Elin Decompiled Documentation EA 23.234 Nightly
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CoreDebug Class Reference
Inheritance diagram for CoreDebug:
EScriptable

Classes

class  DebugCommand
 
class  MatColorTest
 
class  StartSetting
 

Public Types

enum  DebugHotkey {
  None , Block , Item , Decal ,
  Act , Test , Anime
}
 
enum  StartLoadout { New , AllItem , FewItem }
 
enum  StartParty { None , Farris , Full }
 
enum  StartScene {
  Title , Survival , Zone , Home ,
  Home_Cave , Story_Test , MeetFarris , NymelleBoss ,
  AfterNymelle , Melilith , Tefra
}
 

Public Member Functions

void Init ()
 
void QuickStart ()
 
void OnLoad ()
 
void AddAllRecipes ()
 
void SetStartStockpile (Thing container, int num=100)
 
Thing GetOrCreateDebugContainer ()
 
Thing GetDebugContainer ()
 
void EnableDebugResource ()
 
void SpawnCheatContainer ()
 
void UpdateAlways ()
 
void ValidateData ()
 
void UpdateInput ()
 
void InitDebugCommands ()
 
void Test_Grow ()
 
void Test_GodTalk ()
 
void COM_Teleport ()
 
void COM_PlayStartDrama ()
 
void Test_Filter ()
 
void LOG_Spatials ()
 
void Test_SiegeGuard ()
 
void Test_Siege ()
 
void COM_MaxConstruction ()
 
void Log (object o)
 
void NextBGM ()
 
void ToggleRevealMap ()
 
void LoadBroadcast ()
 
void BroadcastNext ()
 

Static Public Member Functions

static bool CheatEnabled ()
 
static string Cheat ()
 
static string Reset_LoytelDebt ()
 
static string Fix_RemoveDuplicateUnique ()
 
static string Fix_EtherDisease ()
 
static string Fix_LostCore ()
 
static string Fix_RemoveDemitas ()
 
static string Fix_RemoveDesignations ()
 
static string ListChara ()
 
static string ListThing ()
 
static string SetElement (string alias, int value, int potential=100)
 
static string SpawnBoss (string id)
 
static string Spawn (string id, int num=1, string aliasMat="", int objLv=-1)
 
static string TestSpawn (int lv, int num, int lvRange=-1)
 
static string ResetPetUpgrades ()
 
static string ResetPrincipalSeals ()
 
static string GodMode ()
 
static string ModFame (int amount)
 
static string MaxFame ()
 
static string ModKarma (int amount)
 
static string ModContribution (int amount)
 
static string Rust ()
 
static string FlyMode ()
 
static string ChangeRace (string id="?")
 
static string ChangeJob (string id="?")
 
static string FirstAdventurer ()
 
static string RegenerateNames ()
 
static string AllRecipe (bool forget=false)
 
static string LastWish (string name)
 
static string ClearLastWishFlag ()
 
static string Resource ()
 
- Static Public Member Functions inherited from EScriptable
static int rnd (int a)
 

Public Attributes

StartScene startScene
 
StartLoadout startLoadout
 
StartParty startParty
 
int startHour
 
StartSetting startSetting
 
string startZone
 
bool showSceneSelector
 
bool skipModSync
 
Lang.LangCode langCode
 
bool ignorePool
 
bool resetPlayerConfig
 
bool dontUseThread
 
bool useNewConfig
 
bool ignoreAutoSave
 
bool alwaysResetWindow
 
bool validateData
 
bool dontCompressSave
 
bool skipMod
 
string command
 
bool debugInput
 
bool keypadDebug
 
DebugHotkey debugHotkeys
 
int advanceMin
 
bool testLOS
 
bool testLOS2
 
bool debugProps
 
bool revealMap
 
bool debugHoard
 
bool revealInner
 
bool ignorePopup
 
bool skipEvent
 
bool skipNerun
 
bool showTone
 
bool showExtra
 
bool test
 
bool godMode
 
bool randomResource
 
bool debugScatter
 
bool _godBuild
 
bool godCraft
 
bool godFood
 
bool ignoreBuildRule
 
bool ignoreWeight
 
bool autoIdentify
 
bool allAbility
 
bool allSkill
 
bool allHomeSkill
 
bool allArt
 
bool allBGM
 
bool ignoreEncounter
 
bool returnAnywhere
 
bool instaReturn
 
bool travelAnywhere
 
bool hidePCItemsInBuild
 
bool autoAdvanceQuest
 
bool enableMapPieceEditor
 
bool testThingQuality
 
int numResource
 
bool unlimitedInterest
 
bool inviteAnytime
 
bool marryAnytime
 
bool showFav
 
bool alwaysFavFood
 
bool maxQuests
 
bool allRecipe
 
bool allMenu
 
bool allPolicy
 
bool allStory
 
bool logAdv
 
bool logCombat
 
bool logDice
 
bool validatePref
 
int param1
 
int param2
 
MatColorTest matColorTest
 
bool boradcast
 
bool testFixedColor
 
Color32 fixedColor
 
List< DebugCommandcommands = new List<DebugCommand>()
 
bool enable
 
Fov fov = new Fov()
 

Properties

bool godBuild [get]
 
static string EnableCheat [get]
 

Private Member Functions

IEnumerable< string > ZoneIDs ()
 

Private Attributes

readonly List< int[]> resolutions
 
Card animeDest
 
int bidx
 
bool bilinear
 
string[] blines
 
int indexResolution
 
AnimeID lastAnime
 
Emo lastEmo
 
bool naked
 
bool runtimeGodBuild
 
int ttt
 

Detailed Description

Definition at line 9 of file CoreDebug.cs.

Member Enumeration Documentation

◆ DebugHotkey

Enumerator
None 
Block 
Item 
Decal 
Act 
Test 
Anime 

Definition at line 21 of file CoreDebug.cs.

◆ StartLoadout

Enumerator
New 
AllItem 
FewItem 

Definition at line 32 of file CoreDebug.cs.

◆ StartParty

Enumerator
None 
Farris 
Full 

Definition at line 39 of file CoreDebug.cs.

◆ StartScene

Enumerator
Title 
Survival 
Zone 
Home 
Home_Cave 
Story_Test 
MeetFarris 
NymelleBoss 
AfterNymelle 
Melilith 
Tefra 

Definition at line 46 of file CoreDebug.cs.

Member Function Documentation

◆ AddAllRecipes()

void CoreDebug.AddAllRecipes ( )
inline

Definition at line 714 of file CoreDebug.cs.

715 {
717 {
718 if (!EClass.player.recipes.knownRecipes.ContainsKey(item.id))
719 {
721 }
722 }
723 }
Definition: EClass.cs:5
static Player player
Definition: EClass.cs:12
RecipeManager recipes
Definition: Player.cs:1097
static List< RecipeSource > list
Dictionary< string, int > knownRecipes

References item, RecipeManager.knownRecipes, RecipeManager.list, EClass.player, and Player.recipes.

Referenced by AllRecipe(), EnableDebugResource(), OnLoad(), and QuickStart().

◆ AllRecipe()

static string CoreDebug.AllRecipe ( bool  forget = false)
inlinestatic

Definition at line 2278 of file CoreDebug.cs.

2279 {
2280 if (!CheatEnabled())
2281 {
2282 return EnableCheat;
2283 }
2284 if (forget)
2285 {
2287 }
2288 else
2289 {
2291 }
2292 return "Done!";
2293 }
static bool CheatEnabled()
Definition: CoreDebug.cs:1830
static string EnableCheat
Definition: CoreDebug.cs:315
void AddAllRecipes()
Definition: CoreDebug.cs:714
static CoreDebug debug
Definition: EClass.cs:48

References AddAllRecipes(), EClass.debug, RecipeManager.knownRecipes, EClass.player, and Player.recipes.

◆ BroadcastNext()

void CoreDebug.BroadcastNext ( )
inline

Definition at line 2364 of file CoreDebug.cs.

2365 {
2366 LoadBroadcast();
2367 if (Input.GetKey(KeyCode.LeftControl))
2368 {
2369 bidx--;
2370 }
2371 bidx = Mathf.Clamp(bidx, 0, blines.Length - 1);
2372 string text = blines[bidx];
2373 bidx += ((!Input.GetKey(KeyCode.LeftShift)) ? 1 : (-1));
2374 EClass.pc.SayRaw(text.TrimNewLines());
2375 }
void SayRaw(string text, string ref1=null, string ref2=null)
Definition: Card.cs:6744
string[] blines
Definition: CoreDebug.cs:281
int bidx
Definition: CoreDebug.cs:276
void LoadBroadcast()
Definition: CoreDebug.cs:2358
static Chara pc
Definition: EClass.cs:14

References EClass.pc, and Card.SayRaw().

Referenced by AM_Adv._OnUpdateInput().

◆ ChangeJob()

static string CoreDebug.ChangeJob ( string  id = "?")
inlinestatic

Definition at line 2224 of file CoreDebug.cs.

2225 {
2226 if (EClass.sources.jobs.map.ContainsKey(id))
2227 {
2228 EClass.pc.ChangeJob(id);
2230 return "Done.";
2231 }
2232 string text = "";
2233 foreach (SourceJob.Row row in EClass.sources.jobs.rows)
2234 {
2235 text = text + row.id + " " + row.GetName() + Environment.NewLine;
2236 }
2237 return text;
2238 }
void ChangeJob(string idNew)
Definition: Chara.cs:2151
static SourceManager sources
Definition: EClass.cs:42
void RefreshDomain()
Definition: Player.cs:1522
SourceJob jobs

References Chara.ChangeJob(), SourceManager.jobs, EClass.pc, EClass.player, Player.RefreshDomain(), and EClass.sources.

◆ ChangeRace()

static string CoreDebug.ChangeRace ( string  id = "?")
inlinestatic

Definition at line 2183 of file CoreDebug.cs.

2184 {
2185 if (EClass.sources.races.map.ContainsKey(id))
2186 {
2187 Thing thing = null;
2188 foreach (BodySlot slot in EClass.pc.body.slots)
2189 {
2190 if (slot.thing != null)
2191 {
2192 if (slot.thing.blessedState <= BlessedState.Cursed)
2193 {
2194 slot.thing.blessedState = BlessedState.Normal;
2195 }
2196 if (slot.thing.trait is TraitToolBelt)
2197 {
2198 thing = slot.thing;
2199 }
2200 EClass.pc.body.Unequip(slot);
2201 }
2202 }
2205 EClass.pc.ChangeRace(id);
2206 if (EClass.ui.IsInventoryOpen)
2207 {
2208 EClass.ui.ToggleInventory();
2209 }
2212 EClass.pc.body.Equip(thing);
2213 return "Done.";
2214 }
2215 string text = "";
2216 foreach (SourceRace.Row row in EClass.sources.races.rows)
2217 {
2218 text = text + row.id + " " + row.GetName() + Environment.NewLine;
2219 }
2220 return text;
2221 }
BlessedState
Definition: BlessedState.cs:2
Thing thing
Definition: BodySlot.cs:8
Trait trait
Definition: Card.cs:53
BlessedState blessedState
Definition: Card.cs:278
void AddBodyPart(int ele, Thing thing=null)
Definition: CharaBody.cs:261
void Unequip(Thing thing, bool refresh=true)
Definition: CharaBody.cs:49
List< BodySlot > slots
Definition: CharaBody.cs:8
bool Equip(Thing thing, BodySlot slot=null, bool msg=true)
Definition: CharaBody.cs:182
void RemoveBodyPart(int ele)
Definition: CharaBody.cs:316
void ChangeRace(string idNew)
Definition: Chara.cs:2250
CharaBody body
Definition: Chara.cs:94
static UI ui
Definition: EClass.cs:16
SourceRace races
Definition: Thing.cs:8

References CharaBody.AddBodyPart(), Card.blessedState, Chara.body, Chara.ChangeRace(), CharaBody.Equip(), EClass.pc, SourceManager.races, CharaBody.RemoveBodyPart(), CharaBody.slots, EClass.sources, BodySlot.thing, Card.trait, EClass.ui, and CharaBody.Unequip().

◆ Cheat()

static string CoreDebug.Cheat ( )
inlinestatic

Definition at line 1840 of file CoreDebug.cs.

1841 {
1842 EClass.game.config.cheat = true;
1843 return "Cheat Enabled";
1844 }

◆ CheatEnabled()

static bool CoreDebug.CheatEnabled ( )
inlinestatic

Definition at line 1830 of file CoreDebug.cs.

1831 {
1832 if (!EClass.debug.enable)
1833 {
1834 return EClass.game.config.cheat;
1835 }
1836 return true;
1837 }
bool enable
Definition: CoreDebug.cs:286
static Game game
Definition: EClass.cs:8
bool cheat
Definition: Game.cs:54
Config config
Definition: Game.cs:218

References Game.Config.cheat, Game.config, EClass.debug, enable, and EClass.game.

◆ ClearLastWishFlag()

static string CoreDebug.ClearLastWishFlag ( )
inlinestatic

Definition at line 2314 of file CoreDebug.cs.

2315 {
2316 if (!CheatEnabled())
2317 {
2318 return EnableCheat;
2319 }
2320 EClass.player.doneBackers.Clear();
2321 return Resources.Load<TextAsset>("logo2").text + Environment.NewLine + "Done!";
2322 }
HashSet< int > doneBackers
Definition: Player.cs:1073

References Player.doneBackers, and EClass.player.

◆ COM_MaxConstruction()

void CoreDebug.COM_MaxConstruction ( )
inline

Definition at line 1822 of file CoreDebug.cs.

1823 {
1824 if (EClass.pc.homeBranch != null)
1825 {
1827 }
1828 }
FactionBranch homeBranch
Definition: Chara.cs:1066
Element ModBase(int ele, int v)
ElementContainerZone elements
Definition: Zone.cs:43

References Zone.elements, Chara.homeBranch, ElementContainer.ModBase(), FactionBranch.owner, and EClass.pc.

◆ COM_PlayStartDrama()

void CoreDebug.COM_PlayStartDrama ( )
inline

Definition at line 1772 of file CoreDebug.cs.

1773 {
1774 EClass.ui.CloseLayers();
1775 EClass.game.world.date.hour = 2;
1777 LayerDrama.ActivateMain("mono", "1-2");
1778 }
static Scene scene
Definition: EClass.cs:30
static LayerDrama ActivateMain(string idSheet, string idStep=null, Chara target=null, Card ref1=null, string tag="")
Definition: LayerDrama.cs:61
GameScreen screenElin
Definition: Scene.cs:93

References LayerDrama.ActivateMain(), BaseGameScreen.RefreshAll(), EClass.scene, Scene.screenElin, and EClass.ui.

◆ COM_Teleport()

void CoreDebug.COM_Teleport ( )
inline

Definition at line 1757 of file CoreDebug.cs.

1758 {
1759 for (int i = 0; i < 10000; i++)
1760 {
1761 Point point = EClass.pc.pos.Copy();
1762 point.x += EScriptable.rnd(60) - EScriptable.rnd(60);
1763 point.z += EScriptable.rnd(60) - EScriptable.rnd(60);
1764 if (point.IsValid && !point.cell.blocked && point.HasFloor)
1765 {
1766 EClass.pc.Teleport(point);
1767 break;
1768 }
1769 }
1770 }
void Teleport(Point point, bool silent=false, bool force=false)
Definition: Card.cs:5820
Point pos
Definition: Card.cs:59
static int rnd(int a)
Definition: EScriptable.cs:5
Definition: Point.cs:9
Point Copy()
Definition: Point.cs:491
bool IsValid
Definition: Point.cs:88
bool HasFloor
Definition: Point.cs:219
Cell cell
Definition: Point.cs:51

References Algorithms.WeightCell.blocked, Point.cell, Point.Copy(), Point.HasFloor, Point.IsValid, EClass.pc, Card.pos, EScriptable.rnd(), and Card.Teleport().

◆ EnableDebugResource()

void CoreDebug.EnableDebugResource ( )
inline

Definition at line 783 of file CoreDebug.cs.

784 {
787 enable = true;
788 if ((bool)WidgetHotbar.HotbarBuild)
789 {
791 }
793 Thing orCreateDebugContainer = GetOrCreateDebugContainer();
794 SetStartStockpile(orCreateDebugContainer, numResource);
795 }
int numResource
Definition: CoreDebug.cs:217
void SetStartStockpile(Thing container, int num=100)
Definition: CoreDebug.cs:725
Thing GetOrCreateDebugContainer()
Definition: CoreDebug.cs:754
void OnEnableDebug()
Definition: Player.cs:722
Flags flags
Definition: Player.cs:1094
void RebuildPage(int page=-1)
static WidgetHotbar HotbarBuild
Definition: WidgetHotbar.cs:36

References AddAllRecipes(), enable, Player.flags, GetOrCreateDebugContainer(), WidgetHotbar.HotbarBuild, numResource, Player.Flags.OnEnableDebug(), EClass.player, WidgetHotbar.RebuildPage(), WidgetSystemIndicator.Refresh(), and SetStartStockpile().

