Elin Decompiled Documentation EA 23.102 Nightly
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Public Types | |
enum | WallClipMode { ByRoom , ByLot } |
enum | InnerMode { None , InnerBlock , Height , BuildMode } |
enum | CardIconMode { None , Inspect , Deconstruct , State , Visibility } |
enum | ScreenHighlight { None , SunMap } |
Public Member Functions | |
void | OnActivate (BaseGameScreen _screen) |
virtual void | Draw () |
void | RefreshHeight () |
virtual void | DrawTile () |
Vector3 | GetThingPosition (Card tg, Point p) |
int | GetApproximateBlocklight (Cell cell) |
int | GetRoofLight (Lot lot) |
void | DrawRoof (Lot lot) |
void | SetRoofHeight (MeshPassParam _param, Cell _cell, int _cx, int _cz, int h=0, int altitude=0, int dirWall=-1, bool ignoreAltitudeY=false) |
Static Public Member Functions | |
static int | GetColorInt (ref Color matColor, int p) |
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static int | rnd (int a) |
Static Public Attributes | |
static bool | forceShowHang |
const int | DefColor = 104025 |
const int | BlocklightToken = 262144 |
const int | BlocklightMTP = 50 |
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static Core | core |
Properties | |
Point | HitPoint [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SoundManager | Sound [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static CoreDebug | debug [get] |
Private Attributes | |
bool | noSlopMode |
Definition at line 5 of file BaseTileMap.cs.
Enumerator | |
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None | |
Inspect | |
Deconstruct | |
State | |
Visibility |
Definition at line 21 of file BaseTileMap.cs.
Enumerator | |
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None | |
InnerBlock | |
Height | |
BuildMode |
Definition at line 13 of file BaseTileMap.cs.
Enumerator | |
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None | |
SunMap |
Definition at line 30 of file BaseTileMap.cs.
Enumerator | |
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ByRoom | |
ByLot |
Definition at line 7 of file BaseTileMap.cs.
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inlinevirtual |
Reimplemented in TileMapElona.
Definition at line 533 of file BaseTileMap.cs.
References _baseBrightness, _heightMod, _lightMod, EMono._map, _rightWallShade, EMono._zone, Scene.actionMode, activeCount, alwaysLowblock, Zone.AlwaysLowblock, Game.Config.animeSpeed, SceneLightProfile.baseBrightnessCurve, batch, MeshPass.batches, MeshPass.batchIdx, MeshPass.batchSize, Scene.bg, ActionMode.Bird, MapConfig.blockHeight, blockLight, CinemaConfig.brightness, Game.Config.buildLight, buildMode, Scene.camSupport, ActionMode.cardIconMode, Point.cell, ActionMode.Cinema, Player.cinemaConfig, cinemaMode, Point.Clamp(), colliderFix, MeshBatch.colors, Core.config, Game.config, Map.config, EMono.core, count, currentHeight, currentLot, currentRoom, cx, cz, defaultBlockHeight, defaultInnerMode, Core.delta, destBrightness, RenderData.Draw(), DrawRoof(), DrawTile(), SceneLightProfile.dynamicBrightnessCurve, SceneLightProfile.dynamicBrightnessCurve2, SceneLightProfile.dynamicBrightnessLightBonus, SceneLightProfile.dynamicBrightnessSpeed, edgeBlockFix, ActionMode.FlagCell, floatSpeed, floatTimer, floatV, floatY, floorShadowStrength, fogBounds, fogBrightness, SceneLightProfile.fogBrightness, forceShowHang, Cell.Front, CoreConfig.game, EMono.game, SceneProfile.global, CameraSupport.grading, BaseGameScreen.grid, Room.HasRoof, BaseGameScreen.height, height, Cell.height, heightLightMod, MapConfig.heightLightMod, hideHang, hideRoomFog, highlightArea, highlightCells, HitPoint, iconMode, Lot.idBGM, Lot.idRoofStyle, MeshPass.idx, if(), innerMode, ActionMode.IsActive, ActionMode.IsAdv, EInput.isAltDown, ActionMode.IsBuildMode, Chara.IsInActiveZone, isIndoor, Map.IsIndoor, isMining, Chara.IsMoving, Spatial.IsPlayerFaction, Spatial.IsRegion, EInput.isShiftDown, Zone.IsSkyLevel, isSnowCovered, Spatial.IsSnowCovered, Point.IsValid, Cell.isWallEdge, item, lastRoom, CinemaConfig.light, SceneProfile.light, lightLimit, SceneLightProfile.lightLimit, SceneLightProfile.lightModCurve, Player.lightRadius, lightSetting, RoomManager.listLot, Room.lot, lowBlock, lowblockTimer, lowObj, lowWallObjAltitude, Game.Config.lowWallObjAltitude, map, Zone.map, MeshBatch.matColors, MeshBatch.matrices, maxColliderCheck, maxFloat, ActionMode.Mine, modSublight1, modSublight2, EInput.mposWorld, mx, mz, MeshPass.NextBatch(), nightRatio, SceneLightProfile.nightRatioCurve, noRoofMode, noSlopMode, param, pass, passInner, EMono.pc, pcMaxLight, pcX, pcZ, EMono.player, Card.pos, Point.Position(), ButtonState.pressing, AM_Cinema.profile, Scene.profile, rays, RoomManager.Refresh(), Zone.RefreshBGM(), RefreshHeight(), BaseGameScreen.RefreshWeather(), rendererFov2, Game.Config.reverseSnow, Cell.Right, EInput.rightMouse, rightWallShade, roofLightLimitMod, room, Cell.room, Map.rooms, EMono.scene, screen, screenHighlight, Point.Set(), Scene.sfxFire, SceneLightProfile.shadowCurve, SceneLightProfile.shadowCurveFloor, shadowStrength, showAllCards, showBorder, CoreConfig.GameConfig.showBorder, showFullWall, showRoof, Game.Config.showRoof, Game.Config.showWall, Size, MapBounds.Size, SizeXZ, Map.SizeXZ, snowColor, snowColor2, snowColorToken, snowLight, snowLimit, EMono.Sound, subtleHighlightArea, TestPoint, BaseGameScreen.tileAlign, MeshBatch.tiles, BaseGameScreen.tileWeight, Scene.timeRatio, Cell.TopHeight, totalFire, Cell.UseLowBlock, usingHouseBoard, ActionMode.ViewMap, waterAnimeIndex, waterAnimeTimer, BaseGameScreen.width, x, MeshPassParam.x, Point.x, MeshPassParam.y, z, MeshPassParam.z, Point.z, and CameraSupport.Zoom.
Referenced by BaseGameScreen.Draw(), and DrawTile().
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inline |
Definition at line 3294 of file BaseTileMap.cs.
