2using System.Collections.Generic;
52 public Dictionary<int, string>
dictCitizen =
new Dictionary<int, string>();
83 public static List<Thing>
Suckers =
new List<Thing>();
93 base.uidBoss = value?.
uid ?? 0;
143 public virtual string IDPlayList => base.source.idPlaylist.IsEmpty((base.lv != 0) ?
"Underground" :
null);
147 public virtual string IDHat =>
null;
155 if (base.source.idFile.Length != 0)
157 return base.source.idFile[
fileVariation] + ((base.lv == 0) ?
"" : (
"_F" + base.lv));
163 public string pathTemp => GameIO.pathTemp + base.uid +
"/";
281 public virtual int MaxLv => 99999999;
283 public virtual int MinLv => -99999999;
315 public virtual int MaxSpawn => map.bounds.Width * map.bounds.Height / 175 + 2;
361 return base.source.tag.Contains(
"return");
373 return base.lv <
MaxLv;
393 public virtual bool UseFog => base.lv < 0;
405 return base.source.tag.Contains(
"light");
417 public virtual FlockController.SpawnType
FlockType => FlockController.SpawnType.Default;
427 return "conquered".lang();
551 return base.source.id;
565 return " " +
"zoneLevelB".lang((_lv * -1).
ToString() ??
"");
567 return " " +
"zoneLevel".lang((_lv + 1).
ToString() ??
"");
601 EClass.game.config.reverseSnow =
false;
608 EClass.pc.global.transition.uidLastZone = 0;
616 EClass.game.activeZone =
this;
618 Debug.Log(
NameWithLevel +
"/" +
id +
"/" + base.uid +
"/" + base.isGenerated +
"/" +
IsLoaded +
"/" + File.Exists(base.pathSave +
"map"));
619 if (base.isGenerated && !
IsLoaded && !File.Exists(base.pathSave +
"map"))
621 Debug.Log(
"(Bug) File does not exist:" +
destryoed +
"/" + base.pathSave);
622 base.isGenerated =
false;
627 if (flag2 &&
map !=
null)
634 Debug.Log(
"generating random map");
657 Debug.Log(
"zone is already loaded");
671 Debug.Log(base.isGenerated +
"/" + flag3 +
"/" + flag2 +
"/" +
IDSubset);
672 if (!base.isGenerated || flag3 || flag2)
679 IO.DeleteDirectory(
pathTemp +
"Texture Replace");
685 base.isGenerated =
true;
689 zoneExportData.orgMap =
GameIO.LoadFile<
Map>(base.pathSave +
"map");
692 catch (Exception message)
696 base.isGenerated =
true;
701 Debug.Log(
"loading map: imported? " +
isImported +
" regenerate? " + flag3);
705 EClass.
ui.Say(
"System.IO.EndOfStreamException: Unexpected end of stream:" + Environment.NewLine +
"File may be corrupted. Try replacing the following file if you have a backup:" + Environment.NewLine + (
isImported ?
pathTemp : base.pathSave) +
"map");
723 if (zoneExportData.
orgMap !=
null)
727 map.charas = orgMap.
charas;
737 map.
cells[i, j].
isSeen = array[i * EClass._map.Size + j].GetBit(1);
743 Debug.Log(
"Importing New Chara:" +
item.id +
"/" +
item.Name +
"/" +
item.orgPos);
750 foreach (Thing thing in orgMap.things)
752 if (t.id == thing.id && t.pos.Equals(thing.pos))
754 if (t.trait is TraitNewZone)
757 map.things.Insert(0, thing);
758 thing.stackOrder = 0;
762 t.ChangeMaterial(thing.material);
772 foreach (Thing thing2 in orgMap.things)
774 if (thing2.trait is TraitNewZone && t.pos.Equals(thing2.pos))
777 map.things.Add(thing2);
783 if (t.id ==
"medal" || t.id ==
"856")
785 foreach (Thing thing3 in orgMap.things)
787 if (t.id == thing3.id && t.pos.Equals(thing3.pos))
816 thing4.isSubsetCard =
false;
836 if (isImported && IsTown)
838 RefreshListCitizen();
841 AddGlobalCharasOnActivate();
845 foreach (
Card item3
in map.
Cards.ToList())
855 idCurrentSubset = forceSubset ?? IDSubset;
856 if (idCurrentSubset !=
null)
864 if (MakeTownProperties)
875 thing7.isNPCProperty =
false;
879 if (instance !=
null)
884 if (isImported && !flag3 && !RevealRoom)
894 point2.cell.isSeen =
false;
903 PathManager.Instance._pathfinder.PunishChangeDirection =
false;
907 EClass._map.config.idSceneProfile =
"indoor_water";
910 if (flag && IsTown && base.lv == 0)
914 if (base.visitCount == 0)
922 map.effectManager.GetOrCreate(c.GetSharedPoint());
941 Map.isDirtySunMap =
true;
957 chara.dirtySpeed =
true;
962 if (
card.IsUnique && !
card.IsPCFaction && !
card.IsPCParty)
972 int @
int =
card.GetInt(55);
977 if (chara2.
uid == @
int)
981 chara.enemy = chara2;
983 chara.calmCheckTurn = 20 +
EClass.
rnd(30);
991 if (
card.c_uidMaster != 0 && chara.
master ==
null)
1004 else if (
card.IsInstalled &&
card.trait is
TraitDoor traitDoor &&
card.pos.HasChara && !traitDoor.IsOpen())
1006 traitDoor.ToggleDoor(sound:
false, refresh:
false);
1010 forceRegenerate =
false;
1022 OnVisitNewMapOrRegenerate();
1027 EClass.player.uidLastTown = 0;
1029 else if (IsTown && base.lv == 0)
1031 EClass.player.uidLastTown = base.uid;
1035 RefreshElectricity();
1067 List<Chara> list =
new List<Chara>();
1087 RefreshDeathSentense();
1095 isSimulating =
true;
1097 isSimulating =
false;
1109 if (fieldElements.
dict.Count() > 0)
1129 if (ShouldAutoRevive)
1149 Point point = GetSpawnPos(value);
1166 if (!(
id ==
"startVillage2"))
1172 SetBGM(121, refresh:
false);
1184 Msg.
Say(
"num_silvercat", num.ToString() ??
