2using System.Collections.Generic;
52 public Dictionary<int, string>
dictCitizen =
new Dictionary<int, string>();
83 public static List<Thing>
Suckers =
new List<Thing>();
93 base.uidBoss = value?.
uid ?? 0;
143 public virtual string IDPlayList => base.source.idPlaylist.IsEmpty((base.lv != 0) ?
"Underground" :
null);
147 public virtual string IDHat =>
null;
155 if (base.source.idFile.Length != 0)
157 return base.source.idFile[
fileVariation] + ((base.lv == 0) ?
"" : (
"_F" + base.lv));
163 public string pathTemp => GameIO.pathTemp + base.uid +
"/";
281 public virtual int MaxLv => 99999999;
283 public virtual int MinLv => -99999999;
315 public virtual int MaxSpawn => map.bounds.Width * map.bounds.Height / 175 + 2;
361 return base.source.tag.Contains(
"return");
373 return base.lv <
MaxLv;
393 public virtual bool UseFog => base.lv < 0;
405 return base.source.tag.Contains(
"light");
417 public virtual FlockController.SpawnType
FlockType => FlockController.SpawnType.Default;
427 return "conquered".lang();
551 return base.source.id;
565 return " " +
"zoneLevelB".lang((_lv * -1).
ToString() ??
"");
567 return " " +
"zoneLevel".lang((_lv + 1).
ToString() ??
"");
601 EClass.game.config.reverseSnow =
false;
608 EClass.pc.global.transition.uidLastZone = 0;
616 EClass.game.activeZone =
this;
618 Debug.Log(
NameWithLevel +
"/" +
id +
"/" + base.uid +
"/" + base.isGenerated +
"/" +
IsLoaded +
"/" + File.Exists(base.pathSave +
"map"));
619 if (base.isGenerated && !
IsLoaded && !File.Exists(base.pathSave +
"map"))
621 Debug.Log(
"(Bug) File does not exist:" +
destryoed +
"/" + base.pathSave);
622 base.isGenerated =
false;
627 if (flag2 &&
map !=
null)
634 Debug.Log(
"generating random map");
657 Debug.Log(
"zone is already loaded");
671 Debug.Log(base.isGenerated +
"/" + flag3 +
"/" + flag2 +
"/" +
IDSubset);
672 if (!base.isGenerated || flag3 || flag2)
679 IO.DeleteDirectory(
pathTemp +
"Texture Replace");
685 base.isGenerated =
true;
689 zoneExportData.orgMap =
GameIO.LoadFile<
Map>(base.pathSave +
"map");
692 catch (Exception message)
696 base.isGenerated =
true;
701 Debug.Log(
"loading map: imported? " +
isImported +
" regenerate? " + flag3);
705 EClass.
ui.Say(
"System.IO.EndOfStreamException: Unexpected end of stream:" + Environment.NewLine +
"File may be corrupted. Try replacing the following file if you have a backup:" + Environment.NewLine + (
isImported ?
pathTemp : base.pathSave) +
"map");
723 if (zoneExportData.
orgMap !=
null)
727 map.charas = orgMap.
charas;
737 map.
cells[i, j].
isSeen = array[i * EClass._map.Size + j].GetBit(1);
743 Debug.Log(
"Importing New Chara:" +
item.id +
"/" +
item.Name +
"/" +
item.orgPos);
750 foreach (Thing thing in orgMap.things)
752 if (t.id == thing.id && t.pos.Equals(thing.pos))
754 if (t.trait is TraitNewZone)
757 map.things.Insert(0, thing);
758 thing.stackOrder = 0;
762 t.ChangeMaterial(thing.material);
772 foreach (Thing thing2 in orgMap.things)
774 if (thing2.trait is TraitNewZone && t.pos.Equals(thing2.pos))
777 map.things.Add(thing2);
783 if (t.id ==
"medal" || t.id ==
"856")
785 foreach (Thing thing3 in orgMap.things)
787 if (t.id == thing3.id && t.pos.Equals(thing3.pos))
816 thing4.isSubsetCard =
false;
836 if (isImported && IsTown)
838 RefreshListCitizen();
841 AddGlobalCharasOnActivate();
845 foreach (
Card item3
in map.
Cards.ToList())
855 idCurrentSubset = forceSubset ?? IDSubset;
856 if (idCurrentSubset !=
null)
864 if (MakeTownProperties)
875 thing7.isNPCProperty =
false;
879 if (instance !=
null)
884 if (isImported && !flag3 && !RevealRoom)
894 point2.cell.isSeen =
false;
903 PathManager.Instance._pathfinder.PunishChangeDirection =
false;
907 EClass._map.config.idSceneProfile =
"indoor_water";
910 if (flag && IsTown && base.lv == 0)
914 if (base.visitCount == 0)
922 map.effectManager.GetOrCreate(c.GetSharedPoint());
941 Map.isDirtySunMap =
true;
957 chara.dirtySpeed =
true;
962 if (
card.IsUnique && !
card.IsPCFaction && !
card.IsPCParty)
972 int @
int =
card.GetInt(55);
977 if (chara2.
uid == @
int)
981 chara.enemy = chara2;
983 chara.calmCheckTurn = 20 +
EClass.
rnd(30);
991 if (
card.c_uidMaster != 0 && chara.
master ==
null)
1004 else if (
card.IsInstalled &&
card.trait is
TraitDoor traitDoor &&
card.pos.HasChara && !traitDoor.IsOpen())
1006 traitDoor.ToggleDoor(sound:
false, refresh:
false);
1010 forceRegenerate =
false;
1022 OnVisitNewMapOrRegenerate();
1027 EClass.player.uidLastTown = 0;
1029 else if (IsTown && base.lv == 0)
1031 EClass.player.uidLastTown = base.uid;
1035 RefreshElectricity();
1067 List<Chara> list =
new List<Chara>();
1087 RefreshDeathSentense();
1095 isSimulating =
true;
1097 isSimulating =
false;
1109 if (fieldElements.
dict.Count() > 0)
1129 if (ShouldAutoRevive)
1149 Point point = GetSpawnPos(value);
1166 if (!(
id ==
"startVillage2"))
1172 SetBGM(121, refresh:
false);
1184 Msg.
Say(
"num_silvercat", num.ToString() ??