Referenced by BuildMenu.OnActivate(), and UpdateInput().

◆ FirstAdventurer()

static string CoreDebug.FirstAdventurer ( )
inlinestatic

Definition at line 2241 of file CoreDebug.cs.

2242 {
2243 string text = "Steam is not running.";
2244 DateTime dateTime = new DateTime(2024, 11, 3, 6, 0, 0);
2245 DateTimeOffset dateTimeOffset = (Application.isEditor ? new DateTimeOffset(2024, 11, 6, 1, 9, 0, default(TimeSpan)) : ((!SteamAPI.IsSteamRunning()) ? new DateTimeOffset(9999, 1, 1, 1, 9, 0, default(TimeSpan)) : DateTimeOffset.FromUnixTimeSeconds(SteamApps.GetEarliestPurchaseUnixTime(EClass.core.steam.steamworks.settings.applicationId))));
2246 dateTimeOffset = dateTimeOffset.ToOffset(new TimeSpan(9, 0, 0));
2247 text = ((dateTimeOffset < dateTime) ? "Valid: " : "Invalid: ");
2248 text = text + "Arrived North Tyris on " + dateTimeOffset.Year + " " + dateTimeOffset.Month + "/" + dateTimeOffset.Day + " " + dateTimeOffset.Hour + ":" + dateTimeOffset.Minute;
2249 return text + " Eligible by " + dateTime.Year + " " + dateTime.Month + "/" + dateTime.Day + " " + dateTime.Hour + ":" + dateTime.Minute;
2250 }

References EClass.core, Core.steam, and Steam.steamworks.

◆ Fix_EtherDisease()

static string CoreDebug.Fix_EtherDisease ( )
inlinestatic

Definition at line 1883 of file CoreDebug.cs.

1884 {
1885 EClass.pc.ModCorruption(-100000);
1886 Chara chara = CharaGen.Create("chara");
1887 chara.ChangeRace(EClass.pc.race.id);
1888 chara.ChangeJob(EClass.pc.job.id);
1889 string text = "";
1890 foreach (Element value in chara.elements.dict.Values)
1891 {
1892 if (!(value.source.category != "attribute"))
1893 {
1894 Element orCreateElement = EClass.pc.elements.GetOrCreateElement(value.id);
1895 if (value.vBase > orCreateElement.vBase)
1896 {
1897 text = text + "Fixing Base Value:" + orCreateElement.Name + " Before:" + orCreateElement.vBase + " Now:" + (value.vBase + 1) + Environment.NewLine;
1898 EClass.pc.elements.ModBase(orCreateElement.id, value.vBase - orCreateElement.vBase + 1);
1899 }
1900 }
1901 }
1902 return text + "Fixed!";
1903 }
ElementContainerCard elements
Definition: Card.cs:41
static Chara Create(string id, int lv=-1)
Definition: CharaGen.cs:17
Definition: Chara.cs:10
SourceJob.Row job
Definition: Chara.cs:466
void ModCorruption(int a)
Definition: Chara.cs:9666
SourceRace.Row race
Definition: Chara.cs:464
Dictionary< int, Element > dict
Element GetOrCreateElement(Element ele)
int id
Definition: ELEMENT.cs:250
int vBase
Definition: ELEMENT.cs:252
SourceElement.Row source
Definition: ELEMENT.cs:273

References Chara.ChangeJob(), Chara.ChangeRace(), CharaGen.Create(), ElementContainer.dict, Card.elements, ElementContainer.GetOrCreateElement(), Element.id, Chara.job, ElementContainer.ModBase(), Chara.ModCorruption(), EClass.pc, Chara.race, Element.source, and Element.vBase.

◆ Fix_LostCore()

static string CoreDebug.Fix_LostCore ( )
inlinestatic

Definition at line 1906 of file CoreDebug.cs.

1907 {
1909 {
1910 return "Not in base.";
1911 }
1912 foreach (Thing thing in EClass._map.things)
1913 {
1914 if (thing.trait is TraitCoreZone)
1915 {
1916 return "Base already has core.";
1917 }
1918 }
1919 if (EClass.pc.things.Find((Thing t) => t.trait is TraitCoreZone) != null)
1920 {
1921 return "Player has core.";
1922 }
1924 return "Done.";
1925 }
ThingContainer things
Definition: Card.cs:38
static Zone _zone
Definition: EClass.cs:20
static Map _map
Definition: EClass.cs:18
Point GetCenterPos()
Definition: MapBounds.cs:52
List< Thing > things
Definition: Map.cs:49
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
Definition: Point.cs:619
Thing Find(int uid)
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
MapBounds bounds
Definition: Zone.cs:46
bool IsPCFaction
Definition: Zone.cs:470
Card AddCard(Card t, Point point)
Definition: Zone.cs:1959

References EClass._map, EClass._zone, Zone.AddCard(), Zone.bounds, ThingGen.Create(), ThingContainer.Find(), MapBounds.GetCenterPos(), Point.GetNearestPoint(), Zone.IsPCFaction, EClass.pc, Card.things, Map.things, and Card.trait.

◆ Fix_RemoveDemitas()

static string CoreDebug.Fix_RemoveDemitas ( )
inlinestatic

Definition at line 1928 of file CoreDebug.cs.

1929 {
1930 List<Chara> list = new List<Chara>();
1931 foreach (Chara value in EClass.game.cards.globalCharas.Values)
1932 {
1933 if (value.id == "demitas" && value.currentZone == EClass._zone)
1934 {
1935 list.Add(value);
1936 }
1937 }
1938 if (list.Count > 1)
1939 {
1940 Chara chara = list[1];
1941 chara.homeBranch.BanishMember(chara);
1942 chara.Destroy();
1943 return "Demitas Removed!";
1944 }
1945 return "Not enough Demitas!";
1946 }
GlobalCharaList globalCharas
Definition: CardManager.cs:46
string id
Definition: Card.cs:35
void Destroy()
Definition: Card.cs:5051
Zone currentZone
Definition: Chara.cs:255
void BanishMember(Chara c, bool skipMsg=false)
CardManager cards
Definition: Game.cs:155

References EClass._zone, FactionBranch.BanishMember(), Game.cards, Chara.currentZone, Card.Destroy(), EClass.game, CardManager.globalCharas, Chara.homeBranch, and Card.id.

◆ Fix_RemoveDesignations()

static string CoreDebug.Fix_RemoveDesignations ( )
inlinestatic

Definition at line 1949 of file CoreDebug.cs.

1950 {
1951 EClass._map.ForeachCell(delegate(Cell c)
1952 {
1953 if (c.detail != null && c.detail.designation != null)
1954 {
1955 c.detail.designation.taskList.Remove(c.detail.designation);
1956 }
1957 });
1958 return "Done.";
1959 }
TaskDesignation designation
Definition: CellDetail.cs:19
Definition: Cell.cs:7
CellDetail detail
Definition: Cell.cs:92
new void ForeachCell(Action< Cell > action)
Definition: Map.cs:2346

References EClass._map, CellDetail.designation, Cell.detail, and Map.ForeachCell().

◆ Fix_RemoveDuplicateUnique()

static string CoreDebug.Fix_RemoveDuplicateUnique ( )
inlinestatic

Definition at line 1865 of file CoreDebug.cs.

1866 {
1867 if (EClass.Branch == null)
1868 {
1869 return "No Branch";
1870 }
1871 EClass.Branch.members.ForeachReverse(delegate(Chara c)
1872 {
1873 if ((c.id == "kettle" || c.id == "quru") && EClass.Branch.members.Where((Chara c2) => c2.id == c.id).Count() >= 2)
1874 {
1875 EClass.Branch.RemoveMemeber(c);
1876 c.Destroy();
1877 }
1878 });
1879 return "Fixed!";
1880 }
static FactionBranch Branch
Definition: EClass.cs:22
List< Chara > members

References EClass.Branch, Card.id, and FactionBranch.members.

◆ FlyMode()

static string CoreDebug.FlyMode ( )
inlinestatic

Definition at line 2176 of file CoreDebug.cs.

2177 {
2179 return "I can fly!";
2180 }
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:9099

References Chara.AddCondition(), and EClass.pc.

◆ GetDebugContainer()

Thing CoreDebug.GetDebugContainer ( )
inline

Definition at line 771 of file CoreDebug.cs.

772 {
773 foreach (Thing thing in EClass._map.things)
774 {
775 if (thing.c_altName == "DebugContainer")
776 {
777 return thing;
778 }
779 }
780 return null;
781 }
string c_altName
Definition: Card.cs:1593

References EClass._map, Card.c_altName, and Map.things.

Referenced by BuildMenu.OnActivate().

◆ GetOrCreateDebugContainer()

Thing CoreDebug.GetOrCreateDebugContainer ( )
inline

Definition at line 754 of file CoreDebug.cs.

755 {
756 foreach (Thing thing2 in EClass._map.things)
757 {
758 if (thing2.c_altName == "DebugContainer")
759 {
760 return thing2;
761 }
762 }
763 Thing thing = EClass._zone.AddThing("barrel", EClass.pc.pos).Thing;
764 thing.ChangeMaterial("obsidian");
765 thing.c_altName = "DebugContainer";
766 thing.isNPCProperty = false;
767 thing.SetPlaceState(PlaceState.installed);
768 return thing;
769 }
PlaceState
Definition: PlaceState.cs:2
void SetPlaceState(PlaceState newState, bool byPlayer=false)
Definition: Card.cs:3732
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3026
virtual Thing Thing
Definition: Card.cs:2046
Card AddThing(string id, int x, int z)
Definition: Zone.cs:1949

References EClass._map, EClass._zone, Zone.AddThing(), Card.c_altName, Card.ChangeMaterial(), EClass.pc, Card.pos, Card.SetPlaceState(), Card.Thing, and Map.things.

Referenced by EnableDebugResource(), and Map.PutAway().

◆ GodMode()

static string CoreDebug.GodMode ( )
inlinestatic

Definition at line 2102 of file CoreDebug.cs.

2103 {
2104 if (!CheatEnabled())
2105 {
2106 return EnableCheat;
2107 }
2108 EClass.pc.Revive();
2109 EClass.pc.hp = EClass.pc.MaxHP;
2110 return "I'm God!";
2111 }
override int MaxHP
Definition: Chara.cs:708
void Revive(Point p=null, bool msg=false)
Definition: Chara.cs:5074

References Chara.MaxHP, EClass.pc, and Chara.Revive().

◆ Init()

void CoreDebug.Init ( )
inline

Definition at line 328 of file CoreDebug.cs.

329 {
331 EInput.disableKeyAxis = Application.isEditor;
332 }
void InitDebugCommands()
Definition: CoreDebug.cs:1448

References InitDebugCommands().

Referenced by Core.Init().

◆ InitDebugCommands()

void CoreDebug.InitDebugCommands ( )
inline

Definition at line 1448 of file CoreDebug.cs.

