Elin Decompiled Documentation EA 23.246 Nightly
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CoreDebug Class Reference
Inheritance diagram for CoreDebug:
EScriptable

Classes

class  DebugCommand
 
class  MatColorTest
 
class  StartSetting
 

Public Types

enum  DebugHotkey {
  None , Block , Item , Decal ,
  Act , Test , Anime
}
 
enum  StartLoadout { New , AllItem , FewItem }
 
enum  StartParty { None , Farris , Full }
 
enum  StartScene {
  Title , Survival , Zone , Home ,
  Home_Cave , Story_Test , MeetFarris , NymelleBoss ,
  AfterNymelle , Melilith , Tefra
}
 

Public Member Functions

void Init ()
 
void QuickStart ()
 
void OnLoad ()
 
void AddAllRecipes ()
 
void SetStartStockpile (Thing container, int num=100)
 
Thing GetOrCreateDebugContainer ()
 
Thing GetDebugContainer ()
 
void EnableDebugResource ()
 
void SpawnCheatContainer ()
 
void UpdateAlways ()
 
void ValidateData ()
 
void UpdateInput ()
 
void InitDebugCommands ()
 
void Test_Grow ()
 
void Test_GodTalk ()
 
void COM_Teleport ()
 
void COM_PlayStartDrama ()
 
void Test_Filter ()
 
void LOG_Spatials ()
 
void Test_SiegeGuard ()
 
void Test_Siege ()
 
void COM_MaxConstruction ()
 
void Log (object o)
 
void NextBGM ()
 
void ToggleRevealMap ()
 
void LoadBroadcast ()
 
void BroadcastNext ()
 

Static Public Member Functions

static bool CheatEnabled ()
 
static string Cheat ()
 
static string Reset_LoytelDebt ()
 
static string Fix_RemoveDuplicateUnique ()
 
static string Fix_EtherDisease ()
 
static string Fix_LostCore ()
 
static string Fix_RemoveDemitas ()
 
static string Fix_RemoveDesignations ()
 
static string ListChara ()
 
static string ListThing ()
 
static string SetElement (string alias, int value, int potential=100)
 
static string SpawnBoss (string id)
 
static string Spawn (string id, int num=1, string aliasMat="", int objLv=-1)
 
static string TestSpawn (int lv, int num, int lvRange=-1)
 
static string ResetPetUpgrades ()
 
static string ResetPrincipalSeals ()
 
static string GodMode ()
 
static string ModFame (int amount)
 
static string MaxFame ()
 
static string ModKarma (int amount)
 
static string ModContribution (int amount)
 
static string Rust ()
 
static string FlyMode ()
 
static string ChangeRace (string id="?")
 
static string ChangeJob (string id="?")
 
static string FirstAdventurer ()
 
static string RegenerateNames ()
 
static string AllRecipe (bool forget=false)
 
static string LastWish (string name)
 
static string ClearLastWishFlag ()
 
static string Resource ()
 
- Static Public Member Functions inherited from EScriptable
static int rnd (int a)
 

Public Attributes

StartScene startScene
 
StartLoadout startLoadout
 
StartParty startParty
 
int startHour
 
StartSetting startSetting
 
string startZone
 
bool showSceneSelector
 
bool skipModSync
 
Lang.LangCode langCode
 
bool ignorePool
 
bool resetPlayerConfig
 
bool dontUseThread
 
bool useNewConfig
 
bool ignoreAutoSave
 
bool alwaysResetWindow
 
bool validateData
 
bool dontCompressSave
 
bool skipMod
 
string command
 
bool debugInput
 
bool keypadDebug
 
DebugHotkey debugHotkeys
 
int advanceMin
 
bool testLOS
 
bool testLOS2
 
bool debugProps
 
bool revealMap
 
bool debugHoard
 
bool revealInner
 
bool ignorePopup
 
bool skipEvent
 
bool skipNerun
 
bool showTone
 
bool showExtra
 
bool test
 
bool godMode
 
bool randomResource
 
bool debugScatter
 
bool _godBuild
 
bool godCraft
 
bool godFood
 
bool ignoreBuildRule
 
bool ignoreWeight
 
bool autoIdentify
 
bool allAbility
 
bool allSkill
 
bool allHomeSkill
 
bool allArt
 
bool allBGM
 
bool ignoreEncounter
 
bool returnAnywhere
 
bool instaReturn
 
bool travelAnywhere
 
bool hidePCItemsInBuild
 
bool autoAdvanceQuest
 
bool enableMapPieceEditor
 
bool testThingQuality
 
int numResource
 
bool unlimitedInterest
 
bool inviteAnytime
 
bool marryAnytime
 
bool showFav
 
bool alwaysFavFood
 
bool maxQuests
 
bool allRecipe
 
bool allMenu
 
bool allPolicy
 
bool allStory
 
bool logAdv
 
bool logCombat
 
bool logDice
 
bool validatePref
 
int param1
 
int param2
 
MatColorTest matColorTest
 
bool boradcast
 
bool testFixedColor
 
Color32 fixedColor
 
List< DebugCommandcommands = new List<DebugCommand>()
 
bool enable
 
Fov fov = new Fov()
 

Properties

bool godBuild [get]
 
static string EnableCheat [get]
 

Private Member Functions

IEnumerable< string > ZoneIDs ()
 

Private Attributes

readonly List< int[]> resolutions
 
Card animeDest
 
int bidx
 
bool bilinear
 
string[] blines
 
int indexResolution
 
AnimeID lastAnime
 
Emo lastEmo
 
bool naked
 
bool runtimeGodBuild
 
int ttt
 

Detailed Description

Definition at line 9 of file CoreDebug.cs.

Member Enumeration Documentation

◆ DebugHotkey

Enumerator
None 
Block 
Item 
Decal 
Act 
Test 
Anime 

Definition at line 21 of file CoreDebug.cs.

◆ StartLoadout

Enumerator
New 
AllItem 
FewItem 

Definition at line 32 of file CoreDebug.cs.

◆ StartParty

Enumerator
None 
Farris 
Full 

Definition at line 39 of file CoreDebug.cs.

◆ StartScene

Enumerator
Title 
Survival 
Zone 
Home 
Home_Cave 
Story_Test 
MeetFarris 
NymelleBoss 
AfterNymelle 
Melilith 
Tefra 

Definition at line 46 of file CoreDebug.cs.

Member Function Documentation

◆ AddAllRecipes()

void CoreDebug.AddAllRecipes ( )
inline

Definition at line 718 of file CoreDebug.cs.

719 {
721 {
722 if (!EClass.player.recipes.knownRecipes.ContainsKey(item.id))
723 {
725 }
726 }
727 }
Definition: EClass.cs:6
static Player player
Definition: EClass.cs:13
RecipeManager recipes
Definition: Player.cs:1097
static List< RecipeSource > list
Dictionary< string, int > knownRecipes

References item, RecipeManager.knownRecipes, RecipeManager.list, EClass.player, and Player.recipes.

Referenced by AllRecipe(), EnableDebugResource(), OnLoad(), and QuickStart().

◆ AllRecipe()

static string CoreDebug.AllRecipe ( bool  forget = false)
inlinestatic

Definition at line 2277 of file CoreDebug.cs.

2278 {
2279 if (!CheatEnabled())
2280 {
2281 return EnableCheat;
2282 }
2283 if (forget)
2284 {
2286 }
2287 else
2288 {
2290 }
2291 return "Done!";
2292 }
static bool CheatEnabled()
Definition: CoreDebug.cs:1829
static string EnableCheat
Definition: CoreDebug.cs:315
void AddAllRecipes()
Definition: CoreDebug.cs:718
static CoreDebug debug
Definition: EClass.cs:49

References AddAllRecipes(), EClass.debug, RecipeManager.knownRecipes, EClass.player, and Player.recipes.

◆ BroadcastNext()

void CoreDebug.BroadcastNext ( )
inline

Definition at line 2363 of file CoreDebug.cs.

2364 {
2365 LoadBroadcast();
2366 if (Input.GetKey(KeyCode.LeftControl))
2367 {
2368 bidx--;
2369 }
2370 bidx = Mathf.Clamp(bidx, 0, blines.Length - 1);
2371 string text = blines[bidx];
2372 bidx += ((!Input.GetKey(KeyCode.LeftShift)) ? 1 : (-1));
2373 EClass.pc.SayRaw(text.TrimNewLines());
2374 }
void SayRaw(string text, string ref1=null, string ref2=null)
Definition: Card.cs:6797
string[] blines
Definition: CoreDebug.cs:281
int bidx
Definition: CoreDebug.cs:276
void LoadBroadcast()
Definition: CoreDebug.cs:2357
static Chara pc
Definition: EClass.cs:15

References EClass.pc, and Card.SayRaw().

Referenced by AM_Adv._OnUpdateInput().

◆ ChangeJob()

static string CoreDebug.ChangeJob ( string  id = "?")
inlinestatic

Definition at line 2223 of file CoreDebug.cs.

2224 {
2225 if (EClass.sources.jobs.map.ContainsKey(id))
2226 {
2227 EClass.pc.ChangeJob(id);
2229 return "Done.";
2230 }
2231 string text = "";
2232 foreach (SourceJob.Row row in EClass.sources.jobs.rows)
2233 {
2234 text = text + row.id + " " + row.GetName() + Environment.NewLine;
2235 }
2236 return text;
2237 }
void ChangeJob(string idNew)
Definition: Chara.cs:2162
static SourceManager sources
Definition: EClass.cs:43
void RefreshDomain()
Definition: Player.cs:1522
SourceJob jobs

References Chara.ChangeJob(), SourceManager.jobs, EClass.pc, EClass.player, Player.RefreshDomain(), and EClass.sources.

◆ ChangeRace()

static string CoreDebug.ChangeRace ( string  id = "?")
inlinestatic

Definition at line 2182 of file CoreDebug.cs.

2183 {
2184 if (EClass.sources.races.map.ContainsKey(id))
2185 {
2186 Thing thing = null;
2187 foreach (BodySlot slot in EClass.pc.body.slots)
2188 {
2189 if (slot.thing != null)
2190 {
2191 if (slot.thing.blessedState <= BlessedState.Cursed)
2192 {
2193 slot.thing.blessedState = BlessedState.Normal;
2194 }
2195 if (slot.thing.trait is TraitToolBelt)
2196 {
2197 thing = slot.thing;
2198 }
2199 EClass.pc.body.Unequip(slot);
2200 }
2201 }
2204 EClass.pc.ChangeRace(id);
2205 if (EClass.ui.IsInventoryOpen)
2206 {
2207 EClass.ui.ToggleInventory();
2208 }
2211 EClass.pc.body.Equip(thing);
2212 return "Done.";
2213 }
2214 string text = "";
2215 foreach (SourceRace.Row row in EClass.sources.races.rows)
2216 {
2217 text = text + row.id + " " + row.GetName() + Environment.NewLine;
2218 }
2219 return text;
2220 }
BlessedState
Definition: BlessedState.cs:2
Thing thing
Definition: BodySlot.cs:8
Trait trait
Definition: Card.cs:53
BlessedState blessedState
Definition: Card.cs:278
void AddBodyPart(int ele, Thing thing=null)
Definition: CharaBody.cs:268
void Unequip(Thing thing, bool refresh=true)
Definition: CharaBody.cs:49
List< BodySlot > slots
Definition: CharaBody.cs:8
bool Equip(Thing thing, BodySlot slot=null, bool msg=true)
Definition: CharaBody.cs:186
void RemoveBodyPart(int ele)
Definition: CharaBody.cs:323
void ChangeRace(string idNew)
Definition: Chara.cs:2261
CharaBody body
Definition: Chara.cs:94
static UI ui
Definition: EClass.cs:17
SourceRace races
Definition: Thing.cs:8

References CharaBody.AddBodyPart(), Card.blessedState, Chara.body, Chara.ChangeRace(), CharaBody.Equip(), EClass.pc, SourceManager.races, CharaBody.RemoveBodyPart(), CharaBody.slots, EClass.sources, BodySlot.thing, Card.trait, EClass.ui, and CharaBody.Unequip().

◆ Cheat()

static string CoreDebug.Cheat ( )
inlinestatic

Definition at line 1839 of file CoreDebug.cs.

1840 {
1841 EClass.game.config.cheat = true;
1842 return "Cheat Enabled";
1843 }

◆ CheatEnabled()

static bool CoreDebug.CheatEnabled ( )
inlinestatic

Definition at line 1829 of file CoreDebug.cs.

1830 {
1831 if (!EClass.debug.enable)
1832 {
1833 return EClass.game.config.cheat;
1834 }
1835 return true;
1836 }
bool enable
Definition: CoreDebug.cs:286
static Game game
Definition: EClass.cs:9
bool cheat
Definition: Game.cs:54
Config config
Definition: Game.cs:218

References Game.Config.cheat, Game.config, EClass.debug, enable, and EClass.game.

◆ ClearLastWishFlag()

static string CoreDebug.ClearLastWishFlag ( )
inlinestatic

Definition at line 2313 of file CoreDebug.cs.

2314 {
2315 if (!CheatEnabled())
2316 {
2317 return EnableCheat;
2318 }
2319 EClass.player.doneBackers.Clear();
2320 return Resources.Load<TextAsset>("logo2").text + Environment.NewLine + "Done!";
2321 }
HashSet< int > doneBackers
Definition: Player.cs:1073

References Player.doneBackers, and EClass.player.

◆ COM_MaxConstruction()

void CoreDebug.COM_MaxConstruction ( )
inline

Definition at line 1821 of file CoreDebug.cs.

1822 {
1823 if (EClass.pc.homeBranch != null)
1824 {
1826 }
1827 }
FactionBranch homeBranch
Definition: Chara.cs:1066
Element ModBase(int ele, int v)
ElementContainerZone elements
Definition: Zone.cs:43

References Zone.elements, Chara.homeBranch, ElementContainer.ModBase(), FactionBranch.owner, and EClass.pc.

◆ COM_PlayStartDrama()

void CoreDebug.COM_PlayStartDrama ( )
inline

Definition at line 1771 of file CoreDebug.cs.

1772 {
1773 EClass.ui.CloseLayers();
1774 EClass.game.world.date.hour = 2;
1776 LayerDrama.ActivateMain("mono", "1-2");
1777 }
static Scene scene
Definition: EClass.cs:31
static LayerDrama ActivateMain(string idSheet, string idStep=null, Chara target=null, Card ref1=null, string tag="")
Definition: LayerDrama.cs:61
GameScreen screenElin
Definition: Scene.cs:93

References LayerDrama.ActivateMain(), BaseGameScreen.RefreshAll(), EClass.scene, Scene.screenElin, and EClass.ui.

◆ COM_Teleport()

void CoreDebug.COM_Teleport ( )
inline

Definition at line 1756 of file CoreDebug.cs.

1757 {
1758 for (int i = 0; i < 10000; i++)
1759 {
1760 Point point = EClass.pc.pos.Copy();
1761 point.x += EScriptable.rnd(60) - EScriptable.rnd(60);
1762 point.z += EScriptable.rnd(60) - EScriptable.rnd(60);
1763 if (point.IsValid && !point.cell.blocked && point.HasFloor)
1764 {
1765 EClass.pc.Teleport(point);
1766 break;
1767 }
1768 }
1769 }
void Teleport(Point point, bool silent=false, bool force=false)
Definition: Card.cs:5859
Point pos
Definition: Card.cs:59
static int rnd(int a)
Definition: EScriptable.cs:5
Definition: Point.cs:9
Point Copy()
Definition: Point.cs:491
bool IsValid
Definition: Point.cs:88
bool HasFloor
Definition: Point.cs:219
Cell cell
Definition: Point.cs:51

References Algorithms.WeightCell.blocked, Point.cell, Point.Copy(), Point.HasFloor, Point.IsValid, EClass.pc, Card.pos, EScriptable.rnd(), and Card.Teleport().

◆ EnableDebugResource()

void CoreDebug.EnableDebugResource ( )
inline

Definition at line 787 of file CoreDebug.cs.

788 {
791 enable = true;
792 if ((bool)WidgetHotbar.HotbarBuild)
793 {
795 }
797 Thing orCreateDebugContainer = GetOrCreateDebugContainer();
798 SetStartStockpile(orCreateDebugContainer, numResource);
799 }
int numResource
Definition: CoreDebug.cs:217
void SetStartStockpile(Thing container, int num=100)
Definition: CoreDebug.cs:729
Thing GetOrCreateDebugContainer()
Definition: CoreDebug.cs:758
void OnEnableDebug()
Definition: Player.cs:722
Flags flags
Definition: Player.cs:1094
void RebuildPage(int page=-1)
static WidgetHotbar HotbarBuild
Definition: WidgetHotbar.cs:36

References AddAllRecipes(), enable, Player.flags, GetOrCreateDebugContainer(), WidgetHotbar.HotbarBuild, numResource, Player.Flags.OnEnableDebug(), EClass.player, WidgetHotbar.RebuildPage(), WidgetSystemIndicator.Refresh(), and SetStartStockpile().

