Elin Decompiled Documentation EA 23.102 Nightly
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Static Public Member Functions | |
static void | Init () |
static Act | Create (int id) |
static Act | Create (string id) |
static Act | Create (SourceElement.Row row) |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
Static Public Attributes | |
static new ActWait | Wait = new ActWait() |
static ActChat | Chat = new ActChat() |
static ActPick | Pick = new ActPick() |
static ActKick | Kick = new ActKick() |
static ActMelee | Melee = new ActMelee() |
static ActRanged | Ranged = new ActRanged() |
static ActThrow | Throw = new ActThrow() |
static ActItem | Item = new ActItem() |
static Dictionary< string, Act > | dict = new Dictionary<string, Act>() |
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static Core | core |
Additional Inherited Members | |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
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inlinestatic |
Definition at line 36 of file ACT.cs.
References Create(), SourceManager.elements, and EClass.sources.
Referenced by Element._WriteNote(), ActMelee.Attack(), Create(), TraitAbility.CreateAct(), TraitCatalyst.CreateAct(), Init(), ActZap.Perform(), ButtonAbility.SetAct(), ButtonAbility.ShowMouseHintRight(), and Chara.UseAbility().
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inlinestatic |
Definition at line 46 of file ACT.cs.
References SourceManager.elements, and EClass.sources.
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inlinestatic |
Definition at line 41 of file ACT.cs.
References Create(), SourceManager.elements, and EClass.sources.
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inlinestatic |
Definition at line 25 of file ACT.cs.
References Create(), dict, SourceManager.elements, and EClass.sources.
Referenced by SourceManager.Init().
Definition at line 9 of file ACT.cs.
Referenced by ActPlan._Update(), and ActionMode.DoFunc().
Definition at line 21 of file ACT.cs.
Referenced by GoalAutoCombat.BuildAbilityList(), and GoalCombat.BuildAbilityList().
Definition at line 13 of file ACT.cs.
Referenced by ActPlan._Update().
Definition at line 15 of file ACT.cs.
Referenced by ActPlan._Update(), GoalAutoCombat.BuildAbilityList(), GoalCombat.BuildAbilityList(), AI_PracticeDummy.CreateProgress(), and TraitTrainingDummy.IdleUse().
Definition at line 17 of file ACT.cs.
Referenced by AM_Adv._OnUpdateInput(), GoalAutoCombat.BuildAbilityList(), GoalCombat.BuildAbilityList(), AI_PracticeDummy.CreateProgress(), HotItemHeld.GetAct(), TraitTrainingDummy.IdleUse(), HotItemHeld.TrySetToolAct(), GoalAutoCombat.TryUseRanged(), and GoalCombat.TryUseRanged().
Definition at line 19 of file ACT.cs.
Referenced by AM_Adv._OnUpdateInput(), and GoalCombat.TryThrow().
Definition at line 7 of file ACT.cs.
Referenced by AM_Adv._OnUpdateInput(), and ActPlan._Update().