1449 {
1450 commands.Clear();
1451 int cat2 = 0;
1452 Add(cat2, "Save Widgets", delegate
1453 {
1454 EClass.ui.widgets.Save();
1455 });
1456 Add(cat2, "Save Widgets(Dialog)", delegate
1457 {
1458 EClass.ui.widgets.DialogSave();
1459 });
1460 Add(cat2, "Export Zone", delegate
1461 {
1463 });
1464 Add(cat2, "Export Zone(Dialog)", delegate
1465 {
1467 });
1468 Add(0, "Import Zone(Dialog)", delegate
1469 {
1471 });
1472 Add(cat2, "Validate Backer Contents", delegate
1473 {
1474 foreach (SourceBacker.Row row2 in EClass.sources.backers.rows)
1475 {
1476 if (row2.valid)
1477 {
1478 switch (row2.type)
1479 {
1480 case 1:
1481 if (!EClass.sources.things.map.ContainsKey(row2.loot))
1482 {
1483 Debug.Log(row2.id + "/remain/" + row2.Name + "/" + row2.loot);
1484 }
1485 break;
1486 case 4:
1487 if (!EClass.sources.charas.map.ContainsKey(row2.chara))
1488 {
1489 Debug.Log(row2.id + "/pet/" + row2.Name + "/" + row2.chara);
1490 }
1491 break;
1492 case 6:
1493 if (!EClass.sources.religions.map.ContainsKey(row2.deity.ToLowerInvariant()))
1494 {
1495 Debug.Log(row2.id + "/" + row2.Name + "/follower/" + row2.deity);
1496 }
1497 break;
1498 }
1499 }
1500 }
1501 });
1502 Add(cat2, "Edit PCC", delegate
1503 {
1504 EClass.ui.AddLayer<LayerEditPCC>().Activate(EClass.pc, UIPCC.Mode.Full);
1505 });
1506 Add(cat2, "COM_Teleport", COM_Teleport);
1507 Add(cat2, "LOG_Spatials", LOG_Spatials);
1508 Add(cat2, "Play Start Drama", COM_PlayStartDrama);
1509 Add(cat2, "Fix Floating Items", delegate
1510 {
1511 foreach (Thing thing in EClass._map.things)
1512 {
1513 if (thing.Pref.Float)
1514 {
1515 thing.isFloating = true;
1516 }
1517 }
1518 });
1519 cat2 = 1;
1520 Add(cat2, "Add Conditions", delegate
1521 {
1522 if (EScriptable.rnd(2) == 0)
1523 {
1524 EClass.pc.AddCondition<ConWet>();
1525 }
1526 else
1527 {
1528 EClass.pc.AddCondition<ConSuffocation>();
1529 }
1530 if (EScriptable.rnd(2) == 0)
1531 {
1532 EClass.pc.AddCondition<ConPoison>();
1533 }
1534 else
1535 {
1536 EClass.pc.AddCondition<ConDisease>();
1537 }
1538 });
1539 cat2 = 2;
1540 Add(cat2, "Max Construction", COM_MaxConstruction);
1541 Add(cat2, "Add Reserves", delegate
1542 {
1543 EClass.Home.AddReserve(CharaGen.Create("merc_archer"));
1545 EClass.Home.AddReserve(CharaGen.Create("bartender"));
1546 EClass.Home.AddReserve(CharaGen.Create("merchant"));
1550 });
1551 Add(cat2, "Add Recruits", delegate
1552 {
1553 if (EClass.Branch != null)
1554 {
1555 EClass.Branch.AddRecruit(CharaGen.Create("merc_archer"));
1556 EClass.Branch.AddRecruit(CharaGen.Create("healer"));
1557 EClass.Branch.AddRecruit(CharaGen.Create("bartender"));
1558 EClass.Branch.AddRecruit(CharaGen.Create("merchant"));
1559 EClass.Branch.AddRecruit(CharaGen.CreateFromFilter("c_wilds"));
1560 EClass.Branch.AddRecruit(CharaGen.CreateFromFilter("c_wilds"));
1561 EClass.Branch.AddRecruit(CharaGen.CreateFromFilter("c_wilds"));
1562 }
1563 });
1564 Add(cat2, "Add Resources", delegate
1565 {
1566 if (EClass.Branch != null)
1567 {
1568 EClass.Branch.resources.food.Mod(100);
1569 EClass.Branch.resources.knowledge.Mod(100);
1570 }
1571 });
1572 Add(cat2, "Remove Influence", delegate
1573 {
1574 EClass._zone.influence = 0;
1575 });
1576 Add(cat2, "Reroll Hobbies", delegate
1577 {
1578 foreach (Chara chara in EClass._map.charas)
1579 {
1580 chara.RerollHobby();
1581 }
1582 });
1583 Add(cat2, "Test_Siege", Test_Siege);
1584 Add(cat2, "Test_SiegeGuard", Test_SiegeGuard);
1585 Add(cat2, "Log_BranchMembers", delegate
1586 {
1588 {
1589 Debug.Log(EClass.Branch.members.Count);
1590 foreach (Chara member in EClass.Branch.members)
1591 {
1592 EClass.debug.Log(member);
1593 }
1594 }
1595 });
1596 cat2 = 3;
1597 Add(cat2, "Weather.Fine", delegate
1598 {
1600 });
1601 Add(cat2, "Weather.Blossom", delegate
1602 {
1604 });
1605 Add(cat2, "Weather.Random", delegate
1606 {
1608 });
1609 Add(cat2, "Weather.Ether+50", delegate
1610 {
1611 EClass.world.ModEther(50);
1613 });
1614 Add(cat2, "Season.Next", delegate
1615 {
1617 });
1618 Add(cat2, "Unreveal Map", delegate
1619 {
1620 EClass._map.ForeachCell(delegate(Cell c)
1621 {
1622 c.isSeen = false;
1623 });
1625 });
1626 Add(cat2, "Test_GodTalk", Test_GodTalk);
1627 Add(cat2, "Test_Filter", Test_Filter);
1628 Add(cat2, "Test_Grow", Test_Grow);
1629 Add(cat2, "Turn On All Lights", delegate
1630 {
1631 foreach (Thing thing2 in EClass._map.things)
1632 {
1633 if (thing2.trait.IsLighting)
1634 {
1635 thing2.trait.Toggle(on: true);
1636 }
1637 }
1638 });
1639 Add(cat2, "Reset All Custom Lights", delegate
1640 {
1641 foreach (Thing thing3 in EClass._map.things)
1642 {
1643 thing3.c_lightColor = 0;
1644 thing3.RecalculateFOV();
1645 }
1646 });
1647 Add(cat2, "Reset All obj materials", delegate
1648 {
1649 EClass._map.ForeachCell(delegate(Cell c)
1650 {
1651 if (c.HasObj)
1652 {
1653 c.objMat = (byte)c.sourceObj.DefaultMaterial.id;
1654 }
1655 });
1656 });
1657 Add(cat2, "Reset Certain obj materials", delegate
1658 {
1659 EClass._map.ForeachCell(delegate(Cell c)
1660 {
1661 if (c.HasObj && c.obj == 79)
1662 {
1663 c.objMat = (byte)c.sourceObj.DefaultMaterial.id;
1664 }
1665 });
1666 });
1667 Add(cat2, "Fix Floors under Blocks", delegate
1668 {
1669 EClass._map.ForeachCell(delegate(Cell c)
1670 {
1671 if (c.HasFullBlock)
1672 {
1673 SourceBlock.Row sourceBlock = c.sourceBlock;
1674 SourceFloor.Row row = EClass.sources.floors.alias[sourceBlock.autoFloor];
1675 EClass._map.SetFloor(c.x, c.z, row.DefaultMaterial.id, row.id);
1676 }
1677 });
1678 });
1679 Add(cat2, "Bless Inventory", delegate
1680 {
1681 EClass.pc.things.Foreach(delegate(Thing t)
1682 {
1683 t.SetBlessedState(BlessedState.Blessed);
1684 });
1685 });
1686 Add(cat2, "Curse Inventory", delegate
1687 {
1688 EClass.pc.things.Foreach(delegate(Thing t)
1689 {
1690 t.SetBlessedState(BlessedState.Cursed);
1691 });
1692 });
1693 Add(cat2, "List Global Charas", delegate
1694 {
1695 foreach (KeyValuePair<int, Chara> globalChara in EClass.game.cards.globalCharas)
1696 {
1697 Debug.Log(globalChara.Key + "/" + globalChara.Value.Name + "/" + ((globalChara.Value.currentZone == null) ? "NULL" : globalChara.Value.currentZone.Name) + "/" + globalChara.Value.faction?.ToString() + "/" + globalChara.Value.homeBranch);
1698 }
1699 });
1700 Add(cat2, "List Global Charas In Zone", delegate
1701 {
1702 foreach (KeyValuePair<int, Chara> globalChara2 in EClass.game.cards.globalCharas)
1703 {
1704 if (globalChara2.Value.currentZone == EClass._zone)
1705 {
1706 Debug.Log(globalChara2.Key + "/" + globalChara2.Value);
1707 }
1708 }
1709 });
1710 Add(cat2, "List Citizen", delegate
1711 {
1712 foreach (KeyValuePair<int, string> p in EClass._zone.dictCitizen)
1713 {
1714 Debug.Log(p.Value);
1715 Debug.Log(EClass._map.charas.Find((Chara c) => c.uid == p.Key));
1716 Debug.Log(EClass._map.deadCharas.Find((Chara c) => c.uid == p.Key));
1717 }
1718 });
1719 void Add(int cat, string id, Action action)
1720 {
1721 DebugCommand item = new DebugCommand
1722 {
1723 name = id,
1724 action = action,
1725 cat = cat
1726 };
1727 commands.Add(item);
1728 }
1729 }
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
Definition: UIBook.cs:627
list. Add(item3)
virtual void SetBlessedState(BlessedState s)
Definition: Card.cs:3880
byte obj
Definition: Cell.cs:38
bool HasObj
Definition: Cell.cs:641
bool HasFullBlock
Definition: Cell.cs:817
static Chara CreateFromFilter(string id, int lv=-1, int levelRange=-1)
Definition: CharaGen.cs:22
void Test_Siege()
Definition: CoreDebug.cs:1810
void Test_Filter()
Definition: CoreDebug.cs:1780
List< DebugCommand > commands
Definition: CoreDebug.cs:283
void Test_Grow()
Definition: CoreDebug.cs:1731
void COM_MaxConstruction()
Definition: CoreDebug.cs:1822
void COM_Teleport()
Definition: CoreDebug.cs:1757
void COM_PlayStartDrama()
Definition: CoreDebug.cs:1772
void Test_SiegeGuard()
Definition: CoreDebug.cs:1798
void LOG_Spatials()
Definition: CoreDebug.cs:1790
void Test_GodTalk()
Definition: CoreDebug.cs:1749
static Faction Home
Definition: EClass.cs:26
static World world
Definition: EClass.cs:40
void AddReserve(Chara c)
Definition: FACTION.cs:338
List< Chara > charas
Definition: Map.cs:81
void Next()
Definition: Season.cs:85
SourceBacker backers
void Foreach(Action< Thing > action, bool onlyAccessible=true)
void SetCondition(Condition condition, int _duration=20, bool silent=false)
Definition: Weather.cs:308
Condition
Definition: Weather.cs:16
Condition CurrentCondition
Definition: Weather.cs:79
void SetRandomCondition()
Definition: Weather.cs:295
static WidgetMinimap Instance
void ModEther(int a=3)
Definition: World.cs:58
Weather weather
Definition: World.cs:12
int ether
Definition: World.cs:21
Season season
Definition: World.cs:9
Dictionary< int, string > dictCitizen
Definition: Zone.cs:49
void ImportDialog(string dir=null)
Definition: Zone.cs:3191
void ExportDialog(string dir=null)
Definition: Zone.cs:3178
void Export(string path, PartialMap partial=null, bool usermap=false)
Definition: Zone.cs:3137

References EClass._zone, Add(), SourceManager.backers, commands, Zone.Export(), Zone.ExportDialog(), Zone.ImportDialog(), EClass.sources, and EClass.ui.

Referenced by Init().

◆ LastWish()

static string CoreDebug.LastWish ( string  name)
inlinestatic

Definition at line 2296 of file CoreDebug.cs.

2297 {
2298 string text = "";
2299 foreach (SourceBacker.Row row in EClass.sources.backers.rows)
2300 {
2301 if (row.name.Contains(name) || row.id.ToString() == name)
2302 {
2303 text = text + row.id + " valid?:" + row.valid + " lang:" + row.lang + " type:" + row.type + " destroyed:" + EClass.player.doneBackers.Contains(row.id) + " loc:" + (row.loc.IsEmpty() ? "random" : row.loc) + Environment.NewLine;
2304 }
2305 }
2306 if (text == "")
2307 {
2308 return "Not Found";
2309 }
2310 return text + Resources.Load<TextAsset>("logo2").text;
2311 }

References SourceManager.backers, Player.doneBackers, EClass.player, and EClass.sources.

◆ ListChara()

static string CoreDebug.ListChara ( )
inlinestatic

Definition at line 1962 of file CoreDebug.cs.

1963 {
1964 string text = "";
1965 foreach (SourceChara.Row row in EClass.sources.charas.rows)
1966 {
1967 text = text + row.id + "\n";
1968 }
1969 return text;
1970 }
SourceChara charas

References SourceManager.charas, and EClass.sources.

◆ ListThing()

static string CoreDebug.ListThing ( )
inlinestatic

Definition at line 1973 of file CoreDebug.cs.

1974 {
1975 string text = "";
1976 foreach (SourceThing.Row row in EClass.sources.things.rows)
1977 {
1978 text = text + row.id + "\n";
1979 }
1980 return text;
1981 }
SourceThing things

References EClass.sources, and SourceManager.things.

◆ LoadBroadcast()

void CoreDebug.LoadBroadcast ( )
inline

Definition at line 2358 of file CoreDebug.cs.

2359 {
2360 TextAsset textAsset = Resources.Load<TextAsset>("Data/Text/broadcast");
2361 blines = textAsset.text.Split('-');
2362 }

◆ Log()

void CoreDebug.Log ( object  o)
inline

Definition at line 2335 of file CoreDebug.cs.

2336 {
2337 Debug.Log(o);
2338 }

References Debug.

Referenced by Tutorial.Play().

◆ LOG_Spatials()

void CoreDebug.LOG_Spatials ( )
inline

Definition at line 1790 of file CoreDebug.cs.

1791 {
1792 foreach (Spatial child in EClass.world.region.children)
1793 {
1794 Debug.Log(child.uid + "/" + child.Name + "/" + child.mainFaction.name + "/" + (child == EClass.player.zone));
1795 }
1796 }
string name
Definition: FACTION.cs:135
Zone zone
Definition: Player.cs:1082
int uid
Definition: Spatial.cs:70
virtual string Name
Definition: Spatial.cs:509
Faction mainFaction
Definition: Spatial.cs:442
List< Spatial > children
Definition: Spatial.cs:37
Region region
Definition: World.cs:23

References Spatial.children, Debug, Spatial.mainFaction, Faction.name, Spatial.Name, EClass.player, World.region, Spatial.uid, EClass.world, and Player.zone.

◆ MaxFame()

static string CoreDebug.MaxFame ( )
inlinestatic

Definition at line 2125 of file CoreDebug.cs.

2126 {
2127 if (!CheatEnabled())
2128 {
2129 return EnableCheat;
2130 }
2131 if (EClass.player.CountKeyItem("license_adv") == 0)
2132 {
2133 EClass.player.ModKeyItem("license_adv");
2134 }
2135 EClass.player.ModFame(int.MaxValue);
2136 return "Done.";
2137 }
void ModFame(int a)
Definition: Player.cs:2086
int CountKeyItem(string alias)
Definition: Player.cs:2160
void ModKeyItem(string alias, int num=1, bool msg=true)
Definition: Player.cs:2128

References Player.CountKeyItem(), Player.ModFame(), Player.ModKeyItem(), and EClass.player.

◆ ModContribution()

static string CoreDebug.ModContribution ( int  amount)
inlinestatic

Definition at line 2151 of file CoreDebug.cs.

2152 {
2153 if (!CheatEnabled())
2154 {
2155 return EnableCheat;
2156 }
2158 return "Done.";
2159 }
void AddContribution(int a)
Definition: FACTION.cs:318
Definition: Guild.cs:2
static Guild GetCurrentGuild()
Definition: Guild.cs:74

References Faction.AddContribution(), and Guild.GetCurrentGuild().

◆ ModFame()

static string CoreDebug.ModFame ( int  amount)
inlinestatic

Definition at line 2114 of file CoreDebug.cs.

2115 {
2116 if (!CheatEnabled())
2117 {
2118 return EnableCheat;
2119 }
2120 EClass.player.ModFame(amount);
2121 return "Done.";
2122 }

References Player.ModFame(), and EClass.player.

◆ ModKarma()

static string CoreDebug.ModKarma ( int  amount)
inlinestatic

Definition at line 2140 of file CoreDebug.cs.

2141 {
2142 if (!CheatEnabled())
2143 {
2144 return EnableCheat;
2145 }
2146 EClass.player.ModKarma(amount);
2147 return "Done.";
2148 }
void ModKarma(int a)
Definition: Player.cs:2508

References Player.ModKarma(), and EClass.player.

◆ NextBGM()

void CoreDebug.NextBGM ( )
inline

Definition at line 2340 of file CoreDebug.cs.

2341 {
2342 if ((bool)SoundManager.current)
2343 {
2344 SoundManager.current.NextBGM();
2345 }
2346 }

◆ OnLoad()

void CoreDebug.OnLoad ( )
inline

Definition at line 706 of file CoreDebug.cs.

707 {
708 if (allRecipe)
709 {
711 }
712 }
bool allRecipe
Definition: CoreDebug.cs:233

References AddAllRecipes(), and allRecipe.

Referenced by Game.OnLoad().

◆ QuickStart()

void CoreDebug.QuickStart ( )
inline

Definition at line 334 of file CoreDebug.cs.

