1using System.Collections.Generic;
10 public List<int>
enemies =
new List<int>();
22 for (
int i = 0; i < num; i++)
27 chara.hostility = hostility2;
40 chara.hostility = hostility2;
Chara SetEnemy(Chara c=null)
void MoveZone(string alias)
void Pause(Action onUnpause=null)
Point GetRandomEdge(int r=3)
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false)
static SpawnSetting Boss(int filterLv, int fixedLv=-1)
static SpawnSetting DefenseEnemy(int lv)
sealed override void OnTickRound()
virtual void _OnTickRound()
virtual ZoneInstance.Status OnReachTimeLimit()
void AggroEnemy(int chance=100)
void SpawnBoss(bool evolve=false)
Chara TryGenerateEvolved(bool force=false, Point p=null)
Chara SpawnMob(Point pos=null, SpawnSetting setting=null)