"");
1216 if (
Boss !=
null && IsNefia)
1222 int num = Mathf.Clamp(MinsSinceLastActive, 1, 10000);
1233 chara2.mana.value = 0;
1237 chara2.stamina.value = 0;
1242 chara2.resistCon =
null;
1246 Msg.ignoreAll =
true;
1248 chara2.
HealHP((
int)((
long)Mathf.Max(1, chara2.
MaxHP) * (
long)Mathf.Min(num, 20) / 20));
1249 chara2.
mana.
Mod(Mathf.Max(1, chara2.
mana.
max) * Mathf.Min(num, 20) / 20);
1251 Msg.ignoreAll =
false;
1255 Debug.Log(
"Last Active:" + base.lastActive);
1256 if (base.lastActive == 0 || HourSinceLastActive <= 1 || IsRegion)
1260 Debug.Log(Name +
" Simulate:" + HourSinceLastActive +
" hours");
1263 int num2 = HourSinceLastActive / 24;
1269 if (!
item.IsPCParty)
1271 item.OnSleep(200, num2);
1272 if (
item.conSleep !=
null)
1274 item.conSleep.Kill();
1280 if (
item.things.Count > 20)
1287 VirtualDate.current = virtualDate;
1288 for (
int i = 0; i < HourSinceLastActive; i++)
1300 VirtualDate.current =
null;
1306 foreach (
Chara item2
in list)
1314 if (item2.
id ==
"bee")
1318 if (num2 > 0 && item2.
IsGuest())
1328 item2.
SetAI(goalWork);
1331 (goalWork as
GoalWork).FindWork(item2);
1335 item2.
SetAI(goalWork);
1338 (goalWork as
GoalWork).FindWork(item2);
1348 List<Thing> list2 =
new List<Thing>();
1356 if (num4 >= list2.Count)
1360 for (
int j = num4; j < list2.Count; j++)
1362 if (
EClass.
rnd(200) <= HourSinceLastActive)
1365 AddCard(chara, list2.RandomItem().
pos);
1367 chara.c_originalHostility = c_originalHostility;
1377 bool flag = zone ==
null || zone.lv > base.
lv;
1383 if (GetZoneAt(topZone.
x, topZone.
y) !=
null)
1395 enterState = RegionEnterState;
1401 float rate = zoneTransition?.
ratePos ?? (-1f);
1410 if (nearestPoint !=
null && nearestPoint.
IsValid)
1412 return nearestPoint;
1422 return new Point(zoneTransition.
x, zoneTransition.
z);
1430 if (traitTeleporter !=
null)
1434 if (traitTeleporter !=
null && !zoneTransition.
idTele.IsEmpty() && zoneTransition.
idTele == traitTeleporter.
id.IsEmpty(traitTeleporter.
GetParam(3)))
1448 if (randomThing2 !=
null)
1468 if (randomThing !=
null)
1488 flag = base.lv <= 0;
1514 return new Point(zoneTransition.
x, zoneTransition.
z);
1516 return GetRandomVisitPos(c);
1530 if (thing5.
trait is
TraitNewZone { zone: not null } traitNewZone && zone !=
null && traitNewZone.
zone.
uid == zone.uid)
1532 if (c !=
null && enterState != 0)
1534 c.SetDir(traitNewZone.owner.dir);
1536 return traitNewZone.GetExitPos();
1541 if (thing6.
trait is
TraitNewZone traitNewZone2 && ((flag && traitNewZone2.IsUpstairs) || (!flag && traitNewZone2.IsDownstairs)))
1543 if (c !=
null && enterState != 0)
1545 c.SetDir(traitNewZone2.owner.dir);
1547 return traitNewZone2.GetExitPos();
1550 return GetRandomVisitPos(c);
1558 point = map.
rooms.
listRoom.RandomItem().points.RandomItem();
1560 if (point ==
null &&
EClass.
rnd(4) != 0)
1577 Point spawnPosPC =
null;
1580 spawnPosPC = GetSpawnPos(
EClass.
pc);
1582 if (spawnPosPC ==
null)
1610 c.isRestrained =
false;
1614 Point pos = (c.IsPC ? spawnPosPC : (c.IsPCParty ? spawnPosPC.GetNearestPoint(allowBlock:
false, allowChara:
false, allowInstalled:
true, ignoreCenter:
true) : GetSpawnPos(c)));
1619 pos.
Set(spawnPosPC);
1624 if (!spawnPosPC.ForeachNearestPoint(delegate(
Point p)
1632 }, allowBlock:
false, EClass.pc.party.members.Count >= 12, allowInstalled:
true, ignoreCenter:
true, EClass._zone.IsRegion ? 2 : 6))
1634 pos.