335 {
336 Game.Create("quick");
337 Tutorial.debugSkip = EClass.debug.skipNerun;
338 if (!startSetting.race.IsEmpty())
339 {
341 }
342 if (!startSetting.job.IsEmpty())
343 {
346 }
347 switch (startScene)
348 {
349 case StartScene.Zone:
350 case StartScene.Home:
351 EClass.game.world.date.hour = EClass.debug.startHour;
352 break;
353 case StartScene.Survival:
354 EClass.game.idPrologue = 3;
355 break;
356 case StartScene.Home_Cave:
357 EClass.game.idPrologue = 2;
358 break;
359 }
362 EClass.player.pref.lastIdTabAbility = 3;
364 switch (startParty)
365 {
366 case StartParty.Farris:
367 AddParty("farris");
368 break;
369 case StartParty.Full:
370 AddParty("farris");
371 AddParty("wescott");
372 break;
373 }
374 int lv = startSetting.lv;
375 if (allAbility)
376 {
377 foreach (SourceElement.Row row in EClass.sources.elements.rows)
378 {
379 if (row.category == "ability" && row.aliasRef != "mold" && !EClass.pc.HasElement(row.id) && (row.aliasRef.IsEmpty() || row.id <= 10000 || EClass.sources.elements.alias[row.aliasRef].tag.Contains(row.alias.Split('_')[0])))
380 {
381 EClass.pc.elements.ModBase(row.id, lv).vPotential = 30;
382 }
383 }
384 }
385 if (allSkill)
386 {
387 foreach (SourceElement.Row row2 in EClass.sources.elements.rows)
388 {
389 if (row2.isSkill && !row2.tag.Contains("unused"))
390 {
391 EClass.pc.elements.ModBase(row2.id, 1);
392 }
393 }
394 }
395 EClass.pc.elements.ModBase(60, lv / 2);
396 EClass.pc.elements.ModBase(61, lv / 2);
397 EClass.pc.elements.ModBase(79, lv / 5);
398 EClass.player.totalFeat = lv;
399 EClass.pc.SetLv(lv - 1);
400 EClass.player.fame = EClass.pc.LV * 100;
401 int idx = 0;
402 switch (startLoadout)
403 {
404 case StartLoadout.AllItem:
405 EClass.pc.ModCurrency(50, "plat");
406 EClass.pc.ModCurrency(50, "money2");
407 EClass.pc.EQ_CAT("weapon");
408 EClass.pc.EQ_CAT((EScriptable.rnd(2) == 0) ? "weapon" : "shield");
409 EClass.pc.EQ_CAT("torso");
410 EClass.pc.EQ_CAT("arm");
411 EClass.pc.EQ_CAT("ring");
412 EClass.pc.AddCard(ThingGen.Create("chest2"));
413 EClass.pc.AddCard(ThingGen.Create("torch_held"));
414 AddHotbar("axe");
415 AddHotbar("pickaxe");
416 AddHotbar("wateringCan");
417 AddHotbar("bow");
418 AddHotbar("deed");
419 AddAbility("SpellTeleport");
420 AddAbility("SpellCatsEye");
421 AddHotbar("map_big");
422 break;
423 case StartLoadout.FewItem:
424 {
425 if (startScene == StartScene.Survival)
426 {
427 AddHotbar("pickaxe").ChangeMaterial(0);
428 break;
429 }
430 Thing thing = ThingGen.Create("backpack");
431 thing.AddCard(ThingGen.Create("rp_food", -1, 10).SetNum(30));
432 thing.AddCard(ThingGen.Create("rp_block", -1, 10).SetNum(30));
433 for (int i = 0; i < 30; i++)
434 {
435 thing.AddCard(ThingGen.Create("rp_block", -1, 50));
436 }
437 EClass.pc.AddCard(thing);
438 thing = ThingGen.Create("pouch");
439 for (int j = 0; j < 30; j++)
440 {
442 Thing thing2 = ThingGen.CreateFromCategory("weapon", 214748364);
443 thing2.elements.SetBase(653, 1);
444 if (!(thing2.trait is TraitAmmo))
445 {
446 thing.AddCard(thing2);
447 }
449 thing2 = ThingGen.CreateFromCategory("armor", 214748364);
450 thing2.elements.SetBase(653, 1);
451 thing.AddCard(thing2);
452 }
453 EClass.pc.AddCard(thing);
454 thing = ThingGen.Create("pouch");
455 for (int k = 0; k < 30; k++)
456 {
457 thing.AddCard(ThingGen.Create("mathammer", MATERIAL.GetRandomMaterial(100).alias)).SetNum(10);
458 }
459 thing.AddCard(ThingGen.Create("mathammer", 103)).SetNum(10);
460 thing.AddCard(ThingGen.Create("mathammer", 102)).SetNum(10);
461 thing.AddCard(ThingGen.Create("mathammer", 33)).SetNum(10);
462 thing.AddCard(ThingGen.Create("mathammer", 18)).SetNum(10);
463 thing.AddCard(ThingGen.Create("mathammer", 10)).SetNum(99);
464 thing.AddCard(ThingGen.Create("mathammer", 31)).SetNum(10);
465 thing.AddCard(ThingGen.Create("mathammer", 28)).SetNum(99);
466 EClass.pc.AddCard(thing);
467 thing = ThingGen.Create("pouch");
468 for (int l = 0; l < 30; l++)
469 {
471 }
472 EClass.pc.AddCard(thing);
473 thing = ThingGen.Create("coolerbox");
474 for (int m = 0; m < 20; m++)
475 {
476 thing.AddCard(ThingGen.CreateFromCategory("foodstuff").SetNum(EScriptable.rnd(10) + 1));
477 }
478 EClass.pc.AddCard(thing);
479 List<SourceChara.Row> list = EClass.sources.charas.map.Values.Where((SourceChara.Row a) => a._idRenderData == "chara").ToList();
480 thing = ThingGen.Create("pouch");
481 list = EClass.sources.charas.map.Values.Where((SourceChara.Row a) => a._idRenderData == "chara_L").ToList();
482 for (int n = 0; n < 20; n++)
483 {
484 string id2 = list.RandomItem().id;
485 Thing thing3 = ThingGen.Create("figure");
486 thing3.MakeFigureFrom(id2);
487 thing.AddCard(thing3);
488 }
489 EClass.pc.AddCard(thing);
490 thing = ThingGen.Create("pouch");
491 list = EClass.sources.charas.map.Values.Where((SourceChara.Row a) => a._idRenderData == "chara").ToList();
492 for (int num = 0; num < 20; num++)
493 {
494 string id3 = list.RandomItem().id;
495 Thing thing4 = ThingGen.Create("figure3");
496 thing4.MakeFigureFrom(id3);
497 thing.AddCard(thing4);
498 }
499 EClass.pc.AddCard(thing);
500 thing.Dye("oak");
501 thing = ThingGen.Create("pouch");
502 list = EClass.sources.charas.map.Values.Where((SourceChara.Row a) => a._idRenderData == "chara_L").ToList();
503 for (int num2 = 0; num2 < 20; num2++)
504 {
505 string id4 = list.RandomItem().id;
506 Thing thing5 = ThingGen.Create("figure3");
507 thing5.MakeFigureFrom(id4);
508 thing.AddCard(thing5);
509 }
510 EClass.pc.AddCard(thing);
511 thing.Dye("pine");
512 thing = ThingGen.Create("pouch");
513 thing.AddCard(ThingGen.Create("flour").SetNum(10));
514 thing.AddCard(ThingGen.Create("wheat").SetNum(200));
515 thing.AddCard(ThingGen.Create("rice_plant").SetNum(200));
516 thing.AddCard(ThingGen.Create("noodle").SetNum(10));
517 thing.AddCard(ThingGen.Create("rice").SetNum(10));
518 thing.AddCard(ThingGen.Create("dough_cake").SetNum(10));
519 thing.AddCard(ThingGen.Create("dough_bread").SetNum(10));
520 thing.AddCard(ThingGen.Create("salt").SetNum(10));
521 thing.AddCard(ThingGen.Create("sugar").SetNum(10));
522 thing.AddCard(ThingGen.Create("honey").SetNum(10));
523 thing.AddCard(ThingGen.Create("yeast").SetNum(10));
524 thing.AddCard(ThingGen.Create("ketchup").SetNum(10));
525 thing.AddCard(ThingGen.Create("butter").SetNum(10));
526 thing.AddCard(ThingGen.Create("potion_empty").SetNum(10));
527 thing.AddCard(ThingGen.Create("bucket_empty").SetNum(10));
528 thing.AddCard(ThingGen.Create("battery"));
529 EClass.pc.AddCard(thing);
530 thing.Dye("saphire");
531 thing = ThingGen.Create("pouch");
532 thing.AddCard(ThingGen.Create("log").SetNum(99));
533 thing.AddCard(ThingGen.Create("log").SetNum(99).ChangeMaterial("pine"));
534 thing.AddCard(ThingGen.Create("ore").SetNum(99).ChangeMaterial("steel"));
535 thing.AddCard(ThingGen.Create("ore").SetNum(99).ChangeMaterial("copper"));
536 thing.AddCard(ThingGen.Create("ore_gem").SetNum(99).ChangeMaterial("gold"));
537 thing.AddCard(ThingGen.Create("gem").SetNum(99).ChangeMaterial("rubinus"));
538 thing.AddCard(ThingGen.Create("flower_white").SetNum(99));
539 thing.AddCard(ThingGen.Create("bait").SetNum(10));
540 EClass.pc.AddCard(thing);
541 thing.Dye("rubinus");
542 Thing thing6 = ThingGen.Create("quiver");
543 thing6.AddCard(ThingGen.Create("bullet").SetNum(250));
544 thing6.AddCard(ThingGen.Create("arrow").SetNum(250));
545 thing6.AddCard(ThingGen.Create("bolt").SetNum(250));
546 thing6.AddCard(ThingGen.Create("bullet_energy").SetNum(250));
548 thing = ThingGen.Create("backpack");
549 for (int num3 = 0; num3 < 10; num3++)
550 {
551 thing.AddThing("book", lv);
552 thing.AddThing("parchment");
553 thing.AddThing("book_ancient");
554 thing.AddCard(ThingGen.CreateRedBook("fox_dawn"));
555 thing.AddCard(ThingGen.CreateRedBook("forgotten_gods_1"));
556 }
557 EClass.pc.AddCard(thing);
558 thing.Dye("rubinus");
559 thing = ThingGen.Create("backpack");
560 foreach (SourceObj.Row row3 in EClass.sources.objs.rows)
561 {
562 if (row3.tag.Contains("seed"))
563 {
564 Thing c = TraitSeed.MakeSeed(row3).SetNum(10);
565 thing.AddCard(c);
566 }
567 }
568 EClass.pc.AddCard(thing);
569 thing.Dye("silver");
570 thing = ThingGen.Create("pouch");
571 for (int num4 = 0; num4 < 30; num4++)
572 {
573 thing.AddThing((EScriptable.rnd(10) != 0) ? "potion" : "drink", lv).SetNum(99);
574 }
575 EClass.pc.AddCard(thing);
576 thing.Dye("steel");
577 thing = ThingGen.Create("pouch");
578 for (int num5 = 0; num5 < 30; num5++)
579 {
580 thing.AddThing(ThingGen.CreateFromCategory("rod", lv));
581 }
582 EClass.pc.AddCard(thing);
583 thing.Dye("steel");
584 thing = ThingGen.Create("pouch");
585 for (int num6 = 0; num6 < 30; num6++)
586 {
587 thing.AddThing("scroll", lv).SetNum(99);
588 }
589 EClass.pc.AddCard(thing);
590 thing.Dye("steel");
591 thing = ThingGen.Create("pouch");
592 for (int num7 = 0; num7 < 40; num7++)
593 {
594 thing.AddThing("372", 100);
595 }
596 EClass.pc.AddCard(thing);
597 thing.Dye("steel");
598 Thing thing7 = EClass.pc.things.Find("purse");
599 thing7.AddThing("casino_coin").SetNum(30000000);
600 thing7.AddThing("medal").SetNum(1000);
601 thing7.ModCurrency(500, "plat");
602 EClass.pc.AddThing("record");
603 EClass.pc.AddThing("deed").SetNum(5);
604 EClass.pc.AddThing("book_story");
605 EClass.pc.AddThing("book_story_home");
606 EClass.pc.AddThing("book_tutorial");
607 EClass.pc.AddThing("water").SetNum(20).SetBlessedState(BlessedState.Blessed);
609 EClass.pc.AddThing("potion_empty").SetNum(20);
610 EClass.pc.ModCurrency(10000000);
613 Thing thing8 = ThingGen.Create("scroll_random").SetNum(10);
614 thing8.refVal = 8220;
615 EClass.pc.AddCard(thing8);
616 EClass.pc.ModCurrency(50, "money2");
617 AddHotbar("hoe");
618 AddHotbar("shovel");
619 AddHotbar("axe");
620 AddHotbar("pickaxe");
621 AddHotbar("wateringCan");
622 AddHotbar("gun_assault");
623 AddHotbar("hammer");
624 AddHotbar("bow");
625 break;
626 }
627 }
628 EClass.pc.RestockEquip(onCreate: true);
629 EClass.pc.stamina.value = EClass.pc.stamina.max;
630 EClass.pc.mana.value = EClass.pc.mana.max;
631 EClass.pc.hp = EClass.pc.MaxHP;
632 if (EClass.debug.startScene == StartScene.Zone)
633 {
634 EClass._zone.ClaimZone(debug: true);
635 }
636 SoundManager.ignoreSounds = true;
637 EClass.ui.ToggleInventory();
638 SoundManager.ignoreSounds = true;
639 EClass.ui.ToggleAbility();
640 SoundManager.ignoreSounds = false;
641 EClass.ui.layerFloat.GetLayer<LayerAbility>().windows[0].SetRect(EClass.core.refs.rects.abilityDebug);
642 if (allRecipe)
643 {
645 }
646 foreach (Thing thing11 in EClass.pc.things)
647 {
648 thing11.isNew = false;
649 }
652 if (startScene == StartScene.Story_Test)
653 {
654 EClass._zone.ClaimZone(debug: true);
655 EClass.Branch.AddMemeber(EClass._zone.AddCard(CharaGen.Create("loytel"), EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false)) as Chara);
656 EClass.Branch.AddMemeber(EClass._zone.AddCard(CharaGen.Create("farris"), EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false)) as Chara);
657 EClass.Branch.AddMemeber(EClass._zone.AddCard(CharaGen.Create("kettle"), EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false)) as Chara);
658 EClass.Branch.AddMemeber(EClass._zone.AddCard(CharaGen.Create("quru"), EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false)) as Chara);
659 EClass.Branch.AddMemeber(EClass._zone.AddCard(CharaGen.Create("corgon"), EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false)) as Chara);
660 EClass.Branch.AddMemeber(EClass._zone.AddCard(CharaGen.Create("demitas"), EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false)) as Chara);
661 EClass.game.quests.Add("greatDebt");
662 EClass.game.quests.Add("farris_tulip");
663 EClass.game.quests.Add("kettle_join");
664 EClass.game.quests.Add("quru_morning");
665 EClass.game.quests.Add("vernis_gold");
666 EClass.game.quests.Add("quru_sing");
667 EClass.game.quests.Add("quru_past1");
668 EClass.game.quests.Add("quru_past2");
669 EClass.game.quests.Add("pre_debt");
670 EClass.game.quests.Add("exile_meet");
671 EClass.game.quests.Add("exile_quru");
672 EClass.game.quests.Add("exile_kettle");
673 EClass.game.quests.Add("exile_whisper");
674 EClass.game.quests.Add("exile_voice");
675 EClass.game.quests.Add("into_darkness");
676 EClass.game.quests.Add("demitas_spellwriter");
677 EClass.game.quests.Add("negotiation_darkness");
678 }
679 static Thing AddAbility(string id)
680 {
681 Thing thing9 = EClass.pc.AddThing(ThingGen.Create("catalyst"));
682 thing9.c_idAbility = id;
683 return thing9;
684 }
685 Thing AddHotbar(string id)
686 {
687 Thing thing10 = EClass.pc.AddThing(ThingGen.Create(id));
688 thing10.invX = idx;
689 thing10.invY = 1;
690 idx++;
691 return thing10;
692 }
693 void AddParty(string id)
694 {
695 Chara chara = CharaGen.Create(id);
696 chara.SetFaction(EClass.Home);
697 chara.SetHomeZone(homeZone);
698 if (chara.currentZone != EClass._zone)
699 {
700 EClass._zone.AddCard(chara, EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false));
701 }
702 EClass.pc.party.AddMemeber(chara);
703 }
704 }
List< Action > actionsNextFrame
Definition: BaseCore.cs:31
static void Set(CardBlueprint _bp=null)
static CardBlueprint DebugEQ
void MakeFigureFrom(string id)
Definition: Card.cs:5681
bool HasElement(int ele, int req=1)
Definition: Card.cs:5881
Card AddCard(Card c)
Definition: Card.cs:3075
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:3089
Card SetLv(int a)
Definition: Card.cs:2889
Thing SetNum(int a)
Definition: Card.cs:3480
void RecalculateFOV()
Definition: Card.cs:6325
void Dye(string idMat)
Definition: Card.cs:5959
void ModCurrency(int a, string id="money")
Definition: Card.cs:3946
int LV
Definition: Card.cs:386
Thing GetEquippedThing(int elementId)
Definition: CharaBody.cs:390
Party party
Definition: Chara.cs:43
Chara SetHomeZone(Zone zone)
Definition: Chara.cs:1427
Chara SetFaction(Faction f)
Definition: Chara.cs:1419
Stats mana
Definition: Chara.cs:1154
Stats stamina
Definition: Chara.cs:1146
void RestockEquip(bool onCreate)
Definition: Chara.cs:4638
void EQ_CAT(string s)
Definition: Chara.cs:5014
StartParty startParty
Definition: CoreDebug.cs:100
bool allSkill
Definition: CoreDebug.cs:193
bool allAbility
Definition: CoreDebug.cs:191
int startHour
Definition: CoreDebug.cs:102
StartLoadout startLoadout
Definition: CoreDebug.cs:98
bool skipNerun
Definition: CoreDebug.cs:164
StartSetting startSetting
Definition: CoreDebug.cs:104
StartScene startScene
Definition: CoreDebug.cs:96
RectData abilityDebug
Definition: CoreRef.cs:170
Rects rects
Definition: CoreRef.cs:361
CoreRef refs
Definition: Core.cs:51
static Core core
Definition: EClass.cs:6
Element SetBase(string alias, int v, int potential=0)
int vPotential
Definition: ELEMENT.cs:256
void AddMemeber(Chara c)
Definition: Game.cs:8
SpatialManager spatials
Definition: Game.cs:152
static void Create(string _id=null, bool cloud=false)
Definition: Game.cs:722
Prologue Prologue
Definition: Game.cs:263
QuestManager quests
Definition: Game.cs:182
void StartNewGame()
Definition: Game.cs:796
static void SetDirtyAll(bool immediate=false)
static SourceMaterial.Row GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false)
Definition: MATERIAL.cs:52
void AddMemeber(Chara c, bool showMsg=false)
Definition: Party.cs:57
string idStartZone
Definition: Prologue.cs:9
Quest Add(string id, string idGlobalChara=null)
Definition: QuestManager.cs:29
SourceObj objs
SourceElement elements
Zone Find(string id)
virtual int max
Definition: Stats.cs:68
static Thing CreateBlock(int id, int idMat)
Definition: ThingGen.cs:101
static Thing CreateRedBook(string id, int num=1)
Definition: ThingGen.cs:167
static Thing CreateFloor(int id, int idMat, bool platform=false)
Definition: ThingGen.cs:108
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
static Thing MakeSeed(string id, PlantData plant=null)
Definition: TraitSeed.cs:88
Definition: Zone.cs:12
void ClaimZone(bool debug=false, Point pos=null)
Definition: Zone.cs:1705

References EClass._zone, CoreRef.Rects.abilityDebug, BaseCore.actionsNextFrame, QuestManager.Add(), AddAllRecipes(), Card.AddCard(), Zone.AddCard(), FactionBranch.AddMemeber(), Party.AddMemeber(), Card.AddThing(), allAbility, allRecipe, allSkill, Chara.body, EClass.Branch, Chara.ChangeJob(), Card.ChangeMaterial(), Chara.ChangeRace(), SourceManager.charas, Zone.ClaimZone(), EClass.core, Game.Create(), ThingGen.Create(), CharaGen.Create(), ThingGen.CreateBlock(), ThingGen.CreateFloor(), ThingGen.CreateFromCategory(), ThingGen.CreateRedBook(), Chara.currentZone, EClass.debug, CardBlueprint.DebugEQ, Card.Dye(), Card.elements, SourceManager.elements, Chara.EQ_CAT(), ThingContainer.Find(), SpatialManager.Find(), Player.flags, EClass.game, CharaBody.GetEquippedThing(), Point.GetNearestPoint(), MATERIAL.GetRandomMaterial(), Card.HasElement(), EClass.Home, Prologue.idStartZone, CoreDebug.StartSetting.job, Card.LV, CoreDebug.StartSetting.lv, Card.MakeFigureFrom(), TraitSeed.MakeSeed(), Chara.mana, Stats.max, Chara.MaxHP, ElementContainer.ModBase(), Card.ModCurrency(), SourceManager.objs, Player.Flags.OnEnableDebug(), Chara.party, EClass.pc, EClass.player, Card.pos, Game.Prologue, Game.quests, CoreDebug.StartSetting.race, Card.RecalculateFOV(), CoreRef.rects, Player.RefreshDomain(), Core.refs, Chara.RestockEquip(), EScriptable.rnd(), CardBlueprint.Set(), ElementContainer.SetBase(), Card.SetBlessedState(), LayerInventory.SetDirtyAll(), Chara.SetFaction(), Chara.SetHomeZone(), Card.SetLv(), Card.SetNum(), skipNerun, EClass.sources, Game.spatials, Chara.stamina, startHour, startLoadout, Game.StartNewGame(), startParty, startScene, startSetting, Card.things, Card.trait, EClass.ui, and Element.vPotential.

