenerate();
994 }
996 if (IsPCFaction)
997 {
998 EClass.player.uidLastTown = 0;
999 }
1000 else if (IsTown && base.lv == 0)
1001 {
1002 EClass.player.uidLastTown = base.uid;
1003 }
1004 RefreshBGM();
1005 Rand.InitBytes(map.seed + 1);
1006 RefreshElectricity();
1007 okaerinko = 0;
1008 if (EClass.debug.enable)
1009 {
1010 ModInfluence(2000);
1011 }
1012 if (this is Zone_TinkerCamp)
1013 {
1014 Tutorial.Reserve("tinker");
1015 }
1016 else if (this is Zone_Town && !(this is Zone_SubTown))
1017 {
1018 Tutorial.Reserve("town");
1019 }
1020 }
1021
1022 public void RefreshHat()
1023 {
1024 if (idHat != null && EClass.world.date.IsExpired(base.dateHat))
1025 {
1026 idHat = null;
1027 base.dateHat = 0;
1028 }
1029 sourceHat = ((idHat != null) ? EClass.sources.cards.map[idHat] : ((IDHat != null) ? EClass.sources.cards.map[IDHat] : null));
1030 }
1031
1032 public void OnVisit()
1033 {
1034 if (CountDeepestLevel && DangerLv > EClass.player.stats.deepest)
1035 {
1036 EClass.player.stats.deepest = DangerLv;
1037 }
1038 if (EClass.world.date.IsExpired(base.dateRevive))
1039 {
1040 ResetHostility();
1041 Revive();
1042 foreach (Chara chara in EClass._map.charas)
1043 {
1044 chara.TryRestock(onCreate: false);
1045 if (!chara.IsPCFaction)
1046 {
1047 chara.c_fur = 0;
1048 }
1049 }
1050 }
1051 RefreshCriminal();
1053 events.OnVisit();
1054 OnActivate();
1055 UpdateQuests();
1056 OnBeforeSimulate();
1057 isSimulating = true;
1058 Simulate();
1059 isSimulating = false;
1060 OnAfterSimulate();
1061 if (EClass.Branch != null)
1062 {
1064 }
1065 base.lastActive = EClass.world.date.GetRaw();
1066 if (!EClass.game.isLoading)
1067 {
1068 base.visitCount++;
1069 }
1070 base.version = EClass.core.version.GetInt();
1071 }
1072
1073 public void Revive()
1074 {
1075 base.dateRevive = EClass.world.date.GetRaw() + 1440 * EClass.setting.balance.dateRevive;
1076 if (ShouldAutoRevive)
1077 {
1078 foreach (Chara deadChara in map.deadCharas)
1079 {
1080 if (deadChara.trait.CanAutoRevive && deadChara.CanRevive())
1081 {
1082 deadChara.Revive();
1084 {
1085 deadChara.RemoveBacker();
1086 }
1087 EClass._zone.AddCard(deadChara, (deadChara.orgPos != null && deadChara.orgPos.IsInBounds) ? deadChara.orgPos : deadChara.pos);
1088 }
1089 }
1090 }
1091 foreach (Chara value in EClass.game.cards.globalCharas.Values)
1092 {
1093 if (value.isDead && value.CanRevive() && value.homeZone == this)
1094 {
1095 value.Revive();
1096 Point point = GetSpawnPos(value);
1097 if (value.orgPos != null && value.orgPos.IsInBounds)
1098 {
1099 point = value.orgPos.GetNearestPoint() ?? point;
1100 }
1101 EClass._zone.AddCard(value, point);
1102 }
1103 }
1104 map.deadCharas.Clear();
1105 }
1106
1107 public virtual void OnRegenerate()
1108 {
1109 }
1110
1111 public virtual void OnActivate()
1112 {
1113 }
1114
1115 public virtual void OnBeforeDeactivate()
1116 {
1117 }
1118
1119 public virtual void OnDeactivate()
1120 {
1121 }
1122
1123 public virtual void OnBeforeSimulate()
1124 {
1125 }
1126
1127 public virtual void OnVisitNewMapOrRegenerate()
1128 {
1129 }
1130
1131 public virtual void OnAfterSimulate()
1132 {
1133 }
1134
1135 public virtual void OnAdvanceHour()
1136 {
1137 }
1138
1139 public void Simulate()
1140 {
1141 if (!EClass.game.isLoading && base.visitCount > 0)
1142 {
1143 if (Boss != null && IsNefia)
1144 {
1145 Msg.Say("bossLeave", Boss.Name.ToTitleCase(), EClass._zone.Name);
1148 }
1149 int num = Mathf.Clamp(MinsSinceLastActive, 1, 10000);
1150 foreach (Chara chara2 in EClass._map.charas)
1151 {
1152 if (chara2.hp < 0)
1153 {
1154 chara2.hp = 0;
1155 }
1156 if (!chara2.IsPCParty)
1157 {
1158 if (chara2.mana.value < 0)
1159 {
1160 chara2.mana.value = 0;
1161 }
1162 if (chara2.stamina.value < 0)
1163 {
1164 chara2.stamina.value = 0;
1165 }
1166 }
1167 if (num > 60)
1168 {
1169 chara2.resistCon = null;
1170 }
1171 if (chara2.rarity >= Rarity.Legendary && !chara2.IsPCFaction && num > 0)
1172 {
1173 Msg.ignoreAll = true;
1174 chara2.Cure(CureType.Boss, 20 + num * 10);
1175 chara2.HealHP(Mathf.Max(1, chara2.MaxHP) * Mathf.Min(num, 20) / 20);
1176 chara2.mana.Mod(Mathf.Max(1, chara2.mana.max) * Mathf.Min(num, 20) / 20);
1177 chara2.stamina.Mod(Mathf.Max(1, chara2.stamina.max) * Mathf.Min(num, 20) / 20);
1178 Msg.ignoreAll = false;
1179 }
1180 }
1181 }
1182 Debug.Log("Last Active:" + base.lastActive);
1183 if (base.lastActive == 0 || HourSinceLastActive <= 1 || IsRegion)
1184 {
1185 return;
1186 }
1187 Debug.Log(Name + " Simulate:" + HourSinceLastActive + " hours");
1188 VirtualDate virtualDate = new VirtualDate(HourSinceLastActive);
1189 List<Chara> list = EClass._map.charas.ToList();
1190 int num2 = HourSinceLastActive / 24;
1191 int num3 = 0;
1192 if (num2 > 0)
1193 {
1194 foreach (Chara item in list)
1195 {
1196 if (!item.IsPCParty)
1197 {
1198 item.OnSleep(200, num2);
1199 if (item.conSleep != null)
1200 {
1201 item.conSleep.Kill();
1202 }
1203 if (EClass.rnd(EClass.world.date.IsNight ? 20 : 200) == 0 && !item.IsPCFaction)
1204 {
1205 item.AddCondition<ConSleep>(1000 + EClass.rnd(1000), force: true);
1206 }
1207 if (item.things.Count > 20)
1208 {
1209 item.ClearInventory(ClearInventoryType.Purge);
1210 }
1211 }
1212 }
1213 }
1214 VirtualDate.current = virtualDate;
1215 for (int i = 0; i < HourSinceLastActive; i++)
1216 {
1217 virtualDate.SimulateHour();
1218 if (!virtualDate.IsWinter)
1219 {
1220 num3++;
1221 }
1222 }
1223 EClass._map.things.ForeachReverse(delegate(Thing t)
1224 {
1225 t.DecayNatural(HourSinceLastActive);
1226 });
1227 VirtualDate.current = null;
1228 if (!IsPCFaction)
1229 {
1230 return;
1231 }
1232 int num4 = 0;
1233 foreach (Chara item2 in list)
1234 {
1235 if (item2.IsPCParty)
1236 {
1237 continue;
1238 }
1239 if (!item2.IsHomeMember())
1240 {
1241 if (item2.id == "bee")
1242 {
1243 num4++;
1244 }
1245 if (num2 > 0 && item2.IsGuest())
1246 {
1247 item2.ChooseNewGoal();
1248 item2.ai.SimulateZone(num2);
1249 }
1250 continue;
1251 }
1252 if (num2 > 0)
1253 {
1254 Goal goalWork = item2.GetGoalWork();
1255 item2.SetAI(goalWork);
1256 if (goalWork is GoalWork)
1257 {
1258 (goalWork as GoalWork).FindWork(item2);
1259 }
1260 item2.ai.SimulateZone(num2);
1261 goalWork = item2.GetGoalHobby();
1262 item2.SetAI(goalWork);
1263 if (goalWork is GoalWork)
1264 {
1265 (goalWork as GoalWork).FindWork(item2);
1266 }
1267 item2.ai.SimulateZone(num2);
1268 }
1269 item2.ChooseNewGoal();
1270 if (item2.conSuspend == null)
1271 {
1272 item2.ai.OnSimulatePosition();
1273 }
1274 }
1275 List<Thing> list2 = new List<Thing>();
1276 foreach (Thing thing in map.things)
1277 {
1278 if (thing.IsInstalled && thing.trait is TraitBeekeep)
1279 {
1280 list2.Add(thing);
1281 }
1282 }
1283 if (num4 >= list2.Count)
1284 {
1285 return;
1286 }
1287 for (int j = num4; j < list2.Count; j++)
1288 {
1289 if (EClass.rnd(200) <= HourSinceLastActive)
1290 {
1291 Chara chara = CharaGen.Create("bee");
1292 AddCard(chara, list2.RandomItem().pos);
1293 Hostility c_originalHostility = (chara.hostility = Hostility.Neutral);
1294 chara.c_originalHostility = c_originalHostility;
1295 }
1296 }
1297 }
1298
1300 {
1301 ZoneTransition zoneTransition = c.global?.transition;
1302 Zone zone = zoneTransition?.lastZone;
1303 ZoneTransition.EnterState enterState = zoneTransition?.state ?? destState;
1304 bool flag = zone == null || zone.lv > base.lv;
1305 if (IsRegion)
1306 {
1307 if (zone != null && !EClass.player.simulatingZone)
1308 {
1309 Zone topZone = zone.GetTopZone();
1310 if (GetZoneAt(topZone.x, topZone.y) != null)
1311 {
1312 return new Point(topZone.mapX, topZone.mapY);
1313 }
1314 }
1315 }
1316 else if (c.IsPC && EClass.player.lastZonePos != null && zone != null && zone.IsRegion && (enterState == ZoneTransition.EnterState.Left || enterState == ZoneTransition.EnterState.Right || enterState == ZoneTransition.EnterState.Top || enterState == ZoneTransition.EnterState.Bottom))
1317 {
1318 return EClass.player.lastZonePos;
1319 }
1320 if (enterState == ZoneTransition.EnterState.Region)
1321 {
1322 enterState = RegionEnterState;
1323 }
1324 if (this is Zone_Kapul && enterState == ZoneTransition.EnterState.Left)
1325 {
1326 enterState = ZoneTransition.EnterState.Right;
1327 }
1328 float rate = zoneTransition?.ratePos ?? (-1f);
1329 if (IsPCFaction)
1330 {
1331 if ((uint)(enterState - 3) <= 4u || enterState == ZoneTransition.EnterState.Return)
1332 {
1334 if (spot != null)
1335 {
1336 Point nearestPoint = (spot.trait as TraitSpotGuidePC).GetRandomPoint((Point p) => !p.IsBlocked && !p.Equals(spot.pos)).GetNearestPoint();
1337 if (nearestPoint != null && nearestPoint.IsValid)
1338 {
1339 return nearestPoint;
1340 }
1341 }
1342 }
1343 }
1344 while (true)
1345 {
1346 switch (enterState)
1347 {
1348 case ZoneTransition.EnterState.UndergroundOrSky:
1349 return new Point(zoneTransition.x, zoneTransition.z);
1350 case ZoneTransition.EnterState.Teleport:
1351 {
1352 foreach (Thing thing2 in map.things)
1353 {
1354 if (thing2.IsInstalled)
1355 {
1356 TraitTeleporter traitTeleporter = thing2.trait as TraitTeleporter;
1357 if (traitTeleporter != null)
1358 {
1359 Debug.Log(zoneTransition.idTele + "/" + traitTeleporter.id.IsEmpty(traitTeleporter.GetParam(3)) + "/" + traitTeleporter.GetParam(3));
1360 }
1361 if (traitTeleporter != null && !zoneTransition.idTele.IsEmpty() && zoneTransition.idTele == traitTeleporter.id.IsEmpty(traitTeleporter.GetParam(3)))
1362 {
1363 return thing2.pos.GetNearestPoint();
1364 }
1365 }
1366 }
1367 foreach (Thing thing3 in map.things)
1368 {
1369 if (thing3.IsInstalled && thing3.trait is TraitTeleporter traitTeleporter2 && traitTeleporter2.IsFor(zoneTransition.lastZone))
1370 {
1371 return thing3.pos.GetNearestPoint();
1372 }
1373 }
1374 Thing randomThing2 = EClass._map.props.installed.traits.GetRandomThing<TraitTeleporter>();
1375 if (randomThing2 != null)
1376 {
1377 return randomThing2.pos.GetNearestPoint();
1378 }
1379 goto case ZoneTransition.EnterState.Return;
1380 }
1381 case ZoneTransition.EnterState.Return:
1382 case ZoneTransition.EnterState.Elevator:
1383 case ZoneTransition.EnterState.Moongate:
1384 {
1385 if (enterState == ZoneTransition.EnterState.Elevator)
1386 {
1387 foreach (Thing thing4 in map.things)
1388 {
1389 if (thing4.IsInstalled && thing4.trait is TraitElevator traitElevator && traitElevator.IsFor(zoneTransition.lastZone))
1390 {
1391 return thing4.pos.GetNearestPoint();
1392 }
1393 }
1394 Thing randomThing = EClass._map.props.installed.traits.GetRandomThing<TraitElevator>();
1395 if (randomThing != null)
1396 {
1397 return randomThing.pos.GetNearestPoint();
1398 }
1399 }
1400 Thing thing = null;
1401 thing = map.props.installed.traits.GetRandomThing<TraitWaystone>();
1402 if (thing != null)
1403 {
1404 return thing.pos.GetNearestPoint();
1405 }
1406 thing = map.props.installed.traits.GetRandomThing<TraitCoreZone>();
1407 if (thing != null)
1408 {
1409 return thing.pos.GetNearestPoint();
1410 }
1411 if (base.lv == 0)
1412 {
1413 goto IL_0499;
1414 }
1415 flag = base.lv <= 0;
1416 break;
1417 }
1418 case ZoneTransition.EnterState.Center:
1419 case ZoneTransition.EnterState.Encounter:
1420 if (map.config.embarkX != 0)
1421 {
1422 return new Point(map.config.embarkX, map.config.embarkY);
1423 }
1424 return map.GetCenterPos().GetNearestPoint(allowBlock: false, allowChara: false);
1425 case ZoneTransition.EnterState.Top:
1426 return map.bounds.GetTopPos(rate).GetNearestPoint(allowBlock: false, allowChara: false);
1427 case ZoneTransition.EnterState.Right:
1428 return map.bounds.GetRightPos(rate).GetNearestPoint(allowBlock: false, allowChara: false);
1429 case ZoneTransition.EnterState.Bottom:
1430 return map.bounds.GetBottomPos(rate).GetNearestPoint(allowBlock: false, allowChara: false);
1431 case ZoneTransition.EnterState.Left:
1432 return map.bounds.GetLeftPos(rate).GetNearestPoint(allowBlock: false, allowChara: false);
1433 case ZoneTransition.EnterState.Dead:
1434 case ZoneTransition.EnterState.Exact:
1435 case ZoneTransition.EnterState.PortalReturn:
1436 case ZoneTransition.EnterState.Fall:
1437 if (zoneTransition.x == 0 && EClass._map.bounds.x != 0)
1438 {
1439 return new Point(map.config.embarkX, map.config.embarkY);
1440 }
1441 return new Point(zoneTransition.x, zoneTransition.z);
1442 case ZoneTransition.EnterState.RandomVisit:
1443 return GetRandomVisitPos(c);
1444 case ZoneTransition.EnterState.Down:
1445 flag = true;
1446 break;
1447 case ZoneTransition.EnterState.Up:
1448 flag = false;
1449 break;
1450 }
1451 break;
1452 IL_0499:
1453 enterState = ZoneTransition.EnterState.Center;
1454 }
1455 foreach (Thing thing5 in map.things)
1456 {
1457 if (thing5.trait is TraitNewZone { zone: not null } traitNewZone && zone != null && traitNewZone.zone.uid == zone.uid)
1458 {
1459 if (c != null && enterState != 0)
1460 {
1461 c.SetDir(traitNewZone.owner.dir);
1462 }
1463 return traitNewZone.GetExitPos();