Set(spawnPosPC);
1639 c.global.transition =
null;
1647 Point nearestPoint = spawnPosPC.
GetNearestPoint(allowBlock:
false, allowChara:
false, allowInstalled:
true, ignoreCenter:
true);
1649 item.pos.Set(nearestPoint);
1658 if (!IsUserZone && !IsPCFaction && map !=
null)
1660 List<Thing> list =
new List<Thing>();
1672 if (
item.IsContainer)
1690 Msg.
Say(
"pick_valuable");
1691 foreach (
Thing item2
in list)
1693 Msg.
Say(
"pick_valuable2", item2);
1700 base.isPeace =
false;
1702 OnBeforeDeactivate();
1714 EClass.game.activeZone =
null;
1718 base.isGenerated =
false;
1720 if (forceRegenerate)
1749 Debug.Log(
"Unloaded Map:" +
this);
1763 base.dateExpire = 0;
1768 thing.isNPCProperty =
false;
1774 for (
int i = 0; i < 7; i++)
1818 SetMainFaction(
null);
1860 Zone topZone = GetTopZone();
1867 if (!base.isRandomSite && !(
this is
Zone_Field) && (topZone ==
null || topZone ==
this || topZone.
FindDeepestZone() ==
this))
1879 if (zone !=
null && zone.
GetTopZone() ==
this)
1891 Debug.Log(
"Deleting Zone:" +
this);
1897 else if (map !=
null)
1899 Debug.Log(
"Saving Zone:" +
this);
1900 map.
Save(base.pathSave);
1901 if (!base.isMapSaved)
1903 base.isMapSaved =
true;
1904 IO.DeleteDirectory(base.pathSave +
"Texture Replace");
1905 IO.CopyDir(pathTemp +
"Texture Replace", base.pathSave +
"/Texture Replace");
1925 children.ForeachReverse(delegate(
Spatial z)
1933 if (parent !=
null && parent.IsRegion && instance ==
null)
1939 base.isGenerated =
false;
1948 base.isGenerated =
false;
1949 Zone topZone = GetTopZone();
1950 if (topZone !=
this)
1955 children.ForeachReverse(delegate(
Spatial c)
1975 if (parent ==
null || parent.IsRegion)
1979 return parent as
Zone;
1985 for (
int i = 0; i < 1000; i++)
1991 return AddCard(t, point);
1994 return AddCard(t, center);
2004 return AddChara(
id, p.
x, p.
z);
2014 return AddThing(
id, p.
x, p.
z);
2019 return AddCard(t, point.
x, point.
z);
2024 return AddCard(t, 0, 0);
2037 chara.currentZone =
this;
2047 ignoreSpawnAnime =
false;
2052 chara.hasSpawned =
true;
2066 t.Chara.currentZone =
null;
2078 public T GetRandomSpot<T>() where T :
Trait
2083 public bool TryAddThingInSpot<T>(
Thing t,
bool useContainer =
true) where T :
Trait
2086 if (randomThing ==
null)
2093 List<Thing> list =
new List<Thing>();
2096 foreach (
Card item2
in item.ListCards())
2100 list.Add(item2.
Thing);
2104 if (TryAddThingInSharedContainer(t, list, add:
true, msg:
false,
null, sharedOnly:
false))
2113 public List<Thing> TryListThingsInSpot<T>(Func<Thing, bool> func =
null) where T :
TraitSpot
2115 List<T> list =
new List<T>();
2116 List<Thing> list2 =
new List<Thing>();
2121 list.Add(thing.
trait as T);
2124 foreach (T
item in list)
2126 foreach (
Point item2
in item.ListPoints(
null, onlyPassable:
false))
2134 if (thing2.
things.Count == 0)
2136 if (IsValid(thing2))
2150 bool IsValid(
Thing t)
2152 if (func !=
null && !func(t))
2169 if (containers ==
null)
2173 if (SearchDest() !=
null)
2192 foreach (
Thing container
in containers)
2194 Thing thing = container;
2202 if (windowSaveData !=
null)
2222 foreach (
int cat
in windowSaveData.
cats)
2235 else if (windowSaveData.
flag.HasFlag(flag))
2240 priority = windowSaveData.
priority;
2274 if (num == 0 || !destroyIfFail)
2301 List<T> list =
new List<T>();
2306 list.Add(thing2.
trait as T);
2309 foreach (T
item in list)
2311 foreach (
Point item2
in item.ListPoints(
null, onlyPassable:
false))
2319 if (thing3.
things.Count == 0)
2321 if (IsValid(thing3, insideContainer:
false))
2336 bool IsValid(
Thing t,
bool insideContainer)
2348 string text = IdProfile;
2354 text = ((base.lv < 0) ?
"Underground" :
"Sky");
2356 else if (region !=
null)
2362 name =
Lang.
GetList(
"zone_" + text.Split(
'/')[1]).RandomItem();
2364 for (
int i = 0; i < 3; i++)
2366 for (
int j = 0; j < 3; j++)
2371 if (text ==
"Random/R_Shore")
2373 base.isBeach =
true;
2390 bp.genSetting.seed = base.Seed;
2400 base.isGenerated =
true;
2411 bool flag = IdBiome ==
"Sand" || IdBiome ==
"Water" || IsUnderwater;
2414 int num = 1 +
EClass.
rnd((IdBiome ==
"Water") ? 3 : 2);
2415 for (
int i = 0; i < num; i++)
2420 Thing t =
ThingGen.