"");
1216 if (
Boss !=
null && IsNefia)
1222 int num = Mathf.Clamp(MinsSinceLastActive, 1, 10000);
1233 chara2.mana.value = 0;
1237 chara2.stamina.value = 0;
1242 chara2.resistCon =
null;
1246 Msg.ignoreAll =
true;
1248 chara2.
HealHP((
int)((
long)Mathf.Max(1, chara2.
MaxHP) * (
long)Mathf.Min(num, 20) / 20));
1249 chara2.
mana.
Mod(Mathf.Max(1, chara2.
mana.
max) * Mathf.Min(num, 20) / 20);
1251 Msg.ignoreAll =
false;
1255 Debug.Log(
"Last Active:" + base.lastActive);
1256 if (base.lastActive == 0 || HourSinceLastActive <= 1 || IsRegion)
1260 Debug.Log(Name +
" Simulate:" + HourSinceLastActive +
" hours");
1263 int num2 = HourSinceLastActive / 24;
1269 if (!
item.IsPCParty)
1271 item.OnSleep(200, num2);
1272 if (
item.conSleep !=
null)
1274 item.conSleep.Kill();
1280 if (
item.things.Count > 20)
1287 VirtualDate.current = virtualDate;
1288 for (
int i = 0; i < HourSinceLastActive; i++)
1300 VirtualDate.current =
null;
1306 foreach (
Chara item2
in list)
1314 if (item2.
id ==
"bee")
1318 if (num2 > 0 && item2.
IsGuest())
1328 item2.
SetAI(goalWork);
1331 (goalWork as
GoalWork).FindWork(item2);
1335 item2.
SetAI(goalWork);
1338 (goalWork as
GoalWork).FindWork(item2);
1348 List<Thing> list2 =
new List<Thing>();
1356 if (num4 >= list2.Count)
1360 for (
int j = num4; j < list2.Count; j++)
1362 if (
EClass.
rnd(200) <= HourSinceLastActive)
1365 AddCard(chara, list2.RandomItem().
pos);
1367 chara.c_originalHostility = c_originalHostility;
1377 bool flag = zone ==
null || zone.lv > base.
lv;
1383 if (GetZoneAt(topZone.
x, topZone.
y) !=
null)
1395 enterState = RegionEnterState;
1401 float rate = zoneTransition?.
ratePos ?? (-1f);
1410 if (nearestPoint !=
null && nearestPoint.
IsValid)
1412 return nearestPoint;
1422 return new Point(zoneTransition.
x, zoneTransition.
z);
1430 if (traitTeleporter !=
null)
1434 if (traitTeleporter !=
null && !zoneTransition.
idTele.IsEmpty() && zoneTransition.
idTele == traitTeleporter.
id.IsEmpty(traitTeleporter.
GetParam(3)))
1448 if (randomThing2 !=
null)
1468 if (randomThing !=
null)
1488 flag = base.lv <= 0;
1514 return new Point(zoneTransition.
x, zoneTransition.
z);
1516 return GetRandomVisitPos(c);
1530 if (thing5.
trait is
TraitNewZone { zone: not null } traitNewZone && zone !=
null && traitNewZone.
zone.
uid == zone.uid)
1532 if (c !=
null && enterState != 0)
1534 c.SetDir(traitNewZone.owner.dir);
1536 return traitNewZone.GetExitPos();
1541 if (thing6.
trait is
TraitNewZone traitNewZone2 && ((flag && traitNewZone2.IsUpstairs) || (!flag && traitNewZone2.IsDownstairs)))
1543 if (c !=
null && enterState != 0)
1545 c.SetDir(traitNewZone2.owner.dir);
1547 return traitNewZone2.GetExitPos();
1550 return GetRandomVisitPos(c);
1558 point = map.
rooms.
listRoom.RandomItem().points.RandomItem();
1560 if (point ==
null &&
EClass.
rnd(4) != 0)
1577 Point spawnPosPC =
null;
1580 spawnPosPC = GetSpawnPos(
EClass.
pc);
1582 if (spawnPosPC ==
null)
1610 c.isRestrained =
false;
1614 Point pos = (c.IsPC ? spawnPosPC : (c.IsPCParty ? spawnPosPC.GetNearestPoint(allowBlock:
false, allowChara:
false, allowInstalled:
true, ignoreCenter:
true) : GetSpawnPos(c)));
1619 pos.
Set(spawnPosPC);
1624 if (!spawnPosPC.ForeachNearestPoint(delegate(
Point p)
1632 }, allowBlock:
false, EClass.pc.party.members.Count >= 12, allowInstalled:
true, ignoreCenter:
true, EClass._zone.IsRegion ? 2 : 6))
1634 pos.
