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Elin Decompiled Documentation EA 23.316 Nightly
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Static Public Member Functions | |
| static void | Init () |
| static Act | Create (int id) |
| static Act | Create (string id) |
| static Act | Create (SourceElement.Row row) |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (long _a, int start, int step, int rate=75) |
| static int | sqrt (int a) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Static Public Attributes | |
| static new ActWait | Wait = new ActWait() |
| static ActChat | Chat = new ActChat() |
| static ActPick | Pick = new ActPick() |
| static ActKick | Kick = new ActKick() |
| static ActMelee | Melee = new ActMelee() |
| static ActRanged | Ranged = new ActRanged() |
| static ActThrow | Throw = new ActThrow() |
| static ActItem | Item = new ActItem() |
| static Dictionary< string, Act > | dict = new Dictionary<string, Act>() |
Static Public Attributes inherited from EClass | |
| static Core | core |
Additional Inherited Members | |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
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inlinestatic |
Definition at line 36 of file ACT.cs.
References Create(), SourceManager.elements, and EClass.sources.
Referenced by Element._WriteNote(), ActMelee.Attack(), Create(), TraitAbility.CreateAct(), TraitCatalyst.CreateAct(), Init(), TraitDrink.OnDrink(), ActZap.Perform(), ButtonAbility.SetAct(), ButtonAbility.ShowMouseHintRight(), GoalCombat.TryUseAbility(), and Chara.UseAbility().
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inlinestatic |
Definition at line 46 of file ACT.cs.
References SourceManager.elements, and EClass.sources.
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inlinestatic |
Definition at line 41 of file ACT.cs.
References Create(), SourceManager.elements, and EClass.sources.
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inlinestatic |
Definition at line 25 of file ACT.cs.
References Create(), dict, SourceManager.elements, and EClass.sources.
Referenced by SourceManager.Init().
Definition at line 9 of file ACT.cs.
Referenced by ActPlan._Update(), and ActionMode.DoFunc().
Definition at line 23 of file ACT.cs.
Referenced by Init(), and CharaAbility.Refresh().
Definition at line 21 of file ACT.cs.
Referenced by GoalCombat.BuildAbilityList().
Definition at line 13 of file ACT.cs.
Referenced by ActPlan._Update().
Definition at line 15 of file ACT.cs.
Referenced by ActPlan._Update(), ActMelee.Attack(), GoalCombat.BuildAbilityList(), ActMultihit.CanPerform(), ActWhirlwind.CanPerform(), AI_PracticeDummy.CreateProgress(), and TraitTrainingDummy.IdleUse().
Definition at line 17 of file ACT.cs.
Referenced by AM_Adv._OnUpdateInput(), GoalCombat.BuildAbilityList(), AI_PracticeDummy.CreateProgress(), HotItemHeld.GetAct(), TraitTrainingDummy.IdleUse(), HotItemHeld.TrySetToolAct(), GoalAutoCombat.TryUseRanged(), and GoalCombat.TryUseRanged().
Definition at line 19 of file ACT.cs.
Referenced by AM_Adv._OnUpdateInput(), and GoalCombat.TryThrow().
Definition at line 7 of file ACT.cs.
Referenced by AM_Adv._OnUpdateInput(), and ActPlan._Update().