Referenced by Core.Init().

◆ RegenerateNames()

static string CoreDebug.RegenerateNames ( )
inlinestatic

Definition at line 2253 of file CoreDebug.cs.

2254 {
2256 NameGen.list = null;
2257 AliasGen.list = null;
2258 NameGen.Init();
2259 AliasGen.Init();
2260 foreach (Chara chara in EClass._map.charas)
2261 {
2262 if (!chara.IsPC)
2263 {
2264 if (chara.source.name == "*r")
2265 {
2266 chara.c_altName = NameGen.getRandomName();
2267 }
2268 if (!chara._alias.IsEmpty())
2269 {
2270 chara._alias = AliasGen.GetRandomAlias();
2271 }
2272 }
2273 }
2274 return "Done!";
2275 }
override bool IsPC
Definition: Chara.cs:612
SourceChara.Row source
Definition: Chara.cs:158
string _alias
Definition: Chara.cs:219
ModManager mods
Definition: Core.cs:39

References Chara._alias, EClass._map, Map.charas, EClass.core, BaseModManager.InitLang(), Chara.IsPC, Core.mods, and Chara.source.

◆ Reset_LoytelDebt()

static string CoreDebug.Reset_LoytelDebt ( )
inlinestatic

Definition at line 1847 of file CoreDebug.cs.

1848 {
1849 QuestDebt questDebt = EClass.game.quests.Get<QuestDebt>();
1850 if (questDebt == null)
1851 {
1852 return "Quest Status Not Valid.";
1853 }
1854 questDebt.stage = 0;
1855 questDebt.paid = false;
1856 questDebt.gaveBill = false;
1857 EClass.player.debt = 20000000;
1858 Thing thing = ThingGen.Create("856");
1859 thing.refVal = 109;
1860 EClass.pc.Pick(thing);
1861 return "Quest Reset!";
1862 }
Thing Pick(Thing t, bool msg=true, bool tryStack=true)
Definition: Chara.cs:4253
Quest Get(string id)

References ThingGen.Create(), EClass.game, QuestManager.Get(), EClass.pc, Chara.Pick(), and Game.quests.

◆ ResetPetUpgrades()

static string CoreDebug.ResetPetUpgrades ( )
inlinestatic

Definition at line 2078 of file CoreDebug.cs.

2079 {
2080 foreach (Chara value in EClass.game.cards.globalCharas.Values)
2081 {
2082 if (value.IsPCFaction)
2083 {
2084 value.ResetUpgrade();
2085 }
2086 }
2087 return "Not Implemented.";
2088 }
void ResetUpgrade()
Definition: Chara.cs:8428
override bool IsPCFaction
Definition: Chara.cs:671

References Game.cards, EClass.game, CardManager.globalCharas, Chara.IsPCFaction, and Chara.ResetUpgrade().

◆ ResetPrincipalSeals()

static string CoreDebug.ResetPrincipalSeals ( )
inlinestatic

Definition at line 2091 of file CoreDebug.cs.

2092 {
2093 if (!CheatEnabled())
2094 {
2095 return EnableCheat;
2096 }
2097 EClass.game.principal.modified.Clear();
2098 return "Done.";
2099 }
HashSet< string > modified
GamePrincipal principal
Definition: Game.cs:224

References EClass.game, GamePrincipal.modified, and Game.principal.

◆ Resource()

static string CoreDebug.Resource ( )
inlinestatic

Definition at line 2325 of file CoreDebug.cs.

2326 {
2327 if (!CheatEnabled())
2328 {
2329 return EnableCheat;
2330 }
2332 return "Resources spawned.";
2333 }
void SpawnCheatContainer()
Definition: CoreDebug.cs:797

References EClass.debug, and SpawnCheatContainer().

◆ Rust()

static string CoreDebug.Rust ( )
inlinestatic

Definition at line 2162 of file CoreDebug.cs.

2163 {
2164 if (!CheatEnabled())
2165 {
2166 return EnableCheat;
2167 }
2168 EClass.pc.things.Foreach(delegate(Thing t)
2169 {
2170 t.ModEncLv(-100);
2171 });
2172 return "Done.";
2173 }
void ModEncLv(int a)
Definition: Card.cs:3831

References ThingContainer.Foreach(), Card.ModEncLv(), EClass.pc, and Card.things.

◆ SetElement()

static string CoreDebug.SetElement ( string  alias,
int  value,
int  potential = 100 
)
inlinestatic

Definition at line 1984 of file CoreDebug.cs.

1985 {
1986 if (!CheatEnabled())
1987 {
1988 return EnableCheat;
1989 }
1990 SourceElement.Row row = EClass.sources.elements.alias.TryGetValue(alias);
1991 if (row == null)
1992 {
1993 return "Element not found.";
1994 }
1995 if (row.type == "Feat")
1996 {
1997 EClass.pc.SetFeat(row.id, value, msg: true);
1998 }
1999 else
2000 {
2001 EClass.pc.elements.SetBase(row.id, value, potential);
2002 }
2003 return "Done.";
2004 }
void SetFeat(int id, int value=1, bool msg=false)
Definition: Chara.cs:9724

References Card.elements, SourceManager.elements, SourceElement.Row.id, EClass.pc, ElementContainer.SetBase(), Chara.SetFeat(), EClass.sources, and SourceElement.Row.type.

◆ SetStartStockpile()

void CoreDebug.SetStartStockpile ( Thing  container,
int  num = 100 
)
inline

Definition at line 725 of file CoreDebug.cs.

726 {
727 LittlePopper.skipPop = true;
728 foreach (SourceMaterial.Row row in EClass.sources.materials.rows)
729 {
730 if (!(row.alias == "void") && (!randomResource || EScriptable.rnd(4) == 0))
731 {
732 row.CreateByProduct(container, num);
733 }
734 }
735 foreach (SourceThing.Row row2 in EClass.sources.things.rows)
736 {
737 if ((row2.factory.IsEmpty() || !(row2.factory[0] == "x")) && !row2.isOrigin && row2.Category.tag.Contains("debug"))
738 {
739 Thing thing = ThingGen.Create(row2.id);
740 if (thing.trait.CanStack)
741 {
742 thing.ModNum(num);
743 }
744 container.AddThing(thing);
745 }
746 }
747 for (int i = 0; i < 10; i++)
748 {
749 container.AddThing(TraitSeed.MakeRandomSeed());
750 }
751 LittlePopper.skipPop = false;
752 }
void ModNum(int a, bool notify=true)
Definition: Card.cs:3500
bool randomResource
Definition: CoreDebug.cs:175
SourceMaterial materials
static Thing MakeRandomSeed(bool enc=false)
Definition: TraitSeed.cs:192
virtual bool CanStack
Definition: Trait.cs:150

References Card.AddThing(), Trait.CanStack, ThingGen.Create(), TraitSeed.MakeRandomSeed(), SourceManager.materials, Card.ModNum(), randomResource, EScriptable.rnd(), EClass.sources, SourceManager.things, and Card.trait.

Referenced by EnableDebugResource().

◆ Spawn()

static string CoreDebug.Spawn ( string  id,
int  num = 1,
string  aliasMat = "",
int  objLv = -1 
)
inlinestatic

Definition at line 2022 of file CoreDebug.cs.

2023 {
2024 if (!CheatEnabled())
2025 {
2026 return EnableCheat;
2027 }
2028 if (EClass.sources.things.map.ContainsKey(id))
2029 {
2030 Thing thing = ThingGen.Create(id, -1, objLv).SetNum(num);
2031 if (!aliasMat.IsEmpty())
2032 {
2033 thing.ChangeMaterial(aliasMat);
2034 }
2035 EClass._zone.AddCard(thing, EClass.pc.pos);
2036 return "Spawned " + thing.Name;
2037 }
2038 if (EClass.sources.charas.map.ContainsKey(id))
2039 {
2040 Chara chara = CharaGen.Create(id);
2041 if (objLv != -1)
2042 {
2043 chara.SetLv(objLv);
2044 }
2045 EClass._zone.AddCard(chara, EClass.pc.pos);
2046 return "Spawned " + chara.Name;
2047 }
2048 return "'" + id + "' does not exist in the database.";
2049 }
string Name
Definition: Card.cs:2125

References EClass._zone, Zone.AddCard(), Card.ChangeMaterial(), SourceManager.charas, ThingGen.Create(), CharaGen.Create(), Card.Name, EClass.pc, Card.pos, Card.SetLv(), Card.SetNum(), EClass.sources, and SourceManager.things.

◆ SpawnBoss()

static string CoreDebug.SpawnBoss ( string  id)
inlinestatic

Definition at line 2007 of file CoreDebug.cs.

2008 {
2009 if (!CheatEnabled())
2010 {
2011 return EnableCheat;
2012 }
2013 if (EClass.sources.charas.map.ContainsKey(id))
2014 {
2016 return "Spawned " + chara.Name;
2017 }
2018 return "'" + id + "' does not exist in the database.";
2019 }
static SpawnSetting Boss(int filterLv, int fixedLv=-1)
Definition: SpawnSetting.cs:47
Chara SpawnMob(Point pos=null, SpawnSetting setting=null)
Definition: Zone.cs:2723

References EClass._zone, SpawnSetting.Boss(), SourceManager.charas, Point.GetNearestPoint(), Card.Name, EClass.pc, Card.pos, EClass.sources, and Zone.SpawnMob().

◆ SpawnCheatContainer()

void CoreDebug.SpawnCheatContainer ( )
inline

Definition at line 797 of file CoreDebug.cs.

798 {
799 }

Referenced by Resource().

◆ Test_Filter()

void CoreDebug.Test_Filter ( )
inline

Definition at line 1780 of file CoreDebug.cs.

1781 {
1782 bilinear = !bilinear;
1783 MeshPass[] passes = EClass.scene.passes;
1784 for (int i = 0; i < passes.Length; i++)
1785 {
1786 passes[i].mat.GetTexture("_MainTex").filterMode = (bilinear ? FilterMode.Bilinear : FilterMode.Point);
1787 }
1788 }
bool bilinear
Definition: CoreDebug.cs:278
Material mat
Definition: MeshPass.cs:21
MeshPass[] passes
Definition: Scene.cs:121

References MeshPass.mat, Scene.passes, and EClass.scene.

◆ Test_GodTalk()

void CoreDebug.Test_GodTalk ( )
inline

Definition at line 1749 of file CoreDebug.cs.

1750 {
1751 foreach (Religion value in EClass.game.religions.dictAll.Values)
1752 {
1753 value.Talk("test");
1754 }
1755 }
ReligionManager religions
Definition: Game.cs:158
Dictionary< string, Religion > dictAll
void Talk(string idTalk, Card c=null, Card agent=null)
Definition: Religion.cs:153

References ReligionManager.dictAll, EClass.game, Game.religions, and Religion.Talk().

◆ Test_Grow()

void CoreDebug.Test_Grow ( )
inline

Definition at line 1731 of file CoreDebug.cs.

1732 {
1733 EClass._map.ForeachCell(delegate(Cell c)
1734 {
1735 if (c.sourceObj.HasGrowth)
1736 {
1737 c.TryGrow();
1738 }
1739 });
1740 foreach (Thing item in EClass._map.things.Copy())
1741 {
1742 if (item.trait is TraitSeed traitSeed)
1743 {
1744 traitSeed.TrySprout(force: true);
1745 }
1746 }
1747 }
SourceObj.Row sourceObj
Definition: Cell.cs:1072

References EClass._map, Map.ForeachCell(), item, Cell.sourceObj, and Map.things.

◆ Test_Siege()

void CoreDebug.Test_Siege ( )
inline

Definition at line 1810 of file CoreDebug.cs.

1811 {
1812 if (EClass._zone.events.GetEvent<ZoneEventSiege>() == null)
1813 {
1815 }
1816 else
1817 {
1819 }
1820 }
void Add(ZoneEvent e, bool allowDuplicate=false)
void Remove(ZoneEvent e)
ZoneEventManager events
Definition: Zone.cs:40

References EClass._zone, ZoneEventManager.Add(), Zone.events, and ZoneEventManager.Remove().

◆ Test_SiegeGuard()

void CoreDebug.Test_SiegeGuard ( )
inline

Definition at line 1798 of file CoreDebug.cs.

1799 {
1800 if (EClass._zone.events.GetEvent<ZoneEventSiegeGuard>() == null)
1801 {
1803 }
1804 else
1805 {
1807 }
1808 }

References EClass._zone, ZoneEventManager.Add(), Zone.events, and ZoneEventManager.Remove().

◆ TestSpawn()

static string CoreDebug.TestSpawn ( int  lv,
int  num,
int  lvRange = -1 
)
inlinestatic

Definition at line 2052 of file CoreDebug.cs.

2053 {
2054 if (!CheatEnabled())
2055 {
2056 return EnableCheat;
2057 }
2058 if (EClass._zone is Zone_Arena)
2059 {
2060 EClass._zone._dangerLv = lv;
2061 }
2062 foreach (Chara item in EClass._map.charas.Where((Chara c) => c.HasEditorTag(EditorTag.SpawnTest)).ToList())
2063 {
2064 item.Destroy();
2065 }
2066 for (int i = 0; i < num; i++)
2067 {
2068 EClass._zone.SpawnMob(EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false, allowInstalled: false, ignoreCenter: true), new SpawnSetting
2069 {
2070 filterLv = lv,
2071 levelRange = lvRange
2072 }).AddEditorTag(EditorTag.SpawnTest);
2073 }
2074 return "Spawned.";
2075 }
EditorTag
Definition: EditorTag.cs:2
void AddEditorTag(EditorTag tag)
Definition: Card.cs:2593
bool HasEditorTag(EditorTag tag)
Definition: Card.cs:2588

References EClass._map, EClass._zone, Card.AddEditorTag(), Map.charas, Point.GetNearestPoint(), Card.HasEditorTag(), item, EClass.pc, Card.pos, and Zone.SpawnMob().

◆ ToggleRevealMap()

void CoreDebug.ToggleRevealMap ( )
inline

Definition at line 2348 of file CoreDebug.cs.

2349 {
2351 if (revealMap)
2352 {
2354 }
2355 SE.ClickGeneral();
2356 }
bool revealMap
Definition: CoreDebug.cs:154
void RevealAll(bool reveal=true)
Definition: Map.cs:905

References EClass._map, and Map.RevealAll().

Referenced by HotItemContext.Show().

◆ UpdateAlways()

void CoreDebug.UpdateAlways ( )
inline

Definition at line 801 of file CoreDebug.cs.