References _heightMod, Lot.altRoof, Cell.Back, SourceManager.blocks, Rand.bytes, cell, Map.cells, Lot.colBlock, Lot.colRoof, RenderData.ConvertTile(), RoofStyle.coverLot, cx, cz, RenderData.Draw(), RenderDataEffect.Draw(), Cell.effect, CellEffect.FireAmount, RoofStyle.flatW, SourceManager.floors, Cell.Front, Cell.FrontRight, GetRoofLight(), RoofStyle.h, Cell.HasFullBlock, height, Lot.height, Lot.heightFix, Lot.idBlock, Lot.idRamp, Lot.idRoofStyle, Lot.idRoofTile, if(), index, Cell.isClearSnow, Cell.IsRoomEdge, isSnowCovered, Cell.Left, Room.lot, RoofStyle.lowRoofFix, map, matBlock, Rand.MaxBytes, Lot.mh, SourceManager.objs, param, RoofStyle.posFix, RoofStyle.posFixBlock, Lot.realHeight, RenderRow.renderData, rendererEffect, Lot.reverse, Cell.Right, roofFix, roofFix2, roofFix3, roofRampFix, roofStyles, room, Cell.room, screen, RenderRow.SetRenderParam(), Size, RoofStyle.snowFix, RenderRow.snowTile, RoofStyle.snowZ, MATERIAL.sourceGold, EMono.sources, BaseGameScreen.tileAlign, BaseGameScreen.tileWeight, Cell.TopHeight, RoofStyle.type, RoofStyle.w, RoofStyle.wing, MeshPassParam.y, and MeshPassParam.z.
Referenced by Draw().
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inlinevirtual |
Reimplemented in TileMapElona.
Definition at line 900 of file BaseTileMap.cs.
References _actorPos, _baseBrightness, Cell._block, Cell._bridge, _heightMod, _lightMod, _lowblock, EMono._map, _rightWallShade, Cell._roofBlock, Cell._roofBlockDir, Cell._roofBlockMat, _shadowStrength, _sourceBlock, RenderRow._tiles, EMono._zone, Scene.actionMode, BaseCore.actionsLateUpdate, MeshPass.Add(), MeshPass.AddShadow(), Chara.ai, Card.altitude, altitudeFix, Trait.AlwaysHideOnLowWall, alwaysLowblock, TileType.AlwaysShowShadow, LayerDrama.alwaysVisible, ambientShadowFix, CellDetail.anime, SourceCellEffect.Row.anime, TransAnime.animeBlock, CellDetail.area, AreaData.atrium, Cell.autotile, Cell.autotileBridge, Cell.autotileObj, Cell.Back, back, Cell.BackLeft, Cell.BackRight, batch, MeshPass.batches, MeshPass.batchIdx, MeshPass.batchSize, ColorProfile.blockColors, Cell.blockDir, blockLight, Cell.blockList, TileType.blockRenderMode, SourceManager.blocks, Map.bounds, bridgeFix, Cell.bridgeHeight, Cell.bridgePillar, buildMode, SourcePref.bypassShadow, Rand.bytes, Player.CanSee(), TileType.CanStack, Cell.castFloorShadow, Card.category, cell, Map.cells, CellDetail.charas, ActionMode.Cinema, cinemaMode, Lot.colDeco, Lot.colDeco2, CellEffect.color, MeshPassParam.color, RenderRow.colorMod, EMono.Colors, MeshBatch.colors, Map.config, EMono.core, cornerWallFix, cornerWallFix2, cornerWallFix3, count, Cell.critter, currentHeight, currentLot, currentRoom, cx, cz, BaseArea.data, RenderObject.data, World.date, EMono.debug, Cell.decal, Lot.decoFix, Lot.decoFix2, defaultBlockHeight, RenderRow.DefaultMaterial, SourceMaterial.Row.defBlock, GameSetting.RenderSetting.defCharaHeight, CellDetail.designation, detail, Cell.detail, Card.dir, RenderParam.dir, Draw(), TaskDesignation.Draw(), CardRenderer.Draw(), RenderData.Draw(), RenderDataEffect.Draw(), TransAnime.drawBlock, RenderData.DrawRepeat(), ScreenGuide.DrawWall(), Cell.effect, GameSetting.effect, Core.fixedFrame, ActionMode.FlagCell, Card.flipX, SourcePref.Float, floatY, floorDir, Cell.floorDir, TileTypeWaterShallow.FloorHeight, floorLight, floorLight2, floorMatColor, floorShadowStrength, TileType.FloorWaterShallow, fogBounds, fogBrightness, fogged, CellDetail.footmark, TileType.ForceRpeatBlock, freePos, Card.freePos, Cell.Front, Cell.FrontLeft, Cell.FrontRight, Cell.fullWall, MapConfig.fullWallHeight, Card.fx, Card.fy, GetColorInt(), TileType.GetMountHeight(), Cell.GetPoint(), TileType.GetRampFix(), Card.GetRestrainer(), TraitShackle.GetRestrainPos, GetRoofLight(), Area.GetTile(), CoreDebug.godBuild, Cell.growth, SourceObj.Row.growth, BaseGameScreen.guide, RenderData.hangedFixZ, Cell.HasBlock, hasBridge, Cell.hasDoor, Cell.HasFloodBlock, Cell.HasFullBlock, SourceObj.Row.HasGrowth, Cell.HasRamp, Cell.HasRoof, Room.HasRoof, Chara.hasTelepathy, Cell.HasWallOrFence, height, Cell.height, Lot.height, SourcePref.height, heightBlockSize, Lot.heightFix, heightLightMod, heightLimitDeco, heightModDeco, hideHang, Cell.highlight, highlightArea, highlightCells, Chara.host, iconMode, Card.id, TileRow.id, Lot.idDeco, Lot.idDeco2, Lot.idRoofStyle, RenderData.idShadow, MeshPass.idx, if(), Trait.IgnoreLastStackHeight, Cell.ignoreObjShadow, Card.ignoreStackHeight, TileType.Illumination, index, innerMode, ShadowData.Instance, ActionMode.IsActive, Chara.IsAliveInCurrentZone, Cell.isBridgeEdge, Cell.IsBridgeWater, Trait.IsChangeFloorHeight, Cell.isClearArea, Cell.isClearSnow, Chara.IsDeadOrSleeping, Cell.isDeck, Card.isDeconstructing, TileType.IsFence, CellEffect.IsFire, Card.isFloating, Cell.isFloating, Cell.IsFloorWater, Cell.isForceFloat, TileType.IsFullBlock, Trait.IsGround, isIndoor, Card.IsInstalled, CellEffect.IsLiquid, Card.isMasked, GrowSystem.IsMature, CardRenderer.IsMoving, Date.IsNight, Card.isNPCProperty, TraitDoor.IsOpen(), Chara.IsPC, Chara.IsPCC, Zone.IsPCFaction, TileType.IsRamp, Card.isRestrained, Card.isRoofItem, Cell.IsRoomEdge, isSeen, Cell.isSeen, Cell.isShadowed, Cell.isShoreSand, TileType.IsSkipLowBlock, Cell.isSkyFloor, Cell.isSlopeEdge, isSnowCovered, Cell.IsSnowTile, Cell.isSurrounded, Cell.isToggleWallPillar, Cell.IsTopWater, TileType.IsUseBlockDir, TileType.IsWall, Cell.isWallEdge, Cell.isWatered, TileType.IsWaterTop, ShadowData.items, Cell.Left, left, light, Lot.light, Cell.lightB, Cell.lightG, lightLimit, lightLookUp, Player.lightPower, Cell.lightR, liquidLv, Cell.liquidLv, RenderParam.liquidLv, SourcePref.liquidMod, SourcePref.liquidModMax, Room.lot, lotLight, lotLight2, Cell.lotShade, Cell.lotWall, lowBlock, lowWallObjAltitude, map, ColorProfile.BlockColors.MapHighlight, RenderParam.mat, matBlock, Cell.matBlock, matBridge, Cell.matBridge, MeshPassParam.matColor, SourceMaterial.Row.matColor, MeshBatch.matColors, matFloor, Cell.matFloor, Cell.matList, Cell.matObj, MeshBatch.matrices, Rand.MaxBytes, AreaData.maxHeight, maxHeight, MapBounds.maxX, MapBounds.maxZ, Lot.mh, AM_FlagCell.mode, RenderRow.multisize, MeshPass.NextBatch(), nightRatio, noRoofMode, Card.noShadow, noSlopMode, Cell.obj, Cell.objDir, RenderData.offsetShadow, GrowSystem.OnRenderTileMap(), orgX, orgY, orgZ, Cell.outOfBounds, Trait.owner, param, pass, passArea, passAutoTile, passAutoTileWater, passDecal, passEdge, passFloor, passGuideBlock, passGuideFloor, ScreenGuide.passGuideFloor, passObjSS, passShadow, passShore, EMono.pc, Cell.pcSync, Card.placeState, EMono.player, Card.pos, CardRenderer.position, Card.Pref, RenderRow.pref, Thing.Pref, Scene.psFey, Lot.realHeight, GameSetting.render, renderBorder, RenderRow.renderData, Card.renderer, rendererEffect, rendererFogBlockSolid, rendererFogFloorSolid, rendererFogRoomBlockSolid, rendererFogRoomSolid, rendererFogRoomWallSolid, rendererFov, rendererFov2, rendererInnerBlock, rendererObjDummy, rendererShore, rendererWallDeco, rendererWaterBlock, renderFootmark, renderSetting, TileType.RepeatBlock, Critter.reverse, Cell.Right, roof, room, Cell.room, roomHeight, GameSetting.RenderSetting.roomHeightMod, EMono.scene, screen, screenHighlight, seaAnimeIndexes, Point.Set(), CardRenderer.SetFirst(), Chara.SetRenderParam(), Thing.SetRenderParam(), SetRoofHeight(), EMono.setting, Cell.shadow, SourcePref.shadow, shadowModStrength, RenderData.shadowPref, shadowStrength, Point.shared, Cell.shore, showAllCards, showBorder, showFullWall, ActionMode.ShowMaskedThings, showRoof, AreaData.showWallItem, Size, Cell.skipRender, TileType.Sky, MapConfig.skyBlockHeight, slopeFixZ, MeshPassParam.snow, snowColor, snowColor2, snowColorToken, snowed, snowLight, snowLimit, Critter.SnowTile, RenderRow.snowTile, CellEffect.source, Chara.source, sourceBlock, Cell.sourceBlock, sourceBridge, Cell.sourceBridge, Chara.sourceCard, Thing.sourceCard, Cell.sourceEffect, sourceFloor, Cell.sourceFloor, FLOOR.sourceIce, Cell.sourceObj, EMono.sources, FLOOR.sourceSnow, MATERIAL.sourceSnow, FLOOR.sourceSnow2, RenderData.stackZ, subtleHighlightArea, Map.sunMap, thingPos, Cell.Things, CellDetail.things, tile, Critter.tile, Footmark.tile, MeshPassParam.tile, BaseGameScreen.tileAlign, MeshBatch.tiles, tileType, Card.TileType, RenderRow.tileType, Trait.tileType, BaseGameScreen.tileWeight, totalFire, Card.trait, transitionFix, AI_Trolley.trolley, ugFix, ugFixBridge, ugFixBridgeBottom, ugFixBridgeTop, Critter.Update(), RenderRow.useAltColor, Zone.UseFog, TileType.UseHangZFix, Trait.UseLowblock, TileType.UseLowWallTiles, TileType.UseMountHeight, TransAnime.v, wallClipMode, waterAnimeIndex, waterEdgeBridgeFix, waterEdgeFix, waterEdgeFixShore, waterEdgeFixShoreSand, EMono.world, MapBounds.x, MeshPassParam.x, Point.x, MeshPassParam.y, SourcePref.y, MapBounds.z, MeshPassParam.z, Point.z, SourcePref.z, and zSetting.
Referenced by Draw().
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Definition at line 3268 of file BaseTileMap.cs.
References _baseBrightness, cell, Cell.IsSnowTile, Cell.lightB, Cell.lightG, Cell.lightR, snowColor, and snowColorToken.
Referenced by EffectIRenderer.OnUpdate().
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inlinestatic |
Definition at line 3648 of file BaseTileMap.cs.
Referenced by DrawTile(), TileMapElona.DrawTile(), RenderRow.GetColorInt(), SourceBlock.Row.GetRenderParam(), TraitShrine.OnRenderExtra(), ActEffect.ProcAt(), Card.RefreshColor(), Lot.RefreshData(), and Lot.SetBaseRoom().
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inline |
Definition at line 3275 of file BaseTileMap.cs.
References isSnowCovered, Lot.light, lightLimit, nightRatio, roofLightLimitMod, roofLightMod, roofLightSnow, and snowColorToken.
Referenced by DrawRoof(), and DrawTile().
Definition at line 3150 of file BaseTileMap.cs.
References Scene.actionMode, Card.altitude, altitudeFix, Cell.blockDir, TileType.CanStack, card, cell, Point.cell, RenderObject.data, detail, Cell.detail, Card.dir, Card.flipX, TileType.GetRampFix(), Cell.HasRamp, SourcePref.height, heightMod, if(), Trait.IgnoreLastStackHeight, Card.ignoreStackHeight, ActionMode.Inspect, Card.isChara, Cell.isFloating, Card.IsInstalled, TileType.IsRamp, ActionMode.IsRoofEditMode(), Cell.IsSnowTile, RenderRow.multisize, Card.Pref, Thing.Pref, Card.renderer, EMono.scene, Cell.sourceBlock, Cell.sourceBridge, Card.sourceCard, Thing.sourceCard, sourceFloor, Cell.sourceFloor, RenderData.stackZ, AM_MoveInstalled.target, CellDetail.things, tileType, Card.TileType, Trait.tileType, Card.trait, TileType.UseMountHeight, SourcePref.z, and zSetting.