Referenced by BuildMenu.OnActivate(), and UpdateInput().

◆ FirstAdventurer()

static string CoreDebug.FirstAdventurer ( )
inlinestatic

Definition at line 2240 of file CoreDebug.cs.

2241 {
2242 string text = "Steam is not running.";
2243 DateTime dateTime = new DateTime(2024, 11, 3, 6, 0, 0);
2244 DateTimeOffset dateTimeOffset = (Application.isEditor ? new DateTimeOffset(2024, 11, 6, 1, 9, 0, default(TimeSpan)) : ((!SteamAPI.IsSteamRunning()) ? new DateTimeOffset(9999, 1, 1, 1, 9, 0, default(TimeSpan)) : DateTimeOffset.FromUnixTimeSeconds(SteamApps.GetEarliestPurchaseUnixTime(EClass.core.steam.steamworks.settings.applicationId))));
2245 dateTimeOffset = dateTimeOffset.ToOffset(new TimeSpan(9, 0, 0));
2246 text = ((dateTimeOffset < dateTime) ? "Valid: " : "Invalid: ");
2247 text = text + "Arrived North Tyris on " + dateTimeOffset.Year + " " + dateTimeOffset.Month + "/" + dateTimeOffset.Day + " " + dateTimeOffset.Hour + ":" + dateTimeOffset.Minute;
2248 return text + " Eligible by " + dateTime.Year + " " + dateTime.Month + "/" + dateTime.Day + " " + dateTime.Hour + ":" + dateTime.Minute;
2249 }

References EClass.core, Core.steam, and Steam.steamworks.

◆ Fix_EtherDisease()

static string CoreDebug.Fix_EtherDisease ( )
inlinestatic

Definition at line 1882 of file CoreDebug.cs.

1883 {
1884 EClass.pc.ModCorruption(-100000);
1885 Chara chara = CharaGen.Create("chara");
1886 chara.ChangeRace(EClass.pc.race.id);
1887 chara.ChangeJob(EClass.pc.job.id);
1888 string text = "";
1889 foreach (Element value in chara.elements.dict.Values)
1890 {
1891 if (!(value.source.category != "attribute"))
1892 {
1893 Element orCreateElement = EClass.pc.elements.GetOrCreateElement(value.id);
1894 if (value.vBase > orCreateElement.vBase)
1895 {
1896 text = text + "Fixing Base Value:" + orCreateElement.Name + " Before:" + orCreateElement.vBase + " Now:" + (value.vBase + 1) + Environment.NewLine;
1897 EClass.pc.elements.ModBase(orCreateElement.id, value.vBase - orCreateElement.vBase + 1);
1898 }
1899 }
1900 }
1901 return text + "Fixed!";
1902 }
ElementContainerCard elements
Definition: Card.cs:41
static Chara Create(string id, int lv=-1)
Definition: CharaGen.cs:17
Definition: Chara.cs:10
SourceJob.Row job
Definition: Chara.cs:466
void ModCorruption(int a)
Definition: Chara.cs:9815
SourceRace.Row race
Definition: Chara.cs:464
Dictionary< int, Element > dict
Element GetOrCreateElement(Element ele)
int id
Definition: ELEMENT.cs:250
int vBase
Definition: ELEMENT.cs:252
SourceElement.Row source
Definition: ELEMENT.cs:273

References Chara.ChangeJob(), Chara.ChangeRace(), CharaGen.Create(), ElementContainer.dict, Card.elements, ElementContainer.GetOrCreateElement(), Element.id, Chara.job, ElementContainer.ModBase(), Chara.ModCorruption(), EClass.pc, Chara.race, Element.source, and Element.vBase.

◆ Fix_LostCore()

static string CoreDebug.Fix_LostCore ( )
inlinestatic

Definition at line 1905 of file CoreDebug.cs.

1906 {
1908 {
1909 return "Not in base.";
1910 }
1911 foreach (Thing thing in EClass._map.things)
1912 {
1913 if (thing.trait is TraitCoreZone)
1914 {
1915 return "Base already has core.";
1916 }
1917 }
1918 if (EClass.pc.things.Find((Thing t) => t.trait is TraitCoreZone) != null)
1919 {
1920 return "Player has core.";
1921 }
1923 return "Done.";
1924 }
ThingContainer things
Definition: Card.cs:38
static Zone _zone
Definition: EClass.cs:21
static Map _map
Definition: EClass.cs:19
Point GetCenterPos()
Definition: MapBounds.cs:52
List< Thing > things
Definition: Map.cs:49
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
Definition: Point.cs:619
Thing Find(int uid)
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
MapBounds bounds
Definition: Zone.cs:49
bool IsPCFaction
Definition: Zone.cs:473
Card AddCard(Card t, Point point)
Definition: Zone.cs:1977

References EClass._map, EClass._zone, Zone.AddCard(), Zone.bounds, ThingGen.Create(), ThingContainer.Find(), MapBounds.GetCenterPos(), Point.GetNearestPoint(), Zone.IsPCFaction, EClass.pc, Card.things, Map.things, and Card.trait.

◆ Fix_RemoveDemitas()

static string CoreDebug.Fix_RemoveDemitas ( )
inlinestatic

Definition at line 1927 of file CoreDebug.cs.

1928 {
1929 List<Chara> list = new List<Chara>();
1930 foreach (Chara value in EClass.game.cards.globalCharas.Values)
1931 {
1932 if (value.id == "demitas" && value.currentZone == EClass._zone)
1933 {
1934 list.Add(value);
1935 }
1936 }
1937 if (list.Count > 1)
1938 {
1939 Chara chara = list[1];
1940 chara.homeBranch.BanishMember(chara);
1941 chara.Destroy();
1942 return "Demitas Removed!";
1943 }
1944 return "Not enough Demitas!";
1945 }
GlobalCharaList globalCharas
Definition: CardManager.cs:46
string id
Definition: Card.cs:35
void Destroy()
Definition: Card.cs:5070
Zone currentZone
Definition: Chara.cs:255
void BanishMember(Chara c, bool skipMsg=false)
CardManager cards
Definition: Game.cs:155

References EClass._zone, FactionBranch.BanishMember(), Game.cards, Chara.currentZone, Card.Destroy(), EClass.game, CardManager.globalCharas, Chara.homeBranch, and Card.id.

◆ Fix_RemoveDesignations()

static string CoreDebug.Fix_RemoveDesignations ( )
inlinestatic

Definition at line 1948 of file CoreDebug.cs.

1949 {
1950 EClass._map.ForeachCell(delegate(Cell c)
1951 {
1952 if (c.detail != null && c.detail.designation != null)
1953 {
1954 c.detail.designation.taskList.Remove(c.detail.designation);
1955 }
1956 });
1957 return "Done.";
1958 }
TaskDesignation designation
Definition: CellDetail.cs:19
Definition: Cell.cs:7
CellDetail detail
Definition: Cell.cs:92
new void ForeachCell(Action< Cell > action)
Definition: Map.cs:2346

References EClass._map, CellDetail.designation, Cell.detail, and Map.ForeachCell().

◆ Fix_RemoveDuplicateUnique()

static string CoreDebug.Fix_RemoveDuplicateUnique ( )
inlinestatic

Definition at line 1864 of file CoreDebug.cs.

1865 {
1866 if (EClass.Branch == null)
1867 {
1868 return "No Branch";
1869 }
1870 EClass.Branch.members.ForeachReverse(delegate(Chara c)
1871 {
1872 if ((c.id == "kettle" || c.id == "quru") && EClass.Branch.members.Where((Chara c2) => c2.id == c.id).Count() >= 2)
1873 {
1874 EClass.Branch.RemoveMemeber(c);
1875 c.Destroy();
1876 }
1877 });
1878 return "Fixed!";
1879 }
static FactionBranch Branch
Definition: EClass.cs:23
List< Chara > members

References EClass.Branch, Card.id, and FactionBranch.members.

◆ FlyMode()

static string CoreDebug.FlyMode ( )
inlinestatic

Definition at line 2175 of file CoreDebug.cs.

2176 {
2178 return "I can fly!";
2179 }
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:9244

References Chara.AddCondition(), and EClass.pc.

◆ GetDebugContainer()

Thing CoreDebug.GetDebugContainer ( )
inline

Definition at line 775 of file CoreDebug.cs.

776 {
777 foreach (Thing thing in EClass._map.things)
778 {
779 if (thing.c_altName == "DebugContainer")
780 {
781 return thing;
782 }
783 }
784 return null;
785 }
string c_altName
Definition: Card.cs:1593

References EClass._map, Card.c_altName, and Map.things.

Referenced by BuildMenu.OnActivate().

◆ GetOrCreateDebugContainer()

Thing CoreDebug.GetOrCreateDebugContainer ( )
inline

Definition at line 758 of file CoreDebug.cs.

759 {
760 foreach (Thing thing2 in EClass._map.things)
761 {
762 if (thing2.c_altName == "DebugContainer")
763 {
764 return thing2;
765 }
766 }
767 Thing thing = EClass._zone.AddThing("barrel", EClass.pc.pos).Thing;
768 thing.ChangeMaterial("obsidian");
769 thing.c_altName = "DebugContainer";
770 thing.isNPCProperty = false;
771 thing.SetPlaceState(PlaceState.installed);
772 return thing;
773 }
PlaceState
Definition: PlaceState.cs:2
void SetPlaceState(PlaceState newState, bool byPlayer=false)
Definition: Card.cs:3747
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3041
virtual Thing Thing
Definition: Card.cs:2058
Card AddThing(string id, int x, int z)
Definition: Zone.cs:1967

References EClass._map, EClass._zone, Zone.AddThing(), Card.c_altName, Card.ChangeMaterial(), EClass.pc, Card.pos, Card.SetPlaceState(), Card.Thing, and Map.things.

Referenced by EnableDebugResource(), and Map.PutAway().

◆ GodMode()

static string CoreDebug.GodMode ( )
inlinestatic

Definition at line 2101 of file CoreDebug.cs.

2102 {
2103 if (!CheatEnabled())
2104 {
2105 return EnableCheat;
2106 }
2107 EClass.pc.Revive();
2108 EClass.pc.hp = EClass.pc.MaxHP;
2109 return "I'm God!";
2110 }
override int MaxHP
Definition: Chara.cs:708
void Revive(Point p=null, bool msg=false)
Definition: Chara.cs:5136

References Chara.MaxHP, EClass.pc, and Chara.Revive().

◆ Init()

void CoreDebug.Init ( )
inline

Definition at line 328 of file CoreDebug.cs.

329 {
331 EInput.disableKeyAxis = Application.isEditor;
332 }
void InitDebugCommands()
Definition: CoreDebug.cs:1447

References InitDebugCommands().

Referenced by Core.Init().

◆ InitDebugCommands()

void CoreDebug.InitDebugCommands ( )
inline

Definition at line 1447 of file CoreDebug.cs.