Set(spawnPosPC);
1639 c.global.transition =
null;
1647 Point nearestPoint = spawnPosPC.
GetNearestPoint(allowBlock:
false, allowChara:
false, allowInstalled:
true, ignoreCenter:
true);
1649 item.pos.Set(nearestPoint);
1658 if (!IsUserZone && !IsPCFaction && map !=
null)
1660 List<Thing> list =
new List<Thing>();
1672 if (
item.IsContainer)
1690 Msg.
Say(
"pick_valuable");
1691 foreach (
Thing item2
in list)
1693 Msg.
Say(
"pick_valuable2", item2);
1698 base.isPeace =
false;
1699 OnBeforeDeactivate();
1711 EClass.game.activeZone =
null;
1715 base.isGenerated =
false;
1717 if (forceRegenerate)
1746 Debug.Log(
"Unloaded Map:" +
this);
1760 base.dateExpire = 0;
1765 thing.isNPCProperty =
false;
1771 for (
int i = 0; i < 7; i++)
1815 SetMainFaction(
null);
1857 Zone topZone = GetTopZone();
1864 if (!base.isRandomSite && !(
this is
Zone_Field) && (topZone ==
null || topZone ==
this || topZone.
FindDeepestZone() ==
this))
1876 if (zone !=
null && zone.
GetTopZone() ==
this)
1888 Debug.Log(
"Deleting Zone:" +
this);
1894 else if (map !=
null)
1896 Debug.Log(
"Saving Zone:" +
this);
1897 map.
Save(base.pathSave);
1898 if (!base.isMapSaved)
1900 base.isMapSaved =
true;
1901 IO.DeleteDirectory(base.pathSave +
"Texture Replace");
1902 IO.CopyDir(pathTemp +
"Texture Replace", base.pathSave +
"/Texture Replace");
1922 children.ForeachReverse(delegate(
Spatial z)
1930 if (parent !=
null && parent.IsRegion && instance ==
null)
1936 base.isGenerated =
false;
1945 base.isGenerated =
false;
1946 Zone topZone = GetTopZone();
1947 if (topZone !=
this)
1952 children.ForeachReverse(delegate(
Spatial c)
1972 if (parent ==
null || parent.IsRegion)
1976 return parent as
Zone;
1982 for (
int i = 0; i < 1000; i++)
1988 return AddCard(t, point);
1991 return AddCard(t, center);
2001 return AddChara(
id, p.
x, p.
z);
2011 return AddThing(
id, p.
x, p.
z);
2016 return AddCard(t, point.
x, point.
z);
2021 return AddCard(t, 0, 0);
2034 chara.currentZone =
this;
2044 ignoreSpawnAnime =
false;
2049 chara.hasSpawned =
true;
2063 t.Chara.currentZone =
null;
2075 public T GetRandomSpot<T>() where T :
Trait
2080 public bool TryAddThingInSpot<T>(
Thing t,
bool useContainer =
true) where T :
Trait
2083 if (randomThing ==
null)
2090 List<Thing> list =
new List<Thing>();
2093 foreach (
Card item2
in item.ListCards())
2097 list.Add(item2.
Thing);
2101 if (TryAddThingInSharedContainer(t, list, add:
true, msg:
false,
null, sharedOnly:
false))
2110 public List<Thing> TryListThingsInSpot<T>(Func<Thing, bool> func =
null) where T :
TraitSpot
2112 List<T> list =
new List<T>();
2113 List<Thing> list2 =
new List<Thing>();
2118 list.Add(thing.
trait as T);
2121 foreach (T
item in list)
2123 foreach (
Point item2
in item.ListPoints(
null, onlyPassable:
false))
2131 if (thing2.
things.Count == 0)
2133 if (IsValid(thing2))
2147 bool IsValid(
Thing t)
2149 if (func !=
null && !func(t))
2166 if (containers ==
null)
2170 if (SearchDest() !=
null)
2189 foreach (
Thing container
in containers)
2191 Thing thing = container;
2199 if (windowSaveData !=
null)
2219 foreach (
int cat
in windowSaveData.
cats)
2232 else if (windowSaveData.
flag.HasFlag(flag))
2237 priority = windowSaveData.
priority;
2271 if (num == 0 || !destroyIfFail)
2298 List<T> list =
new List<T>();
2303 list.Add(thing2.
trait as T);
2306 foreach (T
item in list)
2308 foreach (
Point item2
in item.ListPoints(
null, onlyPassable:
false))
2316 if (thing3.
things.Count == 0)
2318 if (IsValid(thing3, insideContainer:
false))
2333 bool IsValid(
Thing t,
bool insideContainer)
2345 string text = IdProfile;
2351 text = ((base.lv < 0) ?
"Underground" :
"Sky");
2353 else if (region !=
null)
2359 name =
Lang.
GetList(
"zone_" + text.Split(
'/')[1]).RandomItem();
2361 for (
int i = 0; i < 3; i++)
2363 for (
int j = 0; j < 3; j++)
2368 if (text ==
"Random/R_Shore")
2370 base.isBeach =
true;
2387 bp.genSetting.seed = base.Seed;
2397 base.isGenerated =
true;
2408 bool flag = IdBiome ==
"Sand" || IdBiome ==
"Water" || IsUnderwater;
2411 int num = 1 +
EClass.
rnd((IdBiome ==
"Water") ? 3 : 2);
2412 for (
int i = 0; i < num; i++)
2417 Thing t =
ThingGen.
