Elin Decompiled Documentation
EA 23.102 Nightly
Loading...
Searching...
No Matches
TraitBuildBoard.cs
Go to the documentation of this file.
1
public
class
TraitBuildBoard
:
TraitBoard
2
{
3
public
override
bool
IsHomeItem
=>
true
;
4
5
public
override
void
TrySetAct
(
ActPlan
p)
6
{
7
if
(
EClass
.
debug
.
godBuild
||
EClass
.
_zone
.
IsPCFaction
||
EClass
.
_zone
is
Zone_Tent
)
8
{
9
p.
TrySetAct
(
"actBuildMode"
, delegate
10
{
11
BuildMenu
.
Toggle
();
12
return
false
;
13
},
owner
);
14
}
15
}
16
}
ActPlan
Definition:
ActPlan.cs:8
ActPlan.TrySetAct
bool TrySetAct(string lang, Func< bool > onPerform, Card tc, CursorInfo cursor=null, int dist=1, bool isHostileAct=false, bool localAct=true, bool canRepeat=false)
Definition:
ActPlan.cs:344
BuildMenu
Definition:
BuildMenu.cs:7
BuildMenu.Toggle
static void Toggle()
Definition:
BuildMenu.cs:93
CoreDebug.godBuild
bool godBuild
Definition:
CoreDebug.cs:303
EClass
Definition:
EClass.cs:5
EClass._zone
static Zone _zone
Definition:
EClass.cs:20
EClass.debug
static CoreDebug debug
Definition:
EClass.cs:48
TraitBoard
Definition:
TraitBoard.cs:2
TraitBuildBoard
Definition:
TraitBuildBoard.cs:2
TraitBuildBoard.TrySetAct
override void TrySetAct(ActPlan p)
Definition:
TraitBuildBoard.cs:5
TraitBuildBoard.IsHomeItem
override bool IsHomeItem
Definition:
TraitBuildBoard.cs:3
Trait.owner
Card owner
Definition:
Trait.cs:26
Zone_Tent
Definition:
Zone_Tent.cs:2
Zone.IsPCFaction
bool IsPCFaction
Definition:
Zone.cs:464
Elin
TraitBuildBoard.cs
Generated by
1.9.6