1448 {
1449 commands.Clear();
1450 int cat2 = 0;
1451 Add(cat2, "Save Widgets", delegate
1452 {
1453 EClass.ui.widgets.Save();
1454 });
1455 Add(cat2, "Save Widgets(Dialog)", delegate
1456 {
1457 EClass.ui.widgets.DialogSave();
1458 });
1459 Add(cat2, "Export Zone", delegate
1460 {
1462 });
1463 Add(cat2, "Export Zone(Dialog)", delegate
1464 {
1466 });
1467 Add(0, "Import Zone(Dialog)", delegate
1468 {
1470 });
1471 Add(cat2, "Validate Backer Contents", delegate
1472 {
1473 foreach (SourceBacker.Row row2 in EClass.sources.backers.rows)
1474 {
1475 if (row2.valid)
1476 {
1477 switch (row2.type)
1478 {
1479 case 1:
1480 if (!EClass.sources.things.map.ContainsKey(row2.loot))
1481 {
1482 Debug.Log(row2.id + "/remain/" + row2.Name + "/" + row2.loot);
1483 }
1484 break;
1485 case 4:
1486 if (!EClass.sources.charas.map.ContainsKey(row2.chara))
1487 {
1488 Debug.Log(row2.id + "/pet/" + row2.Name + "/" + row2.chara);
1489 }
1490 break;
1491 case 6:
1492 if (!EClass.sources.religions.map.ContainsKey(row2.deity.ToLowerInvariant()))
1493 {
1494 Debug.Log(row2.id + "/" + row2.Name + "/follower/" + row2.deity);
1495 }
1496 break;
1497 }
1498 }
1499 }
1500 });
1501 Add(cat2, "Edit PCC", delegate
1502 {
1503 EClass.ui.AddLayer<LayerEditPCC>().Activate(EClass.pc, UIPCC.Mode.Full);
1504 });
1505 Add(cat2, "COM_Teleport", COM_Teleport);
1506 Add(cat2, "LOG_Spatials", LOG_Spatials);
1507 Add(cat2, "Play Start Drama", COM_PlayStartDrama);
1508 Add(cat2, "Fix Floating Items", delegate
1509 {
1510 foreach (Thing thing in EClass._map.things)
1511 {
1512 if (thing.Pref.Float)
1513 {
1514 thing.isFloating = true;
1515 }
1516 }
1517 });
1518 cat2 = 1;
1519 Add(cat2, "Add Conditions", delegate
1520 {
1521 if (EScriptable.rnd(2) == 0)
1522 {
1523 EClass.pc.AddCondition<ConWet>();
1524 }
1525 else
1526 {
1527 EClass.pc.AddCondition<ConSuffocation>();
1528 }
1529 if (EScriptable.rnd(2) == 0)
1530 {
1531 EClass.pc.AddCondition<ConPoison>();
1532 }
1533 else
1534 {
1535 EClass.pc.AddCondition<ConDisease>();
1536 }
1537 });
1538 cat2 = 2;
1539 Add(cat2, "Max Construction", COM_MaxConstruction);
1540 Add(cat2, "Add Reserves", delegate
1541 {
1542 EClass.Home.AddReserve(CharaGen.Create("merc_archer"));
1544 EClass.Home.AddReserve(CharaGen.Create("bartender"));
1545 EClass.Home.AddReserve(CharaGen.Create("merchant"));
1549 });
1550 Add(cat2, "Add Recruits", delegate
1551 {
1552 if (EClass.Branch != null)
1553 {
1554 EClass.Branch.AddRecruit(CharaGen.Create("merc_archer"));
1555 EClass.Branch.AddRecruit(CharaGen.Create("healer"));
1556 EClass.Branch.AddRecruit(CharaGen.Create("bartender"));
1557 EClass.Branch.AddRecruit(CharaGen.Create("merchant"));
1558 EClass.Branch.AddRecruit(CharaGen.CreateFromFilter("c_wilds"));
1559 EClass.Branch.AddRecruit(CharaGen.CreateFromFilter("c_wilds"));
1560 EClass.Branch.AddRecruit(CharaGen.CreateFromFilter("c_wilds"));
1561 }
1562 });
1563 Add(cat2, "Add Resources", delegate
1564 {
1565 if (EClass.Branch != null)
1566 {
1567 EClass.Branch.resources.food.Mod(100);
1568 EClass.Branch.resources.knowledge.Mod(100);
1569 }
1570 });
1571 Add(cat2, "Remove Influence", delegate
1572 {
1573 EClass._zone.influence = 0;
1574 });
1575 Add(cat2, "Reroll Hobbies", delegate
1576 {
1577 foreach (Chara chara in EClass._map.charas)
1578 {
1579 chara.RerollHobby();
1580 }
1581 });
1582 Add(cat2, "Test_Siege", Test_Siege);
1583 Add(cat2, "Test_SiegeGuard", Test_SiegeGuard);
1584 Add(cat2, "Log_BranchMembers", delegate
1585 {
1587 {
1588 Debug.Log(EClass.Branch.members.Count);
1589 foreach (Chara member in EClass.Branch.members)
1590 {
1591 EClass.debug.Log(member);
1592 }
1593 }
1594 });
1595 cat2 = 3;
1596 Add(cat2, "Weather.Fine", delegate
1597 {
1599 });
1600 Add(cat2, "Weather.Blossom", delegate
1601 {
1603 });
1604 Add(cat2, "Weather.Random", delegate
1605 {
1607 });
1608 Add(cat2, "Weather.Ether+50", delegate
1609 {
1610 EClass.world.ModEther(50);
1612 });
1613 Add(cat2, "Season.Next", delegate
1614 {
1616 });
1617 Add(cat2, "Unreveal Map", delegate
1618 {
1619 EClass._map.ForeachCell(delegate(Cell c)
1620 {
1621 c.isSeen = false;
1622 });
1624 });
1625 Add(cat2, "Test_GodTalk", Test_GodTalk);
1626 Add(cat2, "Test_Filter", Test_Filter);
1627 Add(cat2, "Test_Grow", Test_Grow);
1628 Add(cat2, "Turn On All Lights", delegate
1629 {
1630 foreach (Thing thing2 in EClass._map.things)
1631 {
1632 if (thing2.trait.IsLighting)
1633 {
1634 thing2.trait.Toggle(on: true);
1635 }
1636 }
1637 });
1638 Add(cat2, "Reset All Custom Lights", delegate
1639 {
1640 foreach (Thing thing3 in EClass._map.things)
1641 {
1642 thing3.c_lightColor = 0;
1643 thing3.RecalculateFOV();
1644 }
1645 });
1646 Add(cat2, "Reset All obj materials", delegate
1647 {
1648 EClass._map.ForeachCell(delegate(Cell c)
1649 {
1650 if (c.HasObj)
1651 {
1652 c.objMat = (byte)c.sourceObj.DefaultMaterial.id;
1653 }
1654 });
1655 });
1656 Add(cat2, "Reset Certain obj materials", delegate
1657 {
1658 EClass._map.ForeachCell(delegate(Cell c)
1659 {
1660 if (c.HasObj && c.obj == 79)
1661 {
1662 c.objMat = (byte)c.sourceObj.DefaultMaterial.id;
1663 }
1664 });
1665 });
1666 Add(cat2, "Fix Floors under Blocks", delegate
1667 {
1668 EClass._map.ForeachCell(delegate(Cell c)
1669 {
1670 if (c.HasFullBlock)
1671 {
1672 SourceBlock.Row sourceBlock = c.sourceBlock;
1673 SourceFloor.Row row = EClass.sources.floors.alias[sourceBlock.autoFloor];
1674 EClass._map.SetFloor(c.x, c.z, row.DefaultMaterial.id, row.id);
1675 }
1676 });
1677 });
1678 Add(cat2, "Bless Inventory", delegate
1679 {
1680 EClass.pc.things.Foreach(delegate(Thing t)
1681 {
1682 t.SetBlessedState(BlessedState.Blessed);
1683 });
1684 });
1685 Add(cat2, "Curse Inventory", delegate
1686 {
1687 EClass.pc.things.Foreach(delegate(Thing t)
1688 {
1689 t.SetBlessedState(BlessedState.Cursed);
1690 });
1691 });
1692 Add(cat2, "List Global Charas", delegate
1693 {
1694 foreach (KeyValuePair<int, Chara> globalChara in EClass.game.cards.globalCharas)
1695 {
1696 Debug.Log(globalChara.Key + "/" + globalChara.Value.Name + "/" + ((globalChara.Value.currentZone == null) ? "NULL" : globalChara.Value.currentZone.Name) + "/" + globalChara.Value.faction?.ToString() + "/" + globalChara.Value.homeBranch);
1697 }
1698 });
1699 Add(cat2, "List Global Charas In Zone", delegate
1700 {
1701 foreach (KeyValuePair<int, Chara> globalChara2 in EClass.game.cards.globalCharas)
1702 {
1703 if (globalChara2.Value.currentZone == EClass._zone)
1704 {
1705 Debug.Log(globalChara2.Key + "/" + globalChara2.Value);
1706 }
1707 }
1708 });
1709 Add(cat2, "List Citizen", delegate
1710 {
1711 foreach (KeyValuePair<int, string> p in EClass._zone.dictCitizen)
1712 {
1713 Debug.Log(p.Value);
1714 Debug.Log(EClass._map.charas.Find((Chara c) => c.uid == p.Key));
1715 Debug.Log(EClass._map.deadCharas.Find((Chara c) => c.uid == p.Key));
1716 }
1717 });
1718 void Add(int cat, string id, Action action)
1719 {
1720 DebugCommand item = new DebugCommand
1721 {
1722 name = id,
1723 action = action,
1724 cat = cat
1725 };
1726 commands.Add(item);
1727 }
1728 }
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
Definition: UIBook.cs:627
list. Add(item3)
virtual void SetBlessedState(BlessedState s)
Definition: Card.cs:3895
byte obj
Definition: Cell.cs:38
bool HasObj
Definition: Cell.cs:641
bool HasFullBlock
Definition: Cell.cs:817
static Chara CreateFromFilter(string id, int lv=-1, int levelRange=-1)
Definition: CharaGen.cs:22
void Test_Siege()
Definition: CoreDebug.cs:1809
void Test_Filter()
Definition: CoreDebug.cs:1779
List< DebugCommand > commands
Definition: CoreDebug.cs:283
void Test_Grow()
Definition: CoreDebug.cs:1730
void COM_MaxConstruction()
Definition: CoreDebug.cs:1821
void COM_Teleport()
Definition: CoreDebug.cs:1756
void COM_PlayStartDrama()
Definition: CoreDebug.cs:1771
void Test_SiegeGuard()
Definition: CoreDebug.cs:1797
void LOG_Spatials()
Definition: CoreDebug.cs:1789
void Test_GodTalk()
Definition: CoreDebug.cs:1748
static Faction Home
Definition: EClass.cs:27
static World world
Definition: EClass.cs:41
void AddReserve(Chara c)
Definition: FACTION.cs:338
List< Chara > charas
Definition: Map.cs:81
void Next()
Definition: Season.cs:85
SourceBacker backers
void Foreach(Action< Thing > action, bool onlyAccessible=true)
void SetCondition(Condition condition, int _duration=20, bool silent=false)
Definition: Weather.cs:308
Condition
Definition: Weather.cs:16
Condition CurrentCondition
Definition: Weather.cs:79
void SetRandomCondition()
Definition: Weather.cs:295
static WidgetMinimap Instance
void ModEther(int a=3)
Definition: World.cs:58
Weather weather
Definition: World.cs:12
int ether
Definition: World.cs:21
Season season
Definition: World.cs:9
Dictionary< int, string > dictCitizen
Definition: Zone.cs:52
void ImportDialog(string dir=null)
Definition: Zone.cs:3227
void ExportDialog(string dir=null)
Definition: Zone.cs:3214
void Export(string path, PartialMap partial=null, bool usermap=false)
Definition: Zone.cs:3173

References EClass._zone, Add(), SourceManager.backers, commands, Zone.Export(), Zone.ExportDialog(), Zone.ImportDialog(), EClass.sources, and EClass.ui.

Referenced by Init().

◆ LastWish()

static string CoreDebug.LastWish ( string  name)
inlinestatic

Definition at line 2295 of file CoreDebug.cs.

2296 {
2297 string text = "";
2298 foreach (SourceBacker.Row row in EClass.sources.backers.rows)
2299 {
2300 if (row.name.Contains(name) || row.id.ToString() == name)
2301 {
2302 text = text + row.id + " valid?:" + row.valid + " lang:" + row.lang + " type:" + row.type + " destroyed:" + EClass.player.doneBackers.Contains(row.id) + " loc:" + (row.loc.IsEmpty() ? "random" : row.loc) + Environment.NewLine;
2303 }
2304 }
2305 if (text == "")
2306 {
2307 return "Not Found";
2308 }
2309 return text + Resources.Load<TextAsset>("logo2").text;
2310 }

References SourceManager.backers, Player.doneBackers, EClass.player, and EClass.sources.

◆ ListChara()

static string CoreDebug.ListChara ( )
inlinestatic

Definition at line 1961 of file CoreDebug.cs.

1962 {
1963 string text = "";
1964 foreach (SourceChara.Row row in EClass.sources.charas.rows)
1965 {
1966 text = text + row.id + "\n";
1967 }
1968 return text;
1969 }
SourceChara charas

References SourceManager.charas, and EClass.sources.

◆ ListThing()

static string CoreDebug.ListThing ( )
inlinestatic

Definition at line 1972 of file CoreDebug.cs.

1973 {
1974 string text = "";
1975 foreach (SourceThing.Row row in EClass.sources.things.rows)
1976 {
1977 text = text + row.id + "\n";
1978 }
1979 return text;
1980 }
SourceThing things

References EClass.sources, and SourceManager.things.

◆ LoadBroadcast()

void CoreDebug.LoadBroadcast ( )
inline

Definition at line 2357 of file CoreDebug.cs.

2358 {
2359 TextAsset textAsset = Resources.Load<TextAsset>("Data/Text/broadcast");
2360 blines = textAsset.text.Split('-');
2361 }

◆ Log()

void CoreDebug.Log ( object  o)
inline

Definition at line 2334 of file CoreDebug.cs.

2335 {
2336 Debug.Log(o);
2337 }

References Debug.

Referenced by Tutorial.Play().

◆ LOG_Spatials()

void CoreDebug.LOG_Spatials ( )
inline

Definition at line 1789 of file CoreDebug.cs.

1790 {
1791 foreach (Spatial child in EClass.world.region.children)
1792 {
1793 Debug.Log(child.uid + "/" + child.Name + "/" + child.mainFaction.name + "/" + (child == EClass.player.zone));
1794 }
1795 }
string name
Definition: FACTION.cs:135
Zone zone
Definition: Player.cs:1082
int uid
Definition: Spatial.cs:70
virtual string Name
Definition: Spatial.cs:509
Faction mainFaction
Definition: Spatial.cs:442
List< Spatial > children
Definition: Spatial.cs:37
Region region
Definition: World.cs:23

References Spatial.children, Debug, Spatial.mainFaction, Faction.name, Spatial.Name, EClass.player, World.region, Spatial.uid, EClass.world, and Player.zone.

◆ MaxFame()

static string CoreDebug.MaxFame ( )
inlinestatic

Definition at line 2124 of file CoreDebug.cs.

2125 {
2126 if (!CheatEnabled())
2127 {
2128 return EnableCheat;
2129 }
2130 if (EClass.player.CountKeyItem("license_adv") == 0)
2131 {
2132 EClass.player.ModKeyItem("license_adv");
2133 }
2134 EClass.player.ModFame(int.MaxValue);
2135 return "Done.";
2136 }
void ModFame(int a)
Definition: Player.cs:2094
int CountKeyItem(string alias)
Definition: Player.cs:2168
void ModKeyItem(string alias, int num=1, bool msg=true)
Definition: Player.cs:2136

References Player.CountKeyItem(), Player.ModFame(), Player.ModKeyItem(), and EClass.player.

◆ ModContribution()

static string CoreDebug.ModContribution ( int  amount)
inlinestatic

Definition at line 2150 of file CoreDebug.cs.

2151 {
2152 if (!CheatEnabled())
2153 {
2154 return EnableCheat;
2155 }
2157 return "Done.";
2158 }
void AddContribution(int a)
Definition: FACTION.cs:318
Definition: Guild.cs:2
static Guild GetCurrentGuild()
Definition: Guild.cs:74

References Faction.AddContribution(), and Guild.GetCurrentGuild().

◆ ModFame()

static string CoreDebug.ModFame ( int  amount)
inlinestatic

Definition at line 2113 of file CoreDebug.cs.

2114 {
2115 if (!CheatEnabled())
2116 {
2117 return EnableCheat;
2118 }
2119 EClass.player.ModFame(amount);
2120 return "Done.";
2121 }

References Player.ModFame(), and EClass.player.

◆ ModKarma()

static string CoreDebug.ModKarma ( int  amount)
inlinestatic

Definition at line 2139 of file CoreDebug.cs.

2140 {
2141 if (!CheatEnabled())
2142 {
2143 return EnableCheat;
2144 }
2145 EClass.player.ModKarma(amount);
2146 return "Done.";
2147 }
void ModKarma(int a)
Definition: Player.cs:2516

References Player.ModKarma(), and EClass.player.

◆ NextBGM()

void CoreDebug.NextBGM ( )
inline

Definition at line 2339 of file CoreDebug.cs.

2340 {
2341 if ((bool)SoundManager.current)
2342 {
2343 SoundManager.current.NextBGM();
2344 }
2345 }

◆ OnLoad()

void CoreDebug.OnLoad ( )
inline

Definition at line 710 of file CoreDebug.cs.

711 {
712 if (allRecipe)
713 {
715 }
716 }
bool allRecipe
Definition: CoreDebug.cs:233

References AddAllRecipes(), and allRecipe.

Referenced by Game.OnLoad().

◆ QuickStart()

void CoreDebug.QuickStart ( )
inline

Definition at line 334 of file CoreDebug.cs.

