Elin Decompiled Documentation EA 23.277 Nightly Patch 1
Loading...
Searching...
No Matches
Zone.cs
Go to the documentation of this file.
1using System;
2using System.Collections.Generic;
3using System.IO;
4using System.Linq;
5using Dungen;
6using Ionic.Zip;
7using Newtonsoft.Json;
8using SFB;
9using UnityEngine;
10
12{
13 public class PortalReturnData
14 {
15 [JsonProperty]
16 public int uidZone;
17
18 [JsonProperty]
19 public int x;
20
21 [JsonProperty]
22 public int z;
23 }
24
25 public static bool forceRegenerate;
26
27 public static string forceSubset;
28
29 public static CardRow sourceHat;
30
31 public static int okaerinko = 0;
32
33 [JsonProperty]
35
36 [JsonProperty]
37 public HashSet<int> completedQuests = new HashSet<int>();
38
39 [JsonProperty]
41
42 [JsonProperty]
44
45 [JsonProperty]
47
48 [JsonProperty]
50
51 [JsonProperty]
52 public Dictionary<int, string> dictCitizen = new Dictionary<int, string>();
53
54 [JsonProperty]
56
57 [JsonProperty]
58 public List<int> landFeats;
59
60 [JsonProperty]
62
63 public Map map;
64
66
68
69 public int fileVariation;
70
71 public bool dirtyElectricity;
72
73 public bool isStarted;
74
75 public bool isSimulating;
76
77 public int tempDist;
78
80
81 public static bool ignoreSpawnAnime;
82
83 public static List<Thing> Suckers = new List<Thing>();
84
85 public Chara Boss
86 {
87 get
88 {
89 return EClass._map.FindChara(base.uidBoss);
90 }
91 set
92 {
93 base.uidBoss = value?.uid ?? 0;
94 }
95 }
96
97 public override int ContentLv
98 {
99 get
100 {
101 if (branch == null)
102 {
103 return DangerLv;
104 }
105 return branch.ContentLV;
106 }
107 }
108
109 public override int DangerLv
110 {
111 get
112 {
113 if (GetTopZone() != this)
114 {
115 return GetTopZone().DangerLv + Mathf.Abs(base.lv) - 1;
116 }
117 return (int)Mathf.Max(1f, (branch != null) ? ((float)branch.DangerLV) : ((float)base._dangerLv + MathF.Abs(base.lv) + (float)DangerLvFix));
118 }
119 }
120
121 public virtual bool DisableRooms => false;
122
123 public int HourSinceLastActive => EClass.world.date.GetElapsedHour(base.lastActive);
124
125 public int MinsSinceLastActive => EClass.world.date.GetElapsedMins(base.lastActive);
126
127 public virtual string pathExport => CorePath.ZoneSave + idExport.IsEmpty("_new") + ".z";
128
130
131 public virtual string IdBiome => map.config.idBiome.IsEmpty(base.source.idBiome);
132
133 public virtual int SightRadiusBonus => 0;
134
135 public virtual string IDGenerator => null;
136
137 public virtual string TextWidgetDate => "";
138
139 public MapGenerator Generator => ResourceCache.Load<MapGenerator>("DunGenProfile/Generator_" + GetDungenID());
140
141 public virtual string IdProfile => idProfile.IsEmpty(base.source.idProfile);
142
143 public virtual string IDPlayList => base.source.idPlaylist.IsEmpty((base.lv != 0) ? "Underground" : null);
144
145 public virtual string IDPlaylistOverwrite => null;
146
147 public virtual string IDHat => null;
148
149 public virtual string IDBaseLandFeat => base.Tile.source.trait[0];
150
151 public virtual string idExport
152 {
153 get
154 {
155 if (base.source.idFile.Length != 0)
156 {
157 return base.source.idFile[fileVariation] + ((base.lv == 0) ? "" : ("_F" + base.lv));
158 }
159 return "";
160 }
161 }
162
163 public string pathTemp => GameIO.pathTemp + base.uid + "/";
164
165 public Region Region => (this as Region) ?? (parent as Region);
166
168
170
171 public virtual bool BlockBorderExit => base.lv != 0;
172
174
176
177 public virtual ZoneFeatureType FeatureType => ZoneFeatureType.Default;
178
179 public virtual string IDAmbience
180 {
181 get
182 {
183 if (!IsRegion && !map.IsIndoor)
184 {
185 if (!IsTown)
186 {
187 return "forest";
188 }
189 return "town";
190 }
191 return null;
192 }
193 }
194
195 public virtual string IDSceneTemplate
196 {
197 get
198 {
199 if (!EClass._map.IsIndoor)
200 {
201 if (!IsSnowZone)
202 {
203 return "Default";
204 }
205 return "Snow";
206 }
207 return "Indoor";
208 }
209 }
210
211 public virtual bool IsFestival => false;
212
213 public virtual string IDSubset
214 {
215 get
216 {
217 if (!IsFestival)
218 {
219 return null;
220 }
221 return "festival";
222 }
223 }
224
225 public virtual bool IsTown => false;
226
227 public virtual bool CanBeDeliverDestination => IsTown;
228
229 public virtual bool CountDeepestLevel => false;
230
231 public virtual bool HasLaw => false;
232
233 public virtual bool SetAlarmOnBreakLaw => false;
234
235 public virtual bool MakeEnemiesNeutral
236 {
237 get
238 {
239 if (!IsTown)
240 {
241 return HasLaw;
242 }
243 return true;
244 }
245 }
246
247 public virtual bool MakeTownProperties => HasLaw;
248
249 public virtual bool AllowCriminal => !HasLaw;
250
251 public virtual bool AllowInvest
252 {
253 get
254 {
255 if (!IsTown && !IsPCFaction)
256 {
257 return Guild.GetCurrentGuild() != null;
258 }
259 return true;
260 }
261 }
262
263 public virtual bool AllowNewZone => true;
264
265 public virtual bool WillAutoSave => true;
266
267 public virtual bool RegenerateOnEnter => false;
268
269 public virtual bool IsSkyLevel => base.lv > 0;
270
271 public virtual bool IsUnderwater => false;
272
273 public virtual bool IsUserZone => false;
274
275 public virtual bool CanDigUnderground => false;
276
277 public virtual bool LockExit => true;
278
279 public virtual bool CanUnlockExit => !LockExit;
280
281 public virtual int MaxLv => 99999999;
282
283 public virtual int MinLv => -99999999;
284
285 public virtual bool AddPrefix => false;
286
287 public virtual bool IsNefia => false;
288
289 public virtual bool PetFollow => true;
290
291 public virtual bool RestrictBuild
292 {
293 get
294 {
295 if (this is Zone_Civilized)
296 {
297 return !IsPCFaction;
298 }
299 return false;
300 }
301 }
302
303 public virtual bool KeepAllyDistance
304 {
305 get
306 {
307 if (!HasLaw)
308 {
309 return IsPCFaction;
310 }
311 return true;
312 }
313 }
314
315 public virtual int MaxSpawn => map.bounds.Width * map.bounds.Height / 175 + 2;
316
317 public int MaxRespawn => (int)((float)MaxSpawn * RespawnRate) + 1;
318
319 public virtual float RuinChance => 0.1f;
320
321 public virtual float OreChance => 1f;
322
323 public virtual float BigDaddyChance => 0f;
324
325 public virtual float EvolvedChance => 0f;
326
327 public virtual float ShrineChance => 0f;
328
329 public virtual float PrespawnRate => 0f;
330
331 public virtual float RespawnRate => PrespawnRate * 0.5f;
332
334 {
335 get
336 {
337 if (instance != null)
338 {
340 }
341 return false;
342 }
343 }
344
345 public virtual int RespawnPerHour => MaxSpawn / 5 + 1;
346
347 public virtual float ChanceSpawnNeutral => 0.05f;
348
349 public virtual bool GrowPlant => base.mainFaction == EClass.pc.faction;
350
351 public virtual bool GrowWeed => GrowPlant;
352
353 public virtual bool IsExplorable => !base.isRandomSite;
354
355 public virtual bool IsReturnLocation
356 {
357 get
358 {
359 if (EClass.pc.homeZone != this)
360 {
361 return base.source.tag.Contains("return");
362 }
363 return true;
364 }
365 }
366
367 public virtual bool ShouldMakeExit
368 {
369 get
370 {
371 if (base.lv > MinLv)
372 {
373 return base.lv < MaxLv;
374 }
375 return false;
376 }
377 }
378
379 public virtual bool ShouldRegenerate => false;
380
381 public virtual bool ShouldAutoRevive
382 {
383 get
384 {
385 if (!ShouldRegenerate)
386 {
387 return IsPCFaction;
388 }
389 return true;
390 }
391 }
392
393 public virtual bool UseFog => base.lv < 0;
394
395 public virtual bool RevealRoom => false;
396
397 public virtual bool AlwaysLowblock => map.IsIndoor;
398
399 public virtual bool UseLight
400 {
401 get
402 {
403 if (base.mainFaction != EClass.pc.faction)
404 {
405 return base.source.tag.Contains("light");
406 }
407 return true;
408 }
409 }
410
411 public virtual int StartLV => 0;
412
413 public virtual ZoneScaleType ScaleType => ZoneScaleType.None;
414
415 public virtual bool HiddenInRegionMap => false;
416
417 public virtual FlockController.SpawnType FlockType => FlockController.SpawnType.Default;
418
419 public override string NameSuffix
420 {
421 get
422 {
423 if (!IsNefia || !GetTopZone().isConquered)
424 {
425 return "";
426 }
427 return "conquered".lang();
428 }
429 }
430
431 public string NameWithLevel => Name + TextLevel(base.lv);
432
433 public string TextDangerLv => "dangerLv".lang(DangerLv.ToFormat() + ((DangerLvBoost == 0) ? "" : ("<size=15> +" + DangerLvBoost + "</size>")));
434
435 public string TextDeepestLv
436 {
437 get
438 {
439 if (GetDeepestLv() != 0)
440 {
441 return "zoneLevelMax".lang(TextLevel(GetDeepestLv()));
442 }
443 return "";
444 }
445 }
446
448 {
449 get
450 {
452 {
453 return base.mainFaction == EClass.pc.faction;
454 }
455 return true;
456 }
457 }
458
460 {
461 get
462 {
464 {
465 if (base.mainFaction == EClass.pc.faction)
466 {
467 return EClass.Branch.elements.Has(4003);
468 }
469 return false;
470 }
471 return true;
472 }
473 }
474
475 public bool IsPCFaction => base.mainFaction == EClass.pc.faction;
476
478 {
479 get
480 {
481 if (base.mainFaction != EClass.pc.faction)
482 {
483 return EClass._zone is Zone_Tent;
484 }
485 return true;
486 }
487 }
488
489 public bool IsStartZone => this == EClass.game.StartZone;
490
491 public bool IsInstance => instance != null;
492
493 public bool IsLoaded => map != null;
494
495 public virtual int BaseElectricity => 0;
496
497 public bool IsActiveZone => EClass.game.activeZone == this;
498
499 public bool CanInspect
500 {
501 get
502 {
503 if (!IsInstance)
504 {
505 return !HiddenInRegionMap;
506 }
507 return false;
508 }
509 }
510
511 public string InspectName => Name + ((IsTown || IsPCFaction || this is Zone_Civilized) ? "" : TextDangerLv);
512
513 public Point InspectPoint => null;
514
515 public Vector3 InspectPosition => default(Vector3);
516
517 public virtual int MaxSoil
518 {
519 get
520 {
521 if (branch == null)
522 {
523 return 99999;
524 }
525 return branch.MaxSoil;
526 }
527 }
528
529 public int Evalue(int ele)
530 {
531 return elements.Value(ele);
532 }
533
534 public int Evalue(string alias)
535 {
536 return elements.Value(EClass.sources.elements.alias[alias].id);
537 }
538
539 public virtual string GetDungenID()
540 {
541 return null;
542 }
543
544 public virtual bool ShouldScaleImportedChara(Chara c)
545 {
546 return false;
547 }
548
549 public virtual string GetNewZoneID(int level)
550 {
551 return base.source.id;
552 }
553
554 public override string ToString()
555 {
556 return Name + "(" + base.uid + ")(" + _regionPos?.ToString() + ") instance?" + IsInstance + "/" + EClass.world.date.GetRemainingHours(base.dateExpire) + "h";
557 }
558
559 public string TextLevel(int _lv)
560 {
561 if (_lv != 0)
562 {
563 if (base.lv <= 0)
564 {
565 return " " + "zoneLevelB".lang((_lv * -1).ToString() ?? "");
566 }
567 return " " + "zoneLevel".lang((_lv + 1).ToString() ?? "");
568 }
569 return "";
570 }
571
572 public override void OnCreate()
573 {
574 events.zone = this;
575 base.lv = StartLV;
576 }
577
578 public override void OnAfterCreate()
579 {
580 if (AddPrefix)
581 {
582 if (GetTopZone() == this)
583 {
584 base.idPrefix = EClass.sources.zoneAffixes.rows.RandomItem().id;
585 }
586 else
587 {
588 base.idPrefix = GetTopZone().idPrefix;
589 }
590 }
591 }
592
593 public void Activate()
594 {
595 if (IsRegion)
596 {
598 }
599 isStarted = (isSimulating = false);
600 base.isKnown = true;
601 EClass.game.config.reverseSnow = false;
603 {
604 Msg.Say("regenerateZone", Name);
605 ClearZones();
606 if (EClass.pc.global.transition != null)
607 {
608 EClass.pc.global.transition.uidLastZone = 0;
609 }
610 }
612 if (EClass.game.activeZone != null)
613 {
615 }
616 EClass.game.activeZone = this;
617 ZoneExportData zoneExportData = null;
618 Debug.Log(NameWithLevel + "/" + id + "/" + base.uid + "/" + base.isGenerated + "/" + IsLoaded + "/" + File.Exists(base.pathSave + "map"));
619 if (base.isGenerated && !IsLoaded && !File.Exists(base.pathSave + "map"))
620 {
621 Debug.Log("(Bug) File does not exist:" + destryoed + "/" + base.pathSave);
622 base.isGenerated = false;
623 }
624 bool flag = false;
625 Debug.Log(idCurrentSubset + "/" + IDSubset);
626 bool flag2 = idCurrentSubset != IDSubset || forceSubset != null;
627 if (flag2 && map != null)
628 {
629 UnloadMap();
630 }
631 Debug.Log(idExport + "/" + File.Exists(pathExport) + "/" + pathExport);
632 if (!base.isGenerated && (idExport.IsEmpty() || !File.Exists(pathExport)))
633 {
634 Debug.Log("generating random map");
635 flag = true;
636 base.dateExpire = EClass.world.date.GetRaw() + 1440 * ExpireDays;
637 Generate();
639 if (instance != null)
640 {
642 }
643 if (!UseFog)
644 {
645 map.ForeachCell(delegate(Cell c)
646 {
647 c.isSeen = true;
648 });
649 }
650 if (!(bp is GameBlueprint))
651 {
653 }
654 }
655 else if (IsLoaded)
656 {
657 Debug.Log("zone is already loaded");
658 map.SetZone(this);
659 EClass.core.textures.ApplyLocalReplace(base.isMapSaved ? base.pathSave : pathTemp);
661 }
662 else
663 {
664 subset = null;
665 bool flag3 = (base.isGenerated && flag2) || (base.isGenerated && !IsInstance && !IsPCFaction && ShouldRegenerate && EClass.world.date.IsExpired(base.dateRegenerate)) || forceRegenerate;
666 if (pathExport.IsEmpty() || !File.Exists(pathExport) || EClass.game.isLoading || EClass.player.simulatingZone)
667 {
668 flag3 = false;
669 flag2 = false;
670 }
671 Debug.Log(base.isGenerated + "/" + flag3 + "/" + flag2 + "/" + IDSubset);
672 if (!base.isGenerated || flag3 || flag2)
673 {
674 Debug.Log("importing map:" + pathExport);
675 flag = true;
676 base.dateRegenerate = EClass.world.date.GetRaw() + 1440 * EClass.setting.balance.dateRegenerateZone;
677 if (!flag3)
678 {
679 IO.DeleteDirectory(pathTemp + "Texture Replace");
680 Debug.Log(pathTemp);
681 }
682 try
683 {
684 zoneExportData = Import(pathExport);
685 base.isGenerated = true;
686 isImported = true;
687 if (flag3)
688 {
689 zoneExportData.orgMap = GameIO.LoadFile<Map>(base.pathSave + "map");
690 }
691 }
692 catch (Exception message)
693 {
694 Debug.Log(message);
695 zoneExportData = Import(CorePath.ZoneSave + "fail.z");
696 base.isGenerated = true;
697 isImported = true;
698 }
699 }
701 Debug.Log("loading map: imported? " + isImported + " regenerate? " + flag3);
702 map = GameIO.LoadFile<Map>((isImported ? pathTemp : base.pathSave) + "map");
703 if (map == null)
704 {
705 EClass.ui.Say("System.IO.EndOfStreamException: Unexpected end of stream:" + Environment.NewLine + "File may be corrupted. Try replacing the following file if you have a backup:" + Environment.NewLine + (isImported ? pathTemp : base.pathSave) + "map");
706 return;
707 }
708 map.SetZone(this);
709 map.Load(isImported ? pathTemp : base.pathSave, isImported);
711 EClass.core.textures.ApplyLocalReplace(base.isMapSaved ? base.pathSave : pathTemp);
712 if (isImported)
713 {
714 map.deadCharas.Clear();
715 map.OnImport(zoneExportData);
716 if (UseFog && !flag3)
717 {
718 map.ForeachCell(delegate(Cell c)
719 {
720 c.isSeen = false;
721 });
722 }
723 if (zoneExportData.orgMap != null)
724 {
725 Map orgMap = zoneExportData.orgMap;
726 List<Chara> serializedCharas = map.serializedCharas;
727 map.charas = orgMap.charas;
728 map.serializedCharas = orgMap.serializedCharas;
729 map.deadCharas = orgMap.deadCharas;
730 byte[] array = orgMap.TryLoadFile(base.pathSave, "flags", EClass._map.Size * EClass._map.Size);
731 if (array != null && array.Length == EClass._map.Size * EClass._map.Size)
732 {
733 for (int i = 0; i < EClass._map.Size; i++)
734 {
735 for (int j = 0; j < EClass._map.Size; j++)
736 {
737 map.cells[i, j].isSeen = array[i * EClass._map.Size + j].GetBit(1);
738 }
739 }
740 }
741 foreach (Chara item in serializedCharas)
742 {
743 Debug.Log("Importing New Chara:" + item.id + "/" + item.Name + "/" + item.orgPos);
745 }
746 map.things.ForeachReverse(delegate(Thing t)
747 {
748 if (t.trait is TraitNewZone || t.trait is TraitPowerStatue)
749 {
750 foreach (Thing thing in orgMap.things)
751 {
752 if (t.id == thing.id && t.pos.Equals(thing.pos))
753 {
754 if (t.trait is TraitNewZone)
755 {
756 RemoveCard(t);
757 map.things.Insert(0, thing);
758 thing.stackOrder = 0;
759 }
760 else
761 {
762 t.ChangeMaterial(thing.material);
763 t.isOn = thing.isOn;
764 }
765 break;
766 }
767 }
768 return;
769 }
770 if (t.trait is TraitStairsLocked)
771 {
772 foreach (Thing thing2 in orgMap.things)
773 {
774 if (thing2.trait is TraitNewZone && t.pos.Equals(thing2.pos))
775 {
776 RemoveCard(t);
777 map.things.Add(thing2);
778 break;
779 }
780 }
781 return;
782 }
783 if (t.id == "medal" || t.id == "856")
784 {
785 foreach (Thing thing3 in orgMap.things)
786 {
787 if (t.id == thing3.id && t.pos.Equals(thing3.pos))
788 {
789 return;
790 }
791 }
792 RemoveCard(t);
793 }
794 });
795 foreach (KeyValuePair<int, int> item2 in EClass._map.backerObjs.ToList())
796 {
797 EClass._map.GetCell(item2.Key);
798 SourceBacker.Row row = EClass.sources.backers.map[item2.Value];
800 {
801 map.backerObjs.Remove(item2.Key);
802 }
803 }
804 foreach (Chara serializedChara in map.serializedCharas)
805 {
806 if (serializedChara.orgPos != null && serializedChara.orgPos.IsValid)
807 {
808 serializedChara.pos.Set(serializedChara.orgPos);
809 }
810 }
811 foreach (Thing thing4 in orgMap.things)
812 {
813 if (thing4.trait is TraitTent && !thing4.isNPCProperty)
814 {
815 thing4.AddEditorTag(EditorTag.NoNpcProperty);
816 thing4.isSubsetCard = false;
817 map.things.Add(thing4);
818 Debug.Log(thing4);
819 }
820 }
821 }
822 }
823 foreach (Thing thing5 in map.things)
824 {
825 map.AddCardOnActivate(thing5);
826 }
827 foreach (Chara c3 in map.serializedCharas)
828 {
829 if (c3.c_uidMaster == 0 || EClass.player.listCarryoverMap.Find((Chara c2) => c2.uid == c3.uid) == null)
830 {
831 map.charas.Add(c3);
832 map.AddCardOnActivate(c3);
833 }
834 }
835 map.serializedCharas.Clear();
836 if (isImported && IsTown)
837 {
838 RefreshListCitizen();
839 }
840 map.RefreshAllTiles();
841 AddGlobalCharasOnActivate();
842 map.OnLoad();
843 if (flag3)
844 {
845 foreach (Card item3 in map.Cards.ToList())
846 {
847 if (item3.isSubsetCard)
848 {
849 item3.Destroy();
850 }
851 }
852 }
853 if (isImported)
854 {
855 idCurrentSubset = forceSubset ?? IDSubset;
856 if (idCurrentSubset != null)
857 {
858 subset = MapSubset.Load(idCurrentSubset);
859 subset.Apply();
860 }
861 }
862 if (isImported)
863 {
864 if (MakeTownProperties)
865 {
866 foreach (Thing thing6 in map.things)
867 {
868 thing6.isNPCProperty = !thing6.isHidden && !thing6.HasEditorTag(EditorTag.NoNpcProperty);
869 }
870 }
871 else
872 {
873 foreach (Thing thing7 in map.things)
874 {
875 thing7.isNPCProperty = false;
876 }
877 }
878 OnGenerateMap();
879 if (instance != null)
880 {
881 instance.OnGenerateMap();
882 }
883 }
884 if (isImported && !flag3 && !RevealRoom)
885 {
886 foreach (Room item4 in map.rooms.listRoom)
887 {
888 if (!item4.HasRoof || item4.data.atrium)
889 {
890 continue;
891 }
892 foreach (Point point2 in item4.points)
893 {
894 point2.cell.isSeen = false;
895 }
896 }
897 }
898 if (flag3)
899 {
900 OnRegenerate();
901 }
902 }
903 PathManager.Instance._pathfinder.PunishChangeDirection = false;
904 isImported = false;
905 if (this is Zone_Tent && IsUnderwater)
906 {
907 EClass._map.config.idSceneProfile = "indoor_water";
908 EClass.scene.profile = SceneProfile.Load(EClass._map.config.idSceneProfile);
909 }
910 if (flag && IsTown && base.lv == 0)
911 {
912 SpawnLostItems();
913 }
914 if (base.visitCount == 0)
915 {
916 base.dateRevive = EClass.world.date.GetRaw() + 1440 * EClass.setting.balance.dateRevive;
917 }
918 map.ForeachCell(delegate(Cell c)
919 {
920 if (c.HasFire)
921 {
922 map.effectManager.GetOrCreate(c.GetSharedPoint());
923 }
924 if (IsRegion)
925 {
926 c.decal = 0;
927 }
928 });
930 {
931 RainWater();
932 }
934 {
935 map.ForeachCell(delegate(Cell c)
936 {
937 c.isSeen = true;
938 });
939 }
940 isStarted = true;
941 Map.isDirtySunMap = true;
942 map.RefreshAllTiles();
943 if (events.listPreEnter.Count > 0)
944 {
945 foreach (ZonePreEnterEvent item5 in events.listPreEnter)
946 {
947 item5.Execute();
948 }
949 events.listPreEnter.Clear();
950 }
951 foreach (Card card in map.Cards)
952 {
953 card.CalculateFOV();
954 if (card.isChara)
955 {
956 Chara chara = card.Chara;
957 chara.dirtySpeed = true;
958 if (!card.isDyed && card.HasTag(CTAG.random_color))
959 {
960 card.DyeRandom();
961 }
962 if (card.IsUnique && !card.IsPCFaction && !card.IsPCParty)
963 {
964 Point point = chara.orgPos ?? card.pos;
965 card.c_uniqueData = new UniqueData
966 {
967 x = point.x,
968 y = point.z,
969 uidZone = base.uid
970 };
971 }
972 int @int = card.GetInt(55);
973 if (@int != 0)
974 {
975 foreach (Chara chara2 in map.charas)
976 {
977 if (chara2.uid == @int)
978 {
979 if (chara.IsHostile(chara2))
980 {
981 chara.enemy = chara2;
982 chara.SetAI(new GoalCombat());
983 chara.calmCheckTurn = 20 + EClass.rnd(30);
984 }
985 break;
986 }
987 }
988 card.SetInt(55);
989 }
990 chara.SyncRide();
991 if (card.c_uidMaster != 0 && chara.master == null)
992 {
993 chara.FindMaster();
994 }
995 if (!EClass.game.isLoading)
996 {
997 chara.enemy = null;
998 if (chara.IsInCombat)
999 {
1000 chara.SetNoGoal();
1001 }
1002 }
1003 }
1004 else if (card.IsInstalled && card.trait is TraitDoor traitDoor && card.pos.HasChara && !traitDoor.IsOpen())
1005 {
1006 traitDoor.ToggleDoor(sound: false, refresh: false);
1007 }
1008 }
1009 RefreshHat();
1010 forceRegenerate = false;
1011 forceSubset = null;
1012 EClass.ui.OnActivateZone();
1014 EClass.Sound.LoadAmbience(IDAmbience);
1015 if (EClass.Branch != null)
1016 {
1018 }
1019 OnVisit();
1020 if (flag)
1021 {
1022 OnVisitNewMapOrRegenerate();
1023 }
1025 if (IsPCFaction)
1026 {
1027 EClass.player.uidLastTown = 0;
1028 }
1029 else if (IsTown && base.lv == 0)
1030 {
1031 EClass.player.uidLastTown = base.uid;
1032 }
1033 RefreshBGM();
1034 Rand.InitBytes(map.seed + 1);
1035 RefreshElectricity();
1036 okaerinko = 0;
1037 if (EClass.debug.enable)
1038 {
1039 ModInfluence(2000);
1040 }
1041 if (this is Zone_TinkerCamp)
1042 {
1043 Tutorial.Reserve("tinker");
1044 }
1045 else if (this is Zone_Town && !(this is Zone_SubTown))
1046 {
1047 Tutorial.Reserve("town");
1048 }
1049 }
1050
1051 public void RefreshHat()
1052 {
1053 if (idHat != null && EClass.world.date.IsExpired(base.dateHat))
1054 {
1055 idHat = null;
1056 base.dateHat = 0;
1057 }
1058 sourceHat = ((idHat != null) ? EClass.sources.cards.map[idHat] : ((IDHat != null) ? EClass.sources.cards.map[IDHat] : null));
1059 }
1060
1061 public void OnVisit()
1062 {
1063 if (EClass.world.date.IsExpired(base.dateRevive))
1064 {
1065 ResetHostility();
1066 Revive();
1067 List<Chara> list = new List<Chara>();
1068 foreach (Chara chara in EClass._map.charas)
1069 {
1070 chara.TryRestock(onCreate: false);
1071 if (!chara.IsPCFaction)
1072 {
1073 chara.c_fur = 0;
1074 }
1075 if (chara.IsMinion && chara.master != null && !chara.master.IsPCParty)
1076 {
1077 list.Add(chara);
1078 }
1079 }
1080 foreach (Chara item in list)
1081 {
1082 item.Destroy();
1083 }
1084 }
1085 if (!EClass.game.isLoading)
1086 {
1087 RefreshDeathSentense();
1088 }
1089 RefreshCriminal();
1091 events.OnVisit();
1092 OnActivate();
1093 UpdateQuests();
1094 OnBeforeSimulate();
1095 isSimulating = true;
1096 Simulate();
1097 isSimulating = false;
1098 OnAfterSimulate();
1099 if (EClass.Branch != null)
1100 {
1102 }
1103 base.lastActive = EClass.world.date.GetRaw();
1104 if (!EClass.game.isLoading)
1105 {
1106 base.visitCount++;
1107 }
1108 base.version = EClass.core.version.GetInt();
1109 if (fieldElements.dict.Count() > 0)
1110 {
1111 Tutorial.Reserve("field");
1112 }
1113 }
1114
1116 {
1117 foreach (Chara chara in EClass._map.charas)
1118 {
1119 if (chara.HasCondition<ConDeathSentense>())
1120 {
1121 chara.GetCondition<ConDeathSentense>().TryRemove();
1122 }
1123 }
1124 }
1125
1126 public void Revive()
1127 {
1128 base.dateRevive = EClass.world.date.GetRaw() + 1440 * EClass.setting.balance.dateRevive;
1129 if (ShouldAutoRevive)
1130 {
1131 foreach (Chara deadChara in map.deadCharas)
1132 {
1133 if (deadChara.trait.CanAutoRevive && deadChara.CanRevive())
1134 {
1135 deadChara.Revive();
1137 {
1138 deadChara.RemoveBacker();
1139 }
1140 EClass._zone.AddCard(deadChara, (deadChara.orgPos != null && deadChara.orgPos.IsInBounds) ? deadChara.orgPos : deadChara.pos);
1141 }
1142 }
1143 }
1144 foreach (Chara value in EClass.game.cards.globalCharas.Values)
1145 {
1146 if (value.isDead && value.CanRevive() && value.homeZone == this)
1147 {
1148 value.Revive();
1149 Point point = GetSpawnPos(value);
1150 if (value.orgPos != null && value.orgPos.IsInBounds)
1151 {
1152 point = value.orgPos.GetNearestPoint() ?? point;
1153 }
1154 EClass._zone.AddCard(value, point);
1155 }
1156 }
1157 map.deadCharas.Clear();
1158 }
1159
1160 public virtual void OnRegenerate()
1161 {
1162 }
1163
1164 public virtual void OnActivate()
1165 {
1166 }
1167
1168 public virtual void OnBeforeDeactivate()
1169 {
1170 }
1171
1172 public virtual void OnDeactivate()
1173 {
1174 }
1175
1176 public virtual void OnBeforeSimulate()
1177 {
1178 }
1179
1180 public virtual void OnVisitNewMapOrRegenerate()
1181 {
1182 }
1183
1184 public virtual void OnAfterSimulate()
1185 {
1186 }
1187
1188 public virtual void OnAdvanceHour()
1189 {
1190 }
1191
1192 public void Simulate()
1193 {
1194 if (!EClass.game.isLoading && base.visitCount > 0)
1195 {
1196 if (Boss != null && IsNefia)
1197 {
1198 Msg.Say("bossLeave", Boss.Name.ToTitleCase(), EClass._zone.Name);
1201 }
1202 int num = Mathf.Clamp(MinsSinceLastActive, 1, 10000);
1203 foreach (Chara chara2 in EClass._map.charas)
1204 {
1205 if (chara2.hp < 0)
1206 {
1207 chara2.hp = 0;
1208 }
1209 if (!chara2.IsPCParty)
1210 {
1211 if (chara2.mana.value < 0)
1212 {
1213 chara2.mana.value = 0;
1214 }
1215 if (chara2.stamina.value < 0)
1216 {
1217 chara2.stamina.value = 0;
1218 }
1219 }
1220 if (num > 60)
1221 {
1222 chara2.resistCon = null;
1223 }
1224 if (chara2.rarity >= Rarity.Legendary && !chara2.IsPCFaction && num > 0)
1225 {
1226 Msg.ignoreAll = true;
1227 chara2.Cure(CureType.Boss, 20 + num * 10);
1228 chara2.HealHP((int)((long)Mathf.Max(1, chara2.MaxHP) * (long)Mathf.Min(num, 20) / 20));
1229 chara2.mana.Mod(Mathf.Max(1, chara2.mana.max) * Mathf.Min(num, 20) / 20);
1230 chara2.stamina.Mod(Mathf.Max(1, chara2.stamina.max) * Mathf.Min(num, 20) / 20);
1231 Msg.ignoreAll = false;
1232 }
1233 }
1234 }
1235 Debug.Log("Last Active:" + base.lastActive);
1236 if (base.lastActive == 0 || HourSinceLastActive <= 1 || IsRegion)
1237 {
1238 return;
1239 }
1240 Debug.Log(Name + " Simulate:" + HourSinceLastActive + " hours");
1241 VirtualDate virtualDate = new VirtualDate(HourSinceLastActive);
1242 List<Chara> list = EClass._map.charas.ToList();
1243 int num2 = HourSinceLastActive / 24;
1244 int num3 = 0;
1245 if (num2 > 0)
1246 {
1247 foreach (Chara item in list)
1248 {
1249 if (!item.IsPCParty)
1250 {
1251 item.OnSleep(200, num2);
1252 if (item.conSleep != null)
1253 {
1254 item.conSleep.Kill();
1255 }
1256 if (EClass.rnd(EClass.world.date.IsNight ? 20 : 200) == 0 && !item.IsPCFaction)
1257 {
1258 item.AddCondition<ConSleep>(1000 + EClass.rnd(1000), force: true);
1259 }
1260 if (item.things.Count > 20)
1261 {
1262 item.ClearInventory(ClearInventoryType.Purge);
1263 }
1264 }
1265 }
1266 }
1267 VirtualDate.current = virtualDate;
1268 for (int i = 0; i < HourSinceLastActive; i++)
1269 {
1270 virtualDate.SimulateHour();
1271 if (!virtualDate.IsWinter)
1272 {
1273 num3++;
1274 }
1275 }
1276 EClass._map.things.ForeachReverse(delegate(Thing t)
1277 {
1278 t.DecayNatural(HourSinceLastActive);
1279 });
1280 VirtualDate.current = null;
1281 if (!IsPCFaction)
1282 {
1283 return;
1284 }
1285 int num4 = 0;
1286 foreach (Chara item2 in list)
1287 {
1288 if (item2.IsPCParty)
1289 {
1290 continue;
1291 }
1292 if (!item2.IsHomeMember())
1293 {
1294 if (item2.id == "bee")
1295 {
1296 num4++;
1297 }
1298 if (num2 > 0 && item2.IsGuest())
1299 {
1300 item2.ChooseNewGoal();
1301 item2.ai.SimulateZone(num2);
1302 }
1303 continue;
1304 }
1305 if (num2 > 0)
1306 {
1307 Goal goalWork = item2.GetGoalWork();
1308 item2.SetAI(goalWork);
1309 if (goalWork is GoalWork)
1310 {
1311 (goalWork as GoalWork).FindWork(item2);
1312 }
1313 item2.ai.SimulateZone(num2);
1314 goalWork = item2.GetGoalHobby();
1315 item2.SetAI(goalWork);
1316 if (goalWork is GoalWork)
1317 {
1318 (goalWork as GoalWork).FindWork(item2);
1319 }
1320 item2.ai.SimulateZone(num2);
1321 }
1322 item2.ChooseNewGoal();
1323 if (item2.conSuspend == null)
1324 {
1325 item2.ai.OnSimulatePosition();
1326 }
1327 }
1328 List<Thing> list2 = new List<Thing>();
1329 foreach (Thing thing in map.things)
1330 {
1331 if (thing.IsInstalled && thing.trait is TraitBeekeep)
1332 {
1333 list2.Add(thing);
1334 }
1335 }
1336 if (num4 >= list2.Count)
1337 {
1338 return;
1339 }
1340 for (int j = num4; j < list2.Count; j++)
1341 {
1342 if (EClass.rnd(200) <= HourSinceLastActive)
1343 {
1344 Chara chara = CharaGen.Create("bee");
1345 AddCard(chara, list2.RandomItem().pos);
1346 Hostility c_originalHostility = (chara.hostility = Hostility.Neutral);
1347 chara.c_originalHostility = c_originalHostility;
1348 }
1349 }
1350 }
1351
1353 {
1354 ZoneTransition zoneTransition = c.global?.transition;
1355 Zone zone = zoneTransition?.lastZone;
1356 ZoneTransition.EnterState enterState = zoneTransition?.state ?? destState;
1357 bool flag = zone == null || zone.lv > base.lv;
1358 if (IsRegion)
1359 {
1360 if (zone != null && !EClass.player.simulatingZone)
1361 {
1362 Zone topZone = zone.GetTopZone();
1363 if (GetZoneAt(topZone.x, topZone.y) != null)
1364 {
1365 return new Point(topZone.mapX, topZone.mapY);
1366 }
1367 }
1368 }
1369 else if (c.IsPC && EClass.player.lastZonePos != null && zone != null && zone.IsRegion && (enterState == ZoneTransition.EnterState.Left || enterState == ZoneTransition.EnterState.Right || enterState == ZoneTransition.EnterState.Top || enterState == ZoneTransition.EnterState.Bottom))
1370 {
1371 return EClass.player.lastZonePos;
1372 }
1373 if (enterState == ZoneTransition.EnterState.Region)
1374 {
1375 enterState = RegionEnterState;
1376 }
1377 if (this is Zone_Kapul && enterState == ZoneTransition.EnterState.Left)
1378 {
1379 enterState = ZoneTransition.EnterState.Right;
1380 }
1381 float rate = zoneTransition?.ratePos ?? (-1f);
1382 if (IsPCFaction)
1383 {
1384 if ((uint)(enterState - 3) <= 4u || enterState == ZoneTransition.EnterState.Return)
1385 {
1387 if (spot != null)
1388 {
1389 Point nearestPoint = (spot.trait as TraitSpotGuidePC).GetRandomPoint((Point p) => !p.IsBlocked && !p.Equals(spot.pos)).GetNearestPoint();
1390 if (nearestPoint != null && nearestPoint.IsValid)
1391 {
1392 return nearestPoint;
1393 }
1394 }
1395 }
1396 }
1397 while (true)
1398 {
1399 switch (enterState)
1400 {
1401 case ZoneTransition.EnterState.UndergroundOrSky:
1402 return new Point(zoneTransition.x, zoneTransition.z);
1403 case ZoneTransition.EnterState.Teleport:
1404 {
1405 foreach (Thing thing2 in map.things)
1406 {
1407 if (thing2.IsInstalled)
1408 {
1409 TraitTeleporter traitTeleporter = thing2.trait as TraitTeleporter;
1410 if (traitTeleporter != null)
1411 {
1412 Debug.Log(zoneTransition.idTele + "/" + traitTeleporter.id.IsEmpty(traitTeleporter.GetParam(3)) + "/" + traitTeleporter.GetParam(3));
1413 }
1414 if (traitTeleporter != null && !zoneTransition.idTele.IsEmpty() && zoneTransition.idTele == traitTeleporter.id.IsEmpty(traitTeleporter.GetParam(3)))
1415 {
1416 return thing2.pos.GetNearestPoint();
1417 }
1418 }
1419 }
1420 foreach (Thing thing3 in map.things)
1421 {
1422 if (thing3.IsInstalled && thing3.trait is TraitTeleporter traitTeleporter2 && traitTeleporter2.IsFor(zoneTransition.lastZone))
1423 {
1424 return thing3.pos.GetNearestPoint();
1425 }
1426 }
1427 Thing randomThing2 = EClass._map.props.installed.traits.GetRandomThing<TraitTeleporter>();
1428 if (randomThing2 != null)
1429 {
1430 return randomThing2.pos.GetNearestPoint();
1431 }
1432 goto case ZoneTransition.EnterState.Return;
1433 }
1434 case ZoneTransition.EnterState.Return:
1435 case ZoneTransition.EnterState.Elevator:
1436 case ZoneTransition.EnterState.Moongate:
1437 {
1438 if (enterState == ZoneTransition.EnterState.Elevator)
1439 {
1440 foreach (Thing thing4 in map.things)
1441 {
1442 if (thing4.IsInstalled && thing4.trait is TraitElevator traitElevator && traitElevator.IsFor(zoneTransition.lastZone))
1443 {
1444 return thing4.pos.GetNearestPoint();
1445 }
1446 }
1447 Thing randomThing = EClass._map.props.installed.traits.GetRandomThing<TraitElevator>();
1448 if (randomThing != null)
1449 {
1450 return randomThing.pos.GetNearestPoint();
1451 }
1452 }
1453 Thing thing = null;
1454 thing = map.props.installed.traits.GetRandomThing<TraitWaystone>();
1455 if (thing != null)
1456 {
1457 return thing.pos.GetNearestPoint();
1458 }
1459 thing = map.props.installed.traits.GetRandomThing<TraitCoreZone>();
1460 if (thing != null)
1461 {
1462 return thing.pos.GetNearestPoint();
1463 }
1464 if (base.lv == 0)
1465 {
1466 goto IL_04a1;
1467 }
1468 flag = base.lv <= 0;
1469 break;
1470 }
1471 case ZoneTransition.EnterState.Center:
1472 case ZoneTransition.EnterState.Encounter:
1473 if (map.config.embarkX != 0)
1474 {
1475 return new Point(map.config.embarkX, map.config.embarkY);
1476 }
1477 return map.GetCenterPos().GetNearestPoint(allowBlock: false, allowChara: false);
1478 case ZoneTransition.EnterState.Top:
1479 return map.bounds.GetTopPos(rate).GetNearestPoint(allowBlock: false, allowChara: false);
1480 case ZoneTransition.EnterState.Right:
1481 return map.bounds.GetRightPos(rate).GetNearestPoint(allowBlock: false, allowChara: false);
1482 case ZoneTransition.EnterState.Bottom:
1483 return map.bounds.GetBottomPos(rate).GetNearestPoint(allowBlock: false, allowChara: false);
1484 case ZoneTransition.EnterState.Left:
1485 return map.bounds.GetLeftPos(rate).GetNearestPoint(allowBlock: false, allowChara: false);
1486 case ZoneTransition.EnterState.Dead:
1487 case ZoneTransition.EnterState.Exact:
1488 case ZoneTransition.EnterState.PortalReturn:
1489 case ZoneTransition.EnterState.Fall:
1490 if (zoneTransition.x == 0 && EClass._map.bounds.x != 0)
1491 {
1492 return new Point(map.config.embarkX, map.config.embarkY);
1493 }
1494 return new Point(zoneTransition.x, zoneTransition.z);
1495 case ZoneTransition.EnterState.RandomVisit:
1496 return GetRandomVisitPos(c);
1497 case ZoneTransition.EnterState.Down:
1498 flag = true;
1499 break;
1500 case ZoneTransition.EnterState.Up:
1501 flag = false;
1502 break;
1503 }
1504 break;
1505 IL_04a1:
1506 enterState = ZoneTransition.EnterState.Center;
1507 }
1508 foreach (Thing thing5 in map.things)
1509 {
1510 if (thing5.trait is TraitNewZone { zone: not null } traitNewZone && zone != null && traitNewZone.zone.uid == zone.uid)
1511 {
1512 if (c != null && enterState != 0)
1513 {
1514 c.SetDir(traitNewZone.owner.dir);
1515 }
1516 return traitNewZone.GetExitPos();
1517 }
1518 }
1519 foreach (Thing thing6 in map.things)
1520 {
1521 if (thing6.trait is TraitNewZone traitNewZone2 && ((flag && traitNewZone2.IsUpstairs) || (!flag && traitNewZone2.IsDownstairs)))
1522 {
1523 if (c != null && enterState != 0)
1524 {
1525 c.SetDir(traitNewZone2.owner.dir);
1526 }
1527 return traitNewZone2.GetExitPos();
1528 }
1529 }
1530 return GetRandomVisitPos(c);
1531 }
1532
1534 {
1535 Point point = null;
1536 if (EClass.rnd(3) == 0 && map.rooms.listRoom.Count > 0)
1537 {
1538 point = map.rooms.listRoom.RandomItem().points.RandomItem();
1539 }
1540 if (point == null && EClass.rnd(4) != 0)
1541 {
1542 IEnumerable<Chara> ie = map.charas.Where((Chara t) => t.trait.ShopType != 0 && t.pos != null && t.pos.IsValid);
1543 if (ie.Count() > 0)
1544 {
1545 point = ie.RandomItem().pos.GetRandomPoint(3);
1546 }
1547 }
1548 if (point == null)
1549 {
1550 point = map.bounds.GetRandomSurface(centered: false, walkable: true, !IsPCFaction && !(this is Zone_Civilized)) ?? map.bounds.GetRandomPoint();
1551 }
1552 return point.GetNearestPoint(allowBlock: false, allowChara: false, allowInstalled: false) ?? EClass._map.GetCenterPos().GetNearestPoint();
1553 }
1554
1556 {
1557 Point spawnPosPC = null;
1558 if (EClass.pc.currentZone == this)
1559 {
1560 spawnPosPC = GetSpawnPos(EClass.pc);
1561 }
1562 if (spawnPosPC == null)
1563 {
1564 spawnPosPC = map.GetCenterPos();
1565 }
1566 if (spawnPosPC.IsValid && EClass.pc.global.transition != null && spawnPosPC.HasBlock)
1567 {
1568 spawnPosPC = spawnPosPC.GetNearestPoint();
1569 }
1570 spawnPosPC = spawnPosPC.Clamp(useBounds: true).GetNearestPoint();
1571 foreach (Chara c in EClass.game.cards.globalCharas.Values)
1572 {
1573 if (c.currentZone != this)
1574 {
1575 continue;
1576 }
1577 if (c.parent is Chara)
1578 {
1579 Chara chara = c.parent as Chara;
1580 c.currentZone = chara.currentZone;
1581 }
1582 else
1583 {
1584 if (c.isDead)
1585 {
1586 continue;
1587 }
1588 if (c.isRestrained && c.currentZone == EClass.pc.currentZone && (!c.pos.IsValid || c.pos.FindThing<TraitShackle>() == null))
1589 {
1590 c.isRestrained = false;
1591 }
1592 if (c.global.transition != null)
1593 {
1594 Point pos = (c.IsPC ? spawnPosPC : (c.IsPCParty ? spawnPosPC.GetNearestPoint(allowBlock: false, allowChara: false, allowInstalled: true, ignoreCenter: true) : GetSpawnPos(c)));
1595 if (c.IsPCParty && !c.IsPC)
1596 {
1597 if (c.host == EClass.pc)
1598 {
1599 pos.Set(spawnPosPC);
1600 }
1601 else if (pos.Equals(spawnPosPC) || !PathManager.Instance.IsPathClear(spawnPosPC, pos, c, 5))
1602 {
1603 c.pos.Set(spawnPosPC);
1604 if (!spawnPosPC.ForeachNearestPoint(delegate(Point p)
1605 {
1606 if (PathManager.Instance.IsPathClear(spawnPosPC, p, c, 10) && !p.Equals(spawnPosPC))
1607 {
1608 pos.Set(p);
1609 return true;
1610 }
1611 return false;
1612 }, allowBlock: false, EClass.pc.party.members.Count >= 12, allowInstalled: true, ignoreCenter: true, EClass._zone.IsRegion ? 2 : 6))
1613 {
1614 pos.Set(spawnPosPC);
1615 }
1616 }
1617 }
1618 c.pos.Set(pos);
1619 c.global.transition = null;
1620 }
1621 map.charas.Add(c);
1622 map.AddCardOnActivate(c);
1623 }
1624 }
1626 {
1627 Point nearestPoint = spawnPosPC.GetNearestPoint(allowBlock: false, allowChara: false, allowInstalled: true, ignoreCenter: true);
1628 item.enemy = null;
1629 item.pos.Set(nearestPoint);
1630 map.charas.Add(item);
1632 }
1634 }
1635
1636 public void Deactivate()
1637 {
1638 if (!IsUserZone && !IsPCFaction && map != null)
1639 {
1640 List<Thing> list = new List<Thing>();
1641 foreach (Thing thing in map.things)
1642 {
1643 if (thing.rarity >= Rarity.Artifact && thing.HasTag(CTAG.godArtifact))
1644 {
1645 list.Add(thing);
1646 }
1647 }
1648 if (this is Zone_Tent)
1649 {
1650 foreach (Thing item in map.props.stocked.Things.Concat(map.props.roaming.Things))
1651 {
1652 if (item.IsContainer)
1653 {
1654 foreach (Thing thing2 in item.things)
1655 {
1656 if (thing2.trait is TraitTent)
1657 {
1658 list.Add(thing2);
1659 }
1660 }
1661 }
1662 if (item.trait is TraitTent)
1663 {
1664 list.Add(item);
1665 }
1666 }
1667 }
1668 if (list.Count > 0)
1669 {
1670 Msg.Say("pick_valuable");
1671 foreach (Thing item2 in list)
1672 {
1673 Msg.Say("pick_valuable2", item2);
1674 EClass.pc.AddCard(item2);
1675 }
1676 }
1677 }
1678 base.isPeace = false;
1679 OnBeforeDeactivate();
1680 if (IsPCFaction)
1681 {
1682 foreach (Chara member in branch.members)
1683 {
1684 member.ValidateWorks();
1685 }
1686 }
1687 EClass.game.lastActiveZone = EClass.game.activeZone;
1688 base.lastActive = EClass.world.date.GetRaw();
1689 map.OnDeactivate();
1690 EClass.scene.Clear();
1691 EClass.game.activeZone = null;
1692 if (IsInstance)
1693 {
1694 UnloadMap();
1695 base.isGenerated = false;
1696 }
1697 if (forceRegenerate)
1698 {
1699 UnloadMap();
1700 }
1701 OnDeactivate();
1702 }
1703
1704 public void OnKillGame()
1705 {
1706 foreach (Thing thing in map.things)
1707 {
1708 if (thing.renderer.hasActor)
1709 {
1710 thing.renderer.KillActor();
1711 }
1712 }
1713 }
1714
1715 public void UnloadMap()
1716 {
1717 map = null;
1718 if (bp != null)
1719 {
1720 bp.map = null;
1721 }
1722 if (branch != null)
1723 {
1724 branch.OnUnloadMap();
1725 }
1726 Debug.Log("Unloaded Map:" + this);
1727 }
1728
1729 public void ClaimZone(bool debug = false, Point pos = null)
1730 {
1732 SetMainFaction(EClass.pc.faction);
1733 branch = new FactionBranch();
1734 branch.OnCreate(this);
1735 if (base.icon == 0)
1736 {
1737 base.icon = 332;
1738 }
1739 instance = null;
1740 base.dateExpire = 0;
1741 SetInt(2, EClass.world.date.GetRaw());
1742 Register();
1743 foreach (Thing thing in map.things)
1744 {
1745 thing.isNPCProperty = false;
1746 }
1749 if (debug)
1750 {
1751 for (int i = 0; i < 7; i++)
1752 {
1753 Chara chara = CharaGen.CreateFromFilter("c_neutral");
1754 EClass._zone.AddCard(chara, EClass._map.bounds.GetRandomPoint().GetNearestPoint(allowBlock: false, allowChara: false, allowInstalled: false));
1755 branch.AddMemeber(chara);
1756 }
1757 }
1758 else
1759 {
1760 Msg.Say("claimedZone");
1761 EClass.Branch.Log("claimedZone");
1762 EClass.Sound.Play("jingle_embark");
1763 EClass.pc.PlaySound("build");
1764 if (pos == null)
1765 {
1766 pos = EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: true, allowInstalled: false);
1767 }
1768 Effect.Get("aura_heaven").Play(pos);
1769 EClass._zone.AddCard(ThingGen.Create("core_zone"), pos).SetPlaceState(PlaceState.installed);
1770 }
1771 base.idPrefix = 0;
1773 {
1774 EClass.player.spawnZone = EClass._zone;
1775 }
1777 {
1778 EClass._zone.SetBGM(new List<int> { 41, 90, 44, 43 });
1780 }
1781 }
1782
1783 public void AbandonZone()
1784 {
1785 FactionBranch destBranch = ((EClass.pc.homeBranch == branch) ? EClass.game.StartZone.branch : EClass.pc.homeBranch);
1786 branch.members.ForeachReverse(delegate(Chara m)
1787 {
1788 destBranch.AddMemeber(m);
1789 if (!m.IsPCParty)
1790 {
1791 m.MoveZone(destBranch.owner);
1792 }
1793 });
1795 SetMainFaction(null);
1796 base.dateExpire = EClass.world.date.GetRaw() + 10080;
1797 }
1798
1799 public bool CanDestroy()
1800 {
1801 if (IsActiveZone || IsPCFaction || EClass.player.simulatingZone)
1802 {
1803 return false;
1804 }
1805 if (IsInstance)
1806 {
1807 return true;
1808 }
1809 bool flag = false;
1810 switch (id)
1811 {
1812 case "cave_dragon":
1813 if (!(this is Zone_DungeonDragon))
1814 {
1815 flag = true;
1816 }
1817 break;
1818 case "cave_yeek":
1819 if (!(this is Zone_DungeonYeek))
1820 {
1821 flag = true;
1822 }
1823 break;
1824 case "cave_mino":
1825 if (!(this is Zone_DungeonMino))
1826 {
1827 flag = true;
1828 }
1829 break;
1830 case "cave_dead":
1831 if (!(this is Zone_DungeonDead))
1832 {
1833 flag = true;
1834 }
1835 break;
1836 }
1837 Zone topZone = GetTopZone();
1838 if (!flag)
1839 {
1840 if (base.dateExpire == 0 || !EClass.world.date.IsExpired(base.dateExpire))
1841 {
1842 return false;
1843 }
1844 if (!base.isRandomSite && !(this is Zone_Field) && (topZone == null || topZone == this || topZone.FindDeepestZone() == this))
1845 {
1846 return false;
1847 }
1848 }
1849 if (EClass.pc.currentZone == null || EClass.pc.currentZone is Zone_Tent || topZone == EClass.pc.currentZone.GetTopZone() || (EClass.player.nextZone != null && topZone == EClass.player.nextZone.GetTopZone()))
1850 {
1851 return false;
1852 }
1854 {
1856 if (zone != null && zone.GetTopZone() == this)
1857 {
1858 return false;
1859 }
1860 }
1861 return true;
1862 }
1863
1864 public override void _OnBeforeSave()
1865 {
1866 if (CanDestroy())
1867 {
1868 Debug.Log("Deleting Zone:" + this);
1869 if (!destryoed)
1870 {
1871 Destroy();
1872 }
1873 }
1874 else if (map != null)
1875 {
1876 Debug.Log("Saving Zone:" + this);
1877 map.Save(base.pathSave);
1878 if (!base.isMapSaved)
1879 {
1880 base.isMapSaved = true;
1881 IO.DeleteDirectory(base.pathSave + "Texture Replace");
1882 IO.CopyDir(pathTemp + "Texture Replace", base.pathSave + "/Texture Replace");
1883 }
1884 if (!IsActiveZone)
1885 {
1886 UnloadMap();
1887 }
1888 }
1889 }
1890
1891 public override void OnLoad()
1892 {
1893 if (branch != null)
1894 {
1895 branch.SetOwner(this);
1896 }
1897 events.OnLoad(this);
1898 }
1899
1900 public override void Destroy()
1901 {
1902 children.ForeachReverse(delegate(Spatial z)
1903 {
1904 z.Destroy();
1905 });
1906 if (map != null)
1907 {
1908 UnloadMap();
1909 }
1910 if (parent != null && parent.IsRegion && instance == null)
1911 {
1912 EClass.scene.elomap.SetZone(base.x, base.y, null, updateMesh: true);
1913 }
1914 EClass.game.spatials.Remove(this);
1915 destryoed = true;
1916 base.isGenerated = false;
1917 }
1918
1919 public void ClearZones(Zone current = null)
1920 {
1921 if (map != null)
1922 {
1923 UnloadMap();
1924 }
1925 base.isGenerated = false;
1926 Zone topZone = GetTopZone();
1927 if (topZone != this)
1928 {
1929 topZone.ClearZones(this);
1930 return;
1931 }
1932 children.ForeachReverse(delegate(Spatial c)
1933 {
1934 if (c != current)
1935 {
1936 c.Destroy();
1937 }
1938 });
1939 }
1940
1941 public void OnChildNumChange(Card c)
1942 {
1943 }
1944
1946 {
1947 return this;
1948 }
1949
1951 {
1952 if (parent == null || parent.IsRegion)
1953 {
1954 return this;
1955 }
1956 return parent as Zone;
1957 }
1958
1959 public Card AddCardSplinkle(Card t, Point center, int radius = 4)
1960 {
1961 Point point = new Point(center);
1962 for (int i = 0; i < 1000; i++)
1963 {
1964 point.x = center.x + EClass.rnd(radius) - EClass.rnd(radius);
1965 point.z = center.z + EClass.rnd(radius) - EClass.rnd(radius);
1966 if (point.IsValid && !point.IsBlocked && !point.HasChara)
1967 {
1968 return AddCard(t, point);
1969 }
1970 }
1971 return AddCard(t, center);
1972 }
1973
1974 public Chara AddChara(string id, int x, int z)
1975 {
1976 return AddCard(CharaGen.Create(id), x, z) as Chara;
1977 }
1978
1979 public Chara AddChara(string id, Point p)
1980 {
1981 return AddChara(id, p.x, p.z);
1982 }
1983
1984 public Card AddThing(string id, int x, int z)
1985 {
1986 return AddCard(ThingGen.Create(id), x, z);
1987 }
1988
1989 public Card AddThing(string id, Point p)
1990 {
1991 return AddThing(id, p.x, p.z);
1992 }
1993
1994 public Card AddCard(Card t, Point point)
1995 {
1996 return AddCard(t, point.x, point.z);
1997 }
1998
2000 {
2001 return AddCard(t, 0, 0);
2002 }
2003
2004 public Card AddCard(Card t, int x, int z)
2005 {
2006 if (t.parent != null)
2007 {
2008 t.parent.RemoveCard(t);
2009 }
2010 t.parent = this;
2011 Chara chara = t.Chara;
2012 if (chara != null)
2013 {
2014 chara.currentZone = this;
2015 chara.SetAI(new NoGoal());
2016 }
2017 if (IsActiveZone)
2018 {
2019 map.OnCardAddedToZone(t, x, z);
2020 if (isStarted && t.isThing && t.placeState == PlaceState.roaming && !ignoreSpawnAnime)
2021 {
2022 t.PlayAnimeLoot();
2023 }
2024 ignoreSpawnAnime = false;
2025 }
2026 if (chara != null && EClass.player != null && !chara.hasSpawned)
2027 {
2028 EClass.player.codex.AddSpawn(chara.id);
2029 chara.hasSpawned = true;
2030 }
2031 return t;
2032 }
2033
2034 public void RemoveCard(Card t)
2035 {
2036 if (IsActiveZone)
2037 {
2038 map.OnCardRemovedFromZone(t);
2039 }
2040 t.parent = null;
2041 if (t.isChara)
2042 {
2043 t.Chara.currentZone = null;
2044 }
2045 if (t.isThing && !t.trait.IDActorEx.IsEmpty())
2046 {
2048 }
2049 if (t.renderer.hasActor)
2050 {
2052 }
2053 }
2054
2055 public T GetRandomSpot<T>() where T : Trait
2056 {
2057 return EClass._map.props.installed.traits.GetRandomThing<T>() as T;
2058 }
2059
2060 public bool TryAddThingInSpot<T>(Thing t, bool useContainer = true) where T : Trait
2061 {
2062 Thing randomThing = EClass._map.props.installed.traits.GetRandomThing<T>();
2063 if (randomThing == null)
2064 {
2065 AddCard(t, EClass._map.bounds.GetRandomSurface());
2066 return false;
2067 }
2068 if (useContainer && (!t.IsContainer || t.things.Count == 0))
2069 {
2070 List<Thing> list = new List<Thing>();
2071 foreach (Point item in randomThing.trait.ListPoints(null, onlyPassable: false))
2072 {
2073 foreach (Card item2 in item.ListCards())
2074 {
2075 if (item2.IsContainer && !(item2.trait is TraitDeliveryChest))
2076 {
2077 list.Add(item2.Thing);
2078 }
2079 }
2080 }
2081 if (TryAddThingInSharedContainer(t, list, add: true, msg: false, null, sharedOnly: false))
2082 {
2083 return true;
2084 }
2085 }
2086 AddCard(t, randomThing.trait.GetRandomPoint());
2087 return true;
2088 }
2089
2090 public List<Thing> TryListThingsInSpot<T>(Func<Thing, bool> func = null) where T : TraitSpot
2091 {
2092 List<T> list = new List<T>();
2093 List<Thing> list2 = new List<Thing>();
2094 foreach (Thing thing in EClass._map.things)
2095 {
2096 if (thing.IsInstalled && thing.trait is T)
2097 {
2098 list.Add(thing.trait as T);
2099 }
2100 }
2101 foreach (T item in list)
2102 {
2103 foreach (Point item2 in item.ListPoints(null, onlyPassable: false))
2104 {
2105 foreach (Thing thing2 in item2.Things)
2106 {
2107 if (!thing2.IsInstalled)
2108 {
2109 continue;
2110 }
2111 if (thing2.things.Count == 0)
2112 {
2113 if (IsValid(thing2))
2114 {
2115 list2.Add(thing2);
2116 }
2117 continue;
2118 }
2119 foreach (Thing item3 in thing2.things.List((Thing _t) => IsValid(_t)))
2120 {
2121 list2.Add(item3);
2122 }
2123 }
2124 }
2125 }
2126 return list2;
2127 bool IsValid(Thing t)
2128 {
2129 if (func != null && !func(t))
2130 {
2131 return false;
2132 }
2133 return true;
2134 }
2135 }
2136
2137 public bool TryAddThingInSharedContainer(Thing t, List<Thing> containers = null, bool add = true, bool msg = false, Chara chara = null, bool sharedOnly = true)
2138 {
2139 Thing dest = null;
2140 int priority = -1;
2141 ContainerFlag flag = t.category.GetRoot().id.ToEnum<ContainerFlag>();
2142 if (flag == ContainerFlag.none)
2143 {
2144 flag = ContainerFlag.other;
2145 }
2146 if (containers == null)
2147 {
2148 containers = EClass._map.props.installed.containers;
2149 }
2150 if (SearchDest() != null)
2151 {
2152 return true;
2153 }
2154 if (dest == null)
2155 {
2156 return false;
2157 }
2158 if (add)
2159 {
2160 if (msg)
2161 {
2162 chara.Say("putSharedItem", chara, t, dest.GetName(NameStyle.Full));
2163 }
2164 dest.AddThing(t);
2165 }
2166 return true;
2167 Thing SearchDest()
2168 {
2169 foreach (Thing container in containers)
2170 {
2171 Thing thing = container;
2172 if (thing.trait is TraitShippingChest)
2173 {
2175 }
2176 if ((!sharedOnly || thing.IsSharedContainer) && thing.c_lockLv <= 0 && (thing.things.Count < thing.things.MaxCapacity || thing.things.CanStack(t) != t))
2177 {
2178 Window.SaveData windowSaveData = thing.GetWindowSaveData();
2179 if (windowSaveData != null)
2180 {
2181 if (windowSaveData.priority <= priority || (windowSaveData.noRotten && t.IsDecayed) || (windowSaveData.onlyRottable && t.trait.Decay == 0))
2182 {
2183 continue;
2184 }
2186 if (windowSaveData.userFilter)
2187 {
2188 filterResult = windowSaveData.IsFilterPass(t.GetName(NameStyle.Full, 1));
2189 if (filterResult == Window.SaveData.FilterResult.Block)
2190 {
2191 continue;
2192 }
2193 }
2194 if (filterResult != Window.SaveData.FilterResult.PassWithoutFurtherTest)
2195 {
2196 if (windowSaveData.advDistribution)
2197 {
2198 bool flag2 = false;
2199 foreach (int cat in windowSaveData.cats)
2200 {
2201 if (t.category.uid == cat)
2202 {
2203 flag2 = true;
2204 break;
2205 }
2206 }
2207 if (!flag2)
2208 {
2209 continue;
2210 }
2211 }
2212 else if (windowSaveData.flag.HasFlag(flag))
2213 {
2214 continue;
2215 }
2216 }
2217 priority = windowSaveData.priority;
2218 }
2219 else
2220 {
2221 if (priority != -1)
2222 {
2223 continue;
2224 }
2225 priority = 0;
2226 }
2227 dest = thing;
2228 }
2229 }
2230 return null;
2231 }
2232 }
2233
2234 public bool TryAddThing(Thing target, Point p, bool destroyIfFail = false)
2235 {
2236 int num = 0;
2237 if (p.cell.detail != null)
2238 {
2239 foreach (Thing thing in p.cell.detail.things)
2240 {
2241 if (thing.placeState == PlaceState.roaming)
2242 {
2243 if (target.TryStackTo(thing))
2244 {
2245 return true;
2246 }
2247 num++;
2248 }
2249 }
2250 }
2251 if (num == 0 || !destroyIfFail)
2252 {
2253 EClass._zone.AddCard(target, p);
2254 return true;
2255 }
2256 target.Destroy();
2257 return false;
2258 }
2259
2260 public Thing TryGetThingFromSharedContainer(Func<Thing, bool> func)
2261 {
2262 foreach (Thing container in EClass._map.props.installed.containers)
2263 {
2264 if (container.IsSharedContainer)
2265 {
2266 Thing thing = container.things.Find(func);
2267 if (thing != null)
2268 {
2269 return thing;
2270 }
2271 }
2272 }
2273 return null;
2274 }
2275
2276 public Thing TryGetRestock<T>(string idCat) where T : TraitSpot
2277 {
2278 List<T> list = new List<T>();
2279 foreach (Thing thing2 in EClass._map.things)
2280 {
2281 if (thing2.IsInstalled && thing2.trait is T)
2282 {
2283 list.Add(thing2.trait as T);
2284 }
2285 }
2286 foreach (T item in list)
2287 {
2288 foreach (Point item2 in item.ListPoints(null, onlyPassable: false))
2289 {
2290 foreach (Thing thing3 in item2.Things)
2291 {
2292 if (!thing3.IsInstalled || thing3.isSale)
2293 {
2294 continue;
2295 }
2296 if (thing3.things.Count == 0)
2297 {
2298 if (IsValid(thing3, insideContainer: false))
2299 {
2300 return thing3;
2301 }
2302 continue;
2303 }
2304 Thing thing = thing3.things.Find((Thing _t) => IsValid(_t, insideContainer: true));
2305 if (thing != null)
2306 {
2307 return thing;
2308 }
2309 }
2310 }
2311 }
2312 return null;
2313 bool IsValid(Thing t, bool insideContainer)
2314 {
2315 if (t.category.id != idCat || !TraitSalesTag.CanTagSale(t, insideContainer))
2316 {
2317 return false;
2318 }
2319 return true;
2320 }
2321 }
2322
2324 {
2325 string text = IdProfile;
2326 if (text.IsEmpty())
2327 {
2328 Region region = parent as Region;
2329 if (base.lv != 0)
2330 {
2331 text = ((base.lv < 0) ? "Underground" : "Sky");
2332 }
2333 else if (region != null)
2334 {
2336 text = EClass.scene.elomapActor.elomap.GetTileInfo(base.x, base.y).idZoneProfile;
2337 if (bp != null)
2338 {
2339 name = Lang.GetList("zone_" + text.Split('/')[1]).RandomItem();
2340 bp.surrounding = new EloMap.TileInfo[3, 3];
2341 for (int i = 0; i < 3; i++)
2342 {
2343 for (int j = 0; j < 3; j++)
2344 {
2345 bp.surrounding[j, i] = EClass.scene.elomapActor.elomap.GetTileInfo(base.x - 1 + j, base.y - 1 + i);
2346 }
2347 }
2348 if (text == "Random/R_Shore")
2349 {
2350 base.isBeach = true;
2351 }
2352 }
2353 }
2354 else
2355 {
2356 text = "Random";
2357 }
2358 idProfile = text;
2359 }
2360 return ZoneProfile.Load(text);
2361 }
2362
2363 public void CreateBP()
2364 {
2365 bp = new ZoneBlueprint();
2366 bp.Create();
2367 bp.genSetting.seed = base.Seed;
2368 OnCreateBP();
2369 }
2370
2371 public virtual void OnCreateBP()
2372 {
2373 }
2374
2375 public void Generate()
2376 {
2377 base.isGenerated = true;
2378 if (bp == null)
2379 {
2380 CreateBP();
2381 }
2382 if (bp.map == null)
2383 {
2384 bp.GenerateMap(this);
2385 }
2386 map.SetZone(this);
2387 Zone_Field zone_Field = this as Zone_Field;
2388 bool flag = IdBiome == "Sand" || IdBiome == "Water" || IsUnderwater;
2389 if (flag)
2390 {
2391 int num = 1 + EClass.rnd((IdBiome == "Water") ? 3 : 2);
2392 for (int i = 0; i < num; i++)
2393 {
2394 Point randomSurface = EClass._map.bounds.GetRandomSurface(centered: false, walkable: true, allowWater: true);
2395 if (!randomSurface.HasObj && !randomSurface.HasThing)
2396 {
2397 Thing t = ThingGen.Create("pearl_oyster", new string[3] { "wood_birch", "poplar", "coralwood" }.RandomItem(), ContentLv);
2398 EClass._zone.AddCard(t, randomSurface).Install();
2399 }
2400 }
2401 num = 4 + EClass.rnd(5);
2402 for (int j = 0; j < num; j++)
2403 {
2404 Point randomSurface2 = EClass._map.bounds.GetRandomSurface(centered: false, walkable: true, allowWater: true);
2405 if (!randomSurface2.HasObj && !randomSurface2.HasThing && (IsUnderwater || randomSurface2.cell.IsTopWaterAndNoSnow || EClass.rnd(6) == 0))
2406 {
2407 EClass._zone.AddCard(ThingGen.Create("70", -1, ContentLv), randomSurface2);
2408 }
2409 }
2410 for (int k = 0; k < EClass.rnd(EClass.rnd(base.isBeach ? 5 : 3) + 1); k++)
2411 {
2412 Point randomSurface3 = EClass._map.bounds.GetRandomSurface(centered: false, walkable: true, allowWater: true);
2413 if (!randomSurface3.HasObj)
2414 {
2415 EClass._zone.AddCard(ThingGen.Create("bottle_message"), randomSurface3);
2416 }
2417 }
2418 }
2419 if (IsUnderwater)
2420 {
2421 for (int l = 0; l < 30 + EClass.rnd(30); l++)
2422 {
2423 SpawnMob(null, SpawnSetting.Fish());
2424 }
2425 Crawler crawler = Crawler.Create("pasture");
2426 int num2 = (EClass.debug.enable ? 3 : EClass.rnd(EClass.rnd(EClass.rnd(EClass.rnd(5) + 1) + 1) + 1));
2427 bool flag2 = this is Zone_Field;
2428 Thing seed = null;
2429 if (IsNefia)
2430 {
2431 int num3 = Mathf.Min(EClass._zone.DangerLv, EClass.pc.Evalue(286) * 2 / 3);
2432 if (num3 > 0)
2433 {
2435 Rand.SetSeed(EClass._zone.uid * 10 + num3);
2436 TraitSeed.LevelSeed(seed, (seed.trait as TraitSeed).row, num3);
2437 Rand.SetSeed();
2438 seed.elements.SetBase(2, EClass.curve(seed.encLV, 50, 10, 80));
2439 }
2440 }
2441 crawler.CrawlUntil(EClass._map, () => EClass._map.GetRandomPoint(), num2 + (flag2 ? 4 : 0), delegate(Crawler.Result r)
2442 {
2443 int num6 = 137;
2444 foreach (Point point in r.points)
2445 {
2446 if (!point.cell.isModified && !point.HasThing && !point.HasBlock && !point.HasObj)
2447 {
2448 map.SetObj(point.x, point.z, num6);
2449 int idx = 3 + ((EClass.rnd(3) == 0) ? 1 : 0) + ((EClass.rnd(3) == 0) ? (-1) : 0) + ((EClass.rnd(3) == 0) ? (-1) : 0);
2450 point.growth.SetStage(idx);
2451 if (seed != null)
2452 {
2453 EClass._map.AddPlant(point, seed);
2454 }
2455 }
2456 }
2457 return false;
2458 });
2459 crawler.CrawlUntil(tries: EClass.rnd(EClass.rnd(5) + 1) + 1 + (flag2 ? 20 : 0), map: EClass._map, onStart: () => EClass._map.GetRandomPoint(), canComplete: delegate(Crawler.Result r)
2460 {
2461 int num5 = 136;
2462 foreach (Point point2 in r.points)
2463 {
2464 if (!point2.cell.isModified && !point2.HasThing && !point2.HasBlock && !point2.HasObj)
2465 {
2466 map.SetObj(point2.x, point2.z, num5, 1, EClass.rnd(4));
2467 }
2468 }
2469 return false;
2470 });
2471 crawler.CrawlUntil(tries: EClass.rnd(EClass.rnd(10) + 1) + 3 + (flag2 ? 40 : 0), map: EClass._map, onStart: () => EClass._map.GetRandomPoint(), canComplete: delegate(Crawler.Result r)
2472 {
2473 int idFloor = 121;
2474 foreach (Point point3 in r.points)
2475 {
2476 map.SetFloor(point3.x, point3.z, 97, idFloor, Mathf.Clamp(4 - r.startPos.Distance(point3) + EClass.rnd(3) - EClass.rnd(3), 0, 3));
2477 }
2478 return false;
2479 });
2480 }
2481 if (zone_Field != null)
2482 {
2483 if (EClass.rnd(3) == 0)
2484 {
2485 int num4 = EClass.rnd(2);
2486 for (int m = 0; m < num4; m++)
2487 {
2488 Point randomSurface4 = EClass._map.bounds.GetRandomSurface();
2489 if (!randomSurface4.HasObj && !randomSurface4.HasThing)
2490 {
2491 Card t2 = ThingGen.Create("chest3").ChangeMaterial(biome.style.matDoor);
2492 EClass._zone.AddCard(t2, randomSurface4).Install();
2493 }
2494 }
2495 }
2496 if (EClass.rnd(8) == 0)
2497 {
2498 SpawnAltar();
2499 }
2500 TrySpawnFollower();
2501 if (!flag && EClass.rnd(EClass.debug.enable ? 1 : 10) == 0)
2502 {
2503 Point randomSurface5 = EClass._map.bounds.GetRandomSurface();
2504 if (randomSurface5.IsValid)
2505 {
2506 EClass._zone.AddCard(CharaGen.Create("priest"), randomSurface5);
2507 }
2508 }
2509 }
2510 map.plDay = CreatePlaylist(ref map._plDay, EClass.Sound.GetPlaylist(IDPlayList) ?? EClass.Sound.GetPlaylist("Day"));
2511 }
2512
2513 public void TrySpawnFollower()
2514 {
2515 bool flag = EClass.pc.HasCondition<ConDrawBacker>();
2516 if (!EClass.debug.enable && EClass.rnd(flag ? 3 : 20) != 0)
2517 {
2518 return;
2519 }
2520 Point randomSurface = EClass._map.bounds.GetRandomSurface();
2521 if (!randomSurface.IsValid)
2522 {
2523 return;
2524 }
2525 Chara c = CharaGen.Create("follower");
2526 EClass._zone.AddCard(c, randomSurface);
2527 (EClass._zone.AddThing("gallows", randomSurface).Install().trait as TraitShackle).Restrain(c);
2528 c.c_rescueState = RescueState.WaitingForRescue;
2529 if (EClass.rnd(flag ? 1 : 2) == 0 || EClass.debug.enable)
2530 {
2532 if (row != null)
2533 {
2534 c.ApplyBacker(row.id);
2535 }
2536 }
2537 Religion faith = EClass.game.religions.dictAll.Values.Where((Religion a) => a != c.faith).RandomItem();
2538 for (int i = 0; i < 3 + EClass.rnd(4); i++)
2539 {
2540 Chara chara = CharaGen.Create("fanatic");
2541 chara.SetFaith(faith);
2542 Point point = randomSurface.GetRandomPoint(4) ?? randomSurface.GetNearestPoint();
2543 EClass._zone.AddCard(chara, point);
2544 }
2545 }
2546
2547 public void SpawnAltar()
2548 {
2550 {
2551 if (r.points.Count <= 4)
2552 {
2553 return false;
2554 }
2555 map.poiMap.OccyupyPOI(r.points[0]);
2556 List<Point> points = r.points;
2557 Religion randomReligion = EClass.game.religions.GetRandomReligion();
2558 "altarPoint".lang(randomReligion.NameDomain.lang());
2559 Thing thing = ThingGen.Create("altar");
2560 (thing.trait as TraitAltar).SetDeity(randomReligion.id);
2561 Chara t = CharaGen.Create("twintail");
2562 EClass._zone.AddCard(t, points.RandomItem());
2563 for (int i = 0; i < 2 + EClass.rnd(2); i++)
2564 {
2565 Chara t2 = CharaGen.Create("twintail");
2566 EClass._zone.AddCard(t2, points.RandomItem());
2567 }
2568 if (points[0].Installed == null)
2569 {
2570 EClass._zone.AddCard(thing, points[0]).Install();
2571 }
2572 foreach (Point item in points)
2573 {
2574 if (item.x % 3 == 0 && item.z % 2 == 0 && item != points[0] && !item.Equals(points[0].Front) && item.Installed == null)
2575 {
2576 thing = ThingGen.Create("pillar1");
2577 EClass._zone.AddCard(thing, item).Install();
2578 }
2579 item.SetObj();
2580 item.SetFloor(3, 6);
2581 }
2582 return true;
2583 });
2584 }
2585
2586 public virtual void OnGenerateMap()
2587 {
2588 if (MakeEnemiesNeutral)
2589 {
2590 foreach (Chara chara in EClass._map.charas)
2591 {
2592 if (!chara.IsGlobal && chara.hostility < Hostility.Neutral && chara.OriginalHostility < Hostility.Friend)
2593 {
2594 Hostility hostility2 = (chara.c_originalHostility = Hostility.Neutral);
2595 chara.hostility = hostility2;
2596 }
2597 }
2598 }
2599 if (PrespawnRate != 0f && !IsSkyLevel)
2600 {
2601 for (int i = 0; i < (int)((float)MaxSpawn * PrespawnRate); i++)
2602 {
2603 SpawnMob();
2604 }
2605 }
2606 TryGenerateOre();
2607 TryGenerateBigDaddy();
2608 TryGenerateEvolved();
2609 TryGenerateShrine();
2610 }
2611
2612 public void TryGenerateOre()
2613 {
2614 if (OreChance <= 0f)
2615 {
2616 return;
2617 }
2618 Crawler.Create("ore").CrawlUntil(tries: EClass.rnd((int)((float)(map.bounds.Width * map.bounds.Height / 200 + 1) * OreChance + 2f)), map: EClass._map, onStart: () => EClass._map.bounds.GetRandomPoint(), canComplete: delegate(Crawler.Result r)
2619 {
2620 byte b = 18;
2621 string group = "ore";
2622 if (EClass.rnd(5) == 0)
2623 {
2624 b++;
2625 group = "gem";
2626 }
2627 SourceMaterial.Row randomMaterial = MATERIAL.GetRandomMaterial(DangerLv, group);
2628 foreach (Point point in r.points)
2629 {
2630 if (point.sourceBlock.ContainsTag("ore"))
2631 {
2632 map.SetObj(point.x, point.z, randomMaterial.id, b, 1, 0);
2633 }
2634 }
2635 return false;
2636 });
2637 }
2638
2639 public Chara TryGenerateEvolved(bool force = false, Point p = null)
2640 {
2641 float num = EvolvedChance * (EClass.pc.HasElement(1270) ? 1.1f : 1f);
2642 if (!force && num <= EClass.rndf(1f))
2643 {
2644 return null;
2645 }
2646 Chara chara = SpawnMob(p, SpawnSetting.Evolved());
2647 for (int i = 0; i < 2 + EClass.rnd(2); i++)
2648 {
2649 chara.ability.AddRandom();
2650 }
2651 chara.AddThing(chara.MakeGene(DNA.Type.Default));
2652 if (EClass.rnd(2) == 0)
2653 {
2654 chara.AddThing(chara.MakeGene(DNA.Type.Superior));
2655 }
2656 return chara;
2657 }
2658
2660 {
2661 if (!(BigDaddyChance * (EClass.pc.HasElement(1270) ? 1.1f : 1f) <= EClass.rndf(1f)))
2662 {
2663 int num = (int)((long)DangerLv * 125L / 100);
2664 if (num >= 30)
2665 {
2667 {
2668 lv = num
2669 });
2670 }
2671 Chara chara = CharaGen.Create("big_daddy");
2672 if (EClass.pc.HasElement(1270))
2673 {
2674 chara.SetHostility(Hostility.Friend);
2675 }
2676 else if (EClass.pc.HasElement(1271))
2677 {
2678 chara.SetHostility(Hostility.Enemy);
2679 }
2680 EClass._zone.AddCard(chara, GetSpawnPos(SpawnPosition.Random, 10000));
2681 Msg.Say("sign_bigdaddy");
2682 }
2683 }
2684
2685 public void TryGenerateShrine()
2686 {
2687 float num = ShrineChance * (EClass.pc.HasElement(1270) ? 1.1f : 1f);
2688 for (int i = 0; i < 3; i++)
2689 {
2690 Rand.SetSeed(base.uid + i);
2691 if (num <= EClass.rndf(1f))
2692 {
2693 continue;
2694 }
2695 Point randomSpace = EClass._map.GetRandomSpace(3, 3);
2696 if (randomSpace == null)
2697 {
2698 continue;
2699 }
2700 randomSpace.x++;
2701 randomSpace.z++;
2702 if (randomSpace.HasThing || randomSpace.HasChara)
2703 {
2704 continue;
2705 }
2706 randomSpace.SetObj();
2709 if (EClass.rnd(EClass.debug.test ? 2 : 15) == 0)
2710 {
2711 EClass._zone.AddCard(ThingGen.Create("pedestal_power"), randomSpace).Install();
2712 EClass._zone.AddCard(ThingGen.Create(EClass.gamedata.godStatues.RandomItemWeighted((GodStatueData a) => a.chance).idThing, -1, DangerLv), randomSpace).Install();
2713 }
2714 else
2715 {
2716 EClass._zone.AddCard(ThingGen.Create("statue_power", -1, DangerLv), randomSpace).Install().SetRandomDir();
2717 }
2718 }
2719 Rand.SetSeed();
2720 }
2721
2722 public void ResetHostility()
2723 {
2724 foreach (Chara chara in EClass._map.charas)
2725 {
2726 if (!chara.source.hostility.IsEmpty() && chara.source.hostility.ToEnum<Hostility>() >= Hostility.Friend && !chara.IsPCFactionOrMinion)
2727 {
2728 chara.c_originalHostility = (Hostility)0;
2729 }
2730 chara.hostility = chara.OriginalHostility;
2731 if (chara.enemy != null && (chara.enemy.IsPCFaction || chara.IsPCFaction))
2732 {
2733 chara.SetEnemy();
2734 }
2735 }
2736 }
2737
2738 public virtual void OnGenerateRooms(BaseMapGen gen)
2739 {
2740 }
2741
2742 public Point GetSpawnPos(SpawnPosition type, int tries = 100)
2743 {
2744 Point point = new Point();
2745 for (int i = 0; i < tries; i++)
2746 {
2747 point = EClass._map.bounds.GetRandomSurface(centered: false, walkable: true, allowWater: true);
2748 if (!point.IsValid || point.cell.hasDoor || point.IsSync)
2749 {
2750 continue;
2751 }
2752 switch (type)
2753 {
2754 case SpawnPosition.Guest:
2755 {
2756 Room room = point.cell.room;
2757 if (room != null && room.data.accessType != 0)
2758 {
2759 continue;
2760 }
2761 break;
2762 }
2763 case SpawnPosition.Outside:
2764 if (point.cell.HasRoof || point.cell.light > 0)
2765 {
2766 continue;
2767 }
2768 break;
2769 }
2770 return point;
2771 }
2772 return null;
2773 }
2774
2775 public Chara SpawnMob(string id, Point pos = null)
2776 {
2777 return SpawnMob(pos, new SpawnSetting
2778 {
2779 id = id
2780 });
2781 }
2782
2783 public Chara SpawnMob(Point pos = null, SpawnSetting setting = null)
2784 {
2785 if (setting == null)
2786 {
2787 setting = SpawnSetting.Default;
2788 }
2789 if (pos == null)
2790 {
2791 pos = GetSpawnPos(setting.position, setting.tries);
2792 if (pos == null)
2793 {
2794 pos = GetSpawnPos(SpawnPosition.Random, setting.tries);
2795 if (pos == null)
2796 {
2797 return null;
2798 }
2799 }
2800 }
2801 BiomeProfile biome = pos.cell.biome;
2802 if (IsUnderwater && EClass.rnd(15) != 0)
2803 {
2804 biome = ((EClass.rnd(4) != 0) ? EClass.core.refs.biomes.Water : EClass.core.refs.biomes.Sand);
2805 }
2806 SpawnList spawnList = null;
2807 spawnList = ((setting.idSpawnList != null) ? SpawnList.Get(setting.idSpawnList) : ((EClass._zone is Zone_DungeonYeek && EClass.rnd(5) != 0) ? SpawnListChara.Get("dungeon_yeek", (SourceChara.Row r) => r.race == "yeek" && r.quality == 0) : ((EClass._zone is Zone_DungeonDragon && EClass.rnd(5) != 0) ? SpawnListChara.Get("dungeon_dragon", (SourceChara.Row r) => (r.race == "dragon" || r.race == "drake" || r.race == "wyvern" || r.race == "lizardman" || r.race == "dinosaur") && r.quality == 0) : ((EClass._zone is Zone_DungeonMino && EClass.rnd(5) != 0) ? SpawnListChara.Get("dungeon_mino", (SourceChara.Row r) => r.race == "minotaur" && r.quality == 0) : ((setting.hostility == SpawnHostility.Neutral || (setting.hostility != SpawnHostility.Enemy && Rand.Range(0f, 1f) < ChanceSpawnNeutral)) ? SpawnList.Get("c_neutral") : ((biome.spawn.chara.Count <= 0) ? SpawnList.Get(biome.name, "chara", new CharaFilter
2808 {
2809 ShouldPass = delegate(SourceChara.Row s)
2810 {
2811 if (s.hostility != "")
2812 {
2813 return false;
2814 }
2815 return s.biome == biome.name || s.biome.IsEmpty();
2816 }
2817 }) : SpawnList.Get(biome.spawn.GetRandomCharaId())))))));
2818 int num = ((setting.dangerLv == -1) ? DangerLv : setting.dangerLv);
2819 CardBlueprint cardBlueprint = new CardBlueprint
2820 {
2821 rarity = Rarity.Normal,
2822 idEle = setting.idEle
2823 };
2824 int num2 = ((setting.filterLv == -1) ? num : setting.filterLv);
2825 if (ScaleType == ZoneScaleType.Void)
2826 {
2827 num2 = ((num - 1) % 50 + 5) * 150 / 100;
2828 if (num2 >= 20 && EClass.rnd(100) < num2)
2829 {
2830 num2 = num;
2831 }
2832 }
2833 CardRow cardRow = (setting.id.IsEmpty() ? spawnList.Select(num2, setting.levelRange) : EClass.sources.cards.map[setting.id]);
2834 if (EClass.world.date.month == 12 && setting.rarity == Rarity.Random && EClass._zone.IsNefia && EClass._zone.isRandomSite && EClass.world.date.day >= 24 && EClass.world.date.day <= 26 && EClass.rnd(50 * (1 + EClass.player.flags.santa) * (1 + EClass.player.flags.santa)) == 0)
2835 {
2836 cardRow = EClass.sources.cards.map["santa"];
2838 }
2839 long num3 = ((setting.fixedLv == -1) ? cardRow.LV : setting.fixedLv);
2840 bool flag = setting.fixedLv != -1 || DangerLvBoost > 0;
2841 if (ScaleType == ZoneScaleType.Void)
2842 {
2843 num3 = (50L + (long)cardRow.LV) * Mathf.Max(1, (num - 1) / 50);
2844 flag = true;
2845 }
2846 num3 += DangerLvBoost;
2847 if (setting.rarity == Rarity.Random && cardRow.quality == 0)
2848 {
2849 if (EClass.rnd(EClass.pc.HasElement(1271) ? 80 : 100) == 0)
2850 {
2851 cardBlueprint.rarity = Rarity.Legendary;
2852 num3 = num3 * 125 / 100;
2853 }
2854 }
2855 else
2856 {
2857 cardBlueprint.rarity = setting.rarity;
2858 }
2859 if (setting.isBoss)
2860 {
2861 num3 = num3 * 150 / 100;
2862 }
2863 if (setting.isEvolved)
2864 {
2865 num3 = num3 * 2 + 20;
2866 }
2867 if (num3 != cardRow.LV)
2868 {
2869 cardBlueprint.lv = (int)Mathf.Min(num3, 100000000f);
2870 }
2871 CardBlueprint.Set(cardBlueprint);
2872 Chara chara = CharaGen.Create(cardRow.id, num2);
2873 if (!flag)
2874 {
2875 chara.isScaled = false;
2876 }
2877 AddCard(chara, pos);
2878 if (setting.forcedHostility.HasValue)
2879 {
2880 Hostility c_originalHostility = (chara.hostility = setting.forcedHostility.Value);
2881 chara.c_originalHostility = c_originalHostility;
2882 }
2883 else
2884 {
2885 switch (chara.id)
2886 {
2887 case "unicorn":
2888 if (EClass.pc.HasElement(1216) && EClass.pc.Evalue(418) < 1)
2889 {
2890 chara.SetHostility(Hostility.Enemy);
2891 }
2892 break;
2893 case "santa":
2894 case "silverwolf":
2895 case "twintail":
2896 case "test17":
2897 if (EClass.pc.HasElement(1270))
2898 {
2899 chara.SetHostility(Hostility.Friend);
2900 }
2901 else if (EClass.pc.HasElement(1271))
2902 {
2903 chara.SetHostility(Hostility.Enemy);
2904 }
2905 break;
2906 }
2907 }
2908 if (setting.isBoss)
2909 {
2910 chara.c_bossType = BossType.Boss;
2911 }
2912 if (setting.isEvolved)
2913 {
2914 chara.c_bossType = BossType.Evolved;
2915 }
2916 if (DangerLv >= 20 && !IsPCFaction && !IsTown && EClass.rnd(200) == 0)
2917 {
2919 }
2920 return chara;
2921 }
2922
2923 public bool HasField(int idEle)
2924 {
2925 return fieldElements.Has(idEle);
2926 }
2927
2928 public void SetFieldEffect(int idEle, int a)
2929 {
2930 fieldElements.SetBase(idEle, a);
2931 }
2932
2934 {
2935 dirtyElectricity = false;
2936 bool flag = GetSoilCost() > MaxSoil;
2937 base.electricity = elements.Value(2201) * 10 + BaseElectricity;
2938 foreach (Thing thing in EClass._map.things)
2939 {
2940 if (thing.IsInstalled && thing.trait.Electricity != 0 && (thing.isOn || thing.trait.Electricity > 0))
2941 {
2942 base.electricity += thing.trait.Electricity;
2943 }
2944 }
2945 if (!flag)
2946 {
2947 EClass._map.bounds.ForeachCell(delegate(Cell c)
2948 {
2949 if (c.sourceObj.id == 118 && c.growth.IsMature)
2950 {
2951 base.electricity += 20;
2952 }
2953 });
2954 }
2955 foreach (Thing thing2 in EClass._map.things)
2956 {
2957 if (thing2.IsInstalled)
2958 {
2959 thing2.trait.TryToggle();
2960 }
2961 }
2962 }
2963
2964 public int GetElectricity(bool cost = false)
2965 {
2966 bool flag = GetSoilCost() > MaxSoil;
2967 int sum = 0;
2968 foreach (Thing thing in EClass._map.things)
2969 {
2970 if (!thing.IsInstalled || thing.trait.Electricity == 0)
2971 {
2972 continue;
2973 }
2974 if (cost)
2975 {
2976 if (thing.trait.Electricity < 0)
2977 {
2978 sum += -thing.trait.Electricity;
2979 }
2980 }
2981 else if (thing.trait.Electricity > 0)
2982 {
2983 sum += thing.trait.Electricity;
2984 }
2985 }
2986 if (!cost)
2987 {
2988 sum += elements.Value(2201) * 10 + BaseElectricity;
2989 if (!flag)
2990 {
2991 EClass._map.bounds.ForeachCell(delegate(Cell c)
2992 {
2993 if (c.sourceObj.id == 118 && c.growth.IsMature)
2994 {
2995 sum += 20;
2996 }
2997 });
2998 }
2999 }
3000 return sum;
3001 }
3002
3003 public void SetBGM(List<int> ids, bool refresh = true, float fadeDuration = 0f)
3004 {
3005 map._plDay.Clear();
3006 if (ids.Count > 0)
3007 {
3008 foreach (int id in ids)
3009 {
3010 if (id != -1)
3011 {
3012 map._plDay.Add(id);
3013 }
3014 }
3015 }
3016 UnityEngine.Object.DestroyImmediate(map.plDay);
3017 map.plDay = null;
3018 RefreshPlaylist();
3019 if (!refresh)
3020 {
3021 return;
3022 }
3023 if (fadeDuration > 0f)
3024 {
3025 EClass.Sound.StopBGM(fadeDuration, playLastBGM: false, delegate
3026 {
3028 {
3029 RefreshBGM();
3030 }
3031 });
3032 }
3033 else
3034 {
3035 EClass.Sound.StopBGM();
3036 RefreshBGM();
3037 }
3038 }
3039
3040 public void SetBGM(int id = -1, bool refresh = true, float fadeDuration = 0f)
3041 {
3042 SetBGM(new List<int> { id }, refresh, fadeDuration);
3043 }
3044
3045 public void RefreshPlaylist()
3046 {
3047 if (map.plDay == null)
3048 {
3049 map.plDay = CreatePlaylist(ref map._plDay, EClass.Sound.GetPlaylist(IDPlayList));
3050 }
3051 }
3052
3053 public void ResetPlaylist()
3054 {
3055 map._plDay.Clear();
3056 UnityEngine.Object.DestroyImmediate(map.plDay);
3057 map.plDay = null;
3058 RefreshPlaylist();
3059 }
3060
3061 public void RefreshBGM()
3062 {
3064 {
3065 return;
3066 }
3067 RefreshPlaylist();
3068 Playlist playlist = map.plDay;
3069 foreach (ZoneEvent item in events.list)
3070 {
3071 if (item.playlist != null)
3072 {
3073 playlist = item.playlist;
3074 }
3075 }
3076 if (IDPlaylistOverwrite != null)
3077 {
3078 playlist = EClass.Sound.GetPlaylist(IDPlaylistOverwrite);
3079 }
3081 {
3082 Room room = EClass.pc.pos.cell.room;
3083 if (room != null && room.lot != null && room.lot.idBGM != 0)
3084 {
3085 playlist = EClass.Sound.plLot;
3086 if (playlist.list[0].data?.id != room.lot.idBGM)
3087 {
3088 playlist.list[0].data = EClass.core.refs.dictBGM.TryGetValue(room.lot.idBGM);
3089 playlist.Reset();
3090 if (!LayerDrama.keepBGM)
3091 {
3092 EClass.Sound.StopBGM(1f);
3093 }
3094 }
3095 }
3096 }
3098 EClass.Sound.SwitchPlaylist(playlist, !LayerDrama.keepBGM);
3099 }
3100
3101 public Playlist CreatePlaylist(ref List<int> list, Playlist mold = null)
3102 {
3103 Playlist playlist = EClass.Sound.plBlank.Instantiate();
3104 if (list.Count == 0 && (bool)mold)
3105 {
3106 list = mold.ToInts();
3107 playlist.shuffle = mold.shuffle;
3108 playlist.minSwitchTime = mold.minSwitchTime;
3109 playlist.nextBGMOnSwitch = mold.nextBGMOnSwitch;
3110 playlist.ignoreLoop = mold.ignoreLoop;
3111 playlist.keepBGMifSamePlaylist = mold.keepBGMifSamePlaylist;
3112 playlist.name = mold.name;
3113 }
3114 foreach (int item in list)
3115 {
3116 playlist.list.Add(new Playlist.Item
3117 {
3118 data = EClass.core.refs.dictBGM.TryGetValue(item, 1)
3119 });
3120 }
3121 return playlist;
3122 }
3123
3124 public Chara FindChara(string id)
3125 {
3126 return map.charas.Find((Chara c) => c.id == id);
3127 }
3128
3129 public Chara FindChara(int uid)
3130 {
3131 return map.charas.Find((Chara c) => c.uid == uid);
3132 }
3133
3134 public int GetDeepestLv()
3135 {
3136 int max = base.lv;
3137 return GetDeepestLv(ref max);
3138 }
3139
3140 public int GetDeepestLv(ref int max)
3141 {
3142 if (Mathf.Abs(base.lv) > Mathf.Abs(max))
3143 {
3144 max = base.lv;
3145 }
3146 foreach (Spatial child in children)
3147 {
3148 (child as Zone).GetDeepestLv(ref max);
3149 }
3150 return max;
3151 }
3152
3153 public List<Element> ListLandFeats()
3154 {
3155 if (landFeats == null)
3156 {
3157 landFeats = new List<int>();
3159 string[] listBase = IDBaseLandFeat.Split(',');
3160 string[] array = listBase;
3161 foreach (string text in array)
3162 {
3163 if (!text.IsEmpty())
3164 {
3165 landFeats.Add(EClass.sources.elements.alias[text].id);
3166 }
3167 }
3168 if (listBase.Length == 1)
3169 {
3170 List<SourceElement.Row> list = EClass.sources.elements.rows.Where(delegate(SourceElement.Row e)
3171 {
3172 if (e.category != "landfeat" || e.chance == 0)
3173 {
3174 return false;
3175 }
3176 bool flag = true;
3177 string[] tag = e.tag;
3178 foreach (string text2 in tag)
3179 {
3180 if (text2.StartsWith("bf"))
3181 {
3182 flag = false;
3183 if (listBase[0] == text2)
3184 {
3185 flag = true;
3186 break;
3187 }
3188 }
3189 }
3190 return flag ? true : false;
3191 }).ToList();
3192 SourceElement.Row row = list.RandomItemWeighted((SourceElement.Row e) => e.chance);
3193 landFeats.Add(row.id);
3194 list.Remove(row);
3195 row = list.RandomItemWeighted((SourceElement.Row e) => e.chance);
3196 landFeats.Add(row.id);
3197 }
3198 Rand.SetSeed();
3199 }
3200 List<Element> list2 = new List<Element>();
3201 foreach (int landFeat in landFeats)
3202 {
3203 list2.Add(Element.Create(landFeat, 1));
3204 }
3205 return list2;
3206 }
3207
3208 public ZoneExportData Import(string path)
3209 {
3210 ZipFile zipFile = ZipFile.Read(path);
3211 zipFile.ExtractExistingFile = ExtractExistingFileAction.OverwriteSilently;
3212 zipFile.ExtractAll(pathTemp);
3213 zipFile.Dispose();
3214 return IO.LoadFile<ZoneExportData>(pathTemp + "export") ?? new ZoneExportData();
3215 }
3216
3217 public void Export(string path, PartialMap partial = null, bool usermap = false)
3218 {
3219 if (subset != null)
3220 {
3221 SE.Beep();
3222 return;
3223 }
3224 try
3225 {
3226 ZoneExportData zoneExportData = new ZoneExportData
3227 {
3228 name = name,
3229 usermap = usermap
3230 };
3231 IO.CreateTempDirectory();
3232 if (!map.config.retainDecal)
3233 {
3234 map.ClearRainAndDecal();
3235 }
3236 map.Save(IO.TempPath + "/", zoneExportData, partial);
3237 map.ExportMetaData(IO.TempPath + "/", Path.GetFileNameWithoutExtension(path), partial);
3238 if (partial == null)
3239 {
3240 IO.CopyDir(base.pathSave + "Texture Replace", IO.TempPath + "/Texture Replace");
3241 }
3242 IO.SaveFile(IO.TempPath + "/export", zoneExportData, compress: true);
3243 using (ZipFile zipFile = new ZipFile())
3244 {
3245 zipFile.ExtractExistingFile = ExtractExistingFileAction.OverwriteSilently;
3246 zipFile.AddDirectory(IO.TempPath);
3247 zipFile.Save(path);
3248 zipFile.Dispose();
3249 }
3250 IO.DeleteTempDirectory();
3251 }
3252 catch (Exception ex)
3253 {
3254 EClass.ui.Say(ex.Message + ":" + path);
3255 }
3256 }
3257
3258 public void ExportDialog(string dir = null)
3259 {
3261 {
3262 string text = StandaloneFileBrowser.SaveFilePanel("Export Zone", dir ?? CorePath.ZoneSave, "new zone", "z");
3263 if (!string.IsNullOrEmpty(text))
3264 {
3265 Export(text);
3266 Msg.SayRaw("Exported Zone");
3267 }
3268 });
3269 }
3270
3271 public void ImportDialog(string dir = null)
3272 {
3274 {
3275 string[] array = StandaloneFileBrowser.OpenFilePanel("Import Zone", dir ?? CorePath.ZoneSave, "z", multiselect: false);
3276 if (array.Length != 0)
3277 {
3278 Zone_User zone_User = SpatialGen.Create("user", EClass.world.region, register: true) as Zone_User;
3279 zone_User.path = array[0];
3280 Thing thing = ThingGen.Create("teleporter");
3281 thing.c_uidZone = zone_User.uid;
3282 EClass._zone.AddCard(thing, EClass.pc.pos);
3283 }
3284 });
3285 }
3286
3287 public static bool IsImportValid(string path)
3288 {
3289 try
3290 {
3291 return Map.GetMetaData(path)?.IsValidVersion() ?? false;
3292 }
3293 catch (Exception ex)
3294 {
3295 EClass.ui.Say(ex.Message);
3296 return false;
3297 }
3298 }
3299
3300 public void Export()
3301 {
3303 string text = pathExport;
3304 IO.Copy(text, CorePath.ZoneSave + "Backup/");
3305 Export(text);
3306 Msg.Say("Exported Map:" + text);
3307 }
3308
3309 public void WriteNote(UINote n, Action<UINote> onWriteNote = null, IInspect.NoteMode mode = IInspect.NoteMode.Default, Recipe recipe = null)
3310 {
3311 }
3312
3313 public void OnInspect()
3314 {
3315 }
3316
3317 public int GetSortVal()
3318 {
3319 if (IsPCFaction)
3320 {
3321 return -10000000 + base.uid;
3322 }
3323 if (this is Zone_SubTown)
3324 {
3325 return -8000000 + base.uid;
3326 }
3327 if (this is Zone_Town)
3328 {
3329 return -9000000 + base.uid;
3330 }
3331 if (this is Zone_Civilized)
3332 {
3333 return -7000000 + base.uid;
3334 }
3335 if (this is Zone_RandomDungeon)
3336 {
3337 return 1000000 + base.uid;
3338 }
3339 return base.uid;
3340 }
3341
3342 public Chara AddRandomVisitor(bool guest = false)
3343 {
3344 Trait random = map.Installed.traits.GetTraitSet<TraitSpotExit>().GetRandom();
3345 if (random == null)
3346 {
3347 return null;
3348 }
3349 Point point = random.GetPoint();
3350 Chara chara = null;
3351 if (guest)
3352 {
3353 Zone z = EClass.world.FindZone("wilds");
3354 chara = EClass.game.cards.ListGlobalChara(z).RandomItem();
3355 if (chara != null)
3356 {
3357 AddCard(chara, point);
3358 Msg.Say("guestArrive", chara);
3359 chara.visitorState = VisitorState.Arrived;
3360 }
3361 }
3362 else
3363 {
3364 chara = CharaGen.CreateFromFilter("c_wilds");
3365 AddCard(chara, point);
3366 chara.goalListType = GoalListType.Enemy;
3367 }
3368 return chara;
3369 }
3370
3371 public void OnSimulateHour(VirtualDate date)
3372 {
3373 if (base.IsPlayerFaction)
3374 {
3375 branch.OnSimulateHour(date);
3376 }
3377 events.OnSimulateHour();
3378 if (date.IsRealTime)
3379 {
3380 foreach (Thing thing in EClass._map.things)
3381 {
3382 if (thing.IsInstalled)
3383 {
3384 thing.trait.TryToggle();
3385 }
3386 }
3388 }
3389 EClass._map.things.ForeachReverse(delegate(Thing t)
3390 {
3391 t.OnSimulateHour(date);
3392 });
3393 foreach (Thing sucker in Suckers)
3394 {
3395 sucker.Destroy();
3396 }
3397 Suckers.Clear();
3398 if (RespawnRate != 0f)
3399 {
3400 int num = 0;
3401 foreach (Chara chara in map.charas)
3402 {
3403 if (!chara.IsGlobal)
3404 {
3405 num++;
3406 }
3407 }
3408 if (num < MaxRespawn)
3409 {
3410 for (int i = 0; i < RespawnPerHour; i++)
3411 {
3412 SpawnMob();
3413 }
3414 }
3415 }
3416 if (!date.IsRealTime && EClass.rnd(24) == 0)
3417 {
3418 RainWater();
3419 }
3420 if (date.hour == 6)
3421 {
3422 GrowPlants(date);
3423 }
3424 }
3425
3426 public void OnSimulateDay(VirtualDate date)
3427 {
3428 if (base.IsPlayerFaction)
3429 {
3430 branch.OnSimulateDay(date);
3431 }
3432 }
3433
3435 {
3436 if (base.IsPlayerFaction)
3437 {
3438 branch.OnSimulateMonth(date);
3439 }
3440 if (date.IsRealTime)
3441 {
3443 }
3444 }
3445
3446 public void RainWater()
3447 {
3448 if (EClass._map.IsIndoor || !IsPCFaction)
3449 {
3450 return;
3451 }
3452 EClass._map.bounds.ForeachCell(delegate(Cell c)
3453 {
3454 if (c.IsFarmField && !c.HasRoof)
3455 {
3456 c.isWatered = true;
3457 }
3458 });
3459 }
3460
3461 public void GrowPlants(VirtualDate date)
3462 {
3463 bool num = (EClass.player.isAutoFarming = IsPCFaction && EClass.Branch.policies.IsActive(2707));
3464 int weedChance = 1;
3465 if (IsPCFaction && EClass.Branch.policies.IsActive(2703))
3466 {
3467 weedChance += (EClass.debug.enable ? 100000 : 20) + EClass.Branch.Evalue(2703) * 10;
3468 }
3469 if (date.sunMap == null)
3470 {
3471 date.BuildSunMap();
3472 }
3473 if (num)
3474 {
3475 HashSet<int> hashSet = new HashSet<int>();
3476 foreach (Thing thing in EClass._map.things)
3477 {
3478 if (!thing.IsInstalled || !(thing.trait is TraitSpotFarm traitSpotFarm))
3479 {
3480 continue;
3481 }
3482 foreach (Point item in traitSpotFarm.ListPoints(null, onlyPassable: false))
3483 {
3484 hashSet.Add(item.index);
3485 }
3486 }
3487 Perform(hashSet);
3488 EClass.player.isAutoFarming = false;
3489 Perform(hashSet);
3490 }
3491 else
3492 {
3493 Perform(null);
3494 }
3495 void Perform(HashSet<int> farmMap)
3496 {
3497 bool isWinter = date.IsWinter;
3498 EClass._map.bounds.ForeachCell(delegate(Cell c)
3499 {
3500 if (farmMap != null)
3501 {
3503 {
3504 if (!farmMap.Contains(c.index))
3505 {
3506 return;
3507 }
3508 }
3509 else if (farmMap.Contains(c.index))
3510 {
3511 return;
3512 }
3513 }
3514 if (c.decal != 0 && EClass.rnd(3) == 0)
3515 {
3516 c.decal = 0;
3517 }
3518 if (GrowPlant)
3519 {
3520 if (c.growth != null)
3521 {
3522 bool flag = false;
3523 if (!EClass.player.isAutoFarming && c.growth.HaltGrowth() && (c.IsFarmField || c.IsTopWater) && (!isWinter || !date.IsRealTime))
3524 {
3525 flag = true;
3526 }
3527 PlantData plantData = map.TryGetPlant(c);
3528 if (!flag && (plantData == null || plantData.fert >= 0))
3529 {
3530 c.TryGrow(date);
3531 }
3532 if (isWinter && plantData != null && c.growth != null && c.growth.NeedSunlight && plantData.fert >= 0 && (EClass.rnd(4) == 0 || c.growth.stage.idx == 0))
3533 {
3534 if (date.sunMap == null)
3535 {
3536 date.BuildSunMap();
3537 }
3538 if (!date.sunMap.Contains(c.index) && !c.growth.CanGrow(date))
3539 {
3540 c.growth.Perish();
3541 }
3542 }
3543 }
3544 else if (c.detail != null)
3545 {
3546 c.Things.ForeachReverse(delegate(Thing t)
3547 {
3548 if (t.IsInstalled && t.trait is TraitSeed && !t.isSale)
3549 {
3550 (t.trait as TraitSeed).TrySprout(force: false, sucker: false, date);
3551 }
3552 });
3553 }
3554 else if (EClass.rnd(20) == 0 && GrowWeed && c.CanGrowWeed && EClass.rnd(weedChance) == 0)
3555 {
3556 biome.Populate(c.GetPoint());
3557 if (c.growth != null)
3558 {
3559 c.growth.SetStage(0);
3560 }
3561 }
3562 }
3563 c.isWatered = false;
3564 });
3565 }
3566 }
3567
3568 public Zone GetZoneAt(int _x, int _y)
3569 {
3570 if (IsRegion)
3571 {
3572 foreach (Spatial child in children)
3573 {
3574 if (!(child is Zone_Field) && _x == child.x && _y == child.y)
3575 {
3576 return child as Zone;
3577 }
3578 }
3579 }
3580 foreach (Spatial child2 in children)
3581 {
3582 if (_x == child2.x && _y == child2.y)
3583 {
3584 return child2 as Zone;
3585 }
3586 }
3587 return null;
3588 }
3589
3590 public bool IsCrime(Chara c, Act act)
3591 {
3592 if (act.IsHostileAct && HasLaw && !IsPCFaction && c.IsPC)
3593 {
3594 return true;
3595 }
3596 return false;
3597 }
3598
3599 public void RefreshCriminal()
3600 {
3601 bool flag = EClass.player.IsCriminal && HasLaw && !AllowCriminal && !IsPCFaction;
3602 Hostility hostility = (flag ? Hostility.Neutral : Hostility.Friend);
3603 foreach (Chara chara in EClass._map.charas)
3604 {
3605 if (chara.trait is TraitGuard)
3606 {
3607 chara.hostility = hostility;
3608 if (!flag && chara.enemy != null && chara.enemy.IsPCParty)
3609 {
3610 chara.SetEnemy();
3611 }
3612 }
3613 }
3614 }
3615
3617 {
3618 if (base.lv != 0)
3619 {
3620 return;
3621 }
3622 dictCitizen.Clear();
3623 foreach (Chara item in map.charas.Concat(map.deadCharas))
3624 {
3625 if (item.trait.IsCitizen && !item.IsGlobal && !item.isSubsetCard)
3626 {
3627 dictCitizen[item.uid] = item.Name;
3628 }
3629 }
3630 }
3631
3632 public virtual void SetAlarm(bool enable)
3633 {
3634 base.isAlarmSet = enable;
3635 if (enable)
3636 {
3637 foreach (Chara chara in EClass._map.charas)
3638 {
3639 if (!chara.IsPCFactionOrMinion)
3640 {
3641 chara.SetHostility(Hostility.Enemy);
3642 }
3643 }
3644 Msg.Say("alarm");
3645 Msg.Say("alarm2");
3646 SE.Play("alarm");
3647 return;
3648 }
3649 foreach (Chara chara2 in EClass._map.charas)
3650 {
3651 if (!chara2.IsPCFactionOrMinion)
3652 {
3653 chara2.SetHostility(Hostility.Neutral);
3654 }
3655 }
3656 }
3657
3658 public void ModInfluence(int a)
3659 {
3660 base.influence += a;
3661 if (a > 0)
3662 {
3663 Msg.Say("gainInfluence", Name, a.ToString() ?? "");
3664 }
3665 Tutorial.Reserve("influence");
3666 }
3667
3668 public void ModDevelopment(int a)
3669 {
3670 base.development += a;
3671 if (a > 0)
3672 {
3673 Msg.Say("gainDevelopment", Name, a.ToString() ?? "");
3674 }
3675 }
3676
3677 public void UpdateQuests(bool force = false)
3678 {
3679 if (!IsPCFaction && (!(this is Zone_Town) || base.lv != 0))
3680 {
3681 return;
3682 }
3683 Debug.Log("Updating Quest:" + force);
3684 List<SourceQuest.Row> list = EClass.sources.quests.rows.Where((SourceQuest.Row a) => a.group == "random").ToList();
3685 int num = 0;
3686 foreach (Chara item in map.charas.Concat(map.deadCharas))
3687 {
3688 if (item.quest != null && !EClass.game.quests.list.Contains(item.quest))
3689 {
3690 if (item.quest.IsExpired || completedQuests.Contains(item.quest.uid) || force)
3691 {
3692 item.quest = null;
3693 }
3694 else
3695 {
3696 num++;
3697 }
3698 }
3699 }
3700 if (EClass._zone.dateQuest > EClass.world.date.GetRaw() && !force)
3701 {
3702 return;
3703 }
3704 EClass._zone.dateQuest = EClass.world.date.GetRaw() + 1440;
3705 int maxQuest = 3;
3706 Rand.UseSeed(base.uid + EClass.player.stats.days / 7 % 100, delegate
3707 {
3708 maxQuest = 4 + EClass.rnd(4);
3709 });
3710 completedQuests.Clear();
3711 List<Zone> list2 = Quest.ListDeliver();
3712 List<Tuple<string, int>> listTag = new List<Tuple<string, int>>();
3713 string[] array = EClass._zone.source.questTag;
3715 {
3716 array = new string[9] { "supply/8", "deliver/7", "food/8", "escort/4", "deliver/4", "monster/0", "war/0", "farm/0", "music/0" };
3717 }
3718 string[] array2 = array;
3719 for (int i = 0; i < array2.Length; i++)
3720 {
3721 string[] array3 = array2[i].Split('/');
3722 listTag.Add(new Tuple<string, int>(array3[0], array3[1].ToInt()));
3723 }
3724 for (int j = 0; j < map.charas.Count * 2; j++)
3725 {
3726 if (num > maxQuest)
3727 {
3728 break;
3729 }
3730 if (num > 15)
3731 {
3732 break;
3733 }
3734 Chara chara = map.charas.RandomItem();
3735 if (!chara.trait.CanGiveRandomQuest || chara.isSubsetCard || chara.homeZone != EClass._zone || chara.IsGuest() || chara.memberType == FactionMemberType.Livestock || (chara.quest != null && !force))
3736 {
3737 continue;
3738 }
3739 SourceQuest.Row row = list.RandomItemWeighted(delegate(SourceQuest.Row a)
3740 {
3741 int num2 = 1;
3742 foreach (Tuple<string, int> item2 in listTag)
3743 {
3744 if (a.tags.Contains(item2.Item1))
3745 {
3746 num2 = item2.Item2;
3747 break;
3748 }
3749 }
3750 if (!EClass._zone.IsPCFaction && a.tags.Contains("bulk"))
3751 {
3752 num2 = 0;
3753 }
3754 return a.chance * num2;
3755 });
3756 if ((!row.tags.Contains("needDestZone") || list2.Count >= 2) && (row.minFame <= 0 || row.minFame < EClass.player.fame || EClass.debug.enable))
3757 {
3758 Quest.Create(row.id, null, chara);
3759 num++;
3760 }
3761 }
3762 }
3763
3764 public List<Chara> ListMinions(Chara c)
3765 {
3766 List<Chara> list = new List<Chara>();
3767 foreach (Chara chara in EClass._map.charas)
3768 {
3769 if (chara.c_uidMaster == c.uid && chara.c_minionType == MinionType.Default)
3770 {
3771 list.Add(chara);
3772 }
3773 }
3774 return list;
3775 }
3776
3777 public int CountMinions(Chara c)
3778 {
3779 int num = 0;
3780 foreach (Chara chara in EClass._map.charas)
3781 {
3782 if (chara.c_uidMaster == c.uid && chara.c_minionType == MinionType.Default)
3783 {
3784 num++;
3785 }
3786 }
3787 return num;
3788 }
3789
3790 public int GetSoilCost()
3791 {
3792 int i = 0;
3793 EClass._map.bounds.ForeachCell(delegate(Cell c)
3794 {
3795 i += c.sourceObj.costSoil;
3796 });
3797 return i / 10;
3798 }
3799
3800 public void SpawnLostItems()
3801 {
3802 for (int i = 0; i < 2 + EClass.rnd(4); i++)
3803 {
3804 Point point = GetPos();
3805 if (point == null)
3806 {
3807 continue;
3808 }
3809 if (EClass.rnd(30) == 0)
3810 {
3811 Thing thing = ThingGen.Create("purse");
3812 thing.isLostProperty = true;
3813 thing.things.DestroyAll();
3814 int num2 = (thing.c_lockLv = EClass.rndHalf(Mathf.Min(base.development / 10 + 10, 50)));
3815 thing.Add("money", EClass.rndHalf(num2 * 60 + 1000));
3816 if (EClass.rnd(2) == 0)
3817 {
3818 thing.Add("plat", EClass.rnd(4));
3819 }
3820 else
3821 {
3822 thing.Add("medal", EClass.rnd(2));
3823 }
3824 EClass._zone.AddCard(thing, point);
3825 }
3826 else
3827 {
3829 }
3830 }
3831 static Point GetPos()
3832 {
3833 for (int j = 0; j < 10; j++)
3834 {
3835 Point randomPoint = EClass._zone.bounds.GetRandomPoint();
3836 if (!randomPoint.IsBlocked && !randomPoint.HasThing && !randomPoint.HasObj && !randomPoint.HasBlock)
3837 {
3838 return randomPoint;
3839 }
3840 }
3841 return null;
3842 }
3843 }
3844
3845 public void ApplyBackerPet(bool draw)
3846 {
3847 bool flag = this is Zone_Yowyn && base.lv == -1;
3848 IList<SourceBacker.Row> list = EClass.sources.backers.listPet.Copy();
3849 list.Shuffle();
3851 {
3852 list.ForeachReverse(delegate(SourceBacker.Row a)
3853 {
3854 if (EClass.player.doneBackers.Contains(a.id))
3855 {
3856 list.Remove(a);
3857 }
3858 });
3859 }
3860 foreach (Chara chara in EClass._map.charas)
3861 {
3862 if (chara.IsGlobal || chara.IsMinion)
3863 {
3864 continue;
3865 }
3866 if (chara.isBackerContent)
3867 {
3868 if (chara.sourceBacker.isStatic != 0)
3869 {
3870 continue;
3871 }
3872 if (chara.id != "follower")
3873 {
3874 chara.RemoveBacker();
3875 }
3876 }
3877 if ((flag && chara.race.id != "cat") || (!EClass.debug.enable && EClass.rnd((!flag) ? (draw ? 3 : 10) : (draw ? 1 : 2)) != 0))
3878 {
3879 continue;
3880 }
3881 foreach (SourceBacker.Row item in list)
3882 {
3883 if (item.chara == chara.id)
3884 {
3885 chara.ApplyBacker(item.id);
3886 list.Remove(item);
3887 break;
3888 }
3889 }
3890 }
3891 }
3892
3894 {
3895 if (fortuneRoll == null)
3896 {
3897 fortuneRoll = new FortuneRollData();
3898 fortuneRoll.seed = EClass._zone.uid * 100 + EClass.game.seed;
3899 }
3900 if (refresh || fortuneRoll.count == 0)
3901 {
3902 fortuneRoll.Refresh();
3903 }
3904 return fortuneRoll;
3905 }
3906}
BossType
Definition: BossType.cs:2
CTAG
Definition: CTAG.cs:2
@ seed
ClearInventoryType
ContainerFlag
Definition: ContainerFlag.cs:5
CureType
Definition: CureType.cs:2
EditorTag
Definition: EditorTag.cs:2
GoalListType
Definition: GoalListType.cs:2
Hostility
Definition: Hostility.cs:2
MinionType
Definition: MinionType.cs:2
NameStyle
Definition: NameStyle.cs:2
PlaceState
Definition: PlaceState.cs:2
Rarity
Definition: Rarity.cs:2
RescueState
Definition: RescueState.cs:2
SpawnHostility
SpawnPosition
Definition: SpawnPosition.cs:2
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
Definition: UIBook.cs:627
VisitorState
Definition: VisitorState.cs:2
ZoneFeatureType
ZoneScaleType
Definition: ZoneScaleType.cs:2
virtual void OnSimulatePosition()
Definition: AIAct.cs:594
void SimulateZone(int days)
Definition: AIAct.cs:582
void Add(Act a, string s="")
Definition: ActPlan.cs:11
Definition: ACT.cs:62
virtual bool IsHostileAct
Definition: ACT.cs:129
static AM_Adv Adv
Definition: ActionMode.cs:15
BaseArea.AccessType accessType
Definition: AreaData.cs:42
bool atrium
Definition: AreaData.cs:66
static int indexFollower
AreaData data
Definition: BaseArea.cs:29
PointList points
Definition: BaseArea.cs:26
void WaitForEndOfFrame(Action action)
Definition: BaseCore.cs:61
Version version
Definition: BaseCore.cs:17
string GetRandomCharaId()
void Populate(Point point, bool interior=false, float mtpDensity=1f)
static void Set(CardBlueprint _bp=null)
Thing container_shipping
Definition: CardManager.cs:52
GlobalCharaList globalCharas
Definition: CardManager.cs:46
List< Chara > ListGlobalChara(Zone z)
Definition: CardManager.cs:103
override void OnLeaveScreen()
void KillActor()
int quality
Definition: CardRow.cs:19
string id
Definition: CardRow.cs:7
Definition: Card.cs:11
MinionType c_minionType
Definition: Card.cs:989
bool IsPCFactionOrMinion
Definition: Card.cs:2300
bool IsDecayed
Definition: Card.cs:2315
virtual bool isThing
Definition: Card.cs:2107
virtual Chara Chara
Definition: Card.cs:2096
virtual void OnSimulateHour(VirtualDate date)
Definition: Card.cs:6774
void SetPlaceState(PlaceState newState, bool byPlayer=false)
Definition: Card.cs:3801
string id
Definition: Card.cs:36
bool isNPCProperty
Definition: Card.cs:555
SourceBacker.Row sourceBacker
Definition: Card.cs:929
bool isSubsetCard
Definition: Card.cs:747
bool isRestrained
Definition: Card.cs:567
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6343
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3089
int c_lockLv
Definition: Card.cs:965
virtual void HealHP(int a, HealSource origin=HealSource.None)
Definition: Card.cs:4057
Card AddCard(Card c)
Definition: Card.cs:3138
bool isSale
Definition: Card.cs:867
int c_uidMaster
Definition: Card.cs:1463
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:3152
int hp
Definition: Card.cs:243
Rarity rarity
Definition: Card.cs:315
ICardParent parent
Definition: Card.cs:56
bool hasSpawned
Definition: Card.cs:903
void AddEditorTag(EditorTag tag)
Definition: Card.cs:2633
PlaceState placeState
Definition: Card.cs:84
bool HasTag(CTAG tag)
Definition: Card.cs:2623
Point pos
Definition: Card.cs:60
void DecayNatural(int hour=1)
Definition: Card.cs:6783
int uid
Definition: Card.cs:123
Trait trait
Definition: Card.cs:54
Window.SaveData GetWindowSaveData()
Definition: Card.cs:2544
void RemoveBacker()
Definition: Card.cs:7232
int c_idBacker
Definition: Card.cs:1451
void PlayAnimeLoot()
Definition: Card.cs:6372
void Destroy()
Definition: Card.cs:5132
bool HasEditorTag(EditorTag tag)
Definition: Card.cs:2628
ThingContainer things
Definition: Card.cs:39
bool IsInstalled
Definition: Card.cs:2409
virtual bool isChara
Definition: Card.cs:2109
virtual Thing Thing
Definition: Card.cs:2084
int Evalue(int ele)
Definition: Card.cs:2599
bool isOn
Definition: Card.cs:543
bool TryStackTo(Thing to)
Definition: Card.cs:3451
Card Install()
Definition: Card.cs:3795
void ApplyBacker(int bid)
Definition: Card.cs:7196
void SetRandomDir()
Definition: Card.cs:6405
Thing Add(string id, int num=1, int lv=1)
Definition: Card.cs:3129
SourceCategory.Row category
Definition: Card.cs:2075
bool IsContainer
Definition: Card.cs:2115
CardRenderer renderer
Definition: Card.cs:62
bool HasElement(int ele, bool includeNagative=false)
Definition: Card.cs:6090
bool isBackerContent
Definition: Card.cs:926
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:7020
List< Thing > things
Definition: CellDetail.cs:11
Definition: Cell.cs:7
Room room
Definition: Cell.cs:102
byte decal
Definition: Cell.cs:44
bool IsTopWaterAndNoSnow
Definition: Cell.cs:712
bool IsFarmField
Definition: Cell.cs:730
bool isModified
Definition: Cell.cs:438
byte light
Definition: Cell.cs:60
GrowSystem growth
Definition: Cell.cs:225
CellDetail detail
Definition: Cell.cs:92
bool HasRoof
Definition: Cell.cs:648
bool isSeen
Definition: Cell.cs:282
SourceObj.Row sourceObj
Definition: Cell.cs:1072
bool HasFire
Definition: Cell.cs:676
Point GetPoint()
Definition: Cell.cs:1101
bool CanGrowWeed
Definition: Cell.cs:742
int index
Definition: Cell.cs:114
bool hasDoor
Definition: Cell.cs:258
void AddRandom()
static Chara CreateFromFilter(string id, int lv=-1, int levelRange=-1)
Definition: CharaGen.cs:22
static Chara Create(string id, int lv=-1)
Definition: CharaGen.cs:17
Definition: Chara.cs:10
new TraitChara trait
Definition: Chara.cs:505
Hostility OriginalHostility
Definition: Chara.cs:473
AIAct ai
Definition: Chara.cs:204
void ValidateWorks()
Definition: Chara.cs:9371
ConSuspend conSuspend
Definition: Chara.cs:104
bool CanRevive()
Definition: Chara.cs:5188
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:9400
Faction faction
Definition: Chara.cs:429
override bool IsPC
Definition: Chara.cs:626
Chara host
Definition: Chara.cs:33
AIAct SetNoGoal()
Definition: Chara.cs:9025
override bool IsGlobal
Definition: Chara.cs:624
override bool IsPCParty
Definition: Chara.cs:629
bool IsInCombat
Definition: Chara.cs:878
bool HasCondition(string alias)
Definition: Chara.cs:9561
AIAct SetAI(AIAct g)
Definition: Chara.cs:9030
override bool IsMinion
Definition: Chara.cs:641
Point orgPos
Definition: Chara.cs:21
override bool IsPCFaction
Definition: Chara.cs:685
Goal GetGoalWork()
Definition: Chara.cs:8965
override int MaxHP
Definition: Chara.cs:722
Zone currentZone
Definition: Chara.cs:257
Goal GetGoalHobby()
Definition: Chara.cs:8978
SourceChara.Row source
Definition: Chara.cs:160
Stats mana
Definition: Chara.cs:1180
Stats stamina
Definition: Chara.cs:1172
void TryRestock(bool onCreate)
Definition: Chara.cs:4738
GlobalData global
Definition: Chara.cs:76
bool IsHomeMember()
Definition: Chara.cs:6703
Chara master
Definition: Chara.cs:88
void Revive(Point p=null, bool msg=false)
Definition: Chara.cs:5214
Zone homeZone
Definition: Chara.cs:269
bool IsGuest()
Definition: Chara.cs:6728
Thing MakeGene(DNA.Type? type=null)
Definition: Chara.cs:8305
Religion faith
Definition: Chara.cs:441
Chara enemy
Definition: Chara.cs:86
CharaAbility ability
Definition: Chara.cs:426
bool IsInActiveZone
Definition: Chara.cs:852
Chara FindMaster()
Definition: Chara.cs:2447
Chara SetEnemy(Chara c=null)
Definition: Chara.cs:6407
void SyncRide()
Definition: Chara.cs:3980
FactionBranch homeBranch
Definition: Chara.cs:1080
void ChooseNewGoal()
Definition: Chara.cs:8901
Hostility hostility
Definition: Chara.cs:293
bool IsHostile()
Definition: Chara.cs:6637
bool isDead
Definition: Chara.cs:391
void SetFaith(string id)
Definition: Chara.cs:1739
void Cure(CureType type, int p=100, BlessedState state=BlessedState.Normal)
Definition: Chara.cs:9653
Chara SetHostility(Hostility h)
Definition: Chara.cs:1468
void MoveZone(string alias)
Definition: Chara.cs:3363
SourceRace.Row race
Definition: Chara.cs:466
void AddSpawn(string id)
Definition: CodexManager.cs:65
bool ignoreBackerDestoryFlag
Definition: CoreConfig.cs:562
void SetBGMInterval()
Definition: CoreConfig.cs:1006
bool test
Definition: CoreDebug.cs:170
bool revealMap
Definition: CoreDebug.cs:154
bool enable
Definition: CoreDebug.cs:286
bool godBuild
Definition: CoreDebug.cs:304
bool ignoreBuildRule
Definition: CoreDebug.cs:185
static string ZoneSave
Definition: CorePath.cs:200
UD_Biome dict
Definition: CoreRef.cs:146
BiomeProfile Water
Definition: CoreRef.cs:152
BiomeProfile Sand
Definition: CoreRef.cs:150
Crawler start
Definition: CoreRef.cs:214
Dictionary< int, BGMData > dictBGM
Definition: CoreRef.cs:385
Biomes biomes
Definition: CoreRef.cs:341
Crawlers crawlers
Definition: CoreRef.cs:343
CoreRef refs
Definition: Core.cs:51
TextureManager textures
Definition: Core.cs:45
bool IsGameStarted
Definition: Core.cs:84
CoreConfig config
Definition: Core.cs:70
static Crawler Create(string id)
Definition: Crawler.cs:193
bool CrawlUntil(Map map, Func< Point > onStart, int tries, Func< Result, bool > canComplete, Action onFail=null)
Definition: Crawler.cs:59
Definition: DNA.cs:8
Type
Definition: DNA.cs:10
int GetElapsedHour(int rawDate)
Definition: Date.cs:358
int GetRaw(int offsetHours=0)
Definition: Date.cs:328
int month
Definition: Date.cs:50
int day
Definition: Date.cs:62
bool IsExpired(int time)
Definition: Date.cs:338
bool IsNight
Definition: Date.cs:112
bool IsWinter
Definition: Date.cs:192
int GetElapsedMins(int rawDate)
Definition: Date.cs:353
int GetRemainingHours(int rawDeadLine)
Definition: Date.cs:343
Definition: EClass.cs:6
static Game game
Definition: EClass.cs:9
static int curve(long _a, int start, int step, int rate=75)
Definition: EClass.cs:69
static Scene scene
Definition: EClass.cs:31
static GameData gamedata
Definition: EClass.cs:37
static Core core
Definition: EClass.cs:7
static Zone _zone
Definition: EClass.cs:21
static World world
Definition: EClass.cs:41
static Map _map
Definition: EClass.cs:19
static int rnd(long a)
Definition: EClass.cs:59
static SourceManager sources
Definition: EClass.cs:43
static float rndf(float a)
Definition: EClass.cs:102
static FactionBranch Branch
Definition: EClass.cs:23
static int rndHalf(int a)
Definition: EClass.cs:97
static Player player
Definition: EClass.cs:13
static Chara pc
Definition: EClass.cs:15
static CoreDebug debug
Definition: EClass.cs:49
static SoundManager Sound
Definition: EClass.cs:47
static UI ui
Definition: EClass.cs:17
static GameSetting setting
Definition: EClass.cs:35
Definition: Effect.cs:7
static Effect Get(Effect original)
Definition: Effect.cs:85
void Play(float delay, Point from, float fixY=0f, Point to=null, Sprite sprite=null)
Definition: Effect.cs:100
Dictionary< int, Element > dict
bool Has(int ele)
int Value(int ele)
Element SetBase(string alias, int v, int potential=0)
static Element Create(int id, int v=0)
Definition: ELEMENT.cs:1111
void Initialize(EloMap _elomap)
Definition: EloMapActor.cs:28
EloMap elomap
Definition: EloMapActor.cs:7
string idZoneProfile
Definition: EloMap.cs:68
Definition: EloMap.cs:8
void SetZone(int gx, int gy, Zone z, bool updateMesh=false)
Definition: EloMap.cs:234
TileInfo GetTileInfo(int gx, int gy)
Definition: EloMap.cs:286
void OnAfterSimulate()
void OnSimulateMonth(VirtualDate date)
void OnActivateZone()
int Evalue(int ele)
void OnCreate(Zone zone)
void OnUnclaimZone()
void OnSimulateDay(VirtualDate date)
List< Chara > members
void SetOwner(Zone zone)
void OnSimulateHour(VirtualDate date)
PolicyManager policies
void OnUnloadMap()
string Log(string idLang, string ref1=null, string ref2=null, string ref3=null, string ref4=null)
ElementContainerZone elements
void AddMemeber(Chara c)
List< GodStatueData > godStatues
Definition: GameData.cs:9
Definition: GameIO.cs:11
BalanceSetting balance
Definition: GameSetting.cs:309
bool isLoading
Definition: Game.cs:242
ReligionManager religions
Definition: Game.cs:159
int countLoadedMaps
Definition: Game.cs:236
SpatialManager spatials
Definition: Game.cs:153
CardManager cards
Definition: Game.cs:156
Zone activeZone
Definition: Game.cs:252
QuestManager quests
Definition: Game.cs:183
int seed
Definition: Game.cs:201
Zone StartZone
Definition: Game.cs:278
ZoneTransition transition
Definition: GlobalData.cs:6
Definition: Goal.cs:4
void SetStage(int idx, bool renewHarvest=false)
Definition: GrowSystem.cs:437
virtual bool IsMature
Definition: GrowSystem.cs:103
Stage stage
Definition: GrowSystem.cs:101
virtual bool NeedSunlight
Definition: GrowSystem.cs:93
bool CanGrow(VirtualDate date)
Definition: GrowSystem.cs:273
Definition: Guild.cs:2
void RefreshDevelopment()
Definition: Guild.cs:95
static Guild GetCurrentGuild()
Definition: Guild.cs:74
Definition: Lang.cs:6
static string[] GetList(string id)
Definition: Lang.cs:114
static bool keepBGM
Definition: LayerDrama.cs:10
int idBGM
Definition: Lot.cs:16
static SourceMaterial.Row GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false)
Definition: MATERIAL.cs:56
Point GetLeftPos(float rate=-1f)
Definition: MapBounds.cs:92
int Size
Definition: MapBounds.cs:20
void ForeachCell(Action< Cell > action)
Definition: MapBounds.cs:279
Point GetBottomPos(float rate=-1f)
Definition: MapBounds.cs:87
Point GetRandomSurface(int x, int z, int radius, bool walkable=true, bool allowWater=false)
Definition: MapBounds.cs:182
int Width
Definition: MapBounds.cs:26
int x
Definition: MapBounds.cs:8
Point GetTopPos(float rate=-1f)
Definition: MapBounds.cs:77
Point GetRandomSpace(int width, int height, int tries=100)
Definition: MapBounds.cs:246
Point GetCenterPos()
Definition: MapBounds.cs:52
int Height
Definition: MapBounds.cs:28
Point GetRightPos(float rate=-1f)
Definition: MapBounds.cs:82
Point GetRandomPoint()
Definition: MapBounds.cs:97
string idSceneProfile
Definition: MapConfig.cs:8
bool retainDecal
Definition: MapConfig.cs:44
string idBiome
Definition: MapConfig.cs:26
int embarkY
Definition: MapConfig.cs:86
int embarkX
Definition: MapConfig.cs:83
bool IsValidVersion()
Definition: MapMetaData.cs:31
void Apply()
Definition: MapSubset.cs:60
static MapSubset Load(string id)
Definition: MapSubset.cs:33
Definition: Map.cs:13
bool IsIndoor
Definition: Map.cs:131
new void ForeachCell(Action< Cell > action)
Definition: Map.cs:2346
void ResetEditorPos()
Definition: Map.cs:357
Cell GetCell(int index)
Definition: Map.cs:887
PlantData TryGetPlant(Point p)
Definition: Map.cs:1942
void ExportMetaData(string _path, string id, PartialMap partial=null)
Definition: Map.cs:720
Chara FindChara(string id)
Definition: Map.cs:2568
IEnumerable< Card > Cards
Definition: Map.cs:135
Point GetRandomPoint(Point center, int radius, int tries=100, bool mustBeWalkable=true, bool requireLos=true)
Definition: Map.cs:2215
void Save(string path, ZoneExportData export=null, PartialMap partial=null)
Definition: Map.cs:376
PropsInstalled Installed
Definition: Map.cs:123
void AddCardOnActivate(Card c)
Definition: Map.cs:783
void OnDeactivate()
Definition: Map.cs:205
void OnCardRemovedFromZone(Card t)
Definition: Map.cs:825
void SetZone(Zone _zone)
Definition: Map.cs:181
List< Thing > things
Definition: Map.cs:49
byte[] TryLoadFile(string path, string s, int size)
Definition: Map.cs:535
Dictionary< int, int > backerObjs
Definition: Map.cs:67
List< int > _plDay
Definition: Map.cs:55
Playlist plDay
Definition: Map.cs:77
List< Chara > deadCharas
Definition: Map.cs:46
PropsManager props
Definition: Map.cs:91
void SetFloor(int x, int z, int idMat=0, int idFloor=0)
Definition: Map.cs:957
int seed
Definition: Map.cs:19
PlantData AddPlant(Point pos, Thing seed)
Definition: Map.cs:1952
RoomManager rooms
Definition: Map.cs:31
void SetReference()
Definition: Map.cs:195
POIMap poiMap
Definition: Map.cs:97
void ClearRainAndDecal()
Definition: Map.cs:1526
void OnLoad()
Definition: Map.cs:708
void OnImport(ZoneExportData data)
Definition: Map.cs:714
List< Chara > serializedCharas
Definition: Map.cs:43
Cell[,] cells
Definition: Map.cs:85
static MapMetaData GetMetaData(string pathZip)
Definition: Map.cs:738
void OnCardAddedToZone(Card t, int x, int z)
Definition: Map.cs:806
MapConfig config
Definition: Map.cs:37
void Load(string path, bool import=false, PartialMap partial=null)
Definition: Map.cs:546
List< Chara > charas
Definition: Map.cs:81
void RevealAll(bool reveal=true)
Definition: Map.cs:905
void RefreshAllTiles()
Definition: Map.cs:2108
void SetObj(int x, int z, int id=0, int value=1, int dir=0)
Definition: Map.cs:1535
MapBounds bounds
Definition: Map.cs:52
Definition: Msg.cs:5
static string SayRaw(string text)
Definition: Msg.cs:113
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
Definition: NoGoal.cs:4
Point GetCenter()
Definition: POIMap.cs:13
Cell GetCenterCell(int radius=1)
Definition: POIMap.cs:65
void OccyupyPOI(Point p, int radius=0)
Definition: POIMap.cs:99
static PathManager Instance
Definition: PathManager.cs:16
bool IsPathClear(Point origin, Point dest, IPathfindWalker walker, int radius)
Definition: PathManager.cs:47
int santa
Definition: Player.cs:581
int days
Definition: Player.cs:75
Flags flags
Definition: Player.cs:1100
CodexManager codex
Definition: Player.cs:1121
Stats stats
Definition: Player.cs:1022
bool isAutoFarming
Definition: Player.cs:1187
List< Chara > listCarryoverMap
Definition: Player.cs:1229
HashSet< int > doneBackers
Definition: Player.cs:1079
Zone nextZone
Definition: Player.cs:1233
Point lastZonePos
Definition: Player.cs:1109
int seedShrine
Definition: Player.cs:947
int fame
Definition: Player.cs:887
bool simulatingZone
Definition: Player.cs:1185
Definition: Point.cs:9
void SetObj(int id=0, int value=1, int dir=0)
Definition: Point.cs:928
override string ToString()
Definition: Point.cs:524
Point Set(int _x, int _z)
Definition: Point.cs:503
bool IsBlocked
Definition: Point.cs:363
List< Thing > Things
Definition: Point.cs:338
int x
Definition: Point.cs:36
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
Definition: Point.cs:619
int z
Definition: Point.cs:39
bool IsSync
Definition: Point.cs:344
bool HasThing
Definition: Point.cs:251
bool Equals(int _x, int _z)
Definition: Point.cs:960
bool IsValid
Definition: Point.cs:88
bool HasObj
Definition: Point.cs:137
Point Clamp(bool useBounds=false)
Definition: Point.cs:1008
bool HasBlock
Definition: Point.cs:141
bool IsInBounds
Definition: Point.cs:104
Cell cell
Definition: Point.cs:51
Thing FindThing(Func< Thing, bool > func)
Definition: Point.cs:1140
GrowSystem growth
Definition: Point.cs:77
bool HasChara
Definition: Point.cs:238
Point GetRandomPoint(int radius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=100)
Definition: Point.cs:769
bool IsActive(int id, int days=-1)
PropsInstalled installed
Definition: PropsManager.cs:8
PropsRoaming roaming
Definition: PropsManager.cs:10
PropsStocked stocked
Definition: PropsManager.cs:6
TraitManager traits
Definition: Props.cs:18
List< Thing > Things
Definition: Props.cs:37
Thing Find(int uid)
Definition: Props.cs:389
List< Thing > containers
Definition: Props.cs:22
List< Quest > list
Definition: QuestManager.cs:11
Definition: Quest.cs:7
static List< Zone > ListDeliver()
Definition: Quest.cs:259
static Quest Create(string _id, string _idPerson=null, Chara c=null, bool assignQuest=true)
Definition: Quest.cs:241
Definition: Rand.cs:4
static int Range(int min, int max)
Definition: Rand.cs:42
static void InitBytes(int a)
Definition: Rand.cs:11
static void UseSeed(int seed, Action action)
Definition: Rand.cs:22
static void SetSeed(int a=-1)
Definition: Rand.cs:37
Definition: Recipe.cs:7
Definition: Region.cs:7
EloMap elomap
Definition: Region.cs:8
Dictionary< string, Religion > dictAll
Religion GetRandomReligion(bool onlyJoinable=true, bool includeMinor=false)
int LV
Definition: RenderRow.cs:22
List< Room > listRoom
Definition: RoomManager.cs:13
void AssignCharas()
Definition: RoomManager.cs:39
Definition: Room.cs:4
bool HasRoof
Definition: Room.cs:29
Lot lot
Definition: Room.cs:21
static string[] OpenFilePanel(string title, string directory, string extension, bool multiselect)
static string SaveFilePanel(string title, string directory, string defaultName, string extension)
static SceneProfile Load(string id)
Definition: SceneProfile.cs:18
void RebuildActorEx()
Definition: Scene.cs:987
EloMapActor elomapActor
Definition: Scene.cs:101
void Clear()
Definition: Scene.cs:353
void RemoveActorEx(Card c)
Definition: Scene.cs:1028
EloMap elomap
Definition: Scene.cs:149
List< Row > listFollower
Definition: SourceBacker.cs:82
List< Row > listPet
Definition: SourceBacker.cs:76
Dictionary< string, CardRow > map
Definition: SourceCard.cs:8
SourceCard cards
SourceObj objs
SourceZoneAffix zoneAffixes
SourceBacker backers
SourceElement elements
SourceQuest quests
string[] tags
Definition: SourceQuest.cs:22
void Remove(Spatial s)
Zone Find(string id)
int mapX
Definition: Spatial.cs:460
int lv
Definition: Spatial.cs:142
bool isRandomSite
Definition: Spatial.cs:334
virtual bool IsSnowZone
Definition: Spatial.cs:542
int uid
Definition: Spatial.cs:70
Spatial parent
Definition: Spatial.cs:10
string idCurrentSubset
Definition: Spatial.cs:28
virtual int DangerLvFix
Definition: Spatial.cs:487
virtual bool IsRegion
Definition: Spatial.cs:515
virtual string Name
Definition: Spatial.cs:509
virtual int DangerLvBoost
Definition: Spatial.cs:489
int dateQuest
Definition: Spatial.cs:286
virtual void Destroy()
Definition: Spatial.cs:690
Point _regionPos
Definition: Spatial.cs:55
SourceZone.Row source
Definition: Spatial.cs:453
bool destryoed
Definition: Spatial.cs:45
int idPrefix
Definition: Spatial.cs:130
bool isImported
Definition: Spatial.cs:47
bool isConquered
Definition: Spatial.cs:382
string idProfile
Definition: Spatial.cs:25
int y
Definition: Spatial.cs:106
Zone FindDeepestZone()
Definition: Spatial.cs:715
int mapY
Definition: Spatial.cs:472
int x
Definition: Spatial.cs:94
Zone FindZone(int lv)
Definition: Spatial.cs:728
static SpawnList Get(string id, Func< SourceChara.Row, bool > func)
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
Definition: SpawnList.cs:18
static SpawnSetting Default
Definition: SpawnSetting.cs:31
static SpawnSetting Fish()
static SpawnSetting Evolved(int fixedLv=-1)
Definition: SpawnSetting.cs:35
virtual void Mod(int a)
Definition: Stats.cs:135
virtual int value
Definition: Stats.cs:56
virtual int max
Definition: Stats.cs:68
void ApplyLocalReplace(string path)
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
void DestroyAll(Func< Thing, bool > funcExclude=null)
Thing Find(int uid)
Thing CanStack(Thing target, int destInvX=-1, int destInvY=-1)
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
override string GetName(NameStyle style, int _num=-1)
Definition: Thing.cs:535
bool IsSharedContainer
Definition: Thing.cs:113
virtual bool CanGiveRandomQuest
Definition: TraitChara.cs:116
virtual bool CanAutoRevive
Definition: TraitChara.cs:20
TraitSet GetTraitSet(Type t)
Definition: TraitManager.cs:94
virtual bool IsFor(Zone z)
static bool CanTagSale(Card t, bool insideContainer=false)
Definition: TraitSalesTag.cs:9
static void LevelSeed(Thing t, SourceObj.Row obj, int num)
Definition: TraitSeed.cs:145
static Thing MakeSeed(string id, PlantData plant=null)
Definition: TraitSeed.cs:88
Definition: Trait.cs:7
virtual string IDActorEx
Definition: Trait.cs:187
virtual List< Point > ListPoints(Point center=null, bool onlyPassable=true)
Definition: Trait.cs:779
virtual void TryToggle()
Definition: Trait.cs:1160
Point GetRandomPoint(Func< Point, bool > func=null, Chara accessChara=null)
Definition: Trait.cs:761
virtual ShopType ShopType
Definition: Trait.cs:531
string GetParam(int i, string def=null)
Definition: Trait.cs:577
Point GetPoint()
Definition: Trait.cs:756
virtual int Electricity
Definition: Trait.cs:119
virtual int Decay
Definition: Trait.cs:123
static void Reserve(string idStep, Action onBeforePlay=null)
Definition: Tutorial.cs:55
Definition: UINote.cs:6
bool IsRealTime
Definition: VirtualDate.cs:7
void SimulateHour()
Definition: VirtualDate.cs:66
void BuildSunMap()
Definition: VirtualDate.cs:54
HashSet< int > sunMap
Definition: VirtualDate.cs:9
bool IsRaining
Definition: Weather.cs:117
FilterResult IsFilterPass(string text)
Definition: Window.cs:498
ContainerFlag flag
Definition: Window.cs:267
HashSet< int > cats
Definition: Window.cs:119
bool userFilter
Definition: Window.cs:132
bool noRotten
Definition: Window.cs:439
bool onlyRottable
Definition: Window.cs:451
bool advDistribution
Definition: Window.cs:427
Definition: Window.cs:13
GameDate date
Definition: World.cs:6
Weather weather
Definition: World.cs:12
void GenerateMap(Zone zone)
EloMap.TileInfo[,] surrounding
List< ZoneEvent > list
List< ZonePreEnterEvent > listPreEnter
void OnLoad(Zone _zone)
virtual void OnGenerateMap()
Definition: ZoneInstance.cs:32
virtual bool ShowEnemyOnMinimap
Definition: ZoneInstance.cs:30
virtual void Execute()
static ZoneProfile Load(string id)
Definition: ZoneProfile.cs:73
EnterState state
Definition: Zone.cs:12
virtual string GetNewZoneID(int level)
Definition: Zone.cs:549
string TextDangerLv
Definition: Zone.cs:433
Vector3 InspectPosition
Definition: Zone.cs:515
void OnChildNumChange(Card c)
Definition: Zone.cs:1941
int GetSortVal()
Definition: Zone.cs:3317
virtual bool CanDigUnderground
Definition: Zone.cs:275
bool isSimulating
Definition: Zone.cs:75
virtual int BaseElectricity
Definition: Zone.cs:495
virtual string IDPlayList
Definition: Zone.cs:143
Dictionary< int, string > dictCitizen
Definition: Zone.cs:52
override string ToString()
Definition: Zone.cs:554
List< Chara > ListMinions(Chara c)
Definition: Zone.cs:3764
void RefreshElectricity()
Definition: Zone.cs:2933
ZoneExportData Import(string path)
Definition: Zone.cs:3208
override int ContentLv
Definition: Zone.cs:98
virtual string IDBaseLandFeat
Definition: Zone.cs:149
virtual bool LockExit
Definition: Zone.cs:277
void Generate()
Definition: Zone.cs:2375
virtual string GetDungenID()
Definition: Zone.cs:539
void Revive()
Definition: Zone.cs:1126
virtual bool BlockBorderExit
Definition: Zone.cs:171
void RefreshDeathSentense()
Definition: Zone.cs:1115
ZoneEventManager events
Definition: Zone.cs:40
void Simulate()
Definition: Zone.cs:1192
BiomeProfile _biome
Definition: Zone.cs:79
ZoneProfile GetProfile()
Definition: Zone.cs:2323
static string forceSubset
Definition: Zone.cs:27
virtual float PrespawnRate
Definition: Zone.cs:329
virtual int MaxSpawn
Definition: Zone.cs:315
FortuneRollData GetOrCreateFortuneRollData(bool refresh=true)
Definition: Zone.cs:3893
void SpawnAltar()
Definition: Zone.cs:2547
virtual bool UseLight
Definition: Zone.cs:400
virtual bool RegenerateOnEnter
Definition: Zone.cs:267
int MinsSinceLastActive
Definition: Zone.cs:125
virtual void OnAfterSimulate()
Definition: Zone.cs:1184
static int okaerinko
Definition: Zone.cs:31
override void OnLoad()
Definition: Zone.cs:1891
virtual string idExport
Definition: Zone.cs:152
void OnSimulateDay(VirtualDate date)
Definition: Zone.cs:3426
virtual int StartLV
Definition: Zone.cs:411
virtual float OreChance
Definition: Zone.cs:321
Playlist CreatePlaylist(ref List< int > list, Playlist mold=null)
Definition: Zone.cs:3101
static bool IsImportValid(string path)
Definition: Zone.cs:3287
virtual bool IsNefia
Definition: Zone.cs:287
virtual string IDGenerator
Definition: Zone.cs:135
int CountMinions(Chara c)
Definition: Zone.cs:3777
bool CanDestroy()
Definition: Zone.cs:1799
virtual bool MakeTownProperties
Definition: Zone.cs:247
Thing TryGetThingFromSharedContainer(Func< Thing, bool > func)
Definition: Zone.cs:2260
void Activate()
Definition: Zone.cs:593
void WriteNote(UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null)
Definition: Zone.cs:3309
virtual void OnRegenerate()
Definition: Zone.cs:1160
bool isStarted
Definition: Zone.cs:73
virtual bool CountDeepestLevel
Definition: Zone.cs:229
virtual ZoneScaleType ScaleType
Definition: Zone.cs:413
virtual bool SetAlarmOnBreakLaw
Definition: Zone.cs:233
void OnKillGame()
Definition: Zone.cs:1704
virtual string pathExport
Definition: Zone.cs:127
void RefreshCriminal()
Definition: Zone.cs:3599
virtual void OnBeforeDeactivate()
Definition: Zone.cs:1168
MapSubset subset
Definition: Zone.cs:65
int tempDist
Definition: Zone.cs:77
virtual ZoneTransition.EnterState RegionEnterState
Definition: Zone.cs:175
virtual bool ShouldAutoRevive
Definition: Zone.cs:382
Zone GetTopZone()
Definition: Zone.cs:1950
BiomeProfile biome
Definition: Zone.cs:129
HashSet< int > completedQuests
Definition: Zone.cs:37
virtual bool IsSkyLevel
Definition: Zone.cs:269
bool IsPCFactionOrTent
Definition: Zone.cs:478
virtual bool DisableRooms
Definition: Zone.cs:121
Chara TryGenerateEvolved(bool force=false, Point p=null)
Definition: Zone.cs:2639
FactionBranch branch
Definition: Zone.cs:34
void ImportDialog(string dir=null)
Definition: Zone.cs:3271
virtual string IDSubset
Definition: Zone.cs:214
void ClaimZone(bool debug=false, Point pos=null)
Definition: Zone.cs:1729
Chara AddChara(string id, int x, int z)
Definition: Zone.cs:1974
Card AddThing(string id, int x, int z)
Definition: Zone.cs:1984
ZoneBlueprint bp
Definition: Zone.cs:67
int GetDeepestLv()
Definition: Zone.cs:3134
override void OnCreate()
Definition: Zone.cs:572
void RefreshBGM()
Definition: Zone.cs:3061
ElementContainerField fieldElements
Definition: Zone.cs:46
void Deactivate()
Definition: Zone.cs:1636
virtual bool ShouldScaleImportedChara(Chara c)
Definition: Zone.cs:544
ElementContainerZone elements
Definition: Zone.cs:43
virtual bool IsReturnLocation
Definition: Zone.cs:356
void RefreshPlaylist()
Definition: Zone.cs:3045
bool HasField(int idEle)
Definition: Zone.cs:2923
void AbandonZone()
Definition: Zone.cs:1783
Chara AddRandomVisitor(bool guest=false)
Definition: Zone.cs:3342
void ExportDialog(string dir=null)
Definition: Zone.cs:3258
virtual void OnBeforeSimulate()
Definition: Zone.cs:1176
int GetElectricity(bool cost=false)
Definition: Zone.cs:2964
virtual FlockController.SpawnType FlockType
Definition: Zone.cs:417
virtual bool GrowWeed
Definition: Zone.cs:351
void SpawnLostItems()
Definition: Zone.cs:3800
virtual bool HasLaw
Definition: Zone.cs:231
Chara SpawnMob(Point pos=null, SpawnSetting setting=null)
Definition: Zone.cs:2783
virtual bool CanUnlockExit
Definition: Zone.cs:279
int GetDeepestLv(ref int max)
Definition: Zone.cs:3140
virtual int RespawnPerHour
Definition: Zone.cs:345
Chara FindChara(int uid)
Definition: Zone.cs:3129
int Evalue(string alias)
Definition: Zone.cs:534
virtual int MaxSoil
Definition: Zone.cs:518
bool IsStartZone
Definition: Zone.cs:489
virtual float RespawnRate
Definition: Zone.cs:331
virtual bool IsUserZone
Definition: Zone.cs:273
void ApplyBackerPet(bool draw)
Definition: Zone.cs:3845
bool CanEnterBuildModeAnywhere
Definition: Zone.cs:460
Card AddCardSplinkle(Card t, Point center, int radius=4)
Definition: Zone.cs:1959
void SetBGM(List< int > ids, bool refresh=true, float fadeDuration=0f)
Definition: Zone.cs:3003
override string NameSuffix
Definition: Zone.cs:420
virtual string IdProfile
Definition: Zone.cs:141
void TryGenerateShrine()
Definition: Zone.cs:2685
virtual string TextWidgetDate
Definition: Zone.cs:137
void AddGlobalCharasOnActivate()
Definition: Zone.cs:1555
void OnSimulateMonth(VirtualDate date)
Definition: Zone.cs:3434
virtual float RuinChance
Definition: Zone.cs:319
virtual bool AddPrefix
Definition: Zone.cs:285
virtual float ChanceSpawnNeutral
Definition: Zone.cs:347
virtual string IDSceneTemplate
Definition: Zone.cs:196
virtual int SightRadiusBonus
Definition: Zone.cs:133
virtual bool CanBeDeliverDestination
Definition: Zone.cs:227
MapBounds bounds
Definition: Zone.cs:49
bool IsInstance
Definition: Zone.cs:491
void ClearZones(Zone current=null)
Definition: Zone.cs:1919
Chara Boss
Definition: Zone.cs:86
bool TryAddThingInSharedContainer(Thing t, List< Thing > containers=null, bool add=true, bool msg=false, Chara chara=null, bool sharedOnly=true)
Definition: Zone.cs:2137
virtual bool IsFestival
Definition: Zone.cs:211
virtual void OnDeactivate()
Definition: Zone.cs:1172
void OnVisit()
Definition: Zone.cs:1061
virtual ActionMode DefaultActionMode
Definition: Zone.cs:169
virtual bool AllowInvest
Definition: Zone.cs:252
string InspectName
Definition: Zone.cs:511
virtual string IDHat
Definition: Zone.cs:147
virtual bool IsTown
Definition: Zone.cs:225
void OnInspect()
Definition: Zone.cs:3313
void TryGenerateOre()
Definition: Zone.cs:2612
virtual void OnActivate()
Definition: Zone.cs:1164
Card AddCard(Card t, int x, int z)
Definition: Zone.cs:2004
void OnSimulateHour(VirtualDate date)
Definition: Zone.cs:3371
override void _OnBeforeSave()
Definition: Zone.cs:1864
void RainWater()
Definition: Zone.cs:3446
Point InspectPoint
Definition: Zone.cs:513
override void OnAfterCreate()
Definition: Zone.cs:578
static List< Thing > Suckers
Definition: Zone.cs:83
Card AddThing(string id, Point p)
Definition: Zone.cs:1989
virtual int MaxLv
Definition: Zone.cs:281
override void Destroy()
Definition: Zone.cs:1900
virtual bool UseFog
Definition: Zone.cs:393
virtual bool GrowPlant
Definition: Zone.cs:349
virtual string IDAmbience
Definition: Zone.cs:180
Chara SpawnMob(string id, Point pos=null)
Definition: Zone.cs:2775
virtual string IDPlaylistOverwrite
Definition: Zone.cs:145
virtual string IdBiome
Definition: Zone.cs:131
bool dirtyElectricity
Definition: Zone.cs:71
void RemoveCard(Card t)
Definition: Zone.cs:2034
Point GetSpawnPos(SpawnPosition type, int tries=100)
Definition: Zone.cs:2742
bool TryAddThing(Thing target, Point p, bool destroyIfFail=false)
Definition: Zone.cs:2234
void GrowPlants(VirtualDate date)
Definition: Zone.cs:3461
Chara FindChara(string id)
Definition: Zone.cs:3124
void SetBGM(int id=-1, bool refresh=true, float fadeDuration=0f)
Definition: Zone.cs:3040
virtual bool ShouldMakeExit
Definition: Zone.cs:368
void RefreshHat()
Definition: Zone.cs:1051
virtual bool AllowCriminal
Definition: Zone.cs:249
virtual bool AlwaysLowblock
Definition: Zone.cs:397
static CardRow sourceHat
Definition: Zone.cs:29
MapGenerator Generator
Definition: Zone.cs:139
virtual bool AllowNewZone
Definition: Zone.cs:263
bool ShowEnemyOnMinimap
Definition: Zone.cs:334
bool IsActiveZone
Definition: Zone.cs:497
void ModInfluence(int a)
Definition: Zone.cs:3658
int HourSinceLastActive
Definition: Zone.cs:123
virtual bool RestrictBuild
Definition: Zone.cs:292
virtual void OnGenerateRooms(BaseMapGen gen)
Definition: Zone.cs:2738
Point GetRandomVisitPos(Chara c)
Definition: Zone.cs:1533
void Export()
Definition: Zone.cs:3300
void UnloadMap()
Definition: Zone.cs:1715
virtual void OnGenerateMap()
Definition: Zone.cs:2586
List< Element > ListLandFeats()
Definition: Zone.cs:3153
int fileVariation
Definition: Zone.cs:69
virtual bool PetFollow
Definition: Zone.cs:289
override int DangerLv
Definition: Zone.cs:110
static bool forceRegenerate
Definition: Zone.cs:25
Zone ParentZone
Definition: Zone.cs:167
virtual int MinLv
Definition: Zone.cs:283
bool IsPCFaction
Definition: Zone.cs:475
void ResetHostility()
Definition: Zone.cs:2722
virtual bool MakeEnemiesNeutral
Definition: Zone.cs:236
virtual bool IsUnderwater
Definition: Zone.cs:271
virtual void OnCreateBP()
Definition: Zone.cs:2371
void Export(string path, PartialMap partial=null, bool usermap=false)
Definition: Zone.cs:3217
void TrySpawnFollower()
Definition: Zone.cs:2513
virtual bool ShouldRegenerate
Definition: Zone.cs:379
virtual float BigDaddyChance
Definition: Zone.cs:323
string NameWithLevel
Definition: Zone.cs:431
void TryGenerateBigDaddy()
Definition: Zone.cs:2659
virtual float EvolvedChance
Definition: Zone.cs:325
static bool ignoreSpawnAnime
Definition: Zone.cs:81
string TextDeepestLv
Definition: Zone.cs:436
ICardParent GetRoot()
Definition: Zone.cs:1945
int GetSoilCost()
Definition: Zone.cs:3790
void CreateBP()
Definition: Zone.cs:2363
string pathTemp
Definition: Zone.cs:163
virtual void SetAlarm(bool enable)
Definition: Zone.cs:3632
virtual void OnAdvanceHour()
Definition: Zone.cs:1188
FortuneRollData fortuneRoll
Definition: Zone.cs:61
ZoneInstance instance
Definition: Zone.cs:55
void ModDevelopment(int a)
Definition: Zone.cs:3668
virtual bool WillAutoSave
Definition: Zone.cs:265
virtual bool IsExplorable
Definition: Zone.cs:353
virtual bool RevealRoom
Definition: Zone.cs:395
void UpdateQuests(bool force=false)
Definition: Zone.cs:3677
Region Region
Definition: Zone.cs:165
virtual bool KeepAllyDistance
Definition: Zone.cs:304
virtual bool HiddenInRegionMap
Definition: Zone.cs:415
bool IsLoaded
Definition: Zone.cs:493
bool IsCrime(Chara c, Act act)
Definition: Zone.cs:3590
void SetFieldEffect(int idEle, int a)
Definition: Zone.cs:2928
bool CanEnterBuildMode
Definition: Zone.cs:448
void RefreshListCitizen()
Definition: Zone.cs:3616
Card AddCard(Card t)
Definition: Zone.cs:1999
Zone GetZoneAt(int _x, int _y)
Definition: Zone.cs:3568
void ResetPlaylist()
Definition: Zone.cs:3053
List< int > landFeats
Definition: Zone.cs:58
Card AddCard(Card t, Point point)
Definition: Zone.cs:1994
string TextLevel(int _lv)
Definition: Zone.cs:559
Chara AddChara(string id, Point p)
Definition: Zone.cs:1979
int Evalue(int ele)
Definition: Zone.cs:529
virtual ZoneFeatureType FeatureType
Definition: Zone.cs:177
virtual float ShrineChance
Definition: Zone.cs:327
Map map
Definition: Zone.cs:63
Point GetSpawnPos(Chara c, ZoneTransition.EnterState destState=ZoneTransition.EnterState.Auto)
Definition: Zone.cs:1352
int MaxRespawn
Definition: Zone.cs:317
virtual int ExpireDays
Definition: Zone.cs:173
virtual void OnVisitNewMapOrRegenerate()
Definition: Zone.cs:1180
bool CanInspect
Definition: Zone.cs:500
void RemoveCard(Card c)
NoteMode
Definition: IInspect.cs:7
int GetInt()
Definition: Version.cs:21