Create(
"pearl_oyster",
new string[3] {
"wood_birch",
"poplar",
"coralwood" }.RandomItem(), ContentLv);
2422 for (
int j = 0; j < num; j++)
2433 if (!randomSurface3.
HasObj)
2441 for (
int l = 0; l < 30 +
EClass.
rnd(30); l++)
2464 foreach (
Point point
in r.points)
2468 map.
SetObj(point.
x, point.
z, num6);
2482 foreach (
Point point2
in r.points)
2494 foreach (
Point point3
in r.points)
2501 if (zone_Field !=
null)
2506 for (
int m = 0; m < num4; m++)
2558 for (
int i = 0; i < 3 +
EClass.
rnd(4); i++)
2571 if (r.points.Count <= 4)
2576 List<Point> points = r.points;
2578 "altarPoint".lang(randomReligion.NameDomain.lang());
2583 for (
int i = 0; i < 2 +
EClass.
rnd(2); i++)
2594 if (
item.x % 3 == 0 &&
item.z % 2 == 0 &&
item != points[0] && !
item.Equals(points[0].Front) &&
item.Installed ==
null)
2596 thing = ThingGen.Create(
"pillar1");
2597 EClass._zone.AddCard(thing, item).Install();
2600 item.SetFloor(3, 6);
2608 if (MakeEnemiesNeutral)
2615 chara.hostility = hostility2;
2619 if (PrespawnRate != 0f && !IsSkyLevel)
2621 for (
int i = 0; i < (int)((
float)MaxSpawn * PrespawnRate); i++)
2627 TryGenerateBigDaddy();
2628 TryGenerateEvolved();
2629 TryGenerateShrine();
2634 if (OreChance <= 0f)
2641 string group =
"ore";
2642 if (EClass.rnd(5) == 0)
2648 foreach (
Point point in r.points)
2650 if (point.sourceBlock.ContainsTag(
"ore"))
2652 map.SetObj(point.x, point.z, randomMaterial.id, b, 1, 0);
2667 for (
int i = 0; i < 2 +
EClass.
rnd(2); i++)
2683 int num = (int)((
long)DangerLv * 125L / 100);
2701 Msg.
Say(
"sign_bigdaddy");
2708 for (
int i = 0; i < 3; i++)
2716 if (randomSpace ==
null)
2748 chara.c_originalHostility = (
Hostility)0;
2765 for (
int i = 0; i < tries; i++)
2805 if (setting ==
null)
2811 pos = GetSpawnPos(setting.position, setting.tries);
2822 if (IsUnderwater &&
EClass.
rnd(15) != 0)
2831 if (s.hostility !=
"")
2835 return s.biome == biome.name || s.biome.IsEmpty();
2838 int num = ((setting.dangerLv == -1) ? DangerLv : setting.dangerLv);
2842 idEle = setting.idEle
2844 int num2 = ((setting.filterLv == -1) ? num : setting.filterLv);
2847 num2 = ((num - 1) % 50 + 5) * 150 / 100;
2848 if (num2 >= 20 &&
EClass.
rnd(100) < num2)
2859 long num3 = ((setting.fixedLv == -1) ? cardRow.
LV : setting.fixedLv);
2860 bool flag = setting.fixedLv != -1 || DangerLvBoost > 0;
2863 num3 = (50L + (long)cardRow.
LV) * Mathf.Max(1, (num - 1) / 50);
2866 num3 += DangerLvBoost;
2867 if (setting.rarity ==
Rarity.Random && cardRow.
quality == 0)
2871 cardBlueprint.rarity =
Rarity.Legendary;
2872 num3 = num3 * 125 / 100;
2877 cardBlueprint.rarity = setting.rarity;
2881 num3 = num3 * 150 / 100;
2883 if (setting.isEvolved)
2885 num3 = num3 * 2 + 20;
2887 if (num3 != cardRow.
LV)
2889 cardBlueprint.lv = (int)Mathf.Min(num3, 100000000f);
2895 chara.isScaled =
false;
2897 AddCard(chara, pos);
2898 if (setting.forcedHostility.HasValue)
2900 Hostility c_originalHostility = (chara.hostility = setting.forcedHostility.Value);
2901 chara.c_originalHostility = c_originalHostility;
2932 if (setting.isEvolved)
2934 chara.c_bossType =
BossType.Evolved;
2936 if (DangerLv >= 20 && !IsPCFaction && !IsTown &&
EClass.
rnd(200) == 0)
2945 return fieldElements.
Has(idEle);
2950 fieldElements.
SetBase(idEle, a);
2955 dirtyElectricity =
false;
2956 bool flag = GetSoilCost() > MaxSoil;
2957 base.electricity = elements.
Value(2201) * 10 + BaseElectricity;
2971 base.electricity += 20;
2986 bool flag = GetSoilCost() > MaxSoil;
3008 sum += elements.
Value(2201) * 10 + BaseElectricity;
3023 public void SetBGM(List<int> ids,
bool refresh =
true,
float fadeDuration = 0f)
3028 foreach (
int id in ids)
3036 UnityEngine.Object.DestroyImmediate(map.
plDay);
3043 if (fadeDuration > 0f)
3045 EClass.
Sound.StopBGM(fadeDuration, playLastBGM:
false, delegate
3060 public void SetBGM(
int id = -1,
bool refresh =
true,
float fadeDuration = 0f)
3062 SetBGM(
new List<int> {
id }, refresh, fadeDuration);
3067 if (map.
plDay ==
null)
3069 map.plDay = CreatePlaylist(ref map.