802 {
803 if (!EClass.debug.enable || (bool)EClass.ui.GetLayer<LayerConsole>())
804 {
805 return;
806 }
807 if (Input.GetKeyDown(KeyCode.B))
808 {
810 }
811 if (Input.GetKeyDown(KeyCode.O))
812 {
814 }
815 if (Input.GetKeyDown(KeyCode.P))
816 {
818 }
819 if (Input.GetKeyDown(KeyCode.F11))
820 {
821 if (Application.isEditor)
822 {
823 EClass.core.SetLang((Lang.langCode == "EN") ? "JP" : "EN");
824 }
825 else
826 {
828 }
829 NewsList.dict = null;
830 BookList.dict = null;
831 BookList.Init();
832 }
834 {
835 if (Input.GetKeyDown(KeyCode.U))
836 {
838 Msg.SayRaw(offset.ToString() ?? "");
839 EClass.screen.tileMap.rendererInnerBlock.offset = Vector3.zero;
840 }
841 if (Input.GetKeyDown(KeyCode.I))
842 {
844 Msg.SayRaw(offset.ToString() ?? "");
845 EClass.screen.tileMap.rendererInnerBlock.offset = new Vector3(0f, 0.54f, -0.5f);
846 }
847 }
848 }
ID_Achievement
BaseTileMap tileMap
RenderData rendererInnerBlock
Definition: BaseTileMap.cs:203
static void Init()
Definition: BookList.cs:22
bool IsGameStarted
Definition: Core.cs:84
void SetLang(string langCode, bool force=false)
Definition: Core.cs:704
static BaseGameScreen screen
Definition: EClass.cs:32
Definition: Lang.cs:6
static string langCode
Definition: Lang.cs:28
Definition: Msg.cs:5
static string SayRaw(string text)
Definition: Msg.cs:113
Vector3 offset
Definition: RenderData.cs:18
void ImportSourceTexts()
Definition: Steam.cs:8
static void GetAchievement(ID_Achievement id)
Definition: Steam.cs:49
static void TryShowTip(Transform root=null, bool highlight=true, bool ignoreWhenRightClick=true)
Definition: UIButton.cs:778

References EClass.core, EClass.debug, enable, Steam.GetAchievement(), SourceManager.ImportSourceTexts(), BookList.Init(), Core.IsGameStarted, Lang.langCode, RenderData.offset, BaseTileMap.rendererInnerBlock, Msg.SayRaw(), EClass.screen, Core.SetLang(), EClass.sources, BaseGameScreen.tileMap, UIButton.TryShowTip(), and EClass.ui.

Referenced by Core.Update().

◆ UpdateInput()

void CoreDebug.UpdateInput ( )
inline

Definition at line 860 of file CoreDebug.cs.

861 {
862 if (!debugInput || EInput.isInputFieldActive || (bool)EClass.ui.GetLayer<LayerConsole>())
863 {
864 return;
865 }
866 bool key = Input.GetKey(KeyCode.LeftShift);
867 bool key2 = Input.GetKey(KeyCode.LeftAlt);
868 bool key3 = Input.GetKey(KeyCode.LeftControl);
869 TraitStairs traitStairs = null;
870 if (Input.GetKeyDown(KeyCode.KeypadPlus) || (EInput.isShiftDown && Input.GetKeyDown(KeyCode.Period)))
871 {
873 if (traitStairsLocked != null && EClass._zone.CanUnlockExit)
874 {
875 traitStairsLocked.OnUse(EClass.pc);
876 }
877 }
878 if (Input.GetKeyDown(KeyCode.KeypadPlus) || (EInput.isShiftDown && Input.GetKeyDown(KeyCode.Period)))
879 {
880 traitStairs = EClass._map.FindThing<TraitStairsDown>();
881 }
882 if (Input.GetKeyDown(KeyCode.KeypadMinus) || (EInput.isShiftDown && Input.GetKeyDown(KeyCode.Comma)))
883 {
884 traitStairs = EClass._map.FindThing<TraitStairsUp>();
885 }
886 traitStairs?.MoveZone();
887 if (EInput.action == EAction.ShowGrid)
888 {
889 EClass.ui.Find("_Guide").ToggleActive();
890 }
891 if (Input.GetKey(KeyCode.N))
892 {
893 if (key)
894 {
895 SoundManager.current.sourceBGM.pitch = 10f;
896 }
897 if (key3)
898 {
899 SoundManager.current.sourceBGM.time = SoundManager.current.currentBGM.length - 10f;
900 }
901 }
902 else if (Input.GetKeyUp(KeyCode.N))
903 {
904 SoundManager.current.sourceBGM.pitch = 1f;
905 }
907 {
908 string text = "festival";
909 if (Input.GetKeyDown(KeyCode.F1))
910 {
911 EClass.ui.AddLayer<LayerDebug>();
912 }
913 if (Input.GetKeyDown(KeyCode.F2))
914 {
915 Zone.forceRegenerate = true;
917 EClass.scene.Init(Scene.Mode.Zone);
919 SE.MoveZone();
920 }
921 if (Input.GetKeyDown(KeyCode.F4))
922 {
923 if (!MapSubset.Exist(text))
924 {
925 SE.Beep();
926 return;
927 }
928 Zone.forceRegenerate = true;
929 Zone.forceSubset = text;
931 EClass.scene.Init(Scene.Mode.Zone);
933 SE.MoveZone();
934 EClass.ui.Say("Loaded Subset");
935 }
936 if (Input.GetKeyDown(KeyCode.F5))
937 {
938 MapSubset.Save(text);
939 SE.WriteJournal();
940 EClass.ui.Say("Exported Subset");
941 }
942 return;
943 }
944 if (Input.GetKeyDown(KeyCode.F1))
945 {
946 EClass.ui.AddLayer<LayerDebug>();
947 Debug.Log(EClass._zone);
948 Debug.Log(EClass._zone.id + "/" + EClass._zone.parent);
950 }
951 if (Input.GetKeyDown(KeyCode.F2))
952 {
953 EClass._zone.development += 10;
954 EClass._zone.development *= EClass._zone.development;
956 if (targetChara != null)
957 {
959 }
960 targetChara.ScaleByPrincipal();
961 if (EClass.game.quests.Get<QuestDebt>() == null)
962 {
963 Chara chara = CharaGen.Create("loytel");
965 chara.SetGlobal();
966 Quest q = EClass.game.quests.Add("debt", "loytel");
969 Hostility hostility2 = (chara.c_originalHostility = Hostility.Ally);
970 chara.hostility = hostility2;
971 }
972 return;
973 }
974 if (Input.GetKeyDown(KeyCode.F3))
975 {
976 for (int i = 0; i < 10; i++)
977 {
978 Thing thing = ThingGen.Create("egg_fertilized");
979 thing.TryMakeRandomItem(40);
980 thing.SetEncLv(200);
981 EClass.pc.Pick(thing);
982 }
983 foreach (Chara deadChara in EClass._map.deadCharas)
984 {
985 Debug.Log(deadChara);
986 }
989 Msg.Say("loytelmart:" + EClass.player.flags.loytelMartLv);
990 Guild.Fighter.relation.rank = 20;
991 Guild.Mage.relation.rank = 20;
992 Guild.Thief.relation.rank = 20;
993 Guild.Merchant.relation.rank = 20;
994 if (EClass.Branch != null)
995 {
997 }
998 foreach (Chara item in EClass._map.charas.ToList())
999 {
1000 item.AddExp(item.ExpToNext);
1001 item.Vomit();
1002 }
1003 EClass.pc.PlayEffect("boost");
1004 EClass.pc.PlaySound("boost");
1005 EClass.pc.elements.SetBase(306, 100);
1006 EClass.pc.elements.SetBase(85, 100);
1007 EClass.pc.feat += 10;
1008 EClass.player.totalFeat += 10;
1009 return;
1010 }
1011 if (Input.GetKeyDown(KeyCode.F4))
1012 {
1013 for (int j = 0; j < 10; j++)
1014 {
1015 EClass._zone.SpawnMob(EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false), new SpawnSetting
1016 {
1017 id = "gagu",
1018 isBoss = true,
1019 fixedLv = EClass._zone.DangerLv
1020 });
1021 }
1022 return;
1023 }
1024 if (Input.GetKeyDown(KeyCode.F5))
1025 {
1026 string text2 = (Input.GetKey(KeyCode.LeftControl) ? "quick3" : (Input.GetKey(KeyCode.LeftShift) ? "quick2" : "quick"));
1027 if (text2 != Game.id)
1028 {
1031 Game.id = text2;
1032 }
1033 EClass.game.isCloud = false;
1034 EClass.game.Save();
1035 }
1036 if (Input.GetKeyDown(KeyCode.F6))
1037 {
1039 {
1040 string id = (Input.GetKey(KeyCode.LeftControl) ? "quick3" : (Input.GetKey(KeyCode.LeftShift) ? "quick2" : "quick"));
1041 EClass.scene.Init(Scene.Mode.None);
1042 Game.Load(id, cloud: false);
1043 });
1044 }
1045 if (Input.GetKeyDown(KeyCode.F7))
1046 {
1047 MiniGame.Activate(MiniGame.Type.Scratch);
1048 return;
1049 }
1050 if (Input.GetKeyDown(KeyCode.F8))
1051 {
1052 SE.Click();
1054 runtimeGodBuild = true;
1057 }
1058 if (key3)
1059 {
1060 if (Input.GetKeyDown(KeyCode.F9))
1061 {
1063 if (indexResolution >= resolutions.Count)
1064 {
1065 indexResolution = 0;
1066 }
1067 int[] array = resolutions[indexResolution];
1068 int width = array[0];
1069 int height = array[1];
1070 Screen.SetResolution(width, height, key);
1071 WidgetFeed.Instance?.Nerun(width + "/" + height);
1072 }
1073 if (Input.GetKeyDown(KeyCode.F10))
1074 {
1075 int width2 = Screen.width;
1076 int height2 = width2 / 16 * 9;
1077 Screen.SetResolution(width2, height2, key);
1078 WidgetFeed.Instance?.Nerun(width2 + "/" + height2);
1079 }
1080 }
1081 else
1082 {
1083 Input.GetKeyDown(KeyCode.F9);
1084 if (Input.GetKey(KeyCode.F9))
1085 {
1086 EClass.scene.paused = false;
1087 for (int k = 0; k < advanceMin; k++)
1088 {
1090 }
1092 }
1093 if (Input.GetKeyDown(KeyCode.F10))
1094 {
1095 switch (EScriptable.rnd(5))
1096 {
1097 case 0:
1099 break;
1100 case 1:
1102 break;
1103 case 2:
1105 break;
1106 default:
1108 break;
1109 }
1110 }
1111 }
1112 if (Input.GetKeyDown(KeyCode.N) && !EInput.isShiftDown && !EInput.isCtrlDown)
1113 {
1114 EClass.Sound.NextBGM();
1115 }
1116 if (Input.GetKeyDown(KeyCode.Tab))
1117 {
1118 if (key)
1119 {
1120 EClass.ui.AddLayer<LayerConsole>();
1121 }
1122 else
1123 {
1124 EClass.ui.widgets.Toggle("Debug");
1125 }
1126 }
1127 Point hitPoint = Scene.HitPoint;
1128 if (!hitPoint.IsValid || EClass.ui.IsActive)
1129 {
1130 return;
1131 }
1132 if (hitPoint.detail != null)
1133 {
1134 _ = hitPoint.area;
1135 }
1136 if (hitPoint.detail?.things == null)
1137 {
1138 new List<Thing>();
1139 }
1140 if (hitPoint.detail?.charas == null)
1141 {
1142 new List<Chara>();
1143 }
1144 List<Card> list = hitPoint.ListCards();
1145 if (Input.GetMouseButtonDown(2))
1146 {
1147 if (EClass.core.releaseMode != 0)
1148 {
1149 if (key)
1150 {
1151 EClass._zone.SpawnMob(hitPoint);
1152 }
1153 else if (key3)
1154 {
1155 EClass._zone.SpawnMob(hitPoint);
1156 }
1157 else if (key2)
1158 {
1159 EClass._zone.SpawnMob(hitPoint);
1160 }
1161 }
1162 return;
1163 }
1164 if (key2)
1165 {
1166 if (Input.GetMouseButtonDown(0))
1167 {
1168 foreach (Card item2 in list)
1169 {
1170 Debug.Log(item2.Name + "/" + item2.dir + "/" + item2.flipX + "/" + item2.angle);
1171 }
1172 }
1173 if (Input.GetMouseButtonDown(1))
1174 {
1175 if (key)
1176 {
1177 EClass._map.charas.ForeachReverse(delegate(Chara c)
1178 {
1179 if (c.IsHostile(EClass.pc))
1180 {
1181 c.DamageHP(999999999L, AttackSource.Finish, EClass.pc);
1182 }
1183 });
1184 }
1185 else if (hitPoint.detail != null)
1186 {
1187 for (int num = hitPoint.detail.charas.Count - 1; num >= 0; num--)
1188 {
1189 hitPoint.detail.charas[num].DamageHP(999999999L, AttackSource.Finish, EClass.pc);
1190 }
1191 }
1192 EInput.Consume();
1193 }
1194 }
1195 if (Input.GetKeyDown(KeyCode.Delete))
1196 {
1197 if (Input.GetKey(KeyCode.RightControl))
1198 {
1199 return;
1200 }
1201 if (key)
1202 {
1203 foreach (Card item3 in EClass._map.Roaming.all)
1204 {
1205 EClass._zone.RemoveCard(item3);
1206 }
1207 }
1208 else if (hitPoint.detail != null)
1209 {
1210 for (int num2 = hitPoint.detail.things.Count - 1; num2 >= 0; num2--)
1211 {
1212 hitPoint.detail.things[num2].Destroy();
1213 }
1214 if (hitPoint.detail != null)
1215 {
1216 for (int num3 = hitPoint.detail.charas.Count - 1; num3 >= 0; num3--)
1217 {
1218 hitPoint.detail.charas[num3].Destroy();
1219 }
1220 }
1221 }
1222 }
1223 if (Input.GetKeyDown(KeyCode.End) && hitPoint.detail != null)
1224 {
1225 for (int num4 = hitPoint.detail.things.Count - 1; num4 >= 0; num4--)
1226 {
1227 Thing thing2 = hitPoint.detail.things[num4];
1228 Debug.Log(thing2.id + "/" + thing2.Pref.height + "/" + thing2.trait?.ToString() + "/" + thing2.source.tileType.CanStack + "/" + thing2.source.tileType?.ToString() + "/" + thing2.isSynced + "/" + RenderObject.syncList.Contains(thing2.renderer));
1229 }
1230 }
1231 if (!Application.isEditor)
1232 {
1233 return;
1234 }
1235 switch (debugHotkeys)
1236 {
1237 case DebugHotkey.Anime:
1238 {
1239 int num5 = -1;
1240 if (Input.GetKeyDown(KeyCode.Alpha0))
1241 {
1242 num5 = 0;
1243 }
1244 if (Input.GetKeyDown(KeyCode.Alpha1))
1245 {
1246 num5 = 1;
1247 }
1248 if (Input.GetKeyDown(KeyCode.Alpha2))
1249 {
1250 num5 = 2;
1251 }
1252 if (Input.GetKeyDown(KeyCode.Alpha3))
1253 {
1254 num5 = 3;
1255 }
1256 if (Input.GetKeyDown(KeyCode.Alpha4))
1257 {
1258 num5 = 4;
1259 }
1260 if (Input.GetKeyDown(KeyCode.Alpha5))
1261 {
1262 num5 = 5;
1263 }
1264 if (Input.GetKeyDown(KeyCode.Alpha6))
1265 {
1266 num5 = 6;
1267 }
1268 if (Input.GetKeyDown(KeyCode.Alpha7))
1269 {
1270 num5 = 7;
1271 }
1272 if (Input.GetKeyDown(KeyCode.Alpha8))
1273 {
1274 num5 = 8;
1275 }
1276 if (Input.GetKeyDown(KeyCode.Alpha9))
1277 {
1278 num5 = 9;
1279 }
1280 if (num5 == -1)
1281 {
1282 break;
1283 }
1284 foreach (Card item4 in hitPoint.ListCards())
1285 {
1286 item4.renderer.PlayAnime(num5.ToEnum<AnimeID>());
1287 }
1288 Debug.Log(num5.ToEnum<AnimeID>());
1289 break;
1290 }
1291 case DebugHotkey.Block:
1292 if (Input.GetKeyDown(KeyCode.Alpha1))
1293 {
1294 EClass._map.SetLiquid(hitPoint.x, hitPoint.z, 1, 9);
1295 }
1296 if (Input.GetKeyDown(KeyCode.Alpha2))
1297 {
1298 EClass._map.SetLiquid(hitPoint.x, hitPoint.z, 2, 9);
1299 }
1300 break;
1301 case DebugHotkey.Item:
1302 if (Input.GetKeyDown(KeyCode.Alpha1))
1303 {
1304 Thing thing3 = ThingGen.Create("stairsDown_cave");
1305 EClass._zone.AddCard(thing3, EClass.pc.pos);
1306 thing3.SetPlaceState(PlaceState.installed);
1307 }
1308 if (Input.GetKeyDown(KeyCode.Alpha2))
1309 {
1310 Thing thing4 = ThingGen.Create("stairs");
1311 EClass._zone.AddCard(thing4, EClass.pc.pos);
1312 thing4.SetPlaceState(PlaceState.installed);
1313 }
1314 if (Input.GetKeyDown(KeyCode.Alpha3))
1315 {
1316 Thing thing5 = ThingGen.Create("sign");
1317 EClass._zone.AddCard(thing5, hitPoint);
1318 thing5.SetPlaceState(PlaceState.installed);
1319 }
1320 if (Input.GetKeyDown(KeyCode.Alpha4))
1321 {
1322 Thing thing6 = ThingGen.Create("sign2");
1323 EClass._zone.AddCard(thing6, hitPoint);
1324 thing6.SetPlaceState(PlaceState.installed);
1325 }
1326 if (Input.GetKeyDown(KeyCode.Alpha5))
1327 {
1328 Thing thing7 = ThingGen.Create("well");
1329 EClass._zone.AddCard(thing7, hitPoint);
1330 thing7.SetPlaceState(PlaceState.installed);
1331 }
1332 if (Input.GetKeyDown(KeyCode.Alpha6))
1333 {
1334 Thing thing8 = ThingGen.Create("altar");
1335 EClass._zone.AddCard(thing8, hitPoint);
1336 thing8.SetPlaceState(PlaceState.installed);
1337 }
1338 if (Input.GetKeyDown(KeyCode.Alpha7))
1339 {
1340 Thing t = ThingGen.Create("torch");
1341 EClass._zone.AddCard(t, hitPoint);
1342 }
1343 if (Input.GetKeyDown(KeyCode.Alpha8))
1344 {
1345 Thing t2 = ThingGen.Create("street_lamp");
1346 EClass._zone.AddCard(t2, hitPoint);
1347 }
1348 if (Input.GetKeyDown(KeyCode.Alpha9))
1349 {
1350 Thing t3 = ThingGen.Create("statue_elin");
1351 EClass._zone.AddCard(t3, hitPoint);
1352 }
1353 if (Input.GetKeyDown(KeyCode.Alpha0))
1354 {
1355 Thing t4 = ThingGen.TestCreate();
1356 EClass._zone.AddCard(t4, hitPoint);
1357 }
1358 if (key && Input.GetKeyDown(KeyCode.Alpha1))
1359 {
1360 Chara t5 = CharaGen.Create("korgon");
1361 EClass._zone.AddCard(t5, hitPoint);
1362 }
1363 break;
1364 case DebugHotkey.Decal:
1365 if (Input.GetKeyDown(KeyCode.Alpha1))
1366 {
1367 EClass._map.AddDecal(hitPoint.x, hitPoint.z, EClass.pc.material.decal);
1368 }
1369 if (!Input.GetKeyDown(KeyCode.Alpha2))
1370 {
1371 }
1372 break;
1373 case DebugHotkey.Test:
1374 if (Input.GetKeyDown(KeyCode.Alpha1))
1375 {
1376 QualitySettings.vSyncCount = 0;
1377 Application.targetFrameRate = 60;
1378 }
1379 if (Input.GetKeyDown(KeyCode.Alpha2))
1380 {
1381 QualitySettings.vSyncCount = 0;
1382 Application.targetFrameRate = 20;
1383 }
1384 if (Input.GetKeyDown(KeyCode.Alpha3))
1385 {
1386 QualitySettings.vSyncCount = 0;
1387 Application.targetFrameRate = 30;
1388 }
1389 if (Input.GetKeyDown(KeyCode.Alpha4))
1390 {
1391 QualitySettings.vSyncCount = 0;
1392 Application.targetFrameRate = 40;
1393 }
1394 break;
1395 }
1396 Card card = (Card)(((object)hitPoint.FirstChara) ?? ((object)hitPoint.FirstThing));
1397 if (card == null)
1398 {
1399 return;
1400 }
1401 CharaActorPCC charaActorPCC = (card.renderer.actor as CharaActor) as CharaActorPCC;
1402 if ((bool)charaActorPCC)
1403 {
1404 if (Input.GetKeyDown(KeyCode.Keypad0))
1405 {
1406 charaActorPCC.NextFrame();
1407 charaActorPCC.RefreshSprite();
1408 }
1409 if (Input.GetKeyDown(KeyCode.Keypad1))
1410 {
1411 charaActorPCC.NextDir();
1412 card.angle = charaActorPCC.provider.angle;
1413 charaActorPCC.RefreshSprite();
1414 }
1415 if (Input.GetKeyDown(KeyCode.Keypad2))
1416 {
1417 charaActorPCC.pcc.data.Randomize();
1418 charaActorPCC.provider.Rebuild();
1419 }
1420 }
1421 if (Input.GetKeyDown(KeyCode.Keypad4))
1422 {
1423 lastEmo = lastEmo.NextEnum();
1424 card.ShowEmo();
1425 card.ShowEmo(lastEmo);
1426 }
1427 if (Input.GetKeyDown(KeyCode.Keypad5))
1428 {
1429 card.ShowEmo();
1430 card.ShowEmo(lastEmo);
1431 }
1432 if (Input.GetKeyDown(KeyCode.Keypad7))
1433 {
1434 lastAnime = lastAnime.NextEnum();
1435 card.renderer.PlayAnime(lastAnime);
1436 }
1437 if (Input.GetKeyDown(KeyCode.Keypad8))
1438 {
1439 card.renderer.PlayAnime(lastAnime);
1440 animeDest = card;
1441 }
1442 if (Input.GetKeyDown(KeyCode.Keypad9))
1443 {
1444 card.renderer.PlayAnime(AnimeID.Attack, animeDest);
1445 }
1446 }
AnimeID
Definition: AnimeID.cs:2
AttackSource
Definition: AttackSource.cs:2
EAction
Definition: EAction.cs:2
Hostility
Definition: Hostility.cs:2
void Activate(Thing t)
static AM_Inspect Inspect
Definition: ActionMode.cs:23
void Deactivate()
Definition: ActionMode.cs:529
virtual bool IsBuildMode
Definition: ActionMode.cs:181
void WaitForEndOfFrame(Action action)
Definition: BaseCore.cs:61
ReleaseMode releaseMode
Definition: BaseCore.cs:23
void PlayAnime(AnimeID id, bool force)
Definition: Card.cs:11
float angle
Definition: Card.cs:71
Thing TryMakeRandomItem(int lv=-1, TryMakeRandomItemSource itemSource=TryMakeRandomItemSource.Default, Chara crafter=null)
Definition: Card.cs:5421
SourceMaterial.Row material
Definition: Card.cs:2039
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6113
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
Definition: Card.cs:6147
void SetEncLv(int a)
Definition: Card.cs:3849
int dir
Definition: Card.cs:146
CardRenderer renderer
Definition: Card.cs:61
virtual bool flipX
Definition: Card.cs:2104
virtual bool isSynced
Definition: Card.cs:2075
List< Thing > things
Definition: CellDetail.cs:11
List< Chara > charas
Definition: CellDetail.cs:13
override void RefreshSprite()
override void NextDir()
override void NextFrame()
SpriteProvider provider
Definition: CharaActorPCC.cs:9
Chara SetGlobal(Zone _home, int x, int z)
Definition: Chara.cs:1471
Chara ScaleByPrincipal()
Definition: Chara.cs:1691
bool IsHostile()
Definition: Chara.cs:6443
int indexResolution
Definition: CoreDebug.cs:290
DebugHotkey debugHotkeys
Definition: CoreDebug.cs:143
Card animeDest
Definition: CoreDebug.cs:273
bool debugInput
Definition: CoreDebug.cs:139
bool runtimeGodBuild
Definition: CoreDebug.cs:299
Emo lastEmo
Definition: CoreDebug.cs:294
readonly List< int[]> resolutions
Definition: CoreDebug.cs:266
AnimeID lastAnime
Definition: CoreDebug.cs:292
void EnableDebugResource()
Definition: CoreDebug.cs:783
int advanceMin
Definition: CoreDebug.cs:146
static string RootSave
Definition: CorePath.cs:206
Steam steam
Definition: Core.cs:57
static Thing MakeBloodMeal(Chara sucker, Chara feeder)
Definition: CraftUtil.cs:102
static SoundManager Sound
Definition: EClass.cs:46
Definition: EInput.cs:8
static bool isCtrlDown
Definition: EInput.cs:263
static void Consume(int _skipFrame)
Definition: EInput.cs:656
static bool isInputFieldActive
Definition: EInput.cs:277
static bool isShiftDown
Definition: EInput.cs:261
static EAction action
Definition: EInput.cs:259
void ModExp(int a)
int GetNextExp(int _lv=-1)
void AdvanceMin(int a)
Definition: GameDate.cs:22
void FixedUpdate()
Definition: GameUpdater.cs:436
static void Load(string id, bool cloud)
Definition: Game.cs:321
static string id
Definition: Game.cs:147
bool Save(bool isAutoSave=false, bool silent=false)
Definition: Game.cs:1028
GameUpdater updater
Definition: Game.cs:249
new World world
Definition: Game.cs:176
void ResetHotbar(int id)
Definition: HotbarManager.cs:8
Definition: IO.cs:11
static void DeleteDirectory(string path)
Definition: IO.cs:353
static void CopyAll(string fromPath, string toPath, bool overwrite=true)
Definition: IO.cs:306
static bool Exist(string id)
Definition: MapSubset.cs:17
static void Save(string id)
Definition: MapSubset.cs:22
Thing FindThing(Func< Thing, bool > func)
Definition: Map.cs:2592
void SetLiquid(int x, int z, CellEffect effect=null)
Definition: Map.cs:1477
PropsRoaming Roaming
Definition: Map.cs:125
List< Chara > deadCharas
Definition: Map.cs:46
void AddDecal(int x, int z, int id, int amount=1, bool refresh=true)
Definition: Map.cs:2029
static void Activate(Type type)
Definition: MiniGame.cs:44
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
void RemoveMember(Chara c)
Definition: Party.cs:102
int loytelMartLv
Definition: Player.cs:671
HotbarManager hotbars
Definition: Player.cs:1085
Chara TargetChara
Definition: PointTarget.cs:41
List< Card > ListCards(bool includeMasked=false)
Definition: Point.cs:1051
CellDetail detail
Definition: Point.cs:71
int x
Definition: Point.cs:36
int z
Definition: Point.cs:39
Area area
Definition: Point.cs:73
Chara FirstChara
Definition: Point.cs:288
Thing FirstThing
Definition: Point.cs:301
PropSet all
Definition: Props.cs:8
Quest Start(string id, string idGlobalChara)
Definition: QuestManager.cs:41
Definition: Quest.cs:7
static List< ISyncScreen > syncList
Definition: RenderObject.cs:24
Definition: Scene.cs:8
static Point HitPoint
Definition: Scene.cs:21
ActionMode actionMode
Definition: Scene.cs:79
PointTarget mouseTarget
Definition: Scene.cs:135
void Init(Mode newMode)
Definition: Scene.cs:178
Mode
Definition: Scene.cs:10
float height
Definition: SourcePref.cs:51
Spatial parent
Definition: Spatial.cs:10
string id
Definition: Spatial.cs:13
int development
Definition: Spatial.cs:238
virtual Point RegionPos
Definition: Spatial.cs:560
void CheckUpdate()
Definition: Steam.cs:30
static Thing TestCreate()
Definition: ThingGen.cs:32
SourceThing.Row source
Definition: Thing.cs:11
override SourcePref Pref
Definition: Thing.cs:50
bool MoveZone(bool confirmed=false)
override bool OnUse(Chara c)
void Nerun(string text, string idPortrait="UN_nerun")
Definition: WidgetFeed.cs:93
static WidgetFeed Instance
Definition: WidgetFeed.cs:14
static void OnChangeMode()
GameDate date
Definition: World.cs:6
virtual bool CanUnlockExit
Definition: Zone.cs:274
void RemoveCard(Card t)
Definition: Zone.cs:1999

References EClass._map, EClass._zone, EInput.action, Scene.actionMode, AM_MoveInstalled.Activate(), MiniGame.Activate(), QuestManager.Add(), Zone.AddCard(), Map.AddDecal(), advanceMin, GameDate.AdvanceMin(), Props.all, Card.angle, animeDest, Point.area, EClass.Branch, Zone.CanUnlockExit, card, CellDetail.charas, Map.charas, Steam.CheckUpdate(), EInput.Consume(), EClass.core, ThingGen.Create(), CharaGen.Create(), World.date, ActionMode.Deactivate(), Map.deadCharas, Debug, debugHotkeys, debugInput, Point.detail, Spatial.development, Card.dir, Card.elements, EnableDebugResource(), MapSubset.Exist(), Map.FindThing(), Point.FirstChara, Point.FirstThing, GameUpdater.FixedUpdate(), Player.flags, Card.flipX, EClass.game, QuestManager.Get(), Point.GetNearestPoint(), FactionBranch.GetNextExp(), SourcePref.height, Scene.HitPoint, Player.hotbars, Card.id, Game.id, Spatial.id, indexResolution, Scene.Init(), ActionMode.Inspect, WidgetFeed.Instance, ActionMode.IsBuildMode, EInput.isCtrlDown, Chara.IsHostile(), EInput.isInputFieldActive, EInput.isShiftDown, Card.isSynced, Point.IsValid, item, lastAnime, lastEmo, Point.ListCards(), Game.Load(), Player.Flags.loytelMartLv, CraftUtil.MakeBloodMeal(), Card.material, FactionBranch.ModExp(), Scene.mouseTarget, TraitNewZone.MoveZone(), Card.Name, WidgetFeed.Nerun(), CharaActorPCC.NextDir(), CharaActorPCC.NextFrame(), WidgetMenuPanel.OnChangeMode(), TraitStairsLocked.OnUse(), Spatial.parent, Chara.party, EClass.pc, CharaActorPCC.pcc, Chara.Pick(), CardRenderer.PlayAnime(), Card.PlayEffect(), EClass.player, Card.PlaySound(), Card.pos, Thing.Pref, CharaActorPCC.provider, Game.quests, CharaActorPCC.RefreshSprite(), Spatial.RegionPos, BaseCore.releaseMode, Zone.RemoveCard(), Party.RemoveMember(), Card.renderer, HotbarManager.ResetHotbar(), resolutions, EScriptable.rnd(), Map.Roaming, CorePath.RootSave, runtimeGodBuild, Game.Save(), MapSubset.Save(), Msg.Say(), Chara.ScaleByPrincipal(), EClass.scene, ElementContainer.SetBase(), Weather.SetCondition(), Card.SetEncLv(), Chara.SetGlobal(), Map.SetLiquid(), Card.SetPlaceState(), EClass.Sound, Thing.source, Zone.SpawnMob(), QuestManager.Start(), Core.steam, RenderObject.syncList, PointTarget.TargetChara, ThingGen.TestCreate(), CellDetail.things, Card.trait, Card.TryMakeRandomItem(), EClass.ui, Game.updater, BaseCore.WaitForEndOfFrame(), World.weather, EClass.world, Game.world, Point.x, and Point.z.

Referenced by ActionMode.UpdateInput().

◆ ValidateData()

void CoreDebug.ValidateData ( )
inline

Definition at line 850 of file CoreDebug.cs.

851 {
853 {
857 }
858 }
PropsInstalled Installed
Definition: Map.cs:123
PropsStocked Stocked
Definition: Map.cs:121
void Validate()
Definition: Props.cs:445

References EClass._map, EClass.core, Map.Installed, Core.IsGameStarted, Map.Roaming, Map.Stocked, and Props.Validate().

◆ ZoneIDs()

IEnumerable< string > CoreDebug.ZoneIDs ( )
inlineprivate

Definition at line 317 of file CoreDebug.cs.

318 {
319 List<SourceZone.Row> rows = EClass.sources.zones.rows;
320 List<string> list = new List<string>();
321 foreach (SourceZone.Row item in rows)
322 {
323 list.Add(item.id);
324 }
325 return list;
326 }
SourceZone zones

References item, EClass.sources, and SourceManager.zones.

Member Data Documentation

◆ _godBuild

bool CoreDebug._godBuild

Definition at line 179 of file CoreDebug.cs.

◆ advanceMin

int CoreDebug.advanceMin

Definition at line 146 of file CoreDebug.cs.

Referenced by UpdateInput().

◆ allAbility

bool CoreDebug.allAbility

Definition at line 191 of file CoreDebug.cs.

Referenced by QuickStart().

◆ allArt

bool CoreDebug.allArt

Definition at line 197 of file CoreDebug.cs.

Referenced by ContentGallery.OnSwitchContent().

◆ allBGM

bool CoreDebug.allBGM

Definition at line 199 of file CoreDebug.cs.

Referenced by LayerEditPlaylist.Refresh().

◆ allHomeSkill

bool CoreDebug.allHomeSkill

Definition at line 195 of file CoreDebug.cs.

Referenced by FactionBranch.OnClaimZone().

