Elin Decompiled Documentation EA 23.102 Nightly
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Classes | |
class | DebugCommand |
class | MatColorTest |
class | StartSetting |
Public Types | |
enum | DebugHotkey { None , Block , Item , Decal , Act , Test , Anime } |
enum | StartLoadout { New , AllItem , FewItem } |
enum | StartParty { None , Farris , Full } |
enum | StartScene { Title , Zone , Home , Home_Cave , Story_Test , MeetFarris , NymelleBoss , AfterNymelle , Melilith , Tefra } |
Public Member Functions | |
void | Init () |
void | QuickStart () |
void | OnLoad () |
void | AddAllRecipes () |
void | SetStartStockpile (Thing container, int num=100) |
Thing | GetOrCreateDebugContainer () |
Thing | GetDebugContainer () |
void | EnableDebugResource () |
void | SpawnCheatContainer () |
void | UpdateAlways () |
void | ValidateData () |
void | UpdateInput () |
void | InitDebugCommands () |
void | Test_Grow () |
void | Test_GodTalk () |
void | COM_Teleport () |
void | COM_PlayStartDrama () |
void | Test_Filter () |
void | LOG_Spatials () |
void | Test_SiegeGuard () |
void | Test_Siege () |
void | COM_MaxConstruction () |
void | Log (object o) |
void | NextBGM () |
void | ToggleRevealMap () |
void | LoadBroadcast () |
void | BroadcastNext () |
Static Public Member Functions | |
static bool | CheatEnabled () |
static string | Cheat () |
static string | Fix_LoytelDebt () |
static string | Fix_RemoveDuplicateUnique () |
static string | Fix_EtherDisease () |
static string | Fix_LostCore () |
static string | Fix_RemoveDemitas () |
static string | ListChara () |
static string | ListThing () |
static string | SetElement (string alias, int value, int potential=100) |
static string | SpawnBoss (string id) |
static string | Spawn (string id, int num=1, string aliasMat="", int objLv=-1) |
static string | TestSpawn (int lv, int num, int lvRange=-1) |
static string | ResetPetUpgrades () |
static string | ResetPrincipalSeals () |
static string | GodMode () |
static string | ModFame (int amount) |
static string | ModKarma (int amount) |
static string | ModContribution (int amount) |
static string | FlyMode () |
static string | ChangeRace (string id="?") |
static string | ChangeJob (string id="?") |
static string | FirstAdventurer () |
static string | RegenerateNames () |
static string | AllRecipe (bool forget=false) |
static string | LastWish (string name) |
static string | ClearLastWishFlag () |
static string | Resource () |
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static int | rnd (int a) |
Properties | |
bool | godBuild [get] |
static string | EnableCheat [get] |
Private Member Functions | |
IEnumerable< string > | ZoneIDs () |
Private Attributes | |
readonly List< int[]> | resolutions |
Card | animeDest |
int | bidx |
bool | bilinear |
string[] | blines |
int | indexResolution |
AnimeID | lastAnime |
Emo | lastEmo |
bool | naked |
bool | runtimeGodBuild |
int | ttt |
Definition at line 9 of file CoreDebug.cs.
Enumerator | |
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None | |
Block | |
Item | |
Decal | |
Act | |
Test | |
Anime |
Definition at line 21 of file CoreDebug.cs.
Enumerator | |
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New | |
AllItem | |
FewItem |
Definition at line 32 of file CoreDebug.cs.
enum CoreDebug.StartParty |
Enumerator | |
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None | |
Farris | |
Full |
Definition at line 39 of file CoreDebug.cs.
enum CoreDebug.StartScene |
Enumerator | |
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Title | |
Zone | |
Home | |
Home_Cave | |
Story_Test | |
MeetFarris | |
NymelleBoss | |
AfterNymelle | |
Melilith | |
Tefra |
Definition at line 46 of file CoreDebug.cs.
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inline |
Definition at line 694 of file CoreDebug.cs.
References item, RecipeManager.knownRecipes, RecipeManager.list, EClass.player, and Player.recipes.
Referenced by AllRecipe(), EnableDebugResource(), OnLoad(), and QuickStart().
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inlinestatic |
Definition at line 2190 of file CoreDebug.cs.
References AddAllRecipes(), EClass.debug, RecipeManager.knownRecipes, EClass.player, and Player.recipes.
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Definition at line 2276 of file CoreDebug.cs.
References EClass.pc, and Card.SayRaw().
Referenced by AM_Adv._OnUpdateInput().
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inlinestatic |
Definition at line 2136 of file CoreDebug.cs.
References Chara.ChangeJob(), SourceManager.jobs, EClass.pc, EClass.player, Player.RefreshDomain(), and EClass.sources.
