Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
void | Apply () |
Static Public Member Functions | |
static RefractionProfile | Get (string id) |
static void | Apply (string id) |
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static int | rnd (int a) |
Public Attributes | |
Texture2D | tex |
float | transparency |
Vector4 | grabAnime |
Vector4 | grabPos |
Definition at line 3 of file RefractionProfile.cs.
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inline |
Definition at line 23 of file RefractionProfile.cs.
References grabAnime, grabPos, MeshPass.mat, Material, BaseTileMap.passAutoTileWater, BaseTileMap.passFloorWater, BaseTileMap.passLiquid, EClass.scene, Scene.screenElin, tex, and BaseGameScreen.tileMap.
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inlinestatic |
Definition at line 18 of file RefractionProfile.cs.
References Apply(), and Get().
Referenced by Apply(), and Scene.ApplyZoneConfig().
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inlinestatic |
Definition at line 13 of file RefractionProfile.cs.
Referenced by Apply().
Vector4 RefractionProfile.grabAnime |
Definition at line 9 of file RefractionProfile.cs.
Referenced by Apply().
Vector4 RefractionProfile.grabPos |
Definition at line 11 of file RefractionProfile.cs.
Referenced by Apply().
Texture2D RefractionProfile.tex |
Definition at line 5 of file RefractionProfile.cs.
Referenced by Apply().
float RefractionProfile.transparency |
Definition at line 7 of file RefractionProfile.cs.