335 {
336 Game.Create("quick");
337 Tutorial.debugSkip = EClass.debug.skipNerun;
338 if (!startSetting.race.IsEmpty())
339 {
341 }
342 if (!startSetting.job.IsEmpty())
343 {
346 }
347 switch (startScene)
348 {
349 case StartScene.Zone:
350 case StartScene.Home:
351 EClass.game.world.date.hour = EClass.debug.startHour;
352 break;
353 case StartScene.Survival:
354 EClass.game.idPrologue = 3;
355 break;
356 case StartScene.Home_Cave:
357 EClass.game.idPrologue = 2;
358 break;
359 }
362 EClass.player.pref.lastIdTabAbility = 3;
364 switch (startParty)
365 {
366 case StartParty.Farris:
367 AddParty("farris");
368 break;
369 case StartParty.Full:
370 AddParty("farris");
371 AddParty("wescott");
372 break;
373 }
374 int lv = startSetting.lv;
375 if (allAbility)
376 {
377 foreach (SourceElement.Row row in EClass.sources.elements.rows)
378 {
379 if (row.category == "ability" && row.aliasRef != "mold" && !EClass.pc.HasElement(row.id) && (row.aliasRef.IsEmpty() || row.id <= 10000 || EClass.sources.elements.alias[row.aliasRef].tag.Contains(row.alias.Split('_')[0])))
380 {
381 EClass.pc.elements.ModBase(row.id, lv).vPotential = 30;
382 }
383 }
384 }
385 if (allSkill)
386 {
387 foreach (SourceElement.Row row2 in EClass.sources.elements.rows)
388 {
389 if (row2.isSkill && !row2.tag.Contains("unused"))
390 {
391 EClass.pc.elements.ModBase(row2.id, 1);
392 }
393 }
394 }
395 EClass.pc.elements.ModBase(60, lv / 2);
396 EClass.pc.elements.ModBase(61, lv / 2);
397 EClass.pc.elements.ModBase(79, lv / 5);
398 EClass.player.totalFeat = lv;
399 EClass.pc.SetLv(lv - 1);
400 EClass.player.fame = EClass.pc.LV * 100;
401 int idx = 0;
402 switch (startLoadout)
403 {
404 case StartLoadout.AllItem:
405 EClass.pc.ModCurrency(50, "plat");
406 EClass.pc.ModCurrency(50, "money2");
407 EClass.pc.EQ_CAT("weapon");
408 EClass.pc.EQ_CAT((EScriptable.rnd(2) == 0) ? "weapon" : "shield");
409 EClass.pc.EQ_CAT("torso");
410 EClass.pc.EQ_CAT("arm");
411 EClass.pc.EQ_CAT("ring");
412 EClass.pc.AddCard(ThingGen.Create("chest2"));
413 EClass.pc.AddCard(ThingGen.Create("torch_held"));
414 AddHotbar("axe");
415 AddHotbar("pickaxe");
416 AddHotbar("wateringCan");
417 AddHotbar("bow");
418 AddHotbar("deed");
419 AddAbility("SpellTeleport");
420 AddAbility("SpellCatsEye");
421 AddHotbar("map_big");
422 break;
423 case StartLoadout.FewItem:
424 {
425 if (startScene == StartScene.Survival)
426 {
427 AddHotbar("pickaxe").ChangeMaterial(0);
428 break;
429 }
430 Thing thing = ThingGen.Create("backpack");
431 thing.AddCard(ThingGen.Create("rp_food", -1, 10).SetNum(30));
432 thing.AddCard(ThingGen.Create("rp_block", -1, 10).SetNum(30));
433 for (int i = 0; i < 30; i++)
434 {
435 thing.AddCard(ThingGen.Create("rp_block", -1, 50));
436 }
437 EClass.pc.AddCard(thing);
438 thing = ThingGen.Create("pouch");
439 for (int j = 0; j < 30; j++)
440 {
442 Thing thing2 = ThingGen.CreateFromCategory("weapon", 214748364);
443 thing2.elements.SetBase(653, 1);
444 if (!(thing2.trait is TraitAmmo))
445 {
446 thing.AddCard(thing2);
447 }
449 thing2 = ThingGen.CreateFromCategory("armor", 214748364);
450 thing2.elements.SetBase(653, 1);
451 thing.AddCard(thing2);
452 }
453 EClass.pc.AddCard(thing);
454 thing = ThingGen.Create("pouch");
455 for (int k = 0; k < 30; k++)
456 {
457 thing.AddCard(ThingGen.Create("mathammer", MATERIAL.GetRandomMaterial(100).alias)).SetNum(10);
458 }
459 thing.AddCard(ThingGen.Create("mathammer", 103)).SetNum(10);
460 thing.AddCard(ThingGen.Create("mathammer", 102)).SetNum(10);
461 thing.AddCard(ThingGen.Create("mathammer", 33)).SetNum(10);
462 thing.AddCard(ThingGen.Create("mathammer", 18)).SetNum(10);
463 thing.AddCard(ThingGen.Create("mathammer", 10)).SetNum(99);
464 thing.AddCard(ThingGen.Create("mathammer", 31)).SetNum(10);
465 thing.AddCard(ThingGen.Create("mathammer", 28)).SetNum(99);
466 EClass.pc.AddCard(thing);
467 thing = ThingGen.Create("pouch");
468 for (int l = 0; l < 30; l++)
469 {
471 }
472 EClass.pc.AddCard(thing);
473 thing = ThingGen.Create("coolerbox");
474 for (int m = 0; m < 20; m++)
475 {
476 thing.AddCard(ThingGen.CreateFromCategory("foodstuff").SetNum(EScriptable.rnd(10) + 1));
477 }
478 EClass.pc.AddCard(thing);
479 List<SourceChara.Row> list = EClass.sources.charas.map.Values.Where((SourceChara.Row a) => a._idRenderData == "chara").ToList();
480 thing = ThingGen.Create("pouch");
481 list = EClass.sources.charas.map.Values.Where((SourceChara.Row a) => a._idRenderData == "chara_L").ToList();
482 for (int n = 0; n < 20; n++)
483 {
484 string id2 = list.RandomItem().id;
485 Thing thing3 = ThingGen.Create("figure");
486 thing3.MakeFigureFrom(id2);
487 thing.AddCard(thing3);
488 }
489 EClass.pc.AddCard(thing);
490 thing = ThingGen.Create("pouch");
491 list = EClass.sources.charas.map.Values.Where((SourceChara.Row a) => a._idRenderData == "chara").ToList();
492 for (int num = 0; num < 20; num++)
493 {
494 string id3 = list.RandomItem().id;
495 Thing thing4 = ThingGen.Create("figure3");
496 thing4.MakeFigureFrom(id3);
497 thing.AddCard(thing4);
498 }
499 EClass.pc.AddCard(thing);
500 thing.Dye("oak");
501 thing = ThingGen.Create("pouch");
502 list = EClass.sources.charas.map.Values.Where((SourceChara.Row a) => a._idRenderData == "chara_L").ToList();
503 for (int num2 = 0; num2 < 20; num2++)
504 {
505 string id4 = list.RandomItem().id;
506 Thing thing5 = ThingGen.Create("figure3");
507 thing5.MakeFigureFrom(id4);
508 thing.AddCard(thing5);
509 }
510 EClass.pc.AddCard(thing);
511 thing.Dye("pine");
512 thing = ThingGen.Create("pouch");
513 thing.AddCard(ThingGen.Create("flour").SetNum(10));
514 thing.AddCard(ThingGen.Create("wheat").SetNum(200));
515 thing.AddCard(ThingGen.Create("rice_plant").SetNum(200));
516 thing.AddCard(ThingGen.Create("noodle").SetNum(10));
517 thing.AddCard(ThingGen.Create("rice").SetNum(10));
518 thing.AddCard(ThingGen.Create("dough_cake").SetNum(10));
519 thing.AddCard(ThingGen.Create("dough_bread").SetNum(10));
520 thing.AddCard(ThingGen.Create("salt").SetNum(10));
521 thing.AddCard(ThingGen.Create("sugar").SetNum(10));
522 thing.AddCard(ThingGen.Create("honey").SetNum(10));
523 thing.AddCard(ThingGen.Create("yeast").SetNum(10));
524 thing.AddCard(ThingGen.Create("ketchup").SetNum(10));
525 thing.AddCard(ThingGen.Create("butter").SetNum(10));
526 thing.AddCard(ThingGen.Create("potion_empty").SetNum(10));
527 thing.AddCard(ThingGen.Create("bucket_empty").SetNum(10));
528 thing.AddCard(ThingGen.Create("battery"));
529 EClass.pc.AddCard(thing);
530 thing.Dye("saphire");
531 thing = ThingGen.Create("pouch");
532 thing.AddCard(ThingGen.Create("log").SetNum(99));
533 thing.AddCard(ThingGen.Create("log").SetNum(99).ChangeMaterial("pine"));
534 thing.AddCard(ThingGen.Create("ore").SetNum(99).ChangeMaterial("steel"));
535 thing.AddCard(ThingGen.Create("ore").SetNum(99).ChangeMaterial("copper"));
536 thing.AddCard(ThingGen.Create("ore_gem").SetNum(99).ChangeMaterial("gold"));
537 thing.AddCard(ThingGen.Create("gem").SetNum(99).ChangeMaterial("rubinus"));
538 thing.AddCard(ThingGen.Create("flower_white").SetNum(99));
539 thing.AddCard(ThingGen.Create("bait").SetNum(10));
540 EClass.pc.AddCard(thing);
541 thing.Dye("rubinus");
542 Thing thing6 = ThingGen.Create("quiver");
543 thing6.AddCard(ThingGen.Create("bullet").SetNum(250));
544 thing6.AddCard(ThingGen.Create("arrow").SetNum(250));
545 thing6.AddCard(ThingGen.Create("bolt").SetNum(250));
546 thing6.AddCard(ThingGen.Create("bullet_energy").SetNum(250));
548 thing = ThingGen.Create("backpack");
549 for (int num3 = 0; num3 < 10; num3++)
550 {
551 thing.AddThing("book", lv);
552 thing.AddThing("parchment");
553 thing.AddThing("book_ancient");
554 thing.AddCard(ThingGen.CreateRedBook("fox_dawn"));
555 thing.AddCard(ThingGen.CreateRedBook("forgotten_gods_1"));
556 }
557 EClass.pc.AddCard(thing);
558 thing.Dye("rubinus");
559 thing = ThingGen.Create("backpack");
560 foreach (SourceObj.Row row3 in EClass.sources.objs.rows)
561 {
562 if (row3.tag.Contains("seed"))
563 {
564 Thing c = TraitSeed.MakeSeed(row3).SetNum(10);
565 thing.AddCard(c);
566 }
567 }
568 EClass.pc.AddCard(thing);
569 thing.Dye("silver");
570 thing = ThingGen.Create("pouch");
571 for (int num4 = 0; num4 < 30; num4++)
572 {
573 thing.AddThing((EScriptable.rnd(10) != 0) ? "potion" : "drink", lv).SetNum(99);
574 }
575 EClass.pc.AddCard(thing);
576 thing.Dye("steel");
577 thing = ThingGen.Create("pouch");
578 for (int num5 = 0; num5 < 30; num5++)
579 {
580 thing.AddThing(ThingGen.CreateFromCategory("rod", lv));
581 }
582 EClass.pc.AddCard(thing);
583 thing.Dye("steel");
584 thing = ThingGen.Create("pouch");
585 for (int num6 = 0; num6 < 30; num6++)
586 {
587 thing.AddThing("scroll", lv).SetNum(99);
588 }
589 EClass.pc.AddCard(thing);
590 thing.Dye("steel");
591 thing = ThingGen.Create("pouch");
592 for (int num7 = 0; num7 < 40; num7++)
593 {
594 thing.AddThing("372", 100);
595 }
596 EClass.pc.AddCard(thing);
597 thing.Dye("steel");
598 Thing thing7 = EClass.pc.things.Find("purse");
599 thing7.AddThing("casino_coin").SetNum(30000000);
600 thing7.AddThing("medal").SetNum(1000);
601 thing7.ModCurrency(500, "plat");
602 EClass.pc.AddThing("record");
603 EClass.pc.AddThing("deed").SetNum(5);
604 EClass.pc.AddThing("book_story");
605 EClass.pc.AddThing("book_story_home");
606 EClass.pc.AddThing("book_tutorial");
607 EClass.pc.AddThing("water").SetNum(20).SetBlessedState(BlessedState.Blessed);
609 EClass.pc.AddThing("potion_empty").SetNum(20);
610 EClass.pc.ModCurrency(10000000);
613 Thing thing8 = ThingGen.Create("scroll_random").SetNum(10);
614 thing8.refVal = 8220;
615 EClass.pc.AddCard(thing8);
616 EClass.pc.ModCurrency(50, "money2");
617 AddHotbar("hoe");
618 AddHotbar("shovel");
619 AddHotbar("axe");
620 AddHotbar("pickaxe");
621 AddHotbar("wateringCan");
622 AddHotbar("gun_assault");
623 AddHotbar("hammer");
624 AddHotbar("bow");
625 break;
626 }
627 }
628 EClass.pc.RestockEquip(onCreate: true);
629 EClass.pc.stamina.value = EClass.pc.stamina.max;
630 EClass.pc.mana.value = EClass.pc.mana.max;
631 EClass.pc.hp = EClass.pc.MaxHP;
632 if (EClass.debug.startScene == StartScene.Zone)
633 {
634 EClass._zone.ClaimZone(debug: true);
635 }
636 SoundManager.ignoreSounds = true;
637 EClass.ui.ToggleInventory();
638 SoundManager.ignoreSounds = true;
639 EClass.ui.ToggleAbility();
640 SoundManager.ignoreSounds = false;
641 EClass.ui.layerFloat.GetLayer<LayerAbility>().windows[0].SetRect(EClass.core.refs.rects.abilityDebug);
642 if (allRecipe)
643 {
645 }
646 foreach (Thing thing11 in EClass.pc.things)
647 {
648 thing11.isNew = false;
649 }
652 if (startScene == StartScene.Story_Test)
653 {
654 EClass._zone.ClaimZone(debug: true);
655 EClass.Branch.AddMemeber(EClass._zone.AddCard(CharaGen.Create("loytel"), EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false)) as Chara);
656 EClass.Branch.AddMemeber(EClass._zone.AddCard(CharaGen.Create("farris"), EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false)) as Chara);
657 EClass.Branch.AddMemeber(EClass._zone.AddCard(CharaGen.Create("kettle"), EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false)) as Chara);
658 EClass.Branch.AddMemeber(EClass._zone.AddCard(CharaGen.Create("quru"), EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false)) as Chara);
659 EClass.Branch.AddMemeber(EClass._zone.AddCard(CharaGen.Create("corgon"), EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false)) as Chara);
660 EClass.Branch.AddMemeber(EClass._zone.AddCard(CharaGen.Create("demitas"), EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false)) as Chara);
661 EClass.game.quests.Add("greatDebt");
662 EClass.game.quests.Add("farris_tulip");
663 EClass.game.quests.Add("kettle_join");
664 EClass.game.quests.Add("quru_morning");
665 EClass.game.quests.Add("vernis_gold");
666 EClass.game.quests.Add("quru_sing");
667 EClass.game.quests.Add("quru_past1");
668 EClass.game.quests.Add("quru_past2");
669 EClass.game.quests.Add("pre_debt");
670 EClass.game.quests.Add("exile_meet");
671 EClass.game.quests.Add("exile_quru");
672 EClass.game.quests.Add("exile_kettle");
673 EClass.game.quests.Add("exile_whisper");
674 EClass.game.quests.Add("exile_voice");
675 EClass.game.quests.Add("into_darkness");
676 EClass.game.quests.Add("demitas_spellwriter");
677 EClass.game.quests.Add("negotiation_darkness");
678 EClass.game.quests.Start("into_darkness", EClass.game.cards.globalCharas.Find("kettle"));
680 EClass.player.ModKeyItem("potion_sorin", 1, msg: false);
681 EClass.player.ModKeyItem("potion_farris", 1, msg: false);
682 }
683 static Thing AddAbility(string id)
684 {
685 Thing thing9 = EClass.pc.AddThing(ThingGen.Create("catalyst"));
686 thing9.c_idAbility = id;
687 return thing9;
688 }
689 Thing AddHotbar(string id)
690 {
691 Thing thing10 = EClass.pc.AddThing(ThingGen.Create(id));
692 thing10.invX = idx;
693 thing10.invY = 1;
694 idx++;
695 return thing10;
696 }
697 void AddParty(string id)
698 {
699 Chara chara = CharaGen.Create(id);
700 chara.SetFaction(EClass.Home);
701 chara.SetHomeZone(homeZone);
702 if (chara.currentZone != EClass._zone)
703 {
704 EClass._zone.AddCard(chara, EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false));
705 }
706 EClass.pc.party.AddMemeber(chara);
707 }
708 }
List< Action > actionsNextFrame
Definition: BaseCore.cs:31
static void Set(CardBlueprint _bp=null)
static CardBlueprint DebugEQ
Chara Find(string id)
Definition: CardManager.cs:20
void MakeFigureFrom(string id)
Definition: Card.cs:5704
Card AddCard(Card c)
Definition: Card.cs:3090
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:3104
Card SetLv(int a)
Definition: Card.cs:2905
Thing SetNum(int a)
Definition: Card.cs:3495
void RecalculateFOV()
Definition: Card.cs:6377
void Dye(string idMat)
Definition: Card.cs:6011
void ModCurrency(int a, string id="money")
Definition: Card.cs:3961
bool HasElement(int ele, bool includeNagative=false)
Definition: Card.cs:5920
int LV
Definition: Card.cs:386
Thing GetEquippedThing(int elementId)
Definition: CharaBody.cs:409
Party party
Definition: Chara.cs:43
Chara SetHomeZone(Zone zone)
Definition: Chara.cs:1427
Chara SetFaction(Faction f)
Definition: Chara.cs:1419
Stats mana
Definition: Chara.cs:1154
Stats stamina
Definition: Chara.cs:1146
void RestockEquip(bool onCreate)
Definition: Chara.cs:4688
void EQ_CAT(string s)
Definition: Chara.cs:5076
StartParty startParty
Definition: CoreDebug.cs:100
bool allSkill
Definition: CoreDebug.cs:193
bool allAbility
Definition: CoreDebug.cs:191
int startHour
Definition: CoreDebug.cs:102
StartLoadout startLoadout
Definition: CoreDebug.cs:98
bool skipNerun
Definition: CoreDebug.cs:164
StartSetting startSetting
Definition: CoreDebug.cs:104
StartScene startScene
Definition: CoreDebug.cs:96
RectData abilityDebug
Definition: CoreRef.cs:170
Rects rects
Definition: CoreRef.cs:361
CoreRef refs
Definition: Core.cs:51
static Core core
Definition: EClass.cs:7
Element SetBase(string alias, int v, int potential=0)
int vPotential
Definition: ELEMENT.cs:256
void AddMemeber(Chara c)
Definition: Game.cs:8
SpatialManager spatials
Definition: Game.cs:152
static void Create(string _id=null, bool cloud=false)
Definition: Game.cs:722
Prologue Prologue
Definition: Game.cs:263
QuestManager quests
Definition: Game.cs:182
void StartNewGame()
Definition: Game.cs:796
static void SetDirtyAll(bool immediate=false)
static SourceMaterial.Row GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false)
Definition: MATERIAL.cs:56
void AddMemeber(Chara c, bool showMsg=false)
Definition: Party.cs:57
string idStartZone
Definition: Prologue.cs:9
Quest Add(string id, string idGlobalChara=null)
Definition: QuestManager.cs:29
Quest Start(string id, string idGlobalChara)
Definition: QuestManager.cs:41
Quest Get(string id)
SourceObj objs
SourceElement elements
Zone Find(string id)
virtual int max
Definition: Stats.cs:68
static Thing CreateBlock(int id, int idMat)
Definition: ThingGen.cs:101
static Thing CreateRedBook(string id, int num=1)
Definition: ThingGen.cs:167
static Thing CreateFloor(int id, int idMat, bool platform=false)
Definition: ThingGen.cs:108
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
static Thing MakeSeed(string id, PlantData plant=null)
Definition: TraitSeed.cs:88
Definition: Zone.cs:12
void ClaimZone(bool debug=false, Point pos=null)
Definition: Zone.cs:1712

References EClass._zone, CoreRef.Rects.abilityDebug, BaseCore.actionsNextFrame, QuestManager.Add(), AddAllRecipes(), Card.AddCard(), Zone.AddCard(), FactionBranch.AddMemeber(), Party.AddMemeber(), Card.AddThing(), allAbility, allRecipe, allSkill, Chara.body, EClass.Branch, Game.cards, Chara.ChangeJob(), Card.ChangeMaterial(), Chara.ChangeRace(), SourceManager.charas, Zone.ClaimZone(), EClass.core, Game.Create(), ThingGen.Create(), CharaGen.Create(), ThingGen.CreateBlock(), ThingGen.CreateFloor(), ThingGen.CreateFromCategory(), ThingGen.CreateRedBook(), Chara.currentZone, EClass.debug, CardBlueprint.DebugEQ, Card.Dye(), Card.elements, SourceManager.elements, Chara.EQ_CAT(), ThingContainer.Find(), CardManager.GlobalCharaList.Find(), SpatialManager.Find(), Player.flags, EClass.game, QuestManager.Get(), CharaBody.GetEquippedThing(), Point.GetNearestPoint(), MATERIAL.GetRandomMaterial(), CardManager.globalCharas, Card.HasElement(), EClass.Home, Prologue.idStartZone, CoreDebug.StartSetting.job, Card.LV, CoreDebug.StartSetting.lv, Card.MakeFigureFrom(), TraitSeed.MakeSeed(), Chara.mana, Stats.max, Chara.MaxHP, ElementContainer.ModBase(), Card.ModCurrency(), Player.ModKeyItem(), SourceManager.objs, Player.Flags.OnEnableDebug(), Chara.party, EClass.pc, EClass.player, Card.pos, Game.Prologue, Game.quests, CoreDebug.StartSetting.race, Card.RecalculateFOV(), CoreRef.rects, Player.RefreshDomain(), Core.refs, Chara.RestockEquip(), EScriptable.rnd(), CardBlueprint.Set(), ElementContainer.SetBase(), Card.SetBlessedState(), LayerInventory.SetDirtyAll(), Chara.SetFaction(), Chara.SetHomeZone(), Card.SetLv(), Card.SetNum(), skipNerun, EClass.sources, Game.spatials, Chara.stamina, QuestManager.Start(), startHour, startLoadout, Game.StartNewGame(), startParty, startScene, startSetting, Card.things, Card.trait, EClass.ui, and Element.vPotential.