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Definition at line 2095 of file CoreDebug.cs.
References CharaBody.AddBodyPart(), Card.blessedState, Chara.body, Chara.ChangeRace(), CharaBody.Equip(), EClass.pc, SourceManager.races, CharaBody.RemoveBodyPart(), CharaBody.slots, EClass.sources, BodySlot.thing, Card.trait, EClass.ui, and CharaBody.Unequip().
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Definition at line 1794 of file CoreDebug.cs.
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Definition at line 1784 of file CoreDebug.cs.
References Game.Config.cheat, Game.config, EClass.debug, enable, and EClass.game.
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Definition at line 2226 of file CoreDebug.cs.
References Player.doneBackers, and EClass.player.
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Definition at line 1776 of file CoreDebug.cs.
References Zone.elements, Chara.homeBranch, ElementContainer.ModBase(), FactionBranch.owner, and EClass.pc.
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Definition at line 1726 of file CoreDebug.cs.
References LayerDrama.ActivateMain(), BaseGameScreen.RefreshAll(), EClass.scene, Scene.screenElin, and EClass.ui.
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Definition at line 1711 of file CoreDebug.cs.
References Algorithms.WeightCell.blocked, Point.cell, Point.Copy(), Point.HasFloor, Point.IsValid, EClass.pc, Card.pos, EScriptable.rnd(), and Card.Teleport().
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Definition at line 763 of file CoreDebug.cs.
References AddAllRecipes(), enable, Player.flags, GetOrCreateDebugContainer(), WidgetHotbar.HotbarBuild, numResource, Player.Flags.OnEnableDebug(), EClass.player, WidgetHotbar.RebuildPage(), WidgetSystemIndicator.Refresh(), and SetStartStockpile().
Referenced by BuildMenu.OnActivate(), and UpdateInput().
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inlinestatic |
Definition at line 2153 of file CoreDebug.cs.
References EClass.core, Core.steam, and Steam.steamworks.
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inlinestatic |
Definition at line 1837 of file CoreDebug.cs.
References Chara.ChangeJob(), Chara.ChangeRace(), CharaGen.Create(), ElementContainer.dict, Card.elements, ElementContainer.GetOrCreateElement(), Element.id, Chara.job, ElementContainer.ModBase(), Chara.ModCorruption(), EClass.pc, Chara.race, Element.source, and Element.vBase.
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inlinestatic |
Definition at line 1860 of file CoreDebug.cs.
References EClass._map, EClass._zone, Zone.AddCard(), Zone.bounds, ThingGen.Create(), ThingContainer.Find(), MapBounds.GetCenterPos(), Point.GetNearestPoint(), Zone.IsPCFaction, EClass.pc, Card.things, Map.things, and Card.trait.
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inlinestatic |
Definition at line 1801 of file CoreDebug.cs.
References ThingGen.Create(), Player.debt, EClass.game, QuestManager.Get(), EClass.pc, Chara.Pick(), EClass.player, Game.quests, and QuestDebt.stage.
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inlinestatic |
Definition at line 1882 of file CoreDebug.cs.
References EClass._zone, FactionBranch.BanishMember(), Game.cards, Chara.currentZone, Card.Destroy(), EClass.game, CardManager.globalCharas, Chara.homeBranch, and Card.id.
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Definition at line 1819 of file CoreDebug.cs.
References EClass.Branch, Card.id, and FactionBranch.members.
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inlinestatic |
Definition at line 2088 of file CoreDebug.cs.
References Chara.AddCondition(), and EClass.pc.
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Definition at line 751 of file CoreDebug.cs.
References EClass._map, Card.c_altName, and Map.things.
Referenced by BuildMenu.OnActivate().
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Definition at line 734 of file CoreDebug.cs.
References EClass._map, EClass._zone, Zone.AddThing(), Card.c_altName, Card.ChangeMaterial(), EClass.pc, Card.pos, Card.SetPlaceState(), Card.Thing, and Map.things.
Referenced by EnableDebugResource(), and Map.PutAway().
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Definition at line 2043 of file CoreDebug.cs.
References Chara.MaxHP, EClass.pc, and Chara.Revive().
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Definition at line 327 of file CoreDebug.cs.
References InitDebugCommands().
Referenced by Core.Init().
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Definition at line 1412 of file CoreDebug.cs.
References EClass._zone, Add(), SourceManager.backers, commands, Zone.Export(), Zone.ExportDialog(), Zone.ImportDialog(), EClass.sources, and EClass.ui.
Referenced by Init().
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inlinestatic |
Definition at line 2208 of file CoreDebug.cs.
References SourceManager.backers, Player.doneBackers, EClass.player, and EClass.sources.
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inlinestatic |
Definition at line 1903 of file CoreDebug.cs.