Create(
"pearl_oyster",
new string[3] {
"wood_birch",
"poplar",
"coralwood" }.RandomItem(), ContentLv);
2425 for (
int j = 0; j < num; j++)
2436 if (!randomSurface3.
HasObj)
2444 for (
int l = 0; l < 30 +
EClass.
rnd(30); l++)
2467 foreach (
Point point
in r.points)
2471 map.
SetObj(point.
x, point.
z, num6);
2485 foreach (
Point point2
in r.points)
2497 foreach (
Point point3
in r.points)
2504 if (zone_Field !=
null)
2509 for (
int m = 0; m < num4; m++)
2532 if (base.Tile.isRoad)
2568 for (
int i = 0; i < 3 +
EClass.
rnd(4); i++)
2581 if (r.points.Count <= 4)
2586 List<Point> points = r.points;
2588 "altarPoint".lang(randomReligion.NameDomain.lang());
2593 for (
int i = 0; i < 2 +
EClass.
rnd(2); i++)
2604 if (
item.x % 3 == 0 &&
item.z % 2 == 0 &&
item != points[0] && !
item.Equals(points[0].Front) &&
item.Installed ==
null)
2606 thing = ThingGen.Create(
"pillar1");
2607 EClass._zone.AddCard(thing, item).Install();
2610 item.SetFloor(3, 6);
2618 if (MakeEnemiesNeutral)
2625 chara.hostility = hostility2;
2629 if (PrespawnRate != 0f && !IsSkyLevel)
2631 for (
int i = 0; i < (int)((
float)MaxSpawn * PrespawnRate); i++)
2637 TryGenerateBigDaddy();
2638 TryGenerateEvolved();
2639 TryGenerateShrine();
2644 if (OreChance <= 0f)
2651 string group =
"ore";
2652 if (EClass.rnd(5) == 0)
2658 foreach (
Point point in r.points)
2660 if (point.sourceBlock.ContainsTag(
"ore"))
2662 map.SetObj(point.x, point.z, randomMaterial.id, b, 1, 0);
2677 for (
int i = 0; i < 2 +
EClass.
rnd(2); i++)
2693 int num = (int)((
long)DangerLv * 125L / 100);
2711 Msg.
Say(
"sign_bigdaddy");
2718 for (
int i = 0; i < 3; i++)
2726 if (randomSpace ==
null)
2758 chara.c_originalHostility = (
Hostility)0;
2775 for (
int i = 0; i < tries; i++)
2815 if (setting ==
null)
2821 pos = GetSpawnPos(setting.position, setting.tries);
2832 if (IsUnderwater &&
EClass.
rnd(15) != 0)
2841 if (s.hostility !=
"")
2845 return s.biome == biome.name || s.biome.IsEmpty();
2848 int num = ((setting.dangerLv == -1) ? DangerLv : setting.dangerLv);
2852 idEle = setting.idEle
2854 int num2 = ((setting.filterLv == -1) ? num : setting.filterLv);
2857 num2 = ((num - 1) % 50 + 5) * 150 / 100;
2858 if (num2 >= 20 &&
EClass.
rnd(100) < num2)
2869 long num3 = ((setting.fixedLv == -1) ? cardRow.
LV : setting.fixedLv);
2870 bool flag = setting.fixedLv != -1 || DangerLvBoost > 0;
2873 num3 = (50L + (long)cardRow.
LV) * Mathf.Max(1, (num - 1) / 50);
2876 num3 += DangerLvBoost;
2877 if (setting.rarity ==
Rarity.Random && cardRow.
quality == 0)
2881 cardBlueprint.rarity =
Rarity.Legendary;
2882 num3 = num3 * 125 / 100;
2887 cardBlueprint.rarity = setting.rarity;
2891 num3 = num3 * 150 / 100;
2893 if (setting.isEvolved)
2895 num3 = num3 * 2 + 20;
2897 if (num3 != cardRow.
LV)
2899 cardBlueprint.lv = (int)Mathf.Min(num3, 100000000f);
2905 chara.isScaled =
false;
2907 AddCard(chara, pos);
2908 if (setting.forcedHostility.HasValue)
2910 Hostility c_originalHostility = (chara.hostility = setting.forcedHostility.Value);
2911 chara.c_originalHostility = c_originalHostility;
2942 if (setting.isEvolved)
2944 chara.c_bossType =
BossType.Evolved;
2946 if (DangerLv >= 20 && !IsPCFaction && !IsTown &&
EClass.
rnd(200) == 0)
2955 return fieldElements.
Has(idEle);
2960 fieldElements.
SetBase(idEle, a);
2965 dirtyElectricity =
false;
2966 bool flag = GetSoilCost() > MaxSoil;
2967 base.electricity = elements.
Value(2201) * 10 + BaseElectricity;
2981 base.electricity += 20;
2996 bool flag = GetSoilCost() > MaxSoil;
3018 sum += elements.
Value(2201) * 10 + BaseElectricity;
3033 public void SetBGM(List<int> ids,
bool refresh =
true,
float fadeDuration = 0f)
3038 foreach (
int id in ids)
3046 UnityEngine.Object.DestroyImmediate(map.
plDay);
3053 if (fadeDuration > 0f)
3055 EClass.
Sound.StopBGM(fadeDuration, playLastBGM:
false, delegate
3070 public void SetBGM(
int id = -1,
bool refresh =
true,
float fadeDuration = 0f)
3072 SetBGM(
new List<int> {
id }, refresh, fadeDuration);
3077 if (map.
plDay ==
null)
3079 map.plDay = CreatePlaylist(ref map.
_plDay,
EClass.