Referenced by Card.RenderMarker(), and Card.SetFreePos().
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inline |
Definition at line 510 of file BaseTileMap.cs.
References altitudeFix, Rand.bytes, SceneProfile.global, Rand.InitBytes(), lightLookUp, Scene.profile, RefreshHeight(), GameSetting.render, renderSetting, EMono.scene, screen, selector, EMono.setting, Scene.syncList, BaseGameScreen.tileSelector, and zSetting.
Referenced by BaseGameScreen.Activate().
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inline |
Definition at line 888 of file BaseTileMap.cs.
References _heightMod, buildMode, Game.config, EMono.game, heightMod, noSlopMode, Game.Config.slope, and Game.Config.slopeMod.
Referenced by Draw(), TileMapElona.Draw(), AM_Adv.OnActivate(), and OnActivate().
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Definition at line 3657 of file BaseTileMap.cs.
References _heightMod, Cell.Front, Lot.height, heightModRoofBlock, Lot.idRoofStyle, Room.lot, RoofStyle.lowRoofFix, Lot.mh, param, RoofStyle.posFix, Lot.realHeight, Cell.Right, roofFix, roofFix2, roofStyles, room, Cell.room, screen, BaseGameScreen.tileWeight, MeshPassParam.x, and MeshPassParam.y.
Referenced by DrawTile(), Recipe.OnRenderMarker(), and Card.RenderMarker().
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Definition at line 432 of file BaseTileMap.cs.
Referenced by DrawTile(), and TileMapElona.DrawTile().
float BaseTileMap._baseBrightness |
Definition at line 308 of file BaseTileMap.cs.
Referenced by Effect._Play(), Draw(), TileMapElona.Draw(), DrawTile(), TileMapElona.DrawTile(), and GetApproximateBlocklight().
Vector3 BaseTileMap._heightMod |
Definition at line 329 of file BaseTileMap.cs.
Referenced by Draw(), DrawRoof(), DrawTile(), TileMapElona.DrawTile(), Point.Position(), Point.PositionTopdown(), RefreshHeight(), and SetRoofHeight().
float BaseTileMap._lightMod |
Definition at line 305 of file BaseTileMap.cs.
Referenced by Draw(), TileMapElona.Draw(), DrawTile(), and TileMapElona.DrawTile().
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Definition at line 344 of file BaseTileMap.cs.
Referenced by DrawTile(), and TileMapElona.DrawTile().
float BaseTileMap._rightWallShade |
Definition at line 317 of file BaseTileMap.cs.
Referenced by Draw(), and DrawTile().
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Definition at line 414 of file BaseTileMap.cs.
Referenced by DrawTile().
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Definition at line 492 of file BaseTileMap.cs.
Referenced by DrawTile(), and TileMapElona.DrawTile().
int BaseTileMap.activeCount |
Definition at line 260 of file BaseTileMap.cs.
Referenced by Draw().
Vector3 BaseTileMap.altitudeFix |
Definition at line 102 of file BaseTileMap.cs.
Referenced by DrawTile(), GetThingPosition(), and OnActivate().
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Definition at line 466 of file BaseTileMap.cs.
Referenced by Draw(), and DrawTile().
Vector3 [] BaseTileMap.ambientShadowFix |
Definition at line 112 of file BaseTileMap.cs.
Referenced by DrawTile().
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Definition at line 430 of file BaseTileMap.cs.
Referenced by Draw(), and DrawTile().
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Definition at line 378 of file BaseTileMap.cs.
Referenced by Draw(), DrawTile(), and TileMapElona.DrawTile().
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Definition at line 506 of file BaseTileMap.cs.
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Definition at line 504 of file BaseTileMap.cs.
Vector3 BaseTileMap.bridgeFix |
Definition at line 94 of file BaseTileMap.cs.
Referenced by DrawTile().
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Definition at line 340 of file BaseTileMap.cs.
Referenced by Draw(), TileMapElona.Draw(), DrawTile(), and RefreshHeight().
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Definition at line 474 of file BaseTileMap.cs.
Referenced by DrawRoof(), DrawTile(), TileMapElona.DrawTile(), GetApproximateBlocklight(), and GetThingPosition().
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Definition at line 464 of file BaseTileMap.cs.
Referenced by Draw(), and DrawTile().
Vector3 BaseTileMap.colliderFix |
Definition at line 43 of file BaseTileMap.cs.
Referenced by Draw().
Vector3 BaseTileMap.cornerWallFix |
Definition at line 96 of file BaseTileMap.cs.
Referenced by DrawTile(), and TileMapElona.DrawTile().
Vector3 BaseTileMap.cornerWallFix2 |
Definition at line 98 of file BaseTileMap.cs.
Referenced by DrawTile().
Vector3 BaseTileMap.cornerWallFix3 |
Definition at line 100 of file BaseTileMap.cs.
Referenced by DrawTile().
int BaseTileMap.count |
Definition at line 38 of file BaseTileMap.cs.
Referenced by Draw(), TileMapElona.Draw(), DrawTile(), and TileMapElona.DrawTile().
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Definition at line 442 of file BaseTileMap.cs.
Referenced by Draw(), TileMapElona.Draw(), and DrawTile().
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Definition at line 490 of file BaseTileMap.cs.
Referenced by Draw(), and DrawTile().
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Definition at line 484 of file BaseTileMap.cs.
Referenced by Draw(), TileMapElona.Draw(), and DrawTile().
int BaseTileMap.cx |
Definition at line 254 of file BaseTileMap.cs.
Referenced by Draw(), TileMapElona.Draw(), DrawRoof(), DrawTile(), and TileMapElona.DrawTile().
int BaseTileMap.cz |
Definition at line 257 of file BaseTileMap.cs.
Referenced by Draw(), TileMapElona.Draw(), DrawRoof(), DrawTile(), and TileMapElona.DrawTile().
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Definition at line 418 of file BaseTileMap.cs.
Referenced by Draw(), and DrawTile().
InnerMode BaseTileMap.defaultInnerMode |
Definition at line 90 of file BaseTileMap.cs.
Referenced by Draw(), and TileMapElona.Draw().
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Definition at line 502 of file BaseTileMap.cs.
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Definition at line 404 of file BaseTileMap.cs.
Referenced by Draw().
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Definition at line 476 of file BaseTileMap.cs.