References SourceManager.charas, and EClass.sources.
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Definition at line 1914 of file CoreDebug.cs.
References EClass.sources, and SourceManager.things.
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Definition at line 2270 of file CoreDebug.cs.
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Definition at line 1744 of file CoreDebug.cs.
References Spatial.children, Debug, Spatial.mainFaction, Faction.name, Spatial.Name, EClass.player, World.region, Spatial.uid, EClass.world, and Player.zone.
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Definition at line 2077 of file CoreDebug.cs.
References Faction.AddContribution(), and Guild.GetCurrentGuild().
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Definition at line 2055 of file CoreDebug.cs.
References Player.ModFame(), and EClass.player.
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Definition at line 2066 of file CoreDebug.cs.
References Player.ModKarma(), and EClass.player.
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Definition at line 2252 of file CoreDebug.cs.
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Definition at line 686 of file CoreDebug.cs.
References AddAllRecipes(), and allRecipe.
Referenced by Game.OnLoad().
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Definition at line 333 of file CoreDebug.cs.
References EClass._zone, CoreRef.Rects.abilityDebug, BaseCore.actionsNextFrame, QuestManager.Add(), AddAllRecipes(), Card.AddCard(), Zone.AddCard(), FactionBranch.AddMemeber(), Party.AddMemeber(), Card.AddThing(), allAbility, allRecipe, allSkill, Chara.body, EClass.Branch, Chara.ChangeJob(), Card.ChangeMaterial(), Chara.ChangeRace(), SourceManager.charas, Zone.ClaimZone(), EClass.core, Game.Create(), ThingGen.Create(), CharaGen.Create(), ThingGen.CreateBlock(), ThingGen.CreateFloor(), ThingGen.CreateFromCategory(), Chara.currentZone, EClass.debug, CardBlueprint.DebugEQ, Card.Dye(), Card.elements, SourceManager.elements, Chara.EQ_CAT(), ThingContainer.Find(), SpatialManager.Find(), Player.flags, EClass.game, CharaBody.GetEquippedThing(), Point.GetNearestPoint(), MATERIAL.GetRandomMaterial(), Card.HasElement(), EClass.Home, Prologue.idStartZone, CoreDebug.StartSetting.job, Card.LV, CoreDebug.StartSetting.lv, Card.MakeFigureFrom(), TraitSeed.MakeSeed(), Chara.mana, Stats.max, Chara.MaxHP, ElementContainer.ModBase(), Card.ModCurrency(), SourceManager.objs, Player.Flags.OnEnableDebug(), Chara.party, EClass.pc, EClass.player, Card.pos, Game.Prologue, Game.quests, CoreDebug.StartSetting.race, Card.RecalculateFOV(), CoreRef.rects, Core.refs, Chara.RestockEquip(), EScriptable.rnd(), CardBlueprint.Set(), ElementContainer.SetBase(), Card.SetBlessedState(), LayerInventory.SetDirtyAll(), Chara.SetFaction(), Chara.SetHomeZone(), Card.SetLv(), Card.SetNum(), skipNerun, EClass.sources, Game.spatials, Chara.stamina, startHour, startLoadout, Game.StartNewGame(), startParty, startScene, startSetting, Card.things, Card.trait, EClass.ui, and Element.vPotential.
Referenced by Core.Init().
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Definition at line 2165 of file CoreDebug.cs.
References Chara._alias, EClass._map, Map.charas, EClass.core, BaseModManager.InitLang(), Chara.IsPC, Core.mods, and Chara.source.
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inlinestatic |
Definition at line 2019 of file CoreDebug.cs.
References Game.cards, EClass.game, CardManager.globalCharas, Chara.IsPCFaction, and Chara.ResetUpgrade().
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Definition at line 2032 of file CoreDebug.cs.
References EClass.game, GamePrincipal.modified, and Game.principal.
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Definition at line 2237 of file CoreDebug.cs.
References EClass.debug, and SpawnCheatContainer().
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Definition at line 1925 of file CoreDebug.cs.
References Card.elements, SourceManager.elements, SourceElement.Row.id, EClass.pc, ElementContainer.SetBase(), Chara.SetFeat(), EClass.sources, and SourceElement.Row.type.
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inline |
Definition at line 705 of file CoreDebug.cs.
References Card.AddThing(), Trait.CanStack, ThingGen.Create(), TraitSeed.MakeRandomSeed(), SourceManager.materials, Card.ModNum(), randomResource, EScriptable.rnd(), EClass.sources, SourceManager.things, and Card.trait.
Referenced by EnableDebugResource().
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inlinestatic |
Definition at line 1963 of file CoreDebug.cs.
