13 if (growth !=
null && !growth.
IsTree)
22 p.onProgress = delegate
virtual AIProgress CreateProgress()
override bool FuncWorkPoint(Point p)
override AIAct GetWork(Point p)
override void OnCreateProgress(Progress_Custom p)
override void OnPerformWork(bool realtime)
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
static SourceManager sources