19 if (base.Boss ==
null)
23 return "bossLevel".lang(base.Boss.Name);
35 if (base.Boss !=
null)
37 return base.Boss.isDead;
49 return base.IDPlayList;
51 return "Dungeon_Boss";
63 boss.hostility = hostility2;
79 Thing t =
ThingGen.
Create(base.biome.style.GetIdStairs(upstairs:
false), base.biome.style.matStairs);
Thing FindThing(Func< Thing, bool > func)
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
static SpawnSetting Boss(int filterLv, int fixedLv=-1)
static Thing Create(string id, int idMat=-1, int lv=-1)
override void OnGenerateMap()
override ZoneScaleType ScaleType
override string TextWidgetDate
override string IDPlayList
override bool CanUnlockExit
override void OnActivate()
Chara SpawnMob(Point pos=null, SpawnSetting setting=null)
Card AddCard(Card t, Point point)