_plDay,
EClass.
Sound.GetPlaylist(IDPlayList));
3076 UnityEngine.Object.DestroyImmediate(map.
plDay);
3088 Playlist playlist = map.
plDay;
3091 if (
item.playlist !=
null)
3093 playlist =
item.playlist;
3096 if (IDPlaylistOverwrite !=
null)
3098 playlist =
EClass.
Sound.GetPlaylist(IDPlaylistOverwrite);
3103 if (room !=
null && room.
lot !=
null && room.
lot.
idBGM != 0)
3106 if (playlist.list[0].data?.id != room.
lot.
idBGM)
3123 Playlist playlist =
EClass.
Sound.plBlank.Instantiate();
3124 if (list.Count == 0 && (
bool)mold)
3126 list = mold.ToInts();
3127 playlist.shuffle = mold.shuffle;
3128 playlist.minSwitchTime = mold.minSwitchTime;
3129 playlist.nextBGMOnSwitch = mold.nextBGMOnSwitch;
3130 playlist.ignoreLoop = mold.ignoreLoop;
3131 playlist.keepBGMifSamePlaylist = mold.keepBGMifSamePlaylist;
3132 playlist.name = mold.name;
3134 foreach (
int item in list)
3136 playlist.list.Add(
new Playlist.Item
3138 data = EClass.core.refs.dictBGM.TryGetValue(item, 1)
3157 return GetDeepestLv(ref max);
3162 if (Mathf.Abs(base.lv) > Mathf.Abs(max))
3166 foreach (
Spatial child
in children)
3168 (child as
Zone).GetDeepestLv(ref max);
3175 if (landFeats ==
null)
3177 landFeats =
new List<int>();
3179 string[] listBase = IDBaseLandFeat.Split(
',');
3180 string[] array = listBase;
3181 foreach (
string text
in array)
3183 if (!text.IsEmpty())
3188 if (listBase.Length == 1)
3192 if (e.category !=
"landfeat" || e.chance == 0)
3197 string[] tag = e.tag;
3198 foreach (
string text2 in tag)
3200 if (text2.StartsWith(
"bf"))
3203 if (listBase[0] == text2)
3210 return flag ? true :
false;
3213 landFeats.Add(row.
id);
3216 landFeats.Add(row.
id);
3220 List<Element> list2 =
new List<Element>();
3221 foreach (
int landFeat
in landFeats)
3230 ZipFile zipFile = ZipFile.Read(path);
3231 zipFile.ExtractExistingFile = ExtractExistingFileAction.OverwriteSilently;
3232 zipFile.ExtractAll(pathTemp);
3251 IO.CreateTempDirectory();
3256 map.
Save(IO.TempPath +
"/", zoneExportData, partial);
3257 map.
ExportMetaData(IO.TempPath +
"/", Path.GetFileNameWithoutExtension(path), partial);
3258 if (partial ==
null)
3260 IO.CopyDir(base.pathSave +
"Texture Replace", IO.TempPath +
"/Texture Replace");
3262 IO.SaveFile(IO.TempPath +
"/export", zoneExportData, compress:
true);
3263 using (ZipFile zipFile =
new ZipFile())
3265 zipFile.ExtractExistingFile = ExtractExistingFileAction.OverwriteSilently;
3266 zipFile.AddDirectory(IO.TempPath);
3270 IO.DeleteTempDirectory();
3272 catch (Exception ex)
3274 EClass.
ui.Say(ex.Message +
":" + path);
3283 if (!
string.IsNullOrEmpty(text))
3296 if (array.Length != 0)
3298 Zone_User zone_User = SpatialGen.Create(
"user", EClass.world.region, register: true) as Zone_User;
3299 zone_User.path = array[0];
3300 Thing thing = ThingGen.Create(
"teleporter");
3301 thing.c_uidZone = zone_User.uid;
3302 EClass._zone.AddCard(thing, EClass.pc.pos);
3313 catch (Exception ex)
3323 string text = pathExport;
3326 Msg.
Say(
"Exported Map:" + text);
3341 return -10000000 + base.uid;
3345 return -8000000 + base.uid;
3349 return -9000000 + base.uid;
3353 return -7000000 + base.uid;
3357 return 1000000 + base.uid;
3377 AddCard(chara, point);
3378 Msg.
Say(
"guestArrive", chara);
3385 AddCard(chara, point);
3393 if (base.IsPlayerFaction)
3413 foreach (
Thing sucker
in Suckers)
3418 if (RespawnRate != 0f)
3428 if (num < MaxRespawn)
3430 for (
int i = 0; i < RespawnPerHour; i++)
3436 if (!date.IsRealTime &&
EClass.
rnd(24) == 0)
3448 if (base.IsPlayerFaction)
3456 if (base.IsPlayerFaction)
3495 HashSet<int> hashSet =
new HashSet<int>();
3502 foreach (
Point item in traitSpotFarm.ListPoints(
null, onlyPassable:
false))
3504 hashSet.Add(
item.index);
3508 EClass.player.isAutoFarming =
false;
3515 void Perform(HashSet<int> farmMap)
3520 if (farmMap !=
null)
3524 if (!farmMap.Contains(c.index))
3529 else if (farmMap.Contains(c.
index))
3543 if (!EClass.player.isAutoFarming && c.growth.HaltGrowth() && (c.IsFarmField || c.IsTopWater) && (!isWinter || !date.IsRealTime))
3548 if (!flag && (plantData ==
null || plantData.fert >= 0))
3554 if (date.sunMap == null)
3564 else if (c.
detail !=
null)
3566 c.Things.ForeachReverse(delegate(Thing t)
3568 if (t.IsInstalled && t.trait is TraitSeed && !t.isSale)
3570 (t.trait as TraitSeed).TrySprout(force: false, sucker: false, date);
3583 c.isWatered =
false;
3592 foreach (
Spatial child
in children)
3594 if (!(child is
Zone_Field) && _x == child.
x && _y == child.
y)
3596 return child as
Zone;
3600 foreach (
Spatial child2
in children)
3602 if (_x == child2.
x && _y == child2.
y)
3604 return child2 as
Zone;
3621 bool flag = EClass.player.IsCriminal && HasLaw && !AllowCriminal && !IsPCFaction;
3627 chara.hostility = hostility;
3642 dictCitizen.Clear();
3645 if (
item.trait.IsCitizen && !
item.IsGlobal && !
item.isSubsetCard)
3654 base.isAlarmSet = enable;
3680 base.influence += a;
3683 Msg.
Say(
"gainInfluence", Name, a.ToString() ??
"");
3690 base.development += a;
3693 Msg.
Say(
"gainDevelopment", Name, a.ToString() ??
"");
3699 if (!IsPCFaction && (!(
this is
Zone_Town) || base.lv != 0))
3703 Debug.Log(
"Updating Quest:" + force);
3710 if (
item.quest.IsExpired || completedQuests.Contains(
item.quest.uid) || force)
3728 maxQuest = 4 + EClass.rnd(4);
3730 completedQuests.Clear();
3732 List<Tuple<string, int>> listTag =
new List<Tuple<string, int>>();
3736 array =
new string[9] {
"supply/8",
"deliver/7",
"food/8",
"escort/4",
"deliver/4",
"monster/0",
"war/0",
"farm/0",
"music/0" };
3738 string[] array2 = array;
3739 for (
int i = 0; i < array2.Length; i++)
3741 string[] array3 = array2[i].Split(
'/');
3742 listTag.Add(
new Tuple<string, int>(array3[0], array3[1].ToInt()));
3744 for (
int j = 0; j < map.charas.Count * 2; j++)
3762 foreach (Tuple<string, int> item2
in listTag)
3764 if (a.tags.Contains(item2.Item1))
3774 return a.chance * num2;
3786 List<Chara> list =
new List<Chara>();
3822 for (
int i = 0; i < 2 +
EClass.
rnd(4); i++)
3824 Point point = GetPos();
3832 thing.isLostProperty =
true;
3834 int num2 = (thing.c_lockLv =
EClass.
rndHalf(Mathf.Min(base.development / 10 + 10, 50)));
3851 static Point GetPos()
3853 for (
int j = 0; j < 10; j++)
3867 bool flag =
this is
Zone_Yowyn && base.lv == -1;
3874 if (EClass.player.doneBackers.Contains(a.id))
3892 if (chara.
id !=
"follower")
3903 if (
item.chara == chara.
id)
3915 if (fortuneRoll ==
null)
3920 if (refresh || fortuneRoll.
count == 0)
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
virtual void OnSimulatePosition()
void SimulateZone(int days)
void Add(Act a, string s="")
virtual bool IsHostileAct
BaseArea.AccessType accessType
void WaitForEndOfFrame(Action action)
string GetRandomCharaId()
void Populate(Point point, bool interior=false, float mtpDensity=1f)
static void Set(CardBlueprint _bp=null)
GlobalCharaList globalCharas
List< Chara > ListGlobalChara(Zone z)
override void OnLeaveScreen()
virtual void OnSimulateHour(VirtualDate date)
void SetPlaceState(PlaceState newState, bool byPlayer=false)
SourceBacker.Row sourceBacker
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
virtual void HealHP(int a, HealSource origin=HealSource.None)
Thing AddThing(string id, int lv=-1)
void AddEditorTag(EditorTag tag)
void DecayNatural(int hour=1)
Window.SaveData GetWindowSaveData()
bool HasEditorTag(EditorTag tag)
bool TryStackTo(Thing to)
void ApplyBacker(int bid)
Thing Add(string id, int num=1, int lv=1)
SourceCategory.Row category
bool HasElement(int ele, bool includeNagative=false)
void Say(string lang, string ref1=null, string ref2=null)
static Chara CreateFromFilter(string id, int lv=-1, int levelRange=-1)
static Chara Create(string id, int lv=-1)
Hostility OriginalHostility
Condition AddCondition(string id, int p=100, bool force=false)
bool HasCondition(string alias)
override bool IsPCFaction
void TryRestock(bool onCreate)
void Revive(Point p=null, bool msg=false)
Thing MakeGene(DNA.Type? type=null)
Chara SetEnemy(Chara c=null)
void Cure(CureType type, int p=100, BlessedState state=BlessedState.Normal)
Chara SetHostility(Hostility h)
void MoveZone(string alias)
bool ignoreBackerDestoryFlag
Dictionary< int, BGMData > dictBGM
static Crawler Create(string id)
bool CrawlUntil(Map map, Func< Point > onStart, int tries, Func< Result, bool > canComplete, Action onFail=null)
int GetElapsedHour(int rawDate)
int GetRaw(int offsetHours=0)
int GetElapsedMins(int rawDate)
int GetRemainingHours(int rawDeadLine)
static int curve(long _a, int start, int step, int rate=75)
static SourceManager sources
static float rndf(float a)
static FactionBranch Branch
static int rndHalf(int a)
static SoundManager Sound
static GameSetting setting
static Effect Get(Effect original)
void Play(float delay, Point from, float fixY=0f, Point to=null, Sprite sprite=null)
Dictionary< int, Element > dict
Element SetBase(string alias, int v, int potential=0)
static Element Create(int id, int v=0)
void Initialize(EloMap _elomap)
void SetZone(int gx, int gy, Zone z, bool updateMesh=false)
TileInfo GetTileInfo(int gx, int gy)
void OnSimulateMonth(VirtualDate date)
void OnSimulateDay(VirtualDate date)
void OnSimulateHour(VirtualDate date)
string Log(string idLang, string ref1=null, string ref2=null, string ref3=null, string ref4=null)
ElementContainerZone elements
List< GodStatueData > godStatues
ReligionManager religions
ZoneTransition transition
void SetStage(int idx, bool renewHarvest=false)
virtual bool NeedSunlight
bool CanGrow(VirtualDate date)
void RefreshDevelopment()
static Guild GetCurrentGuild()
static string[] GetList(string id)
static SourceMaterial.Row GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false)
Point GetLeftPos(float rate=-1f)
void ForeachCell(Action< Cell > action)
Point GetBottomPos(float rate=-1f)
Point GetRandomSurface(int x, int z, int radius, bool walkable=true, bool allowWater=false)
Point GetTopPos(float rate=-1f)
Point GetRandomSpace(int width, int height, int tries=100)
Point GetRightPos(float rate=-1f)
static MapSubset Load(string id)
new void ForeachCell(Action< Cell > action)
PlantData TryGetPlant(Point p)
void ExportMetaData(string _path, string id, PartialMap partial=null)
Chara FindChara(string id)
IEnumerable< Card > Cards
Point GetRandomPoint(Point center, int radius, int tries=100, bool mustBeWalkable=true, bool requireLos=true)
void Save(string path, ZoneExportData export=null, PartialMap partial=null)
void AddCardOnActivate(Card c)
void OnCardRemovedFromZone(Card t)
byte[] TryLoadFile(string path, string s, int size)
Dictionary< int, int > backerObjs
void SetFloor(int x, int z, int idMat=0, int idFloor=0)
PlantData AddPlant(Point pos, Thing seed)
void OnImport(ZoneExportData data)
List< Chara > serializedCharas
static MapMetaData GetMetaData(string pathZip)
void OnCardAddedToZone(Card t, int x, int z)
void Load(string path, bool import=false, PartialMap partial=null)
void RevealAll(bool reveal=true)
void SetObj(int x, int z, int id=0, int value=1, int dir=0)
static string SayRaw(string text)
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Cell GetCenterCell(int radius=1)
void OccyupyPOI(Point p, int radius=0)
static PathManager Instance
bool IsPathClear(Point origin, Point dest, IPathfindWalker walker, int radius)
List< Chara > listCarryoverMap
HashSet< int > doneBackers
void SetObj(int id=0, int value=1, int dir=0)
override string ToString()
Point Set(int _x, int _z)
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
bool Equals(int _x, int _z)
Point Clamp(bool useBounds=false)
Thing FindThing(Func< Thing, bool > func)
Point GetRandomPoint(int radius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=100)
bool IsActive(int id, int days=-1)
static List< Zone > ListDeliver()
static Quest Create(string _id, string _idPerson=null, Chara c=null, bool assignQuest=true)
static int Range(int min, int max)
static void InitBytes(int a)
static void UseSeed(int seed, Action action)
static void SetSeed(int a=-1)
Dictionary< string, Religion > dictAll
Religion GetRandomReligion(bool onlyJoinable=true, bool includeMinor=false)
static string[] OpenFilePanel(string title, string directory, string extension, bool multiselect)
static string SaveFilePanel(string title, string directory, string defaultName, string extension)
static SceneProfile Load(string id)
void RemoveActorEx(Card c)
Dictionary< string, CardRow > map
SourceZoneAffix zoneAffixes
virtual int DangerLvBoost
static SpawnList Get(string id, Func< SourceChara.Row, bool > func)
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
static SpawnSetting Default
static SpawnSetting Fish()
static SpawnSetting Evolved(int fixedLv=-1)
void ApplyLocalReplace(string path)
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
void DestroyAll(Func< Thing, bool > funcExclude=null)
Thing CanStack(Thing target, int destInvX=-1, int destInvY=-1)
static Thing CreateFromCategory(string idCat, int lv=-1)
static Thing Create(string id, int idMat=-1, int lv=-1)
override string GetName(NameStyle style, int _num=-1)
virtual bool CanGiveRandomQuest
virtual bool CanAutoRevive
TraitSet GetTraitSet(Type t)
virtual bool IsFor(Zone z)
static bool CanTagSale(Card t, bool insideContainer=false)
static void LevelSeed(Thing t, SourceObj.Row obj, int num)
static Thing MakeSeed(string id, PlantData plant=null)
virtual List< Point > ListPoints(Point center=null, bool onlyPassable=true)
Point GetRandomPoint(Func< Point, bool > func=null, Chara accessChara=null)
virtual ShopType ShopType
string GetParam(int i, string def=null)
static void Reserve(string idStep, Action onBeforePlay=null)
FilterResult IsFilterPass(string text)
void GenerateMap(Zone zone)
EloMap.TileInfo[,] surrounding