Referenced by Core.Init().

◆ RegenerateNames()

static string CoreDebug.RegenerateNames ( )
inlinestatic

Definition at line 2252 of file CoreDebug.cs.

2253 {
2255 NameGen.list = null;
2256 AliasGen.list = null;
2257 NameGen.Init();
2258 AliasGen.Init();
2259 foreach (Chara chara in EClass._map.charas)
2260 {
2261 if (!chara.IsPC)
2262 {
2263 if (chara.source.name == "*r")
2264 {
2265 chara.c_altName = NameGen.getRandomName();
2266 }
2267 if (!chara._alias.IsEmpty())
2268 {
2269 chara._alias = AliasGen.GetRandomAlias();
2270 }
2271 }
2272 }
2273 return "Done!";
2274 }
override bool IsPC
Definition: Chara.cs:612
SourceChara.Row source
Definition: Chara.cs:158
string _alias
Definition: Chara.cs:219
ModManager mods
Definition: Core.cs:39

References Chara._alias, EClass._map, Map.charas, EClass.core, BaseModManager.InitLang(), Chara.IsPC, Core.mods, and Chara.source.

◆ Reset_LoytelDebt()

static string CoreDebug.Reset_LoytelDebt ( )
inlinestatic

Definition at line 1846 of file CoreDebug.cs.

1847 {
1848 QuestDebt questDebt = EClass.game.quests.Get<QuestDebt>();
1849 if (questDebt == null)
1850 {
1851 return "Quest Status Not Valid.";
1852 }
1853 questDebt.stage = 0;
1854 questDebt.paid = false;
1855 questDebt.gaveBill = false;
1856 EClass.player.debt = 20000000;
1857 Thing thing = ThingGen.Create("856");
1858 thing.refVal = 109;
1859 EClass.pc.Pick(thing);
1860 return "Quest Reset!";
1861 }
Thing Pick(Thing t, bool msg=true, bool tryStack=true)
Definition: Chara.cs:4303

References ThingGen.Create(), EClass.game, QuestManager.Get(), EClass.pc, Chara.Pick(), and Game.quests.

◆ ResetPetUpgrades()

static string CoreDebug.ResetPetUpgrades ( )
inlinestatic

Definition at line 2077 of file CoreDebug.cs.

2078 {
2079 foreach (Chara value in EClass.game.cards.globalCharas.Values)
2080 {
2081 if (value.IsPCFaction)
2082 {
2083 value.ResetUpgrade();
2084 }
2085 }
2086 return "Not Implemented.";
2087 }
void ResetUpgrade()
Definition: Chara.cs:8540
override bool IsPCFaction
Definition: Chara.cs:671

References Game.cards, EClass.game, CardManager.globalCharas, Chara.IsPCFaction, and Chara.ResetUpgrade().

◆ ResetPrincipalSeals()

static string CoreDebug.ResetPrincipalSeals ( )
inlinestatic

Definition at line 2090 of file CoreDebug.cs.

2091 {
2092 if (!CheatEnabled())
2093 {
2094 return EnableCheat;
2095 }
2096 EClass.game.principal.modified.Clear();
2097 return "Done.";
2098 }
HashSet< string > modified
GamePrincipal principal
Definition: Game.cs:224

References EClass.game, GamePrincipal.modified, and Game.principal.

◆ Resource()

static string CoreDebug.Resource ( )
inlinestatic

Definition at line 2324 of file CoreDebug.cs.

2325 {
2326 if (!CheatEnabled())
2327 {
2328 return EnableCheat;
2329 }
2331 return "Resources spawned.";
2332 }
void SpawnCheatContainer()
Definition: CoreDebug.cs:801

References EClass.debug, and SpawnCheatContainer().

◆ Rust()

static string CoreDebug.Rust ( )
inlinestatic

Definition at line 2161 of file CoreDebug.cs.

2162 {
2163 if (!CheatEnabled())
2164 {
2165 return EnableCheat;
2166 }
2167 EClass.pc.things.Foreach(delegate(Thing t)
2168 {
2169 t.ModEncLv(-100);
2170 });
2171 return "Done.";
2172 }
void ModEncLv(int a)
Definition: Card.cs:3846

References ThingContainer.Foreach(), Card.ModEncLv(), EClass.pc, and Card.things.

◆ SetElement()

static string CoreDebug.SetElement ( string  alias,
int  value,
int  potential = 100 
)
inlinestatic

Definition at line 1983 of file CoreDebug.cs.

1984 {
1985 if (!CheatEnabled())
1986 {
1987 return EnableCheat;
1988 }
1989 SourceElement.Row row = EClass.sources.elements.alias.TryGetValue(alias);
1990 if (row == null)
1991 {
1992 return "Element not found.";
1993 }
1994 if (row.type == "Feat")
1995 {
1996 EClass.pc.SetFeat(row.id, value, msg: true);
1997 }
1998 else
1999 {
2000 EClass.pc.elements.SetBase(row.id, value, potential);
2001 }
2002 return "Done.";
2003 }
void SetFeat(int id, int value=1, bool msg=false)
Definition: Chara.cs:9873

References Card.elements, SourceManager.elements, SourceElement.Row.id, EClass.pc, ElementContainer.SetBase(), Chara.SetFeat(), EClass.sources, and SourceElement.Row.type.

◆ SetStartStockpile()

void CoreDebug.SetStartStockpile ( Thing  container,
int  num = 100 
)
inline

Definition at line 729 of file CoreDebug.cs.

730 {
731 LittlePopper.skipPop = true;
732 foreach (SourceMaterial.Row row in EClass.sources.materials.rows)
733 {
734 if (!(row.alias == "void") && (!randomResource || EScriptable.rnd(4) == 0))
735 {
736 row.CreateByProduct(container, num);
737 }
738 }
739 foreach (SourceThing.Row row2 in EClass.sources.things.rows)
740 {
741 if ((row2.factory.IsEmpty() || !(row2.factory[0] == "x")) && !row2.isOrigin && row2.Category.tag.Contains("debug"))
742 {
743 Thing thing = ThingGen.Create(row2.id);
744 if (thing.trait.CanStack)
745 {
746 thing.ModNum(num);
747 }
748 container.AddThing(thing);
749 }
750 }
751 for (int i = 0; i < 10; i++)
752 {
753 container.AddThing(TraitSeed.MakeRandomSeed());
754 }
755 LittlePopper.skipPop = false;
756 }
void ModNum(int a, bool notify=true)
Definition: Card.cs:3515
bool randomResource
Definition: CoreDebug.cs:175
SourceMaterial materials
static Thing MakeRandomSeed(bool enc=false)
Definition: TraitSeed.cs:192
virtual bool CanStack
Definition: Trait.cs:152

References Card.AddThing(), Trait.CanStack, ThingGen.Create(), TraitSeed.MakeRandomSeed(), SourceManager.materials, Card.ModNum(), randomResource, EScriptable.rnd(), EClass.sources, SourceManager.things, and Card.trait.

Referenced by EnableDebugResource().

◆ Spawn()

static string CoreDebug.Spawn ( string  id,
int  num = 1,
string  aliasMat = "",
int  objLv = -1 
)
inlinestatic

Definition at line 2021 of file CoreDebug.cs.

2022 {
2023 if (!CheatEnabled())
2024 {
2025 return EnableCheat;
2026 }
2027 if (EClass.sources.things.map.ContainsKey(id))
2028 {
2029 Thing thing = ThingGen.Create(id, -1, objLv).SetNum(num);
2030 if (!aliasMat.IsEmpty())
2031 {
2032 thing.ChangeMaterial(aliasMat);
2033 }
2034 EClass._zone.AddCard(thing, EClass.pc.pos);
2035 return "Spawned " + thing.Name;
2036 }
2037 if (EClass.sources.charas.map.ContainsKey(id))
2038 {
2039 Chara chara = CharaGen.Create(id);
2040 if (objLv != -1)
2041 {
2042 chara.SetLv(objLv);
2043 }
2044 EClass._zone.AddCard(chara, EClass.pc.pos);
2045 return "Spawned " + chara.Name;
2046 }
2047 return "'" + id + "' does not exist in the database.";
2048 }
string Name
Definition: Card.cs:2137

References EClass._zone, Zone.AddCard(), Card.ChangeMaterial(), SourceManager.charas, ThingGen.Create(), CharaGen.Create(), Card.Name, EClass.pc, Card.pos, Card.SetLv(), Card.SetNum(), EClass.sources, and SourceManager.things.

◆ SpawnBoss()

static string CoreDebug.SpawnBoss ( string  id)
inlinestatic

Definition at line 2006 of file CoreDebug.cs.

2007 {
2008 if (!CheatEnabled())
2009 {
2010 return EnableCheat;
2011 }
2012 if (EClass.sources.charas.map.ContainsKey(id))
2013 {
2015 return "Spawned " + chara.Name;
2016 }
2017 return "'" + id + "' does not exist in the database.";
2018 }
static SpawnSetting Boss(int filterLv, int fixedLv=-1)
Definition: SpawnSetting.cs:47
Chara SpawnMob(string id, Point pos=null)
Definition: Zone.cs:2741

References EClass._zone, SpawnSetting.Boss(), SourceManager.charas, Point.GetNearestPoint(), Card.Name, EClass.pc, Card.pos, EClass.sources, and Zone.SpawnMob().

◆ SpawnCheatContainer()

void CoreDebug.SpawnCheatContainer ( )
inline

Definition at line 801 of file CoreDebug.cs.

802 {
803 }

Referenced by Resource().

◆ Test_Filter()

void CoreDebug.Test_Filter ( )
inline

Definition at line 1779 of file CoreDebug.cs.

1780 {
1781 bilinear = !bilinear;
1782 MeshPass[] passes = EClass.scene.passes;
1783 for (int i = 0; i < passes.Length; i++)
1784 {
1785 passes[i].mat.GetTexture("_MainTex").filterMode = (bilinear ? FilterMode.Bilinear : FilterMode.Point);
1786 }
1787 }
bool bilinear
Definition: CoreDebug.cs:278
Material mat
Definition: MeshPass.cs:21
MeshPass[] passes
Definition: Scene.cs:121

References MeshPass.mat, Scene.passes, and EClass.scene.

◆ Test_GodTalk()

void CoreDebug.Test_GodTalk ( )
inline

Definition at line 1748 of file CoreDebug.cs.

1749 {
1750 foreach (Religion value in EClass.game.religions.dictAll.Values)
1751 {
1752 value.Talk("test");
1753 }
1754 }
ReligionManager religions
Definition: Game.cs:158
Dictionary< string, Religion > dictAll
void Talk(string idTalk, Card c=null, Card agent=null)
Definition: Religion.cs:153

References ReligionManager.dictAll, EClass.game, Game.religions, and Religion.Talk().

◆ Test_Grow()

void CoreDebug.Test_Grow ( )
inline

Definition at line 1730 of file CoreDebug.cs.

1731 {
1732 EClass._map.ForeachCell(delegate(Cell c)
1733 {
1734 if (c.sourceObj.HasGrowth)
1735 {
1736 c.TryGrow();
1737 }
1738 });
1739 foreach (Thing item in EClass._map.things.Copy())
1740 {
1741 if (item.trait is TraitSeed traitSeed)
1742 {
1743 traitSeed.TrySprout(force: true);
1744 }
1745 }
1746 }
SourceObj.Row sourceObj
Definition: Cell.cs:1072

References EClass._map, Map.ForeachCell(), item, Cell.sourceObj, and Map.things.

◆ Test_Siege()

void CoreDebug.Test_Siege ( )
inline

Definition at line 1809 of file CoreDebug.cs.

1810 {
1811 if (EClass._zone.events.GetEvent<ZoneEventSiege>() == null)
1812 {
1814 }
1815 else
1816 {
1818 }
1819 }
void Add(ZoneEvent e, bool allowDuplicate=false)
void Remove(ZoneEvent e)
ZoneEventManager events
Definition: Zone.cs:40

References EClass._zone, ZoneEventManager.Add(), Zone.events, and ZoneEventManager.Remove().

◆ Test_SiegeGuard()

void CoreDebug.Test_SiegeGuard ( )
inline

Definition at line 1797 of file CoreDebug.cs.

1798 {
1799 if (EClass._zone.events.GetEvent<ZoneEventSiegeGuard>() == null)
1800 {
1802 }
1803 else
1804 {
1806 }
1807 }

References EClass._zone, ZoneEventManager.Add(), Zone.events, and ZoneEventManager.Remove().

◆ TestSpawn()

static string CoreDebug.TestSpawn ( int  lv,
int  num,
int  lvRange = -1 
)
inlinestatic

Definition at line 2051 of file CoreDebug.cs.

2052 {
2053 if (!CheatEnabled())
2054 {
2055 return EnableCheat;
2056 }
2057 if (EClass._zone is Zone_Arena)
2058 {
2059 EClass._zone._dangerLv = lv;
2060 }
2061 foreach (Chara item in EClass._map.charas.Where((Chara c) => c.HasEditorTag(EditorTag.SpawnTest)).ToList())
2062 {
2063 item.Destroy();
2064 }
2065 for (int i = 0; i < num; i++)
2066 {
2067 EClass._zone.SpawnMob(EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false, allowInstalled: false, ignoreCenter: true), new SpawnSetting
2068 {
2069 filterLv = lv,
2070 levelRange = lvRange
2071 }).AddEditorTag(EditorTag.SpawnTest);
2072 }
2073 return "Spawned.";
2074 }
EditorTag
Definition: EditorTag.cs:2
void AddEditorTag(EditorTag tag)
Definition: Card.cs:2605
bool HasEditorTag(EditorTag tag)
Definition: Card.cs:2600

References EClass._map, EClass._zone, Card.AddEditorTag(), Map.charas, Point.GetNearestPoint(), Card.HasEditorTag(), item, EClass.pc, Card.pos, and Zone.SpawnMob().

◆ ToggleRevealMap()

void CoreDebug.ToggleRevealMap ( )
inline

Definition at line 2347 of file CoreDebug.cs.

2348 {
2350 if (revealMap)
2351 {
2353 }
2354 SE.ClickGeneral();
2355 }
bool revealMap
Definition: CoreDebug.cs:154
void RevealAll(bool reveal=true)
Definition: Map.cs:905

References EClass._map, and Map.RevealAll().

Referenced by HotItemContext.Show().

◆ UpdateAlways()

void CoreDebug.UpdateAlways ( )
inline

Definition at line 805 of file CoreDebug.cs.