Referenced by DrawTile(), TileMapElona.DrawTile(), and GetThingPosition().
Vector3 BaseTileMap.edgeBlockFix |
Definition at line 92 of file BaseTileMap.cs.
Referenced by Draw().
float BaseTileMap.floatSpeed |
Definition at line 122 of file BaseTileMap.cs.
Referenced by Draw().
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Definition at line 402 of file BaseTileMap.cs.
Referenced by Draw().
int BaseTileMap.floatV = 1 |
Definition at line 263 of file BaseTileMap.cs.
Referenced by Draw(), and CardActor.OnRender().
float BaseTileMap.floatY |
Definition at line 323 of file BaseTileMap.cs.
Referenced by Draw(), DrawTile(), and CardActor.OnRender().
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Definition at line 448 of file BaseTileMap.cs.
Referenced by DrawTile().
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Definition at line 380 of file BaseTileMap.cs.
Referenced by DrawTile().
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Definition at line 382 of file BaseTileMap.cs.
Referenced by DrawTile().
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Definition at line 438 of file BaseTileMap.cs.
Referenced by DrawTile(), and TileMapElona.DrawTile().
float BaseTileMap.floorShadowStrength |
Definition at line 326 of file BaseTileMap.cs.
Referenced by Draw(), and DrawTile().
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Definition at line 456 of file BaseTileMap.cs.
Referenced by Draw(), and DrawTile().
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Definition at line 416 of file BaseTileMap.cs.
Referenced by Draw(), DrawTile(), and TileMapElona.DrawTile().
bool BaseTileMap.fogged |
Definition at line 299 of file BaseTileMap.cs.
Referenced by DrawTile().
int BaseTileMap.fogTile |
Definition at line 120 of file BaseTileMap.cs.
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Definition at line 36 of file BaseTileMap.cs.
Referenced by Draw().
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Definition at line 434 of file BaseTileMap.cs.
Referenced by DrawTile().
byte [] BaseTileMap.groundLights |
Definition at line 266 of file BaseTileMap.cs.
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Definition at line 342 of file BaseTileMap.cs.
Referenced by DrawTile(), and TileMapElona.DrawTile().
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Definition at line 440 of file BaseTileMap.cs.
Referenced by Draw(), DrawRoof(), DrawTile(), and TileMapElona.DrawTile().
float BaseTileMap.heightBlockSize |
Definition at line 48 of file BaseTileMap.cs.
Referenced by DrawTile(), and TileMapElona.DrawTile().
float BaseTileMap.heightLightMod |
Definition at line 314 of file BaseTileMap.cs.
Referenced by Draw(), and DrawTile().
float BaseTileMap.heightLimitDeco |
Definition at line 54 of file BaseTileMap.cs.
Referenced by DrawTile().
Vector3 BaseTileMap.heightMod |
Definition at line 56 of file BaseTileMap.cs.
Referenced by GetThingPosition(), and RefreshHeight().
float BaseTileMap.heightModDeco |
Definition at line 52 of file BaseTileMap.cs.
Referenced by DrawTile().
Vector3 BaseTileMap.heightModRoofBlock |
Definition at line 66 of file BaseTileMap.cs.
Referenced by SetRoofHeight().
bool BaseTileMap.hideHang |
Definition at line 290 of file BaseTileMap.cs.
Referenced by Draw(), TileMapElona.Draw(), DrawTile(), and TileMapElona.DrawTile().
bool BaseTileMap.hideRoomFog |
Definition at line 281 of file BaseTileMap.cs.
Referenced by Draw(), TileMapElona.Draw(), and TileMapElona.DrawTile().
bool BaseTileMap.highlightArea |
Definition at line 275 of file BaseTileMap.cs.
Referenced by Draw(), TileMapElona.Draw(), DrawTile(), and TileMapElona.DrawTile().
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Definition at line 462 of file BaseTileMap.cs.
Referenced by Draw(), and DrawTile().
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Definition at line 336 of file BaseTileMap.cs.
Referenced by Draw(), TileMapElona.Draw(), DrawTile(), and TileMapElona.DrawTile().
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Definition at line 362 of file BaseTileMap.cs.
Referenced by DrawRoof(), DrawTile(), and TileMapElona.DrawTile().
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Definition at line 233 of file BaseTileMap.cs.
Referenced by Draw(), TileMapElona.Draw(), DrawTile(), and TileMapElona.DrawTile().
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Definition at line 346 of file BaseTileMap.cs.
Referenced by Draw(), and DrawTile().
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Definition at line 338 of file BaseTileMap.cs.
Referenced by Draw(), and TileMapElona.Draw().
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Definition at line 452 of file BaseTileMap.cs.
Referenced by DrawTile(), and TileMapElona.DrawTile().
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Definition at line 460 of file BaseTileMap.cs.
Referenced by Draw(), DrawRoof(), DrawTile(), and GetRoofLight().
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Definition at line 486 of file BaseTileMap.cs.
Referenced by Draw(), and TileMapElona.Draw().
NoiseLayer BaseTileMap.layerGroundLights |
Definition at line 131 of file BaseTileMap.cs.
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Definition at line 384 of file BaseTileMap.cs.
Referenced by DrawTile(), and TileMapElona.DrawTile().
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Definition at line 406 of file BaseTileMap.cs.
Referenced by Draw(), TileMapElona.Draw(), DrawTile(), TileMapElona.DrawTile(), and GetRoofLight().
float [] BaseTileMap.lightLookUp |
Definition at line 302 of file BaseTileMap.cs.
Referenced by DrawTile(), TileMapElona.DrawTile(), and OnActivate().
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Definition at line 496 of file BaseTileMap.cs.
Referenced by Draw(), and TileMapElona.Draw().
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Definition at line 360 of file BaseTileMap.cs.
Referenced by DrawTile(), and TileMapElona.DrawTile().
float BaseTileMap.lotLight |
Definition at line 81 of file BaseTileMap.cs.
Referenced by DrawTile().
float BaseTileMap.lotLight2 |
Definition at line 83 of file BaseTileMap.cs.
Referenced by DrawTile().
bool BaseTileMap.lowBlock |
Definition at line 269 of file BaseTileMap.cs.
Referenced by Draw(), TileMapElona.Draw(), DrawTile(), and TileMapElona.DrawTile().
float BaseTileMap.lowblockTimer |
Definition at line 311 of file BaseTileMap.cs.
Referenced by Draw(), and TileMapElona.Draw().
bool BaseTileMap.lowObj |
Definition at line 272 of file BaseTileMap.cs.
Referenced by Draw(), and TileMapElona.Draw().
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Definition at line 370 of file BaseTileMap.cs.
Referenced by Draw(), and DrawTile().
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Definition at line 350 of file BaseTileMap.cs.
Referenced by Draw(), TileMapElona.Draw(), DrawRoof(), DrawTile(), and TileMapElona.DrawTile().