1464 }
1465 }
1466 foreach (Thing thing6 in map.things)
1467 {
1468 if (thing6.trait is TraitNewZone traitNewZone2 && ((flag && traitNewZone2.IsUpstairs) || (!flag && traitNewZone2.IsDownstairs)))
1469 {
1470 if (c != null && enterState != 0)
1471 {
1472 c.SetDir(traitNewZone2.owner.dir);
1473 }
1474 return traitNewZone2.GetExitPos();
1475 }
1476 }
1477 return GetRandomVisitPos(c);
1478 }
1479
1481 {
1482 Point point = null;
1483 if (EClass.rnd(3) == 0 && map.rooms.listRoom.Count > 0)
1484 {
1485 point = map.rooms.listRoom.RandomItem().points.RandomItem();
1486 }
1487 if (point == null && EClass.rnd(4) != 0)
1488 {
1489 IEnumerable<Chara> ie = map.charas.Where((Chara t) => t.trait.ShopType != 0 && t.pos != null && t.pos.IsValid);
1490 if (ie.Count() > 0)
1491 {
1492 point = ie.RandomItem().pos.GetRandomPoint(3);
1493 }
1494 }
1495 if (point == null)
1496 {
1497 point = map.bounds.GetRandomSurface(centered: false, walkable: true, !IsPCFaction && !(this is Zone_Civilized)) ?? map.bounds.GetRandomPoint();
1498 }
1499 return point.GetNearestPoint(allowBlock: false, allowChara: false, allowInstalled: false) ?? EClass._map.GetCenterPos();
1500 }
1501
1503 {
1504 Point spawnPosPC = null;
1505 if (EClass.pc.currentZone == this)
1506 {
1507 spawnPosPC = GetSpawnPos(EClass.pc);
1508 }
1509 if (spawnPosPC == null)
1510 {
1511 spawnPosPC = map.GetCenterPos();
1512 }
1513 if (spawnPosPC.IsValid && EClass.pc.global.transition != null && spawnPosPC.HasBlock)
1514 {
1515 spawnPosPC = spawnPosPC.GetNearestPoint();
1516 }
1517 spawnPosPC = spawnPosPC.Clamp(useBounds: true).GetNearestPoint();
1518 foreach (Chara c in EClass.game.cards.globalCharas.Values)
1519 {
1520 if (c.currentZone != this)
1521 {
1522 continue;
1523 }
1524 if (c.parent is Chara)
1525 {
1526 Chara chara = c.parent as Chara;
1527 c.currentZone = chara.currentZone;
1528 }
1529 else
1530 {
1531 if (c.isDead)
1532 {
1533 continue;
1534 }
1535 if (c.isRestrained && c.currentZone == EClass.pc.currentZone && (!c.pos.IsValid || c.pos.FindThing<TraitShackle>() == null))
1536 {
1537 c.isRestrained = false;
1538 }
1539 if (c.global.transition != null)
1540 {
1541 Point pos = (c.IsPC ? spawnPosPC : (c.IsPCParty ? spawnPosPC.GetNearestPoint(allowBlock: false, allowChara: false, allowInstalled: true, ignoreCenter: true) : GetSpawnPos(c)));
1542 if (c.IsPCParty && !c.IsPC)
1543 {
1544 if (c.host == EClass.pc)
1545 {
1546 pos.Set(spawnPosPC);
1547 }
1548 else if (pos.Equals(spawnPosPC) || !PathManager.Instance.IsPathClear(spawnPosPC, pos, c, 5))
1549 {
1550 c.pos.Set(spawnPosPC);
1551 if (!spawnPosPC.ForeachNearestPoint(delegate(Point p)
1552 {
1553 if (PathManager.Instance.IsPathClear(spawnPosPC, p, c, 10) && !p.Equals(spawnPosPC))
1554 {
1555 pos.Set(p);
1556 return true;
1557 }
1558 return false;
1559 }, allowBlock: false, EClass.pc.party.members.Count >= 12, allowInstalled: true, ignoreCenter: true, EClass._zone.IsRegion ? 2 : 6))
1560 {
1561 pos.Set(spawnPosPC);
1562 }
1563 }
1564 }
1565 c.pos.Set(pos);
1566 c.global.transition = null;
1567 }
1568 map.charas.Add(c);
1569 map.AddCardOnActivate(c);
1570 }
1571 }
1572 foreach (Chara item in EClass.player.listSummon)
1573 {
1574 Point nearestPoint = spawnPosPC.GetNearestPoint(allowBlock: false, allowChara: false, allowInstalled: true, ignoreCenter: true);
1575 item.enemy = null;
1576 item.pos.Set(nearestPoint);
1577 map.charas.Add(item);
1579 }
1580 EClass.player.listSummon.Clear();
1581 }
1582
1583 public void Deactivate()
1584 {
1585 if (!IsUserZone && !IsPCFaction && map != null)
1586 {
1587 List<Thing> list = new List<Thing>();
1588 foreach (Thing thing in map.things)
1589 {
1590 if (thing.rarity >= Rarity.Artifact && thing.HasTag(CTAG.godArtifact))
1591 {
1592 list.Add(thing);
1593 }
1594 }
1595 if (this is Zone_Tent)
1596 {
1597 foreach (Thing item in map.props.stocked.Things.Concat(map.props.roaming.Things))
1598 {
1599 if (item.IsContainer)
1600 {
1601 foreach (Thing thing2 in item.things)
1602 {
1603 if (thing2.trait is TraitTent)
1604 {
1605 list.Add(thing2);
1606 }
1607 }
1608 }
1609 if (item.trait is TraitTent)
1610 {
1611 list.Add(item);
1612 }
1613 }
1614 }
1615 if (list.Count > 0)
1616 {
1617 Msg.Say("pick_valuable");
1618 foreach (Thing item2 in list)
1619 {
1620 Msg.Say("pick_valuable2", item2);
1621 EClass.pc.AddCard(item2);
1622 }
1623 }
1624 }
1625 base.isPeace = false;
1626 OnBeforeDeactivate();
1627 if (IsPCFaction)
1628 {
1629 foreach (Chara member in branch.members)
1630 {
1631 member.ValidateWorks();
1632 }
1633 }
1634 EClass.game.lastActiveZone = EClass.game.activeZone;
1635 base.lastActive = EClass.world.date.GetRaw();
1636 map.OnDeactivate();
1637 EClass.scene.Clear();
1638 EClass.game.activeZone = null;
1639 if (IsInstance)
1640 {
1641 UnloadMap();
1642 base.isGenerated = false;
1643 }
1644 if (forceRegenerate)
1645 {
1646 UnloadMap();
1647 }
1648 OnDeactivate();
1649 }
1650
1651 public void OnKillGame()
1652 {
1653 foreach (Thing thing in map.things)
1654 {
1655 if (thing.renderer.hasActor)
1656 {
1657 thing.renderer.KillActor();
1658 }
1659 }
1660 }
1661
1662 public void UnloadMap()
1663 {
1664 map = null;
1665 if (bp != null)
1666 {
1667 bp.map = null;
1668 }
1669 if (branch != null)
1670 {
1671 branch.OnUnloadMap();
1672 }
1673 Debug.Log("Unloaded Map:" + this);
1674 }
1675
1676 public void ClaimZone(bool debug = false)
1677 {
1679 SetMainFaction(EClass.pc.faction);
1680 branch = new FactionBranch();
1681 branch.OnCreate(this);
1682 if (base.icon == 0)
1683 {
1684 base.icon = 332;
1685 }
1686 instance = null;
1687 base.dateExpire = 0;
1688 SetInt(2, EClass.world.date.GetRaw());
1689 Register();
1690 foreach (Thing thing in map.things)
1691 {
1692 thing.isNPCProperty = false;
1693 }
1696 if (debug)
1697 {
1698 for (int i = 0; i < 7; i++)
1699 {
1700 Chara chara = CharaGen.CreateFromFilter("c_neutral");
1701 EClass._zone.AddCard(chara, EClass._map.bounds.GetRandomPoint().GetNearestPoint(allowBlock: false, allowChara: false, allowInstalled: false));
1702 branch.AddMemeber(chara);
1703 }
1704 }
1705 else
1706 {
1707 Msg.Say("claimedZone");
1708 EClass.Branch.Log("claimedZone");
1709 EClass.Sound.Play("jingle_embark");
1710 EClass.pc.PlaySound("build");
1711 Effect.Get("aura_heaven").Play(EClass.pc.pos);
1712 Point nearestPoint = EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: true, allowInstalled: false);
1713 EClass._zone.AddCard(ThingGen.Create("core_zone"), nearestPoint).SetPlaceState(PlaceState.installed);
1714 }
1715 base.idPrefix = 0;
1717 {
1718 EClass.player.spawnZone = EClass._zone;
1719 }
1721 {
1722 EClass._zone.SetBGM(new List<int> { 41, 90, 44, 43 });
1724 }
1725 }
1726
1727 public void AbandonZone()
1728 {
1729 FactionBranch destBranch = ((EClass.pc.homeBranch == branch) ? EClass.game.StartZone.branch : EClass.pc.homeBranch);
1730 branch.members.ForeachReverse(delegate(Chara m)
1731 {
1732 destBranch.AddMemeber(m);
1733 if (!m.IsPCParty)
1734 {
1735 m.MoveZone(destBranch.owner);
1736 }
1737 });
1739 SetMainFaction(null);
1740 base.dateExpire = EClass.world.date.GetRaw() + 10080;
1741 }
1742
1743 public bool CanDestroy()
1744 {
1745 if (IsActiveZone || IsPCFaction || EClass.player.simulatingZone)
1746 {
1747 return false;
1748 }
1749 if (IsInstance)
1750 {
1751 return true;
1752 }
1753 bool flag = false;
1754 if (id == "cave_yeek" && !(this is Zone_DungeonYeek))
1755 {
1756 flag = true;
1757 }
1758 Zone topZone = GetTopZone();
1759 if (!flag)
1760 {
1761 if (base.dateExpire == 0 || !EClass.world.date.IsExpired(base.dateExpire))
1762 {
1763 return false;
1764 }
1765 if (!base.isRandomSite && !(this is Zone_Field) && (topZone == null || topZone == this || topZone.FindDeepestZone() == this))
1766 {
1767 return false;
1768 }
1769 }
1770 if (EClass.pc.currentZone == null || EClass.pc.currentZone is Zone_Tent || topZone == EClass.pc.currentZone.GetTopZone() || (EClass.player.nextZone != null && topZone == EClass.player.nextZone.GetTopZone()))
1771 {
1772 return false;
1773 }
1775 {
1777 if (zone != null && zone.GetTopZone() == this)
1778 {
1779 return false;
1780 }
1781 }
1782 return true;
1783 }
1784
1785 public override void _OnBeforeSave()
1786 {
1787 if (CanDestroy())
1788 {
1789 Debug.Log("Deleting Zone:" + this);
1790 if (!destryoed)
1791 {
1792 Destroy();
1793 }
1794 }
1795 else if (map != null)
1796 {
1797 Debug.Log("Saving Zone:" + this);
1798 map.Save(base.pathSave);
1799 if (!base.isMapSaved)
1800 {
1801 base.isMapSaved = true;
1802 IO.DeleteDirectory(base.pathSave + "Texture Replace");
1803 IO.CopyDir(pathTemp + "Texture Replace", base.pathSave + "/Texture Replace");
1804 }
1805 if (!IsActiveZone)
1806 {
1807 UnloadMap();
1808 }
1809 }
1810 }
1811
1812 public override void OnLoad()
1813 {
1814 if (branch != null)
1815 {
1816 branch.SetOwner(this);
1817 }
1818 events.OnLoad(this);
1819 }
1820
1821 public override void Destroy()
1822 {
1823 children.ForeachReverse(delegate(Spatial z)
1824 {
1825 z.Destroy();
1826 });
1827 if (map != null)
1828 {
1829 UnloadMap();
1830 }
1831 if (parent != null && parent.IsRegion && instance == null)
1832 {
1833 EClass.scene.elomap.SetZone(base.x, base.y, null, updateMesh: true);
1834 }
1835 EClass.game.spatials.Remove(this);
1836 destryoed = true;
1837 base.isGenerated = false;
1838 }
1839
1840 public void ClearZones(Zone current = null)
1841 {
1842 if (map != null)
1843 {
1844 UnloadMap();
1845 }
1846 base.isGenerated = false;
1847 Zone topZone = GetTopZone();
1848 if (topZone != this)
1849 {
1850 topZone.ClearZones(this);
1851 return;
1852 }
1853 children.ForeachReverse(delegate(Spatial c)
1854 {
1855 if (c != current)
1856 {
1857 c.Destroy();
1858 }
1859 });
1860 }
1861
1862 public void OnChildNumChange(Card c)
1863 {
1864 }
1865
1867 {
1868 return this;
1869 }
1870
1872 {
1873 if (parent == null || parent.IsRegion)
1874 {
1875 return this;
1876 }
1877 return parent as Zone;
1878 }
1879
1880 public Card AddCardSplinkle(Card t, Point center, int radius = 4)
1881 {
1882 Point point = new Point(center);
1883 for (int i = 0; i < 1000; i++)
1884 {
1885 point.x = center.x + EClass.rnd(radius) - EClass.rnd(radius);
1886 point.z = center.z + EClass.rnd(radius) - EClass.rnd(radius);
1887 if (point.IsValid && !point.IsBlocked && !point.HasChara)
1888 {
1889 return AddCard(t, point);
1890 }
1891 }
1892 return AddCard(t, center);
1893 }
1894
1895 public Card AddChara(string id, int x, int z)
1896 {
1897 return AddCard(CharaGen.Create(id), x, z);
1898 }
1899
1900 public Card AddThing(string id, int x, int z)
1901 {
1902 return AddCard(ThingGen.Create(id), x, z);
1903 }
1904
1905 public Card AddThing(string id, Point p)
1906 {
1907 return AddThing(id, p.x, p.z);
1908 }
1909
1910 public Card AddCard(Card t, Point point)
1911 {
1912 return AddCard(t, point.x, point.z);
1913 }
1914
1916 {
1917 return AddCard(t, 0, 0);
1918 }
1919
1920 public Card AddCard(Card t, int x, int z)
1921 {
1922 if (t.parent != null)
1923 {
1924 t.parent.RemoveCard(t);
1925 }
1926 t.parent = this;
1927 Chara chara = t.Chara;
1928 if (chara != null)
1929 {
1930 chara.currentZone = this;
1931 chara.SetAI(new NoGoal());
1932 }
1933 if (IsActiveZone)
1934 {
1935 map.OnCardAddedToZone(t, x, z);
1936 if (isStarted && t.isThing && t.placeState == PlaceState.roaming && !ignoreSpawnAnime)
1937 {
1938 t.PlayAnimeLoot();
1939 }
1940 ignoreSpawnAnime = false;
1941 }
1942 if (chara != null && EClass.player != null && !chara.hasSpawned)
1943 {
1944 EClass.player.codex.AddSpawn(chara.id);
1945 chara.hasSpawned = true;
1946 }
1947 return t;
1948 }
1949
1950 public void RemoveCard(Card t)
1951 {
1952 if (IsActiveZone)
1953 {
1954 map.OnCardRemovedFromZone(t);
1955 }
1956 t.parent = null;
1957 if (t.isChara)
1958 {
1959 t.Chara.currentZone = null;
1960 }
1961 if (t.isThing && !t.trait.IDActorEx.IsEmpty())
1962 {
1964 }
1965 if (t.renderer.hasActor)
1966 {
1968 }
1969 }
1970
1971 public T GetRandomSpot<T>() where T : Trait
1972 {
1973 return EClass._map.props.installed.traits.GetRandomThing<T>() as T;
1974 }
1975
1976 public bool TryAddThingInSpot<T>(Thing t, bool useContainer = true) where T : Trait
1977 {
1978 Thing randomThing = EClass._map.props.installed.traits.GetRandomThing<T>();
1979 if (randomThing == null)
1980 {
1981 AddCard(t, EClass._map.bounds.GetRandomSurface());
1982 return false;
1983 }
1984 if (useContainer && (!t.IsContainer || t.things.Count == 0))
1985 {
1986 List<Thing> list = new List<Thing>();
1987 foreach (Point item in randomThing.trait.ListPoints(null, onlyPassable: false))
1988 {
1989 foreach (Card item2 in item.ListCards())
1990 {
1991 if (item2.IsContainer && !(item2.trait is TraitDeliveryChest))
1992 {
1993 list.Add(item2.Thing);
1994 }
1995 }
1996 }
1997 if (TryAddThingInSharedContainer(t, list, add: true, msg: false, null, sharedOnly: false))
1998 {
1999 return true;
2000 }
2001 }
2002 AddCard(t, randomThing.trait.GetRandomPoint());
2003 return true;
2004 }
2005
2006 public List<Thing> TryListThingsInSpot<T>(Func<Thing, bool> func = null) where T : TraitSpot
2007 {
2008 List<T> list = new List<T>();
2009 List<Thing> list2 = new List<Thing>();
2010 foreach (Thing thing in EClass._map.things)
2011 {
2012 if (thing.IsInstalled && thing.trait is T)
2013 {
2014 list.Add(thing.trait as T);
2015 }
2016 }
2017 foreach (T item in list)
2018 {
2019 foreach (Point item2 in item.ListPoints(null, onlyPassable: false))
2020 {
2021 foreach (Thing thing2 in item2.Things)
2022 {
2023 if (!thing2.IsInstalled)
2024 {
2025 continue;
2026 }
2027 if (thing2.things.Count == 0)
2028 {
2029 if (IsValid(thing2))
2030 {
2031 list2.Add(thing2);
2032 }
2033 continue;
2034 }
2035 foreach (Thing item3 in thing2.things.List((Thing _t) => IsValid(_t)))
2036 {
2037 list2.Add(item3);
2038 }
2039 }
2040 }
2041 }
2042 return list2;
2043 bool IsValid(Thing t)
2044 {
2045 if (func != null && !func(t))
2046 {
2047 return false;
2048 }
2049 return true;
2050 }
2051 }
2052
2053 public bool TryAddThingInSharedContainer(Thing t, List<Thing> containers = null, bool add = true, bool msg = false, Chara chara = null, bool sharedOnly = true)
2054 {
2055 Thing dest = null;
2056 int priority = -1;
2057 ContainerFlag flag = t.category.GetRoot().id.ToEnum<ContainerFlag>();
2058 if (flag == ContainerFlag.none)
2059 {
2060 flag = ContainerFlag.other;
2061 }
2062 if (containers == null)
2063 {
2064 containers = EClass._map.props.installed.containers;
2065 }
2066 if (SearchDest() != null)
2067 {
2068 return true;
2069 }
2070 if (dest == null)
2071 {
2072 return false;
2073 }
2074 if (add)
2075 {
2076 if (msg)
2077 {
2078 chara.Say("putSharedItem", chara, t, dest.GetName(NameStyle.Full));
2079 }
2080 dest.AddThing(t);
2081 }
2082 return true;
2083 Thing SearchDest()
2084 {
2085 foreach (Thing container in containers)
2086 {
2087 Thing thing = container;
2088 if (thing.trait is TraitShippingChest)
2089 {
2091 }
2092 if ((!sharedOnly || thing.IsSharedContainer) && thing.c_lockLv <= 0 && (thing.things.Count < thing.things.MaxCapacity || thing.things.CanStack(t) != t))
2093 {
2094 Window.SaveData windowSaveData = thing.GetWindowSaveData();
2095 if (windowSaveData != null)
2096 {
2097 if (windowSaveData.priority <= priority || (windowSaveData.noRotten && t.IsDecayed) || (windowSaveData.onlyRottable && t.trait.Decay == 0))
2098 {
2099 continue;
2100 }
2102 if (windowSaveData.userFilter)
2103 {
2104 filterResult = windowSaveData.IsFilterPass(t.GetName(NameStyle.Full, 1));
2105 if (filterResult == Window.SaveData.FilterResult.Block)
2106 {
2107 continue;
2108 }
2109 }
2110 if (filterResult != Window.SaveData.FilterResult.PassWithoutFurtherTest)
2111 {
2112 if (windowSaveData.advDistribution)
2113 {
2114 bool flag2 = false;
2115 foreach (int cat in windowSaveData.cats)
2116 {
2117 if (t.category.uid == cat)
2118 {
2119 flag2 = true;
2120 break;
2121 }
2122 }
2123 if (!flag2)
2124 {
2125 continue;
2126 }
2127 }
2128 else if (windowSaveData.flag.HasFlag(flag))
2129 {
2130 continue;
2131 }
2132 }
2133 priority = windowSaveData.priority;
2134 }
2135 else
2136 {
2137 if (priority != -1)
2138 {
2139 continue;
2140 }
2141 priority = 0;
2142 }
2143 dest = thing;
2144 }
2145 }
2146 return null;
2147 }
2148 }
2149
2150 public bool TryAddThing(Thing target, Point p, bool destroyIfFail = false)
2151 {
2152 int num = 0;
2153 if (p.cell.detail != null)
2154 {
2155 foreach (Thing thing in p.cell.detail.things)
2156 {
2157 if (thing.placeState == PlaceState.roaming)
2158 {
2159 if (target.TryStackTo(thing))
2160 {
2161 return true;
2162 }
2163 num++;
2164 }
2165 }
2166 }
2167 if (num == 0 || !destroyIfFail)
2168 {
2169 EClass._zone.AddCard(target, p);
2170 return true;
2171 }
2172 target.Destroy();
2173 return false;
2174 }
2175
2176 public Thing TryGetThingFromSharedContainer(Func<Thing, bool> func)
2177 {
2178 foreach (Thing container in EClass._map.props.installed.containers)
2179 {
2180 if (container.IsSharedContainer)
2181 {
2182 Thing thing = container.things.Find(func);
2183 if (thing != null)
2184 {
2185 return thing;
2186 }
2187 }
2188 }
2189 return null;
2190 }
2191
2192 public Thing TryGetRestock<T>(string idCat) where T : TraitSpot
2193 {
2194 List<T> list = new List<T>();
2195 foreach (Thing thing2 in EClass._map.things)
2196 {
2197 if (thing2.IsInstalled && thing2.trait is T)
2198 {
2199 list.Add(thing2.trait as T);
2200 }
2201 }
2202 foreach (T item in list)
2203 {
2204 foreach (Point item2 in item.ListPoints(null, onlyPassable: false))
2205 {
2206 foreach (Thing thing3 in item2.Things)
2207 {
2208 if (!thing3.IsInstalled || thing3.isSale)
2209 {
2210 continue;
2211 }
2212 if (thing3.things.Count == 0)
2213 {
2214 if (IsValid(thing3, insideContainer: false))
2215 {
2216 return thing3;
2217 }
2218 continue;
2219 }
2220 Thing thing = thing3.things.Find((Thing _t) => IsValid(_t, insideContainer: true));
2221 if (thing != null)
2222 {
2223 return thing;
2224 }
2225 }
2226 }
2227 }
2228 return null;
2229 bool IsValid(Thing t, bool insideContainer)
2230 {
2231 if (t.category.id != idCat || !TraitSalesTag.CanTagSale(t, insideContainer))
2232 {
2233 return false;
2234 }
2235 return true;
2236 }
2237 }
2238
2240 {
2241 string text = IdProfile;
2242 if (text.IsEmpty())
2243 {
2244 Region region = parent as Region;
2245 if (base.lv != 0)
2246 {
2247 text = ((base.lv < 0) ? "Underground" : "Sky");
2248 }
2249 else if (region != null)
2250 {
2252 text = EClass.scene.elomapActor.elomap.GetTileInfo(base.x, base.y).idZoneProfile;
2253 if (bp != null)
2254 {
2255 name = Lang.GetList("zone_" + text.Split('/')[1]).RandomItem();
2256 bp.surrounding = new EloMap.TileInfo[3, 3];
2257 for (int i = 0; i < 3; i++)
2258 {
2259 for (int j = 0; j < 3; j++)
2260 {
2261 bp.surrounding[j, i] = EClass.scene.elomapActor.elomap.GetTileInfo(base.x - 1 + j, base.y - 1 + i);
2262 }
2263 }
2264 if (text == "Random/R_Shore")
2265 {
2266 base.isBeach = true;
2267 }
2268 }
2269 }
2270 else
2271 {
2272 text = "Random";
2273 }
2274 idProfile = text;
2275 }
2276 return ZoneProfile.Load(text);
2277 }
2278
2279 public void CreateBP()
2280 {
2281 bp = new ZoneBlueprint();
2282 bp.Create();
2283 bp.genSetting.seed = base.Seed;
2284 OnCreateBP();
2285 }
2286
2287 public virtual void OnCreateBP()
2288 {
2289 }
2290
2291 public void Generate()
2292 {
2293 base.isGenerated = true;
2294 if (bp == null)
2295 {
2296 CreateBP();
2297 }
2298 if (bp.map == null)
2299 {
2300 bp.GenerateMap(this);
2301 }
2302 map.SetZone(this);
2303 Zone_Field zone_Field = this as Zone_Field;
2304 if (IdBiome == "Sand" || IdBiome == "Water" || IsUnderwater)
2305 {
2306 int num = 1 + EClass.rnd((IdBiome == "Water") ? 3 : 2);
2307 for (int i = 0; i < num; i++)
2308 {
2309 Point randomSurface = EClass._map.bounds.GetRandomSurface(centered: false, walkable: true, allowWater: true);
2310 if (!randomSurface.HasObj && !randomSurface.HasThing)
2311 {
2312 Thing t = ThingGen.Create("pearl_oyster", new string[3] { "wood_birch", "poplar", "coralwood" }.RandomItem(), ContentLv);
2313 EClass._zone.AddCard(t, randomSurface).Install();
2314 }
2315 }
2316 num = 4 + EClass.rnd(5);
2317 for (int j = 0; j < num; j++)
2318 {
2319 Point randomSurface2 = EClass._map.bounds.GetRandomSurface(centered: false, walkable: true, allowWater: true);
2320 if (!randomSurface2.HasObj && !randomSurface2.HasThing && (IsUnderwater || randomSurface2.cell.IsTopWaterAndNoSnow || EClass.rnd(6) == 0))
2321 {
2322 EClass._zone.AddCard(ThingGen.Create("70", -1, ContentLv), randomSurface2);
2323 }
2324 }
2325 }
2326 if (IsUnderwater)
2327 {
2328 for (int k = 0; k < 30 + EClass.rnd(30); k++)
2329 {
2330 SpawnMob(null, SpawnSetting.Fish());
2331 }
2332 Crawler crawler = Crawler.Create("pasture");
2333 int num2 = (EClass.debug.enable ? 3 : EClass.rnd(EClass.rnd(EClass.rnd(EClass.rnd(5) + 1) + 1) + 1));
2334 bool flag = this is Zone_Field;
2335 Thing seed = null;
2336 if (IsNefia)
2337 {
2338 int num3 = Mathf.Min(EClass._zone.DangerLv, EClass.pc.Evalue(286) * 2 / 3);
2339 if (num3 > 0)
2340 {
2342 Rand.SetSeed(EClass._zone.uid * 10 + num3);
2343 TraitSeed.LevelSeed(seed, (seed.trait as TraitSeed).row, num3);
2344 Rand.SetSeed();
2345 seed.elements.SetBase(2, EClass.curve(seed.encLV, 50, 10, 80));
2346 }
2347 }
2348 crawler.CrawlUntil(EClass._map, () => EClass._map.GetRandomPoint(), num2 + (flag ? 4 : 0), delegate(Crawler.Result r)
2349 {
2350 int num6 = 137;
2351 foreach (Point point in r.points)
2352 {
2353 if (!point.cell.isModified && !point.HasThing && !point.HasBlock && !point.HasObj)
2354 {
2355 map.SetObj(point.x, point.z, num6);
2356 int idx = 3 + ((EClass.rnd(3) == 0) ? 1 : 0) + ((EClass.rnd(3) == 0) ? (-1) : 0) + ((EClass.rnd(3) == 0) ? (-1) : 0);
2357 point.growth.SetStage(idx);
2358 if (seed != null)
2359 {
2360 EClass._map.AddPlant(point, seed);
2361 }
2362 }
2363 }
2364 return false;
2365 });
2366 crawler.CrawlUntil(tries: EClass.rnd(EClass.rnd(5) + 1) + 1 + (flag ? 20 : 0), map: EClass._map, onStart: () => EClass._map.GetRandomPoint(), canComplete: delegate(Crawler.Result r)
2367 {
2368 int num5 = 136;
2369 foreach (Point point2 in r.points)
2370 {
2371 if (!point2.cell.isModified && !point2.HasThing && !point2.HasBlock && !point2.HasObj)
2372 {
2373 map.SetObj(point2.x, point2.z, num5, 1, EClass.rnd(4));
2374 }
2375 }
2376 return false;
2377 });
2378 crawler.CrawlUntil(tries: EClass.rnd(EClass.rnd(10) + 1) + 3 + (flag ? 40 : 0), map: EClass._map, onStart: () => EClass._map.GetRandomPoint(), canComplete: delegate(Crawler.Result r)
2379 {
2380 int idFloor = 121;
2381 foreach (Point point3 in r.points)
2382 {
2383 map.SetFloor(point3.x, point3.z, 97, idFloor, Mathf.Clamp(4 - r.startPos.Distance(point3) + EClass.rnd(3) - EClass.rnd(3), 0, 3));
2384 }
2385 return false;
2386 });
2387 }
2388 if (zone_Field != null)
2389 {
2390 if (EClass.rnd(3) == 0)
2391 {
2392 int num4 = EClass.rnd(2);
2393 for (int l = 0; l < num4; l++)
2394 {
2395 Point randomSurface3 = EClass._map.bounds.GetRandomSurface();
2396 if (!randomSurface3.HasObj && !randomSurface3.HasThing)
2397 {
2398 Card t2 = ThingGen.Create("chest3").ChangeMaterial(biome.style.matDoor);
2399 EClass._zone.AddCard(t2, randomSurface3).Install();
2400 }
2401 }
2402 }
2403 if (EClass.rnd(8) == 0)
2404 {
2405 SpawnAltar();
2406 }
2407 TrySpawnFollower();
2408 }
2409 map.plDay = CreatePlaylist(ref map._plDay, EClass.Sound.GetPlaylist(IDPlayList) ?? EClass.Sound.GetPlaylist("Day"));
2410 }
2411
2412 public void TrySpawnFollower()
2413 {
2414 bool flag = EClass.pc.HasCondition<ConDrawBacker>();
2415 if (!EClass.debug.enable && EClass.rnd(flag ? 3 : 20) != 0)
2416 {
2417 return;
2418 }
2419 Point randomSurface = EClass._map.bounds.GetRandomSurface();
2420 if (!randomSurface.IsValid)
2421 {
2422 return;
2423 }
2424 Chara c = CharaGen.Create("follower");
2425 EClass._zone.AddCard(c, randomSurface);
2426 (EClass._zone.AddThing("gallows", randomSurface).Install().trait as TraitShackle).Restrain(c);
2427 c.c_rescueState = RescueState.WaitingForRescue;
2428 if (EClass.rnd(flag ? 1 : 2) == 0 || EClass.debug.enable)
2429 {
2431 if (row != null)
2432 {
2433 c.ApplyBacker(row.id);
2434 }
2435 }
2436 Religion faith = EClass.game.religions.dictAll.Values.Where((Religion a) => a != c.faith).RandomItem();
2437 for (int i = 0; i < 3 + EClass.rnd(4); i++)
2438 {
2439 Chara chara = CharaGen.Create("fanatic");
2440 chara.SetFaith(faith);
2441 Point point = randomSurface.GetRandomPoint(4) ?? randomSurface.GetNearestPoint();
2442 EClass._zone.AddCard(chara, point);
2443 }
2444 }
2445
2446 public void SpawnAltar()
2447 {
2449 {
2450 if (r.points.Count <= 4)
2451 {
2452 return false;
2453 }
2454 map.poiMap.OccyupyPOI(r.points[0]);
2455 List<Point> points = r.points;
2456 Religion randomReligion = EClass.game.religions.GetRandomReligion();
2457 "altarPoint".lang(randomReligion.NameDomain.lang());
2458 Thing thing = ThingGen.Create("altar");
2459 (thing.trait as TraitAltar).SetDeity(randomReligion.id);
2460 Chara t = CharaGen.Create("twintail");
2461 EClass._zone.AddCard(t, points.RandomItem());
2462 for (int i = 0; i < 2 + EClass.rnd(2); i++)
2463 {
2464 Chara t2 = CharaGen.Create("twintail");
2465 EClass._zone.AddCard(t2, points.RandomItem());
2466 }
2467 if (points[0].Installed == null)
2468 {
2469 EClass._zone.AddCard(thing, points[0]).Install();
2470 }
2471 foreach (Point item in points)
2472 {
2473 if (item.x % 3 == 0 && item.z % 2 == 0 && item != points[0] && !item.Equals(points[0].Front) && item.Installed == null)
2474 {
2475 thing = ThingGen.Create("pillar1");
2476 EClass._zone.AddCard(thing, item).Install();
2477 }
2478 item.SetObj();
2479 item.SetFloor(3, 6);
2480 }
2481 return true;
2482 });
2483 }
2484
2485 public virtual void OnGenerateMap()
2486 {
2487 if (MakeEnemiesNeutral)
2488 {
2489 foreach (Chara chara in EClass._map.charas)
2490 {
2491 if (!chara.IsGlobal && chara.hostility < Hostility.Neutral && chara.OriginalHostility < Hostility.Friend)
2492 {
2493 Hostility hostility2 = (chara.c_originalHostility = Hostility.Neutral);
2494 chara.hostility = hostility2;
2495 }
2496 }
2497 }
2498 if (PrespawnRate != 0f && !IsSkyLevel)
2499 {
2500 for (int i = 0; i < (int)((float)MaxSpawn * PrespawnRate); i++)
2501 {
2502 SpawnMob();
2503 }
2504 }
2505 TryGenerateOre();
2506 TryGenerateBigDaddy();
2507 TryGenerateEvolved();
2508 TryGenerateShrine();
2509 }
2510
2511 public void TryGenerateOre()
2512 {
2513 if (OreChance <= 0f)
2514 {
2515 return;
2516 }
2517 Crawler.Create("ore").CrawlUntil(tries: EClass.rnd((int)((float)(map.bounds.Width * map.bounds.Height / 200 + 1) * OreChance + 2f)), map: EClass._map, onStart: () => EClass._map.bounds.GetRandomPoint(), canComplete: delegate(Crawler.Result r)
2518 {
2519 byte b = 18;
2520 string group = "ore";
2521 if (EClass.rnd(5) == 0)
2522 {
2523 b++;
2524 group = "gem";
2525 }
2526 SourceMaterial.Row randomMaterial = MATERIAL.GetRandomMaterial(DangerLv, group);
2527 foreach (Point point in r.points)
2528 {
2529 if (point.sourceBlock.ContainsTag("ore"))
2530 {
2531 map.SetObj(point.x, point.z, randomMaterial.id, b, 1, 0);
2532 }
2533 }
2534 return false;
2535 });
2536 }
2537
2538 public Chara TryGenerateEvolved(bool force = false, Point p = null)
2539 {
2540 if (!force && EvolvedChance <= EClass.rndf(1f))
2541 {
2542 return null;
2543 }
2544 Chara chara = SpawnMob(p, SpawnSetting.Evolved());
2545 for (int i = 0; i < 2 + EClass.rnd(2); i++)
2546 {
2547 chara.ability.AddRandom();
2548 }
2549 chara.AddThing(chara.MakeGene(DNA.Type.Default));
2550 if (EClass.rnd(2) == 0)
2551 {
2552 chara.AddThing(chara.MakeGene(DNA.Type.Superior));
2553 }
2554 return chara;
2555 }
2556
2558 {
2559 if (!(BigDaddyChance <= EClass.rndf(1f)))
2560 {
2561 int num = DangerLv * 125 / 100;
2562 if (num >= 30)
2563 {
2565 {
2566 lv = num
2567 });
2568 }
2569 Chara t = CharaGen.Create("big_daddy");
2570 EClass._zone.AddCard(t, GetSpawnPos(SpawnPosition.Random, 10000));
2571 Msg.Say("sign_bigdaddy");
2572 }
2573 }
2574
2575 public void TryGenerateShrine()
2576 {
2577 for (int i = 0; i < 3; i++)
2578 {
2579 Rand.SetSeed(base.uid + i);
2580 if (ShrineChance <= EClass.rndf(1f))
2581 {
2582 continue;
2583 }
2584 Point randomSpace = EClass._map.GetRandomSpace(3, 3);
2585 if (randomSpace == null)
2586 {
2587 continue;
2588 }
2589 randomSpace.x++;
2590 randomSpace.z++;
2591 if (randomSpace.HasThing || randomSpace.HasChara)
2592 {
2593 continue;
2594 }
2595 randomSpace.SetObj();
2598 if (EClass.rnd(EClass.debug.test ? 2 : 15) == 0)
2599 {
2600 EClass._zone.AddCard(ThingGen.Create("pedestal_power"), randomSpace).Install();
2601 EClass._zone.AddCard(ThingGen.Create(EClass.gamedata.godStatues.RandomItemWeighted((GodStatueData a) => a.chance).idThing, -1, DangerLv), randomSpace).Install();
2602 }
2603 else
2604 {
2605 EClass._zone.AddCard(ThingGen.Create("statue_power", -1, DangerLv), randomSpace).Install().SetRandomDir();
2606 }
2607 }
2608 Rand.SetSeed();
2609 }
2610
2611 public void ResetHostility()
2612 {
2613 foreach (Chara chara in EClass._map.charas)
2614 {
2615 if (!chara.source.hostility.IsEmpty() && chara.source.hostility.ToEnum<Hostility>() >= Hostility.Friend && !chara.IsPCFactionOrMinion)
2616 {
2617 chara.c_originalHostility = (Hostility)0;
2618 }
2619 chara.hostility = chara.OriginalHostility;
2620 if (chara.enemy != null && (chara.enemy.IsPCFaction || chara.IsPCFaction))
2621 {
2622 chara.SetEnemy();
2623 }
2624 }
2625 }
2626
2627 public virtual void OnGenerateRooms(BaseMapGen gen)
2628 {
2629 }
2630
2631 public Point GetSpawnPos(SpawnPosition type, int tries = 100)
2632 {
2633 Point point = new Point();
2634 for (int i = 0; i < tries; i++)
2635 {
2636 point = EClass._map.bounds.GetRandomSurface(centered: false, walkable: true, allowWater: true);
2637 if (point.IsValid && !point.cell.hasDoor && !point.IsSync && (type != SpawnPosition.Outside || (!point.cell.HasRoof && point.cell.light <= 0)))
2638 {
2639 return point;
2640 }
2641 }
2642 return null;
2643 }
2644
2645 public Chara SpawnMob(Point pos = null, SpawnSetting setting = null)
2646 {
2647 if (setting == null)
2648 {
2649 setting = SpawnSetting.Default;
2650 }
2651 if (pos == null)
2652 {
2653 pos = GetSpawnPos(setting.position, setting.tries);
2654 if (pos == null)
2655 {
2656 pos = GetSpawnPos(SpawnPosition.Random, setting.tries);
2657 if (pos == null)
2658 {
2659 return null;
2660 }
2661 }
2662 }
2663 BiomeProfile biome = pos.cell.biome;
2664 if (IsUnderwater && EClass.rnd(15) != 0)
2665 {
2666 biome = ((EClass.rnd(4) != 0) ? EClass.core.refs.biomes.Water : EClass.core.refs.biomes.Sand);
2667 }
2668 SpawnList spawnList = null;
2669 spawnList = ((setting.idSpawnList != null) ? SpawnList.Get(setting.idSpawnList) : ((EClass._zone is Zone_DungeonYeek) ? SpawnListChara.Get("dungeon_yeek", (SourceChara.Row r) => r.race == "yeek") : ((setting.hostility == SpawnHostility.Neutral || (setting.hostility != SpawnHostility.Enemy && Rand.Range(0f, 1f) < ChanceSpawnNeutral)) ? SpawnList.Get("c_neutral") : ((biome.spawn.chara.Count <= 0) ? SpawnList.Get(biome.name, "chara", new CharaFilter
2670 {
2671 ShouldPass = delegate(SourceChara.Row s)
2672 {
2673 if (s.hostility != "")
2674 {
2675 return false;
2676 }
2677 return s.biome == biome.name || s.biome.IsEmpty();
2678 }
2679 }) : SpawnList.Get(biome.spawn.GetRandomCharaId())))));
2680 int dangerLv = DangerLv;
2681 CardBlueprint cardBlueprint = new CardBlueprint
2682 {
2683 rarity = Rarity.Normal,
2684 idEle = setting.idEle
2685 };
2686 int num = ((setting.filterLv == -1) ? dangerLv : setting.filterLv);
2687 if (ScaleMonsterLevel)
2688 {
2689 num = ((dangerLv - 1) % 50 + 5) * 150 / 100;
2690 }
2691 CardRow cardRow = (setting.id.IsEmpty() ? spawnList.Select(num, setting.levelRange) : EClass.sources.cards.map[setting.id]);
2692 int num2 = ((setting.fixedLv == -1) ? cardRow.LV : setting.fixedLv);
2693 if (ScaleMonsterLevel)
2694 {
2695 num2 = (50 + cardRow.LV) * Mathf.Max(1, (dangerLv - 1) / 50);
2696 }
2697 if (setting.rarity == Rarity.Random)
2698 {
2699 if (EClass.rnd(100) == 0)
2700 {
2701 cardBlueprint.rarity = Rarity.Legendary;
2702 num2 = num2 * 125 / 100;
2703 }
2704 }
2705 else
2706 {
2707 cardBlueprint.rarity = setting.rarity;
2708 }
2709 if (setting.isBoss)
2710 {
2711 num2 = num2 * 150 / 100;
2712 }
2713 if (setting.isEvolved)
2714 {
2715 num2 = num2 * 2 + 20;
2716 }
2717 if (num2 != cardRow.LV)
2718 {
2719 cardBlueprint.lv = num2;
2720 }
2721 CardBlueprint.Set(cardBlueprint);
2722 Chara chara = CharaGen.Create(cardRow.id, num);
2723 AddCard(chara, pos);
2724 if (setting.forcedHostility.HasValue)
2725 {
2726 Hostility c_originalHostility = (chara.hostility = setting.forcedHostility.Value);
2727 chara.c_originalHostility = c_originalHostility;
2728 }
2729 if (setting.isBoss)
2730 {
2731 chara.c_bossType = BossType.Boss;
2732 }
2733 if (setting.isEvolved)
2734 {
2735 chara.c_bossType = BossType.Evolved;
2736 }
2737 return chara;
2738 }
2739
2741 {
2742 dirtyElectricity = false;
2743 bool flag = GetSoilCost() > MaxSoil;
2744 base.electricity = elements.Value(2201) * 10 + BaseElectricity;
2745 foreach (Thing thing in EClass._map.things)
2746 {
2747 if (thing.IsInstalled && thing.trait.Electricity != 0 && (thing.isOn || thing.trait.Electricity > 0))
2748 {
2749 base.electricity += thing.trait.Electricity;
2750 }
2751 }
2752 if (!flag)
2753 {
2754 EClass._map.bounds.ForeachCell(delegate(Cell c)
2755 {
2756 if (c.sourceObj.id == 118 && c.growth.IsMature)
2757 {
2758 base.electricity += 20;
2759 }
2760 });
2761 }
2762 foreach (Thing thing2 in EClass._map.things)
2763 {
2764 if (thing2.IsInstalled)
2765 {
2766 thing2.trait.TryToggle();
2767 }
2768 }
2769 }
2770
2771 public int GetElectricity(bool cost = false)
2772 {
2773 bool flag = GetSoilCost() > MaxSoil;
2774 int sum = 0;
2775 foreach (Thing thing in EClass._map.things)
2776 {
2777 if (!thing.IsInstalled || thing.trait.Electricity == 0)
2778 {
2779 continue;
2780 }
2781 if (cost)
2782 {
2783 if (thing.trait.Electricity < 0)
2784 {
2785 sum += -thing.trait.Electricity;
2786 }
2787 }
2788 else if (thing.trait.Electricity > 0)
2789 {
2790 sum += thing.trait.Electricity;
2791 }
2792 }
2793 if (!cost)
2794 {
2795 sum += elements.Value(2201) * 10 + BaseElectricity;
2796 if (!flag)
2797 {
2798 EClass._map.bounds.ForeachCell(delegate(Cell c)
2799 {
2800 if (c.sourceObj.id == 118 && c.growth.IsMature)
2801 {
2802 sum += 20;
2803 }
2804 });
2805 }
2806 }
2807 return sum;
2808 }
2809
2810 public void SetBGM(List<int> ids, bool refresh = true)
2811 {
2812 map._plDay.Clear();
2813 if (ids.Count > 0)
2814 {
2815 foreach (int id in ids)
2816 {
2817 if (id != -1)
2818 {
2819 map._plDay.Add(id);
2820 }
2821 }
2822 }
2823 UnityEngine.Object.DestroyImmediate(map.plDay);
2824 map.plDay = null;
2825 RefreshPlaylist();
2826 if (refresh)
2827 {
2828 EClass.Sound.StopBGM();
2829 RefreshBGM();
2830 }
2831 }
2832
2833 public void SetBGM(int id = -1, bool refresh = true)
2834 {
2835 SetBGM(new List<int> { id }, refresh);
2836 }
2837
2838 public void RefreshPlaylist()
2839 {
2840 if (map.plDay == null)
2841 {
2842 map.plDay = CreatePlaylist(ref map._plDay, EClass.Sound.GetPlaylist(IDPlayList));
2843 }
2844 }
2845
2846 public void RefreshBGM()
2847 {
2849 {
2850 return;
2851 }
2852 RefreshPlaylist();
2853 Playlist playlist = map.plDay;
2854 foreach (ZoneEvent item in events.list)
2855 {
2856 if (item.playlist != null)
2857 {
2858 playlist = item.playlist;
2859 }
2860 }
2861 if (IDPlaylistOverwrite != null)
2862 {
2863 playlist = EClass.Sound.GetPlaylist(IDPlaylistOverwrite);
2864 }
2866 {
2867 Room room = EClass.pc.pos.cell.room;
2868 if (room != null && room.lot != null && room.lot.idBGM != 0)
2869 {
2870 playlist = EClass.Sound.plLot;
2871 if (playlist.list[0].data?.id != room.lot.idBGM)
2872 {
2873 playlist.list[0].data = EClass.core.refs.dictBGM.TryGetValue(room.lot.idBGM);
2874 playlist.Reset();
2875 if (!LayerDrama.keepBGM)
2876 {
2877 EClass.Sound.StopBGM(1f);
2878 }
2879 }
2880 }
2881 }
2883 EClass.Sound.SwitchPlaylist(playlist, !LayerDrama.keepBGM);
2884 }
2885
2886 public Playlist CreatePlaylist(ref List<int> list, Playlist mold = null)
2887 {
2888 Playlist playlist = EClass.Sound.plBlank.Instantiate();
2889 if (list.Count == 0 && (bool)mold)
2890 {
2891 list = mold.ToInts();
2892 playlist.shuffle = mold.shuffle;
2893 playlist.minSwitchTime = mold.minSwitchTime;
2894 playlist.nextBGMOnSwitch = mold.nextBGMOnSwitch;
2895 playlist.ignoreLoop = mold.ignoreLoop;
2896 playlist.keepBGMifSamePlaylist = mold.keepBGMifSamePlaylist;
2897 playlist.name = mold.name;
2898 }
2899 foreach (int item in list)
2900 {
2901 playlist.list.Add(new Playlist.Item
2902 {
2903 data = EClass.core.refs.dictBGM[item]
2904 });
2905 }
2906 return playlist;
2907 }
2908
2909 public Chara FindChara(string id)
2910 {
2911 return map.charas.Find((Chara c) => c.id == id);
2912 }
2913
2914 public Chara FindChara(int uid)
2915 {
2916 return map.charas.Find((Chara c) => c.uid == uid);
2917 }
2918
2919 public int GetDeepestLv()
2920 {
2921 int max = base.lv;
2922 return GetDeepestLv(ref max);
2923 }
2924
2925 public int GetDeepestLv(ref int max)
2926 {
2927 if (Mathf.Abs(base.lv) > Mathf.Abs(max))
2928 {
2929 max = base.lv;
2930 }
2931 foreach (Spatial child in children)
2932 {
2933 (child as Zone).GetDeepestLv(ref max);
2934 }
2935 return max;
2936 }
2937
2938 public List<Element> ListLandFeats()
2939 {
2940 if (landFeats == null)
2941 {
2942 landFeats = new List<int>();
2944 string[] listBase = IDBaseLandFeat.Split(',');
2945 string[] array = listBase;
2946 foreach (string text in array)
2947 {
2948 if (!text.IsEmpty())
2949 {
2950 landFeats.Add(EClass.sources.elements.alias[text].id);
2951 }
2952 }
2953 if (listBase.Length == 1)
2954 {
2955 List<SourceElement.Row> list = EClass.sources.elements.rows.Where(delegate(SourceElement.Row e)
2956 {
2957 if (e.category != "landfeat" || e.chance == 0)
2958 {
2959 return false;
2960 }
2961 bool flag = true;
2962 string[] tag = e.tag;
2963 foreach (string text2 in tag)
2964 {
2965 if (text2.StartsWith("bf"))
2966 {
2967 flag = false;
2968 if (listBase[0] == text2)
2969 {
2970 flag = true;
2971 break;
2972 }
2973 }
2974 }
2975 return flag ? true : false;
2976 }).ToList();
2977 SourceElement.Row row = list.RandomItemWeighted((SourceElement.Row e) => e.chance);
2978 landFeats.Add(row.id);
2979 list.Remove(row);
2980 row = list.RandomItemWeighted((SourceElement.Row e) => e.chance);
2981 landFeats.Add(row.id);
2982 }
2983 Rand.SetSeed();
2984 }
2985 List<Element> list2 = new List<Element>();
2986 foreach (int landFeat in landFeats)
2987 {
2988 list2.Add(Element.Create(landFeat, 1));
2989 }
2990 return list2;
2991 }
2992
2993 public ZoneExportData Import(string path)
2994 {
2995 ZipFile zipFile = ZipFile.Read(path);
2996 zipFile.ExtractExistingFile = ExtractExistingFileAction.OverwriteSilently;
2997 zipFile.ExtractAll(pathTemp);
2998 zipFile.Dispose();
2999 return IO.LoadFile<ZoneExportData>(pathTemp + "export") ?? new ZoneExportData();
3000 }
3001
3002 public void Export(string path, PartialMap partial = null, bool usermap = false)
3003 {
3004 if (subset != null)
3005 {
3006 SE.Beep();
3007 return;
3008 }
3009 try
3010 {
3011 ZoneExportData zoneExportData = new ZoneExportData
3012 {
3013 name = name,
3014 usermap = usermap
3015 };
3016 IO.CreateTempDirectory();
3017 if (!map.config.retainDecal)
3018 {
3019 map.ClearRainAndDecal();
3020 }
3021 map.Save(IO.TempPath + "/", zoneExportData, partial);
3022 map.ExportMetaData(IO.TempPath + "/", Path.GetFileNameWithoutExtension(path), partial);
3023 if (partial == null)
3024 {
3025 IO.CopyDir(base.pathSave + "Texture Replace", IO.TempPath + "/Texture Replace");
3026 }
3027 IO.SaveFile(IO.TempPath + "/export", zoneExportData, compress: true);
3028 using (ZipFile zipFile = new ZipFile())
3029 {
3030 zipFile.ExtractExistingFile = ExtractExistingFileAction.OverwriteSilently;
3031 zipFile.AddDirectory(IO.TempPath);
3032 zipFile.Save(path);
3033 zipFile.Dispose();
3034 }
3035 IO.DeleteTempDirectory();
3036 }
3037 catch (Exception ex)
3038 {
3039 EClass.ui.Say(ex.Message + ":" + path);
3040 }
3041 }
3042
3043 public void ExportDialog(string dir = null)
3044 {
3046 {
3047 string text = StandaloneFileBrowser.SaveFilePanel("Export Zone", dir ?? CorePath.ZoneSave, "new zone", "z");
3048 if (!string.IsNullOrEmpty(text))
3049 {
3050 Export(text);
3051 Msg.SayRaw("Exported Zone");
3052 }
3053 });
3054 }
3055
3056 public void ImportDialog(string dir = null)
3057 {
3059 {
3060 string[] array = StandaloneFileBrowser.OpenFilePanel("Import Zone", dir ?? CorePath.ZoneSave, "z", multiselect: false);
3061 if (array.Length != 0)
3062 {
3063 Zone_User zone_User = SpatialGen.Create("user", EClass.world.region, register: true) as Zone_User;
3064 zone_User.path = array[0];
3065 Thing thing = ThingGen.Create("teleporter");
3066 thing.c_uidZone = zone_User.uid;
3067 EClass._zone.AddCard(thing, EClass.pc.pos);
3068 }
3069 });
3070 }
3071
3072 public static bool IsImportValid(string path)
3073 {
3074 try
3075 {
3076 return Map.GetMetaData(path)?.IsValidVersion() ?? false;
3077 }
3078 catch (Exception ex)
3079 {
3080 EClass.ui.Say(ex.Message);
3081 return false;
3082 }
3083 }
3084
3085 public void Export()
3086 {
3088 string text = pathExport;
3089 IO.Copy(text, CorePath.ZoneSave + "Backup/");
3090 Export(text);
3091 Msg.Say("Exported Map:" + text);
3092 }
3093
3094 public void WriteNote(UINote n, Action<UINote> onWriteNote = null, IInspect.NoteMode mode = IInspect.NoteMode.Default, Recipe recipe = null)
3095 {
3096 }
3097
3098 public void OnInspect()
3099 {
3100 }
3101
3102 public int GetSortVal()
3103 {
3104 if (IsPCFaction)
3105 {
3106 return -100000 + base.uid;
3107 }
3108 if (this is Zone_Civilized)
3109 {
3110 return -90000 + base.uid;
3111 }
3112 return base.uid;
3113 }
3114
3115 public Chara AddRandomVisitor(bool guest = false)
3116 {
3117 Trait random = map.Installed.traits.GetTraitSet<TraitSpotExit>().GetRandom();
3118 if (random == null)
3119 {
3120 return null;
3121 }
3122 Point point = random.GetPoint();
3123 Chara chara = null;
3124 if (guest)
3125 {
3126 Zone z = EClass.world.FindZone("wilds");
3127 chara = EClass.game.cards.ListGlobalChara(z).RandomItem();
3128 if (chara != null)
3129 {
3130 AddCard(chara, point);
3131 Msg.Say("guestArrive", chara);
3132 chara.visitorState = VisitorState.Arrived;
3133 }
3134 }
3135 else
3136 {
3137 chara = CharaGen.CreateFromFilter("c_wilds");
3138 AddCard(chara, point);
3139 chara.goalListType = GoalListType.Enemy;
3140 }
3141 return chara;
3142 }
3143
3144 public void OnSimulateHour(VirtualDate date)
3145 {
3146 if (base.IsPlayerFaction)
3147 {
3148 branch.OnSimulateHour(date);
3149 }
3150 events.OnSimulateHour();
3151 if (date.IsRealTime)
3152 {
3153 foreach (Thing thing in EClass._map.things)
3154 {
3155 if (thing.IsInstalled)
3156 {
3157 thing.trait.TryToggle();
3158 }
3159 }
3161 }
3162 EClass._map.things.ForeachReverse(delegate(Thing t)
3163 {
3164 t.OnSimulateHour(date);
3165 });
3166 foreach (Thing sucker in Suckers)
3167 {
3168 sucker.Destroy();
3169 }
3170 Suckers.Clear();
3171 if (RespawnRate != 0f)
3172 {
3173 int num = 0;
3174 foreach (Chara chara in map.charas)
3175 {
3176 if (!chara.IsGlobal)
3177 {
3178 num++;
3179 }
3180 }
3181 if (num < MaxRespawn)
3182 {
3183 for (int i = 0; i < RespawnPerHour; i++)
3184 {
3185 SpawnMob();
3186 }
3187 }
3188 }
3189 if (!date.IsRealTime && EClass.rnd(24) == 0)
3190 {
3191 RainWater();
3192 }
3193 if (date.hour == 6)
3194 {
3195 GrowPlants(date);
3196 }
3197 }
3198
3199 public void OnSimulateDay(VirtualDate date)
3200 {
3201 if (base.IsPlayerFaction)
3202 {
3203 branch.OnSimulateDay(date);
3204 }
3205 }
3206
3208 {
3209 if (base.IsPlayerFaction)
3210 {
3211 branch.OnSimulateMonth(date);
3212 }
3213 if (date.IsRealTime)
3214 {
3216 }
3217 }
3218
3219 public void RainWater()
3220 {
3221 if (EClass._map.IsIndoor || !IsPCFaction)
3222 {
3223 return;
3224 }
3225 EClass._map.bounds.ForeachCell(delegate(Cell c)
3226 {
3227 if (c.IsFarmField && !c.HasRoof)
3228 {
3229 c.isWatered = true;
3230 }
3231 });
3232 }
3233
3234 public void GrowPlants(VirtualDate date)
3235 {
3236 bool num = (EClass.player.isAutoFarming = IsPCFaction && EClass.Branch.policies.IsActive(2707));
3237 int weedChance = 1;
3238 if (IsPCFaction && EClass.Branch.policies.IsActive(2703))
3239 {
3240 weedChance += (EClass.debug.enable ? 100000 : 20) + EClass.Branch.Evalue(2703) * 10;
3241 }
3242 if (date.sunMap == null)
3243 {
3244 date.BuildSunMap();
3245 }
3246 if (num)
3247 {
3248 HashSet<int> hashSet = new HashSet<int>();
3249 foreach (Thing thing in EClass._map.things)
3250 {
3251 if (!thing.IsInstalled || !(thing.trait is TraitSpotFarm traitSpotFarm))
3252 {
3253 continue;
3254 }
3255 foreach (Point item in traitSpotFarm.ListPoints(null, onlyPassable: false))
3256 {
3257 hashSet.Add(item.index);
3258 }
3259 }
3260 Perform(hashSet);
3261 EClass.player.isAutoFarming = false;
3262 Perform(hashSet);
3263 }
3264 else
3265 {
3266 Perform(null);
3267 }
3268 void Perform(HashSet<int> farmMap)
3269 {
3270 bool isWinter = date.IsWinter;
3271 EClass._map.bounds.ForeachCell(delegate(Cell c)
3272 {
3273 if (farmMap != null)
3274 {
3276 {
3277 if (!farmMap.Contains(c.index))
3278 {
3279 return;
3280 }
3281 }
3282 else if (farmMap.Contains(c.index))
3283 {
3284 return;
3285 }
3286 }
3287 if (c.decal != 0 && EClass.rnd(3) == 0)
3288 {
3289 c.decal = 0;
3290 }
3291 if (GrowPlant)
3292 {
3293 if (c.growth != null)
3294 {
3295 bool flag = false;
3296 if (!EClass.player.isAutoFarming && c.growth.HaltGrowth() && (c.IsFarmField || c.IsTopWater) && (!isWinter || !date.IsRealTime))
3297 {
3298 flag = true;
3299 }
3300 PlantData plantData = map.TryGetPlant(c);
3301 if (!flag && (plantData == null || plantData.fert >= 0))
3302 {
3303 c.TryGrow(date);
3304 }
3305 if (isWinter && plantData != null && c.growth != null && c.growth.NeedSunlight && plantData.fert >= 0 && (EClass.rnd(4) == 0 || c.growth.stage.idx == 0))
3306 {
3307 if (date.sunMap == null)
3308 {
3309 date.BuildSunMap();
3310 }
3311 if (!date.sunMap.Contains(c.index) && !c.growth.CanGrow(date))
3312 {
3313 c.growth.Perish();
3314 }
3315 }
3316 }
3317 else if (c.detail != null)
3318 {
3319 c.Things.ForeachReverse(delegate(Thing t)
3320 {
3321 if (t.IsInstalled && t.trait is TraitSeed && !t.isSale)
3322 {
3323 (t.trait as TraitSeed).TrySprout(force: false, sucker: false, date);
3324 }
3325 });
3326 }
3327 else if (EClass.rnd(20) == 0 && GrowWeed && c.CanGrowWeed && EClass.rnd(weedChance) == 0)
3328 {
3329 biome.Populate(c.GetPoint());
3330 if (c.growth != null)
3331 {
3332 c.growth.SetStage(0);
3333 }
3334 }
3335 }
3336 c.isWatered = false;
3337 });
3338 }
3339 }
3340
3341 public Zone GetZoneAt(int _x, int _y)
3342 {
3343 if (IsRegion)
3344 {
3345 foreach (Spatial child in children)
3346 {
3347 if (!(child is Zone_Field) && _x == child.x && _y == child.y)
3348 {
3349 return child as Zone;
3350 }
3351 }
3352 }
3353 foreach (Spatial child2 in children)
3354 {
3355 if (_x == child2.x && _y == child2.y)
3356 {
3357 return child2 as Zone;
3358 }
3359 }
3360 return null;
3361 }
3362
3363 public bool IsCrime(Chara c, Act act)
3364 {
3365 if (act.IsHostileAct && HasLaw && !IsPCFaction && c.IsPC)
3366 {
3367 return true;
3368 }
3369 return false;
3370 }
3371
3372 public void RefreshCriminal()
3373 {
3374 bool flag = EClass.player.IsCriminal && HasLaw && !AllowCriminal && !IsPCFaction;
3375 Hostility hostility = (flag ? Hostility.Neutral : Hostility.Friend);
3376 foreach (Chara chara in EClass._map.charas)
3377 {
3378 if (chara.trait is TraitGuard)
3379 {
3380 chara.hostility = hostility;
3381 if (!flag && chara.enemy != null && chara.enemy.IsPCParty)
3382 {
3383 chara.SetEnemy();
3384 }
3385 }
3386 }
3387 }
3388
3390 {
3391 if (base.lv != 0)
3392 {
3393 return;
3394 }
3395 dictCitizen.Clear();
3396 foreach (Chara item in map.charas.Concat(map.deadCharas))
3397 {
3398 if (item.trait.IsCitizen && !item.IsGlobal && !item.isSubsetCard)
3399 {
3400 dictCitizen[item.uid] = item.Name;
3401 }
3402 }
3403 }
3404
3405 public void ModInfluence(int a)
3406 {
3407 base.influence += a;
3408 if (a > 0)
3409 {
3410 Msg.Say("gainInfluence", Name, a.ToString() ?? "");
3411 }
3412 Tutorial.Reserve("influence");
3413 }
3414
3415 public void ModDevelopment(int a)
3416 {
3417 base.development += a;
3418 if (a > 0)
3419 {
3420 Msg.Say("gainDevelopment", Name, a.ToString() ?? "");
3421 }
3422 }
3423
3424 public void UpdateQuests(bool force = false)
3425 {
3426 if (!IsPCFaction && (!(this is Zone_Town) || base.lv != 0))
3427 {
3428 return;
3429 }
3430 Debug.Log("Updating Quest:" + force);
3431 List<SourceQuest.Row> list = EClass.sources.quests.rows.Where((SourceQuest.Row a) => a.group == "random").ToList();
3432 int num = 0;
3433 foreach (Chara item in map.charas.Concat(map.deadCharas))
3434 {
3435 if (item.quest != null && !EClass.game.quests.list.Contains(item.quest))
3436 {
3437 if (item.quest.IsExpired || completedQuests.Contains(item.quest.uid) || force)
3438 {
3439 item.quest = null;
3440 }
3441 else
3442 {
3443 num++;
3444 }
3445 }
3446 }
3447 if (EClass._zone.dateQuest > EClass.world.date.GetRaw() && !force)
3448 {
3449 return;
3450 }
3451 EClass._zone.dateQuest = EClass.world.date.GetRaw() + 1440;
3452 int maxQuest = 3;
3453 Rand.UseSeed(base.uid + EClass.player.stats.days / 7 % 100, delegate
3454 {
3455 maxQuest = 4 + EClass.rnd(4);
3456 });
3457 completedQuests.Clear();
3458 List<Zone> list2 = Quest.ListDeliver();
3459 List<Tuple<string, int>> listTag = new List<Tuple<string, int>>();
3460 string[] array = EClass._zone.source.questTag;
3462 {
3463 array = new string[9] { "supply/8", "deliver/7", "food/8", "escort/4", "deliver/4", "monster/0", "war/0", "farm/0", "music/0" };
3464 }
3465 string[] array2 = array;
3466 for (int i = 0; i < array2.Length; i++)
3467 {
3468 string[] array3 = array2[i].Split('/');
3469 listTag.Add(new Tuple<string, int>(array3[0], array3[1].ToInt()));
3470 }
3471 for (int j = 0; j < map.charas.Count * 2; j++)
3472 {
3473 if (num > maxQuest)
3474 {
3475 break;
3476 }
3477 if (num > 15)
3478 {
3479 break;
3480 }
3481 Chara chara = map.charas.RandomItem();
3482 if (!chara.trait.CanGiveRandomQuest || chara.isSubsetCard || chara.homeZone != EClass._zone || chara.IsGuest() || chara.memberType == FactionMemberType.Livestock || (chara.quest != null && !force))
3483 {
3484 continue;
3485 }
3486 SourceQuest.Row row = list.RandomItemWeighted(delegate(SourceQuest.Row a)
3487 {
3488 int num2 = 1;
3489 foreach (Tuple<string, int> item2 in listTag)
3490 {
3491 if (a.tags.Contains(item2.Item1))
3492 {
3493 num2 = item2.Item2;
3494 break;
3495 }
3496 }
3497 if (!EClass._zone.IsPCFaction && a.tags.Contains("bulk"))
3498 {
3499 num2 = 0;
3500 }
3501 return a.chance * num2;
3502 });
3503 if ((!row.tags.Contains("needDestZone") || list2.Count >= 2) && (row.minFame <= 0 || row.minFame < EClass.player.fame || EClass.debug.enable))
3504 {
3505 Quest.Create(row.id, null, chara);
3506 num++;
3507 }
3508 }
3509 }
3510
3511 public List<Chara> ListMinions(Chara c)
3512 {
3513 List<Chara> list = new List<Chara>();
3514 foreach (Chara chara in EClass._map.charas)
3515 {
3516 if (chara.c_uidMaster == c.uid && chara.c_minionType == MinionType.Default)
3517 {
3518 list.Add(chara);
3519 }
3520 }
3521 return list;
3522 }
3523
3524 public int CountMinions(Chara c)
3525 {
3526 int num = 0;
3527 foreach (Chara chara in EClass._map.charas)
3528 {
3529 if (chara.c_uidMaster == c.uid && chara.c_minionType == MinionType.Default)
3530 {
3531 num++;
3532 }
3533 }
3534 return num;
3535 }
3536
3537 public int GetSoilCost()
3538 {
3539 int i = 0;
3540 EClass._map.bounds.ForeachCell(delegate(Cell c)
3541 {
3542 i += c.sourceObj.costSoil;
3543 });
3544 return i / 10;
3545 }
3546
3547 public void SpawnLostItems()
3548 {
3549 for (int i = 0; i < 2 + EClass.rnd(4); i++)
3550 {
3551 Point point = GetPos();
3552 if (point == null)
3553 {
3554 continue;
3555 }
3556 if (EClass.rnd(30) == 0)
3557 {
3558 Thing thing = ThingGen.Create("purse");
3559 thing.isLostProperty = true;
3560 thing.things.DestroyAll();
3561 int num2 = (thing.c_lockLv = EClass.rndHalf(Mathf.Min(base.development / 10 + 10, 50)));
3562 thing.Add("money", EClass.rndHalf(num2 * 60 + 1000));
3563 if (EClass.rnd(2) == 0)
3564 {
3565 thing.Add("plat", EClass.rnd(4));
3566 }
3567 else
3568 {
3569 thing.Add("medal", EClass.rnd(2));
3570 }
3571 EClass._zone.AddCard(thing, point);
3572 }
3573 else
3574 {
3576 }
3577 }
3578 static Point GetPos()
3579 {
3580 for (int j = 0; j < 10; j++)
3581 {
3582 Point randomPoint = EClass._zone.bounds.GetRandomPoint();
3583 if (!randomPoint.IsBlocked && !randomPoint.HasThing && !randomPoint.HasObj && !randomPoint.HasBlock)
3584 {
3585 return randomPoint;
3586 }
3587 }
3588 return null;
3589 }
3590 }
3591
3592 public void ApplyBackerPet(bool draw)
3593 {
3594 bool flag = this is Zone_Yowyn && base.lv == -1;
3595 IList<SourceBacker.Row> list = EClass.sources.backers.listPet.Copy();
3596 list.Shuffle();
3598 {
3599 list.ForeachReverse(delegate(SourceBacker.Row a)
3600 {
3601 if (EClass.player.doneBackers.Contains(a.id))
3602 {
3603 list.Remove(a);
3604 }
3605 });
3606 }
3607 foreach (Chara chara in EClass._map.charas)
3608 {
3609 if (chara.IsGlobal || chara.IsMinion)
3610 {
3611 continue;
3612 }
3613 if (chara.isBackerContent)
3614 {
3615 if (chara.sourceBacker.isStatic != 0)
3616 {
3617 continue;
3618 }
3619 if (chara.id != "follower")
3620 {
3621 chara.RemoveBacker();
3622 }
3623 }
3624 if ((flag && chara.race.id != "cat") || EClass.rnd((!flag) ? (draw ? 3 : 10) : (draw ? 1 : 2)) != 0)
3625 {
3626 continue;
3627 }
3628 foreach (SourceBacker.Row item in list)
3629 {
3630 if (item.chara == chara.id)
3631 {
3632 chara.ApplyBacker(item.id);
3633 list.Remove(item);
3634 break;
3635 }
3636 }
3637 }
3638 }
3639
3641 {
3642 if (fortuneRoll == null)
3643 {
3644 fortuneRoll = new FortuneRollData();
3645 fortuneRoll.seed = EClass._zone.uid * 100 + EClass.game.seed;
3646 }
3647 if (refresh || fortuneRoll.count == 0)
3648 {
3649 fortuneRoll.Refresh();
3650 }
3651 return fortuneRoll;
3652 }
3653}
BossType
Definition: BossType.cs:2
CTAG
Definition: CTAG.cs:2
@ seed
ClearInventoryType
ContainerFlag
Definition: ContainerFlag.cs:5
CureType
Definition: CureType.cs:2
EditorTag
Definition: EditorTag.cs:2
GoalListType
Definition: GoalListType.cs:2
Hostility
Definition: Hostility.cs:2
MinionType
Definition: MinionType.cs:2
NameStyle
Definition: NameStyle.cs:2
PlaceState
Definition: PlaceState.cs:2
Rarity
Definition: Rarity.cs:2
RescueState
Definition: RescueState.cs:2
SpawnHostility
SpawnPosition
Definition: SpawnPosition.cs:2
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
Definition: UIBook.cs:627
VisitorState
Definition: VisitorState.cs:2
ZoneFeatureType
virtual void OnSimulatePosition()
Definition: AIAct.cs:590
void SimulateZone(int days)
Definition: AIAct.cs:578
void Add(Act a, string s="")
Definition: ActPlan.cs:11
Definition: ACT.cs:62
virtual bool IsHostileAct
Definition: ACT.cs:129
static AM_Adv Adv
Definition: ActionMode.cs:15
bool atrium
Definition: AreaData.cs:66
static int indexFollower
AreaData data
Definition: BaseArea.cs:29
PointList points
Definition: BaseArea.cs:26
void WaitForEndOfFrame(Action action)
Definition: BaseCore.cs:61
Version version
Definition: BaseCore.cs:17
string GetRandomCharaId()
void Populate(Point point, bool interior=false)
static void Set(CardBlueprint _bp)
Thing container_shipping
Definition: CardManager.cs:52
GlobalCharaList globalCharas
Definition: CardManager.cs:46
List< Chara > ListGlobalChara(Zone z)
Definition: CardManager.cs:103
override void OnLeaveScreen()
void KillActor()
string id
Definition: CardRow.cs:7
Definition: Card.cs:11
MinionType c_minionType
Definition: Card.cs:960
bool IsPCFactionOrMinion
Definition: Card.cs:2208
bool IsDecayed
Definition: Card.cs:2223
virtual bool isThing
Definition: Card.cs:2017
virtual Chara Chara
Definition: Card.cs:2006
virtual void OnSimulateHour(VirtualDate date)
Definition: Card.cs:6197
void SetPlaceState(PlaceState newState, bool byPlayer=false)
Definition: Card.cs:3596
string id
Definition: Card.cs:31
bool isNPCProperty
Definition: Card.cs:538
SourceBacker.Row sourceBacker
Definition: Card.cs:900
bool isSubsetCard
Definition: Card.cs:730
bool isRestrained
Definition: Card.cs:550
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:5776
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:2957
int c_lockLv
Definition: Card.cs:936
virtual void HealHP(int a, HealSource origin=HealSource.None)
Definition: Card.cs:3848
Card AddCard(Card c)
Definition: Card.cs:3006
bool isSale
Definition: Card.cs:850
int c_uidMaster
Definition: Card.cs:1409
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:3020
int hp
Definition: Card.cs:226
Rarity rarity
Definition: Card.cs:298
ICardParent parent
Definition: Card.cs:51
bool hasSpawned
Definition: Card.cs:886
void AddEditorTag(EditorTag tag)
Definition: Card.cs:2541
PlaceState placeState
Definition: Card.cs:79
bool HasTag(CTAG tag)
Definition: Card.cs:2531
Point pos
Definition: Card.cs:55
void DecayNatural(int hour=1)
Definition: Card.cs:6206
int uid
Definition: Card.cs:118
Trait trait
Definition: Card.cs:49
Window.SaveData GetWindowSaveData()
Definition: Card.cs:2452
void RemoveBacker()
Definition: Card.cs:6635
int c_idBacker
Definition: Card.cs:1397
void PlayAnimeLoot()
Definition: Card.cs:5805
void Destroy()
Definition: Card.cs:4783
bool HasEditorTag(EditorTag tag)
Definition: Card.cs:2536
ThingContainer things
Definition: Card.cs:34
bool IsInstalled
Definition: Card.cs:2317
virtual bool isChara
Definition: Card.cs:2019
virtual Thing Thing
Definition: Card.cs:1994
int Evalue(int ele)
Definition: Card.cs:2507
bool isOn
Definition: Card.cs:526
bool TryStackTo(Thing to)
Definition: Card.cs:3258
Card Install()
Definition: Card.cs:3590
void ApplyBacker(int bid)
Definition: Card.cs:6599
void SetRandomDir()
Definition: Card.cs:5838
Thing Add(string id, int num=1, int lv=1)
Definition: Card.cs:2997
SourceCategory.Row category
Definition: Card.cs:1985
bool IsContainer
Definition: Card.cs:2025
CardRenderer renderer
Definition: Card.cs:57
bool isBackerContent
Definition: Card.cs:897
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:6423
List< Thing > things
Definition: CellDetail.cs:11
Definition: Cell.cs:7
Room room
Definition: Cell.cs:102
byte decal
Definition: Cell.cs:44
bool IsTopWaterAndNoSnow
Definition: Cell.cs:712
bool IsFarmField
Definition: Cell.cs:730
bool isModified
Definition: Cell.cs:438
byte light
Definition: Cell.cs:60
GrowSystem growth
Definition: Cell.cs:225
CellDetail detail
Definition: Cell.cs:92
bool HasRoof
Definition: Cell.cs:648
bool isSeen
Definition: Cell.cs:282
SourceObj.Row sourceObj
Definition: Cell.cs:1072
bool HasFire
Definition: Cell.cs:676
Point GetPoint()
Definition: Cell.cs:1101
bool CanGrowWeed
Definition: Cell.cs:742
int index
Definition: Cell.cs:114
bool hasDoor
Definition: Cell.cs:258
void AddRandom()
static Chara CreateFromFilter(string id, int lv=-1, int levelRange=-1)
Definition: CharaGen.cs:22
static Chara Create(string id, int lv=-1)
Definition: CharaGen.cs:17
Definition: Chara.cs:10
new TraitChara trait
Definition: Chara.cs:499
Hostility OriginalHostility
Definition: Chara.cs:467
AIAct ai
Definition: Chara.cs:198
void ValidateWorks()
Definition: Chara.cs:8530
ConSuspend conSuspend
Definition: Chara.cs:104
bool CanRevive()
Definition: Chara.cs:4720
Faction faction
Definition: Chara.cs:423
override bool IsPC
Definition: Chara.cs:608
Chara host
Definition: Chara.cs:33
AIAct SetNoGoal()
Definition: Chara.cs:8184
override bool IsGlobal
Definition: Chara.cs:606
override bool IsPCParty
Definition: Chara.cs:611
bool IsInCombat
Definition: Chara.cs:860
bool HasCondition(string alias)
Definition: Chara.cs:8716
AIAct SetAI(AIAct g)
Definition: Chara.cs:8189
override bool IsMinion
Definition: Chara.cs:623
Point orgPos
Definition: Chara.cs:21
override bool IsPCFaction
Definition: Chara.cs:667
Goal GetGoalWork()
Definition: Chara.cs:8149
override int MaxHP
Definition: Chara.cs:704
Zone currentZone
Definition: Chara.cs:251
Goal GetGoalHobby()
Definition: Chara.cs:8162
SourceChara.Row source
Definition: Chara.cs:154
Stats mana
Definition: Chara.cs:1006
Stats stamina
Definition: Chara.cs:998
void TryRestock(bool onCreate)
Definition: Chara.cs:4392
GlobalData global
Definition: Chara.cs:76
bool IsHomeMember()
Definition: Chara.cs:6092
Chara master
Definition: Chara.cs:88
void Revive(Point p=null, bool msg=false)
Definition: Chara.cs:4746
Zone homeZone
Definition: Chara.cs:263
bool IsGuest()
Definition: Chara.cs:6117
Thing MakeGene(DNA.Type? type=null)
Definition: Chara.cs:7546
Religion faith
Definition: Chara.cs:435
Chara enemy
Definition: Chara.cs:86
CharaAbility ability
Definition: Chara.cs:420
bool IsInActiveZone
Definition: Chara.cs:834
Chara FindMaster()
Definition: Chara.cs:2161
Chara SetEnemy(Chara c=null)
Definition: Chara.cs:5808
void SyncRide()
Definition: Chara.cs:3655
FactionBranch homeBranch
Definition: Chara.cs:932
void ChooseNewGoal()
Definition: Chara.cs:8085
Hostility hostility
Definition: Chara.cs:287
bool IsHostile()
Definition: Chara.cs:6034
bool isDead
Definition: Chara.cs:385
void SetFaith(string id)
Definition: Chara.cs:1538
void Cure(CureType type, int p=100, BlessedState state=BlessedState.Normal)
Definition: Chara.cs:8795
void MoveZone(string alias)
Definition: Chara.cs:3094
SourceRace.Row race
Definition: Chara.cs:460
void AddSpawn(string id)
Definition: CodexManager.cs:65
bool ignoreBackerDestoryFlag
Definition: CoreConfig.cs:553
void SetBGMInterval()
Definition: CoreConfig.cs:997
bool test
Definition: CoreDebug.cs:169
bool revealMap
Definition: CoreDebug.cs:153
bool enable
Definition: CoreDebug.cs:285
bool godBuild
Definition: CoreDebug.cs:303
bool ignoreBuildRule
Definition: CoreDebug.cs:184
static string ZoneSave
Definition: CorePath.cs:196
UD_Biome dict
Definition: CoreRef.cs:144
BiomeProfile Water
Definition: CoreRef.cs:150
BiomeProfile Sand
Definition: CoreRef.cs:148
Crawler start
Definition: CoreRef.cs:212
Dictionary< int, BGMData > dictBGM
Definition: CoreRef.cs:375
Biomes biomes
Definition: CoreRef.cs:331
Crawlers crawlers
Definition: CoreRef.cs:333
CoreRef refs
Definition: Core.cs:51
TextureManager textures
Definition: Core.cs:45
CoreConfig config
Definition: Core.cs:70
static Crawler Create(string id)
Definition: Crawler.cs:193
bool CrawlUntil(Map map, Func< Point > onStart, int tries, Func< Result, bool > canComplete, Action onFail=null)
Definition: Crawler.cs:59
Definition: DNA.cs:8
Type
Definition: DNA.cs:10
int GetElapsedHour(int rawDate)
Definition: Date.cs:352
int GetRaw(int offsetHours=0)
Definition: Date.cs:322
bool IsExpired(int time)
Definition: Date.cs:332
bool IsNight
Definition: Date.cs:112
bool IsWinter
Definition: Date.cs:186
int GetElapsedMins(int rawDate)
Definition: Date.cs:347
int GetRemainingHours(int rawDeadLine)
Definition: Date.cs:337
Definition: EClass.cs:5
static Game game
Definition: EClass.cs:8
static Scene scene
Definition: EClass.cs:30
static int curve(int a, int start, int step, int rate=75)
Definition: EClass.cs:63
static int rnd(int a)
Definition: EClass.cs:58
static GameData gamedata
Definition: EClass.cs:36
static Core core
Definition: EClass.cs:6
static Zone _zone
Definition: EClass.cs:20
static World world
Definition: EClass.cs:40
static Map _map
Definition: EClass.cs:18
static SourceManager sources
Definition: EClass.cs:42
static float rndf(float a)
Definition: EClass.cs:87
static FactionBranch Branch
Definition: EClass.cs:22
static int rndHalf(int a)
Definition: EClass.cs:82
static Player player
Definition: EClass.cs:12
static Chara pc
Definition: EClass.cs:14
static CoreDebug debug
Definition: EClass.cs:48
static SoundManager Sound
Definition: EClass.cs:46
static UI ui
Definition: EClass.cs:16
static GameSetting setting
Definition: EClass.cs:34
Definition: Effect.cs:7
static Effect Get(Effect original)
Definition: Effect.cs:85
void Play(float delay, Point from, float fixY=0f, Point to=null, Sprite sprite=null)
Definition: Effect.cs:100
bool Has(int ele)
int Value(int ele)
static Element Create(int id, int v=0)
Definition: ELEMENT.cs:1097
void Initialize(EloMap _elomap)
Definition: EloMapActor.cs:28
EloMap elomap
Definition: EloMapActor.cs:7
string idZoneProfile
Definition: EloMap.cs:68
Definition: EloMap.cs:8
void SetZone(int gx, int gy, Zone z, bool updateMesh=false)
Definition: EloMap.cs:235
TileInfo GetTileInfo(int gx, int gy)
Definition: EloMap.cs:287
void OnAfterSimulate()
void OnSimulateMonth(VirtualDate date)
void OnActivateZone()
int Evalue(int ele)
void OnCreate(Zone zone)
void OnUnclaimZone()
void OnSimulateDay(VirtualDate date)
List< Chara > members
void SetOwner(Zone zone)
void OnSimulateHour(VirtualDate date)
PolicyManager policies
void OnUnloadMap()
string Log(string idLang, string ref1=null, string ref2=null, string ref3=null, string ref4=null)
ElementContainerZone elements
void AddMemeber(Chara c)
List< GodStatueData > godStatues
Definition: GameData.cs:9
Definition: GameIO.cs:10
BalanceSetting balance
Definition: GameSetting.cs:309
bool isLoading
Definition: Game.cs:235
ReligionManager religions
Definition: Game.cs:158
int countLoadedMaps
Definition: Game.cs:229
SpatialManager spatials
Definition: Game.cs:152
CardManager cards
Definition: Game.cs:155
Zone activeZone
Definition: Game.cs:245
QuestManager quests
Definition: Game.cs:179
int seed
Definition: Game.cs:197
Zone StartZone
Definition: Game.cs:269
ZoneTransition transition
Definition: GlobalData.cs:6
Definition: Goal.cs:4
void SetStage(int idx, bool renewHarvest=false)
Definition: GrowSystem.cs:432
virtual bool IsMature
Definition: GrowSystem.cs:103
Stage stage
Definition: GrowSystem.cs:101
virtual bool NeedSunlight
Definition: GrowSystem.cs:93
bool CanGrow(VirtualDate date)
Definition: GrowSystem.cs:268
Definition: Guild.cs:2
void RefreshDevelopment()
Definition: Guild.cs:62
static Guild GetCurrentGuild()
Definition: Guild.cs:41
Definition: Lang.cs:6
static string[] GetList(string id)
Definition: Lang.cs:114
static bool keepBGM
Definition: LayerDrama.cs:10
int idBGM
Definition: Lot.cs:16
static SourceMaterial.Row GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false)
Definition: MATERIAL.cs:43
Point GetLeftPos(float rate=-1f)
Definition: MapBounds.cs:92
int Size
Definition: MapBounds.cs:20
void ForeachCell(Action< Cell > action)
Definition: MapBounds.cs:279
Point GetBottomPos(float rate=-1f)
Definition: MapBounds.cs:87
Point GetRandomSurface(int x, int z, int radius, bool walkable=true, bool allowWater=false)
Definition: MapBounds.cs:182
int Width
Definition: MapBounds.cs:26
int x
Definition: MapBounds.cs:8
Point GetTopPos(float rate=-1f)
Definition: MapBounds.cs:77
Point GetRandomSpace(int width, int height, int tries=100)
Definition: MapBounds.cs:246
Point GetCenterPos()
Definition: MapBounds.cs:52
int Height
Definition: MapBounds.cs:28
Point GetRightPos(float rate=-1f)
Definition: MapBounds.cs:82
Point GetRandomPoint()
Definition: MapBounds.cs:97
bool retainDecal
Definition: MapConfig.cs:44
string idBiome
Definition: MapConfig.cs:26
int embarkY
Definition: MapConfig.cs:83
int embarkX
Definition: MapConfig.cs:80
bool IsValidVersion()
Definition: MapMetaData.cs:25
void Apply()
Definition: MapSubset.cs:60
static MapSubset Load(string id)
Definition: MapSubset.cs:33
Definition: Map.cs:13
bool IsIndoor
Definition: Map.cs:131
new void ForeachCell(Action< Cell > action)
Definition: Map.cs:2324
void ResetEditorPos()
Definition: Map.cs:357
Cell GetCell(int index)
Definition: Map.cs:881
PlantData TryGetPlant(Point p)
Definition: Map.cs:1920
void ExportMetaData(string _path, string id, PartialMap partial=null)
Definition: Map.cs:716
Chara FindChara(string id)
Definition: Map.cs:2546
IEnumerable< Card > Cards
Definition: Map.cs:135
Point GetRandomPoint(Point center, int radius, int tries=100, bool mustBeWalkable=true, bool requireLos=true)
Definition: Map.cs:2193
void Save(string path, ZoneExportData export=null, PartialMap partial=null)
Definition: Map.cs:376
PropsInstalled Installed
Definition: Map.cs:123
void AddCardOnActivate(Card c)
Definition: Map.cs:777
void OnDeactivate()
Definition: Map.cs:205
void OnCardRemovedFromZone(Card t)
Definition: Map.cs:819
void SetZone(Zone _zone)
Definition: Map.cs:181
List< Thing > things
Definition: Map.cs:49
byte[] TryLoadFile(string path, string s, int size)
Definition: Map.cs:531
Dictionary< int, int > backerObjs
Definition: Map.cs:67
List< int > _plDay
Definition: Map.cs:55
Playlist plDay
Definition: Map.cs:77
List< Chara > deadCharas
Definition: Map.cs:46
PropsManager props
Definition: Map.cs:91
void SetFloor(int x, int z, int idMat=0, int idFloor=0)
Definition: Map.cs:951
int seed
Definition: Map.cs:19
PlantData AddPlant(Point pos, Thing seed)
Definition: Map.cs:1930
RoomManager rooms
Definition: Map.cs:31
void SetReference()
Definition: Map.cs:195
POIMap poiMap
Definition: Map.cs:97
void ClearRainAndDecal()
Definition: Map.cs:1513
void OnLoad()
Definition: Map.cs:704
void OnImport(ZoneExportData data)
Definition: Map.cs:710
List< Chara > serializedCharas
Definition: Map.cs:43
Cell[,] cells
Definition: Map.cs:85
static MapMetaData GetMetaData(string pathZip)
Definition: Map.cs:732
void OnCardAddedToZone(Card t, int x, int z)
Definition: Map.cs:800
MapConfig config
Definition: Map.cs:37
void Load(string path, bool import=false, PartialMap partial=null)
Definition: Map.cs:542
List< Chara > charas
Definition: Map.cs:81
void RevealAll(bool reveal=true)
Definition: Map.cs:899
void RefreshAllTiles()
Definition: Map.cs:2086
void SetObj(int x, int z, int id=0, int value=1, int dir=0)
Definition: Map.cs:1522
MapBounds bounds
Definition: Map.cs:52
Definition: Msg.cs:5
static string SayRaw(string text)
Definition: Msg.cs:113
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
Definition: NoGoal.cs:4
Point GetCenter()
Definition: POIMap.cs:13
Cell GetCenterCell(int radius=1)
Definition: POIMap.cs:65
void OccyupyPOI(Point p, int radius=0)
Definition: POIMap.cs:99
static PathManager Instance
Definition: PathManager.cs:16
bool IsPathClear(Point origin, Point dest, IPathfindWalker walker, int radius)
Definition: PathManager.cs:47
int deepest
Definition: Player.cs:92
int days
Definition: Player.cs:68
CodexManager codex
Definition: Player.cs:931
Stats stats
Definition: Player.cs:832
bool isAutoFarming
Definition: Player.cs:997
HashSet< int > doneBackers
Definition: Player.cs:889
Zone nextZone
Definition: Player.cs:1041
Point lastZonePos
Definition: Player.cs:919
int seedShrine
Definition: Player.cs:760
List< Chara > listSummon
Definition: Player.cs:1037
int fame
Definition: Player.cs:700
bool simulatingZone
Definition: Player.cs:995
Definition: Point.cs:9
void SetObj(int id=0, int value=1, int dir=0)
Definition: Point.cs:908
override string ToString()
Definition: Point.cs:512
Point Set(int _x, int _z)
Definition: Point.cs:491
bool IsBlocked
Definition: Point.cs:351
List< Thing > Things
Definition: Point.cs:326
int x
Definition: Point.cs:36
int z
Definition: Point.cs:39
bool IsSync
Definition: Point.cs:332
bool HasThing
Definition: Point.cs:239
bool Equals(int _x, int _z)
Definition: Point.cs:940
bool IsValid
Definition: Point.cs:88
bool HasObj
Definition: Point.cs:137
Point Clamp(bool useBounds=false)
Definition: Point.cs:988
bool HasBlock
Definition: Point.cs:141
bool IsInBounds
Definition: Point.cs:104
Cell cell
Definition: Point.cs:51
Thing FindThing(Func< Thing, bool > func)
Definition: Point.cs:1120
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false)
Definition: Point.cs:607
GrowSystem growth
Definition: Point.cs:77
bool HasChara
Definition: Point.cs:226
Point GetRandomPoint(int radius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=100)
Definition: Point.cs:753
bool IsActive(int id, int days=-1)
PropsInstalled installed
Definition: PropsManager.cs:8
PropsRoaming roaming
Definition: PropsManager.cs:10
PropsStocked stocked
Definition: PropsManager.cs:6
TraitManager traits
Definition: Props.cs:18
List< Thing > Things
Definition: Props.cs:37
Thing Find(int uid)
Definition: Props.cs:357
List< Thing > containers
Definition: Props.cs:22
List< Quest > list
Definition: QuestManager.cs:11
Definition: Quest.cs:7
static List< Zone > ListDeliver()
Definition: Quest.cs:259
static Quest Create(string _id, string _idPerson=null, Chara c=null)
Definition: Quest.cs:241
Definition: Rand.cs:4
static int Range(int min, int max)
Definition: Rand.cs:42
static void InitBytes(int a)
Definition: Rand.cs:11
static void UseSeed(int seed, Action action)
Definition: Rand.cs:22
static void SetSeed(int a=-1)
Definition: Rand.cs:37
Definition: Recipe.cs:7
Definition: Region.cs:7
EloMap elomap
Definition: Region.cs:8
Dictionary< string, Religion > dictAll
Religion GetRandomReligion(bool onlyJoinable=true, bool includeMinor=false)
int LV
Definition: RenderRow.cs:22
List< Room > listRoom
Definition: RoomManager.cs:13
void AssignCharas()
Definition: RoomManager.cs:39
Definition: Room.cs:4
bool HasRoof
Definition: Room.cs:29
Lot lot
Definition: Room.cs:21
static string[] OpenFilePanel(string title, string directory, string extension, bool multiselect)
static string SaveFilePanel(string title, string directory, string defaultName, string extension)
void RebuildActorEx()
Definition: Scene.cs:986
EloMapActor elomapActor
Definition: Scene.cs:101
void Clear()
Definition: Scene.cs:353
void RemoveActorEx(Card c)
Definition: Scene.cs:1027
EloMap elomap
Definition: Scene.cs:149
List< Row > listFollower
Definition: SourceBacker.cs:82
List< Row > listPet
Definition: SourceBacker.cs:76
Dictionary< string, CardRow > map
Definition: SourceCard.cs:8
SourceCard cards
SourceObj objs
SourceZoneAffix zoneAffixes
SourceBacker backers
SourceElement elements
SourceQuest quests
string[] tags
Definition: SourceQuest.cs:22
void Remove(Spatial s)
Zone Find(string id)
int mapX
Definition: Spatial.cs:448
int lv
Definition: Spatial.cs:142
virtual bool IsSnowZone
Definition: Spatial.cs:528
int uid
Definition: Spatial.cs:70
Spatial parent
Definition: Spatial.cs:10
string idCurrentSubset
Definition: Spatial.cs:28
virtual int DangerLvFix
Definition: Spatial.cs:475
virtual bool IsRegion
Definition: Spatial.cs:501
virtual string Name
Definition: Spatial.cs:495
int dateQuest
Definition: Spatial.cs:286
virtual void Destroy()
Definition: Spatial.cs:676
Point _regionPos
Definition: Spatial.cs:55
SourceZone.Row source
Definition: Spatial.cs:441
bool destryoed
Definition: Spatial.cs:45
int idPrefix
Definition: Spatial.cs:130
bool isImported
Definition: Spatial.cs:47
bool isConquered
Definition: Spatial.cs:382
string idProfile
Definition: Spatial.cs:25
int y
Definition: Spatial.cs:106
Zone FindDeepestZone()
Definition: Spatial.cs:701
int mapY
Definition: Spatial.cs:460
int x
Definition: Spatial.cs:94
Zone FindZone(int lv)
Definition: Spatial.cs:714
static SpawnList Get(string id, Func< SourceChara.Row, bool > func)
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
Definition: SpawnList.cs:18
static SpawnSetting Default
Definition: SpawnSetting.cs:29
static SpawnSetting Fish()
static SpawnSetting Evolved(int fixedLv=-1)
Definition: SpawnSetting.cs:33
virtual void Mod(int a)
Definition: Stats.cs:135
virtual int value
Definition: Stats.cs:56
virtual int max
Definition: Stats.cs:68
void ApplyLocalReplace(string path)
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
void DestroyAll(Func< Thing, bool > funcExclude=null)
Thing Find(int uid)
Thing CanStack(Thing target, int destInvX=-1, int destInvY=-1)
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
override string GetName(NameStyle style, int _num=-1)
Definition: Thing.cs:498
bool IsSharedContainer
Definition: Thing.cs:92
virtual bool CanGiveRandomQuest
Definition: TraitChara.cs:118
virtual bool CanAutoRevive
Definition: TraitChara.cs:20
TraitSet GetTraitSet(Type t)
Definition: TraitManager.cs:94
virtual bool IsFor(Zone z)
static bool CanTagSale(Card t, bool insideContainer=false)
Definition: TraitSalesTag.cs:9
static Thing MakeSeed(SourceObj.Row obj, PlantData plant=null)
Definition: TraitSeed.cs:88
static void LevelSeed(Thing t, SourceObj.Row obj, int num)
Definition: TraitSeed.cs:140
Definition: Trait.cs:7
virtual string IDActorEx
Definition: Trait.cs:171
virtual List< Point > ListPoints(Point center=null, bool onlyPassable=true)
Definition: Trait.cs:745
virtual void TryToggle()
Definition: Trait.cs:1122
Point GetRandomPoint(Func< Point, bool > func=null, Chara accessChara=null)
Definition: Trait.cs:727
virtual ShopType ShopType
Definition: Trait.cs:511
string GetParam(int i, string def=null)
Definition: Trait.cs:553
Point GetPoint()
Definition: Trait.cs:722
virtual int Electricity
Definition: Trait.cs:101
virtual int Decay
Definition: Trait.cs:119
static void Reserve(string idStep, Action onBeforePlay=null)
Definition: Tutorial.cs:55
Definition: UINote.cs:6
bool IsRealTime
Definition: VirtualDate.cs:7
void SimulateHour()
Definition: VirtualDate.cs:66
void BuildSunMap()
Definition: VirtualDate.cs:54
HashSet< int > sunMap
Definition: VirtualDate.cs:9
bool IsRaining
Definition: Weather.cs:117
FilterResult IsFilterPass(string text)
Definition: Window.cs:498
ContainerFlag flag
Definition: Window.cs:267
HashSet< int > cats
Definition: Window.cs:119
bool userFilter
Definition: Window.cs:132
bool noRotten
Definition: Window.cs:439
bool onlyRottable
Definition: Window.cs:451
bool advDistribution
Definition: Window.cs:427
Definition: Window.cs:13
GameDate date
Definition: World.cs:6
Weather weather
Definition: World.cs:12
void GenerateMap(Zone zone)
EloMap.TileInfo[,] surrounding
List< ZoneEvent > list
List< ZonePreEnterEvent > listPreEnter
void OnLoad(Zone _zone)
virtual void OnGenerateMap()
Definition: ZoneInstance.cs:32
virtual bool ShowEnemyOnMinimap
Definition: ZoneInstance.cs:30
virtual void Execute()
static ZoneProfile Load(string id)
Definition: ZoneProfile.cs:73
EnterState state
Definition: Zone.cs:12
void SetBGM(int id=-1, bool refresh=true)
Definition: Zone.cs:2833
virtual string GetNewZoneID(int level)
Definition: Zone.cs:535
Vector3 InspectPosition
Definition: Zone.cs:506
void OnChildNumChange(Card c)
Definition: Zone.cs:1862
int GetSortVal()
Definition: Zone.cs:3102
virtual bool CanDigUnderground
Definition: Zone.cs:268
bool isSimulating
Definition: Zone.cs:72
virtual int BaseElectricity
Definition: Zone.cs:486
virtual string IDPlayList
Definition: Zone.cs:138
Dictionary< int, string > dictCitizen
Definition: Zone.cs:49
void SetBGM(List< int > ids, bool refresh=true)
Definition: Zone.cs:2810
override string ToString()
Definition: Zone.cs:540
List< Chara > ListMinions(Chara c)
Definition: Zone.cs:3511
void RefreshElectricity()
Definition: Zone.cs:2740
ZoneExportData Import(string path)
Definition: Zone.cs:2993
override int ContentLv
Definition: Zone.cs:95
virtual string IDBaseLandFeat
Definition: Zone.cs:144
virtual bool LockExit
Definition: Zone.cs:270
void Generate()
Definition: Zone.cs:2291
virtual string GetDungenID()
Definition: Zone.cs:530
void Revive()
Definition: Zone.cs:1073
virtual bool BlockBorderExit
Definition: Zone.cs:166
ZoneEventManager events
Definition: Zone.cs:40
void Simulate()
Definition: Zone.cs:1139
BiomeProfile _biome
Definition: Zone.cs:76
ZoneProfile GetProfile()
Definition: Zone.cs:2239
static string forceSubset
Definition: Zone.cs:27
virtual float PrespawnRate
Definition: Zone.cs:322
virtual int MaxSpawn
Definition: Zone.cs:308
FortuneRollData GetOrCreateFortuneRollData(bool refresh=true)
Definition: Zone.cs:3640
void SpawnAltar()
Definition: Zone.cs:2446
virtual bool UseLight
Definition: Zone.cs:393
virtual bool RegenerateOnEnter
Definition: Zone.cs:260
Card AddChara(string id, int x, int z)
Definition: Zone.cs:1895
int MinsSinceLastActive
Definition: Zone.cs:122
virtual void OnAfterSimulate()
Definition: Zone.cs:1131
static int okaerinko
Definition: Zone.cs:31
override void OnLoad()
Definition: Zone.cs:1812
virtual string idExport
Definition: Zone.cs:147
void OnSimulateDay(VirtualDate date)
Definition: Zone.cs:3199
virtual int StartLV
Definition: Zone.cs:404
virtual float OreChance
Definition: Zone.cs:314
Playlist CreatePlaylist(ref List< int > list, Playlist mold=null)
Definition: Zone.cs:2886
static bool IsImportValid(string path)
Definition: Zone.cs:3072
virtual bool IsNefia
Definition: Zone.cs:280
virtual string IDGenerator
Definition: Zone.cs:130
int CountMinions(Chara c)
Definition: Zone.cs:3524
bool CanDestroy()
Definition: Zone.cs:1743
virtual bool MakeTownProperties
Definition: Zone.cs:240
Thing TryGetThingFromSharedContainer(Func< Thing, bool > func)
Definition: Zone.cs:2176
void Activate()
Definition: Zone.cs:579
void WriteNote(UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null)
Definition: Zone.cs:3094
virtual void OnRegenerate()
Definition: Zone.cs:1107
bool isStarted
Definition: Zone.cs:70
virtual bool CountDeepestLevel
Definition: Zone.cs:224
void OnKillGame()
Definition: Zone.cs:1651
virtual string pathExport
Definition: Zone.cs:124
void RefreshCriminal()
Definition: Zone.cs:3372
virtual void OnBeforeDeactivate()
Definition: Zone.cs:1115
MapSubset subset
Definition: Zone.cs:62
int tempDist
Definition: Zone.cs:74
virtual ZoneTransition.EnterState RegionEnterState
Definition: Zone.cs:170
virtual bool ShouldAutoRevive
Definition: Zone.cs:375
Zone GetTopZone()
Definition: Zone.cs:1871
BiomeProfile biome
Definition: Zone.cs:126
HashSet< int > completedQuests
Definition: Zone.cs:37
virtual bool IsSkyLevel
Definition: Zone.cs:262
bool IsPCFactionOrTent
Definition: Zone.cs:469
virtual bool DisableRooms
Definition: Zone.cs:118
Chara TryGenerateEvolved(bool force=false, Point p=null)
Definition: Zone.cs:2538
FactionBranch branch
Definition: Zone.cs:34
void ImportDialog(string dir=null)
Definition: Zone.cs:3056
virtual string IDSubset
Definition: Zone.cs:209
Card AddThing(string id, int x, int z)
Definition: Zone.cs:1900
ZoneBlueprint bp
Definition: Zone.cs:64
void ClaimZone(bool debug=false)
Definition: Zone.cs:1676
int GetDeepestLv()
Definition: Zone.cs:2919
override void OnCreate()
Definition: Zone.cs:558
void RefreshBGM()
Definition: Zone.cs:2846
void Deactivate()
Definition: Zone.cs:1583
ElementContainerZone elements
Definition: Zone.cs:43
virtual bool IsReturnLocation
Definition: Zone.cs:349
void RefreshPlaylist()
Definition: Zone.cs:2838
void AbandonZone()
Definition: Zone.cs:1727
Chara AddRandomVisitor(bool guest=false)
Definition: Zone.cs:3115
void ExportDialog(string dir=null)
Definition: Zone.cs:3043
virtual void OnBeforeSimulate()
Definition: Zone.cs:1123
int GetElectricity(bool cost=false)
Definition: Zone.cs:2771
virtual FlockController.SpawnType FlockType
Definition: Zone.cs:410
virtual bool GrowWeed
Definition: Zone.cs:344
void SpawnLostItems()
Definition: Zone.cs:3547
virtual bool HasLaw
Definition: Zone.cs:226
Chara SpawnMob(Point pos=null, SpawnSetting setting=null)
Definition: Zone.cs:2645
virtual bool CanUnlockExit
Definition: Zone.cs:272
int GetDeepestLv(ref int max)
Definition: Zone.cs:2925
virtual int RespawnPerHour
Definition: Zone.cs:338
Chara FindChara(int uid)
Definition: Zone.cs:2914
int Evalue(string alias)
Definition: Zone.cs:525
virtual int MaxSoil
Definition: Zone.cs:509
bool IsStartZone
Definition: Zone.cs:480
virtual float RespawnRate
Definition: Zone.cs:324
virtual bool IsUserZone
Definition: Zone.cs:266
void ApplyBackerPet(bool draw)
Definition: Zone.cs:3592
bool CanEnterBuildModeAnywhere
Definition: Zone.cs:451
Card AddCardSplinkle(Card t, Point center, int radius=4)
Definition: Zone.cs:1880
override string NameSuffix
Definition: Zone.cs:413
virtual string IdProfile
Definition: Zone.cs:136
void TryGenerateShrine()
Definition: Zone.cs:2575
virtual string TextWidgetDate
Definition: Zone.cs:132
void AddGlobalCharasOnActivate()
Definition: Zone.cs:1502
void OnSimulateMonth(VirtualDate date)
Definition: Zone.cs:3207
virtual float RuinChance
Definition: Zone.cs:312
virtual bool AddPrefix
Definition: Zone.cs:278
virtual float ChanceSpawnNeutral
Definition: Zone.cs:340
virtual string IDSceneTemplate
Definition: Zone.cs:191
virtual bool CanBeDeliverDestination
Definition: Zone.cs:222
MapBounds bounds
Definition: Zone.cs:46
bool IsInstance
Definition: Zone.cs:482
void ClearZones(Zone current=null)
Definition: Zone.cs:1840
Chara Boss
Definition: Zone.cs:83
bool TryAddThingInSharedContainer(Thing t, List< Thing > containers=null, bool add=true, bool msg=false, Chara chara=null, bool sharedOnly=true)
Definition: Zone.cs:2053
virtual bool IsFestival
Definition: Zone.cs:206
virtual void OnDeactivate()
Definition: Zone.cs:1119
void OnVisit()
Definition: Zone.cs:1032
virtual ActionMode DefaultActionMode
Definition: Zone.cs:164
virtual bool AllowInvest
Definition: Zone.cs:245
string InspectName
Definition: Zone.cs:502
virtual string IDHat
Definition: Zone.cs:142
virtual bool IsTown
Definition: Zone.cs:220
void OnInspect()
Definition: Zone.cs:3098
void TryGenerateOre()
Definition: Zone.cs:2511
virtual void OnActivate()
Definition: Zone.cs:1111
Card AddCard(Card t, int x, int z)
Definition: Zone.cs:1920
void OnSimulateHour(VirtualDate date)
Definition: Zone.cs:3144
override void _OnBeforeSave()
Definition: Zone.cs:1785
void RainWater()
Definition: Zone.cs:3219
Point InspectPoint
Definition: Zone.cs:504
override void OnAfterCreate()
Definition: Zone.cs:564
static List< Thing > Suckers
Definition: Zone.cs:80
Card AddThing(string id, Point p)
Definition: Zone.cs:1905
virtual int MaxLv
Definition: Zone.cs:274
override void Destroy()
Definition: Zone.cs:1821
virtual bool UseFog
Definition: Zone.cs:386
virtual bool GrowPlant
Definition: Zone.cs:342
virtual string IDAmbience
Definition: Zone.cs:175
virtual string IDPlaylistOverwrite
Definition: Zone.cs:140
virtual string IdBiome
Definition: Zone.cs:128
bool dirtyElectricity
Definition: Zone.cs:68
void RemoveCard(Card t)
Definition: Zone.cs:1950
Point GetSpawnPos(SpawnPosition type, int tries=100)
Definition: Zone.cs:2631
bool TryAddThing(Thing target, Point p, bool destroyIfFail=false)
Definition: Zone.cs:2150
void GrowPlants(VirtualDate date)
Definition: Zone.cs:3234
Chara FindChara(string id)
Definition: Zone.cs:2909
virtual bool ShouldMakeExit
Definition: Zone.cs:361
void RefreshHat()
Definition: Zone.cs:1022
virtual bool AllowCriminal
Definition: Zone.cs:242
virtual bool AlwaysLowblock
Definition: Zone.cs:390
static CardRow sourceHat
Definition: Zone.cs:29
MapGenerator Generator
Definition: Zone.cs:134
virtual bool AllowNewZone
Definition: Zone.cs:256
bool ShowEnemyOnMinimap
Definition: Zone.cs:327
bool IsActiveZone
Definition: Zone.cs:488
void ModInfluence(int a)
Definition: Zone.cs:3405
int HourSinceLastActive
Definition: Zone.cs:120
virtual bool RestrictBuild
Definition: Zone.cs:285
virtual void OnGenerateRooms(BaseMapGen gen)
Definition: Zone.cs:2627
Point GetRandomVisitPos(Chara c)
Definition: Zone.cs:1480
void Export()
Definition: Zone.cs:3085
void UnloadMap()
Definition: Zone.cs:1662
virtual void OnGenerateMap()
Definition: Zone.cs:2485
List< Element > ListLandFeats()
Definition: Zone.cs:2938
int fileVariation
Definition: Zone.cs:66
virtual bool PetFollow
Definition: Zone.cs:282
override int DangerLv
Definition: Zone.cs:107
static bool forceRegenerate
Definition: Zone.cs:25
Zone ParentZone
Definition: Zone.cs:162
virtual int MinLv
Definition: Zone.cs:276
bool IsPCFaction
Definition: Zone.cs:466
void ResetHostility()
Definition: Zone.cs:2611
virtual bool MakeEnemiesNeutral
Definition: Zone.cs:229
virtual bool IsUnderwater
Definition: Zone.cs:264
virtual void OnCreateBP()
Definition: Zone.cs:2287
virtual bool ScaleMonsterLevel
Definition: Zone.cs:406
void Export(string path, PartialMap partial=null, bool usermap=false)
Definition: Zone.cs:3002
void TrySpawnFollower()
Definition: Zone.cs:2412
virtual bool ShouldRegenerate
Definition: Zone.cs:372
virtual float BigDaddyChance
Definition: Zone.cs:316
string NameWithLevel
Definition: Zone.cs:424
void TryGenerateBigDaddy()
Definition: Zone.cs:2557
virtual float EvolvedChance
Definition: Zone.cs:318
static bool ignoreSpawnAnime
Definition: Zone.cs:78
string TextDeepestLv
Definition: Zone.cs:427
ICardParent GetRoot()
Definition: Zone.cs:1866
int GetSoilCost()
Definition: Zone.cs:3537
void CreateBP()
Definition: Zone.cs:2279
string pathTemp
Definition: Zone.cs:158
virtual void OnAdvanceHour()
Definition: Zone.cs:1135
FortuneRollData fortuneRoll
Definition: Zone.cs:58
ZoneInstance instance
Definition: Zone.cs:52
void ModDevelopment(int a)
Definition: Zone.cs:3415
virtual bool WillAutoSave
Definition: Zone.cs:258
virtual bool IsExplorable
Definition: Zone.cs:346
virtual bool RevealRoom
Definition: Zone.cs:388
void UpdateQuests(bool force=false)
Definition: Zone.cs:3424
Region Region
Definition: Zone.cs:160
virtual bool KeepAllyDistance
Definition: Zone.cs:297
virtual bool HiddenInRegionMap
Definition: Zone.cs:408
bool IsLoaded
Definition: Zone.cs:484
bool IsCrime(Chara c, Act act)
Definition: Zone.cs:3363
bool CanEnterBuildMode
Definition: Zone.cs:439
void RefreshListCitizen()
Definition: Zone.cs:3389
Card AddCard(Card t)
Definition: Zone.cs:1915
Zone GetZoneAt(int _x, int _y)
Definition: Zone.cs:3341
List< int > landFeats
Definition: Zone.cs:55
Card AddCard(Card t, Point point)
Definition: Zone.cs:1910
string TextLevel(int _lv)
Definition: Zone.cs:545
int Evalue(int ele)
Definition: Zone.cs:520
virtual ZoneFeatureType FeatureType
Definition: Zone.cs:172
virtual float ShrineChance
Definition: Zone.cs:320
Map map
Definition: Zone.cs:60
Point GetSpawnPos(Chara c, ZoneTransition.EnterState destState=ZoneTransition.EnterState.Auto)
Definition: Zone.cs:1299
int MaxRespawn
Definition: Zone.cs:310
virtual int ExpireDays
Definition: Zone.cs:168
virtual void OnVisitNewMapOrRegenerate()
Definition: Zone.cs:1127
bool CanInspect
Definition: Zone.cs:491
void RemoveCard(Card c)
NoteMode
Definition: IInspect.cs:7
int GetInt()
Definition: Version.cs:21