References EClass._zone, Zone.AddCard(), Card.ChangeMaterial(), SourceManager.charas, ThingGen.Create(), CharaGen.Create(), Card.Name, EClass.pc, Card.pos, Card.SetLv(), Card.SetNum(), EClass.sources, and SourceManager.things.
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inlinestatic |
Definition at line 1948 of file CoreDebug.cs.
References EClass._zone, SpawnSetting.Boss(), SourceManager.charas, Point.GetNearestPoint(), Card.Name, EClass.pc, Card.pos, EClass.sources, and Zone.SpawnMob().
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Definition at line 1734 of file CoreDebug.cs.
References MeshPass.mat, Scene.passes, and EClass.scene.
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Definition at line 1703 of file CoreDebug.cs.
References ReligionManager.dictAll, EClass.game, Game.religions, and Religion.Talk().
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Definition at line 1685 of file CoreDebug.cs.
References EClass._map, Map.ForeachCell(), item, Cell.sourceObj, and Map.things.
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Definition at line 1764 of file CoreDebug.cs.
References EClass._zone, ZoneEventManager.Add(), Zone.events, and ZoneEventManager.Remove().
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Definition at line 1752 of file CoreDebug.cs.
References EClass._zone, ZoneEventManager.Add(), Zone.events, and ZoneEventManager.Remove().
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Definition at line 1993 of file CoreDebug.cs.
References EClass._map, EClass._zone, Card.AddEditorTag(), Map.charas, Point.GetNearestPoint(), Card.HasEditorTag(), item, EClass.pc, Card.pos, and Zone.SpawnMob().
Referenced by UpdateInput().
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Definition at line 2260 of file CoreDebug.cs.
References EClass._map, and Map.RevealAll().
Referenced by HotItemContext.Show().
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Definition at line 781 of file CoreDebug.cs.
References EClass.core, EClass.debug, enable, Steam.GetAchievement(), SourceManager.ImportSourceTexts(), BookList.Init(), Core.IsGameStarted, Lang.langCode, RenderData.offset, BaseTileMap.rendererInnerBlock, Msg.SayRaw(), EClass.screen, Core.SetLang(), EClass.sources, BaseGameScreen.tileMap, UIButton.TryShowTip(), and EClass.ui.
Referenced by Core.Update().
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Definition at line 840 of file CoreDebug.cs.
References EClass._map, EClass._zone, EInput.action, Scene.actionMode, AM_MoveInstalled.Activate(), MiniGame.Activate(), QuestManager.Add(), Zone.AddCard(), Chara.AddCondition(), Map.AddDecal(), Card.AddExp(), advanceMin, GameDate.AdvanceMin(), Props.all, animeDest, Point.area, EClass.Branch, card, CellDetail.charas, Map.charas, Steam.CheckUpdate(), EInput.Consume(), EClass.core, ThingGen.Create(), CharaGen.Create(), World.date, ActionMode.Deactivate(), Map.deadCharas, Debug, debugHotkeys, debugInput, Point.detail, Card.elements, EnableDebugResource(), MapSubset.Exist(), Card.ExpToNext, Map.FindThing(), Point.FirstChara, Point.FirstThing, GameUpdater.FixedUpdate(), Player.flags, EClass.game, QuestManager.Get(), FactionBranch.GetNextExp(), SourcePref.height, Scene.HitPoint, Player.hotbars, Card.id, Game.id, Spatial.id, indexResolution, Scene.Init(), ActionMode.Inspect, WidgetFeed.Instance, ActionMode.IsBuildMode, EInput.isCtrlDown, Chara.IsHostile(), EInput.isInputFieldActive, EInput.isShiftDown, Card.isSynced, Point.IsValid, item, lastAnime, lastEmo, Point.ListCards(), Game.Load(), Player.Flags.loytelMartLv, Chara.MakeBraineCell(), Chara.MakeEgg(), Chara.MakeGene(), Chara.MakeMilk(), Card.material, FactionBranch.ModExp(), Scene.mouseTarget, TraitNewZone.MoveZone(), WidgetFeed.Nerun(), CharaActorPCC.NextDir(), CharaActorPCC.NextFrame(), WidgetMenuPanel.OnChangeMode(), param1, param2, Spatial.parent, Chara.party, EClass.pc, CharaActorPCC.pcc, Chara.Pick(), CardRenderer.PlayAnime(), Card.PlayEffect(), EClass.player, Card.PlaySound(), Card.pos, Thing.Pref, CharaActorPCC.provider, Game.quests, CharaActorPCC.RefreshSprite(), Spatial.RegionPos, BaseCore.releaseMode, Zone.RemoveCard(), Party.RemoveMember(), Card.renderer, HotbarManager.ResetHotbar(), resolutions, EScriptable.rnd(), Map.Roaming, CorePath.RootSave, runtimeGodBuild, Game.Save(), MapSubset.Save(), Msg.Say(), EClass.scene, ElementContainer.SetBase(), Weather.SetCondition(), Card.SetEncLv(), Chara.SetGlobal(), Map.SetLiquid(), Card.SetPlaceState(), EClass.Sound, Thing.source, Zone.SpawnMob(), QuestManager.Start(), Core.steam, RenderObject.syncList, PointTarget.TargetChara, ThingGen.TestCreate(), TestSpawn(), CellDetail.things, Card.trait, Card.TryMakeRandomItem(), EClass.ui, Game.updater, BaseCore.WaitForEndOfFrame(), World.weather, EClass.world, Game.world, Point.x, and Point.z.
Referenced by ActionMode.UpdateInput().
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Definition at line 830 of file CoreDebug.cs.
References EClass._map, EClass.core, Map.Installed, Core.IsGameStarted, Map.Roaming, Map.Stocked, and Props.Validate().
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Definition at line 316 of file CoreDebug.cs.
References item, EClass.sources, and SourceManager.zones.
bool CoreDebug._godBuild |
Definition at line 178 of file CoreDebug.cs.
int CoreDebug.advanceMin |
Definition at line 145 of file CoreDebug.cs.
Referenced by UpdateInput().
bool CoreDebug.allAbility |
Definition at line 190 of file CoreDebug.cs.
Referenced by QuickStart().
bool CoreDebug.allArt |
Definition at line 196 of file CoreDebug.cs.
Referenced by ContentGallery.OnSwitchContent().
bool CoreDebug.allBGM |
Definition at line 198 of file CoreDebug.cs.
Referenced by LayerEditPlaylist.Refresh().
bool CoreDebug.allHomeSkill |
Definition at line 194 of file CoreDebug.cs.
Referenced by FactionBranch.OnClaimZone().
bool CoreDebug.allMenu |
Definition at line 234 of file CoreDebug.cs.
bool CoreDebug.allPolicy |
Definition at line 236 of file CoreDebug.cs.
Referenced by FactionBranch.OnClaimZone().
bool CoreDebug.allRecipe |
Definition at line 232 of file CoreDebug.cs.
Referenced by RecipeManager.IsKnown(), OnLoad(), and QuickStart().
bool CoreDebug.allSkill |
Definition at line 192 of file CoreDebug.cs.
Referenced by QuickStart().
bool CoreDebug.allStory |
Definition at line 238 of file CoreDebug.cs.
Referenced by TraitStoryBook.OnRead().
bool CoreDebug.alwaysFavFood |
Definition at line 227 of file CoreDebug.cs.
Referenced by Affinity.OnGift().
bool CoreDebug.alwaysResetWindow |
Definition at line 127 of file CoreDebug.cs.
Referenced by ELayer.Kill().
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Definition at line 272 of file CoreDebug.cs.
Referenced by UpdateInput().
bool CoreDebug.autoAdvanceQuest |
Definition at line 210 of file CoreDebug.cs.
Referenced by QuestDeliver.CanDeliverToClient(), QuestDeliver.Deliver(), and QuestManager.OnShowDialog().
bool CoreDebug.autoIdentify |
Definition at line 188 of file CoreDebug.cs.
Referenced by Thing.OnCreate().
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Definition at line 275 of file CoreDebug.cs.
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Definition at line 277 of file CoreDebug.cs.
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Definition at line 280 of file CoreDebug.cs.
bool CoreDebug.boradcast |
Definition at line 259 of file CoreDebug.cs.
Referenced by AM_Adv._OnUpdateInput().
string CoreDebug.command |
Definition at line 135 of file CoreDebug.cs.
Referenced by Core.Awake().
List<DebugCommand> CoreDebug.commands = new List<DebugCommand>() |
Definition at line 282 of file CoreDebug.cs.
Referenced by InitDebugCommands(), and LayerDebug.OnSwitchContent().
bool CoreDebug.debugHoard |
Definition at line 155 of file CoreDebug.cs.
Referenced by LayerHoard.OnAfterInit().
DebugHotkey CoreDebug.debugHotkeys |
Definition at line 142 of file CoreDebug.cs.
Referenced by ActionMode.UpdateInput(), and UpdateInput().
bool CoreDebug.debugInput |
Definition at line 138 of file CoreDebug.cs.
Referenced by UpdateInput().
bool CoreDebug.debugProps |
Definition at line 151 of file CoreDebug.cs.
bool CoreDebug.debugScatter |
Definition at line 176 of file CoreDebug.cs.
bool CoreDebug.dontCompressSave |
Definition at line 131 of file CoreDebug.cs.
bool CoreDebug.dontUseThread |
Definition at line 121 of file CoreDebug.cs.
Referenced by LayerProgress.Start().
bool CoreDebug.enable |
Definition at line 285 of file CoreDebug.cs.
Referenced by AM_Adv._OnUpdateInput(), WidgetDate._Refresh(), WidgetSystemIndicator._Refresh(), ActPlan._Update(), DramaCustomSequence.Build(), RecipeCard.Build(), Chara.CanAcceptItem(), FactionBranch.CanUpgrade(), CheatEnabled(), LayerFeedback.CollectFiles(), RecipeManager.ComeUpWithRecipe(), TraitCrafter.Craft(), RecipeCard.Craft(), Player.CreateEquip(), Region.CreateRandomSite(), SpatialGen.CreateRecursive(), Trait.CreateStock(), FactionBranch.DailyOutcome(), WidgetManager.DialogSave(), EnableDebugResource(), HitSummary.Execute(), ZonePreEnterEncounter.Execute(), DNA.Generate(), FactionBranch.GenerateGarbage(), TaskHarvest.GetBaseText(), Net.GetChat(), Thing.GetExtraName(), TraitGeneMachine.GetProgress(), Region.GetRandomSiteSource(), AM_MoveInstalled.HitTest(), CoreConfig.Init(), Props.ListThingStack(), Chara.MakeEgg(), AI_Fish.Makefish(), BuildMenu.OnActivate(), WidgetArtTool.OnActivate(), GlobalGoalAdv.OnAdvanceHour(), Region.OnAdvanceHour(), Trait.OnBarter(), Chara.OnCreate(), Game.OnGameInstantiated(), LayerMod.OnInit(), LayerNewspaper.OnInit(), AI_Fish.ProgressFish.OnProgressComplete(), TaskDig.OnProgressComplete(), TraitDeed.OnRead(), TileSelectorElona.OnRenderTile(), HotItemLayer.OnSetItem(), AM_FlagCell.OnSetSubMenuButton(), FactionBranch.OnSimulateDay(), ContentQuest.OnSwitchContent(), AM_Inspect.OnUpdateInput(), TileSelectorElona.OnUpdateInput(), TraitDaggerGrave.OnUse(), TraitGeneMachine.OnUse(), ZoneEventMusic.OnVisit(), ActRide.Perform(), FoodEffect.Proc(), ActEffect.ProcAt(), Card.PurgeDuplicateArtifact(), Map.PutAway(), WindowCharaMini.Refresh(), UIInventory.RefreshMenu(), ContentPolicy.RefreshPolicy(), ContentConfigOther.RefreshRewardCode(), ActionMode.RotateUnderMouse(), AI_Idle.Run(), AI_OpenGambleChest.Run(), AI_PassTime.Run(), AI_PlayMusic.Run(), Net.SendChat(), GameDate.ShipRandomPackages(), HotItemContext.Show(), UI.ShowLang(), Core.StartCase(), UIInventory.SwitchTab(), ActThrow.Throw(), ConDisease.Tick(), UI.ToggleFeedback(), Chara.TryDropBossLoot(), Religion.TryGetGift(), TraitEffect.TrySetAct(), TraitElevator.TrySetAct(), TraitHouseBoard.TrySetAct(), TraitMapBoard.TrySetAct(), TraitPaintBoard.TrySetAct(), TraitRoomPlate.TrySetAct(), TraitTeleporter.TrySetAct(), TraitWell.TrySetAct(), AI_Shopping.TryShop(), Zone.TrySpawnFollower(), Chara.TryUpgrade(), LayerHoard.Update(), LayerUploader.Update(), UpdateAlways(), ActionMode.UpdateInput(), Zone.UpdateQuests(), and TraitWrench.Upgrade().
bool CoreDebug.enableMapPieceEditor |
Definition at line 212 of file CoreDebug.cs.
Color32 CoreDebug.fixedColor |
Definition at line 263 of file CoreDebug.cs.
Definition at line 287 of file CoreDebug.cs.
bool CoreDebug.godCraft |
Definition at line 180 of file CoreDebug.cs.
Referenced by RecipeCard.Craft(), UIDragGridInfo.Init(), RecipeManager.ListSources(), and AI_UseCrafter.Run().
bool CoreDebug.godFood |
Definition at line 182 of file CoreDebug.cs.
Referenced by AI_Eat.Run(), and Card.SpawnLoot().
bool CoreDebug.godMode |
Definition at line 172 of file CoreDebug.cs.
Referenced by Chara.CanSleep(), Card.DamageHP(), StatsMana.Mod(), StatsStamina.Mod(), Faction.OnAdvanceMonth(), TraitStairsLocked.OnUse(), ActRanged.Perform(), AI_Steal.Run(), Card.SpawnLoot(), Chara.TickConditions(), TraitBaseSpellbook.TryProgress(), and Chara.UseAbility().
bool CoreDebug.hidePCItemsInBuild |
Definition at line 208 of file CoreDebug.cs.
Referenced by BuildMenu.RefreshCategory().
bool CoreDebug.ignoreAutoSave |
Definition at line 125 of file CoreDebug.cs.
Referenced by LayerSleep.Advance(), Scene.Init(), Chara.MoveZone(), and Game.Save().
bool CoreDebug.ignoreBuildRule |
Definition at line 184 of file CoreDebug.cs.
Referenced by ActionMode._HitTest(), TileType._HitTest(), Recipe.Build(), HitSummary.CanExecute(), AM_MoveInstalled.CanPutAway(), AM_MoveInstalled.CheckEnemyNearBy(), HitSummary.Execute(), TaskBuild.GetHitResult(), AM_MoveInstalled.HitTest(), AM_Deconstruct.Perform(), Map.PutAway(), HotbarManager.ResetHotbar(), and PointTarget.ShouldIgnore().
bool CoreDebug.ignoreEncounter |
Definition at line 200 of file CoreDebug.cs.
Referenced by Chara.Tick().
bool CoreDebug.ignorePool |
Definition at line 116 of file CoreDebug.cs.
Referenced by Core.Update().
bool CoreDebug.ignorePopup |
Definition at line 159 of file CoreDebug.cs.
Referenced by PopupManager.Add().
bool CoreDebug.ignoreWeight |
Definition at line 186 of file CoreDebug.cs.
Referenced by Chara.CalcBurden(), Chara.GetBurden(), Chara.Tick(), and Player.TooHeavyToMove().
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Definition at line 289 of file CoreDebug.cs.
Referenced by UpdateInput().
bool CoreDebug.instaReturn |
Definition at line 204 of file CoreDebug.cs.
Referenced by AM_Adv._OnUpdateInput().
bool CoreDebug.inviteAnytime |
Definition at line 221 of file CoreDebug.cs.
Referenced by Affinity.CanInvite().
bool CoreDebug.keypadDebug |
Definition at line 140 of file CoreDebug.cs.
Lang.LangCode CoreDebug.langCode |
Definition at line 113 of file CoreDebug.cs.
Referenced by Core.Awake().
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Definition at line 291 of file CoreDebug.cs.
Referenced by UpdateInput().
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Definition at line 293 of file CoreDebug.cs.
Referenced by UpdateInput().
bool CoreDebug.logAdv |
Definition at line 241 of file CoreDebug.cs.
Referenced by GlobalGoalVisitAndStay.OnAdvanceHour().
bool CoreDebug.logCombat |
Definition at line 244 of file CoreDebug.cs.
Referenced by GoalCombat.Run(), GoalCombat.TryMove(), and GoalCombat.TryUseAbility().
bool CoreDebug.logDice |
Definition at line 246 of file CoreDebug.cs.
Referenced by Check.Perform(), and DramaActor.SetChoice().
bool CoreDebug.marryAnytime |
Definition at line 223 of file CoreDebug.cs.
Referenced by Affinity.CanMarry(), and Affinity.CanSleepBeside().
MatColorTest CoreDebug.matColorTest |
Definition at line 257 of file CoreDebug.cs.
bool CoreDebug.maxQuests |
Definition at line 229 of file CoreDebug.cs.
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Definition at line 295 of file CoreDebug.cs.
int CoreDebug.numResource |
Definition at line 216 of file CoreDebug.cs.
Referenced by EnableDebugResource().
int CoreDebug.param1 |
Definition at line 252 of file CoreDebug.cs.
Referenced by UpdateInput().
int CoreDebug.param2 |
Definition at line 255 of file CoreDebug.cs.
Referenced by UpdateInput().
bool CoreDebug.randomResource |
Definition at line 174 of file CoreDebug.cs.
Referenced by SetStartStockpile().
bool CoreDebug.resetPlayerConfig |
Definition at line 119 of file CoreDebug.cs.
Referenced by WidgetManager.OnGameInstantiated(), and Player.OnLoad().
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Definition at line 265 of file CoreDebug.cs.
Referenced by UpdateInput().
bool CoreDebug.returnAnywhere |
Definition at line 202 of file CoreDebug.cs.
Referenced by SpatialManager.ListReturnLocations(), and Region.ListTravelZones().
bool CoreDebug.revealInner |
Definition at line 157 of file CoreDebug.cs.
bool CoreDebug.revealMap |
Definition at line 153 of file CoreDebug.cs.
Referenced by HotItemContext.Show().
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private |
Definition at line 298 of file CoreDebug.cs.
