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Elin Decompiled Documentation EA 23.229 Stable 1st Anniversary Patch 2
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Static Public Member Functions | |
| static SpawnSetting | Evolved (int fixedLv=-1) |
| static SpawnSetting | Boss (int filterLv, int fixedLv=-1) |
| static SpawnSetting | Boss (string id, string idEle=null, int fixedLv=-1) |
| static SpawnSetting | Encounter (int lv) |
| static SpawnSetting | Mob (string id, string idEle=null, int fixedLv=-1) |
| static SpawnSetting | HomeWild (int lv) |
| static SpawnSetting | HomeGuest (int lv) |
| static SpawnSetting | HomeEnemy (int lv) |
| static SpawnSetting | DefenseEnemy (int lv) |
| static SpawnSetting | Fish () |
Public Attributes | |
| int | filterLv = -1 |
| int | dangerLv = -1 |
| int | fixedLv = -1 |
| int | tries = 100 |
| int | levelRange = -1 |
| bool | isBoss |
| bool | isEvolved |
| string | idSpawnList |
| string | id |
| string | idEle |
| Rarity | rarity = Rarity.Random |
| SpawnHostility | hostility = SpawnHostility.Enemy |
| Hostility? | forcedHostility |
| SpawnPosition | position |
Static Public Attributes | |
| static SpawnSetting | Default = new SpawnSetting() |
| static SpawnSetting | Debug = new SpawnSetting() |
Definition at line 1 of file SpawnSetting.cs.
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inlinestatic |
Definition at line 47 of file SpawnSetting.cs.
References filterLv, fixedLv, forcedHostility, isBoss, levelRange, rarity, and tries.
Referenced by TraitShrine._OnUse(), ZoneEventSiege.CreateChara(), Zone_RandomDungeon.OnGenerateMap(), Zone_Void.OnGenerateMap(), ZoneEventQuest.SpawnBoss(), and CoreDebug.SpawnBoss().
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inlinestatic |
Definition at line 61 of file SpawnSetting.cs.
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inlinestatic |
Definition at line 128 of file SpawnSetting.cs.
References filterLv, position, and rarity.
Referenced by TraitShrine._OnUse(), ZoneEventSiege.CreateChara(), and ZoneEventQuest.Spawn().
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inlinestatic |
Definition at line 74 of file SpawnSetting.cs.
References filterLv, and hostility.
Referenced by ZonePreEnterEncounter.Execute().
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inlinestatic |
Definition at line 35 of file SpawnSetting.cs.
References fixedLv, forcedHostility, isEvolved, rarity, and tries.
Referenced by ZoneEventSiege.CreateChara(), and Zone.TryGenerateEvolved().
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inlinestatic |
Definition at line 138 of file SpawnSetting.cs.
References hostility, and idSpawnList.
Referenced by Zone.Generate().
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inlinestatic |
Definition at line 117 of file SpawnSetting.cs.
References filterLv, hostility, position, and rarity.
Referenced by SurvivalManager.OnMineWreck().
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inlinestatic |
Definition at line 105 of file SpawnSetting.cs.
References filterLv, hostility, idSpawnList, position, and rarity.
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inlinestatic |
Definition at line 93 of file SpawnSetting.cs.
References filterLv, hostility, idSpawnList, position, and rarity.
Referenced by SurvivalManager.OnMineWreck(), ZoneEventHarvest.OnVisit(), and TraitSpotBiome.Update().
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inlinestatic |
Definition at line 83 of file SpawnSetting.cs.
References fixedLv, id, and idEle.
Referenced by ZonePreEnterEncounter.Execute().
| int SpawnSetting.dangerLv = -1 |
Definition at line 5 of file SpawnSetting.cs.
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static |
Definition at line 33 of file SpawnSetting.cs.
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static |
Definition at line 31 of file SpawnSetting.cs.
Referenced by Zone.SpawnMob().
| int SpawnSetting.filterLv = -1 |
Definition at line 3 of file SpawnSetting.cs.
Referenced by Boss(), DefenseEnemy(), Encounter(), HomeEnemy(), HomeGuest(), and HomeWild().
| int SpawnSetting.fixedLv = -1 |
Definition at line 7 of file SpawnSetting.cs.
| Hostility? SpawnSetting.forcedHostility |
Definition at line 27 of file SpawnSetting.cs.
| SpawnHostility SpawnSetting.hostility = SpawnHostility.Enemy |
Definition at line 25 of file SpawnSetting.cs.
Referenced by Encounter(), Fish(), HomeEnemy(), HomeGuest(), and HomeWild().
| string SpawnSetting.id |
Definition at line 19 of file SpawnSetting.cs.
| string SpawnSetting.idEle |
Definition at line 21 of file SpawnSetting.cs.
| string SpawnSetting.idSpawnList |
Definition at line 17 of file SpawnSetting.cs.
Referenced by Fish(), HomeGuest(), and HomeWild().
| bool SpawnSetting.isBoss |
Definition at line 13 of file SpawnSetting.cs.
Referenced by Boss().
| bool SpawnSetting.isEvolved |
Definition at line 15 of file SpawnSetting.cs.
Referenced by Evolved().
| int SpawnSetting.levelRange = -1 |
Definition at line 11 of file SpawnSetting.cs.
Referenced by Boss().
| SpawnPosition SpawnSetting.position |
Definition at line 29 of file SpawnSetting.cs.
Referenced by DefenseEnemy(), HomeEnemy(), HomeGuest(), and HomeWild().
| Rarity SpawnSetting.rarity = Rarity.Random |
Definition at line 23 of file SpawnSetting.cs.
Referenced by Boss(), DefenseEnemy(), Evolved(), HomeEnemy(), HomeGuest(), and HomeWild().
| int SpawnSetting.tries = 100 |
Definition at line 9 of file SpawnSetting.cs.