806 {
807 if (!EClass.debug.enable || (bool)EClass.ui.GetLayer<LayerConsole>())
808 {
809 return;
810 }
811 if (Input.GetKeyDown(KeyCode.B))
812 {
814 }
815 if (Input.GetKeyDown(KeyCode.O))
816 {
818 }
819 if (Input.GetKeyDown(KeyCode.P))
820 {
822 }
823 if (Input.GetKeyDown(KeyCode.F11))
824 {
825 if (Application.isEditor)
826 {
827 EClass.core.SetLang((Lang.langCode == "EN") ? "JP" : "EN");
828 }
829 else
830 {
832 }
833 NewsList.dict = null;
834 BookList.dict = null;
835 BookList.Init();
836 }
838 {
839 if (Input.GetKeyDown(KeyCode.U))
840 {
842 Msg.SayRaw(offset.ToString() ?? "");
843 EClass.screen.tileMap.rendererInnerBlock.offset = Vector3.zero;
844 }
845 if (Input.GetKeyDown(KeyCode.I))
846 {
848 Msg.SayRaw(offset.ToString() ?? "");
849 EClass.screen.tileMap.rendererInnerBlock.offset = new Vector3(0f, 0.54f, -0.5f);
850 }
851 }
852 }
ID_Achievement
BaseTileMap tileMap
RenderData rendererInnerBlock
Definition: BaseTileMap.cs:203
static void Init()
Definition: BookList.cs:22
bool IsGameStarted
Definition: Core.cs:84
void SetLang(string langCode, bool force=false)
Definition: Core.cs:705
static BaseGameScreen screen
Definition: EClass.cs:33
Definition: Lang.cs:6
static string langCode
Definition: Lang.cs:28
Definition: Msg.cs:5
static string SayRaw(string text)
Definition: Msg.cs:113
Vector3 offset
Definition: RenderData.cs:18
void ImportSourceTexts()
Definition: Steam.cs:8
static void GetAchievement(ID_Achievement id)
Definition: Steam.cs:49
static void TryShowTip(Transform root=null, bool highlight=true, bool ignoreWhenRightClick=true)
Definition: UIButton.cs:778

References EClass.core, EClass.debug, enable, Steam.GetAchievement(), SourceManager.ImportSourceTexts(), BookList.Init(), Core.IsGameStarted, Lang.langCode, RenderData.offset, BaseTileMap.rendererInnerBlock, Msg.SayRaw(), EClass.screen, Core.SetLang(), EClass.sources, BaseGameScreen.tileMap, UIButton.TryShowTip(), and EClass.ui.

Referenced by Core.Update().

◆ UpdateInput()

void CoreDebug.UpdateInput ( )
inline

Definition at line 864 of file CoreDebug.cs.

865 {
866 if (!debugInput || EInput.isInputFieldActive || (bool)EClass.ui.GetLayer<LayerConsole>())
867 {
868 return;
869 }
870 bool key = Input.GetKey(KeyCode.LeftShift);
871 bool key2 = Input.GetKey(KeyCode.LeftAlt);
872 bool key3 = Input.GetKey(KeyCode.LeftControl);
873 TraitStairs traitStairs = null;
874 if (Input.GetKeyDown(KeyCode.KeypadPlus) || (EInput.isShiftDown && Input.GetKeyDown(KeyCode.Period)))
875 {
877 if (traitStairsLocked != null && EClass._zone.CanUnlockExit)
878 {
879 traitStairsLocked.OnUse(EClass.pc);
880 }
881 }
882 if (Input.GetKeyDown(KeyCode.KeypadPlus) || (EInput.isShiftDown && Input.GetKeyDown(KeyCode.Period)))
883 {
884 traitStairs = EClass._map.FindThing<TraitStairsDown>();
885 }
886 if (Input.GetKeyDown(KeyCode.KeypadMinus) || (EInput.isShiftDown && Input.GetKeyDown(KeyCode.Comma)))
887 {
888 traitStairs = EClass._map.FindThing<TraitStairsUp>();
889 }
890 traitStairs?.MoveZone();
891 if (EInput.action == EAction.ShowGrid)
892 {
893 EClass.ui.Find("_Guide").ToggleActive();
894 }
895 if (Input.GetKey(KeyCode.N))
896 {
897 if (key)
898 {
899 SoundManager.current.sourceBGM.pitch = 10f;
900 }
901 if (key3)
902 {
903 SoundManager.current.sourceBGM.time = SoundManager.current.currentBGM.length - 10f;
904 }
905 }
906 else if (Input.GetKeyUp(KeyCode.N))
907 {
908 SoundManager.current.sourceBGM.pitch = 1f;
909 }
911 {
912 string text = "festival";
913 if (Input.GetKeyDown(KeyCode.F1))
914 {
915 EClass.ui.AddLayer<LayerDebug>();
916 }
917 if (Input.GetKeyDown(KeyCode.F2))
918 {
919 Zone.forceRegenerate = true;
921 EClass.scene.Init(Scene.Mode.Zone);
923 SE.MoveZone();
924 }
925 if (Input.GetKeyDown(KeyCode.F4))
926 {
927 if (!MapSubset.Exist(text))
928 {
929 SE.Beep();
930 return;
931 }
932 Zone.forceRegenerate = true;
933 Zone.forceSubset = text;
935 EClass.scene.Init(Scene.Mode.Zone);
937 SE.MoveZone();
938 EClass.ui.Say("Loaded Subset");
939 }
940 if (Input.GetKeyDown(KeyCode.F5))
941 {
942 MapSubset.Save(text);
943 SE.WriteJournal();
944 EClass.ui.Say("Exported Subset");
945 }
946 return;
947 }
948 if (Input.GetKeyDown(KeyCode.F1))
949 {
950 EClass.ui.AddLayer<LayerDebug>();
951 Debug.Log(EClass._zone);
952 Debug.Log(EClass._zone.id + "/" + EClass._zone.parent);
954 }
955 if (Input.GetKeyDown(KeyCode.F2))
956 {
957 EClass._zone.development += 10;
958 EClass._zone.development *= EClass._zone.development;
960 if (targetChara != null)
961 {
963 EClass.pc.Pick(CraftUtil.MakeLoveLunch(targetChara));
964 TraitFoodEggFertilized.Incubate(targetChara.MakeEgg(effect: false, 1, addToZone: false, 100), targetChara.pos.GetNearestPoint(allowBlock: false, allowChara: false));
965 }
966 targetChara.ScaleByPrincipal();
967 if (EClass.game.quests.Get<QuestDebt>() == null)
968 {
969 Chara chara = CharaGen.Create("loytel");
971 chara.SetGlobal();
972 Quest q = EClass.game.quests.Add("debt", "loytel");
975 Hostility hostility2 = (chara.c_originalHostility = Hostility.Ally);
976 chara.hostility = hostility2;
977 }
978 return;
979 }
980 if (Input.GetKeyDown(KeyCode.F3))
981 {
982 for (int i = 0; i < 10; i++)
983 {
984 Thing thing = ThingGen.Create("egg_fertilized");
985 thing.TryMakeRandomItem(40);
986 thing.SetEncLv(200);
987 EClass.pc.Pick(thing);
988 }
989 foreach (Chara deadChara in EClass._map.deadCharas)
990 {
991 Debug.Log(deadChara);
992 }
995 Msg.Say("loytelmart:" + EClass.player.flags.loytelMartLv);
996 Guild.Fighter.relation.rank = 20;
997 Guild.Mage.relation.rank = 20;
998 Guild.Thief.relation.rank = 20;
999 Guild.Merchant.relation.rank = 20;
1000 if (EClass.Branch != null)
1001 {
1003 }
1004 foreach (Chara item in EClass._map.charas.ToList())
1005 {
1006 item.AddExp(item.ExpToNext);
1007 item.Vomit();
1008 }
1009 EClass.pc.PlayEffect("boost");
1010 EClass.pc.PlaySound("boost");
1011 EClass.pc.elements.SetBase(306, 100);
1012 EClass.pc.elements.SetBase(85, 100);
1013 EClass.pc.feat += 10;
1014 EClass.player.totalFeat += 10;
1015 return;
1016 }
1017 if (Input.GetKeyDown(KeyCode.F4))
1018 {
1019 string text2 = new string[4] { "エターナルフォースブリザード", "Eternal Force Blizzard", "ぬるぽ", "Null Pointer" }.RandomItem();
1020 EClass.pc.renderer.Say("| " + text2 + " ");
1021 return;
1022 }
1023 if (Input.GetKeyDown(KeyCode.F5))
1024 {
1025 string text3 = (Input.GetKey(KeyCode.LeftControl) ? "quick3" : (Input.GetKey(KeyCode.LeftShift) ? "quick2" : "quick"));
1026 if (text3 != Game.id)
1027 {
1030 Game.id = text3;
1031 }
1032 EClass.game.isCloud = false;
1033 EClass.game.Save();
1034 }
1035 if (Input.GetKeyDown(KeyCode.F6))
1036 {
1038 {
1039 string id = (Input.GetKey(KeyCode.LeftControl) ? "quick3" : (Input.GetKey(KeyCode.LeftShift) ? "quick2" : "quick"));
1040 EClass.scene.Init(Scene.Mode.None);
1041 Game.Load(id, cloud: false);
1042 });
1043 }
1044 if (Input.GetKeyDown(KeyCode.F7))
1045 {
1046 MiniGame.Activate(MiniGame.Type.Scratch);
1047 return;
1048 }
1049 if (Input.GetKeyDown(KeyCode.F8))
1050 {
1051 SE.Click();
1053 runtimeGodBuild = true;
1056 }
1057 if (key3)
1058 {
1059 if (Input.GetKeyDown(KeyCode.F9))
1060 {
1062 if (indexResolution >= resolutions.Count)
1063 {
1064 indexResolution = 0;
1065 }
1066 int[] array = resolutions[indexResolution];
1067 int width = array[0];
1068 int height = array[1];
1069 Screen.SetResolution(width, height, key);
1070 WidgetFeed.Instance?.Nerun(width + "/" + height);
1071 }
1072 if (Input.GetKeyDown(KeyCode.F10))
1073 {
1074 int width2 = Screen.width;
1075 int height2 = width2 / 16 * 9;
1076 Screen.SetResolution(width2, height2, key);
1077 WidgetFeed.Instance?.Nerun(width2 + "/" + height2);
1078 }
1079 }
1080 else
1081 {
1082 Input.GetKeyDown(KeyCode.F9);
1083 if (Input.GetKey(KeyCode.F9))
1084 {
1085 EClass.scene.paused = false;
1086 for (int j = 0; j < advanceMin; j++)
1087 {
1089 }
1091 }
1092 if (Input.GetKeyDown(KeyCode.F10))
1093 {
1094 switch (EScriptable.rnd(5))
1095 {
1096 case 0:
1098 break;
1099 case 1:
1101 break;
1102 case 2:
1104 break;
1105 default:
1107 break;
1108 }
1109 }
1110 }
1111 if (Input.GetKeyDown(KeyCode.N) && !EInput.isShiftDown && !EInput.isCtrlDown)
1112 {
1113 EClass.Sound.NextBGM();
1114 }
1115 if (Input.GetKeyDown(KeyCode.Tab))
1116 {
1117 if (key)
1118 {
1119 EClass.ui.AddLayer<LayerConsole>();
1120 }
1121 else
1122 {
1123 EClass.ui.widgets.Toggle("Debug");
1124 }
1125 }
1126 Point hitPoint = Scene.HitPoint;
1127 if (!hitPoint.IsValid || EClass.ui.IsActive)
1128 {
1129 return;
1130 }
1131 if (hitPoint.detail != null)
1132 {
1133 _ = hitPoint.area;
1134 }
1135 if (hitPoint.detail?.things == null)
1136 {
1137 new List<Thing>();
1138 }
1139 if (hitPoint.detail?.charas == null)
1140 {
1141 new List<Chara>();
1142 }
1143 List<Card> list = hitPoint.ListCards();
1144 if (Input.GetMouseButtonDown(2))
1145 {
1146 if (EClass.core.releaseMode != 0)
1147 {
1148 if (key)
1149 {
1150 EClass._zone.SpawnMob(hitPoint);
1151 }
1152 else if (key3)
1153 {
1154 EClass._zone.SpawnMob(hitPoint);
1155 }
1156 else if (key2)
1157 {
1158 EClass._zone.SpawnMob(hitPoint);
1159 }
1160 }
1161 return;
1162 }
1163 if (key2)
1164 {
1165 if (Input.GetMouseButtonDown(0))
1166 {
1167 foreach (Card item2 in list)
1168 {
1169 Debug.Log(item2.Name + "/" + item2.dir + "/" + item2.flipX + "/" + item2.angle);
1170 }
1171 }
1172 if (Input.GetMouseButtonDown(1))
1173 {
1174 if (key)
1175 {
1176 EClass._map.charas.ForeachReverse(delegate(Chara c)
1177 {
1178 if (c.IsHostile(EClass.pc))
1179 {
1180 c.DamageHP(999999999L, AttackSource.Finish, EClass.pc);
1181 }
1182 });
1183 }
1184 else if (hitPoint.detail != null)
1185 {
1186 for (int num = hitPoint.detail.charas.Count - 1; num >= 0; num--)
1187 {
1188 hitPoint.detail.charas[num].DamageHP(999999999L, AttackSource.Finish, EClass.pc);
1189 }
1190 }
1191 EInput.Consume();
1192 }
1193 }
1194 if (Input.GetKeyDown(KeyCode.Delete))
1195 {
1196 if (Input.GetKey(KeyCode.RightControl))
1197 {
1198 return;
1199 }
1200 if (key)
1201 {
1202 foreach (Card item3 in EClass._map.Roaming.all)
1203 {
1204 EClass._zone.RemoveCard(item3);
1205 }
1206 }
1207 else if (hitPoint.detail != null)
1208 {
1209 for (int num2 = hitPoint.detail.things.Count - 1; num2 >= 0; num2--)
1210 {
1211 hitPoint.detail.things[num2].Destroy();
1212 }
1213 if (hitPoint.detail != null)
1214 {
1215 for (int num3 = hitPoint.detail.charas.Count - 1; num3 >= 0; num3--)
1216 {
1217 hitPoint.detail.charas[num3].Destroy();
1218 }
1219 }
1220 }
1221 }
1222 if (Input.GetKeyDown(KeyCode.End) && hitPoint.detail != null)
1223 {
1224 for (int num4 = hitPoint.detail.things.Count - 1; num4 >= 0; num4--)
1225 {
1226 Thing thing2 = hitPoint.detail.things[num4];
1227 Debug.Log(thing2.id + "/" + thing2.Pref.height + "/" + thing2.trait?.ToString() + "/" + thing2.source.tileType.CanStack + "/" + thing2.source.tileType?.ToString() + "/" + thing2.isSynced + "/" + RenderObject.syncList.Contains(thing2.renderer));
1228 }
1229 }
1230 if (!Application.isEditor)
1231 {
1232 return;
1233 }
1234 switch (debugHotkeys)
1235 {
1236 case DebugHotkey.Anime:
1237 {
1238 int num5 = -1;
1239 if (Input.GetKeyDown(KeyCode.Alpha0))
1240 {
1241 num5 = 0;
1242 }
1243 if (Input.GetKeyDown(KeyCode.Alpha1))
1244 {
1245 num5 = 1;
1246 }
1247 if (Input.GetKeyDown(KeyCode.Alpha2))
1248 {
1249 num5 = 2;
1250 }
1251 if (Input.GetKeyDown(KeyCode.Alpha3))
1252 {
1253 num5 = 3;
1254 }
1255 if (Input.GetKeyDown(KeyCode.Alpha4))
1256 {
1257 num5 = 4;
1258 }
1259 if (Input.GetKeyDown(KeyCode.Alpha5))
1260 {
1261 num5 = 5;
1262 }
1263 if (Input.GetKeyDown(KeyCode.Alpha6))
1264 {
1265 num5 = 6;
1266 }
1267 if (Input.GetKeyDown(KeyCode.Alpha7))
1268 {
1269 num5 = 7;
1270 }
1271 if (Input.GetKeyDown(KeyCode.Alpha8))
1272 {
1273 num5 = 8;
1274 }
1275 if (Input.GetKeyDown(KeyCode.Alpha9))
1276 {
1277 num5 = 9;
1278 }
1279 if (num5 == -1)
1280 {
1281 break;
1282 }
1283 foreach (Card item4 in hitPoint.ListCards())
1284 {
1285 item4.renderer.PlayAnime(num5.ToEnum<AnimeID>());
1286 }
1287 Debug.Log(num5.ToEnum<AnimeID>());
1288 break;
1289 }
1290 case DebugHotkey.Block:
1291 if (Input.GetKeyDown(KeyCode.Alpha1))
1292 {
1293 EClass._map.SetLiquid(hitPoint.x, hitPoint.z, 1, 9);
1294 }
1295 if (Input.GetKeyDown(KeyCode.Alpha2))
1296 {
1297 EClass._map.SetLiquid(hitPoint.x, hitPoint.z, 2, 9);
1298 }
1299 break;
1300 case DebugHotkey.Item:
1301 if (Input.GetKeyDown(KeyCode.Alpha1))
1302 {
1303 Thing thing3 = ThingGen.Create("stairsDown_cave");
1304 EClass._zone.AddCard(thing3, EClass.pc.pos);
1305 thing3.SetPlaceState(PlaceState.installed);
1306 }
1307 if (Input.GetKeyDown(KeyCode.Alpha2))
1308 {
1309 Thing thing4 = ThingGen.Create("stairs");
1310 EClass._zone.AddCard(thing4, EClass.pc.pos);
1311 thing4.SetPlaceState(PlaceState.installed);
1312 }
1313 if (Input.GetKeyDown(KeyCode.Alpha3))
1314 {
1315 Thing thing5 = ThingGen.Create("sign");
1316 EClass._zone.AddCard(thing5, hitPoint);
1317 thing5.SetPlaceState(PlaceState.installed);
1318 }
1319 if (Input.GetKeyDown(KeyCode.Alpha4))
1320 {
1321 Thing thing6 = ThingGen.Create("sign2");
1322 EClass._zone.AddCard(thing6, hitPoint);
1323 thing6.SetPlaceState(PlaceState.installed);
1324 }
1325 if (Input.GetKeyDown(KeyCode.Alpha5))
1326 {
1327 Thing thing7 = ThingGen.Create("well");
1328 EClass._zone.AddCard(thing7, hitPoint);
1329 thing7.SetPlaceState(PlaceState.installed);
1330 }
1331 if (Input.GetKeyDown(KeyCode.Alpha6))
1332 {
1333 Thing thing8 = ThingGen.Create("altar");
1334 EClass._zone.AddCard(thing8, hitPoint);
1335 thing8.SetPlaceState(PlaceState.installed);
1336 }
1337 if (Input.GetKeyDown(KeyCode.Alpha7))
1338 {
1339 Thing t = ThingGen.Create("torch");
1340 EClass._zone.AddCard(t, hitPoint);
1341 }
1342 if (Input.GetKeyDown(KeyCode.Alpha8))
1343 {
1344 Thing t2 = ThingGen.Create("street_lamp");
1345 EClass._zone.AddCard(t2, hitPoint);
1346 }
1347 if (Input.GetKeyDown(KeyCode.Alpha9))
1348 {
1349 Thing t3 = ThingGen.Create("statue_elin");
1350 EClass._zone.AddCard(t3, hitPoint);
1351 }
1352 if (Input.GetKeyDown(KeyCode.Alpha0))
1353 {
1354 Thing t4 = ThingGen.TestCreate();
1355 EClass._zone.AddCard(t4, hitPoint);
1356 }
1357 if (key && Input.GetKeyDown(KeyCode.Alpha1))
1358 {
1359 Chara t5 = CharaGen.Create("korgon");
1360 EClass._zone.AddCard(t5, hitPoint);
1361 }
1362 break;
1363 case DebugHotkey.Decal:
1364 if (Input.GetKeyDown(KeyCode.Alpha1))
1365 {
1366 EClass._map.AddDecal(hitPoint.x, hitPoint.z, EClass.pc.material.decal);
1367 }
1368 if (!Input.GetKeyDown(KeyCode.Alpha2))
1369 {
1370 }
1371 break;
1372 case DebugHotkey.Test:
1373 if (Input.GetKeyDown(KeyCode.Alpha1))
1374 {
1375 QualitySettings.vSyncCount = 0;
1376 Application.targetFrameRate = 60;
1377 }
1378 if (Input.GetKeyDown(KeyCode.Alpha2))
1379 {
1380 QualitySettings.vSyncCount = 0;
1381 Application.targetFrameRate = 20;
1382 }
1383 if (Input.GetKeyDown(KeyCode.Alpha3))
1384 {
1385 QualitySettings.vSyncCount = 0;
1386 Application.targetFrameRate = 30;
1387 }
1388 if (Input.GetKeyDown(KeyCode.Alpha4))
1389 {
1390 QualitySettings.vSyncCount = 0;
1391 Application.targetFrameRate = 40;
1392 }
1393 break;
1394 }
1395 Card card = (Card)(((object)hitPoint.FirstChara) ?? ((object)hitPoint.FirstThing));
1396 if (card == null)
1397 {
1398 return;
1399 }
1400 CharaActorPCC charaActorPCC = (card.renderer.actor as CharaActor) as CharaActorPCC;
1401 if ((bool)charaActorPCC)
1402 {
1403 if (Input.GetKeyDown(KeyCode.Keypad0))
1404 {
1405 charaActorPCC.NextFrame();
1406 charaActorPCC.RefreshSprite();
1407 }
1408 if (Input.GetKeyDown(KeyCode.Keypad1))
1409 {
1410 charaActorPCC.NextDir();
1411 card.angle = charaActorPCC.provider.angle;
1412 charaActorPCC.RefreshSprite();
1413 }
1414 if (Input.GetKeyDown(KeyCode.Keypad2))
1415 {
1416 charaActorPCC.pcc.data.Randomize();
1417 charaActorPCC.provider.Rebuild();
1418 }
1419 }
1420 if (Input.GetKeyDown(KeyCode.Keypad4))
1421 {
1422 lastEmo = lastEmo.NextEnum();
1423 card.ShowEmo();
1424 card.ShowEmo(lastEmo);
1425 }
1426 if (Input.GetKeyDown(KeyCode.Keypad5))
1427 {
1428 card.ShowEmo();
1429 card.ShowEmo(lastEmo);
1430 }
1431 if (Input.GetKeyDown(KeyCode.Keypad7))
1432 {
1433 lastAnime = lastAnime.NextEnum();
1434 card.renderer.PlayAnime(lastAnime);
1435 }
1436 if (Input.GetKeyDown(KeyCode.Keypad8))
1437 {
1438 card.renderer.PlayAnime(lastAnime);
1439 animeDest = card;
1440 }
1441 if (Input.GetKeyDown(KeyCode.Keypad9))
1442 {
1443 card.renderer.PlayAnime(AnimeID.Attack, animeDest);
1444 }
1445 }
AnimeID
Definition: AnimeID.cs:2
AttackSource
Definition: AttackSource.cs:2
EAction
Definition: EAction.cs:2
Hostility
Definition: Hostility.cs:2
void Activate(Thing t)
static AM_Inspect Inspect
Definition: ActionMode.cs:23
void Deactivate()
Definition: ActionMode.cs:529
virtual bool IsBuildMode
Definition: ActionMode.cs:181
void WaitForEndOfFrame(Action action)
Definition: BaseCore.cs:61
ReleaseMode releaseMode
Definition: BaseCore.cs:23
void PlayAnime(AnimeID id, bool force)
void Say(string text, Color c=default(Color), float duration=0f)
Definition: Card.cs:11
float angle
Definition: Card.cs:71
Thing TryMakeRandomItem(int lv=-1, TryMakeRandomItemSource itemSource=TryMakeRandomItemSource.Default, Chara crafter=null)
Definition: Card.cs:5444
SourceMaterial.Row material
Definition: Card.cs:2051
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6165
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
Definition: Card.cs:6199
void SetEncLv(int a)
Definition: Card.cs:3864
int dir
Definition: Card.cs:146
CardRenderer renderer
Definition: Card.cs:61
virtual bool flipX
Definition: Card.cs:2116
virtual bool isSynced
Definition: Card.cs:2087
Thing MakeEgg(bool effect=true, int num=1, bool addToZone=true, int fertChance=20, BlessedState? state=null)
Definition: Card.cs:5727
List< Thing > things
Definition: CellDetail.cs:11
List< Chara > charas
Definition: CellDetail.cs:13
override void RefreshSprite()
override void NextDir()
override void NextFrame()
SpriteProvider provider
Definition: CharaActorPCC.cs:9
Chara SetGlobal(Zone _home, int x, int z)
Definition: Chara.cs:1471
Chara ScaleByPrincipal()
Definition: Chara.cs:1694
bool IsHostile()
Definition: Chara.cs:6526
int indexResolution
Definition: CoreDebug.cs:290
DebugHotkey debugHotkeys
Definition: CoreDebug.cs:143
Card animeDest
Definition: CoreDebug.cs:273
bool debugInput
Definition: CoreDebug.cs:139
bool runtimeGodBuild
Definition: CoreDebug.cs:299
Emo lastEmo
Definition: CoreDebug.cs:294
readonly List< int[]> resolutions
Definition: CoreDebug.cs:266
AnimeID lastAnime
Definition: CoreDebug.cs:292
void EnableDebugResource()
Definition: CoreDebug.cs:787
int advanceMin
Definition: CoreDebug.cs:146
static string RootSave
Definition: CorePath.cs:206
Steam steam
Definition: Core.cs:57
static Thing MakeLoveLunch(Chara c)
Definition: CraftUtil.cs:220
static Thing MakeBloodMeal(Chara sucker, Chara feeder, bool msg=true)
Definition: CraftUtil.cs:154
static SoundManager Sound
Definition: EClass.cs:47
Definition: EInput.cs:8
static bool isCtrlDown
Definition: EInput.cs:263
static void Consume(int _skipFrame)
Definition: EInput.cs:656
static bool isInputFieldActive
Definition: EInput.cs:277
static bool isShiftDown
Definition: EInput.cs:261
static EAction action
Definition: EInput.cs:259
void ModExp(int a)
int GetNextExp(int _lv=-1)
void AdvanceMin(int a)
Definition: GameDate.cs:22
void FixedUpdate()
Definition: GameUpdater.cs:436
static void Load(string id, bool cloud)
Definition: Game.cs:321
static string id
Definition: Game.cs:147
bool Save(bool isAutoSave=false, bool silent=false)
Definition: Game.cs:1028
GameUpdater updater
Definition: Game.cs:249
new World world
Definition: Game.cs:176
void ResetHotbar(int id)
Definition: HotbarManager.cs:8
Definition: IO.cs:11
static void DeleteDirectory(string path)
Definition: IO.cs:353
static void CopyAll(string fromPath, string toPath, bool overwrite=true)
Definition: IO.cs:306
static bool Exist(string id)
Definition: MapSubset.cs:17
static void Save(string id)
Definition: MapSubset.cs:22
Thing FindThing(Func< Thing, bool > func)
Definition: Map.cs:2592
void SetLiquid(int x, int z, CellEffect effect=null)
Definition: Map.cs:1477
PropsRoaming Roaming
Definition: Map.cs:125
List< Chara > deadCharas
Definition: Map.cs:46
void AddDecal(int x, int z, int id, int amount=1, bool refresh=true)
Definition: Map.cs:2029
static void Activate(Type type)
Definition: MiniGame.cs:44
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
void RemoveMember(Chara c)
Definition: Party.cs:102
int loytelMartLv
Definition: Player.cs:671
HotbarManager hotbars
Definition: Player.cs:1085
Chara TargetChara
Definition: PointTarget.cs:41
List< Card > ListCards(bool includeMasked=false)
Definition: Point.cs:1051
CellDetail detail
Definition: Point.cs:71
int x
Definition: Point.cs:36
int z
Definition: Point.cs:39
Area area
Definition: Point.cs:73
Chara FirstChara
Definition: Point.cs:288
Thing FirstThing
Definition: Point.cs:301
PropSet all
Definition: Props.cs:8
Definition: Quest.cs:7
static List< ISyncScreen > syncList
Definition: RenderObject.cs:24
Definition: Scene.cs:8
static Point HitPoint
Definition: Scene.cs:21
ActionMode actionMode
Definition: Scene.cs:79
PointTarget mouseTarget
Definition: Scene.cs:135
void Init(Mode newMode)
Definition: Scene.cs:178
Mode
Definition: Scene.cs:10
float height
Definition: SourcePref.cs:51
Spatial parent
Definition: Spatial.cs:10
string id
Definition: Spatial.cs:13
int development
Definition: Spatial.cs:238
virtual Point RegionPos
Definition: Spatial.cs:560
void CheckUpdate()
Definition: Steam.cs:30
static Thing TestCreate()
Definition: ThingGen.cs:32
SourceThing.Row source
Definition: Thing.cs:11
override SourcePref Pref
Definition: Thing.cs:50
static Chara Incubate(Thing egg, Point pos, Card incubator=null)
bool MoveZone(bool confirmed=false)
override bool OnUse(Chara c)
void Nerun(string text, string idPortrait="UN_nerun")
Definition: WidgetFeed.cs:93
static WidgetFeed Instance
Definition: WidgetFeed.cs:14
static void OnChangeMode()
GameDate date
Definition: World.cs:6
virtual bool CanUnlockExit
Definition: Zone.cs:277
void RemoveCard(Card t)
Definition: Zone.cs:2017