◆ allMenu

bool CoreDebug.allMenu

Definition at line 235 of file CoreDebug.cs.

◆ allPolicy

bool CoreDebug.allPolicy

Definition at line 237 of file CoreDebug.cs.

Referenced by FactionBranch.OnClaimZone().

◆ allRecipe

bool CoreDebug.allRecipe

Definition at line 233 of file CoreDebug.cs.

Referenced by RecipeManager.IsKnown(), OnLoad(), and QuickStart().

◆ allSkill

bool CoreDebug.allSkill

Definition at line 193 of file CoreDebug.cs.

Referenced by QuickStart().

◆ allStory

bool CoreDebug.allStory

Definition at line 239 of file CoreDebug.cs.

Referenced by TraitStoryBook.OnRead().

◆ alwaysFavFood

bool CoreDebug.alwaysFavFood

Definition at line 228 of file CoreDebug.cs.

Referenced by Affinity.OnGift().

◆ alwaysResetWindow

bool CoreDebug.alwaysResetWindow

Definition at line 128 of file CoreDebug.cs.

Referenced by ELayer.Kill().

◆ animeDest

Card CoreDebug.animeDest
private

Definition at line 273 of file CoreDebug.cs.

Referenced by UpdateInput().

◆ autoAdvanceQuest

bool CoreDebug.autoAdvanceQuest

◆ autoIdentify

bool CoreDebug.autoIdentify

Definition at line 189 of file CoreDebug.cs.

Referenced by CraftUtil.MakeDarkSoup(), CraftUtil.MakeLoveLunch(), and Thing.OnCreate().

◆ bidx

int CoreDebug.bidx
private

Definition at line 276 of file CoreDebug.cs.

◆ bilinear

bool CoreDebug.bilinear
private

Definition at line 278 of file CoreDebug.cs.

◆ blines

string [] CoreDebug.blines
private

Definition at line 281 of file CoreDebug.cs.

◆ boradcast

bool CoreDebug.boradcast

Definition at line 260 of file CoreDebug.cs.

Referenced by AM_Adv._OnUpdateInput().

◆ command

string CoreDebug.command

Definition at line 136 of file CoreDebug.cs.

Referenced by Core.Awake().

◆ commands

List<DebugCommand> CoreDebug.commands = new List<DebugCommand>()

Definition at line 283 of file CoreDebug.cs.

Referenced by InitDebugCommands(), and LayerDebug.OnSwitchContent().

◆ debugHoard

bool CoreDebug.debugHoard

Definition at line 156 of file CoreDebug.cs.

Referenced by LayerHoard.OnAfterInit().

◆ debugHotkeys

DebugHotkey CoreDebug.debugHotkeys

Definition at line 143 of file CoreDebug.cs.

Referenced by ActionMode.UpdateInput(), and UpdateInput().

◆ debugInput

bool CoreDebug.debugInput

Definition at line 139 of file CoreDebug.cs.

Referenced by UpdateInput().

◆ debugProps

bool CoreDebug.debugProps

Definition at line 152 of file CoreDebug.cs.

◆ debugScatter

bool CoreDebug.debugScatter

Definition at line 177 of file CoreDebug.cs.

◆ dontCompressSave

bool CoreDebug.dontCompressSave

Definition at line 132 of file CoreDebug.cs.

◆ dontUseThread

bool CoreDebug.dontUseThread

Definition at line 122 of file CoreDebug.cs.

Referenced by LayerProgress.Start().

◆ enable

bool CoreDebug.enable

Definition at line 286 of file CoreDebug.cs.

Referenced by InvOwnerRecycle._OnProcess(), AM_Adv._OnUpdateInput(), WidgetDate._Refresh(), WidgetSystemIndicator._Refresh(), ActPlan._Update(), GameDate.AdvanceDay(), DramaCustomSequence.Build(), RecipeCard.Build(), Chara.CanBloom(), FactionBranch.CanUpgrade(), CheatEnabled(), LayerFeedback.CollectFiles(), RecipeManager.ComeUpWithRecipe(), TraitCrafter.Craft(), RecipeCard.Craft(), Player.CreateEquip(), Region.CreateRandomSite(), SpatialGen.CreateRecursive(), Trait.CreateStock(), FactionBranch.DailyOutcome(), WidgetManager.DialogSave(), EnableDebugResource(), Player.EnterLocalZone(), HitSummary.Execute(), ZonePreEnterEncounter.Execute(), DNA.Generate(), FactionBranch.GenerateGarbage(), Net.GetChat(), Thing.GetExtraName(), Affinity.GetLunchChance(), TraitGeneMachine.GetProgress(), CraftUtil.GetRandomLoveLunchIngredient(), Region.GetRandomSiteSource(), AM_MoveInstalled.HitTest(), CoreConfig.Init(), AM_MoveInstalled.InputWheel(), TraitCrafter.IsIngredient(), Props.ListThingStack(), ActEffect.LoveMiracle(), Card.MakeEgg(), AI_Fish.Makefish(), Card.MakeMilk(), BuildMenu.OnActivate(), WidgetArtTool.OnActivate(), Zone_Specwing.OnActivate(), GlobalGoalAdv.OnAdvanceHour(), Region.OnAdvanceHour(), Trait.OnBarter(), ContentCodex.OnClickAddCards(), Chara.OnCreate(), Game.OnGameInstantiated(), MapGenDungen.OnGenerateTerrain(), LayerMod.OnInit(), LayerNewspaper.OnInit(), SurvivalManager.OnMineWreck(), AI_Fish.ProgressFish.OnProgressComplete(), TaskDig.OnProgressComplete(), TraitDeed.OnRead(), ConSleep.OnRemoved(), TileSelectorElona.OnRenderTile(), HotItemLayer.OnSetItem(), FactionBranch.OnSimulateDay(), ContentQuest.OnSwitchContent(), LayerQuestBoard.OnSwitchContent(), AM_Inspect.OnUpdateInput(), TileSelectorElona.OnUpdateInput(), TraitDaggerGrave.OnUse(), TraitGeneMachine.OnUse(), ZoneEventMusic.OnVisit(), DramaManager.ParseLine(), ActRide.Perform(), FoodEffect.Proc(), ActEffect.Proc(), ActEffect.ProcAt(), Map.PutAway(), WindowCharaMini.Refresh(), UIInventory.RefreshMenu(), ContentPolicy.RefreshPolicy(), ContentConfigOther.RefreshRewardCode(), Chara.RestockEquip(), ActionMode.RotateUnderMouse(), AI_Idle.Run(), AI_OpenGambleChest.Run(), AI_PassTime.Run(), AI_PlayMusic.Run(), Net.SendChat(), Card.SetRandomTone(), GameDate.ShipRandomPackages(), HotItemContext.Show(), UI.ShowLang(), Core.StartCase(), UIInventory.SwitchTab(), ActThrow.Throw(), ConDisease.Tick(), UI.ToggleFeedback(), Chara.TryDropBossLoot(), Religion.TryGetGift(), TraitCoreDefense.TrySetAct(), TraitEffect.TrySetAct(), TraitElevator.TrySetAct(), TraitHouseBoard.TrySetAct(), TraitMapBoard.TrySetAct(), TraitPaintBoard.TrySetAct(), TraitRoomPlate.TrySetAct(), TraitTeleporter.TrySetAct(), TraitWell.TrySetAct(), AI_Shopping.TryShop(), Zone.TrySpawnFollower(), Chara.TryUpgrade(), LayerHoard.Update(), LayerUploader.Update(), UpdateAlways(), ActionMode.UpdateInput(), Zone.UpdateQuests(), and TraitWrench.Upgrade().

◆ enableMapPieceEditor

bool CoreDebug.enableMapPieceEditor

Definition at line 213 of file CoreDebug.cs.

◆ fixedColor

Color32 CoreDebug.fixedColor

Definition at line 264 of file CoreDebug.cs.

◆ fov

Fov CoreDebug.fov = new Fov()

Definition at line 288 of file CoreDebug.cs.

◆ godCraft

bool CoreDebug.godCraft

◆ godFood

bool CoreDebug.godFood

Definition at line 183 of file CoreDebug.cs.

Referenced by AI_Eat.Run(), and Card.SpawnLoot().

◆ godMode

◆ hidePCItemsInBuild

bool CoreDebug.hidePCItemsInBuild

Definition at line 209 of file CoreDebug.cs.

Referenced by BuildMenu.RefreshCategory().

◆ ignoreAutoSave

bool CoreDebug.ignoreAutoSave

Definition at line 126 of file CoreDebug.cs.

Referenced by LayerSleep.Advance(), Scene.Init(), Chara.MoveZone(), and Game.Save().

◆ ignoreBuildRule

◆ ignoreEncounter

bool CoreDebug.ignoreEncounter

Definition at line 201 of file CoreDebug.cs.

Referenced by Chara.Tick().

◆ ignorePool

bool CoreDebug.ignorePool

Definition at line 117 of file CoreDebug.cs.

Referenced by Core.Update().

◆ ignorePopup

bool CoreDebug.ignorePopup

Definition at line 160 of file CoreDebug.cs.

Referenced by PopupManager.Add().

◆ ignoreWeight

bool CoreDebug.ignoreWeight

◆ indexResolution

int CoreDebug.indexResolution
private

Definition at line 290 of file CoreDebug.cs.

Referenced by UpdateInput().

◆ instaReturn

bool CoreDebug.instaReturn

Definition at line 205 of file CoreDebug.cs.

Referenced by AM_Adv._OnUpdateInput().

◆ inviteAnytime

bool CoreDebug.inviteAnytime

Definition at line 222 of file CoreDebug.cs.

Referenced by Affinity.CanInvite().

◆ keypadDebug

bool CoreDebug.keypadDebug

Definition at line 141 of file CoreDebug.cs.

◆ langCode

Lang.LangCode CoreDebug.langCode

Definition at line 114 of file CoreDebug.cs.

Referenced by Core.Awake().

◆ lastAnime

AnimeID CoreDebug.lastAnime
private

Definition at line 292 of file CoreDebug.cs.

Referenced by UpdateInput().

◆ lastEmo

Emo CoreDebug.lastEmo
private

Definition at line 294 of file CoreDebug.cs.

Referenced by UpdateInput().

◆ logAdv

bool CoreDebug.logAdv

Definition at line 242 of file CoreDebug.cs.

Referenced by GlobalGoalVisitAndStay.OnAdvanceHour().

◆ logCombat

bool CoreDebug.logCombat

Definition at line 245 of file CoreDebug.cs.

Referenced by GoalCombat.Run(), GoalCombat.TryMove(), and GoalCombat.TryUseAbility().

◆ logDice

bool CoreDebug.logDice

Definition at line 247 of file CoreDebug.cs.

Referenced by Check.Perform(), and DramaActor.SetChoice().

◆ marryAnytime

bool CoreDebug.marryAnytime

Definition at line 224 of file CoreDebug.cs.

Referenced by Affinity.CanMarry(), and Affinity.CanSleepBeside().

◆ matColorTest

MatColorTest CoreDebug.matColorTest

Definition at line 258 of file CoreDebug.cs.

◆ maxQuests

bool CoreDebug.maxQuests

Definition at line 230 of file CoreDebug.cs.

◆ naked

bool CoreDebug.naked
private

Definition at line 296 of file CoreDebug.cs.

◆ numResource

int CoreDebug.numResource

Definition at line 217 of file CoreDebug.cs.

Referenced by EnableDebugResource().

◆ param1

int CoreDebug.param1

Definition at line 253 of file CoreDebug.cs.

◆ param2

int CoreDebug.param2

Definition at line 256 of file CoreDebug.cs.

◆ randomResource

bool CoreDebug.randomResource

Definition at line 175 of file CoreDebug.cs.

Referenced by SetStartStockpile().

◆ resetPlayerConfig

bool CoreDebug.resetPlayerConfig

Definition at line 120 of file CoreDebug.cs.

Referenced by WidgetManager.OnGameInstantiated(), and Player.OnLoad().

◆ resolutions

readonly List<int[]> CoreDebug.resolutions
private
Initial value:
= new List<int[]>
{
new int[2] { 1920, 1080 },
new int[2] { 1366, 768 },
new int[2] { 1280, 720 }
}

Definition at line 266 of file CoreDebug.cs.

Referenced by UpdateInput().

◆ returnAnywhere

bool CoreDebug.returnAnywhere

Definition at line 203 of file CoreDebug.cs.

Referenced by SpatialManager.ListReturnLocations(), and Region.ListTravelZones().

◆ revealInner

bool CoreDebug.revealInner

Definition at line 158 of file CoreDebug.cs.

◆ revealMap

bool CoreDebug.revealMap

Definition at line 154 of file CoreDebug.cs.

Referenced by HotItemContext.Show().

◆ runtimeGodBuild

bool CoreDebug.runtimeGodBuild
private

Definition at line 299 of file CoreDebug.cs.

Referenced by UpdateInput().

◆ showExtra

◆ showFav

bool CoreDebug.showFav

Definition at line 226 of file CoreDebug.cs.

Referenced by DramaCustomSequence.Build().

◆ showSceneSelector

bool CoreDebug.showSceneSelector

Definition at line 109 of file CoreDebug.cs.

Referenced by UI.ShowLang(), and Core.StartCase().

◆ showTone

bool CoreDebug.showTone

Definition at line 166 of file CoreDebug.cs.

◆ skipEvent

bool CoreDebug.skipEvent

Definition at line 162 of file CoreDebug.cs.

Referenced by ZoneEventManager.Add().

◆ skipMod

bool CoreDebug.skipMod

Definition at line 134 of file CoreDebug.cs.

Referenced by ModManager.Init(), and ModManager.RefreshMods().

◆ skipModSync

bool CoreDebug.skipModSync

Definition at line 112 of file CoreDebug.cs.

Referenced by Core.StartCase().

◆ skipNerun

bool CoreDebug.skipNerun

Definition at line 164 of file CoreDebug.cs.

Referenced by LayerDrama.ActivateNerun(), and QuickStart().

◆ startHour

int CoreDebug.startHour

Definition at line 102 of file CoreDebug.cs.

Referenced by QuickStart().

◆ startLoadout

StartLoadout CoreDebug.startLoadout

Definition at line 98 of file CoreDebug.cs.

Referenced by QuickStart().

◆ startParty

StartParty CoreDebug.startParty

Definition at line 100 of file CoreDebug.cs.

Referenced by QuickStart().

◆ startScene

StartScene CoreDebug.startScene

Definition at line 96 of file CoreDebug.cs.

Referenced by Core.Init(), QuickStart(), and Game.StartNewGame().

◆ startSetting

StartSetting CoreDebug.startSetting

Definition at line 104 of file CoreDebug.cs.

Referenced by QuickStart().

◆ startZone

string CoreDebug.startZone

Definition at line 106 of file CoreDebug.cs.

Referenced by Game.StartNewGame().

◆ test

bool CoreDebug.test

Definition at line 170 of file CoreDebug.cs.

Referenced by Zone.TryGenerateShrine().

◆ testFixedColor

bool CoreDebug.testFixedColor

Definition at line 262 of file CoreDebug.cs.

◆ testLOS

bool CoreDebug.testLOS

Definition at line 148 of file CoreDebug.cs.

Referenced by HotItemContext.Show(), and GameUpdater.Update().

◆ testLOS2

bool CoreDebug.testLOS2

Definition at line 150 of file CoreDebug.cs.

Referenced by HotItemContext.Show(), and GameUpdater.Update().

◆ testThingQuality

bool CoreDebug.testThingQuality

Definition at line 215 of file CoreDebug.cs.

Referenced by Card.Create().

◆ travelAnywhere

bool CoreDebug.travelAnywhere

Definition at line 207 of file CoreDebug.cs.

Referenced by Spatial.Create().

◆ ttt

int CoreDebug.ttt
private

Definition at line 301 of file CoreDebug.cs.

◆ unlimitedInterest

bool CoreDebug.unlimitedInterest

Definition at line 220 of file CoreDebug.cs.

Referenced by Affinity.OnTalkRumor().

◆ useNewConfig

bool CoreDebug.useNewConfig

Definition at line 124 of file CoreDebug.cs.

Referenced by CoreConfig.Exist(), CoreConfig.Init(), and CoreConfig.TryLoadConfig().

◆ validateData

bool CoreDebug.validateData

Definition at line 130 of file CoreDebug.cs.

◆ validatePref

bool CoreDebug.validatePref

Definition at line 250 of file CoreDebug.cs.

Referenced by Core.Init().

Property Documentation

◆ EnableCheat

string CoreDebug.EnableCheat
staticget

Definition at line 315 of file CoreDebug.cs.

◆ godBuild


The documentation for this class was generated from the following file: