| Elin Decompiled Documentation EA 23.228 Nightly
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| Static Public Member Functions | |
| static void | Init () | 
| static Act | Create (int id) | 
| static Act | Create (string id) | 
| static Act | Create (SourceElement.Row row) | 
|  Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) | 
| static int | rnd (long a) | 
| static int | rnd (int a) | 
| static int | curve (int a, int start, int step, int rate=75) | 
| static int | rndHalf (int a) | 
| static float | rndf (float a) | 
| static int | rndSqrt (int a) | 
| static void | Wait (float a, Card c) | 
| static void | Wait (float a, Point p) | 
| static int | Bigger (int a, int b) | 
| static int | Smaller (int a, int b) | 
| Static Public Attributes | |
| static new ActWait | Wait = new ActWait() | 
| static ActChat | Chat = new ActChat() | 
| static ActPick | Pick = new ActPick() | 
| static ActKick | Kick = new ActKick() | 
| static ActMelee | Melee = new ActMelee() | 
| static ActRanged | Ranged = new ActRanged() | 
| static ActThrow | Throw = new ActThrow() | 
| static ActItem | Item = new ActItem() | 
| static Dictionary< string, Act > | dict = new Dictionary<string, Act>() | 
|  Static Public Attributes inherited from EClass | |
| static Core | core | 
| Additional Inherited Members | |
|  Properties inherited from EClass | |
| static Game | game  [get] | 
| static bool | AdvMode  [get] | 
| static Player | player  [get] | 
| static Chara | pc  [get] | 
| static UI | ui  [get] | 
| static Map | _map  [get] | 
| static Zone | _zone  [get] | 
| static FactionBranch | Branch  [get] | 
| static FactionBranch | BranchOrHomeBranch  [get] | 
| static Faction | Home  [get] | 
| static Faction | Wilds  [get] | 
| static Scene | scene  [get] | 
| static BaseGameScreen | screen  [get] | 
| static GameSetting | setting  [get] | 
| static GameData | gamedata  [get] | 
| static ColorProfile | Colors  [get] | 
| static World | world  [get] | 
| static SourceManager | sources  [get] | 
| static SourceManager | editorSources  [get] | 
| static SoundManager | Sound  [get] | 
| static CoreDebug | debug  [get] | 
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 | inlinestatic | 
Definition at line 36 of file ACT.cs.
References Create(), SourceManager.elements, and EClass.sources.
Referenced by Element._WriteNote(), ActMelee.Attack(), Create(), TraitAbility.CreateAct(), TraitCatalyst.CreateAct(), Init(), TraitDrink.OnDrink(), ActZap.Perform(), ButtonAbility.SetAct(), ButtonAbility.ShowMouseHintRight(), and Chara.UseAbility().
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 | inlinestatic | 
Definition at line 46 of file ACT.cs.
References SourceManager.elements, and EClass.sources.
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 | inlinestatic | 
Definition at line 41 of file ACT.cs.
References Create(), SourceManager.elements, and EClass.sources.
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 | inlinestatic | 
Definition at line 25 of file ACT.cs.
References Create(), dict, SourceManager.elements, and EClass.sources.
Referenced by SourceManager.Init().
Definition at line 9 of file ACT.cs.
Referenced by ActPlan._Update(), and ActionMode.DoFunc().
Definition at line 21 of file ACT.cs.
Referenced by GoalAutoCombat.BuildAbilityList(), and GoalCombat.BuildAbilityList().
Definition at line 13 of file ACT.cs.
Referenced by ActPlan._Update().
Definition at line 15 of file ACT.cs.
Referenced by ActPlan._Update(), ActMelee.Attack(), GoalAutoCombat.BuildAbilityList(), GoalCombat.BuildAbilityList(), ActMultihit.CanPerform(), ActWhirlwind.CanPerform(), AI_PracticeDummy.CreateProgress(), and TraitTrainingDummy.IdleUse().
Definition at line 17 of file ACT.cs.
Referenced by AM_Adv._OnUpdateInput(), GoalAutoCombat.BuildAbilityList(), GoalCombat.BuildAbilityList(), AI_PracticeDummy.CreateProgress(), HotItemHeld.GetAct(), TraitTrainingDummy.IdleUse(), HotItemHeld.TrySetToolAct(), GoalAutoCombat.TryUseRanged(), and GoalCombat.TryUseRanged().
Definition at line 19 of file ACT.cs.
Referenced by AM_Adv._OnUpdateInput(), and GoalCombat.TryThrow().
Definition at line 7 of file ACT.cs.
Referenced by AM_Adv._OnUpdateInput(), and ActPlan._Update().