References EClass._map, EClass._zone, EInput.action, Scene.actionMode, AM_MoveInstalled.Activate(), MiniGame.Activate(), QuestManager.Add(), Zone.AddCard(), Map.AddDecal(), advanceMin, GameDate.AdvanceMin(), Props.all, Card.angle, animeDest, Point.area, EClass.Branch, Zone.CanUnlockExit, card, CellDetail.charas, Map.charas, Steam.CheckUpdate(), EInput.Consume(), EClass.core, ThingGen.Create(), CharaGen.Create(), World.date, ActionMode.Deactivate(), Map.deadCharas, Debug, debugHotkeys, debugInput, Point.detail, Spatial.development, Card.dir, Card.elements, EnableDebugResource(), MapSubset.Exist(), Map.FindThing(), Point.FirstChara, Point.FirstThing, GameUpdater.FixedUpdate(), Player.flags, Card.flipX, EClass.game, QuestManager.Get(), Point.GetNearestPoint(), FactionBranch.GetNextExp(), SourcePref.height, Scene.HitPoint, Player.hotbars, Card.id, Game.id, Spatial.id, TraitFoodEggFertilized.Incubate(), indexResolution, Scene.Init(), ActionMode.Inspect, WidgetFeed.Instance, ActionMode.IsBuildMode, EInput.isCtrlDown, Chara.IsHostile(), EInput.isInputFieldActive, EInput.isShiftDown, Card.isSynced, Point.IsValid, item, lastAnime, lastEmo, Point.ListCards(), Game.Load(), Player.Flags.loytelMartLv, CraftUtil.MakeBloodMeal(), Card.MakeEgg(), CraftUtil.MakeLoveLunch(), Card.material, FactionBranch.ModExp(), Scene.mouseTarget, TraitNewZone.MoveZone(), Card.Name, WidgetFeed.Nerun(), CharaActorPCC.NextDir(), CharaActorPCC.NextFrame(), WidgetMenuPanel.OnChangeMode(), TraitStairsLocked.OnUse(), Spatial.parent, Chara.party, EClass.pc, CharaActorPCC.pcc, Chara.Pick(), CardRenderer.PlayAnime(), Card.PlayEffect(), EClass.player, Card.PlaySound(), Card.pos, Thing.Pref, CharaActorPCC.provider, Game.quests, CharaActorPCC.RefreshSprite(), Spatial.RegionPos, BaseCore.releaseMode, Zone.RemoveCard(), Party.RemoveMember(), Card.renderer, HotbarManager.ResetHotbar(), resolutions, EScriptable.rnd(), Map.Roaming, CorePath.RootSave, runtimeGodBuild, Game.Save(), MapSubset.Save(), Msg.Say(), CardRenderer.Say(), Chara.ScaleByPrincipal(), EClass.scene, ElementContainer.SetBase(), Weather.SetCondition(), Card.SetEncLv(), Chara.SetGlobal(), Map.SetLiquid(), Card.SetPlaceState(), EClass.Sound, Thing.source, Zone.SpawnMob(), QuestManager.Start(), Core.steam, RenderObject.syncList, PointTarget.TargetChara, ThingGen.TestCreate(), CellDetail.things, Card.trait, Card.TryMakeRandomItem(), EClass.ui, Game.updater, BaseCore.WaitForEndOfFrame(), World.weather, EClass.world, Game.world, Point.x, and Point.z.

Referenced by ActionMode.UpdateInput().

◆ ValidateData()

void CoreDebug.ValidateData ( )
inline

Definition at line 854 of file CoreDebug.cs.

855 {
857 {
861 }
862 }
PropsInstalled Installed
Definition: Map.cs:123
PropsStocked Stocked
Definition: Map.cs:121
void Validate()
Definition: Props.cs:445

References EClass._map, EClass.core, Map.Installed, Core.IsGameStarted, Map.Roaming, Map.Stocked, and Props.Validate().

◆ ZoneIDs()

IEnumerable< string > CoreDebug.ZoneIDs ( )
inlineprivate

Definition at line 317 of file CoreDebug.cs.

318 {
319 List<SourceZone.Row> rows = EClass.sources.zones.rows;
320 List<string> list = new List<string>();
321 foreach (SourceZone.Row item in rows)
322 {
323 list.Add(item.id);
324 }
325 return list;
326 }
SourceZone zones

References item, EClass.sources, and SourceManager.zones.

Member Data Documentation

◆ _godBuild

bool CoreDebug._godBuild

Definition at line 179 of file CoreDebug.cs.

◆ advanceMin

int CoreDebug.advanceMin

Definition at line 146 of file CoreDebug.cs.

Referenced by UpdateInput().

◆ allAbility

bool CoreDebug.allAbility

Definition at line 191 of file CoreDebug.cs.

Referenced by QuickStart().

◆ allArt

bool CoreDebug.allArt

Definition at line 197 of file CoreDebug.cs.

Referenced by ContentGallery.OnSwitchContent().

◆ allBGM

bool CoreDebug.allBGM

Definition at line 199 of file CoreDebug.cs.

Referenced by LayerEditPlaylist.Refresh().