Sound.GetPlaylist(IDPlayList));
3086 UnityEngine.Object.DestroyImmediate(map.
plDay);
3098 Playlist playlist = map.
plDay;
3101 if (
item.playlist !=
null)
3103 playlist =
item.playlist;
3106 if (IDPlaylistOverwrite !=
null)
3108 playlist =
EClass.
Sound.GetPlaylist(IDPlaylistOverwrite);
3113 if (room !=
null && room.
lot !=
null && room.
lot.
idBGM != 0)
3116 if (playlist.list[0].data?.id != room.
lot.
idBGM)
3133 Playlist playlist =
EClass.
Sound.plBlank.Instantiate();
3134 if (list.Count == 0 && (
bool)mold)
3136 list = mold.ToInts();
3137 playlist.shuffle = mold.shuffle;
3138 playlist.minSwitchTime = mold.minSwitchTime;
3139 playlist.nextBGMOnSwitch = mold.nextBGMOnSwitch;
3140 playlist.ignoreLoop = mold.ignoreLoop;
3141 playlist.keepBGMifSamePlaylist = mold.keepBGMifSamePlaylist;
3142 playlist.name = mold.name;
3144 foreach (
int item in list)
3146 playlist.list.Add(
new Playlist.Item
3148 data = EClass.core.refs.dictBGM.TryGetValue(item, 1)
3167 return GetDeepestLv(ref max);
3172 if (Mathf.Abs(base.lv) > Mathf.Abs(max))
3176 foreach (
Spatial child
in children)
3178 (child as
Zone).GetDeepestLv(ref max);
3185 if (landFeats ==
null)
3187 landFeats =
new List<int>();
3189 string[] listBase = IDBaseLandFeat.Split(
',');
3190 string[] array = listBase;
3191 foreach (
string text
in array)
3193 if (!text.IsEmpty())
3198 if (listBase.Length == 1)
3202 if (e.category !=
"landfeat" || e.chance == 0)
3207 string[] tag = e.tag;
3208 foreach (
string text2 in tag)
3210 if (text2.StartsWith(
"bf"))
3213 if (listBase[0] == text2)
3220 return flag ? true :
false;
3223 landFeats.Add(row.
id);
3226 landFeats.Add(row.
id);
3230 List<Element> list2 =
new List<Element>();
3231 foreach (
int landFeat
in landFeats)
3240 ZipFile zipFile = ZipFile.Read(path);
3241 zipFile.ExtractExistingFile = ExtractExistingFileAction.OverwriteSilently;
3242 zipFile.ExtractAll(pathTemp);
3261 IO.CreateTempDirectory();
3266 map.
Save(IO.TempPath +
"/", zoneExportData, partial);
3267 map.
ExportMetaData(IO.TempPath +
"/", Path.GetFileNameWithoutExtension(path), partial);
3268 if (partial ==
null)
3270 IO.CopyDir(base.pathSave +
"Texture Replace", IO.TempPath +
"/Texture Replace");
3272 IO.SaveFile(IO.TempPath +
"/export", zoneExportData, compress:
true);
3273 using (ZipFile zipFile =
new ZipFile())
3275 zipFile.ExtractExistingFile = ExtractExistingFileAction.OverwriteSilently;
3276 zipFile.AddDirectory(IO.TempPath);
3280 IO.DeleteTempDirectory();
3282 catch (Exception ex)
3284 EClass.
ui.Say(ex.Message +
":" + path);
3293 if (!
string.IsNullOrEmpty(text))
3306 if (array.Length != 0)
3308 Zone_User zone_User = SpatialGen.Create(
"user", EClass.world.region, register: true) as Zone_User;
3309 zone_User.path = array[0];
3310 Thing thing = ThingGen.Create(
"teleporter");
3311 thing.c_uidZone = zone_User.uid;
3312 EClass._zone.AddCard(thing, EClass.pc.pos);
3323 catch (Exception ex)
3333 string text = pathExport;
3336 Msg.
Say(
"Exported Map:" + text);
3351 return -10000000 + base.uid;
3355 return -8000000 + base.uid;
3359 return -9000000 + base.uid;
3363 return -7000000 + base.uid;
3367 return 1000000 + base.uid;
3387 AddCard(chara, point);
3388 Msg.
Say(
"guestArrive", chara);
3395 AddCard(chara, point);
3403 if (base.IsPlayerFaction)
3423 foreach (
Thing sucker
in Suckers)
3428 if (RespawnRate != 0f)
3438 if (num < MaxRespawn)
3440 for (
int i = 0; i < RespawnPerHour; i++)
3446 if (!date.IsRealTime &&
EClass.
rnd(24) == 0)
3458 if (base.IsPlayerFaction)
3466 if (base.IsPlayerFaction)
3505 HashSet<int> hashSet =
new HashSet<int>();
3512 foreach (
Point item in traitSpotFarm.ListPoints(
null, onlyPassable:
false))
3514 hashSet.Add(
item.index);
3518 EClass.player.isAutoFarming =
false;
3525 void Perform(HashSet<int> farmMap)
3530 if (farmMap !=
null)
3534 if (!farmMap.Contains(c.index))
3539 else if (farmMap.Contains(c.
index))
3553 if (!EClass.player.isAutoFarming && c.growth.HaltGrowth() && (c.IsFarmField || c.IsTopWater) && (!isWinter || !date.IsRealTime))
3558 if (!flag && (plantData ==
null || plantData.fert >= 0))
3564 if (date.sunMap == null)
3574 else if (c.