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Definition at line 372 of file BaseTileMap.cs.
Referenced by DrawRoof(), DrawTile(), and TileMapElona.DrawTile().
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Definition at line 376 of file BaseTileMap.cs.
Referenced by DrawTile().
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Definition at line 374 of file BaseTileMap.cs.
Referenced by DrawTile(), and TileMapElona.DrawTile().
int BaseTileMap.maxColliderCheck |
Definition at line 45 of file BaseTileMap.cs.
Referenced by Draw().
int BaseTileMap.maxFloat |
Definition at line 126 of file BaseTileMap.cs.
Referenced by Draw().
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Definition at line 396 of file BaseTileMap.cs.
Referenced by DrawTile(), and TileMapElona.DrawTile().
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Definition at line 408 of file BaseTileMap.cs.
Referenced by Draw(), TileMapElona.Draw(), and TileMapElona.DrawTile().
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Definition at line 410 of file BaseTileMap.cs.
Referenced by Draw(), and TileMapElona.Draw().
Collider2D BaseTileMap.mouseCollider |
Definition at line 41 of file BaseTileMap.cs.
int BaseTileMap.mx |
Definition at line 242 of file BaseTileMap.cs.
Referenced by Draw().
int BaseTileMap.mz |
Definition at line 245 of file BaseTileMap.cs.
Referenced by Draw(), and WidgetDebug.UpdateText().
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Definition at line 426 of file BaseTileMap.cs.
Referenced by Draw(), DrawTile(), and GetRoofLight().
bool BaseTileMap.noRoofMode |
Definition at line 296 of file BaseTileMap.cs.
Referenced by Draw(), and DrawTile().
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Definition at line 498 of file BaseTileMap.cs.
Referenced by Draw(), DrawTile(), and RefreshHeight().
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Definition at line 472 of file BaseTileMap.cs.
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Definition at line 388 of file BaseTileMap.cs.
Referenced by DrawTile(), and TileMapElona.DrawTile().
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Definition at line 390 of file BaseTileMap.cs.
Referenced by DrawTile(), and TileMapElona.DrawTile().
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Definition at line 392 of file BaseTileMap.cs.
Referenced by DrawTile(), and TileMapElona.DrawTile().
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Definition at line 428 of file BaseTileMap.cs.
Referenced by Draw(), DrawRoof(), DrawTile(), TileMapElona.DrawTile(), and SetRoofHeight().
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Definition at line 352 of file BaseTileMap.cs.
Referenced by Draw(), and DrawTile().
MeshPass BaseTileMap.passArea |
Definition at line 141 of file BaseTileMap.cs.
Referenced by DrawTile(), and TileMapElona.DrawTile().
MeshPass BaseTileMap.passAutoTile |
Definition at line 175 of file BaseTileMap.cs.
Referenced by DrawTile(), and TextureManager.Init().
MeshPass BaseTileMap.passAutoTileWater |
Definition at line 177 of file BaseTileMap.cs.
Referenced by RefractionProfile.Apply(), LiquidProfile.Apply(), Scene.ApplyZoneConfig(), DrawTile(), and TextureManager.Init().
MeshPass BaseTileMap.passBlock |
Definition at line 147 of file BaseTileMap.cs.
Referenced by TextureManager.Init(), Recipe.OnRenderMarker(), and Core.Update().
MeshPass BaseTileMap.passBlockEx |
Definition at line 161 of file BaseTileMap.cs.
Referenced by TextureManager.Init(), and Recipe.OnRenderMarker().
MeshPass BaseTileMap.passBlockMarker |
Definition at line 179 of file BaseTileMap.cs.
Referenced by TextureManager.Init().
MeshPass BaseTileMap.passChara |
Definition at line 187 of file BaseTileMap.cs.
Referenced by PostEffectProfile.Apply(), and TextureManager.Init().
MeshPass BaseTileMap.passCharaL |
Definition at line 189 of file BaseTileMap.cs.
Referenced by PostEffectProfile.Apply(), and TextureManager.Init().
MeshPass BaseTileMap.passCharaLL |
Definition at line 193 of file BaseTileMap.cs.
Referenced by TextureManager.Init().
MeshPass BaseTileMap.passCharaLW |
Definition at line 191 of file BaseTileMap.cs.
Referenced by PostEffectProfile.Apply(), and TextureManager.Init().
MeshPass BaseTileMap.passDecal |
Definition at line 157 of file BaseTileMap.cs.
Referenced by DrawTile(), and TileMapElona.DrawTile().
MeshPass BaseTileMap.passEdge |
Definition at line 173 of file BaseTileMap.cs.
Referenced by DrawTile(), and TextureManager.Init().
MeshPass BaseTileMap.passFloor |
Definition at line 145 of file BaseTileMap.cs.
Referenced by RenderDataHalfBlock.Draw(), DrawTile(), TextureManager.Init(), and Recipe.OnRenderMarker().
MeshPass BaseTileMap.passFloorEx |
Definition at line 163 of file BaseTileMap.cs.
Referenced by TextureManager.Init(), and Recipe.OnRenderMarker().
MeshPass BaseTileMap.passFloorMarker |
Definition at line 181 of file BaseTileMap.cs.
Referenced by TextureManager.Init().
MeshPass BaseTileMap.passFloorWater |
Definition at line 165 of file BaseTileMap.cs.
Referenced by RefractionProfile.Apply(), LiquidProfile.Apply(), Scene.ApplyZoneConfig(), TextureManager.Init(), and Recipe.OnRenderMarker().
MeshPass BaseTileMap.passFog |
Definition at line 169 of file BaseTileMap.cs.
Referenced by TextureManager.Init().
MeshPass BaseTileMap.passFov |
Definition at line 171 of file BaseTileMap.cs.
Referenced by TextureManager.Init().
MeshPass BaseTileMap.passGuideBlock |
Definition at line 137 of file BaseTileMap.cs.
Referenced by TaskDesignation.DrawMarker(), DrawTile(), TileMapElona.DrawTile(), and GameUpdater.Update().
MeshPass BaseTileMap.passGuideFloor |
Definition at line 139 of file BaseTileMap.cs.
Referenced by TaskDesignation.DrawMarker(), DrawTile(), and GameUpdater.Update().
MeshPass BaseTileMap.passIcon |
Definition at line 185 of file BaseTileMap.cs.
Referenced by UIInspector.DrawHighlight(), and TextureManager.Init().
MeshPass BaseTileMap.passInner |
Definition at line 167 of file BaseTileMap.cs.
Referenced by Draw(), and TextureManager.Init().
MeshPass BaseTileMap.passLiquid |
Definition at line 135 of file BaseTileMap.cs.