Referenced by UpdateInput().
bool CoreDebug.showExtra |
Definition at line 167 of file CoreDebug.cs.
Referenced by WidgetDate._Refresh(), ActPlan._Update(), Element._WriteNote(), ElementContainer.AddNote(), Thing.GetHoverText(), Chara.GetHoverText2(), TraitStoryBookHome.OnRead(), ContentQuest.OnSwitchContent(), UIRecipeInfo.Refresh(), WindowChara.RefreshNote(), UIHomeInfo.RefreshReport(), ContentQuest.SelectQuest(), DNA.WriteNote(), HomeResourceWorth.WriteNote(), Thing.WriteNote(), and TraitGene.WriteNote().
bool CoreDebug.showFav |
Definition at line 225 of file CoreDebug.cs.
Referenced by DramaCustomSequence.Build().
bool CoreDebug.showSceneSelector |
Definition at line 108 of file CoreDebug.cs.
Referenced by UI.ShowLang(), and Core.StartCase().
bool CoreDebug.showTone |
Definition at line 165 of file CoreDebug.cs.
bool CoreDebug.skipEvent |
Definition at line 161 of file CoreDebug.cs.
Referenced by ZoneEventManager.Add().
bool CoreDebug.skipMod |
Definition at line 133 of file CoreDebug.cs.
Referenced by ModManager.Init(), and ModManager.RefreshMods().
bool CoreDebug.skipModSync |
Definition at line 111 of file CoreDebug.cs.
Referenced by Core.StartCase().
bool CoreDebug.skipNerun |
Definition at line 163 of file CoreDebug.cs.
Referenced by LayerDrama.ActivateNerun(), and QuickStart().
int CoreDebug.startHour |
Definition at line 101 of file CoreDebug.cs.
Referenced by QuickStart().
StartLoadout CoreDebug.startLoadout |
Definition at line 97 of file CoreDebug.cs.
Referenced by QuickStart().
StartParty CoreDebug.startParty |
Definition at line 99 of file CoreDebug.cs.
Referenced by QuickStart().
StartScene CoreDebug.startScene |
Definition at line 95 of file CoreDebug.cs.
Referenced by Core.Init(), QuickStart(), and Game.StartNewGame().
StartSetting CoreDebug.startSetting |
Definition at line 103 of file CoreDebug.cs.
Referenced by QuickStart().
string CoreDebug.startZone |
Definition at line 105 of file CoreDebug.cs.
Referenced by Game.StartNewGame().
bool CoreDebug.test |
Definition at line 169 of file CoreDebug.cs.
Referenced by Zone.TryGenerateShrine().
bool CoreDebug.testFixedColor |
Definition at line 261 of file CoreDebug.cs.
bool CoreDebug.testLOS |
Definition at line 147 of file CoreDebug.cs.
Referenced by HotItemContext.Show(), and GameUpdater.Update().
bool CoreDebug.testLOS2 |
Definition at line 149 of file CoreDebug.cs.
Referenced by HotItemContext.Show(), and GameUpdater.Update().
bool CoreDebug.testThingQuality |
Definition at line 214 of file CoreDebug.cs.
Referenced by Card.Create().
bool CoreDebug.travelAnywhere |
Definition at line 206 of file CoreDebug.cs.
Referenced by Spatial.Create().
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Definition at line 300 of file CoreDebug.cs.
bool CoreDebug.unlimitedInterest |
Definition at line 219 of file CoreDebug.cs.
Referenced by Affinity.OnTalkRumor().
bool CoreDebug.useNewConfig |
Definition at line 123 of file CoreDebug.cs.
Referenced by CoreConfig.Exist(), CoreConfig.Init(), and CoreConfig.TryLoadConfig().
bool CoreDebug.validateData |
Definition at line 129 of file CoreDebug.cs.
bool CoreDebug.validatePref |
Definition at line 249 of file CoreDebug.cs.
Referenced by Core.Init().
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staticget |
Definition at line 314 of file CoreDebug.cs.
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get |
Definition at line 302 of file CoreDebug.cs.
Referenced by BuildMenu._Search(), BuildMenu.Activate(), DropdownGrid.BuildIngredients(), BaseTileMap.DrawTile(), Map.DropBlockComponent(), HitSummary.Execute(), TaskCut.GetHitResult(), TaskHarvest.GetHitResult(), AM_Build.IsFillMode(), Map.MineObj(), BuildMenu.OnActivate(), TraitBlueprint.OnRead(), BuildMenu.RefreshCategory(), HotbarManager.ResetHotbar(), AM_Adv.ShowAllAction(), BuildMenu.Toggle(), TraitBuildBoard.TrySetAct(), and ActionMode.UpdateInput().