List< ZonePreEnterEvent > listPreEnter
virtual void OnGenerateMap()
virtual bool ShowEnemyOnMinimap
static ZoneProfile Load(string id)
virtual string GetNewZoneID(int level)
void OnChildNumChange(Card c)
virtual bool CanDigUnderground
virtual int BaseElectricity
virtual string IDPlayList
Dictionary< int, string > dictCitizen
override string ToString()
List< Chara > ListMinions(Chara c)
void RefreshElectricity()
ZoneExportData Import(string path)
virtual string IDBaseLandFeat
virtual string GetDungenID()
virtual bool BlockBorderExit
void RefreshDeathSentense()
static string forceSubset
virtual float PrespawnRate
FortuneRollData GetOrCreateFortuneRollData(bool refresh=true)
virtual bool RegenerateOnEnter
virtual void OnAfterSimulate()
void OnSimulateDay(VirtualDate date)
Playlist CreatePlaylist(ref List< int > list, Playlist mold=null)
static bool IsImportValid(string path)
virtual string IDGenerator
int CountMinions(Chara c)
virtual bool MakeTownProperties
Thing TryGetThingFromSharedContainer(Func< Thing, bool > func)
void WriteNote(UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null)
virtual void OnRegenerate()
virtual bool CountDeepestLevel
virtual ZoneScaleType ScaleType
virtual bool SetAlarmOnBreakLaw
virtual string pathExport
virtual void OnBeforeDeactivate()
virtual ZoneTransition.EnterState RegionEnterState
virtual bool ShouldAutoRevive
HashSet< int > completedQuests
virtual bool DisableRooms
Chara TryGenerateEvolved(bool force=false, Point p=null)
void ImportDialog(string dir=null)
void ClaimZone(bool debug=false, Point pos=null)
Chara AddChara(string id, int x, int z)
Card AddThing(string id, int x, int z)
ElementContainerField fieldElements
virtual bool ShouldScaleImportedChara(Chara c)
ElementContainerZone elements
virtual bool IsReturnLocation
Chara AddRandomVisitor(bool guest=false)
void ExportDialog(string dir=null)
virtual void OnBeforeSimulate()
int GetElectricity(bool cost=false)
virtual FlockController.SpawnType FlockType
Chara SpawnMob(Point pos=null, SpawnSetting setting=null)
virtual bool CanUnlockExit
int GetDeepestLv(ref int max)
virtual int RespawnPerHour
virtual float RespawnRate
void ApplyBackerPet(bool draw)
bool CanEnterBuildModeAnywhere
Card AddCardSplinkle(Card t, Point center, int radius=4)
void SetBGM(List< int > ids, bool refresh=true, float fadeDuration=0f)
override string NameSuffix
virtual string TextWidgetDate
void AddGlobalCharasOnActivate()
void OnSimulateMonth(VirtualDate date)
virtual float ChanceSpawnNeutral
virtual string IDSceneTemplate
virtual int SightRadiusBonus
virtual bool CanBeDeliverDestination
void ClearZones(Zone current=null)
bool TryAddThingInSharedContainer(Thing t, List< Thing > containers=null, bool add=true, bool msg=false, Chara chara=null, bool sharedOnly=true)
virtual void OnDeactivate()
virtual ActionMode DefaultActionMode
virtual void OnActivate()
Card AddCard(Card t, int x, int z)
void OnSimulateHour(VirtualDate date)
override void _OnBeforeSave()
override void OnAfterCreate()
static List< Thing > Suckers
Card AddThing(string id, Point p)
virtual string IDAmbience
Chara SpawnMob(string id, Point pos=null)
virtual string IDPlaylistOverwrite
Point GetSpawnPos(SpawnPosition type, int tries=100)
bool TryAddThing(Thing target, Point p, bool destroyIfFail=false)
void GrowPlants(VirtualDate date)
Chara FindChara(string id)
void SetBGM(int id=-1, bool refresh=true, float fadeDuration=0f)
virtual bool ShouldMakeExit
virtual bool AllowCriminal
virtual bool AlwaysLowblock
virtual bool AllowNewZone
virtual bool RestrictBuild
virtual void OnGenerateRooms(BaseMapGen gen)
Point GetRandomVisitPos(Chara c)
virtual void OnGenerateMap()
List< Element > ListLandFeats()
static bool forceRegenerate
virtual bool MakeEnemiesNeutral
virtual bool IsUnderwater
virtual void OnCreateBP()
void Export(string path, PartialMap partial=null, bool usermap=false)
virtual bool ShouldRegenerate
virtual float BigDaddyChance
void TryGenerateBigDaddy()
virtual float EvolvedChance
static bool ignoreSpawnAnime
virtual void SetAlarm(bool enable)
virtual void OnAdvanceHour()
FortuneRollData fortuneRoll
void ModDevelopment(int a)
virtual bool WillAutoSave
virtual bool IsExplorable
void UpdateQuests(bool force=false)
virtual bool KeepAllyDistance
virtual bool HiddenInRegionMap
bool IsCrime(Chara c, Act act)
void SetFieldEffect(int idEle, int a)
void RefreshListCitizen()
Zone GetZoneAt(int _x, int _y)
Card AddCard(Card t, Point point)
string TextLevel(int _lv)
Chara AddChara(string id, Point p)
virtual ZoneFeatureType FeatureType
virtual float ShrineChance
Point GetSpawnPos(Chara c, ZoneTransition.EnterState destState=ZoneTransition.EnterState.Auto)
virtual void OnVisitNewMapOrRegenerate()
bool IsBelow(int _major, int _minor, int _batch)