Elin Decompiled Documentation EA 23.102 Nightly
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Static Public Member Functions | |
static SpawnSetting | Evolved (int fixedLv=-1) |
static SpawnSetting | Boss (int filterLv, int fixedLv=-1) |
static SpawnSetting | Boss (string id, string idEle=null, int fixedLv=-1) |
static SpawnSetting | Encounter (int lv) |
static SpawnSetting | Mob (string id, string idEle=null, int fixedLv=-1) |
static SpawnSetting | HomeWild (int lv) |
static SpawnSetting | HomeGuest (int lv) |
static SpawnSetting | HomeEnemy (int lv) |
static SpawnSetting | DefenseEnemy (int lv) |
Public Attributes | |
int | filterLv = -1 |
int | fixedLv = -1 |
int | tries = 100 |
int | levelRange = -1 |
bool | isBoss |
bool | isEvolved |
string | idSpawnList |
string | id |
string | idEle |
Rarity | rarity = Rarity.Random |
SpawnHostility | hostility = SpawnHostility.Enemy |
Hostility? | forcedHostility |
SpawnPosition | position |
Static Public Attributes | |
static SpawnSetting | Default = new SpawnSetting() |
static SpawnSetting | Debug = new SpawnSetting() |
Definition at line 1 of file SpawnSetting.cs.
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inlinestatic |
Definition at line 45 of file SpawnSetting.cs.
References filterLv, fixedLv, forcedHostility, isBoss, levelRange, rarity, and tries.
Referenced by TraitShrine._OnUse(), Zone_RandomDungeon.OnGenerateMap(), Zone_Void.OnGenerateMap(), ZoneEventQuest.SpawnBoss(), and CoreDebug.SpawnBoss().
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inlinestatic |
Definition at line 59 of file SpawnSetting.cs.
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inlinestatic |
Definition at line 126 of file SpawnSetting.cs.
References filterLv, position, and rarity.
Referenced by TraitShrine._OnUse(), and ZoneEventQuest.Spawn().
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inlinestatic |
Definition at line 72 of file SpawnSetting.cs.
References filterLv, and hostility.
Referenced by ZonePreEnterEncounter.Execute().
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inlinestatic |
Definition at line 33 of file SpawnSetting.cs.
References fixedLv, forcedHostility, isEvolved, rarity, and tries.
Referenced by Zone.TryGenerateEvolved().
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inlinestatic |
Definition at line 115 of file SpawnSetting.cs.
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inlinestatic |
Definition at line 103 of file SpawnSetting.cs.
References filterLv, hostility, idSpawnList, position, and rarity.
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inlinestatic |
Definition at line 91 of file SpawnSetting.cs.
References filterLv, hostility, idSpawnList, position, and rarity.
Referenced by ZoneEventHarvest.OnVisit().
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inlinestatic |
Definition at line 81 of file SpawnSetting.cs.
References fixedLv, id, and idEle.
Referenced by ZonePreEnterEncounter.Execute().
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static |
Definition at line 31 of file SpawnSetting.cs.
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static |
Definition at line 29 of file SpawnSetting.cs.
Referenced by Zone.SpawnMob().
int SpawnSetting.filterLv = -1 |
Definition at line 3 of file SpawnSetting.cs.
Referenced by Boss(), DefenseEnemy(), Encounter(), HomeEnemy(), HomeGuest(), and HomeWild().
int SpawnSetting.fixedLv = -1 |
Definition at line 5 of file SpawnSetting.cs.
Hostility? SpawnSetting.forcedHostility |
Definition at line 25 of file SpawnSetting.cs.
SpawnHostility SpawnSetting.hostility = SpawnHostility.Enemy |
Definition at line 23 of file SpawnSetting.cs.
Referenced by Encounter(), HomeEnemy(), HomeGuest(), and HomeWild().
string SpawnSetting.id |
Definition at line 17 of file SpawnSetting.cs.
string SpawnSetting.idEle |
Definition at line 19 of file SpawnSetting.cs.
string SpawnSetting.idSpawnList |
Definition at line 15 of file SpawnSetting.cs.
Referenced by HomeGuest(), and HomeWild().
bool SpawnSetting.isBoss |
Definition at line 11 of file SpawnSetting.cs.
Referenced by Boss().
bool SpawnSetting.isEvolved |
Definition at line 13 of file SpawnSetting.cs.
Referenced by Evolved().
int SpawnSetting.levelRange = -1 |
Definition at line 9 of file SpawnSetting.cs.
Referenced by Boss().
SpawnPosition SpawnSetting.position |
Definition at line 27 of file SpawnSetting.cs.
Referenced by DefenseEnemy(), HomeEnemy(), HomeGuest(), and HomeWild().
Rarity SpawnSetting.rarity = Rarity.Random |
Definition at line 21 of file SpawnSetting.cs.
Referenced by Boss(), DefenseEnemy(), Evolved(), HomeEnemy(), HomeGuest(), and HomeWild().
int SpawnSetting.tries = 100 |
Definition at line 7 of file SpawnSetting.cs.