Referenced by RefractionProfile.Apply(), LiquidProfile.Apply(), Scene.ApplyZoneConfig(), TextureManager.Init(), and Recipe.OnRenderMarker().
MeshPass BaseTileMap.passObj |
Definition at line 153 of file BaseTileMap.cs.
Referenced by TextureManager.Init().
MeshPass BaseTileMap.passObjL |
Definition at line 155 of file BaseTileMap.cs.
Referenced by TextureManager.Init().
MeshPass BaseTileMap.passObjS |
Definition at line 149 of file BaseTileMap.cs.
Referenced by TextureManager.Init().
MeshPass BaseTileMap.passObjSS |
Definition at line 151 of file BaseTileMap.cs.
Referenced by DrawTile(), and TextureManager.Init().
MeshPass BaseTileMap.passRamp |
Definition at line 143 of file BaseTileMap.cs.
Referenced by TextureManager.Init().
MeshPass BaseTileMap.passRoof |
Definition at line 159 of file BaseTileMap.cs.
Referenced by TextureManager.Init().
MeshPass BaseTileMap.passShadow |
Definition at line 133 of file BaseTileMap.cs.
Referenced by CardRenderer.Draw(), DrawTile(), TileMapElona.DrawTile(), TextureManager.Init(), and GrowSystem.OnRenderTileMap().
MeshPass BaseTileMap.passShore |
Definition at line 195 of file BaseTileMap.cs.
Referenced by DrawTile(), and TextureManager.Init().
MeshPass BaseTileMap.passWaterBlock |
Definition at line 183 of file BaseTileMap.cs.
Referenced by TextureManager.Init().
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Definition at line 386 of file BaseTileMap.cs.
Referenced by Draw(), TileMapElona.Draw(), and TileMapElona.DrawTile().
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Definition at line 444 of file BaseTileMap.cs.
Referenced by Draw(), TileMapElona.Draw(), and TileMapElona.DrawTile().
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Definition at line 446 of file BaseTileMap.cs.
Referenced by Draw(), TileMapElona.Draw(), and TileMapElona.DrawTile().
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Definition at line 334 of file BaseTileMap.cs.
Referenced by Draw().
RenderData BaseTileMap.renderBorder |
Definition at line 211 of file BaseTileMap.cs.
Referenced by DrawTile().
RenderData BaseTileMap.rendererBlockMarker |
Definition at line 199 of file BaseTileMap.cs.
Referenced by Recipe.OnRenderMarker().
RenderDataEffect BaseTileMap.rendererEffect |
Definition at line 229 of file BaseTileMap.cs.
Referenced by RenderData.DrawRepeatTo(), DrawRoof(), DrawTile(), and TileMapElona.DrawTile().
RenderData BaseTileMap.rendererFloorMarker |
Definition at line 201 of file BaseTileMap.cs.
Referenced by Recipe.OnRenderMarker().
RenderData BaseTileMap.rendererFogBlockSolid |
Definition at line 213 of file BaseTileMap.cs.
Referenced by DrawTile().
RenderData BaseTileMap.rendererFogFloorSolid |
Definition at line 215 of file BaseTileMap.cs.
Referenced by DrawTile().
RenderData BaseTileMap.rendererFogRoomBlockSolid |
Definition at line 219 of file BaseTileMap.cs.
Referenced by DrawTile().
RenderData BaseTileMap.rendererFogRoomSolid |
Definition at line 217 of file BaseTileMap.cs.
Referenced by DrawTile().
RenderData BaseTileMap.rendererFogRoomWallSolid |
Definition at line 221 of file BaseTileMap.cs.
Referenced by DrawTile().
RenderData BaseTileMap.rendererFov |
Definition at line 205 of file BaseTileMap.cs.
Referenced by DrawTile().
RenderData BaseTileMap.rendererFov2 |
Definition at line 207 of file BaseTileMap.cs.
Referenced by Draw(), and DrawTile().
RenderData BaseTileMap.rendererInnerBlock |
Definition at line 203 of file BaseTileMap.cs.
Referenced by DrawTile(), TileMapElona.DrawTile(), and CoreDebug.UpdateAlways().
RenderDataObjDummy BaseTileMap.rendererObjDummy |
Definition at line 227 of file BaseTileMap.cs.
Referenced by Core.Awake(), CardRenderer.Draw(), and DrawTile().
RenderData BaseTileMap.rendererShore |
Definition at line 209 of file BaseTileMap.cs.
Referenced by DrawTile().
RenderData BaseTileMap.rendererWallDeco |
Definition at line 223 of file BaseTileMap.cs.
Referenced by DrawTile().
RenderData BaseTileMap.rendererWaterBlock |
Definition at line 225 of file BaseTileMap.cs.
Referenced by DrawTile().
RenderData BaseTileMap.renderFootmark |
Definition at line 197 of file BaseTileMap.cs.
Referenced by DrawTile(), and TileMapElona.DrawTile().
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Definition at line 356 of file BaseTileMap.cs.
Referenced by DrawTile(), TileMapElona.DrawTile(), and OnActivate().
float BaseTileMap.rightWallShade |
Definition at line 69 of file BaseTileMap.cs.
Referenced by Draw().
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Definition at line 450 of file BaseTileMap.cs.
Referenced by DrawTile(), and TileMapElona.DrawTile().
Vector3 BaseTileMap.roofFix |
Definition at line 73 of file BaseTileMap.cs.
Referenced by DrawRoof(), and SetRoofHeight().
Vector3 BaseTileMap.roofFix2 |
Definition at line 75 of file BaseTileMap.cs.
Referenced by DrawRoof(), and SetRoofHeight().
Vector3 BaseTileMap.roofFix3 |
Definition at line 77 of file BaseTileMap.cs.
Referenced by DrawRoof().
float BaseTileMap.roofLightLimitMod |
Definition at line 320 of file BaseTileMap.cs.
Referenced by Draw(), and GetRoofLight().
float BaseTileMap.roofLightMod |
Definition at line 79 of file BaseTileMap.cs.
Referenced by GetRoofLight().
float BaseTileMap.roofLightSnow |
Definition at line 85 of file BaseTileMap.cs.
Referenced by GetRoofLight().
Vector3 BaseTileMap.roofRampFix |
Definition at line 71 of file BaseTileMap.cs.
Referenced by DrawRoof().
RoofStyle [] BaseTileMap.roofStyles |
Definition at line 500 of file BaseTileMap.cs.
Referenced by DrawRoof(), LayerEditHouse.RefreshBlockList(), LayerEditHouse.SetBoard(), and SetRoofHeight().
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protected |
Definition at line 488 of file BaseTileMap.cs.
Referenced by Draw(), DrawRoof(), DrawTile(), TileMapElona.DrawTile(), and SetRoofHeight().
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protected |
Definition at line 394 of file BaseTileMap.cs.