detail !=
null)
3576 c.Things.ForeachReverse(delegate(Thing t)
3578 if (t.IsInstalled && t.trait is TraitSeed && !t.isSale)
3580 (t.trait as TraitSeed).TrySprout(force: false, sucker: false, date);
3593 c.isWatered =
false;
3602 foreach (
Spatial child
in children)
3604 if (!(child is
Zone_Field) && _x == child.
x && _y == child.
y)
3606 return child as
Zone;
3610 foreach (
Spatial child2
in children)
3612 if (_x == child2.
x && _y == child2.
y)
3614 return child2 as
Zone;
3631 bool flag = EClass.player.IsCriminal && HasLaw && !AllowCriminal && !IsPCFaction;
3637 chara.hostility = hostility;
3652 dictCitizen.Clear();
3655 if (
item.trait.IsCitizen && !
item.IsGlobal && !
item.isSubsetCard)
3664 base.isAlarmSet = enable;
3690 base.influence += a;
3693 Msg.
Say(
"gainInfluence", Name, a.ToString() ??
"");
3700 base.development += a;
3703 Msg.
Say(
"gainDevelopment", Name, a.ToString() ??
"");
3709 if (!IsPCFaction && (!(
this is
Zone_Town) || base.lv != 0))
3713 Debug.Log(
"Updating Quest:" + force);
3720 if (
item.quest.IsExpired || completedQuests.Contains(
item.quest.uid) || force)
3738 maxQuest = 4 + EClass.rnd(4);
3740 completedQuests.Clear();
3742 List<Tuple<string, int>> listTag =
new List<Tuple<string, int>>();
3746 array =
new string[9] {
"supply/8",
"deliver/7",
"food/8",
"escort/4",
"deliver/4",
"monster/0",
"war/0",
"farm/0",
"music/0" };
3748 string[] array2 = array;
3749 for (
int i = 0; i < array2.Length; i++)
3751 string[] array3 = array2[i].Split(
'/');
3752 listTag.Add(
new Tuple<string, int>(array3[0], array3[1].ToInt()));
3754 for (
int j = 0; j < map.charas.Count * 2; j++)
3772 foreach (Tuple<string, int> item2
in listTag)
3774 if (a.tags.Contains(item2.Item1))
3784 return a.chance * num2;
3796 List<Chara> list =
new List<Chara>();
3832 for (
int i = 0; i < 2 +
EClass.
rnd(4); i++)
3834 Point point = GetPos();
3842 thing.isLostProperty =
true;
3844 int num2 = (thing.c_lockLv =
EClass.
rndHalf(Mathf.Min(base.development / 10 + 10, 50)));
3861 static Point GetPos()
3863 for (
int j = 0; j < 10; j++)
3877 bool flag =
this is
Zone_Yowyn && base.lv == -1;
3884 if (EClass.player.doneBackers.Contains(a.id))
3902 if (chara.
id !=
"follower")
3913 if (
item.chara == chara.
id)
3925 if (fortuneRoll ==
null)
3930 if (refresh || fortuneRoll.
count == 0)
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
virtual void OnSimulatePosition()
void SimulateZone(int days)
void Add(Act a, string s="")
virtual bool IsHostileAct
BaseArea.AccessType accessType
void WaitForEndOfFrame(Action action)
string GetRandomCharaId()
void Populate(Point point, bool interior=false, float mtpDensity=1f)
static void Set(CardBlueprint _bp=null)
GlobalCharaList globalCharas
List< Chara > ListGlobalChara(Zone z)
override void OnLeaveScreen()
virtual void OnSimulateHour(VirtualDate date)
void SetPlaceState(PlaceState newState, bool byPlayer=false)
SourceBacker.Row sourceBacker
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
virtual void HealHP(int a, HealSource origin=HealSource.None)
Thing AddThing(string id, int lv=-1)
void AddEditorTag(EditorTag tag)
void DecayNatural(int hour=1)
Window.SaveData GetWindowSaveData()
bool HasEditorTag(EditorTag tag)
bool TryStackTo(Thing to)
void ApplyBacker(int bid)
Thing Add(string id, int num=1, int lv=1)
SourceCategory.Row category
bool HasElement(int ele, bool includeNagative=false)
void Say(string lang, string ref1=null, string ref2=null)
static Chara CreateFromFilter(string id, int lv=-1, int levelRange=-1)
static Chara Create(string id, int lv=-1)
Hostility OriginalHostility
Condition AddCondition(string id, int p=100, bool force=false)
bool HasCondition(string alias)
override bool IsPCFaction
void TryRestock(bool onCreate)
void Revive(Point p=null, bool msg=false)
Thing MakeGene(DNA.Type? type=null)
Chara SetEnemy(Chara c=null)
void Cure(CureType type, int p=100, BlessedState state=BlessedState.Normal)
Chara SetHostility(Hostility h)
void MoveZone(string alias)
bool ignoreBackerDestoryFlag
Dictionary< int, BGMData > dictBGM
static Crawler Create(string id)
bool CrawlUntil(Map map, Func< Point > onStart, int tries, Func< Result, bool > canComplete, Action onFail=null)
int GetElapsedHour(int rawDate)
int GetRaw(int offsetHours=0)
int GetElapsedMins(int rawDate)
int GetRemainingHours(int rawDeadLine)
static int curve(long _a, int start, int step, int rate=75)
static SourceManager sources
static float rndf(float a)
static FactionBranch Branch
static int rndHalf(int a)
static SoundManager Sound
static GameSetting setting
static Effect Get(Effect original)
void Play(float delay, Point from, float fixY=0f, Point to=null, Sprite sprite=null)
Dictionary< int, Element > dict
Element SetBase(string alias, int v, int potential=0)
static Element Create(int id, int v=0)
void Initialize(EloMap _elomap)
void SetZone(int gx, int gy, Zone z, bool updateMesh=false)
TileInfo GetTileInfo(int gx, int gy)
void OnSimulateMonth(VirtualDate date)
void OnSimulateDay(VirtualDate date)
void OnSimulateHour(VirtualDate date)
string Log(string idLang, string ref1=null, string ref2=null, string ref3=null, string ref4=null)
ElementContainerZone elements
List< GodStatueData > godStatues
ReligionManager religions
ZoneTransition transition
void SetStage(int idx, bool renewHarvest=false)
virtual bool NeedSunlight
bool CanGrow(VirtualDate date)
void RefreshDevelopment()
static Guild GetCurrentGuild()
static string[] GetList(string id)
static SourceMaterial.Row GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false)
Point GetLeftPos(float rate=-1f)
void ForeachCell(Action< Cell > action)
Point GetBottomPos(float rate=-1f)
Point GetRandomSurface(int x, int z, int radius, bool walkable=true, bool allowWater=false)
Point GetTopPos(float rate=-1f)
Point GetRandomSpace(int width, int height, int tries=100)
Point GetRightPos(float rate=-1f)
static MapSubset Load(string id)
new void ForeachCell(Action< Cell > action)
PlantData TryGetPlant(Point p)
void ExportMetaData(string _path, string id, PartialMap partial=null)
Chara FindChara(string id)
IEnumerable< Card > Cards
Point GetRandomPoint(Point center, int radius, int tries=100, bool mustBeWalkable=true, bool requireLos=true)
void Save(string path, ZoneExportData export=null, PartialMap partial=null)
void AddCardOnActivate(Card c)
void OnCardRemovedFromZone(Card t)
byte[] TryLoadFile(string path, string s, int size)
Dictionary< int, int > backerObjs
void SetFloor(int x, int z, int idMat=0, int idFloor=0)
PlantData AddPlant(Point pos, Thing seed)
void OnImport(ZoneExportData data)
List< Chara > serializedCharas
static MapMetaData GetMetaData(string pathZip)
void OnCardAddedToZone(Card t, int x, int z)
void Load(string path, bool import=false, PartialMap partial=null)
void RevealAll(bool reveal=true)
void SetObj(int x, int z, int id=0, int value=1, int dir=0)
static string SayRaw(string text)
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Cell GetCenterCell(int radius=1)
void OccyupyPOI(Point p, int radius=0)
static PathManager Instance
bool IsPathClear(Point origin, Point dest, IPathfindWalker walker, int radius)
List< Chara > listCarryoverMap
HashSet< int > doneBackers
void SetObj(int id=0, int value=1, int dir=0)
override string ToString()
Point Set(int _x, int _z)
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
bool Equals(int _x, int _z)
Point GetRandomPointInRadius(int minRadius, int maxRadius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=2000)
Point Clamp(bool useBounds=false)
Thing FindThing(Func< Thing, bool > func)
Point GetRandomPoint(int radius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=100)
bool IsActive(int id, int days=-1)
static List< Zone > ListDeliver()
static Quest Create(string _id, string _idPerson=null, Chara c=null, bool assignQuest=true)
static int Range(int min, int max)
static void InitBytes(int a)
static void UseSeed(int seed, Action action)
static void SetSeed(int a=-1)
Dictionary< string, Religion > dictAll
Religion GetRandomReligion(bool onlyJoinable=true, bool includeMinor=false)
static string[] OpenFilePanel(string title, string directory, string extension, bool multiselect)
static string SaveFilePanel(string title, string directory, string defaultName, string extension)
static SceneProfile Load(string id)
void RemoveActorEx(Card c)
Dictionary< string, CardRow > map
SourceZoneAffix zoneAffixes
virtual int DangerLvBoost
static SpawnList Get(string id, Func< SourceChara.Row, bool > func)
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
static SpawnSetting Default
static SpawnSetting Fish()
static SpawnSetting HomeGuest(int lv)
static SpawnSetting Evolved(int fixedLv=-1)
void ApplyLocalReplace(string path)
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
void DestroyAll(Func< Thing, bool > funcExclude=null)
Thing CanStack(Thing target, int destInvX=-1, int destInvY=-1)
static Thing CreateFromCategory(string idCat, int lv=-1)
static Thing Create(string id, int idMat=-1, int lv=-1)
override string GetName(NameStyle style, int _num=-1)
virtual bool CanGiveRandomQuest
virtual bool CanAutoRevive
TraitSet GetTraitSet(Type t)
virtual bool IsFor(Zone z)
static bool CanTagSale(Card t, bool insideContainer=false)
static void LevelSeed(Thing t, SourceObj.Row obj, int num)
static Thing MakeSeed(string id, PlantData plant=null)
virtual List< Point > ListPoints(Point center=null, bool onlyPassable=true)
Point GetRandomPoint(Func< Point, bool > func=null, Chara accessChara=null)
virtual ShopType ShopType
string GetParam(int i, string def=null)
static void Reserve(string idStep, Action onBeforePlay=null)
FilterResult IsFilterPass(string text)
void GenerateMap(Zone zone)
EloMap.TileInfo[,] surrounding
List< ZonePreEnterEvent > listPreEnter
virtual void OnGenerateMap()
virtual bool ShowEnemyOnMinimap
static ZoneProfile Load(string id)
virtual string GetNewZoneID(int level)
void OnChildNumChange(Card c)
virtual bool CanDigUnderground
virtual int BaseElectricity
virtual string IDPlayList
Dictionary< int, string > dictCitizen
override string ToString()
List< Chara > ListMinions(Chara c)
void RefreshElectricity()
ZoneExportData Import(string path)
virtual string IDBaseLandFeat
virtual string GetDungenID()
virtual bool BlockBorderExit
void RefreshDeathSentense()
static string forceSubset
virtual float PrespawnRate
FortuneRollData GetOrCreateFortuneRollData(bool refresh=true)
virtual bool RegenerateOnEnter
virtual void OnAfterSimulate()
void OnSimulateDay(VirtualDate date)
Playlist CreatePlaylist(ref List< int > list, Playlist mold=null)
static bool IsImportValid(string path)
virtual string IDGenerator
int CountMinions(Chara c)
virtual bool MakeTownProperties
Thing TryGetThingFromSharedContainer(Func< Thing, bool > func)
void WriteNote(UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null)
virtual void OnRegenerate()
virtual bool CountDeepestLevel
virtual ZoneScaleType ScaleType
virtual bool SetAlarmOnBreakLaw
virtual string pathExport
virtual void OnBeforeDeactivate()
virtual ZoneTransition.EnterState RegionEnterState
virtual bool ShouldAutoRevive
HashSet< int > completedQuests
virtual bool DisableRooms
Chara TryGenerateEvolved(bool force=false, Point p=null)
void ImportDialog(string dir=null)
void ClaimZone(bool debug=false, Point pos=null)
Chara AddChara(string id, int x, int z)
Card AddThing(string id, int x, int z)
ElementContainerField fieldElements
virtual bool ShouldScaleImportedChara(Chara c)
ElementContainerZone elements
virtual bool IsReturnLocation
Chara AddRandomVisitor(bool guest=false)
void ExportDialog(string dir=null)
virtual void OnBeforeSimulate()
int GetElectricity(bool cost=false)
virtual FlockController.SpawnType FlockType
Chara SpawnMob(Point pos=null, SpawnSetting setting=null)
virtual bool CanUnlockExit
int GetDeepestLv(ref int max)
virtual int RespawnPerHour
virtual float RespawnRate
void ApplyBackerPet(bool draw)
bool CanEnterBuildModeAnywhere
Card AddCardSplinkle(Card t, Point center, int radius=4)
void SetBGM(List< int > ids, bool refresh=true, float fadeDuration=0f)
override string NameSuffix
virtual string TextWidgetDate
void AddGlobalCharasOnActivate()
void OnSimulateMonth(VirtualDate date)
virtual float ChanceSpawnNeutral
virtual string IDSceneTemplate
virtual int SightRadiusBonus
virtual bool CanBeDeliverDestination
void ClearZones(Zone current=null)
bool TryAddThingInSharedContainer(Thing t, List< Thing > containers=null, bool add=true, bool msg=false, Chara chara=null, bool sharedOnly=true)
virtual void OnDeactivate()
virtual ActionMode DefaultActionMode
virtual void OnActivate()
Card AddCard(Card t, int x, int z)
void OnSimulateHour(VirtualDate date)
override void _OnBeforeSave()
override void OnAfterCreate()
static List< Thing > Suckers
Card AddThing(string id, Point p)
virtual string IDAmbience
Chara SpawnMob(string id, Point pos=null)
virtual string IDPlaylistOverwrite
Point GetSpawnPos(SpawnPosition type, int tries=100)
bool TryAddThing(Thing target, Point p, bool destroyIfFail=false)
void GrowPlants(VirtualDate date)
Chara FindChara(string id)
void SetBGM(int id=-1, bool refresh=true, float fadeDuration=0f)
virtual bool ShouldMakeExit
virtual bool AllowCriminal
virtual bool AlwaysLowblock
virtual bool AllowNewZone
virtual bool RestrictBuild
virtual void OnGenerateRooms(BaseMapGen gen)
Point GetRandomVisitPos(Chara c)
virtual void OnGenerateMap()
List< Element > ListLandFeats()
static bool forceRegenerate
virtual bool MakeEnemiesNeutral
virtual bool IsUnderwater
virtual void OnCreateBP()
void Export(string path, PartialMap partial=null, bool usermap=false)
virtual bool ShouldRegenerate
virtual float BigDaddyChance
void TryGenerateBigDaddy()
virtual float EvolvedChance
static bool ignoreSpawnAnime
virtual void SetAlarm(bool enable)
virtual void OnAdvanceHour()
FortuneRollData fortuneRoll
void ModDevelopment(int a)
virtual bool WillAutoSave
virtual bool IsExplorable
void UpdateQuests(bool force=false)
virtual bool KeepAllyDistance
virtual bool HiddenInRegionMap
bool IsCrime(Chara c, Act act)
void SetFieldEffect(int idEle, int a)
void RefreshListCitizen()
Zone GetZoneAt(int _x, int _y)
Card AddCard(Card t, Point point)
string TextLevel(int _lv)
Chara AddChara(string id, Point p)
virtual ZoneFeatureType FeatureType
virtual float ShrineChance
Point GetSpawnPos(Chara c, ZoneTransition.EnterState destState=ZoneTransition.EnterState.Auto)
virtual void OnVisitNewMapOrRegenerate()
bool IsBelow(int _major, int _minor, int _batch)