1using System.Collections.Generic;
override bool CanPerform()
override bool CanPerform()
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
virtual bool IsAliveInCurrentZone
void Say(string lang, string ref1=null, string ref2=null)
override bool IsAliveInCurrentZone
List< Chara > ListCharasInNeighbor(Func< Chara, bool > func)
bool Equals(int _x, int _z)