◆ allHomeSkill

bool CoreDebug.allHomeSkill

Definition at line 195 of file CoreDebug.cs.

Referenced by FactionBranch.OnClaimZone().

◆ allMenu

bool CoreDebug.allMenu

Definition at line 235 of file CoreDebug.cs.

◆ allPolicy

bool CoreDebug.allPolicy

Definition at line 237 of file CoreDebug.cs.

Referenced by FactionBranch.OnClaimZone().

◆ allRecipe

bool CoreDebug.allRecipe

Definition at line 233 of file CoreDebug.cs.

Referenced by RecipeManager.IsKnown(), OnLoad(), and QuickStart().

◆ allSkill

bool CoreDebug.allSkill

Definition at line 193 of file CoreDebug.cs.

Referenced by QuickStart().

◆ allStory

bool CoreDebug.allStory

Definition at line 239 of file CoreDebug.cs.

Referenced by TraitStoryBook.OnRead().

◆ alwaysFavFood

bool CoreDebug.alwaysFavFood

Definition at line 228 of file CoreDebug.cs.

Referenced by Affinity.OnGift().

◆ alwaysResetWindow

bool CoreDebug.alwaysResetWindow

Definition at line 128 of file CoreDebug.cs.

Referenced by ELayer.Kill().

◆ animeDest

Card CoreDebug.animeDest
private

Definition at line 273 of file CoreDebug.cs.

Referenced by UpdateInput().

◆ autoAdvanceQuest

bool CoreDebug.autoAdvanceQuest

◆ autoIdentify

bool CoreDebug.autoIdentify

Definition at line 189 of file CoreDebug.cs.

Referenced by CraftUtil.MakeDarkSoup(), CraftUtil.MakeLoveLunch(), and Thing.OnCreate().

◆ bidx

int CoreDebug.bidx
private

Definition at line 276 of file CoreDebug.cs.

◆ bilinear

bool CoreDebug.bilinear
private

Definition at line 278 of file CoreDebug.cs.

◆ blines

string [] CoreDebug.blines
private

Definition at line 281 of file CoreDebug.cs.

◆ boradcast

bool CoreDebug.boradcast

Definition at line 260 of file CoreDebug.cs.

Referenced by AM_Adv._OnUpdateInput().

◆ command

string CoreDebug.command

Definition at line 136 of file CoreDebug.cs.

Referenced by Core.Awake().

◆ commands

List<DebugCommand> CoreDebug.commands = new List<DebugCommand>()

Definition at line 283 of file CoreDebug.cs.

Referenced by InitDebugCommands(), and LayerDebug.OnSwitchContent().

◆ debugHoard

bool CoreDebug.debugHoard

Definition at line 156 of file CoreDebug.cs.

Referenced by LayerHoard.OnAfterInit().

◆ debugHotkeys

DebugHotkey CoreDebug.debugHotkeys

Definition at line 143 of file CoreDebug.cs.

Referenced by ActionMode.UpdateInput(), and UpdateInput().

◆ debugInput

bool CoreDebug.debugInput

Definition at line 139 of file CoreDebug.cs.

Referenced by UpdateInput().

◆ debugProps

bool CoreDebug.debugProps

Definition at line 152 of file CoreDebug.cs.

◆ debugScatter

bool CoreDebug.debugScatter

Definition at line 177 of file CoreDebug.cs.

◆ dontCompressSave

bool CoreDebug.dontCompressSave

Definition at line 132 of file CoreDebug.cs.

◆ dontUseThread

bool CoreDebug.dontUseThread

Definition at line 122 of file CoreDebug.cs.

Referenced by LayerProgress.Start().

◆ enable

bool CoreDebug.enable

Definition at line 286 of file CoreDebug.cs.

Referenced by InvOwnerRecycle._OnProcess(), AM_Adv._OnUpdateInput(), WidgetDate._Refresh(), WidgetSystemIndicator._Refresh(), ActPlan._Update(), GameDate.AdvanceDay(), DramaCustomSequence.Build(), RecipeCard.Build(), FactionBranch.CanUpgrade(), CheatEnabled(), LayerFeedback.CollectFiles(), RecipeManager.ComeUpWithRecipe(), TraitCrafter.Craft(), RecipeCard.Craft(), Player.CreateEquip(), Region.CreateRandomSite(), SpatialGen.CreateRecursive(), Trait.CreateStock(), FactionBranch.DailyOutcome(), WidgetManager.DialogSave(), EnableDebugResource(), Player.EnterLocalZone(), HitSummary.Execute(), ZonePreEnterEncounter.Execute(), DNA.Generate(), FactionBranch.GenerateGarbage(), Net.GetChat(), Thing.GetExtraName(), Affinity.GetLunchChance(), TraitGeneMachine.GetProgress(), CraftUtil.GetRandomLoveLunchIngredient(), Region.GetRandomSiteSource(), AM_MoveInstalled.HitTest(), CoreConfig.Init(), AM_MoveInstalled.InputWheel(), TraitCrafter.IsIngredient(), Props.ListThingStack(), ActEffect.LoveMiracle(), Card.MakeEgg(), AI_Fish.Makefish(), Card.MakeMilk(), BuildMenu.OnActivate(), WidgetArtTool.OnActivate(), Zone_Specwing.OnActivate(), GlobalGoalAdv.OnAdvanceHour(), Region.OnAdvanceHour(), Trait.OnBarter(), ContentCodex.OnClickAddCards(), Chara.OnCreate(), Game.OnGameInstantiated(), MapGenDungen.OnGenerateTerrain(), LayerMod.OnInit(), LayerNewspaper.OnInit(), SurvivalManager.OnMineWreck(), AI_Fish.ProgressFish.OnProgressComplete(), TaskDig.OnProgressComplete(), TraitDeed.OnRead(), ConSleep.OnRemoved(), TileSelectorElona.OnRenderTile(), HotItemLayer.OnSetItem(), FactionBranch.OnSimulateDay(), ContentQuest.OnSwitchContent(), LayerQuestBoard.OnSwitchContent(), AM_Inspect.OnUpdateInput(), TileSelectorElona.OnUpdateInput(), TraitDaggerGrave.OnUse(), TraitGeneMachine.OnUse(), ZoneEventMusic.OnVisit(), DramaManager.ParseLine(), ActRide.Perform(), FoodEffect.Proc(), ActEffect.Proc(), ActEffect.ProcAt(), Map.PutAway(), WindowCharaMini.Refresh(), UIInventory.RefreshMenu(), ContentPolicy.RefreshPolicy(), ContentConfigOther.RefreshRewardCode(), Chara.RestockEquip(), ActionMode.RotateUnderMouse(), AI_Idle.Run(), AI_OpenGambleChest.Run(), AI_PassTime.Run(), AI_PlayMusic.Run(), Net.SendChat(), Card.SetRandomTone(), GameDate.ShipRandomPackages(), HotItemContext.Show(), UI.ShowLang(), Core.StartCase(), UIInventory.SwitchTab(), ActThrow.Throw(), ConDisease.Tick(), UI.ToggleFeedback(), Chara.TryDropBossLoot(), Religion.TryGetGift(), TraitCoreDefense.TrySetAct(), TraitEffect.TrySetAct(), TraitElevator.TrySetAct(), TraitHouseBoard.TrySetAct(), TraitMapBoard.TrySetAct(), TraitPaintBoard.TrySetAct(), TraitRoomPlate.TrySetAct(), TraitTeleporter.TrySetAct(), TraitWell.TrySetAct(), AI_Shopping.TryShop(), Zone.TrySpawnFollower(), Chara.TryUpgrade(), LayerHoard.Update(), LayerUploader.Update(), UpdateAlways(), ActionMode.UpdateInput(), Zone.UpdateQuests(), and TraitWrench.Upgrade().

◆ enableMapPieceEditor

bool CoreDebug.enableMapPieceEditor

Definition at line 213 of file CoreDebug.cs.

◆ fixedColor

Color32 CoreDebug.fixedColor

Definition at line 264 of file CoreDebug.cs.

◆ fov

Fov CoreDebug.fov = new Fov()

Definition at line 288 of file CoreDebug.cs.

◆ godCraft

bool CoreDebug.godCraft

◆ godFood

bool CoreDebug.godFood

Definition at line 183 of file CoreDebug.cs.

Referenced by AI_Eat.Run(), and Card.SpawnLoot().

◆ godMode

◆ hidePCItemsInBuild

bool CoreDebug.hidePCItemsInBuild

Definition at line 209 of file CoreDebug.cs.

Referenced by BuildMenu.RefreshCategory().

◆ ignoreAutoSave

bool CoreDebug.ignoreAutoSave

Definition at line 126 of file CoreDebug.cs.

Referenced by LayerSleep.Advance(), Scene.Init(), Chara.MoveZone(), and Game.Save().

◆ ignoreBuildRule

◆ ignoreEncounter

bool CoreDebug.ignoreEncounter

Definition at line 201 of file CoreDebug.cs.

Referenced by Chara.Tick().

◆ ignorePool

bool CoreDebug.ignorePool

Definition at line 117 of file CoreDebug.cs.

Referenced by Core.Update().

◆ ignorePopup

bool CoreDebug.ignorePopup

Definition at line 160 of file CoreDebug.cs.

Referenced by PopupManager.Add().

◆ ignoreWeight

bool CoreDebug.ignoreWeight

◆ indexResolution

int CoreDebug.indexResolution
private

Definition at line 290 of file CoreDebug.cs.

Referenced by UpdateInput().

◆ instaReturn

bool CoreDebug.instaReturn

Definition at line 205 of file CoreDebug.cs.

Referenced by AM_Adv._OnUpdateInput().

◆ inviteAnytime

bool CoreDebug.inviteAnytime

Definition at line 222 of file CoreDebug.cs.

Referenced by Affinity.CanInvite().

◆ keypadDebug

bool CoreDebug.keypadDebug

Definition at line 141 of file CoreDebug.cs.

◆ langCode

Lang.LangCode CoreDebug.langCode

Definition at line 114 of file CoreDebug.cs.

Referenced by Core.Awake().

◆ lastAnime

AnimeID CoreDebug.lastAnime
private

Definition at line 292 of file CoreDebug.cs.

Referenced by UpdateInput().

◆ lastEmo

Emo CoreDebug.lastEmo
private

Definition at line 294 of file CoreDebug.cs.

Referenced by UpdateInput().

◆ logAdv

bool CoreDebug.logAdv

Definition at line 242 of file CoreDebug.cs.

Referenced by GlobalGoalVisitAndStay.OnAdvanceHour().

◆ logCombat

bool CoreDebug.logCombat

Definition at line 245 of file CoreDebug.cs.

Referenced by GoalCombat.Run(), GoalCombat.TryMove(), and GoalCombat.TryUseAbility().

◆ logDice

bool CoreDebug.logDice

Definition at line 247 of file CoreDebug.cs.

Referenced by Check.Perform(), and DramaActor.SetChoice().

◆ marryAnytime

bool CoreDebug.marryAnytime

Definition at line 224 of file CoreDebug.cs.

Referenced by Affinity.CanMarry(), and Affinity.CanSleepBeside().

◆ matColorTest

MatColorTest CoreDebug.matColorTest

Definition at line 258 of file CoreDebug.cs.

◆ maxQuests

bool CoreDebug.maxQuests

Definition at line 230 of file CoreDebug.cs.

◆ naked

bool CoreDebug.naked
private

Definition at line 296 of file CoreDebug.cs.

◆ numResource

int CoreDebug.numResource

Definition at line 217 of file CoreDebug.cs.

Referenced by EnableDebugResource().

◆ param1

int CoreDebug.param1

Definition at line 253 of file CoreDebug.cs.

◆ param2

int CoreDebug.param2

Definition at line 256 of file CoreDebug.cs.

◆ randomResource

bool CoreDebug.randomResource

Definition at line 175 of file CoreDebug.cs.

Referenced by SetStartStockpile().

◆ resetPlayerConfig

bool CoreDebug.resetPlayerConfig

Definition at line 120 of file CoreDebug.cs.

Referenced by WidgetManager.OnGameInstantiated(), and Player.OnLoad().

◆ resolutions

readonly List<int[]> CoreDebug.resolutions
private
Initial value:
= new List<int[]>
{
new int[2] { 1920, 1080 },
new int[2] { 1366, 768 },
new int[2] { 1280, 720 }
}

Definition at line 266 of file CoreDebug.cs.

Referenced by UpdateInput().

◆ returnAnywhere

bool CoreDebug.returnAnywhere

Definition at line 203 of file CoreDebug.cs.

Referenced by SpatialManager.ListReturnLocations(), and Region.ListTravelZones().

◆ revealInner

bool CoreDebug.revealInner

Definition at line 158 of file CoreDebug.cs.

◆ revealMap

bool CoreDebug.revealMap

Definition at line 154 of file CoreDebug.cs.

Referenced by HotItemContext.Show().

◆ runtimeGodBuild

bool CoreDebug.runtimeGodBuild
private

Definition at line 299 of file CoreDebug.cs.

Referenced by UpdateInput().

◆ showExtra

◆ showFav

bool CoreDebug.showFav

Definition at line 226 of file CoreDebug.cs.

Referenced by DramaCustomSequence.Build().

◆ showSceneSelector

bool CoreDebug.showSceneSelector

Definition at line 109 of file CoreDebug.cs.

Referenced by UI.ShowLang(), and Core.StartCase().

◆ showTone

bool CoreDebug.showTone

Definition at line 166 of file CoreDebug.cs.

◆ skipEvent

bool CoreDebug.skipEvent

Definition at line 162 of file CoreDebug.cs.

Referenced by ZoneEventManager.Add().

◆ skipMod

bool CoreDebug.skipMod

Definition at line 134 of file CoreDebug.cs.

Referenced by ModManager.Init(), and ModManager.RefreshMods().

◆ skipModSync

bool CoreDebug.skipModSync

Definition at line 112 of file CoreDebug.cs.

Referenced by Core.StartCase().

◆ skipNerun

bool CoreDebug.skipNerun

Definition at line 164 of file CoreDebug.cs.

Referenced by LayerDrama.ActivateNerun(), and QuickStart().

◆ startHour

int CoreDebug.startHour

Definition at line 102 of file CoreDebug.cs.

Referenced by QuickStart().

◆ startLoadout

StartLoadout CoreDebug.startLoadout

Definition at line 98 of file CoreDebug.cs.

Referenced by QuickStart().

◆ startParty

StartParty CoreDebug.startParty

Definition at line 100 of file CoreDebug.cs.

Referenced by QuickStart().

◆ startScene

StartScene CoreDebug.startScene

Definition at line 96 of file CoreDebug.cs.

Referenced by Core.Init(), QuickStart(), and Game.StartNewGame().

◆ startSetting

StartSetting CoreDebug.startSetting

Definition at line 104 of file CoreDebug.cs.

Referenced by QuickStart().

◆ startZone

string CoreDebug.startZone

Definition at line 106 of file CoreDebug.cs.

Referenced by Game.StartNewGame().

◆ test

bool CoreDebug.test

Definition at line 170 of file CoreDebug.cs.

Referenced by Zone.TryGenerateShrine().

◆ testFixedColor

bool CoreDebug.testFixedColor

Definition at line 262 of file CoreDebug.cs.

◆ testLOS

bool CoreDebug.testLOS

Definition at line 148 of file CoreDebug.cs.

Referenced by HotItemContext.Show(), and GameUpdater.Update().

◆ testLOS2

bool CoreDebug.testLOS2

Definition at line 150 of file CoreDebug.cs.

Referenced by HotItemContext.Show(), and GameUpdater.Update().

◆ testThingQuality

bool CoreDebug.testThingQuality

Definition at line 215 of file CoreDebug.cs.

Referenced by Card.Create().

◆ travelAnywhere

bool CoreDebug.travelAnywhere

Definition at line 207 of file CoreDebug.cs.

Referenced by Spatial.Create().

◆ ttt

int CoreDebug.ttt
private

Definition at line 301 of file CoreDebug.cs.

◆ unlimitedInterest

bool CoreDebug.unlimitedInterest

Definition at line 220 of file CoreDebug.cs.

Referenced by Affinity.OnTalkRumor().

◆ useNewConfig

bool CoreDebug.useNewConfig

Definition at line 124 of file CoreDebug.cs.

Referenced by CoreConfig.Exist(), CoreConfig.Init(), and CoreConfig.TryLoadConfig().

◆ validateData

bool CoreDebug.validateData

Definition at line 130 of file CoreDebug.cs.

◆ validatePref

bool CoreDebug.validatePref

Definition at line 250 of file CoreDebug.cs.

Referenced by Core.Init().

Property Documentation

◆ EnableCheat

string CoreDebug.EnableCheat
staticget

Definition at line 315 of file CoreDebug.cs.

◆ godBuild


The documentation for this class was generated from the following file: