Elin Decompiled Documentation EA 23.259 Nightly
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Zone.cs
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1using System;
2using System.Collections.Generic;
3using System.IO;
4using System.Linq;
5using Dungen;
6using Ionic.Zip;
7using Newtonsoft.Json;
8using SFB;
9using UnityEngine;
10
12{
13 public class PortalReturnData
14 {
15 [JsonProperty]
16 public int uidZone;
17
18 [JsonProperty]
19 public int x;
20
21 [JsonProperty]
22 public int z;
23 }
24
25 public static bool forceRegenerate;
26
27 public static string forceSubset;
28
29 public static CardRow sourceHat;
30
31 public static int okaerinko = 0;
32
33 [JsonProperty]
35
36 [JsonProperty]
37 public HashSet<int> completedQuests = new HashSet<int>();
38
39 [JsonProperty]
41
42 [JsonProperty]
44
45 [JsonProperty]
47
48 [JsonProperty]
50
51 [JsonProperty]
52 public Dictionary<int, string> dictCitizen = new Dictionary<int, string>();
53
54 [JsonProperty]
56
57 [JsonProperty]
58 public List<int> landFeats;
59
60 [JsonProperty]
62
63 public Map map;
64
66
68
69 public int fileVariation;
70
71 public bool dirtyElectricity;
72
73 public bool isStarted;
74
75 public bool isSimulating;
76
77 public int tempDist;
78
80
81 public static bool ignoreSpawnAnime;
82
83 public static List<Thing> Suckers = new List<Thing>();
84
85 public Chara Boss
86 {
87 get
88 {
89 return EClass._map.FindChara(base.uidBoss);
90 }
91 set
92 {
93 base.uidBoss = value?.uid ?? 0;
94 }
95 }
96
97 public override int ContentLv
98 {
99 get
100 {
101 if (branch == null)
102 {
103 return DangerLv;
104 }
105 return branch.ContentLV;
106 }
107 }
108
109 public override int DangerLv
110 {
111 get
112 {
113 if (GetTopZone() != this)
114 {
115 return GetTopZone().DangerLv + Mathf.Abs(base.lv) - 1;
116 }
117 return (int)Mathf.Max(1f, (branch != null) ? ((float)branch.DangerLV) : ((float)base._dangerLv + MathF.Abs(base.lv) + (float)DangerLvFix));
118 }
119 }
120
121 public virtual bool DisableRooms => false;
122
123 public int HourSinceLastActive => EClass.world.date.GetElapsedHour(base.lastActive);
124
125 public int MinsSinceLastActive => EClass.world.date.GetElapsedMins(base.lastActive);
126
127 public virtual string pathExport => CorePath.ZoneSave + idExport.IsEmpty("_new") + ".z";
128
130
131 public virtual string IdBiome => map.config.idBiome.IsEmpty(base.source.idBiome);
132
133 public virtual string IDGenerator => null;
134
135 public virtual string TextWidgetDate => "";
136
137 public MapGenerator Generator => ResourceCache.Load<MapGenerator>("DunGenProfile/Generator_" + GetDungenID());
138
139 public virtual string IdProfile => idProfile.IsEmpty(base.source.idProfile);
140
141 public virtual string IDPlayList => base.source.idPlaylist.IsEmpty((base.lv != 0) ? "Underground" : null);
142
143 public virtual string IDPlaylistOverwrite => null;
144
145 public virtual string IDHat => null;
146
147 public virtual string IDBaseLandFeat => base.Tile.source.trait[0];
148
149 public virtual string idExport
150 {
151 get
152 {
153 if (base.source.idFile.Length != 0)
154 {
155 return base.source.idFile[fileVariation] + ((base.lv == 0) ? "" : ("_F" + base.lv));
156 }
157 return "";
158 }
159 }
160
161 public string pathTemp => GameIO.pathTemp + base.uid + "/";
162
163 public Region Region => (this as Region) ?? (parent as Region);
164
166
168
169 public virtual bool BlockBorderExit => base.lv != 0;
170
172
174
175 public virtual ZoneFeatureType FeatureType => ZoneFeatureType.Default;
176
177 public virtual string IDAmbience
178 {
179 get
180 {
181 if (!IsRegion && !map.IsIndoor)
182 {
183 if (!IsTown)
184 {
185 return "forest";
186 }
187 return "town";
188 }
189 return null;
190 }
191 }
192
193 public virtual string IDSceneTemplate
194 {
195 get
196 {
197 if (!EClass._map.IsIndoor)
198 {
199 if (!IsSnowZone)
200 {
201 return "Default";
202 }
203 return "Snow";
204 }
205 return "Indoor";
206 }
207 }
208
209 public virtual bool IsFestival => false;
210
211 public virtual string IDSubset
212 {
213 get
214 {
215 if (!IsFestival)
216 {
217 return null;
218 }
219 return "festival";
220 }
221 }
222
223 public virtual bool IsTown => false;
224
225 public virtual bool CanBeDeliverDestination => IsTown;
226
227 public virtual bool CountDeepestLevel => false;
228
229 public virtual bool HasLaw => false;
230
231 public virtual bool SetAlarmOnBreakLaw => false;
232
233 public virtual bool MakeEnemiesNeutral
234 {
235 get
236 {
237 if (!IsTown)
238 {
239 return HasLaw;
240 }
241 return true;
242 }
243 }
244
245 public virtual bool MakeTownProperties => HasLaw;
246
247 public virtual bool AllowCriminal => !HasLaw;
248
249 public virtual bool AllowInvest
250 {
251 get
252 {
253 if (!IsTown && !IsPCFaction)
254 {
255 return Guild.GetCurrentGuild() != null;
256 }
257 return true;
258 }
259 }
260
261 public virtual bool AllowNewZone => true;
262
263 public virtual bool WillAutoSave => true;
264
265 public virtual bool RegenerateOnEnter => false;
266
267 public virtual bool IsSkyLevel => base.lv > 0;
268
269 public virtual bool IsUnderwater => false;
270
271 public virtual bool IsUserZone => false;
272
273 public virtual bool CanDigUnderground => false;
274
275 public virtual bool LockExit => true;
276
277 public virtual bool CanUnlockExit => !LockExit;
278
279 public virtual int MaxLv => 99999999;
280
281 public virtual int MinLv => -99999999;
282
283 public virtual bool AddPrefix => false;
284
285 public virtual bool IsNefia => false;
286
287 public virtual bool PetFollow => true;
288
289 public virtual bool RestrictBuild
290 {
291 get
292 {
293 if (this is Zone_Civilized)
294 {
295 return !IsPCFaction;
296 }
297 return false;
298 }
299 }
300
301 public virtual bool KeepAllyDistance
302 {
303 get
304 {
305 if (!HasLaw)
306 {
307 return IsPCFaction;
308 }
309 return true;
310 }
311 }
312
313 public virtual int MaxSpawn => map.bounds.Width * map.bounds.Height / 175 + 2;
314
315 public int MaxRespawn => (int)((float)MaxSpawn * RespawnRate) + 1;
316
317 public virtual float RuinChance => 0.1f;
318
319 public virtual float OreChance => 1f;
320
321 public virtual float BigDaddyChance => 0f;
322
323 public virtual float EvolvedChance => 0f;
324
325 public virtual float ShrineChance => 0f;
326
327 public virtual float PrespawnRate => 0f;
328
329 public virtual float RespawnRate => PrespawnRate * 0.5f;
330
332 {
333 get
334 {
335 if (instance != null)
336 {
338 }
339 return false;
340 }
341 }
342
343 public virtual int RespawnPerHour => MaxSpawn / 5 + 1;
344
345 public virtual float ChanceSpawnNeutral => 0.05f;
346
347 public virtual bool GrowPlant => base.mainFaction == EClass.pc.faction;
348
349 public virtual bool GrowWeed => GrowPlant;
350
351 public virtual bool IsExplorable => !base.isRandomSite;
352
353 public virtual bool IsReturnLocation
354 {
355 get
356 {
357 if (EClass.pc.homeZone != this)
358 {
359 return base.source.tag.Contains("return");
360 }
361 return true;
362 }
363 }
364
365 public virtual bool ShouldMakeExit
366 {
367 get
368 {
369 if (base.lv > MinLv)
370 {
371 return base.lv < MaxLv;
372 }
373 return false;
374 }
375 }
376
377 public virtual bool ShouldRegenerate => false;
378
379 public virtual bool ShouldAutoRevive
380 {
381 get
382 {
383 if (!ShouldRegenerate)
384 {
385 return IsPCFaction;
386 }
387 return true;
388 }
389 }
390
391 public virtual bool UseFog => base.lv < 0;
392
393 public virtual bool RevealRoom => false;
394
395 public virtual bool AlwaysLowblock => map.IsIndoor;
396
397 public virtual bool UseLight
398 {
399 get
400 {
401 if (base.mainFaction != EClass.pc.faction)
402 {
403 return base.source.tag.Contains("light");
404 }
405 return true;
406 }
407 }
408
409 public virtual int StartLV => 0;
410
411 public virtual ZoneScaleType ScaleType => ZoneScaleType.None;
412
413 public virtual bool HiddenInRegionMap => false;
414
415 public virtual FlockController.SpawnType FlockType => FlockController.SpawnType.Default;
416
417 public override string NameSuffix
418 {
419 get
420 {
421 if (!IsNefia || !GetTopZone().isConquered)
422 {
423 return "";
424 }
425 return "conquered".lang();
426 }
427 }
428
429 public string NameWithLevel => Name + TextLevel(base.lv);
430
431 public string TextDangerLv => "dangerLv".lang(DangerLv.ToFormat() + ((DangerLvBoost == 0) ? "" : ("<size=15> +" + DangerLvBoost + "</size>")));
432
433 public string TextDeepestLv
434 {
435 get
436 {
437 if (GetDeepestLv() != 0)
438 {
439 return "zoneLevelMax".lang(TextLevel(GetDeepestLv()));
440 }
441 return "";
442 }
443 }
444
446 {
447 get
448 {
450 {
451 return base.mainFaction == EClass.pc.faction;
452 }
453 return true;
454 }
455 }
456
458 {
459 get
460 {
462 {
463 if (base.mainFaction == EClass.pc.faction)
464 {
465 return EClass.Branch.elements.Has(4003);
466 }
467 return false;
468 }
469 return true;
470 }
471 }
472
473 public bool IsPCFaction => base.mainFaction == EClass.pc.faction;
474
476 {
477 get
478 {
479 if (base.mainFaction != EClass.pc.faction)
480 {
481 return EClass._zone is Zone_Tent;
482 }
483 return true;
484 }
485 }
486
487 public bool IsStartZone => this == EClass.game.StartZone;
488
489 public bool IsInstance => instance != null;
490
491 public bool IsLoaded => map != null;
492
493 public virtual int BaseElectricity => 0;
494
495 public bool IsActiveZone => EClass.game.activeZone == this;
496
497 public bool CanInspect
498 {
499 get
500 {
501 if (!IsInstance)
502 {
503 return !HiddenInRegionMap;
504 }
505 return false;
506 }
507 }
508
509 public string InspectName => Name + ((IsTown || IsPCFaction || this is Zone_Civilized) ? "" : TextDangerLv);
510
511 public Point InspectPoint => null;
512
513 public Vector3 InspectPosition => default(Vector3);
514
515 public virtual int MaxSoil
516 {
517 get
518 {
519 if (branch == null)
520 {
521 return 99999;
522 }
523 return branch.MaxSoil;
524 }
525 }
526
527 public int Evalue(int ele)
528 {
529 return elements.Value(ele);
530 }
531
532 public int Evalue(string alias)
533 {
534 return elements.Value(EClass.sources.elements.alias[alias].id);
535 }
536
537 public virtual string GetDungenID()
538 {
539 return null;
540 }
541
542 public virtual bool ShouldScaleImportedChara(Chara c)
543 {
544 return false;
545 }
546
547 public virtual string GetNewZoneID(int level)
548 {
549 return base.source.id;
550 }
551
552 public override string ToString()
553 {
554 return Name + "(" + base.uid + ")(" + _regionPos?.ToString() + ") instance?" + IsInstance + "/" + EClass.world.date.GetRemainingHours(base.dateExpire) + "h";
555 }
556
557 public string TextLevel(int _lv)
558 {
559 if (_lv != 0)
560 {
561 if (base.lv <= 0)
562 {
563 return " " + "zoneLevelB".lang((_lv * -1).ToString() ?? "");
564 }
565 return " " + "zoneLevel".lang((_lv + 1).ToString() ?? "");
566 }
567 return "";
568 }
569
570 public override void OnCreate()
571 {
572 events.zone = this;
573 base.lv = StartLV;
574 }
575
576 public override void OnAfterCreate()
577 {
578 if (AddPrefix)
579 {
580 if (GetTopZone() == this)
581 {
582 base.idPrefix = EClass.sources.zoneAffixes.rows.RandomItem().id;
583 }
584 else
585 {
586 base.idPrefix = GetTopZone().idPrefix;
587 }
588 }
589 }
590
591 public void Activate()
592 {
593 if (IsRegion)
594 {
596 }
597 isStarted = (isSimulating = false);
598 base.isKnown = true;
599 EClass.game.config.reverseSnow = false;
601 {
602 Msg.Say("regenerateZone", Name);
603 ClearZones();
604 if (EClass.pc.global.transition != null)
605 {
606 EClass.pc.global.transition.uidLastZone = 0;
607 }
608 }
610 if (EClass.game.activeZone != null)
611 {
613 }
614 EClass.game.activeZone = this;
615 ZoneExportData zoneExportData = null;
616 Debug.Log(NameWithLevel + "/" + id + "/" + base.uid + "/" + base.isGenerated + "/" + IsLoaded + "/" + File.Exists(base.pathSave + "map"));
617 if (base.isGenerated && !IsLoaded && !File.Exists(base.pathSave + "map"))
618 {
619 Debug.Log("(Bug) File does not exist:" + destryoed + "/" + base.pathSave);
620 base.isGenerated = false;
621 }
622 bool flag = false;
623 Debug.Log(idCurrentSubset + "/" + IDSubset);
624 bool flag2 = idCurrentSubset != IDSubset || forceSubset != null;
625 if (flag2 && map != null)
626 {
627 UnloadMap();
628 }
629 Debug.Log(idExport + "/" + File.Exists(pathExport) + "/" + pathExport);
630 if (!base.isGenerated && (idExport.IsEmpty() || !File.Exists(pathExport)))
631 {
632 Debug.Log("generating random map");
633 flag = true;
634 base.dateExpire = EClass.world.date.GetRaw() + 1440 * ExpireDays;
635 Generate();
637 if (instance != null)
638 {
640 }
641 if (!UseFog)
642 {
643 map.ForeachCell(delegate(Cell c)
644 {
645 c.isSeen = true;
646 });
647 }
648 if (!(bp is GameBlueprint))
649 {
651 }
652 }
653 else if (IsLoaded)
654 {
655 Debug.Log("zone is already loaded");
656 map.SetZone(this);
657 EClass.core.textures.ApplyLocalReplace(base.isMapSaved ? base.pathSave : pathTemp);
659 }
660 else
661 {
662 subset = null;
663 bool flag3 = (base.isGenerated && flag2) || (base.isGenerated && !IsInstance && !IsPCFaction && ShouldRegenerate && EClass.world.date.IsExpired(base.dateRegenerate)) || forceRegenerate;
664 if (pathExport.IsEmpty() || !File.Exists(pathExport) || EClass.game.isLoading || EClass.player.simulatingZone)
665 {
666 flag3 = false;
667 flag2 = false;
668 }
669 Debug.Log(base.isGenerated + "/" + flag3 + "/" + flag2 + "/" + IDSubset);
670 if (!base.isGenerated || flag3 || flag2)
671 {
672 Debug.Log("importing map:" + pathExport);
673 flag = true;
674 base.dateRegenerate = EClass.world.date.GetRaw() + 1440 * EClass.setting.balance.dateRegenerateZone;
675 if (!flag3)
676 {
677 IO.DeleteDirectory(pathTemp + "Texture Replace");
678 Debug.Log(pathTemp);
679 }
680 try
681 {
682 zoneExportData = Import(pathExport);
683 base.isGenerated = true;
684 isImported = true;
685 if (flag3)
686 {
687 zoneExportData.orgMap = GameIO.LoadFile<Map>(base.pathSave + "map");
688 }
689 }
690 catch (Exception message)
691 {
692 Debug.Log(message);
693 zoneExportData = Import(CorePath.ZoneSave + "fail.z");
694 base.isGenerated = true;
695 isImported = true;
696 }
697 }
699 Debug.Log("loading map: imported? " + isImported + " regenerate? " + flag3);
700 map = GameIO.LoadFile<Map>((isImported ? pathTemp : base.pathSave) + "map");
701 if (map == null)
702 {
703 EClass.ui.Say("System.IO.EndOfStreamException: Unexpected end of stream:" + Environment.NewLine + "File may be corrupted. Try replacing the following file if you have a backup:" + Environment.NewLine + (isImported ? pathTemp : base.pathSave) + "map");
704 return;
705 }
706 map.SetZone(this);
707 map.Load(isImported ? pathTemp : base.pathSave, isImported);
709 EClass.core.textures.ApplyLocalReplace(base.isMapSaved ? base.pathSave : pathTemp);
710 if (isImported)
711 {
712 map.deadCharas.Clear();
713 map.OnImport(zoneExportData);
714 if (UseFog && !flag3)
715 {
716 map.ForeachCell(delegate(Cell c)
717 {
718 c.isSeen = false;
719 });
720 }
721 if (zoneExportData.orgMap != null)
722 {
723 Map orgMap = zoneExportData.orgMap;
724 List<Chara> serializedCharas = map.serializedCharas;
725 map.charas = orgMap.charas;
726 map.serializedCharas = orgMap.serializedCharas;
727 map.deadCharas = orgMap.deadCharas;
728 byte[] array = orgMap.TryLoadFile(base.pathSave, "flags", EClass._map.Size * EClass._map.Size);
729 if (array != null && array.Length == EClass._map.Size * EClass._map.Size)
730 {
731 for (int i = 0; i < EClass._map.Size; i++)
732 {
733 for (int j = 0; j < EClass._map.Size; j++)
734 {
735 map.cells[i, j].isSeen = array[i * EClass._map.Size + j].GetBit(1);
736 }
737 }
738 }
739 foreach (Chara item in serializedCharas)
740 {
741 Debug.Log("Importing New Chara:" + item.id + "/" + item.Name + "/" + item.orgPos);
743 }
744 map.things.ForeachReverse(delegate(Thing t)
745 {
746 if (t.trait is TraitNewZone || t.trait is TraitPowerStatue)
747 {
748 foreach (Thing thing in orgMap.things)
749 {
750 if (t.id == thing.id && t.pos.Equals(thing.pos))
751 {
752 if (t.trait is TraitNewZone)
753 {
754 RemoveCard(t);
755 map.things.Insert(0, thing);
756 thing.stackOrder = 0;
757 }
758 else
759 {
760 t.ChangeMaterial(thing.material);
761 t.isOn = thing.isOn;
762 }
763 break;
764 }
765 }
766 return;
767 }
768 if (t.trait is TraitStairsLocked)
769 {
770 foreach (Thing thing2 in orgMap.things)
771 {
772 if (thing2.trait is TraitNewZone && t.pos.Equals(thing2.pos))
773 {
774 RemoveCard(t);
775 map.things.Add(thing2);
776 break;
777 }
778 }
779 return;
780 }
781 if (t.id == "medal" || t.id == "856")
782 {
783 foreach (Thing thing3 in orgMap.things)
784 {
785 if (t.id == thing3.id && t.pos.Equals(thing3.pos))
786 {
787 return;
788 }
789 }
790 RemoveCard(t);
791 }
792 });
793 foreach (KeyValuePair<int, int> item2 in EClass._map.backerObjs.ToList())
794 {
795 EClass._map.GetCell(item2.Key);
796 SourceBacker.Row row = EClass.sources.backers.map[item2.Value];
798 {
799 map.backerObjs.Remove(item2.Key);
800 }
801 }
802 foreach (Chara serializedChara in map.serializedCharas)
803 {
804 if (serializedChara.orgPos != null && serializedChara.orgPos.IsValid)
805 {
806 serializedChara.pos.Set(serializedChara.orgPos);
807 }
808 }
809 foreach (Thing thing4 in orgMap.things)
810 {
811 if (thing4.trait is TraitTent && !thing4.isNPCProperty)
812 {
813 thing4.AddEditorTag(EditorTag.NoNpcProperty);
814 thing4.isSubsetCard = false;
815 map.things.Add(thing4);
816 Debug.Log(thing4);
817 }
818 }
819 }
820 }
821 foreach (Thing thing5 in map.things)
822 {
823 map.AddCardOnActivate(thing5);
824 }
825 foreach (Chara c3 in map.serializedCharas)
826 {
827 if (c3.c_uidMaster == 0 || EClass.player.listSummon.Find((Chara c2) => c2.uid == c3.uid) == null)
828 {
829 map.charas.Add(c3);
830 map.AddCardOnActivate(c3);
831 }
832 }
833 map.serializedCharas.Clear();
834 if (isImported && IsTown)
835 {
836 RefreshListCitizen();
837 }
838 map.RefreshAllTiles();
839 AddGlobalCharasOnActivate();
840 map.OnLoad();
841 if (flag3)
842 {
843 foreach (Card item3 in map.Cards.ToList())
844 {
845 if (item3.isSubsetCard)
846 {
847 item3.Destroy();
848 }
849 }
850 }
851 if (isImported)
852 {
853 idCurrentSubset = forceSubset ?? IDSubset;
854 if (idCurrentSubset != null)
855 {
856 subset = MapSubset.Load(idCurrentSubset);
857 subset.Apply();
858 }
859 }
860 if (isImported)
861 {
862 if (MakeTownProperties)
863 {
864 foreach (Thing thing6 in map.things)
865 {
866 thing6.isNPCProperty = !thing6.isHidden && !thing6.HasEditorTag(EditorTag.NoNpcProperty);
867 }
868 }
869 else
870 {
871 foreach (Thing thing7 in map.things)
872 {
873 thing7.isNPCProperty = false;
874 }
875 }
876 OnGenerateMap();
877 if (instance != null)
878 {
879 instance.OnGenerateMap();
880 }
881 }
882 if (isImported && !flag3 && !RevealRoom)
883 {
884 foreach (Room item4 in map.rooms.listRoom)
885 {
886 if (!item4.HasRoof || item4.data.atrium)
887 {
888 continue;
889 }
890 foreach (Point point2 in item4.points)
891 {
892 point2.cell.isSeen = false;
893 }
894 }
895 }
896 if (flag3)
897 {
898 OnRegenerate();
899 }
900 }
901 PathManager.Instance._pathfinder.PunishChangeDirection = false;
902 isImported = false;
903 if (this is Zone_Tent && IsUnderwater)
904 {
905 EClass._map.config.idSceneProfile = "indoor_water";
906 EClass.scene.profile = SceneProfile.Load(EClass._map.config.idSceneProfile);
907 }
908 if (flag && IsTown && base.lv == 0)
909 {
910 SpawnLostItems();
911 }
912 if (base.visitCount == 0)
913 {
914 base.dateRevive = EClass.world.date.GetRaw() + 1440 * EClass.setting.balance.dateRevive;
915 }
916 map.ForeachCell(delegate(Cell c)
917 {
918 if (c.HasFire)
919 {
920 map.effectManager.GetOrCreate(c.GetSharedPoint());
921 }
922 if (IsRegion)
923 {
924 c.decal = 0;
925 }
926 });
928 {
929 RainWater();
930 }
932 {
933 map.ForeachCell(delegate(Cell c)
934 {
935 c.isSeen = true;
936 });
937 }
938 isStarted = true;
939 Map.isDirtySunMap = true;
940 map.RefreshAllTiles();
941 if (events.listPreEnter.Count > 0)
942 {
943 foreach (ZonePreEnterEvent item5 in events.listPreEnter)
944 {
945 item5.Execute();
946 }
947 events.listPreEnter.Clear();
948 }
949 foreach (Card card in map.Cards)
950 {
951 card.CalculateFOV();
952 if (card.isChara)
953 {
954 Chara chara = card.Chara;
955 chara.dirtySpeed = true;
956 if (!card.isDyed && card.HasTag(CTAG.random_color))
957 {
958 card.DyeRandom();
959 }
960 if (card.IsUnique && !card.IsPCFaction && !card.IsPCParty)
961 {
962 Point point = chara.orgPos ?? card.pos;
963 card.c_uniqueData = new UniqueData
964 {
965 x = point.x,
966 y = point.z,
967 uidZone = base.uid
968 };
969 }
970 int @int = card.GetInt(55);
971 if (@int != 0)
972 {
973 foreach (Chara chara2 in map.charas)
974 {
975 if (chara2.uid == @int)
976 {
977 if (chara.IsHostile(chara2))
978 {
979 chara.enemy = chara2;
980 chara.SetAI(new GoalCombat());
981 chara.calmCheckTurn = 20 + EClass.rnd(30);
982 }
983 break;
984 }
985 }
986 card.SetInt(55);
987 }
988 chara.SyncRide();
989 if (card.c_uidMaster != 0 && chara.master == null)
990 {
991 chara.FindMaster();
992 }
993 if (!EClass.game.isLoading)
994 {
995 chara.enemy = null;
996 if (chara.IsInCombat)
997 {
998 chara.SetNoGoal();
999 }
1000 }
1001 }
1002 else if (card.IsInstalled && card.trait is TraitDoor traitDoor && card.pos.HasChara && !traitDoor.IsOpen())
1003 {
1004 traitDoor.ToggleDoor(sound: false, refresh: false);
1005 }
1006 }
1007 RefreshHat();
1008 forceRegenerate = false;
1009 forceSubset = null;
1010 EClass.ui.OnActivateZone();
1012 EClass.Sound.LoadAmbience(IDAmbience);
1013 if (EClass.Branch != null)
1014 {
1016 }
1017 OnVisit();
1018 if (flag)
1019 {
1020 OnVisitNewMapOrRegenerate();
1021 }
1023 if (IsPCFaction)
1024 {
1025 EClass.player.uidLastTown = 0;
1026 }
1027 else if (IsTown && base.lv == 0)
1028 {
1029 EClass.player.uidLastTown = base.uid;
1030 }
1031 RefreshBGM();
1032 Rand.InitBytes(map.seed + 1);
1033 RefreshElectricity();
1034 okaerinko = 0;
1035 if (EClass.debug.enable)
1036 {
1037 ModInfluence(2000);
1038 }
1039 if (this is Zone_TinkerCamp)
1040 {
1041 Tutorial.Reserve("tinker");
1042 }
1043 else if (this is Zone_Town && !(this is Zone_SubTown))
1044 {
1045 Tutorial.Reserve("town");
1046 }
1047 }
1048
1049 public void RefreshHat()
1050 {
1051 if (idHat != null && EClass.world.date.IsExpired(base.dateHat))
1052 {
1053 idHat = null;
1054 base.dateHat = 0;
1055 }
1056 sourceHat = ((idHat != null) ? EClass.sources.cards.map[idHat] : ((IDHat != null) ? EClass.sources.cards.map[IDHat] : null));
1057 }
1058
1059 public void OnVisit()
1060 {
1061 if (EClass.world.date.IsExpired(base.dateRevive))
1062 {
1063 ResetHostility();
1064 Revive();
1065 List<Chara> list = new List<Chara>();
1066 foreach (Chara chara in EClass._map.charas)
1067 {
1068 chara.TryRestock(onCreate: false);
1069 if (!chara.IsPCFaction)
1070 {
1071 chara.c_fur = 0;
1072 }
1073 if (chara.IsMinion && chara.master != null && !chara.master.IsPCParty)
1074 {
1075 list.Add(chara);
1076 }
1077 }
1078 foreach (Chara item in list)
1079 {
1080 item.Destroy();
1081 }
1082 }
1083 RefreshCriminal();
1085 events.OnVisit();
1086 OnActivate();
1087 UpdateQuests();
1088 OnBeforeSimulate();
1089 isSimulating = true;
1090 Simulate();
1091 isSimulating = false;
1092 OnAfterSimulate();
1093 if (EClass.Branch != null)
1094 {
1096 }
1097 base.lastActive = EClass.world.date.GetRaw();
1098 if (!EClass.game.isLoading)
1099 {
1100 base.visitCount++;
1101 }
1102 base.version = EClass.core.version.GetInt();
1103 if (fieldElements.dict.Count() > 0)
1104 {
1105 Tutorial.Reserve("field");
1106 }
1107 }
1108
1109 public void Revive()
1110 {
1111 base.dateRevive = EClass.world.date.GetRaw() + 1440 * EClass.setting.balance.dateRevive;
1112 if (ShouldAutoRevive)
1113 {
1114 foreach (Chara deadChara in map.deadCharas)
1115 {
1116 if (deadChara.trait.CanAutoRevive && deadChara.CanRevive())
1117 {
1118 deadChara.Revive();
1120 {
1121 deadChara.RemoveBacker();
1122 }
1123 EClass._zone.AddCard(deadChara, (deadChara.orgPos != null && deadChara.orgPos.IsInBounds) ? deadChara.orgPos : deadChara.pos);
1124 }
1125 }
1126 }
1127 foreach (Chara value in EClass.game.cards.globalCharas.Values)
1128 {
1129 if (value.isDead && value.CanRevive() && value.homeZone == this)
1130 {
1131 value.Revive();
1132 Point point = GetSpawnPos(value);
1133 if (value.orgPos != null && value.orgPos.IsInBounds)
1134 {
1135 point = value.orgPos.GetNearestPoint() ?? point;
1136 }
1137 EClass._zone.AddCard(value, point);
1138 }
1139 }
1140 map.deadCharas.Clear();
1141 }
1142
1143 public virtual void OnRegenerate()
1144 {
1145 }
1146
1147 public virtual void OnActivate()
1148 {
1149 }
1150
1151 public virtual void OnBeforeDeactivate()
1152 {
1153 }
1154
1155 public virtual void OnDeactivate()
1156 {
1157 }
1158
1159 public virtual void OnBeforeSimulate()
1160 {
1161 }
1162
1163 public virtual void OnVisitNewMapOrRegenerate()
1164 {
1165 }
1166
1167 public virtual void OnAfterSimulate()
1168 {
1169 }
1170
1171 public virtual void OnAdvanceHour()
1172 {
1173 }
1174
1175 public void Simulate()
1176 {
1177 if (!EClass.game.isLoading && base.visitCount > 0)
1178 {
1179 if (Boss != null && IsNefia)
1180 {
1181 Msg.Say("bossLeave", Boss.Name.ToTitleCase(), EClass._zone.Name);
1184 }
1185 int num = Mathf.Clamp(MinsSinceLastActive, 1, 10000);
1186 foreach (Chara chara2 in EClass._map.charas)
1187 {
1188 if (chara2.hp < 0)
1189 {
1190 chara2.hp = 0;
1191 }
1192 if (!chara2.IsPCParty)
1193 {
1194 if (chara2.mana.value < 0)
1195 {
1196 chara2.mana.value = 0;
1197 }
1198 if (chara2.stamina.value < 0)
1199 {
1200 chara2.stamina.value = 0;
1201 }
1202 }
1203 if (num > 60)
1204 {
1205 chara2.resistCon = null;
1206 }
1207 if (chara2.rarity >= Rarity.Legendary && !chara2.IsPCFaction && num > 0)
1208 {
1209 Msg.ignoreAll = true;
1210 chara2.Cure(CureType.Boss, 20 + num * 10);
1211 chara2.HealHP((int)((long)Mathf.Max(1, chara2.MaxHP) * (long)Mathf.Min(num, 20) / 20));
1212 chara2.mana.Mod(Mathf.Max(1, chara2.mana.max) * Mathf.Min(num, 20) / 20);
1213 chara2.stamina.Mod(Mathf.Max(1, chara2.stamina.max) * Mathf.Min(num, 20) / 20);
1214 Msg.ignoreAll = false;
1215 }
1216 }
1217 }
1218 Debug.Log("Last Active:" + base.lastActive);
1219 if (base.lastActive == 0 || HourSinceLastActive <= 1 || IsRegion)
1220 {
1221 return;
1222 }
1223 Debug.Log(Name + " Simulate:" + HourSinceLastActive + " hours");
1224 VirtualDate virtualDate = new VirtualDate(HourSinceLastActive);
1225 List<Chara> list = EClass._map.charas.ToList();
1226 int num2 = HourSinceLastActive / 24;
1227 int num3 = 0;
1228 if (num2 > 0)
1229 {
1230 foreach (Chara item in list)
1231 {
1232 if (!item.IsPCParty)
1233 {
1234 item.OnSleep(200, num2);
1235 if (item.conSleep != null)
1236 {
1237 item.conSleep.Kill();
1238 }
1239 if (EClass.rnd(EClass.world.date.IsNight ? 20 : 200) == 0 && !item.IsPCFaction)
1240 {
1241 item.AddCondition<ConSleep>(1000 + EClass.rnd(1000), force: true);
1242 }
1243 if (item.things.Count > 20)
1244 {
1245 item.ClearInventory(ClearInventoryType.Purge);
1246 }
1247 }
1248 }
1249 }
1250 VirtualDate.current = virtualDate;
1251 for (int i = 0; i < HourSinceLastActive; i++)
1252 {
1253 virtualDate.SimulateHour();
1254 if (!virtualDate.IsWinter)
1255 {
1256 num3++;
1257 }
1258 }
1259 EClass._map.things.ForeachReverse(delegate(Thing t)
1260 {
1261 t.DecayNatural(HourSinceLastActive);
1262 });
1263 VirtualDate.current = null;
1264 if (!IsPCFaction)
1265 {
1266 return;
1267 }
1268 int num4 = 0;
1269 foreach (Chara item2 in list)
1270 {
1271 if (item2.IsPCParty)
1272 {
1273 continue;
1274 }
1275 if (!item2.IsHomeMember())
1276 {
1277 if (item2.id == "bee")
1278 {
1279 num4++;
1280 }
1281 if (num2 > 0 && item2.IsGuest())
1282 {
1283 item2.ChooseNewGoal();
1284 item2.ai.SimulateZone(num2);
1285 }
1286 continue;
1287 }
1288 if (num2 > 0)
1289 {
1290 Goal goalWork = item2.GetGoalWork();
1291 item2.SetAI(goalWork);
1292 if (goalWork is GoalWork)
1293 {
1294 (goalWork as GoalWork).FindWork(item2);
1295 }
1296 item2.ai.SimulateZone(num2);
1297 goalWork = item2.GetGoalHobby();
1298 item2.SetAI(goalWork);
1299 if (goalWork is GoalWork)
1300 {
1301 (goalWork as GoalWork).FindWork(item2);
1302 }
1303 item2.ai.SimulateZone(num2);
1304 }
1305 item2.ChooseNewGoal();
1306 if (item2.conSuspend == null)
1307 {
1308 item2.ai.OnSimulatePosition();
1309 }
1310 }
1311 List<Thing> list2 = new List<Thing>();
1312 foreach (Thing thing in map.things)
1313 {
1314 if (thing.IsInstalled && thing.trait is TraitBeekeep)
1315 {
1316 list2.Add(thing);
1317 }
1318 }
1319 if (num4 >= list2.Count)
1320 {
1321 return;
1322 }
1323 for (int j = num4; j < list2.Count; j++)
1324 {
1325 if (EClass.rnd(200) <= HourSinceLastActive)
1326 {
1327 Chara chara = CharaGen.Create("bee");
1328 AddCard(chara, list2.RandomItem().pos);
1329 Hostility c_originalHostility = (chara.hostility = Hostility.Neutral);
1330 chara.c_originalHostility = c_originalHostility;
1331 }
1332 }
1333 }
1334
1336 {
1337 ZoneTransition zoneTransition = c.global?.transition;
1338 Zone zone = zoneTransition?.lastZone;
1339 ZoneTransition.EnterState enterState = zoneTransition?.state ?? destState;
1340 bool flag = zone == null || zone.lv > base.lv;
1341 if (IsRegion)
1342 {
1343 if (zone != null && !EClass.player.simulatingZone)
1344 {
1345 Zone topZone = zone.GetTopZone();
1346 if (GetZoneAt(topZone.x, topZone.y) != null)
1347 {
1348 return new Point(topZone.mapX, topZone.mapY);
1349 }
1350 }
1351 }
1352 else if (c.IsPC && EClass.player.lastZonePos != null && zone != null && zone.IsRegion && (enterState == ZoneTransition.EnterState.Left || enterState == ZoneTransition.EnterState.Right || enterState == ZoneTransition.EnterState.Top || enterState == ZoneTransition.EnterState.Bottom))
1353 {
1354 return EClass.player.lastZonePos;
1355 }
1356 if (enterState == ZoneTransition.EnterState.Region)
1357 {
1358 enterState = RegionEnterState;
1359 }
1360 if (this is Zone_Kapul && enterState == ZoneTransition.EnterState.Left)
1361 {
1362 enterState = ZoneTransition.EnterState.Right;
1363 }
1364 float rate = zoneTransition?.ratePos ?? (-1f);
1365 if (IsPCFaction)
1366 {
1367 if ((uint)(enterState - 3) <= 4u || enterState == ZoneTransition.EnterState.Return)
1368 {
1370 if (spot != null)
1371 {
1372 Point nearestPoint = (spot.trait as TraitSpotGuidePC).GetRandomPoint((Point p) => !p.IsBlocked && !p.Equals(spot.pos)).GetNearestPoint();
1373 if (nearestPoint != null && nearestPoint.IsValid)
1374 {
1375 return nearestPoint;
1376 }
1377 }
1378 }
1379 }
1380 while (true)
1381 {
1382 switch (enterState)
1383 {
1384 case ZoneTransition.EnterState.UndergroundOrSky:
1385 return new Point(zoneTransition.x, zoneTransition.z);
1386 case ZoneTransition.EnterState.Teleport:
1387 {
1388 foreach (Thing thing2 in map.things)
1389 {
1390 if (thing2.IsInstalled)
1391 {
1392 TraitTeleporter traitTeleporter = thing2.trait as TraitTeleporter;
1393 if (traitTeleporter != null)
1394 {
1395 Debug.Log(zoneTransition.idTele + "/" + traitTeleporter.id.IsEmpty(traitTeleporter.GetParam(3)) + "/" + traitTeleporter.GetParam(3));
1396 }
1397 if (traitTeleporter != null && !zoneTransition.idTele.IsEmpty() && zoneTransition.idTele == traitTeleporter.id.IsEmpty(traitTeleporter.GetParam(3)))
1398 {
1399 return thing2.pos.GetNearestPoint();
1400 }
1401 }
1402 }
1403 foreach (Thing thing3 in map.things)
1404 {
1405 if (thing3.IsInstalled && thing3.trait is TraitTeleporter traitTeleporter2 && traitTeleporter2.IsFor(zoneTransition.lastZone))
1406 {
1407 return thing3.pos.GetNearestPoint();
1408 }
1409 }
1410 Thing randomThing2 = EClass._map.props.installed.traits.GetRandomThing<TraitTeleporter>();
1411 if (randomThing2 != null)
1412 {
1413 return randomThing2.pos.GetNearestPoint();
1414 }
1415 goto case ZoneTransition.EnterState.Return;
1416 }
1417 case ZoneTransition.EnterState.Return:
1418 case ZoneTransition.EnterState.Elevator:
1419 case ZoneTransition.EnterState.Moongate:
1420 {
1421 if (enterState == ZoneTransition.EnterState.Elevator)
1422 {
1423 foreach (Thing thing4 in map.things)
1424 {
1425 if (thing4.IsInstalled && thing4.trait is TraitElevator traitElevator && traitElevator.IsFor(zoneTransition.lastZone))
1426 {
1427 return thing4.pos.GetNearestPoint();
1428 }
1429 }
1430 Thing randomThing = EClass._map.props.installed.traits.GetRandomThing<TraitElevator>();
1431 if (randomThing != null)
1432 {
1433 return randomThing.pos.GetNearestPoint();
1434 }
1435 }
1436 Thing thing = null;
1437 thing = map.props.installed.traits.GetRandomThing<TraitWaystone>();
1438 if (thing != null)
1439 {
1440 return thing.pos.GetNearestPoint();
1441 }
1442 thing = map.props.installed.traits.GetRandomThing<TraitCoreZone>();
1443 if (thing != null)
1444 {
1445 return thing.pos.GetNearestPoint();
1446 }
1447 if (base.lv == 0)
1448 {
1449 goto IL_04a1;
1450 }
1451 flag = base.lv <= 0;
1452 break;
1453 }
1454 case ZoneTransition.EnterState.Center:
1455 case ZoneTransition.EnterState.Encounter:
1456 if (map.config.embarkX != 0)
1457 {
1458 return new Point(map.config.embarkX, map.config.embarkY);
1459 }
1460 return map.GetCenterPos().GetNearestPoint(allowBlock: false, allowChara: false);
1461 case ZoneTransition.EnterState.Top:
1462 return map.bounds.GetTopPos(rate).GetNearestPoint(allowBlock: false, allowChara: false);
1463 case ZoneTransition.EnterState.Right:
1464 return map.bounds.GetRightPos(rate).GetNearestPoint(allowBlock: false, allowChara: false);
1465 case ZoneTransition.EnterState.Bottom:
1466 return map.bounds.GetBottomPos(rate).GetNearestPoint(allowBlock: false, allowChara: false);
1467 case ZoneTransition.EnterState.Left:
1468 return map.bounds.GetLeftPos(rate).GetNearestPoint(allowBlock: false, allowChara: false);
1469 case ZoneTransition.EnterState.Dead:
1470 case ZoneTransition.EnterState.Exact:
1471 case ZoneTransition.EnterState.PortalReturn:
1472 case ZoneTransition.EnterState.Fall:
1473 if (zoneTransition.x == 0 && EClass._map.bounds.x != 0)
1474 {
1475 return new Point(map.config.embarkX, map.config.embarkY);
1476 }
1477 return new Point(zoneTransition.x, zoneTransition.z);
1478 case ZoneTransition.EnterState.RandomVisit:
1479 return GetRandomVisitPos(c);
1480 case ZoneTransition.EnterState.Down:
1481 flag = true;
1482 break;
1483 case ZoneTransition.EnterState.Up:
1484 flag = false;
1485 break;
1486 }
1487 break;
1488 IL_04a1:
1489 enterState = ZoneTransition.EnterState.Center;
1490 }
1491 foreach (Thing thing5 in map.things)
1492 {
1493 if (thing5.trait is TraitNewZone { zone: not null } traitNewZone && zone != null && traitNewZone.zone.uid == zone.uid)
1494 {
1495 if (c != null && enterState != 0)
1496 {
1497 c.SetDir(traitNewZone.owner.dir);
1498 }
1499 return traitNewZone.GetExitPos();
1500 }
1501 }
1502 foreach (Thing thing6 in map.things)
1503 {
1504 if (thing6.trait is TraitNewZone traitNewZone2 && ((flag && traitNewZone2.IsUpstairs) || (!flag && traitNewZone2.IsDownstairs)))
1505 {
1506 if (c != null && enterState != 0)
1507 {
1508 c.SetDir(traitNewZone2.owner.dir);
1509 }
1510 return traitNewZone2.GetExitPos();
1511 }
1512 }
1513 return GetRandomVisitPos(c);
1514 }
1515
1517 {
1518 Point point = null;
1519 if (EClass.rnd(3) == 0 && map.rooms.listRoom.Count > 0)
1520 {
1521 point = map.rooms.listRoom.RandomItem().points.RandomItem();
1522 }
1523 if (point == null && EClass.rnd(4) != 0)
1524 {
1525 IEnumerable<Chara> ie = map.charas.Where((Chara t) => t.trait.ShopType != 0 && t.pos != null && t.pos.IsValid);
1526 if (ie.Count() > 0)
1527 {
1528 point = ie.RandomItem().pos.GetRandomPoint(3);
1529 }
1530 }
1531 if (point == null)
1532 {
1533 point = map.bounds.GetRandomSurface(centered: false, walkable: true, !IsPCFaction && !(this is Zone_Civilized)) ?? map.bounds.GetRandomPoint();
1534 }
1535 return point.GetNearestPoint(allowBlock: false, allowChara: false, allowInstalled: false) ?? EClass._map.GetCenterPos().GetNearestPoint();
1536 }
1537
1539 {
1540 Point spawnPosPC = null;
1541 if (EClass.pc.currentZone == this)
1542 {
1543 spawnPosPC = GetSpawnPos(EClass.pc);
1544 }
1545 if (spawnPosPC == null)
1546 {
1547 spawnPosPC = map.GetCenterPos();
1548 }
1549 if (spawnPosPC.IsValid && EClass.pc.global.transition != null && spawnPosPC.HasBlock)
1550 {
1551 spawnPosPC = spawnPosPC.GetNearestPoint();
1552 }
1553 spawnPosPC = spawnPosPC.Clamp(useBounds: true).GetNearestPoint();
1554 foreach (Chara c in EClass.game.cards.globalCharas.Values)
1555 {
1556 if (c.currentZone != this)
1557 {
1558 continue;
1559 }
1560 if (c.parent is Chara)
1561 {
1562 Chara chara = c.parent as Chara;
1563 c.currentZone = chara.currentZone;
1564 }
1565 else
1566 {
1567 if (c.isDead)
1568 {
1569 continue;
1570 }
1571 if (c.isRestrained && c.currentZone == EClass.pc.currentZone && (!c.pos.IsValid || c.pos.FindThing<TraitShackle>() == null))
1572 {
1573 c.isRestrained = false;
1574 }
1575 if (c.global.transition != null)
1576 {
1577 Point pos = (c.IsPC ? spawnPosPC : (c.IsPCParty ? spawnPosPC.GetNearestPoint(allowBlock: false, allowChara: false, allowInstalled: true, ignoreCenter: true) : GetSpawnPos(c)));
1578 if (c.IsPCParty && !c.IsPC)
1579 {
1580 if (c.host == EClass.pc)
1581 {
1582 pos.Set(spawnPosPC);
1583 }
1584 else if (pos.Equals(spawnPosPC) || !PathManager.Instance.IsPathClear(spawnPosPC, pos, c, 5))
1585 {
1586 c.pos.Set(spawnPosPC);
1587 if (!spawnPosPC.ForeachNearestPoint(delegate(Point p)
1588 {
1589 if (PathManager.Instance.IsPathClear(spawnPosPC, p, c, 10) && !p.Equals(spawnPosPC))
1590 {
1591 pos.Set(p);
1592 return true;
1593 }
1594 return false;
1595 }, allowBlock: false, EClass.pc.party.members.Count >= 12, allowInstalled: true, ignoreCenter: true, EClass._zone.IsRegion ? 2 : 6))
1596 {
1597 pos.Set(spawnPosPC);
1598 }
1599 }
1600 }
1601 c.pos.Set(pos);
1602 c.global.transition = null;
1603 }
1604 map.charas.Add(c);
1605 map.AddCardOnActivate(c);
1606 }
1607 }
1608 foreach (Chara item in EClass.player.listSummon)
1609 {
1610 Point nearestPoint = spawnPosPC.GetNearestPoint(allowBlock: false, allowChara: false, allowInstalled: true, ignoreCenter: true);
1611 item.enemy = null;
1612 item.pos.Set(nearestPoint);
1613 map.charas.Add(item);
1615 }
1616 EClass.player.listSummon.Clear();
1617 }
1618
1619 public void Deactivate()
1620 {
1621 if (!IsUserZone && !IsPCFaction && map != null)
1622 {
1623 List<Thing> list = new List<Thing>();
1624 foreach (Thing thing in map.things)
1625 {
1626 if (thing.rarity >= Rarity.Artifact && thing.HasTag(CTAG.godArtifact))
1627 {
1628 list.Add(thing);
1629 }
1630 }
1631 if (this is Zone_Tent)
1632 {
1633 foreach (Thing item in map.props.stocked.Things.Concat(map.props.roaming.Things))
1634 {
1635 if (item.IsContainer)
1636 {
1637 foreach (Thing thing2 in item.things)
1638 {
1639 if (thing2.trait is TraitTent)
1640 {
1641 list.Add(thing2);
1642 }
1643 }
1644 }
1645 if (item.trait is TraitTent)
1646 {
1647 list.Add(item);
1648 }
1649 }
1650 }
1651 if (list.Count > 0)
1652 {
1653 Msg.Say("pick_valuable");
1654 foreach (Thing item2 in list)
1655 {
1656 Msg.Say("pick_valuable2", item2);
1657 EClass.pc.AddCard(item2);
1658 }
1659 }
1660 }
1661 base.isPeace = false;
1662 OnBeforeDeactivate();
1663 if (IsPCFaction)
1664 {
1665 foreach (Chara member in branch.members)
1666 {
1667 member.ValidateWorks();
1668 }
1669 }
1670 EClass.game.lastActiveZone = EClass.game.activeZone;
1671 base.lastActive = EClass.world.date.GetRaw();
1672 map.OnDeactivate();
1673 EClass.scene.Clear();
1674 EClass.game.activeZone = null;
1675 if (IsInstance)
1676 {
1677 UnloadMap();
1678 base.isGenerated = false;
1679 }
1680 if (forceRegenerate)
1681 {
1682 UnloadMap();
1683 }
1684 OnDeactivate();
1685 }
1686
1687 public void OnKillGame()
1688 {
1689 foreach (Thing thing in map.things)
1690 {
1691 if (thing.renderer.hasActor)
1692 {
1693 thing.renderer.KillActor();
1694 }
1695 }
1696 }
1697
1698 public void UnloadMap()
1699 {
1700 map = null;
1701 if (bp != null)
1702 {
1703 bp.map = null;
1704 }
1705 if (branch != null)
1706 {
1707 branch.OnUnloadMap();
1708 }
1709 Debug.Log("Unloaded Map:" + this);
1710 }
1711
1712 public void ClaimZone(bool debug = false, Point pos = null)
1713 {
1715 SetMainFaction(EClass.pc.faction);
1716 branch = new FactionBranch();
1717 branch.OnCreate(this);
1718 if (base.icon == 0)
1719 {
1720 base.icon = 332;
1721 }
1722 instance = null;
1723 base.dateExpire = 0;
1724 SetInt(2, EClass.world.date.GetRaw());
1725 Register();
1726 foreach (Thing thing in map.things)
1727 {
1728 thing.isNPCProperty = false;
1729 }
1732 if (debug)
1733 {
1734 for (int i = 0; i < 7; i++)
1735 {
1736 Chara chara = CharaGen.CreateFromFilter("c_neutral");
1737 EClass._zone.AddCard(chara, EClass._map.bounds.GetRandomPoint().GetNearestPoint(allowBlock: false, allowChara: false, allowInstalled: false));
1738 branch.AddMemeber(chara);
1739 }
1740 }
1741 else
1742 {
1743 Msg.Say("claimedZone");
1744 EClass.Branch.Log("claimedZone");
1745 EClass.Sound.Play("jingle_embark");
1746 EClass.pc.PlaySound("build");
1747 if (pos == null)
1748 {
1749 pos = EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: true, allowInstalled: false);
1750 }
1751 Effect.Get("aura_heaven").Play(pos);
1752 EClass._zone.AddCard(ThingGen.Create("core_zone"), pos).SetPlaceState(PlaceState.installed);
1753 }
1754 base.idPrefix = 0;
1756 {
1757 EClass.player.spawnZone = EClass._zone;
1758 }
1760 {
1761 EClass._zone.SetBGM(new List<int> { 41, 90, 44, 43 });
1763 }
1764 }
1765
1766 public void AbandonZone()
1767 {
1768 FactionBranch destBranch = ((EClass.pc.homeBranch == branch) ? EClass.game.StartZone.branch : EClass.pc.homeBranch);
1769 branch.members.ForeachReverse(delegate(Chara m)
1770 {
1771 destBranch.AddMemeber(m);
1772 if (!m.IsPCParty)
1773 {
1774 m.MoveZone(destBranch.owner);
1775 }
1776 });
1778 SetMainFaction(null);
1779 base.dateExpire = EClass.world.date.GetRaw() + 10080;
1780 }
1781
1782 public bool CanDestroy()
1783 {
1784 if (IsActiveZone || IsPCFaction || EClass.player.simulatingZone)
1785 {
1786 return false;
1787 }
1788 if (IsInstance)
1789 {
1790 return true;
1791 }
1792 bool flag = false;
1793 switch (id)
1794 {
1795 case "cave_dragon":
1796 if (!(this is Zone_DungeonDragon))
1797 {
1798 flag = true;
1799 }
1800 break;
1801 case "cave_yeek":
1802 if (!(this is Zone_DungeonYeek))
1803 {
1804 flag = true;
1805 }
1806 break;
1807 case "cave_mino":
1808 if (!(this is Zone_DungeonMino))
1809 {
1810 flag = true;
1811 }
1812 break;
1813 case "cave_dead":
1814 if (!(this is Zone_DungeonDead))
1815 {
1816 flag = true;
1817 }
1818 break;
1819 }
1820 Zone topZone = GetTopZone();
1821 if (!flag)
1822 {
1823 if (base.dateExpire == 0 || !EClass.world.date.IsExpired(base.dateExpire))
1824 {
1825 return false;
1826 }
1827 if (!base.isRandomSite && !(this is Zone_Field) && (topZone == null || topZone == this || topZone.FindDeepestZone() == this))
1828 {
1829 return false;
1830 }
1831 }
1832 if (EClass.pc.currentZone == null || EClass.pc.currentZone is Zone_Tent || topZone == EClass.pc.currentZone.GetTopZone() || (EClass.player.nextZone != null && topZone == EClass.player.nextZone.GetTopZone()))
1833 {
1834 return false;
1835 }
1837 {
1839 if (zone != null && zone.GetTopZone() == this)
1840 {
1841 return false;
1842 }
1843 }
1844 return true;
1845 }
1846
1847 public override void _OnBeforeSave()
1848 {
1849 if (CanDestroy())
1850 {
1851 Debug.Log("Deleting Zone:" + this);
1852 if (!destryoed)
1853 {
1854 Destroy();
1855 }
1856 }
1857 else if (map != null)
1858 {
1859 Debug.Log("Saving Zone:" + this);
1860 map.Save(base.pathSave);
1861 if (!base.isMapSaved)
1862 {
1863 base.isMapSaved = true;
1864 IO.DeleteDirectory(base.pathSave + "Texture Replace");
1865 IO.CopyDir(pathTemp + "Texture Replace", base.pathSave + "/Texture Replace");
1866 }
1867 if (!IsActiveZone)
1868 {
1869 UnloadMap();
1870 }
1871 }
1872 }
1873
1874 public override void OnLoad()
1875 {
1876 if (branch != null)
1877 {
1878 branch.SetOwner(this);
1879 }
1880 events.OnLoad(this);
1881 }
1882
1883 public override void Destroy()
1884 {
1885 children.ForeachReverse(delegate(Spatial z)
1886 {
1887 z.Destroy();
1888 });
1889 if (map != null)
1890 {
1891 UnloadMap();
1892 }
1893 if (parent != null && parent.IsRegion && instance == null)
1894 {
1895 EClass.scene.elomap.SetZone(base.x, base.y, null, updateMesh: true);
1896 }
1897 EClass.game.spatials.Remove(this);
1898 destryoed = true;
1899 base.isGenerated = false;
1900 }
1901
1902 public void ClearZones(Zone current = null)
1903 {
1904 if (map != null)
1905 {
1906 UnloadMap();
1907 }
1908 base.isGenerated = false;
1909 Zone topZone = GetTopZone();
1910 if (topZone != this)
1911 {
1912 topZone.ClearZones(this);
1913 return;
1914 }
1915 children.ForeachReverse(delegate(Spatial c)
1916 {
1917 if (c != current)
1918 {
1919 c.Destroy();
1920 }
1921 });
1922 }
1923
1924 public void OnChildNumChange(Card c)
1925 {
1926 }
1927
1929 {
1930 return this;
1931 }
1932
1934 {
1935 if (parent == null || parent.IsRegion)
1936 {
1937 return this;
1938 }
1939 return parent as Zone;
1940 }
1941
1942 public Card AddCardSplinkle(Card t, Point center, int radius = 4)
1943 {
1944 Point point = new Point(center);
1945 for (int i = 0; i < 1000; i++)
1946 {
1947 point.x = center.x + EClass.rnd(radius) - EClass.rnd(radius);
1948 point.z = center.z + EClass.rnd(radius) - EClass.rnd(radius);
1949 if (point.IsValid && !point.IsBlocked && !point.HasChara)
1950 {
1951 return AddCard(t, point);
1952 }
1953 }
1954 return AddCard(t, center);
1955 }
1956
1957 public Chara AddChara(string id, int x, int z)
1958 {
1959 return AddCard(CharaGen.Create(id), x, z) as Chara;
1960 }
1961
1962 public Chara AddChara(string id, Point p)
1963 {
1964 return AddChara(id, p.x, p.z);
1965 }
1966
1967 public Card AddThing(string id, int x, int z)
1968 {
1969 return AddCard(ThingGen.Create(id), x, z);
1970 }
1971
1972 public Card AddThing(string id, Point p)
1973 {
1974 return AddThing(id, p.x, p.z);
1975 }
1976
1977 public Card AddCard(Card t, Point point)
1978 {
1979 return AddCard(t, point.x, point.z);
1980 }
1981
1983 {
1984 return AddCard(t, 0, 0);
1985 }
1986
1987 public Card AddCard(Card t, int x, int z)
1988 {
1989 if (t.parent != null)
1990 {
1991 t.parent.RemoveCard(t);
1992 }
1993 t.parent = this;
1994 Chara chara = t.Chara;
1995 if (chara != null)
1996 {
1997 chara.currentZone = this;
1998 chara.SetAI(new NoGoal());
1999 }
2000 if (IsActiveZone)
2001 {
2002 map.OnCardAddedToZone(t, x, z);
2003 if (isStarted && t.isThing && t.placeState == PlaceState.roaming && !ignoreSpawnAnime)
2004 {
2005 t.PlayAnimeLoot();
2006 }
2007 ignoreSpawnAnime = false;
2008 }
2009 if (chara != null && EClass.player != null && !chara.hasSpawned)
2010 {
2011 EClass.player.codex.AddSpawn(chara.id);
2012 chara.hasSpawned = true;
2013 }
2014 return t;
2015 }
2016
2017 public void RemoveCard(Card t)
2018 {
2019 if (IsActiveZone)
2020 {
2021 map.OnCardRemovedFromZone(t);
2022 }
2023 t.parent = null;
2024 if (t.isChara)
2025 {
2026 t.Chara.currentZone = null;
2027 }
2028 if (t.isThing && !t.trait.IDActorEx.IsEmpty())
2029 {
2031 }
2032 if (t.renderer.hasActor)
2033 {
2035 }
2036 }
2037
2038 public T GetRandomSpot<T>() where T : Trait
2039 {
2040 return EClass._map.props.installed.traits.GetRandomThing<T>() as T;
2041 }
2042
2043 public bool TryAddThingInSpot<T>(Thing t, bool useContainer = true) where T : Trait
2044 {
2045 Thing randomThing = EClass._map.props.installed.traits.GetRandomThing<T>();
2046 if (randomThing == null)
2047 {
2048 AddCard(t, EClass._map.bounds.GetRandomSurface());
2049 return false;
2050 }
2051 if (useContainer && (!t.IsContainer || t.things.Count == 0))
2052 {
2053 List<Thing> list = new List<Thing>();
2054 foreach (Point item in randomThing.trait.ListPoints(null, onlyPassable: false))
2055 {
2056 foreach (Card item2 in item.ListCards())
2057 {
2058 if (item2.IsContainer && !(item2.trait is TraitDeliveryChest))
2059 {
2060 list.Add(item2.Thing);
2061 }
2062 }
2063 }
2064 if (TryAddThingInSharedContainer(t, list, add: true, msg: false, null, sharedOnly: false))
2065 {
2066 return true;
2067 }
2068 }
2069 AddCard(t, randomThing.trait.GetRandomPoint());
2070 return true;
2071 }
2072
2073 public List<Thing> TryListThingsInSpot<T>(Func<Thing, bool> func = null) where T : TraitSpot
2074 {
2075 List<T> list = new List<T>();
2076 List<Thing> list2 = new List<Thing>();
2077 foreach (Thing thing in EClass._map.things)
2078 {
2079 if (thing.IsInstalled && thing.trait is T)
2080 {
2081 list.Add(thing.trait as T);
2082 }
2083 }
2084 foreach (T item in list)
2085 {
2086 foreach (Point item2 in item.ListPoints(null, onlyPassable: false))
2087 {
2088 foreach (Thing thing2 in item2.Things)
2089 {
2090 if (!thing2.IsInstalled)
2091 {
2092 continue;
2093 }
2094 if (thing2.things.Count == 0)
2095 {
2096 if (IsValid(thing2))
2097 {
2098 list2.Add(thing2);
2099 }
2100 continue;
2101 }
2102 foreach (Thing item3 in thing2.things.List((Thing _t) => IsValid(_t)))
2103 {
2104 list2.Add(item3);
2105 }
2106 }
2107 }
2108 }
2109 return list2;
2110 bool IsValid(Thing t)
2111 {
2112 if (func != null && !func(t))
2113 {
2114 return false;
2115 }
2116 return true;
2117 }
2118 }
2119
2120 public bool TryAddThingInSharedContainer(Thing t, List<Thing> containers = null, bool add = true, bool msg = false, Chara chara = null, bool sharedOnly = true)
2121 {
2122 Thing dest = null;
2123 int priority = -1;
2124 ContainerFlag flag = t.category.GetRoot().id.ToEnum<ContainerFlag>();
2125 if (flag == ContainerFlag.none)
2126 {
2127 flag = ContainerFlag.other;
2128 }
2129 if (containers == null)
2130 {
2131 containers = EClass._map.props.installed.containers;
2132 }
2133 if (SearchDest() != null)
2134 {
2135 return true;
2136 }
2137 if (dest == null)
2138 {
2139 return false;
2140 }
2141 if (add)
2142 {
2143 if (msg)
2144 {
2145 chara.Say("putSharedItem", chara, t, dest.GetName(NameStyle.Full));
2146 }
2147 dest.AddThing(t);
2148 }
2149 return true;
2150 Thing SearchDest()
2151 {
2152 foreach (Thing container in containers)
2153 {
2154 Thing thing = container;
2155 if (thing.trait is TraitShippingChest)
2156 {
2158 }
2159 if ((!sharedOnly || thing.IsSharedContainer) && thing.c_lockLv <= 0 && (thing.things.Count < thing.things.MaxCapacity || thing.things.CanStack(t) != t))
2160 {
2161 Window.SaveData windowSaveData = thing.GetWindowSaveData();
2162 if (windowSaveData != null)
2163 {
2164 if (windowSaveData.priority <= priority || (windowSaveData.noRotten && t.IsDecayed) || (windowSaveData.onlyRottable && t.trait.Decay == 0))
2165 {
2166 continue;
2167 }
2169 if (windowSaveData.userFilter)
2170 {
2171 filterResult = windowSaveData.IsFilterPass(t.GetName(NameStyle.Full, 1));
2172 if (filterResult == Window.SaveData.FilterResult.Block)
2173 {
2174 continue;
2175 }
2176 }
2177 if (filterResult != Window.SaveData.FilterResult.PassWithoutFurtherTest)
2178 {
2179 if (windowSaveData.advDistribution)
2180 {
2181 bool flag2 = false;
2182 foreach (int cat in windowSaveData.cats)
2183 {
2184 if (t.category.uid == cat)
2185 {
2186 flag2 = true;
2187 break;
2188 }
2189 }
2190 if (!flag2)
2191 {
2192 continue;
2193 }
2194 }
2195 else if (windowSaveData.flag.HasFlag(flag))
2196 {
2197 continue;
2198 }
2199 }
2200 priority = windowSaveData.priority;
2201 }
2202 else
2203 {
2204 if (priority != -1)
2205 {
2206 continue;
2207 }
2208 priority = 0;
2209 }
2210 dest = thing;
2211 }
2212 }
2213 return null;
2214 }
2215 }
2216
2217 public bool TryAddThing(Thing target, Point p, bool destroyIfFail = false)
2218 {
2219 int num = 0;
2220 if (p.cell.detail != null)
2221 {
2222 foreach (Thing thing in p.cell.detail.things)
2223 {
2224 if (thing.placeState == PlaceState.roaming)
2225 {
2226 if (target.TryStackTo(thing))
2227 {
2228 return true;
2229 }
2230 num++;
2231 }
2232 }
2233 }
2234 if (num == 0 || !destroyIfFail)
2235 {
2236 EClass._zone.AddCard(target, p);
2237 return true;
2238 }
2239 target.Destroy();
2240 return false;
2241 }
2242
2243 public Thing TryGetThingFromSharedContainer(Func<Thing, bool> func)
2244 {
2245 foreach (Thing container in EClass._map.props.installed.containers)
2246 {
2247 if (container.IsSharedContainer)
2248 {
2249 Thing thing = container.things.Find(func);
2250 if (thing != null)
2251 {
2252 return thing;
2253 }
2254 }
2255 }
2256 return null;
2257 }
2258
2259 public Thing TryGetRestock<T>(string idCat) where T : TraitSpot
2260 {
2261 List<T> list = new List<T>();
2262 foreach (Thing thing2 in EClass._map.things)
2263 {
2264 if (thing2.IsInstalled && thing2.trait is T)
2265 {
2266 list.Add(thing2.trait as T);
2267 }
2268 }
2269 foreach (T item in list)
2270 {
2271 foreach (Point item2 in item.ListPoints(null, onlyPassable: false))
2272 {
2273 foreach (Thing thing3 in item2.Things)
2274 {
2275 if (!thing3.IsInstalled || thing3.isSale)
2276 {
2277 continue;
2278 }
2279 if (thing3.things.Count == 0)
2280 {
2281 if (IsValid(thing3, insideContainer: false))
2282 {
2283 return thing3;
2284 }
2285 continue;
2286 }
2287 Thing thing = thing3.things.Find((Thing _t) => IsValid(_t, insideContainer: true));
2288 if (thing != null)
2289 {
2290 return thing;
2291 }
2292 }
2293 }
2294 }
2295 return null;
2296 bool IsValid(Thing t, bool insideContainer)
2297 {
2298 if (t.category.id != idCat || !TraitSalesTag.CanTagSale(t, insideContainer))
2299 {
2300 return false;
2301 }
2302 return true;
2303 }
2304 }
2305
2307 {
2308 string text = IdProfile;
2309 if (text.IsEmpty())
2310 {
2311 Region region = parent as Region;
2312 if (base.lv != 0)
2313 {
2314 text = ((base.lv < 0) ? "Underground" : "Sky");
2315 }
2316 else if (region != null)
2317 {
2319 text = EClass.scene.elomapActor.elomap.GetTileInfo(base.x, base.y).idZoneProfile;
2320 if (bp != null)
2321 {
2322 name = Lang.GetList("zone_" + text.Split('/')[1]).RandomItem();
2323 bp.surrounding = new EloMap.TileInfo[3, 3];
2324 for (int i = 0; i < 3; i++)
2325 {
2326 for (int j = 0; j < 3; j++)
2327 {
2328 bp.surrounding[j, i] = EClass.scene.elomapActor.elomap.GetTileInfo(base.x - 1 + j, base.y - 1 + i);
2329 }
2330 }
2331 if (text == "Random/R_Shore")
2332 {
2333 base.isBeach = true;
2334 }
2335 }
2336 }
2337 else
2338 {
2339 text = "Random";
2340 }
2341 idProfile = text;
2342 }
2343 return ZoneProfile.Load(text);
2344 }
2345
2346 public void CreateBP()
2347 {
2348 bp = new ZoneBlueprint();
2349 bp.Create();
2350 bp.genSetting.seed = base.Seed;
2351 OnCreateBP();
2352 }
2353
2354 public virtual void OnCreateBP()
2355 {
2356 }
2357
2358 public void Generate()
2359 {
2360 base.isGenerated = true;
2361 if (bp == null)
2362 {
2363 CreateBP();
2364 }
2365 if (bp.map == null)
2366 {
2367 bp.GenerateMap(this);
2368 }
2369 map.SetZone(this);
2370 Zone_Field zone_Field = this as Zone_Field;
2371 if (IdBiome == "Sand" || IdBiome == "Water" || IsUnderwater)
2372 {
2373 int num = 1 + EClass.rnd((IdBiome == "Water") ? 3 : 2);
2374 for (int i = 0; i < num; i++)
2375 {
2376 Point randomSurface = EClass._map.bounds.GetRandomSurface(centered: false, walkable: true, allowWater: true);
2377 if (!randomSurface.HasObj && !randomSurface.HasThing)
2378 {
2379 Thing t = ThingGen.Create("pearl_oyster", new string[3] { "wood_birch", "poplar", "coralwood" }.RandomItem(), ContentLv);
2380 EClass._zone.AddCard(t, randomSurface).Install();
2381 }
2382 }
2383 num = 4 + EClass.rnd(5);
2384 for (int j = 0; j < num; j++)
2385 {
2386 Point randomSurface2 = EClass._map.bounds.GetRandomSurface(centered: false, walkable: true, allowWater: true);
2387 if (!randomSurface2.HasObj && !randomSurface2.HasThing && (IsUnderwater || randomSurface2.cell.IsTopWaterAndNoSnow || EClass.rnd(6) == 0))
2388 {
2389 EClass._zone.AddCard(ThingGen.Create("70", -1, ContentLv), randomSurface2);
2390 }
2391 }
2392 }
2393 if (IsUnderwater)
2394 {
2395 for (int k = 0; k < 30 + EClass.rnd(30); k++)
2396 {
2397 SpawnMob(null, SpawnSetting.Fish());
2398 }
2399 Crawler crawler = Crawler.Create("pasture");
2400 int num2 = (EClass.debug.enable ? 3 : EClass.rnd(EClass.rnd(EClass.rnd(EClass.rnd(5) + 1) + 1) + 1));
2401 bool flag = this is Zone_Field;
2402 Thing seed = null;
2403 if (IsNefia)
2404 {
2405 int num3 = Mathf.Min(EClass._zone.DangerLv, EClass.pc.Evalue(286) * 2 / 3);
2406 if (num3 > 0)
2407 {
2409 Rand.SetSeed(EClass._zone.uid * 10 + num3);
2410 TraitSeed.LevelSeed(seed, (seed.trait as TraitSeed).row, num3);
2411 Rand.SetSeed();
2412 seed.elements.SetBase(2, EClass.curve(seed.encLV, 50, 10, 80));
2413 }
2414 }
2415 crawler.CrawlUntil(EClass._map, () => EClass._map.GetRandomPoint(), num2 + (flag ? 4 : 0), delegate(Crawler.Result r)
2416 {
2417 int num6 = 137;
2418 foreach (Point point in r.points)
2419 {
2420 if (!point.cell.isModified && !point.HasThing && !point.HasBlock && !point.HasObj)
2421 {
2422 map.SetObj(point.x, point.z, num6);
2423 int idx = 3 + ((EClass.rnd(3) == 0) ? 1 : 0) + ((EClass.rnd(3) == 0) ? (-1) : 0) + ((EClass.rnd(3) == 0) ? (-1) : 0);
2424 point.growth.SetStage(idx);
2425 if (seed != null)
2426 {
2427 EClass._map.AddPlant(point, seed);
2428 }
2429 }
2430 }
2431 return false;
2432 });
2433 crawler.CrawlUntil(tries: EClass.rnd(EClass.rnd(5) + 1) + 1 + (flag ? 20 : 0), map: EClass._map, onStart: () => EClass._map.GetRandomPoint(), canComplete: delegate(Crawler.Result r)
2434 {
2435 int num5 = 136;
2436 foreach (Point point2 in r.points)
2437 {
2438 if (!point2.cell.isModified && !point2.HasThing && !point2.HasBlock && !point2.HasObj)
2439 {
2440 map.SetObj(point2.x, point2.z, num5, 1, EClass.rnd(4));
2441 }
2442 }
2443 return false;
2444 });
2445 crawler.CrawlUntil(tries: EClass.rnd(EClass.rnd(10) + 1) + 3 + (flag ? 40 : 0), map: EClass._map, onStart: () => EClass._map.GetRandomPoint(), canComplete: delegate(Crawler.Result r)
2446 {
2447 int idFloor = 121;
2448 foreach (Point point3 in r.points)
2449 {
2450 map.SetFloor(point3.x, point3.z, 97, idFloor, Mathf.Clamp(4 - r.startPos.Distance(point3) + EClass.rnd(3) - EClass.rnd(3), 0, 3));
2451 }
2452 return false;
2453 });
2454 }
2455 if (zone_Field != null)
2456 {
2457 if (EClass.rnd(3) == 0)
2458 {
2459 int num4 = EClass.rnd(2);
2460 for (int l = 0; l < num4; l++)
2461 {
2462 Point randomSurface3 = EClass._map.bounds.GetRandomSurface();
2463 if (!randomSurface3.HasObj && !randomSurface3.HasThing)
2464 {
2465 Card t2 = ThingGen.Create("chest3").ChangeMaterial(biome.style.matDoor);
2466 EClass._zone.AddCard(t2, randomSurface3).Install();
2467 }
2468 }
2469 }
2470 if (EClass.rnd(8) == 0)
2471 {
2472 SpawnAltar();
2473 }
2474 TrySpawnFollower();
2475 }
2476 map.plDay = CreatePlaylist(ref map._plDay, EClass.Sound.GetPlaylist(IDPlayList) ?? EClass.Sound.GetPlaylist("Day"));
2477 }
2478
2479 public void TrySpawnFollower()
2480 {
2481 bool flag = EClass.pc.HasCondition<ConDrawBacker>();
2482 if (!EClass.debug.enable && EClass.rnd(flag ? 3 : 20) != 0)
2483 {
2484 return;
2485 }
2486 Point randomSurface = EClass._map.bounds.GetRandomSurface();
2487 if (!randomSurface.IsValid)
2488 {
2489 return;
2490 }
2491 Chara c = CharaGen.Create("follower");
2492 EClass._zone.AddCard(c, randomSurface);
2493 (EClass._zone.AddThing("gallows", randomSurface).Install().trait as TraitShackle).Restrain(c);
2494 c.c_rescueState = RescueState.WaitingForRescue;
2495 if (EClass.rnd(flag ? 1 : 2) == 0 || EClass.debug.enable)
2496 {
2498 if (row != null)
2499 {
2500 c.ApplyBacker(row.id);
2501 }
2502 }
2503 Religion faith = EClass.game.religions.dictAll.Values.Where((Religion a) => a != c.faith).RandomItem();
2504 for (int i = 0; i < 3 + EClass.rnd(4); i++)
2505 {
2506 Chara chara = CharaGen.Create("fanatic");
2507 chara.SetFaith(faith);
2508 Point point = randomSurface.GetRandomPoint(4) ?? randomSurface.GetNearestPoint();
2509 EClass._zone.AddCard(chara, point);
2510 }
2511 }
2512
2513 public void SpawnAltar()
2514 {
2516 {
2517 if (r.points.Count <= 4)
2518 {
2519 return false;
2520 }
2521 map.poiMap.OccyupyPOI(r.points[0]);
2522 List<Point> points = r.points;
2523 Religion randomReligion = EClass.game.religions.GetRandomReligion();
2524 "altarPoint".lang(randomReligion.NameDomain.lang());
2525 Thing thing = ThingGen.Create("altar");
2526 (thing.trait as TraitAltar).SetDeity(randomReligion.id);
2527 Chara t = CharaGen.Create("twintail");
2528 EClass._zone.AddCard(t, points.RandomItem());
2529 for (int i = 0; i < 2 + EClass.rnd(2); i++)
2530 {
2531 Chara t2 = CharaGen.Create("twintail");
2532 EClass._zone.AddCard(t2, points.RandomItem());
2533 }
2534 if (points[0].Installed == null)
2535 {
2536 EClass._zone.AddCard(thing, points[0]).Install();
2537 }
2538 foreach (Point item in points)
2539 {
2540 if (item.x % 3 == 0 && item.z % 2 == 0 && item != points[0] && !item.Equals(points[0].Front) && item.Installed == null)
2541 {
2542 thing = ThingGen.Create("pillar1");
2543 EClass._zone.AddCard(thing, item).Install();
2544 }
2545 item.SetObj();
2546 item.SetFloor(3, 6);
2547 }
2548 return true;
2549 });
2550 }
2551
2552 public virtual void OnGenerateMap()
2553 {
2554 if (MakeEnemiesNeutral)
2555 {
2556 foreach (Chara chara in EClass._map.charas)
2557 {
2558 if (!chara.IsGlobal && chara.hostility < Hostility.Neutral && chara.OriginalHostility < Hostility.Friend)
2559 {
2560 Hostility hostility2 = (chara.c_originalHostility = Hostility.Neutral);
2561 chara.hostility = hostility2;
2562 }
2563 }
2564 }
2565 if (PrespawnRate != 0f && !IsSkyLevel)
2566 {
2567 for (int i = 0; i < (int)((float)MaxSpawn * PrespawnRate); i++)
2568 {
2569 SpawnMob();
2570 }
2571 }
2572 TryGenerateOre();
2573 TryGenerateBigDaddy();
2574 TryGenerateEvolved();
2575 TryGenerateShrine();
2576 }
2577
2578 public void TryGenerateOre()
2579 {
2580 if (OreChance <= 0f)
2581 {
2582 return;
2583 }
2584 Crawler.Create("ore").CrawlUntil(tries: EClass.rnd((int)((float)(map.bounds.Width * map.bounds.Height / 200 + 1) * OreChance + 2f)), map: EClass._map, onStart: () => EClass._map.bounds.GetRandomPoint(), canComplete: delegate(Crawler.Result r)
2585 {
2586 byte b = 18;
2587 string group = "ore";
2588 if (EClass.rnd(5) == 0)
2589 {
2590 b++;
2591 group = "gem";
2592 }
2593 SourceMaterial.Row randomMaterial = MATERIAL.GetRandomMaterial(DangerLv, group);
2594 foreach (Point point in r.points)
2595 {
2596 if (point.sourceBlock.ContainsTag("ore"))
2597 {
2598 map.SetObj(point.x, point.z, randomMaterial.id, b, 1, 0);
2599 }
2600 }
2601 return false;
2602 });
2603 }
2604
2605 public Chara TryGenerateEvolved(bool force = false, Point p = null)
2606 {
2607 float num = EvolvedChance * (EClass.pc.HasElement(1270) ? 1.1f : 1f);
2608 if (!force && num <= EClass.rndf(1f))
2609 {
2610 return null;
2611 }
2612 Chara chara = SpawnMob(p, SpawnSetting.Evolved());
2613 for (int i = 0; i < 2 + EClass.rnd(2); i++)
2614 {
2615 chara.ability.AddRandom();
2616 }
2617 chara.AddThing(chara.MakeGene(DNA.Type.Default));
2618 if (EClass.rnd(2) == 0)
2619 {
2620 chara.AddThing(chara.MakeGene(DNA.Type.Superior));
2621 }
2622 return chara;
2623 }
2624
2626 {
2627 if (!(BigDaddyChance * (EClass.pc.HasElement(1270) ? 1.1f : 1f) <= EClass.rndf(1f)))
2628 {
2629 int num = (int)((long)DangerLv * 125L / 100);
2630 if (num >= 30)
2631 {
2633 {
2634 lv = num
2635 });
2636 }
2637 Chara chara = CharaGen.Create("big_daddy");
2638 if (EClass.pc.HasElement(1270))
2639 {
2640 chara.SetHostility(Hostility.Friend);
2641 }
2642 else if (EClass.pc.HasElement(1271))
2643 {
2644 chara.SetHostility(Hostility.Enemy);
2645 }
2646 EClass._zone.AddCard(chara, GetSpawnPos(SpawnPosition.Random, 10000));
2647 Msg.Say("sign_bigdaddy");
2648 }
2649 }
2650
2651 public void TryGenerateShrine()
2652 {
2653 float num = ShrineChance * (EClass.pc.HasElement(1270) ? 1.1f : 1f);
2654 for (int i = 0; i < 3; i++)
2655 {
2656 Rand.SetSeed(base.uid + i);
2657 if (num <= EClass.rndf(1f))
2658 {
2659 continue;
2660 }
2661 Point randomSpace = EClass._map.GetRandomSpace(3, 3);
2662 if (randomSpace == null)
2663 {
2664 continue;
2665 }
2666 randomSpace.x++;
2667 randomSpace.z++;
2668 if (randomSpace.HasThing || randomSpace.HasChara)
2669 {
2670 continue;
2671 }
2672 randomSpace.SetObj();
2675 if (EClass.rnd(EClass.debug.test ? 2 : 15) == 0)
2676 {
2677 EClass._zone.AddCard(ThingGen.Create("pedestal_power"), randomSpace).Install();
2678 EClass._zone.AddCard(ThingGen.Create(EClass.gamedata.godStatues.RandomItemWeighted((GodStatueData a) => a.chance).idThing, -1, DangerLv), randomSpace).Install();
2679 }
2680 else
2681 {
2682 EClass._zone.AddCard(ThingGen.Create("statue_power", -1, DangerLv), randomSpace).Install().SetRandomDir();
2683 }
2684 }
2685 Rand.SetSeed();
2686 }
2687
2688 public void ResetHostility()
2689 {
2690 foreach (Chara chara in EClass._map.charas)
2691 {
2692 if (!chara.source.hostility.IsEmpty() && chara.source.hostility.ToEnum<Hostility>() >= Hostility.Friend && !chara.IsPCFactionOrMinion)
2693 {
2694 chara.c_originalHostility = (Hostility)0;
2695 }
2696 chara.hostility = chara.OriginalHostility;
2697 if (chara.enemy != null && (chara.enemy.IsPCFaction || chara.IsPCFaction))
2698 {
2699 chara.SetEnemy();
2700 }
2701 }
2702 }
2703
2704 public virtual void OnGenerateRooms(BaseMapGen gen)
2705 {
2706 }
2707
2708 public Point GetSpawnPos(SpawnPosition type, int tries = 100)
2709 {
2710 Point point = new Point();
2711 for (int i = 0; i < tries; i++)
2712 {
2713 point = EClass._map.bounds.GetRandomSurface(centered: false, walkable: true, allowWater: true);
2714 if (!point.IsValid || point.cell.hasDoor || point.IsSync)
2715 {
2716 continue;
2717 }
2718 switch (type)
2719 {
2720 case SpawnPosition.Guest:
2721 {
2722 Room room = point.cell.room;
2723 if (room != null && room.data.accessType != 0)
2724 {
2725 continue;
2726 }
2727 break;
2728 }
2729 case SpawnPosition.Outside:
2730 if (point.cell.HasRoof || point.cell.light > 0)
2731 {
2732 continue;
2733 }
2734 break;
2735 }
2736 return point;
2737 }
2738 return null;
2739 }
2740
2741 public Chara SpawnMob(string id, Point pos = null)
2742 {
2743 return SpawnMob(pos, new SpawnSetting
2744 {
2745 id = id
2746 });
2747 }
2748
2749 public Chara SpawnMob(Point pos = null, SpawnSetting setting = null)
2750 {
2751 if (setting == null)
2752 {
2753 setting = SpawnSetting.Default;
2754 }
2755 if (pos == null)
2756 {
2757 pos = GetSpawnPos(setting.position, setting.tries);
2758 if (pos == null)
2759 {
2760 pos = GetSpawnPos(SpawnPosition.Random, setting.tries);
2761 if (pos == null)
2762 {
2763 return null;
2764 }
2765 }
2766 }
2767 BiomeProfile biome = pos.cell.biome;
2768 if (IsUnderwater && EClass.rnd(15) != 0)
2769 {
2770 biome = ((EClass.rnd(4) != 0) ? EClass.core.refs.biomes.Water : EClass.core.refs.biomes.Sand);
2771 }
2772 SpawnList spawnList = null;
2773 spawnList = ((setting.idSpawnList != null) ? SpawnList.Get(setting.idSpawnList) : ((EClass._zone is Zone_DungeonYeek && EClass.rnd(5) != 0) ? SpawnListChara.Get("dungeon_yeek", (SourceChara.Row r) => r.race == "yeek" && r.quality == 0) : ((EClass._zone is Zone_DungeonDragon && EClass.rnd(5) != 0) ? SpawnListChara.Get("dungeon_dragon", (SourceChara.Row r) => (r.race == "dragon" || r.race == "drake" || r.race == "wyvern" || r.race == "lizardman" || r.race == "dinosaur") && r.quality == 0) : ((EClass._zone is Zone_DungeonMino && EClass.rnd(5) != 0) ? SpawnListChara.Get("dungeon_mino", (SourceChara.Row r) => r.race == "minotaur" && r.quality == 0) : ((setting.hostility == SpawnHostility.Neutral || (setting.hostility != SpawnHostility.Enemy && Rand.Range(0f, 1f) < ChanceSpawnNeutral)) ? SpawnList.Get("c_neutral") : ((biome.spawn.chara.Count <= 0) ? SpawnList.Get(biome.name, "chara", new CharaFilter
2774 {
2775 ShouldPass = delegate(SourceChara.Row s)
2776 {
2777 if (s.hostility != "")
2778 {
2779 return false;
2780 }
2781 return s.biome == biome.name || s.biome.IsEmpty();
2782 }
2783 }) : SpawnList.Get(biome.spawn.GetRandomCharaId())))))));
2784 int num = ((setting.dangerLv == -1) ? DangerLv : setting.dangerLv);
2785 CardBlueprint cardBlueprint = new CardBlueprint
2786 {
2787 rarity = Rarity.Normal,
2788 idEle = setting.idEle
2789 };
2790 int num2 = ((setting.filterLv == -1) ? num : setting.filterLv);
2791 if (ScaleType == ZoneScaleType.Void)
2792 {
2793 num2 = ((num - 1) % 50 + 5) * 150 / 100;
2794 if (num2 >= 20 && EClass.rnd(100) < num2)
2795 {
2796 num2 = num;
2797 }
2798 }
2799 CardRow cardRow = (setting.id.IsEmpty() ? spawnList.Select(num2, setting.levelRange) : EClass.sources.cards.map[setting.id]);
2800 if (EClass.world.date.month == 12 && setting.rarity == Rarity.Random && EClass._zone.IsNefia && EClass._zone.isRandomSite && EClass.world.date.day >= 24 && EClass.world.date.day <= 26 && EClass.rnd(50 * (1 + EClass.player.flags.santa) * (1 + EClass.player.flags.santa)) == 0)
2801 {
2802 cardRow = EClass.sources.cards.map["santa"];
2804 }
2805 long num3 = ((setting.fixedLv == -1) ? cardRow.LV : setting.fixedLv);
2806 bool flag = setting.fixedLv != -1 || DangerLvBoost > 0;
2807 if (ScaleType == ZoneScaleType.Void)
2808 {
2809 num3 = (50L + (long)cardRow.LV) * Mathf.Max(1, (num - 1) / 50);
2810 flag = true;
2811 }
2812 num3 += DangerLvBoost;
2813 if (setting.rarity == Rarity.Random && cardRow.quality == 0)
2814 {
2815 if (EClass.rnd(EClass.pc.HasElement(1271) ? 80 : 100) == 0)
2816 {
2817 cardBlueprint.rarity = Rarity.Legendary;
2818 num3 = num3 * 125 / 100;
2819 }
2820 }
2821 else
2822 {
2823 cardBlueprint.rarity = setting.rarity;
2824 }
2825 if (setting.isBoss)
2826 {
2827 num3 = num3 * 150 / 100;
2828 }
2829 if (setting.isEvolved)
2830 {
2831 num3 = num3 * 2 + 20;
2832 }
2833 if (num3 != cardRow.LV)
2834 {
2835 cardBlueprint.lv = (int)Mathf.Min(num3, 100000000f);
2836 }
2837 CardBlueprint.Set(cardBlueprint);
2838 Chara chara = CharaGen.Create(cardRow.id, num2);
2839 if (!flag)
2840 {
2841 chara.isScaled = false;
2842 }
2843 AddCard(chara, pos);
2844 if (setting.forcedHostility.HasValue)
2845 {
2846 Hostility c_originalHostility = (chara.hostility = setting.forcedHostility.Value);
2847 chara.c_originalHostility = c_originalHostility;
2848 }
2849 else
2850 {
2851 switch (chara.id)
2852 {
2853 case "unicorn":
2854 if (EClass.pc.HasElement(1216) && EClass.pc.Evalue(418) < 1)
2855 {
2856 chara.SetHostility(Hostility.Enemy);
2857 }
2858 break;
2859 case "santa":
2860 case "silverwolf":
2861 case "twintail":
2862 case "test17":
2863 if (EClass.pc.HasElement(1270))
2864 {
2865 chara.SetHostility(Hostility.Friend);
2866 }
2867 else if (EClass.pc.HasElement(1271))
2868 {
2869 chara.SetHostility(Hostility.Enemy);
2870 }
2871 break;
2872 }
2873 }
2874 if (setting.isBoss)
2875 {
2876 chara.c_bossType = BossType.Boss;
2877 }
2878 if (setting.isEvolved)
2879 {
2880 chara.c_bossType = BossType.Evolved;
2881 }
2882 return chara;
2883 }
2884
2885 public bool HasField(int idEle)
2886 {
2887 return fieldElements.Has(idEle);
2888 }
2889
2890 public void SetFieldEffect(int idEle, int a)
2891 {
2892 fieldElements.SetBase(idEle, a);
2893 }
2894
2896 {
2897 dirtyElectricity = false;
2898 bool flag = GetSoilCost() > MaxSoil;
2899 base.electricity = elements.Value(2201) * 10 + BaseElectricity;
2900 foreach (Thing thing in EClass._map.things)
2901 {
2902 if (thing.IsInstalled && thing.trait.Electricity != 0 && (thing.isOn || thing.trait.Electricity > 0))
2903 {
2904 base.electricity += thing.trait.Electricity;
2905 }
2906 }
2907 if (!flag)
2908 {
2909 EClass._map.bounds.ForeachCell(delegate(Cell c)
2910 {
2911 if (c.sourceObj.id == 118 && c.growth.IsMature)
2912 {
2913 base.electricity += 20;
2914 }
2915 });
2916 }
2917 foreach (Thing thing2 in EClass._map.things)
2918 {
2919 if (thing2.IsInstalled)
2920 {
2921 thing2.trait.TryToggle();
2922 }
2923 }
2924 }
2925
2926 public int GetElectricity(bool cost = false)
2927 {
2928 bool flag = GetSoilCost() > MaxSoil;
2929 int sum = 0;
2930 foreach (Thing thing in EClass._map.things)
2931 {
2932 if (!thing.IsInstalled || thing.trait.Electricity == 0)
2933 {
2934 continue;
2935 }
2936 if (cost)
2937 {
2938 if (thing.trait.Electricity < 0)
2939 {
2940 sum += -thing.trait.Electricity;
2941 }
2942 }
2943 else if (thing.trait.Electricity > 0)
2944 {
2945 sum += thing.trait.Electricity;
2946 }
2947 }
2948 if (!cost)
2949 {
2950 sum += elements.Value(2201) * 10 + BaseElectricity;
2951 if (!flag)
2952 {
2953 EClass._map.bounds.ForeachCell(delegate(Cell c)
2954 {
2955 if (c.sourceObj.id == 118 && c.growth.IsMature)
2956 {
2957 sum += 20;
2958 }
2959 });
2960 }
2961 }
2962 return sum;
2963 }
2964
2965 public void SetBGM(List<int> ids, bool refresh = true, float fadeDuration = 0f)
2966 {
2967 map._plDay.Clear();
2968 if (ids.Count > 0)
2969 {
2970 foreach (int id in ids)
2971 {
2972 if (id != -1)
2973 {
2974 map._plDay.Add(id);
2975 }
2976 }
2977 }
2978 UnityEngine.Object.DestroyImmediate(map.plDay);
2979 map.plDay = null;
2980 RefreshPlaylist();
2981 if (!refresh)
2982 {
2983 return;
2984 }
2985 if (fadeDuration > 0f)
2986 {
2987 EClass.Sound.StopBGM(fadeDuration, playLastBGM: false, delegate
2988 {
2990 {
2991 RefreshBGM();
2992 }
2993 });
2994 }
2995 else
2996 {
2997 EClass.Sound.StopBGM();
2998 RefreshBGM();
2999 }
3000 }
3001
3002 public void SetBGM(int id = -1, bool refresh = true, float fadeDuration = 0f)
3003 {
3004 SetBGM(new List<int> { id }, refresh, fadeDuration);
3005 }
3006
3007 public void RefreshPlaylist()
3008 {
3009 if (map.plDay == null)
3010 {
3011 map.plDay = CreatePlaylist(ref map._plDay, EClass.Sound.GetPlaylist(IDPlayList));
3012 }
3013 }
3014
3015 public void ResetPlaylist()
3016 {
3017 map._plDay.Clear();
3018 UnityEngine.Object.DestroyImmediate(map.plDay);
3019 map.plDay = null;
3020 RefreshPlaylist();
3021 }
3022
3023 public void RefreshBGM()
3024 {
3026 {
3027 return;
3028 }
3029 RefreshPlaylist();
3030 Playlist playlist = map.plDay;
3031 foreach (ZoneEvent item in events.list)
3032 {
3033 if (item.playlist != null)
3034 {
3035 playlist = item.playlist;
3036 }
3037 }
3038 if (IDPlaylistOverwrite != null)
3039 {
3040 playlist = EClass.Sound.GetPlaylist(IDPlaylistOverwrite);
3041 }
3043 {
3044 Room room = EClass.pc.pos.cell.room;
3045 if (room != null && room.lot != null && room.lot.idBGM != 0)
3046 {
3047 playlist = EClass.Sound.plLot;
3048 if (playlist.list[0].data?.id != room.lot.idBGM)
3049 {
3050 playlist.list[0].data = EClass.core.refs.dictBGM.TryGetValue(room.lot.idBGM);
3051 playlist.Reset();
3052 if (!LayerDrama.keepBGM)
3053 {
3054 EClass.Sound.StopBGM(1f);
3055 }
3056 }
3057 }
3058 }
3060 EClass.Sound.SwitchPlaylist(playlist, !LayerDrama.keepBGM);
3061 }
3062
3063 public Playlist CreatePlaylist(ref List<int> list, Playlist mold = null)
3064 {
3065 Playlist playlist = EClass.Sound.plBlank.Instantiate();
3066 if (list.Count == 0 && (bool)mold)
3067 {
3068 list = mold.ToInts();
3069 playlist.shuffle = mold.shuffle;
3070 playlist.minSwitchTime = mold.minSwitchTime;
3071 playlist.nextBGMOnSwitch = mold.nextBGMOnSwitch;
3072 playlist.ignoreLoop = mold.ignoreLoop;
3073 playlist.keepBGMifSamePlaylist = mold.keepBGMifSamePlaylist;
3074 playlist.name = mold.name;
3075 }
3076 foreach (int item in list)
3077 {
3078 playlist.list.Add(new Playlist.Item
3079 {
3080 data = EClass.core.refs.dictBGM.TryGetValue(item, 1)
3081 });
3082 }
3083 return playlist;
3084 }
3085
3086 public Chara FindChara(string id)
3087 {
3088 return map.charas.Find((Chara c) => c.id == id);
3089 }
3090
3091 public Chara FindChara(int uid)
3092 {
3093 return map.charas.Find((Chara c) => c.uid == uid);
3094 }
3095
3096 public int GetDeepestLv()
3097 {
3098 int max = base.lv;
3099 return GetDeepestLv(ref max);
3100 }
3101
3102 public int GetDeepestLv(ref int max)
3103 {
3104 if (Mathf.Abs(base.lv) > Mathf.Abs(max))
3105 {
3106 max = base.lv;
3107 }
3108 foreach (Spatial child in children)
3109 {
3110 (child as Zone).GetDeepestLv(ref max);
3111 }
3112 return max;
3113 }
3114
3115 public List<Element> ListLandFeats()
3116 {
3117 if (landFeats == null)
3118 {
3119 landFeats = new List<int>();
3121 string[] listBase = IDBaseLandFeat.Split(',');
3122 string[] array = listBase;
3123 foreach (string text in array)
3124 {
3125 if (!text.IsEmpty())
3126 {
3127 landFeats.Add(EClass.sources.elements.alias[text].id);
3128 }
3129 }
3130 if (listBase.Length == 1)
3131 {
3132 List<SourceElement.Row> list = EClass.sources.elements.rows.Where(delegate(SourceElement.Row e)
3133 {
3134 if (e.category != "landfeat" || e.chance == 0)
3135 {
3136 return false;
3137 }
3138 bool flag = true;
3139 string[] tag = e.tag;
3140 foreach (string text2 in tag)
3141 {
3142 if (text2.StartsWith("bf"))
3143 {
3144 flag = false;
3145 if (listBase[0] == text2)
3146 {
3147 flag = true;
3148 break;
3149 }
3150 }
3151 }
3152 return flag ? true : false;
3153 }).ToList();
3154 SourceElement.Row row = list.RandomItemWeighted((SourceElement.Row e) => e.chance);
3155 landFeats.Add(row.id);
3156 list.Remove(row);
3157 row = list.RandomItemWeighted((SourceElement.Row e) => e.chance);
3158 landFeats.Add(row.id);
3159 }
3160 Rand.SetSeed();
3161 }
3162 List<Element> list2 = new List<Element>();
3163 foreach (int landFeat in landFeats)
3164 {
3165 list2.Add(Element.Create(landFeat, 1));
3166 }
3167 return list2;
3168 }
3169
3170 public ZoneExportData Import(string path)
3171 {
3172 ZipFile zipFile = ZipFile.Read(path);
3173 zipFile.ExtractExistingFile = ExtractExistingFileAction.OverwriteSilently;
3174 zipFile.ExtractAll(pathTemp);
3175 zipFile.Dispose();
3176 return IO.LoadFile<ZoneExportData>(pathTemp + "export") ?? new ZoneExportData();
3177 }
3178
3179 public void Export(string path, PartialMap partial = null, bool usermap = false)
3180 {
3181 if (subset != null)
3182 {
3183 SE.Beep();
3184 return;
3185 }
3186 try
3187 {
3188 ZoneExportData zoneExportData = new ZoneExportData
3189 {
3190 name = name,
3191 usermap = usermap
3192 };
3193 IO.CreateTempDirectory();
3194 if (!map.config.retainDecal)
3195 {
3196 map.ClearRainAndDecal();
3197 }
3198 map.Save(IO.TempPath + "/", zoneExportData, partial);
3199 map.ExportMetaData(IO.TempPath + "/", Path.GetFileNameWithoutExtension(path), partial);
3200 if (partial == null)
3201 {
3202 IO.CopyDir(base.pathSave + "Texture Replace", IO.TempPath + "/Texture Replace");
3203 }
3204 IO.SaveFile(IO.TempPath + "/export", zoneExportData, compress: true);
3205 using (ZipFile zipFile = new ZipFile())
3206 {
3207 zipFile.ExtractExistingFile = ExtractExistingFileAction.OverwriteSilently;
3208 zipFile.AddDirectory(IO.TempPath);
3209 zipFile.Save(path);
3210 zipFile.Dispose();
3211 }
3212 IO.DeleteTempDirectory();
3213 }
3214 catch (Exception ex)
3215 {
3216 EClass.ui.Say(ex.Message + ":" + path);
3217 }
3218 }
3219
3220 public void ExportDialog(string dir = null)
3221 {
3223 {
3224 string text = StandaloneFileBrowser.SaveFilePanel("Export Zone", dir ?? CorePath.ZoneSave, "new zone", "z");
3225 if (!string.IsNullOrEmpty(text))
3226 {
3227 Export(text);
3228 Msg.SayRaw("Exported Zone");
3229 }
3230 });
3231 }
3232
3233 public void ImportDialog(string dir = null)
3234 {
3236 {
3237 string[] array = StandaloneFileBrowser.OpenFilePanel("Import Zone", dir ?? CorePath.ZoneSave, "z", multiselect: false);
3238 if (array.Length != 0)
3239 {
3240 Zone_User zone_User = SpatialGen.Create("user", EClass.world.region, register: true) as Zone_User;
3241 zone_User.path = array[0];
3242 Thing thing = ThingGen.Create("teleporter");
3243 thing.c_uidZone = zone_User.uid;
3244 EClass._zone.AddCard(thing, EClass.pc.pos);
3245 }
3246 });
3247 }
3248
3249 public static bool IsImportValid(string path)
3250 {
3251 try
3252 {
3253 return Map.GetMetaData(path)?.IsValidVersion() ?? false;
3254 }
3255 catch (Exception ex)
3256 {
3257 EClass.ui.Say(ex.Message);
3258 return false;
3259 }
3260 }
3261
3262 public void Export()
3263 {
3265 string text = pathExport;
3266 IO.Copy(text, CorePath.ZoneSave + "Backup/");
3267 Export(text);
3268 Msg.Say("Exported Map:" + text);
3269 }
3270
3271 public void WriteNote(UINote n, Action<UINote> onWriteNote = null, IInspect.NoteMode mode = IInspect.NoteMode.Default, Recipe recipe = null)
3272 {
3273 }
3274
3275 public void OnInspect()
3276 {
3277 }
3278
3279 public int GetSortVal()
3280 {
3281 if (IsPCFaction)
3282 {
3283 return -10000000 + base.uid;
3284 }
3285 if (this is Zone_SubTown)
3286 {
3287 return -8000000 + base.uid;
3288 }
3289 if (this is Zone_Town)
3290 {
3291 return -9000000 + base.uid;
3292 }
3293 if (this is Zone_Civilized)
3294 {
3295 return -7000000 + base.uid;
3296 }
3297 if (this is Zone_RandomDungeon)
3298 {
3299 return 1000000 + base.uid;
3300 }
3301 return base.uid;
3302 }
3303
3304 public Chara AddRandomVisitor(bool guest = false)
3305 {
3306 Trait random = map.Installed.traits.GetTraitSet<TraitSpotExit>().GetRandom();
3307 if (random == null)
3308 {
3309 return null;
3310 }
3311 Point point = random.GetPoint();
3312 Chara chara = null;
3313 if (guest)
3314 {
3315 Zone z = EClass.world.FindZone("wilds");
3316 chara = EClass.game.cards.ListGlobalChara(z).RandomItem();
3317 if (chara != null)
3318 {
3319 AddCard(chara, point);
3320 Msg.Say("guestArrive", chara);
3321 chara.visitorState = VisitorState.Arrived;
3322 }
3323 }
3324 else
3325 {
3326 chara = CharaGen.CreateFromFilter("c_wilds");
3327 AddCard(chara, point);
3328 chara.goalListType = GoalListType.Enemy;
3329 }
3330 return chara;
3331 }
3332
3333 public void OnSimulateHour(VirtualDate date)
3334 {
3335 if (base.IsPlayerFaction)
3336 {
3337 branch.OnSimulateHour(date);
3338 }
3339 events.OnSimulateHour();
3340 if (date.IsRealTime)
3341 {
3342 foreach (Thing thing in EClass._map.things)
3343 {
3344 if (thing.IsInstalled)
3345 {
3346 thing.trait.TryToggle();
3347 }
3348 }
3350 }
3351 EClass._map.things.ForeachReverse(delegate(Thing t)
3352 {
3353 t.OnSimulateHour(date);
3354 });
3355 foreach (Thing sucker in Suckers)
3356 {
3357 sucker.Destroy();
3358 }
3359 Suckers.Clear();
3360 if (RespawnRate != 0f)
3361 {
3362 int num = 0;
3363 foreach (Chara chara in map.charas)
3364 {
3365 if (!chara.IsGlobal)
3366 {
3367 num++;
3368 }
3369 }
3370 if (num < MaxRespawn)
3371 {
3372 for (int i = 0; i < RespawnPerHour; i++)
3373 {
3374 SpawnMob();
3375 }
3376 }
3377 }
3378 if (!date.IsRealTime && EClass.rnd(24) == 0)
3379 {
3380 RainWater();
3381 }
3382 if (date.hour == 6)
3383 {
3384 GrowPlants(date);
3385 }
3386 }
3387
3388 public void OnSimulateDay(VirtualDate date)
3389 {
3390 if (base.IsPlayerFaction)
3391 {
3392 branch.OnSimulateDay(date);
3393 }
3394 }
3395
3397 {
3398 if (base.IsPlayerFaction)
3399 {
3400 branch.OnSimulateMonth(date);
3401 }
3402 if (date.IsRealTime)
3403 {
3405 }
3406 }
3407
3408 public void RainWater()
3409 {
3410 if (EClass._map.IsIndoor || !IsPCFaction)
3411 {
3412 return;
3413 }
3414 EClass._map.bounds.ForeachCell(delegate(Cell c)
3415 {
3416 if (c.IsFarmField && !c.HasRoof)
3417 {
3418 c.isWatered = true;
3419 }
3420 });
3421 }
3422
3423 public void GrowPlants(VirtualDate date)
3424 {
3425 bool num = (EClass.player.isAutoFarming = IsPCFaction && EClass.Branch.policies.IsActive(2707));
3426 int weedChance = 1;
3427 if (IsPCFaction && EClass.Branch.policies.IsActive(2703))
3428 {
3429 weedChance += (EClass.debug.enable ? 100000 : 20) + EClass.Branch.Evalue(2703) * 10;
3430 }
3431 if (date.sunMap == null)
3432 {
3433 date.BuildSunMap();
3434 }
3435 if (num)
3436 {
3437 HashSet<int> hashSet = new HashSet<int>();
3438 foreach (Thing thing in EClass._map.things)
3439 {
3440 if (!thing.IsInstalled || !(thing.trait is TraitSpotFarm traitSpotFarm))
3441 {
3442 continue;
3443 }
3444 foreach (Point item in traitSpotFarm.ListPoints(null, onlyPassable: false))
3445 {
3446 hashSet.Add(item.index);
3447 }
3448 }
3449 Perform(hashSet);
3450 EClass.player.isAutoFarming = false;
3451 Perform(hashSet);
3452 }
3453 else
3454 {
3455 Perform(null);
3456 }
3457 void Perform(HashSet<int> farmMap)
3458 {
3459 bool isWinter = date.IsWinter;
3460 EClass._map.bounds.ForeachCell(delegate(Cell c)
3461 {
3462 if (farmMap != null)
3463 {
3465 {
3466 if (!farmMap.Contains(c.index))
3467 {
3468 return;
3469 }
3470 }
3471 else if (farmMap.Contains(c.index))
3472 {
3473 return;
3474 }
3475 }
3476 if (c.decal != 0 && EClass.rnd(3) == 0)
3477 {
3478 c.decal = 0;
3479 }
3480 if (GrowPlant)
3481 {
3482 if (c.growth != null)
3483 {
3484 bool flag = false;
3485 if (!EClass.player.isAutoFarming && c.growth.HaltGrowth() && (c.IsFarmField || c.IsTopWater) && (!isWinter || !date.IsRealTime))
3486 {
3487 flag = true;
3488 }
3489 PlantData plantData = map.TryGetPlant(c);
3490 if (!flag && (plantData == null || plantData.fert >= 0))
3491 {
3492 c.TryGrow(date);
3493 }
3494 if (isWinter && plantData != null && c.growth != null && c.growth.NeedSunlight && plantData.fert >= 0 && (EClass.rnd(4) == 0 || c.growth.stage.idx == 0))
3495 {
3496 if (date.sunMap == null)
3497 {
3498 date.BuildSunMap();
3499 }
3500 if (!date.sunMap.Contains(c.index) && !c.growth.CanGrow(date))
3501 {
3502 c.growth.Perish();
3503 }
3504 }
3505 }
3506 else if (c.detail != null)
3507 {
3508 c.Things.ForeachReverse(delegate(Thing t)
3509 {
3510 if (t.IsInstalled && t.trait is TraitSeed && !t.isSale)
3511 {
3512 (t.trait as TraitSeed).TrySprout(force: false, sucker: false, date);
3513 }
3514 });
3515 }
3516 else if (EClass.rnd(20) == 0 && GrowWeed && c.CanGrowWeed && EClass.rnd(weedChance) == 0)
3517 {
3518 biome.Populate(c.GetPoint());
3519 if (c.growth != null)
3520 {
3521 c.growth.SetStage(0);
3522 }
3523 }
3524 }
3525 c.isWatered = false;
3526 });
3527 }
3528 }
3529
3530 public Zone GetZoneAt(int _x, int _y)
3531 {
3532 if (IsRegion)
3533 {
3534 foreach (Spatial child in children)
3535 {
3536 if (!(child is Zone_Field) && _x == child.x && _y == child.y)
3537 {
3538 return child as Zone;
3539 }
3540 }
3541 }
3542 foreach (Spatial child2 in children)
3543 {
3544 if (_x == child2.x && _y == child2.y)
3545 {
3546 return child2 as Zone;
3547 }
3548 }
3549 return null;
3550 }
3551
3552 public bool IsCrime(Chara c, Act act)
3553 {
3554 if (act.IsHostileAct && HasLaw && !IsPCFaction && c.IsPC)
3555 {
3556 return true;
3557 }
3558 return false;
3559 }
3560
3561 public void RefreshCriminal()
3562 {
3563 bool flag = EClass.player.IsCriminal && HasLaw && !AllowCriminal && !IsPCFaction;
3564 Hostility hostility = (flag ? Hostility.Neutral : Hostility.Friend);
3565 foreach (Chara chara in EClass._map.charas)
3566 {
3567 if (chara.trait is TraitGuard)
3568 {
3569 chara.hostility = hostility;
3570 if (!flag && chara.enemy != null && chara.enemy.IsPCParty)
3571 {
3572 chara.SetEnemy();
3573 }
3574 }
3575 }
3576 }
3577
3579 {
3580 if (base.lv != 0)
3581 {
3582 return;
3583 }
3584 dictCitizen.Clear();
3585 foreach (Chara item in map.charas.Concat(map.deadCharas))
3586 {
3587 if (item.trait.IsCitizen && !item.IsGlobal && !item.isSubsetCard)
3588 {
3589 dictCitizen[item.uid] = item.Name;
3590 }
3591 }
3592 }
3593
3594 public virtual void SetAlarm(bool enable)
3595 {
3596 base.isAlarmSet = enable;
3597 if (enable)
3598 {
3599 foreach (Chara chara in EClass._map.charas)
3600 {
3601 if (!chara.IsPCFactionOrMinion)
3602 {
3603 chara.SetHostility(Hostility.Enemy);
3604 }
3605 }
3606 Msg.Say("alarm");
3607 Msg.Say("alarm2");
3608 SE.Play("alarm");
3609 return;
3610 }
3611 foreach (Chara chara2 in EClass._map.charas)
3612 {
3613 if (!chara2.IsPCFactionOrMinion)
3614 {
3615 chara2.SetHostility(Hostility.Neutral);
3616 }
3617 }
3618 }
3619
3620 public void ModInfluence(int a)
3621 {
3622 base.influence += a;
3623 if (a > 0)
3624 {
3625 Msg.Say("gainInfluence", Name, a.ToString() ?? "");
3626 }
3627 Tutorial.Reserve("influence");
3628 }
3629
3630 public void ModDevelopment(int a)
3631 {
3632 base.development += a;
3633 if (a > 0)
3634 {
3635 Msg.Say("gainDevelopment", Name, a.ToString() ?? "");
3636 }
3637 }
3638
3639 public void UpdateQuests(bool force = false)
3640 {
3641 if (!IsPCFaction && (!(this is Zone_Town) || base.lv != 0))
3642 {
3643 return;
3644 }
3645 Debug.Log("Updating Quest:" + force);
3646 List<SourceQuest.Row> list = EClass.sources.quests.rows.Where((SourceQuest.Row a) => a.group == "random").ToList();
3647 int num = 0;
3648 foreach (Chara item in map.charas.Concat(map.deadCharas))
3649 {
3650 if (item.quest != null && !EClass.game.quests.list.Contains(item.quest))
3651 {
3652 if (item.quest.IsExpired || completedQuests.Contains(item.quest.uid) || force)
3653 {
3654 item.quest = null;
3655 }
3656 else
3657 {
3658 num++;
3659 }
3660 }
3661 }
3662 if (EClass._zone.dateQuest > EClass.world.date.GetRaw() && !force)
3663 {
3664 return;
3665 }
3666 EClass._zone.dateQuest = EClass.world.date.GetRaw() + 1440;
3667 int maxQuest = 3;
3668 Rand.UseSeed(base.uid + EClass.player.stats.days / 7 % 100, delegate
3669 {
3670 maxQuest = 4 + EClass.rnd(4);
3671 });
3672 completedQuests.Clear();
3673 List<Zone> list2 = Quest.ListDeliver();
3674 List<Tuple<string, int>> listTag = new List<Tuple<string, int>>();
3675 string[] array = EClass._zone.source.questTag;
3677 {
3678 array = new string[9] { "supply/8", "deliver/7", "food/8", "escort/4", "deliver/4", "monster/0", "war/0", "farm/0", "music/0" };
3679 }
3680 string[] array2 = array;
3681 for (int i = 0; i < array2.Length; i++)
3682 {
3683 string[] array3 = array2[i].Split('/');
3684 listTag.Add(new Tuple<string, int>(array3[0], array3[1].ToInt()));
3685 }
3686 for (int j = 0; j < map.charas.Count * 2; j++)
3687 {
3688 if (num > maxQuest)
3689 {
3690 break;
3691 }
3692 if (num > 15)
3693 {
3694 break;
3695 }
3696 Chara chara = map.charas.RandomItem();
3697 if (!chara.trait.CanGiveRandomQuest || chara.isSubsetCard || chara.homeZone != EClass._zone || chara.IsGuest() || chara.memberType == FactionMemberType.Livestock || (chara.quest != null && !force))
3698 {
3699 continue;
3700 }
3701 SourceQuest.Row row = list.RandomItemWeighted(delegate(SourceQuest.Row a)
3702 {
3703 int num2 = 1;
3704 foreach (Tuple<string, int> item2 in listTag)
3705 {
3706 if (a.tags.Contains(item2.Item1))
3707 {
3708 num2 = item2.Item2;
3709 break;
3710 }
3711 }
3712 if (!EClass._zone.IsPCFaction && a.tags.Contains("bulk"))
3713 {
3714 num2 = 0;
3715 }
3716 return a.chance * num2;
3717 });
3718 if ((!row.tags.Contains("needDestZone") || list2.Count >= 2) && (row.minFame <= 0 || row.minFame < EClass.player.fame || EClass.debug.enable))
3719 {
3720 Quest.Create(row.id, null, chara);
3721 num++;
3722 }
3723 }
3724 }
3725
3726 public List<Chara> ListMinions(Chara c)
3727 {
3728 List<Chara> list = new List<Chara>();
3729 foreach (Chara chara in EClass._map.charas)
3730 {
3731 if (chara.c_uidMaster == c.uid && chara.c_minionType == MinionType.Default)
3732 {
3733 list.Add(chara);
3734 }
3735 }
3736 return list;
3737 }
3738
3739 public int CountMinions(Chara c)
3740 {
3741 int num = 0;
3742 foreach (Chara chara in EClass._map.charas)
3743 {
3744 if (chara.c_uidMaster == c.uid && chara.c_minionType == MinionType.Default)
3745 {
3746 num++;
3747 }
3748 }
3749 return num;
3750 }
3751
3752 public int GetSoilCost()
3753 {
3754 int i = 0;
3755 EClass._map.bounds.ForeachCell(delegate(Cell c)
3756 {
3757 i += c.sourceObj.costSoil;
3758 });
3759 return i / 10;
3760 }
3761
3762 public void SpawnLostItems()
3763 {
3764 for (int i = 0; i < 2 + EClass.rnd(4); i++)
3765 {
3766 Point point = GetPos();
3767 if (point == null)
3768 {
3769 continue;
3770 }
3771 if (EClass.rnd(30) == 0)
3772 {
3773 Thing thing = ThingGen.Create("purse");
3774 thing.isLostProperty = true;
3775 thing.things.DestroyAll();
3776 int num2 = (thing.c_lockLv = EClass.rndHalf(Mathf.Min(base.development / 10 + 10, 50)));
3777 thing.Add("money", EClass.rndHalf(num2 * 60 + 1000));
3778 if (EClass.rnd(2) == 0)
3779 {
3780 thing.Add("plat", EClass.rnd(4));
3781 }
3782 else
3783 {
3784 thing.Add("medal", EClass.rnd(2));
3785 }
3786 EClass._zone.AddCard(thing, point);
3787 }
3788 else
3789 {
3791 }
3792 }
3793 static Point GetPos()
3794 {
3795 for (int j = 0; j < 10; j++)
3796 {
3797 Point randomPoint = EClass._zone.bounds.GetRandomPoint();
3798 if (!randomPoint.IsBlocked && !randomPoint.HasThing && !randomPoint.HasObj && !randomPoint.HasBlock)
3799 {
3800 return randomPoint;
3801 }
3802 }
3803 return null;
3804 }
3805 }
3806
3807 public void ApplyBackerPet(bool draw)
3808 {
3809 bool flag = this is Zone_Yowyn && base.lv == -1;
3810 IList<SourceBacker.Row> list = EClass.sources.backers.listPet.Copy();
3811 list.Shuffle();
3813 {
3814 list.ForeachReverse(delegate(SourceBacker.Row a)
3815 {
3816 if (EClass.player.doneBackers.Contains(a.id))
3817 {
3818 list.Remove(a);
3819 }
3820 });
3821 }
3822 foreach (Chara chara in EClass._map.charas)
3823 {
3824 if (chara.IsGlobal || chara.IsMinion)
3825 {
3826 continue;
3827 }
3828 if (chara.isBackerContent)
3829 {
3830 if (chara.sourceBacker.isStatic != 0)
3831 {
3832 continue;
3833 }
3834 if (chara.id != "follower")
3835 {
3836 chara.RemoveBacker();
3837 }
3838 }
3839 if ((flag && chara.race.id != "cat") || (!EClass.debug.enable && EClass.rnd((!flag) ? (draw ? 3 : 10) : (draw ? 1 : 2)) != 0))
3840 {
3841 continue;
3842 }
3843 foreach (SourceBacker.Row item in list)
3844 {
3845 if (item.chara == chara.id)
3846 {
3847 chara.ApplyBacker(item.id);
3848 list.Remove(item);
3849 break;
3850 }
3851 }
3852 }
3853 }
3854
3856 {
3857 if (fortuneRoll == null)
3858 {
3859 fortuneRoll = new FortuneRollData();
3860 fortuneRoll.seed = EClass._zone.uid * 100 + EClass.game.seed;
3861 }
3862 if (refresh || fortuneRoll.count == 0)
3863 {
3864 fortuneRoll.Refresh();
3865 }
3866 return fortuneRoll;
3867 }
3868}
BossType
Definition: BossType.cs:2
CTAG
Definition: CTAG.cs:2
@ seed
ClearInventoryType
ContainerFlag
Definition: ContainerFlag.cs:5
CureType
Definition: CureType.cs:2
EditorTag
Definition: EditorTag.cs:2
GoalListType
Definition: GoalListType.cs:2
Hostility
Definition: Hostility.cs:2
MinionType
Definition: MinionType.cs:2
NameStyle
Definition: NameStyle.cs:2
PlaceState
Definition: PlaceState.cs:2
Rarity
Definition: Rarity.cs:2
RescueState
Definition: RescueState.cs:2
SpawnHostility
SpawnPosition
Definition: SpawnPosition.cs:2
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
Definition: UIBook.cs:627
VisitorState
Definition: VisitorState.cs:2
ZoneFeatureType
ZoneScaleType
Definition: ZoneScaleType.cs:2
virtual void OnSimulatePosition()
Definition: AIAct.cs:594
void SimulateZone(int days)
Definition: AIAct.cs:582
void Add(Act a, string s="")
Definition: ActPlan.cs:11
Definition: ACT.cs:62
virtual bool IsHostileAct
Definition: ACT.cs:129
static AM_Adv Adv
Definition: ActionMode.cs:15
BaseArea.AccessType accessType
Definition: AreaData.cs:42
bool atrium
Definition: AreaData.cs:66
static int indexFollower
AreaData data
Definition: BaseArea.cs:29
PointList points
Definition: BaseArea.cs:26
void WaitForEndOfFrame(Action action)
Definition: BaseCore.cs:61
Version version
Definition: BaseCore.cs:17
string GetRandomCharaId()
void Populate(Point point, bool interior=false, float mtpDensity=1f)
static void Set(CardBlueprint _bp=null)
Thing container_shipping
Definition: CardManager.cs:52
GlobalCharaList globalCharas
Definition: CardManager.cs:46
List< Chara > ListGlobalChara(Zone z)
Definition: CardManager.cs:103
override void OnLeaveScreen()
void KillActor()
int quality
Definition: CardRow.cs:19
string id
Definition: CardRow.cs:7
Definition: Card.cs:11
MinionType c_minionType
Definition: Card.cs:989
bool IsPCFactionOrMinion
Definition: Card.cs:2275
bool IsDecayed
Definition: Card.cs:2290
virtual bool isThing
Definition: Card.cs:2082
virtual Chara Chara
Definition: Card.cs:2071
virtual void OnSimulateHour(VirtualDate date)
Definition: Card.cs:6650
void SetPlaceState(PlaceState newState, bool byPlayer=false)
Definition: Card.cs:3772
string id
Definition: Card.cs:36
bool isNPCProperty
Definition: Card.cs:555
SourceBacker.Row sourceBacker
Definition: Card.cs:929
bool isSubsetCard
Definition: Card.cs:747
bool isRestrained
Definition: Card.cs:567
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6219
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3060
int c_lockLv
Definition: Card.cs:965
virtual void HealHP(int a, HealSource origin=HealSource.None)
Definition: Card.cs:4028
Card AddCard(Card c)
Definition: Card.cs:3109
bool isSale
Definition: Card.cs:867
int c_uidMaster
Definition: Card.cs:1450
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:3123
int hp
Definition: Card.cs:243
Rarity rarity
Definition: Card.cs:315
ICardParent parent
Definition: Card.cs:56
bool hasSpawned
Definition: Card.cs:903
void AddEditorTag(EditorTag tag)
Definition: Card.cs:2608
PlaceState placeState
Definition: Card.cs:84
bool HasTag(CTAG tag)
Definition: Card.cs:2598
Point pos
Definition: Card.cs:60
void DecayNatural(int hour=1)
Definition: Card.cs:6659
int uid
Definition: Card.cs:123
Trait trait
Definition: Card.cs:54
Window.SaveData GetWindowSaveData()
Definition: Card.cs:2519
void RemoveBacker()
Definition: Card.cs:7108
int c_idBacker
Definition: Card.cs:1438
void PlayAnimeLoot()
Definition: Card.cs:6248
void Destroy()
Definition: Card.cs:5103
bool HasEditorTag(EditorTag tag)
Definition: Card.cs:2603
ThingContainer things
Definition: Card.cs:39
bool IsInstalled
Definition: Card.cs:2384
virtual bool isChara
Definition: Card.cs:2084
virtual Thing Thing
Definition: Card.cs:2059
int Evalue(int ele)
Definition: Card.cs:2574
bool isOn
Definition: Card.cs:543
bool TryStackTo(Thing to)
Definition: Card.cs:3422
Card Install()
Definition: Card.cs:3766
void ApplyBacker(int bid)
Definition: Card.cs:7072
void SetRandomDir()
Definition: Card.cs:6281
Thing Add(string id, int num=1, int lv=1)
Definition: Card.cs:3100
SourceCategory.Row category
Definition: Card.cs:2050
bool IsContainer
Definition: Card.cs:2090
CardRenderer renderer
Definition: Card.cs:62
bool HasElement(int ele, bool includeNagative=false)
Definition: Card.cs:5966
bool isBackerContent
Definition: Card.cs:926
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:6896
List< Thing > things
Definition: CellDetail.cs:11
Definition: Cell.cs:7
Room room
Definition: Cell.cs:102
byte decal
Definition: Cell.cs:44
bool IsTopWaterAndNoSnow
Definition: Cell.cs:712
bool IsFarmField
Definition: Cell.cs:730
bool isModified
Definition: Cell.cs:438
byte light
Definition: Cell.cs:60
GrowSystem growth
Definition: Cell.cs:225
CellDetail detail
Definition: Cell.cs:92
bool HasRoof
Definition: Cell.cs:648
bool isSeen
Definition: Cell.cs:282
SourceObj.Row sourceObj
Definition: Cell.cs:1072
bool HasFire
Definition: Cell.cs:676
Point GetPoint()
Definition: Cell.cs:1101
bool CanGrowWeed
Definition: Cell.cs:742
int index
Definition: Cell.cs:114
bool hasDoor
Definition: Cell.cs:258
void AddRandom()
static Chara CreateFromFilter(string id, int lv=-1, int levelRange=-1)
Definition: CharaGen.cs:22
static Chara Create(string id, int lv=-1)
Definition: CharaGen.cs:17
Definition: Chara.cs:10
new TraitChara trait
Definition: Chara.cs:505
Hostility OriginalHostility
Definition: Chara.cs:473
AIAct ai
Definition: Chara.cs:204
void ValidateWorks()
Definition: Chara.cs:9286
ConSuspend conSuspend
Definition: Chara.cs:104
bool CanRevive()
Definition: Chara.cs:5155
Faction faction
Definition: Chara.cs:429
override bool IsPC
Definition: Chara.cs:614
Chara host
Definition: Chara.cs:33
AIAct SetNoGoal()
Definition: Chara.cs:8940
override bool IsGlobal
Definition: Chara.cs:612
override bool IsPCParty
Definition: Chara.cs:617
bool IsInCombat
Definition: Chara.cs:866
bool HasCondition(string alias)
Definition: Chara.cs:9476
AIAct SetAI(AIAct g)
Definition: Chara.cs:8945
override bool IsMinion
Definition: Chara.cs:629
Point orgPos
Definition: Chara.cs:21
override bool IsPCFaction
Definition: Chara.cs:673
Goal GetGoalWork()
Definition: Chara.cs:8880
override int MaxHP
Definition: Chara.cs:710
Zone currentZone
Definition: Chara.cs:257
Goal GetGoalHobby()
Definition: Chara.cs:8893
SourceChara.Row source
Definition: Chara.cs:160
Stats mana
Definition: Chara.cs:1156
Stats stamina
Definition: Chara.cs:1148
void TryRestock(bool onCreate)
Definition: Chara.cs:4717
GlobalData global
Definition: Chara.cs:76
bool IsHomeMember()
Definition: Chara.cs:6645
Chara master
Definition: Chara.cs:88
void Revive(Point p=null, bool msg=false)
Definition: Chara.cs:5181
Zone homeZone
Definition: Chara.cs:269
bool IsGuest()
Definition: Chara.cs:6670
Thing MakeGene(DNA.Type? type=null)
Definition: Chara.cs:8220
Religion faith
Definition: Chara.cs:441
Chara enemy
Definition: Chara.cs:86
CharaAbility ability
Definition: Chara.cs:426
bool IsInActiveZone
Definition: Chara.cs:840
Chara FindMaster()
Definition: Chara.cs:2403
Chara SetEnemy(Chara c=null)
Definition: Chara.cs:6349
void SyncRide()
Definition: Chara.cs:3962
FactionBranch homeBranch
Definition: Chara.cs:1068
void ChooseNewGoal()
Definition: Chara.cs:8816
Hostility hostility
Definition: Chara.cs:293
bool IsHostile()
Definition: Chara.cs:6579
bool isDead
Definition: Chara.cs:391
void SetFaith(string id)
Definition: Chara.cs:1711
void Cure(CureType type, int p=100, BlessedState state=BlessedState.Normal)
Definition: Chara.cs:9568
Chara SetHostility(Hostility h)
Definition: Chara.cs:1440
void MoveZone(string alias)
Definition: Chara.cs:3355
SourceRace.Row race
Definition: Chara.cs:466
void AddSpawn(string id)
Definition: CodexManager.cs:65
bool ignoreBackerDestoryFlag
Definition: CoreConfig.cs:562
void SetBGMInterval()
Definition: CoreConfig.cs:1006
bool test
Definition: CoreDebug.cs:170
bool revealMap
Definition: CoreDebug.cs:154
bool enable
Definition: CoreDebug.cs:286
bool godBuild
Definition: CoreDebug.cs:304
bool ignoreBuildRule
Definition: CoreDebug.cs:185
static string ZoneSave
Definition: CorePath.cs:196
UD_Biome dict
Definition: CoreRef.cs:146
BiomeProfile Water
Definition: CoreRef.cs:152
BiomeProfile Sand
Definition: CoreRef.cs:150
Crawler start
Definition: CoreRef.cs:214
Dictionary< int, BGMData > dictBGM
Definition: CoreRef.cs:385
Biomes biomes
Definition: CoreRef.cs:341
Crawlers crawlers
Definition: CoreRef.cs:343
CoreRef refs
Definition: Core.cs:51
TextureManager textures
Definition: Core.cs:45
bool IsGameStarted
Definition: Core.cs:84
CoreConfig config
Definition: Core.cs:70
static Crawler Create(string id)
Definition: Crawler.cs:193
bool CrawlUntil(Map map, Func< Point > onStart, int tries, Func< Result, bool > canComplete, Action onFail=null)
Definition: Crawler.cs:59
Definition: DNA.cs:8
Type
Definition: DNA.cs:10
int GetElapsedHour(int rawDate)
Definition: Date.cs:356
int GetRaw(int offsetHours=0)
Definition: Date.cs:326
int month
Definition: Date.cs:50
int day
Definition: Date.cs:62
bool IsExpired(int time)
Definition: Date.cs:336
bool IsNight
Definition: Date.cs:112
bool IsWinter
Definition: Date.cs:190
int GetElapsedMins(int rawDate)
Definition: Date.cs:351
int GetRemainingHours(int rawDeadLine)
Definition: Date.cs:341
Definition: EClass.cs:6
static Game game
Definition: EClass.cs:9
static Scene scene
Definition: EClass.cs:31
static int curve(int _a, int start, int step, int rate=75)
Definition: EClass.cs:69
static GameData gamedata
Definition: EClass.cs:37
static Core core
Definition: EClass.cs:7
static Zone _zone
Definition: EClass.cs:21
static World world
Definition: EClass.cs:41
static Map _map
Definition: EClass.cs:19
static int rnd(long a)
Definition: EClass.cs:59
static SourceManager sources
Definition: EClass.cs:43
static float rndf(float a)
Definition: EClass.cs:102
static FactionBranch Branch
Definition: EClass.cs:23
static int rndHalf(int a)
Definition: EClass.cs:97
static Player player
Definition: EClass.cs:13
static Chara pc
Definition: EClass.cs:15
static CoreDebug debug
Definition: EClass.cs:49
static SoundManager Sound
Definition: EClass.cs:47
static UI ui
Definition: EClass.cs:17
static GameSetting setting
Definition: EClass.cs:35
Definition: Effect.cs:7
static Effect Get(Effect original)
Definition: Effect.cs:85
void Play(float delay, Point from, float fixY=0f, Point to=null, Sprite sprite=null)
Definition: Effect.cs:100
Dictionary< int, Element > dict
bool Has(int ele)
int Value(int ele)
Element SetBase(string alias, int v, int potential=0)
static Element Create(int id, int v=0)
Definition: ELEMENT.cs:1107
void Initialize(EloMap _elomap)
Definition: EloMapActor.cs:28
EloMap elomap
Definition: EloMapActor.cs:7
string idZoneProfile
Definition: EloMap.cs:68
Definition: EloMap.cs:8
void SetZone(int gx, int gy, Zone z, bool updateMesh=false)
Definition: EloMap.cs:234
TileInfo GetTileInfo(int gx, int gy)
Definition: EloMap.cs:286
void OnAfterSimulate()
void OnSimulateMonth(VirtualDate date)
void OnActivateZone()
int Evalue(int ele)
void OnCreate(Zone zone)
void OnUnclaimZone()
void OnSimulateDay(VirtualDate date)
List< Chara > members
void SetOwner(Zone zone)
void OnSimulateHour(VirtualDate date)
PolicyManager policies
void OnUnloadMap()
string Log(string idLang, string ref1=null, string ref2=null, string ref3=null, string ref4=null)
ElementContainerZone elements
void AddMemeber(Chara c)
List< GodStatueData > godStatues
Definition: GameData.cs:9
Definition: GameIO.cs:11
BalanceSetting balance
Definition: GameSetting.cs:309
bool isLoading
Definition: Game.cs:242
ReligionManager religions
Definition: Game.cs:159
int countLoadedMaps
Definition: Game.cs:236
SpatialManager spatials
Definition: Game.cs:153
CardManager cards
Definition: Game.cs:156
Zone activeZone
Definition: Game.cs:252
QuestManager quests
Definition: Game.cs:183
int seed
Definition: Game.cs:201
Zone StartZone
Definition: Game.cs:278
ZoneTransition transition
Definition: GlobalData.cs:6
Definition: Goal.cs:4
void SetStage(int idx, bool renewHarvest=false)
Definition: GrowSystem.cs:437
virtual bool IsMature
Definition: GrowSystem.cs:103
Stage stage
Definition: GrowSystem.cs:101
virtual bool NeedSunlight
Definition: GrowSystem.cs:93
bool CanGrow(VirtualDate date)
Definition: GrowSystem.cs:273
Definition: Guild.cs:2
void RefreshDevelopment()
Definition: Guild.cs:95
static Guild GetCurrentGuild()
Definition: Guild.cs:74
Definition: Lang.cs:6
static string[] GetList(string id)
Definition: Lang.cs:114
static bool keepBGM
Definition: LayerDrama.cs:10
int idBGM
Definition: Lot.cs:16
static SourceMaterial.Row GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false)
Definition: MATERIAL.cs:56
Point GetLeftPos(float rate=-1f)
Definition: MapBounds.cs:92
int Size
Definition: MapBounds.cs:20
void ForeachCell(Action< Cell > action)
Definition: MapBounds.cs:279
Point GetBottomPos(float rate=-1f)
Definition: MapBounds.cs:87
Point GetRandomSurface(int x, int z, int radius, bool walkable=true, bool allowWater=false)
Definition: MapBounds.cs:182
int Width
Definition: MapBounds.cs:26
int x
Definition: MapBounds.cs:8
Point GetTopPos(float rate=-1f)
Definition: MapBounds.cs:77
Point GetRandomSpace(int width, int height, int tries=100)
Definition: MapBounds.cs:246
Point GetCenterPos()
Definition: MapBounds.cs:52
int Height
Definition: MapBounds.cs:28
Point GetRightPos(float rate=-1f)
Definition: MapBounds.cs:82
Point GetRandomPoint()
Definition: MapBounds.cs:97
string idSceneProfile
Definition: MapConfig.cs:8
bool retainDecal
Definition: MapConfig.cs:44
string idBiome
Definition: MapConfig.cs:26
int embarkY
Definition: MapConfig.cs:86
int embarkX
Definition: MapConfig.cs:83
bool IsValidVersion()
Definition: MapMetaData.cs:31
void Apply()
Definition: MapSubset.cs:60
static MapSubset Load(string id)
Definition: MapSubset.cs:33
Definition: Map.cs:13
bool IsIndoor
Definition: Map.cs:131
new void ForeachCell(Action< Cell > action)
Definition: Map.cs:2346
void ResetEditorPos()
Definition: Map.cs:357
Cell GetCell(int index)
Definition: Map.cs:887
PlantData TryGetPlant(Point p)
Definition: Map.cs:1942
void ExportMetaData(string _path, string id, PartialMap partial=null)
Definition: Map.cs:720
Chara FindChara(string id)
Definition: Map.cs:2568
IEnumerable< Card > Cards
Definition: Map.cs:135
Point GetRandomPoint(Point center, int radius, int tries=100, bool mustBeWalkable=true, bool requireLos=true)
Definition: Map.cs:2215
void Save(string path, ZoneExportData export=null, PartialMap partial=null)
Definition: Map.cs:376
PropsInstalled Installed
Definition: Map.cs:123
void AddCardOnActivate(Card c)
Definition: Map.cs:783
void OnDeactivate()
Definition: Map.cs:205
void OnCardRemovedFromZone(Card t)
Definition: Map.cs:825
void SetZone(Zone _zone)
Definition: Map.cs:181
List< Thing > things
Definition: Map.cs:49
byte[] TryLoadFile(string path, string s, int size)
Definition: Map.cs:535
Dictionary< int, int > backerObjs
Definition: Map.cs:67
List< int > _plDay
Definition: Map.cs:55
Playlist plDay
Definition: Map.cs:77
List< Chara > deadCharas
Definition: Map.cs:46
PropsManager props
Definition: Map.cs:91
void SetFloor(int x, int z, int idMat=0, int idFloor=0)
Definition: Map.cs:957
int seed
Definition: Map.cs:19
PlantData AddPlant(Point pos, Thing seed)
Definition: Map.cs:1952
RoomManager rooms
Definition: Map.cs:31
void SetReference()
Definition: Map.cs:195
POIMap poiMap
Definition: Map.cs:97
void ClearRainAndDecal()
Definition: Map.cs:1526
void OnLoad()
Definition: Map.cs:708
void OnImport(ZoneExportData data)
Definition: Map.cs:714
List< Chara > serializedCharas
Definition: Map.cs:43
Cell[,] cells
Definition: Map.cs:85
static MapMetaData GetMetaData(string pathZip)
Definition: Map.cs:738
void OnCardAddedToZone(Card t, int x, int z)
Definition: Map.cs:806
MapConfig config
Definition: Map.cs:37
void Load(string path, bool import=false, PartialMap partial=null)
Definition: Map.cs:546
List< Chara > charas
Definition: Map.cs:81
void RevealAll(bool reveal=true)
Definition: Map.cs:905
void RefreshAllTiles()
Definition: Map.cs:2108
void SetObj(int x, int z, int id=0, int value=1, int dir=0)
Definition: Map.cs:1535
MapBounds bounds
Definition: Map.cs:52
Definition: Msg.cs:5
static string SayRaw(string text)
Definition: Msg.cs:113
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
Definition: NoGoal.cs:4
Point GetCenter()
Definition: POIMap.cs:13
Cell GetCenterCell(int radius=1)
Definition: POIMap.cs:65
void OccyupyPOI(Point p, int radius=0)
Definition: POIMap.cs:99
static PathManager Instance
Definition: PathManager.cs:16
bool IsPathClear(Point origin, Point dest, IPathfindWalker walker, int radius)
Definition: PathManager.cs:47
int santa
Definition: Player.cs:575
int days
Definition: Player.cs:75
Flags flags
Definition: Player.cs:1094
CodexManager codex
Definition: Player.cs:1115
Stats stats
Definition: Player.cs:1016
bool isAutoFarming
Definition: Player.cs:1181
HashSet< int > doneBackers
Definition: Player.cs:1073
Zone nextZone
Definition: Player.cs:1227
Point lastZonePos
Definition: Player.cs:1103
int seedShrine
Definition: Player.cs:941
List< Chara > listSummon
Definition: Player.cs:1223
int fame
Definition: Player.cs:881
bool simulatingZone
Definition: Player.cs:1179
Definition: Point.cs:9
void SetObj(int id=0, int value=1, int dir=0)
Definition: Point.cs:928
override string ToString()
Definition: Point.cs:524
Point Set(int _x, int _z)
Definition: Point.cs:503
bool IsBlocked
Definition: Point.cs:363
List< Thing > Things
Definition: Point.cs:338
int x
Definition: Point.cs:36
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
Definition: Point.cs:619
int z
Definition: Point.cs:39
bool IsSync
Definition: Point.cs:344
bool HasThing
Definition: Point.cs:251
bool Equals(int _x, int _z)
Definition: Point.cs:960
bool IsValid
Definition: Point.cs:88
bool HasObj
Definition: Point.cs:137
Point Clamp(bool useBounds=false)
Definition: Point.cs:1008
bool HasBlock
Definition: Point.cs:141
bool IsInBounds
Definition: Point.cs:104
Cell cell
Definition: Point.cs:51
Thing FindThing(Func< Thing, bool > func)
Definition: Point.cs:1140
GrowSystem growth
Definition: Point.cs:77
bool HasChara
Definition: Point.cs:238
Point GetRandomPoint(int radius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=100)
Definition: Point.cs:769
bool IsActive(int id, int days=-1)
PropsInstalled installed
Definition: PropsManager.cs:8
PropsRoaming roaming
Definition: PropsManager.cs:10
PropsStocked stocked
Definition: PropsManager.cs:6
TraitManager traits
Definition: Props.cs:18
List< Thing > Things
Definition: Props.cs:37
Thing Find(int uid)
Definition: Props.cs:389
List< Thing > containers
Definition: Props.cs:22
List< Quest > list
Definition: QuestManager.cs:11
Definition: Quest.cs:7
static List< Zone > ListDeliver()
Definition: Quest.cs:259
static Quest Create(string _id, string _idPerson=null, Chara c=null)
Definition: Quest.cs:241
Definition: Rand.cs:4
static int Range(int min, int max)
Definition: Rand.cs:42
static void InitBytes(int a)
Definition: Rand.cs:11
static void UseSeed(int seed, Action action)
Definition: Rand.cs:22
static void SetSeed(int a=-1)
Definition: Rand.cs:37
Definition: Recipe.cs:7
Definition: Region.cs:7
EloMap elomap
Definition: Region.cs:8
Dictionary< string, Religion > dictAll
Religion GetRandomReligion(bool onlyJoinable=true, bool includeMinor=false)
int LV
Definition: RenderRow.cs:22
List< Room > listRoom
Definition: RoomManager.cs:13
void AssignCharas()
Definition: RoomManager.cs:39
Definition: Room.cs:4
bool HasRoof
Definition: Room.cs:29
Lot lot
Definition: Room.cs:21
static string[] OpenFilePanel(string title, string directory, string extension, bool multiselect)
static string SaveFilePanel(string title, string directory, string defaultName, string extension)
static SceneProfile Load(string id)
Definition: SceneProfile.cs:18
void RebuildActorEx()
Definition: Scene.cs:990
EloMapActor elomapActor
Definition: Scene.cs:101
void Clear()
Definition: Scene.cs:353
void RemoveActorEx(Card c)
Definition: Scene.cs:1031
EloMap elomap
Definition: Scene.cs:149
List< Row > listFollower
Definition: SourceBacker.cs:82
List< Row > listPet
Definition: SourceBacker.cs:76
Dictionary< string, CardRow > map
Definition: SourceCard.cs:8
SourceCard cards
SourceObj objs
SourceZoneAffix zoneAffixes
SourceBacker backers
SourceElement elements
SourceQuest quests
string[] tags
Definition: SourceQuest.cs:22
void Remove(Spatial s)
Zone Find(string id)
int mapX
Definition: Spatial.cs:460
int lv
Definition: Spatial.cs:142
bool isRandomSite
Definition: Spatial.cs:334
virtual bool IsSnowZone
Definition: Spatial.cs:542
int uid
Definition: Spatial.cs:70
Spatial parent
Definition: Spatial.cs:10
string idCurrentSubset
Definition: Spatial.cs:28
virtual int DangerLvFix
Definition: Spatial.cs:487
virtual bool IsRegion
Definition: Spatial.cs:515
virtual string Name
Definition: Spatial.cs:509
virtual int DangerLvBoost
Definition: Spatial.cs:489
int dateQuest
Definition: Spatial.cs:286
virtual void Destroy()
Definition: Spatial.cs:690
Point _regionPos
Definition: Spatial.cs:55
SourceZone.Row source
Definition: Spatial.cs:453
bool destryoed
Definition: Spatial.cs:45
int idPrefix
Definition: Spatial.cs:130
bool isImported
Definition: Spatial.cs:47
bool isConquered
Definition: Spatial.cs:382
string idProfile
Definition: Spatial.cs:25
int y
Definition: Spatial.cs:106
Zone FindDeepestZone()
Definition: Spatial.cs:715
int mapY
Definition: Spatial.cs:472
int x
Definition: Spatial.cs:94
Zone FindZone(int lv)
Definition: Spatial.cs:728
static SpawnList Get(string id, Func< SourceChara.Row, bool > func)
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
Definition: SpawnList.cs:18
static SpawnSetting Default
Definition: SpawnSetting.cs:31
static SpawnSetting Fish()
static SpawnSetting Evolved(int fixedLv=-1)
Definition: SpawnSetting.cs:35
virtual void Mod(int a)
Definition: Stats.cs:135
virtual int value
Definition: Stats.cs:56
virtual int max
Definition: Stats.cs:68
void ApplyLocalReplace(string path)
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
void DestroyAll(Func< Thing, bool > funcExclude=null)
Thing Find(int uid)
Thing CanStack(Thing target, int destInvX=-1, int destInvY=-1)
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
override string GetName(NameStyle style, int _num=-1)
Definition: Thing.cs:535
bool IsSharedContainer
Definition: Thing.cs:113
virtual bool CanGiveRandomQuest
Definition: TraitChara.cs:116
virtual bool CanAutoRevive
Definition: TraitChara.cs:20
TraitSet GetTraitSet(Type t)
Definition: TraitManager.cs:94
virtual bool IsFor(Zone z)
static bool CanTagSale(Card t, bool insideContainer=false)
Definition: TraitSalesTag.cs:9
static void LevelSeed(Thing t, SourceObj.Row obj, int num)
Definition: TraitSeed.cs:145
static Thing MakeSeed(string id, PlantData plant=null)
Definition: TraitSeed.cs:88
Definition: Trait.cs:7
virtual string IDActorEx
Definition: Trait.cs:187
virtual List< Point > ListPoints(Point center=null, bool onlyPassable=true)
Definition: Trait.cs:779
virtual void TryToggle()
Definition: Trait.cs:1156
Point GetRandomPoint(Func< Point, bool > func=null, Chara accessChara=null)
Definition: Trait.cs:761
virtual ShopType ShopType
Definition: Trait.cs:531
string GetParam(int i, string def=null)
Definition: Trait.cs:577
Point GetPoint()
Definition: Trait.cs:756
virtual int Electricity
Definition: Trait.cs:119
virtual int Decay
Definition: Trait.cs:123
static void Reserve(string idStep, Action onBeforePlay=null)
Definition: Tutorial.cs:55
Definition: UINote.cs:6
bool IsRealTime
Definition: VirtualDate.cs:7
void SimulateHour()
Definition: VirtualDate.cs:66
void BuildSunMap()
Definition: VirtualDate.cs:54
HashSet< int > sunMap
Definition: VirtualDate.cs:9
bool IsRaining
Definition: Weather.cs:117
FilterResult IsFilterPass(string text)
Definition: Window.cs:498
ContainerFlag flag
Definition: Window.cs:267
HashSet< int > cats
Definition: Window.cs:119
bool userFilter
Definition: Window.cs:132
bool noRotten
Definition: Window.cs:439
bool onlyRottable
Definition: Window.cs:451
bool advDistribution
Definition: Window.cs:427
Definition: Window.cs:13
GameDate date
Definition: World.cs:6
Weather weather
Definition: World.cs:12
void GenerateMap(Zone zone)
EloMap.TileInfo[,] surrounding
List< ZoneEvent > list
List< ZonePreEnterEvent > listPreEnter
void OnLoad(Zone _zone)
virtual void OnGenerateMap()
Definition: ZoneInstance.cs:32
virtual bool ShowEnemyOnMinimap
Definition: ZoneInstance.cs:30
virtual void Execute()
static ZoneProfile Load(string id)
Definition: ZoneProfile.cs:73
EnterState state
Definition: Zone.cs:12
virtual string GetNewZoneID(int level)
Definition: Zone.cs:547
string TextDangerLv
Definition: Zone.cs:431
Vector3 InspectPosition
Definition: Zone.cs:513
void OnChildNumChange(Card c)
Definition: Zone.cs:1924
int GetSortVal()
Definition: Zone.cs:3279
virtual bool CanDigUnderground
Definition: Zone.cs:273
bool isSimulating
Definition: Zone.cs:75
virtual int BaseElectricity
Definition: Zone.cs:493
virtual string IDPlayList
Definition: Zone.cs:141
Dictionary< int, string > dictCitizen
Definition: Zone.cs:52
override string ToString()
Definition: Zone.cs:552
List< Chara > ListMinions(Chara c)
Definition: Zone.cs:3726
void RefreshElectricity()
Definition: Zone.cs:2895
ZoneExportData Import(string path)
Definition: Zone.cs:3170
override int ContentLv
Definition: Zone.cs:98
virtual string IDBaseLandFeat
Definition: Zone.cs:147
virtual bool LockExit
Definition: Zone.cs:275
void Generate()
Definition: Zone.cs:2358
virtual string GetDungenID()
Definition: Zone.cs:537
void Revive()
Definition: Zone.cs:1109
virtual bool BlockBorderExit
Definition: Zone.cs:169
ZoneEventManager events
Definition: Zone.cs:40
void Simulate()
Definition: Zone.cs:1175
BiomeProfile _biome
Definition: Zone.cs:79
ZoneProfile GetProfile()
Definition: Zone.cs:2306
static string forceSubset
Definition: Zone.cs:27
virtual float PrespawnRate
Definition: Zone.cs:327
virtual int MaxSpawn
Definition: Zone.cs:313
FortuneRollData GetOrCreateFortuneRollData(bool refresh=true)
Definition: Zone.cs:3855
void SpawnAltar()
Definition: Zone.cs:2513
virtual bool UseLight
Definition: Zone.cs:398
virtual bool RegenerateOnEnter
Definition: Zone.cs:265
int MinsSinceLastActive
Definition: Zone.cs:125
virtual void OnAfterSimulate()
Definition: Zone.cs:1167
static int okaerinko
Definition: Zone.cs:31
override void OnLoad()
Definition: Zone.cs:1874
virtual string idExport
Definition: Zone.cs:150
void OnSimulateDay(VirtualDate date)
Definition: Zone.cs:3388
virtual int StartLV
Definition: Zone.cs:409
virtual float OreChance
Definition: Zone.cs:319
Playlist CreatePlaylist(ref List< int > list, Playlist mold=null)
Definition: Zone.cs:3063
static bool IsImportValid(string path)
Definition: Zone.cs:3249
virtual bool IsNefia
Definition: Zone.cs:285
virtual string IDGenerator
Definition: Zone.cs:133
int CountMinions(Chara c)
Definition: Zone.cs:3739
bool CanDestroy()
Definition: Zone.cs:1782
virtual bool MakeTownProperties
Definition: Zone.cs:245
Thing TryGetThingFromSharedContainer(Func< Thing, bool > func)
Definition: Zone.cs:2243
void Activate()
Definition: Zone.cs:591
void WriteNote(UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null)
Definition: Zone.cs:3271
virtual void OnRegenerate()
Definition: Zone.cs:1143
bool isStarted
Definition: Zone.cs:73
virtual bool CountDeepestLevel
Definition: Zone.cs:227
virtual ZoneScaleType ScaleType
Definition: Zone.cs:411
virtual bool SetAlarmOnBreakLaw
Definition: Zone.cs:231
void OnKillGame()
Definition: Zone.cs:1687
virtual string pathExport
Definition: Zone.cs:127
void RefreshCriminal()
Definition: Zone.cs:3561
virtual void OnBeforeDeactivate()
Definition: Zone.cs:1151
MapSubset subset
Definition: Zone.cs:65
int tempDist
Definition: Zone.cs:77
virtual ZoneTransition.EnterState RegionEnterState
Definition: Zone.cs:173
virtual bool ShouldAutoRevive
Definition: Zone.cs:380
Zone GetTopZone()
Definition: Zone.cs:1933
BiomeProfile biome
Definition: Zone.cs:129
HashSet< int > completedQuests
Definition: Zone.cs:37
virtual bool IsSkyLevel
Definition: Zone.cs:267
bool IsPCFactionOrTent
Definition: Zone.cs:476
virtual bool DisableRooms
Definition: Zone.cs:121
Chara TryGenerateEvolved(bool force=false, Point p=null)
Definition: Zone.cs:2605
FactionBranch branch
Definition: Zone.cs:34
void ImportDialog(string dir=null)
Definition: Zone.cs:3233
virtual string IDSubset
Definition: Zone.cs:212
void ClaimZone(bool debug=false, Point pos=null)
Definition: Zone.cs:1712
Chara AddChara(string id, int x, int z)
Definition: Zone.cs:1957
Card AddThing(string id, int x, int z)
Definition: Zone.cs:1967
ZoneBlueprint bp
Definition: Zone.cs:67
int GetDeepestLv()
Definition: Zone.cs:3096
override void OnCreate()
Definition: Zone.cs:570
void RefreshBGM()
Definition: Zone.cs:3023
ElementContainerField fieldElements
Definition: Zone.cs:46
void Deactivate()
Definition: Zone.cs:1619
virtual bool ShouldScaleImportedChara(Chara c)
Definition: Zone.cs:542
ElementContainerZone elements
Definition: Zone.cs:43
virtual bool IsReturnLocation
Definition: Zone.cs:354
void RefreshPlaylist()
Definition: Zone.cs:3007
bool HasField(int idEle)
Definition: Zone.cs:2885
void AbandonZone()
Definition: Zone.cs:1766
Chara AddRandomVisitor(bool guest=false)
Definition: Zone.cs:3304
void ExportDialog(string dir=null)
Definition: Zone.cs:3220
virtual void OnBeforeSimulate()
Definition: Zone.cs:1159
int GetElectricity(bool cost=false)
Definition: Zone.cs:2926
virtual FlockController.SpawnType FlockType
Definition: Zone.cs:415
virtual bool GrowWeed
Definition: Zone.cs:349
void SpawnLostItems()
Definition: Zone.cs:3762
virtual bool HasLaw
Definition: Zone.cs:229
Chara SpawnMob(Point pos=null, SpawnSetting setting=null)
Definition: Zone.cs:2749
virtual bool CanUnlockExit
Definition: Zone.cs:277
int GetDeepestLv(ref int max)
Definition: Zone.cs:3102
virtual int RespawnPerHour
Definition: Zone.cs:343
Chara FindChara(int uid)
Definition: Zone.cs:3091
int Evalue(string alias)
Definition: Zone.cs:532
virtual int MaxSoil
Definition: Zone.cs:516
bool IsStartZone
Definition: Zone.cs:487
virtual float RespawnRate
Definition: Zone.cs:329
virtual bool IsUserZone
Definition: Zone.cs:271
void ApplyBackerPet(bool draw)
Definition: Zone.cs:3807
bool CanEnterBuildModeAnywhere
Definition: Zone.cs:458
Card AddCardSplinkle(Card t, Point center, int radius=4)
Definition: Zone.cs:1942
void SetBGM(List< int > ids, bool refresh=true, float fadeDuration=0f)
Definition: Zone.cs:2965
override string NameSuffix
Definition: Zone.cs:418
virtual string IdProfile
Definition: Zone.cs:139
void TryGenerateShrine()
Definition: Zone.cs:2651
virtual string TextWidgetDate
Definition: Zone.cs:135
void AddGlobalCharasOnActivate()
Definition: Zone.cs:1538
void OnSimulateMonth(VirtualDate date)
Definition: Zone.cs:3396
virtual float RuinChance
Definition: Zone.cs:317
virtual bool AddPrefix
Definition: Zone.cs:283
virtual float ChanceSpawnNeutral
Definition: Zone.cs:345
virtual string IDSceneTemplate
Definition: Zone.cs:194
virtual bool CanBeDeliverDestination
Definition: Zone.cs:225
MapBounds bounds
Definition: Zone.cs:49
bool IsInstance
Definition: Zone.cs:489
void ClearZones(Zone current=null)
Definition: Zone.cs:1902
Chara Boss
Definition: Zone.cs:86
bool TryAddThingInSharedContainer(Thing t, List< Thing > containers=null, bool add=true, bool msg=false, Chara chara=null, bool sharedOnly=true)
Definition: Zone.cs:2120
virtual bool IsFestival
Definition: Zone.cs:209
virtual void OnDeactivate()
Definition: Zone.cs:1155
void OnVisit()
Definition: Zone.cs:1059
virtual ActionMode DefaultActionMode
Definition: Zone.cs:167
virtual bool AllowInvest
Definition: Zone.cs:250
string InspectName
Definition: Zone.cs:509
virtual string IDHat
Definition: Zone.cs:145
virtual bool IsTown
Definition: Zone.cs:223
void OnInspect()
Definition: Zone.cs:3275
void TryGenerateOre()
Definition: Zone.cs:2578
virtual void OnActivate()
Definition: Zone.cs:1147
Card AddCard(Card t, int x, int z)
Definition: Zone.cs:1987
void OnSimulateHour(VirtualDate date)
Definition: Zone.cs:3333
override void _OnBeforeSave()
Definition: Zone.cs:1847
void RainWater()
Definition: Zone.cs:3408
Point InspectPoint
Definition: Zone.cs:511
override void OnAfterCreate()
Definition: Zone.cs:576
static List< Thing > Suckers
Definition: Zone.cs:83
Card AddThing(string id, Point p)
Definition: Zone.cs:1972
virtual int MaxLv
Definition: Zone.cs:279
override void Destroy()
Definition: Zone.cs:1883
virtual bool UseFog
Definition: Zone.cs:391
virtual bool GrowPlant
Definition: Zone.cs:347
virtual string IDAmbience
Definition: Zone.cs:178
Chara SpawnMob(string id, Point pos=null)
Definition: Zone.cs:2741
virtual string IDPlaylistOverwrite
Definition: Zone.cs:143
virtual string IdBiome
Definition: Zone.cs:131
bool dirtyElectricity
Definition: Zone.cs:71
void RemoveCard(Card t)
Definition: Zone.cs:2017
Point GetSpawnPos(SpawnPosition type, int tries=100)
Definition: Zone.cs:2708
bool TryAddThing(Thing target, Point p, bool destroyIfFail=false)
Definition: Zone.cs:2217
void GrowPlants(VirtualDate date)
Definition: Zone.cs:3423
Chara FindChara(string id)
Definition: Zone.cs:3086
void SetBGM(int id=-1, bool refresh=true, float fadeDuration=0f)
Definition: Zone.cs:3002
virtual bool ShouldMakeExit
Definition: Zone.cs:366
void RefreshHat()
Definition: Zone.cs:1049
virtual bool AllowCriminal
Definition: Zone.cs:247
virtual bool AlwaysLowblock
Definition: Zone.cs:395
static CardRow sourceHat
Definition: Zone.cs:29
MapGenerator Generator
Definition: Zone.cs:137
virtual bool AllowNewZone
Definition: Zone.cs:261
bool ShowEnemyOnMinimap
Definition: Zone.cs:332
bool IsActiveZone
Definition: Zone.cs:495
void ModInfluence(int a)
Definition: Zone.cs:3620
int HourSinceLastActive
Definition: Zone.cs:123
virtual bool RestrictBuild
Definition: Zone.cs:290
virtual void OnGenerateRooms(BaseMapGen gen)
Definition: Zone.cs:2704
Point GetRandomVisitPos(Chara c)
Definition: Zone.cs:1516
void Export()
Definition: Zone.cs:3262
void UnloadMap()
Definition: Zone.cs:1698
virtual void OnGenerateMap()
Definition: Zone.cs:2552
List< Element > ListLandFeats()
Definition: Zone.cs:3115
int fileVariation
Definition: Zone.cs:69
virtual bool PetFollow
Definition: Zone.cs:287
override int DangerLv
Definition: Zone.cs:110
static bool forceRegenerate
Definition: Zone.cs:25
Zone ParentZone
Definition: Zone.cs:165
virtual int MinLv
Definition: Zone.cs:281
bool IsPCFaction
Definition: Zone.cs:473
void ResetHostility()
Definition: Zone.cs:2688
virtual bool MakeEnemiesNeutral
Definition: Zone.cs:234
virtual bool IsUnderwater
Definition: Zone.cs:269
virtual void OnCreateBP()
Definition: Zone.cs:2354
void Export(string path, PartialMap partial=null, bool usermap=false)
Definition: Zone.cs:3179
void TrySpawnFollower()
Definition: Zone.cs:2479
virtual bool ShouldRegenerate
Definition: Zone.cs:377
virtual float BigDaddyChance
Definition: Zone.cs:321
string NameWithLevel
Definition: Zone.cs:429
void TryGenerateBigDaddy()
Definition: Zone.cs:2625
virtual float EvolvedChance
Definition: Zone.cs:323
static bool ignoreSpawnAnime
Definition: Zone.cs:81
string TextDeepestLv
Definition: Zone.cs:434
ICardParent GetRoot()
Definition: Zone.cs:1928
int GetSoilCost()
Definition: Zone.cs:3752
void CreateBP()
Definition: Zone.cs:2346
string pathTemp
Definition: Zone.cs:161
virtual void SetAlarm(bool enable)
Definition: Zone.cs:3594
virtual void OnAdvanceHour()
Definition: Zone.cs:1171
FortuneRollData fortuneRoll
Definition: Zone.cs:61
ZoneInstance instance
Definition: Zone.cs:55
void ModDevelopment(int a)
Definition: Zone.cs:3630
virtual bool WillAutoSave
Definition: Zone.cs:263
virtual bool IsExplorable
Definition: Zone.cs:351
virtual bool RevealRoom
Definition: Zone.cs:393
void UpdateQuests(bool force=false)
Definition: Zone.cs:3639
Region Region
Definition: Zone.cs:163
virtual bool KeepAllyDistance
Definition: Zone.cs:302
virtual bool HiddenInRegionMap
Definition: Zone.cs:413
bool IsLoaded
Definition: Zone.cs:491
bool IsCrime(Chara c, Act act)
Definition: Zone.cs:3552
void SetFieldEffect(int idEle, int a)
Definition: Zone.cs:2890
bool CanEnterBuildMode
Definition: Zone.cs:446
void RefreshListCitizen()
Definition: Zone.cs:3578
Card AddCard(Card t)
Definition: Zone.cs:1982
Zone GetZoneAt(int _x, int _y)
Definition: Zone.cs:3530
void ResetPlaylist()
Definition: Zone.cs:3015
List< int > landFeats
Definition: Zone.cs:58
Card AddCard(Card t, Point point)
Definition: Zone.cs:1977
string TextLevel(int _lv)
Definition: Zone.cs:557
Chara AddChara(string id, Point p)
Definition: Zone.cs:1962
int Evalue(int ele)
Definition: Zone.cs:527
virtual ZoneFeatureType FeatureType
Definition: Zone.cs:175
virtual float ShrineChance
Definition: Zone.cs:325
Map map
Definition: Zone.cs:63
Point GetSpawnPos(Chara c, ZoneTransition.EnterState destState=ZoneTransition.EnterState.Auto)
Definition: Zone.cs:1335
int MaxRespawn
Definition: Zone.cs:315
virtual int ExpireDays
Definition: Zone.cs:171
virtual void OnVisitNewMapOrRegenerate()
Definition: Zone.cs:1163
bool CanInspect
Definition: Zone.cs:498
void RemoveCard(Card c)
NoteMode
Definition: IInspect.cs:7
int GetInt()
Definition: Version.cs:21