Referenced by DrawTile(), and TileMapElona.DrawTile().
new BaseGameScreen BaseTileMap.screen |
Definition at line 348 of file BaseTileMap.cs.
Referenced by Draw(), TileMapElona.Draw(), DrawRoof(), DrawTile(), TileMapElona.DrawTile(), OnActivate(), and SetRoofHeight().
ScreenHighlight BaseTileMap.screenHighlight |
Definition at line 332 of file BaseTileMap.cs.
Referenced by Draw(), and DrawTile().
int [] BaseTileMap.seaAnimeIndexes |
Definition at line 128 of file BaseTileMap.cs.
Referenced by DrawTile().
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Definition at line 354 of file BaseTileMap.cs.
Referenced by OnActivate().
float BaseTileMap.shadowModStrength |
Definition at line 124 of file BaseTileMap.cs.
Referenced by DrawTile().
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Definition at line 412 of file BaseTileMap.cs.
Referenced by Draw(), TileMapElona.Draw(), DrawTile(), and TileMapElona.DrawTile().
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Definition at line 454 of file BaseTileMap.cs.
Referenced by Draw(), and DrawTile().
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protected |
Definition at line 468 of file BaseTileMap.cs.
Referenced by Draw(), and DrawTile().
bool BaseTileMap.showFullWall |
Definition at line 287 of file BaseTileMap.cs.
Referenced by Draw(), TileMapElona.Draw(), DrawTile(), and TileMapElona.DrawTile().
bool BaseTileMap.showRoof |
Definition at line 284 of file BaseTileMap.cs.
Referenced by Draw(), TileMapElona.Draw(), and DrawTile().
int BaseTileMap.Size |
Definition at line 236 of file BaseTileMap.cs.
Referenced by Draw(), TileMapElona.Draw(), DrawRoof(), DrawTile(), and TileMapElona.DrawTile().
int BaseTileMap.SizeXZ |
Definition at line 239 of file BaseTileMap.cs.
Referenced by Draw(), and TileMapElona.Draw().
float BaseTileMap.slopeFixZ |
Definition at line 50 of file BaseTileMap.cs.
Referenced by DrawTile(), and TileMapElona.DrawTile().
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Definition at line 422 of file BaseTileMap.cs.
Referenced by Draw(), DrawTile(), and GetApproximateBlocklight().
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Definition at line 424 of file BaseTileMap.cs.
Referenced by Draw(), and DrawTile().
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Definition at line 366 of file BaseTileMap.cs.
Referenced by Draw(), DrawTile(), GetApproximateBlocklight(), and GetRoofLight().
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Definition at line 458 of file BaseTileMap.cs.
Referenced by DrawTile().
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Definition at line 398 of file BaseTileMap.cs.
Referenced by Draw(), and DrawTile().
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Definition at line 420 of file BaseTileMap.cs.
Referenced by Draw(), and DrawTile().
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Definition at line 478 of file BaseTileMap.cs.
Referenced by DrawTile(), and TileMapElona.DrawTile().
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Definition at line 482 of file BaseTileMap.cs.
Referenced by DrawTile().
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Definition at line 480 of file BaseTileMap.cs.
Referenced by DrawTile(), TileMapElona.DrawTile(), and GetThingPosition().
bool BaseTileMap.subtleHighlightArea |
Definition at line 278 of file BaseTileMap.cs.
Referenced by Draw(), TileMapElona.Draw(), DrawTile(), and TileMapElona.DrawTile().
Definition at line 231 of file BaseTileMap.cs.
Referenced by Draw().
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Definition at line 470 of file BaseTileMap.cs.
Referenced by DrawTile(), and TileMapElona.DrawTile().
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protected |
Definition at line 436 of file BaseTileMap.cs.
Referenced by DrawTile(), and TileMapElona.DrawTile().
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protected |
Definition at line 494 of file BaseTileMap.cs.
Referenced by DrawTile(), TileMapElona.DrawTile(), and GetThingPosition().
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protected |
Definition at line 364 of file BaseTileMap.cs.
Referenced by Draw(), TileMapElona.Draw(), DrawTile(), and TileMapElona.DrawTile().
Vector3 [] BaseTileMap.transitionFix |
Definition at line 114 of file BaseTileMap.cs.
Referenced by DrawTile().
Vector3 BaseTileMap.ugFix |
Definition at line 58 of file BaseTileMap.cs.
Referenced by DrawTile(), and TileMapElona.DrawTile().
Vector3 BaseTileMap.ugFixBridge |
Definition at line 60 of file BaseTileMap.cs.
Referenced by DrawTile().
Vector3 BaseTileMap.ugFixBridgeBottom |
Definition at line 62 of file BaseTileMap.cs.
Referenced by DrawTile().
Vector3 BaseTileMap.ugFixBridgeTop |
Definition at line 64 of file BaseTileMap.cs.
Referenced by DrawTile().
bool BaseTileMap.usingHouseBoard |
Definition at line 293 of file BaseTileMap.cs.
Referenced by Draw(), and TileMapElona.Draw().
WallClipMode BaseTileMap.wallClipMode |
Definition at line 88 of file BaseTileMap.cs.
Referenced by DrawTile().
Vector3 [] BaseTileMap.wallHangFix |
Definition at line 116 of file BaseTileMap.cs.
Referenced by TileTypeWallHang.GetMountHeight().
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protected |
Definition at line 368 of file BaseTileMap.cs.
Referenced by Draw(), and DrawTile().
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Definition at line 400 of file BaseTileMap.cs.
Referenced by Draw().
Vector3 [] BaseTileMap.waterEdgeBlockFix |
Definition at line 118 of file BaseTileMap.cs.
Vector3 BaseTileMap.waterEdgeBridgeFix |
Definition at line 106 of file BaseTileMap.cs.
Referenced by DrawTile().
Vector3 BaseTileMap.waterEdgeFix |
Definition at line 104 of file BaseTileMap.cs.
Referenced by DrawTile().
Vector3 BaseTileMap.waterEdgeFixShore |
Definition at line 108 of file BaseTileMap.cs.
Referenced by DrawTile().
Vector3 BaseTileMap.waterEdgeFixShoreSand |
Definition at line 110 of file BaseTileMap.cs.
Referenced by DrawTile().
int BaseTileMap.x |
Definition at line 248 of file BaseTileMap.cs.
Referenced by Draw(), TileMapElona.Draw(), and RenderRow.GetRenderParam().
int BaseTileMap.z |
Definition at line 251 of file BaseTileMap.cs.
Referenced by Draw(), and TileMapElona.Draw().
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protected |
Definition at line 358 of file BaseTileMap.cs.
Referenced by DrawTile(), TileMapElona.DrawTile(), GetThingPosition(), and OnActivate().
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get |
Definition at line 508 of file BaseTileMap.cs.
Referenced by Draw().