Elin Decompiled Documentation EA 23.231 Nightly
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CoreDebug Class Reference
Inheritance diagram for CoreDebug:
EScriptable

Classes

class  DebugCommand
 
class  MatColorTest
 
class  StartSetting
 

Public Types

enum  DebugHotkey {
  None , Block , Item , Decal ,
  Act , Test , Anime
}
 
enum  StartLoadout { New , AllItem , FewItem }
 
enum  StartParty { None , Farris , Full }
 
enum  StartScene {
  Title , Survival , Zone , Home ,
  Home_Cave , Story_Test , MeetFarris , NymelleBoss ,
  AfterNymelle , Melilith , Tefra
}
 

Public Member Functions

void Init ()
 
void QuickStart ()
 
void OnLoad ()
 
void AddAllRecipes ()
 
void SetStartStockpile (Thing container, int num=100)
 
Thing GetOrCreateDebugContainer ()
 
Thing GetDebugContainer ()
 
void EnableDebugResource ()
 
void SpawnCheatContainer ()
 
void UpdateAlways ()
 
void ValidateData ()
 
void UpdateInput ()
 
void InitDebugCommands ()
 
void Test_Grow ()
 
void Test_GodTalk ()
 
void COM_Teleport ()
 
void COM_PlayStartDrama ()
 
void Test_Filter ()
 
void LOG_Spatials ()
 
void Test_SiegeGuard ()
 
void Test_Siege ()
 
void COM_MaxConstruction ()
 
void Log (object o)
 
void NextBGM ()
 
void ToggleRevealMap ()
 
void LoadBroadcast ()
 
void BroadcastNext ()
 

Static Public Member Functions

static bool CheatEnabled ()
 
static string Cheat ()
 
static string Reset_LoytelDebt ()
 
static string Fix_RemoveDuplicateUnique ()
 
static string Fix_EtherDisease ()
 
static string Fix_LostCore ()
 
static string Fix_RemoveDemitas ()
 
static string Fix_RemoveDesignations ()
 
static string ListChara ()
 
static string ListThing ()
 
static string SetElement (string alias, int value, int potential=100)
 
static string SpawnBoss (string id)
 
static string Spawn (string id, int num=1, string aliasMat="", int objLv=-1)
 
static string TestSpawn (int lv, int num, int lvRange=-1)
 
static string ResetPetUpgrades ()
 
static string ResetPrincipalSeals ()
 
static string GodMode ()
 
static string ModFame (int amount)
 
static string MaxFame ()
 
static string ModKarma (int amount)
 
static string ModContribution (int amount)
 
static string Rust ()
 
static string FlyMode ()
 
static string ChangeRace (string id="?")
 
static string ChangeJob (string id="?")
 
static string FirstAdventurer ()
 
static string RegenerateNames ()
 
static string AllRecipe (bool forget=false)
 
static string LastWish (string name)
 
static string ClearLastWishFlag ()
 
static string Resource ()
 
- Static Public Member Functions inherited from EScriptable
static int rnd (int a)
 

Public Attributes

StartScene startScene
 
StartLoadout startLoadout
 
StartParty startParty
 
int startHour
 
StartSetting startSetting
 
string startZone
 
bool showSceneSelector
 
bool skipModSync
 
Lang.LangCode langCode
 
bool ignorePool
 
bool resetPlayerConfig
 
bool dontUseThread
 
bool useNewConfig
 
bool ignoreAutoSave
 
bool alwaysResetWindow
 
bool validateData
 
bool dontCompressSave
 
bool skipMod
 
string command
 
bool debugInput
 
bool keypadDebug
 
DebugHotkey debugHotkeys
 
int advanceMin
 
bool testLOS
 
bool testLOS2
 
bool debugProps
 
bool revealMap
 
bool debugHoard
 
bool revealInner
 
bool ignorePopup
 
bool skipEvent
 
bool skipNerun
 
bool showTone
 
bool showExtra
 
bool test
 
bool godMode
 
bool randomResource
 
bool debugScatter
 
bool _godBuild
 
bool godCraft
 
bool godFood
 
bool ignoreBuildRule
 
bool ignoreWeight
 
bool autoIdentify
 
bool allAbility
 
bool allSkill
 
bool allHomeSkill
 
bool allArt
 
bool allBGM
 
bool ignoreEncounter
 
bool returnAnywhere
 
bool instaReturn
 
bool travelAnywhere
 
bool hidePCItemsInBuild
 
bool autoAdvanceQuest
 
bool enableMapPieceEditor
 
bool testThingQuality
 
int numResource
 
bool unlimitedInterest
 
bool inviteAnytime
 
bool marryAnytime
 
bool showFav
 
bool alwaysFavFood
 
bool maxQuests
 
bool allRecipe
 
bool allMenu
 
bool allPolicy
 
bool allStory
 
bool logAdv
 
bool logCombat
 
bool logDice
 
bool validatePref
 
int param1
 
int param2
 
MatColorTest matColorTest
 
bool boradcast
 
bool testFixedColor
 
Color32 fixedColor
 
List< DebugCommandcommands = new List<DebugCommand>()
 
bool enable
 
Fov fov = new Fov()
 

Properties

bool godBuild [get]
 
static string EnableCheat [get]
 

Private Member Functions

IEnumerable< string > ZoneIDs ()
 

Private Attributes

readonly List< int[]> resolutions
 
Card animeDest
 
int bidx
 
bool bilinear
 
string[] blines
 
int indexResolution
 
AnimeID lastAnime
 
Emo lastEmo
 
bool naked
 
bool runtimeGodBuild
 
int ttt
 

Detailed Description

Definition at line 9 of file CoreDebug.cs.

Member Enumeration Documentation

◆ DebugHotkey

Enumerator
None 
Block 
Item 
Decal 
Act 
Test 
Anime 

Definition at line 21 of file CoreDebug.cs.

◆ StartLoadout

Enumerator
New 
AllItem 
FewItem 

Definition at line 32 of file CoreDebug.cs.

◆ StartParty

Enumerator
None 
Farris 
Full 

Definition at line 39 of file CoreDebug.cs.

◆ StartScene

Enumerator
Title 
Survival 
Zone 
Home 
Home_Cave 
Story_Test 
MeetFarris 
NymelleBoss 
AfterNymelle 
Melilith 
Tefra 

Definition at line 46 of file CoreDebug.cs.

Member Function Documentation

◆ AddAllRecipes()

void CoreDebug.AddAllRecipes ( )
inline

Definition at line 714 of file CoreDebug.cs.

715 {
717 {
718 if (!EClass.player.recipes.knownRecipes.ContainsKey(item.id))
719 {
721 }
722 }
723 }
Definition: EClass.cs:5
static Player player
Definition: EClass.cs:12
RecipeManager recipes
Definition: Player.cs:1094
static List< RecipeSource > list
Dictionary< string, int > knownRecipes

References item, RecipeManager.knownRecipes, RecipeManager.list, EClass.player, and Player.recipes.

Referenced by AllRecipe(), EnableDebugResource(), OnLoad(), and QuickStart().

◆ AllRecipe()

static string CoreDebug.AllRecipe ( bool  forget = false)
inlinestatic

Definition at line 2284 of file CoreDebug.cs.

2285 {
2286 if (!CheatEnabled())
2287 {
2288 return EnableCheat;
2289 }
2290 if (forget)
2291 {
2293 }
2294 else
2295 {
2297 }
2298 return "Done!";
2299 }
static bool CheatEnabled()
Definition: CoreDebug.cs:1836
static string EnableCheat
Definition: CoreDebug.cs:315
void AddAllRecipes()
Definition: CoreDebug.cs:714
static CoreDebug debug
Definition: EClass.cs:48

References AddAllRecipes(), EClass.debug, RecipeManager.knownRecipes, EClass.player, and Player.recipes.

◆ BroadcastNext()

void CoreDebug.BroadcastNext ( )
inline

Definition at line 2370 of file CoreDebug.cs.

2371 {
2372 LoadBroadcast();
2373 if (Input.GetKey(KeyCode.LeftControl))
2374 {
2375 bidx--;
2376 }
2377 bidx = Mathf.Clamp(bidx, 0, blines.Length - 1);
2378 string text = blines[bidx];
2379 bidx += ((!Input.GetKey(KeyCode.LeftShift)) ? 1 : (-1));
2380 EClass.pc.SayRaw(text.TrimNewLines());
2381 }
void SayRaw(string text, string ref1=null, string ref2=null)
Definition: Card.cs:6689
string[] blines
Definition: CoreDebug.cs:281
int bidx
Definition: CoreDebug.cs:276
void LoadBroadcast()
Definition: CoreDebug.cs:2364
static Chara pc
Definition: EClass.cs:14

References EClass.pc, and Card.SayRaw().

Referenced by AM_Adv._OnUpdateInput().

◆ ChangeJob()

static string CoreDebug.ChangeJob ( string  id = "?")
inlinestatic

Definition at line 2230 of file CoreDebug.cs.

2231 {
2232 if (EClass.sources.jobs.map.ContainsKey(id))
2233 {
2234 EClass.pc.ChangeJob(id);
2236 return "Done.";
2237 }
2238 string text = "";
2239 foreach (SourceJob.Row row in EClass.sources.jobs.rows)
2240 {
2241 text = text + row.id + " " + row.GetName() + Environment.NewLine;
2242 }
2243 return text;
2244 }
void ChangeJob(string idNew)
Definition: Chara.cs:2148
static SourceManager sources
Definition: EClass.cs:42
void RefreshDomain()
Definition: Player.cs:1519
SourceJob jobs

References Chara.ChangeJob(), SourceManager.jobs, EClass.pc, EClass.player, Player.RefreshDomain(), and EClass.sources.

◆ ChangeRace()

static string CoreDebug.ChangeRace ( string  id = "?")
inlinestatic

Definition at line 2189 of file CoreDebug.cs.

2190 {
2191 if (EClass.sources.races.map.ContainsKey(id))
2192 {
2193 Thing thing = null;
2194 foreach (BodySlot slot in EClass.pc.body.slots)
2195 {
2196 if (slot.thing != null)
2197 {
2198 if (slot.thing.blessedState <= BlessedState.Cursed)
2199 {
2200 slot.thing.blessedState = BlessedState.Normal;
2201 }
2202 if (slot.thing.trait is TraitToolBelt)
2203 {
2204 thing = slot.thing;
2205 }
2206 EClass.pc.body.Unequip(slot);
2207 }
2208 }
2211 EClass.pc.ChangeRace(id);
2212 if (EClass.ui.IsInventoryOpen)
2213 {
2214 EClass.ui.ToggleInventory();
2215 }
2218 EClass.pc.body.Equip(thing);
2219 return "Done.";
2220 }
2221 string text = "";
2222 foreach (SourceRace.Row row in EClass.sources.races.rows)
2223 {
2224 text = text + row.id + " " + row.GetName() + Environment.NewLine;
2225 }
2226 return text;
2227 }
BlessedState
Definition: BlessedState.cs:2
Thing thing
Definition: BodySlot.cs:8
Trait trait
Definition: Card.cs:53
BlessedState blessedState
Definition: Card.cs:278
void AddBodyPart(int ele, Thing thing=null)
Definition: CharaBody.cs:261
void Unequip(Thing thing, bool refresh=true)
Definition: CharaBody.cs:49
List< BodySlot > slots
Definition: CharaBody.cs:8
bool Equip(Thing thing, BodySlot slot=null, bool msg=true)
Definition: CharaBody.cs:182
void RemoveBodyPart(int ele)
Definition: CharaBody.cs:316
void ChangeRace(string idNew)
Definition: Chara.cs:2247
CharaBody body
Definition: Chara.cs:94
static UI ui
Definition: EClass.cs:16
SourceRace races
Definition: Thing.cs:8

References CharaBody.AddBodyPart(), Card.blessedState, Chara.body, Chara.ChangeRace(), CharaBody.Equip(), EClass.pc, SourceManager.races, CharaBody.RemoveBodyPart(), CharaBody.slots, EClass.sources, BodySlot.thing, Card.trait, EClass.ui, and CharaBody.Unequip().

◆ Cheat()

static string CoreDebug.Cheat ( )
inlinestatic

Definition at line 1846 of file CoreDebug.cs.

1847 {
1848 EClass.game.config.cheat = true;
1849 return "Cheat Enabled";
1850 }

◆ CheatEnabled()

static bool CoreDebug.CheatEnabled ( )
inlinestatic

Definition at line 1836 of file CoreDebug.cs.

1837 {
1838 if (!EClass.debug.enable)
1839 {
1840 return EClass.game.config.cheat;
1841 }
1842 return true;
1843 }
bool enable
Definition: CoreDebug.cs:286
static Game game
Definition: EClass.cs:8
bool cheat
Definition: Game.cs:54
Config config
Definition: Game.cs:215

References Game.Config.cheat, Game.config, EClass.debug, enable, and EClass.game.

◆ ClearLastWishFlag()

static string CoreDebug.ClearLastWishFlag ( )
inlinestatic

Definition at line 2320 of file CoreDebug.cs.

2321 {
2322 if (!CheatEnabled())
2323 {
2324 return EnableCheat;
2325 }
2326 EClass.player.doneBackers.Clear();
2327 return Resources.Load<TextAsset>("logo2").text + Environment.NewLine + "Done!";
2328 }
HashSet< int > doneBackers
Definition: Player.cs:1070

References Player.doneBackers, and EClass.player.

◆ COM_MaxConstruction()

void CoreDebug.COM_MaxConstruction ( )
inline

Definition at line 1828 of file CoreDebug.cs.

1829 {
1830 if (EClass.pc.homeBranch != null)
1831 {
1833 }
1834 }
FactionBranch homeBranch
Definition: Chara.cs:1064
Element ModBase(int ele, int v)
ElementContainerZone elements
Definition: Zone.cs:43

References Zone.elements, Chara.homeBranch, ElementContainer.ModBase(), FactionBranch.owner, and EClass.pc.

◆ COM_PlayStartDrama()

void CoreDebug.COM_PlayStartDrama ( )
inline

Definition at line 1778 of file CoreDebug.cs.

1779 {
1780 EClass.ui.CloseLayers();
1781 EClass.game.world.date.hour = 2;
1783 LayerDrama.ActivateMain("mono", "1-2");
1784 }
static Scene scene
Definition: EClass.cs:30
static LayerDrama ActivateMain(string idSheet, string idStep=null, Chara target=null, Card ref1=null, string tag="")
Definition: LayerDrama.cs:61
GameScreen screenElin
Definition: Scene.cs:93

References LayerDrama.ActivateMain(), BaseGameScreen.RefreshAll(), EClass.scene, Scene.screenElin, and EClass.ui.

◆ COM_Teleport()

void CoreDebug.COM_Teleport ( )
inline

Definition at line 1763 of file CoreDebug.cs.

1764 {
1765 for (int i = 0; i < 10000; i++)
1766 {
1767 Point point = EClass.pc.pos.Copy();
1768 point.x += EScriptable.rnd(60) - EScriptable.rnd(60);
1769 point.z += EScriptable.rnd(60) - EScriptable.rnd(60);
1770 if (point.IsValid && !point.cell.blocked && point.HasFloor)
1771 {
1772 EClass.pc.Teleport(point);
1773 break;
1774 }
1775 }
1776 }
void Teleport(Point point, bool silent=false, bool force=false)
Definition: Card.cs:5765
Point pos
Definition: Card.cs:59
static int rnd(int a)
Definition: EScriptable.cs:5
Definition: Point.cs:9
Point Copy()
Definition: Point.cs:479
bool IsValid
Definition: Point.cs:88
bool HasFloor
Definition: Point.cs:207
Cell cell
Definition: Point.cs:51

References Algorithms.WeightCell.blocked, Point.cell, Point.Copy(), Point.HasFloor, Point.IsValid, EClass.pc, Card.pos, EScriptable.rnd(), and Card.Teleport().

◆ EnableDebugResource()

void CoreDebug.EnableDebugResource ( )
inline

Definition at line 783 of file CoreDebug.cs.

784 {
787 enable = true;
788 if ((bool)WidgetHotbar.HotbarBuild)
789 {
791 }
793 Thing orCreateDebugContainer = GetOrCreateDebugContainer();
794 SetStartStockpile(orCreateDebugContainer, numResource);
795 }
int numResource
Definition: CoreDebug.cs:217
void SetStartStockpile(Thing container, int num=100)
Definition: CoreDebug.cs:725
Thing GetOrCreateDebugContainer()
Definition: CoreDebug.cs:754
void OnEnableDebug()
Definition: Player.cs:719
Flags flags
Definition: Player.cs:1091
void RebuildPage(int page=-1)
static WidgetHotbar HotbarBuild
Definition: WidgetHotbar.cs:36

References AddAllRecipes(), enable, Player.flags, GetOrCreateDebugContainer(), WidgetHotbar.HotbarBuild, numResource, Player.Flags.OnEnableDebug(), EClass.player, WidgetHotbar.RebuildPage(), WidgetSystemIndicator.Refresh(), and SetStartStockpile().

Referenced by BuildMenu.OnActivate(), and UpdateInput().

◆ FirstAdventurer()

static string CoreDebug.FirstAdventurer ( )
inlinestatic

Definition at line 2247 of file CoreDebug.cs.

2248 {
2249 string text = "Steam is not running.";
2250 DateTime dateTime = new DateTime(2024, 11, 3, 6, 0, 0);
2251 DateTimeOffset dateTimeOffset = (Application.isEditor ? new DateTimeOffset(2024, 11, 6, 1, 9, 0, default(TimeSpan)) : ((!SteamAPI.IsSteamRunning()) ? new DateTimeOffset(9999, 1, 1, 1, 9, 0, default(TimeSpan)) : DateTimeOffset.FromUnixTimeSeconds(SteamApps.GetEarliestPurchaseUnixTime(EClass.core.steam.steamworks.settings.applicationId))));
2252 dateTimeOffset = dateTimeOffset.ToOffset(new TimeSpan(9, 0, 0));
2253 text = ((dateTimeOffset < dateTime) ? "Valid: " : "Invalid: ");
2254 text = text + "Arrived North Tyris on " + dateTimeOffset.Year + " " + dateTimeOffset.Month + "/" + dateTimeOffset.Day + " " + dateTimeOffset.Hour + ":" + dateTimeOffset.Minute;
2255 return text + " Eligible by " + dateTime.Year + " " + dateTime.Month + "/" + dateTime.Day + " " + dateTime.Hour + ":" + dateTime.Minute;
2256 }

References EClass.core, Core.steam, and Steam.steamworks.

◆ Fix_EtherDisease()

static string CoreDebug.Fix_EtherDisease ( )
inlinestatic

Definition at line 1889 of file CoreDebug.cs.

1890 {
1891 EClass.pc.ModCorruption(-100000);
1892 Chara chara = CharaGen.Create("chara");
1893 chara.ChangeRace(EClass.pc.race.id);
1894 chara.ChangeJob(EClass.pc.job.id);
1895 string text = "";
1896 foreach (Element value in chara.elements.dict.Values)
1897 {
1898 if (!(value.source.category != "attribute"))
1899 {
1900 Element orCreateElement = EClass.pc.elements.GetOrCreateElement(value.id);
1901 if (value.vBase > orCreateElement.vBase)
1902 {
1903 text = text + "Fixing Base Value:" + orCreateElement.Name + " Before:" + orCreateElement.vBase + " Now:" + (value.vBase + 1) + Environment.NewLine;
1904 EClass.pc.elements.ModBase(orCreateElement.id, value.vBase - orCreateElement.vBase + 1);
1905 }
1906 }
1907 }
1908 return text + "Fixed!";
1909 }
ElementContainerCard elements
Definition: Card.cs:41
static Chara Create(string id, int lv=-1)
Definition: CharaGen.cs:17
Definition: Chara.cs:10
SourceJob.Row job
Definition: Chara.cs:464
void ModCorruption(int a)
Definition: Chara.cs:9605
SourceRace.Row race
Definition: Chara.cs:462
Dictionary< int, Element > dict
Element GetOrCreateElement(Element ele)
int id
Definition: ELEMENT.cs:250
int vBase
Definition: ELEMENT.cs:252
SourceElement.Row source
Definition: ELEMENT.cs:273

References Chara.ChangeJob(), Chara.ChangeRace(), CharaGen.Create(), ElementContainer.dict, Card.elements, ElementContainer.GetOrCreateElement(), Element.id, Chara.job, ElementContainer.ModBase(), Chara.ModCorruption(), EClass.pc, Chara.race, Element.source, and Element.vBase.

◆ Fix_LostCore()

static string CoreDebug.Fix_LostCore ( )
inlinestatic

Definition at line 1912 of file CoreDebug.cs.

1913 {
1915 {
1916 return "Not in base.";
1917 }
1918 foreach (Thing thing in EClass._map.things)
1919 {
1920 if (thing.trait is TraitCoreZone)
1921 {
1922 return "Base already has core.";
1923 }
1924 }
1925 if (EClass.pc.things.Find((Thing t) => t.trait is TraitCoreZone) != null)
1926 {
1927 return "Player has core.";
1928 }
1930 return "Done.";
1931 }
ThingContainer things
Definition: Card.cs:38
static Zone _zone
Definition: EClass.cs:20
static Map _map
Definition: EClass.cs:18
Point GetCenterPos()
Definition: MapBounds.cs:52
List< Thing > things
Definition: Map.cs:49
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
Definition: Point.cs:607
Thing Find(int uid)
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
MapBounds bounds
Definition: Zone.cs:46
bool IsPCFaction
Definition: Zone.cs:470
Card AddCard(Card t, Point point)
Definition: Zone.cs:1959

References EClass._map, EClass._zone, Zone.AddCard(), Zone.bounds, ThingGen.Create(), ThingContainer.Find(), MapBounds.GetCenterPos(), Point.GetNearestPoint(), Zone.IsPCFaction, EClass.pc, Card.things, Map.things, and Card.trait.

◆ Fix_RemoveDemitas()

static string CoreDebug.Fix_RemoveDemitas ( )
inlinestatic

Definition at line 1934 of file CoreDebug.cs.

1935 {
1936 List<Chara> list = new List<Chara>();
1937 foreach (Chara value in EClass.game.cards.globalCharas.Values)
1938 {
1939 if (value.id == "demitas" && value.currentZone == EClass._zone)
1940 {
1941 list.Add(value);
1942 }
1943 }
1944 if (list.Count > 1)
1945 {
1946 Chara chara = list[1];
1947 chara.homeBranch.BanishMember(chara);
1948 chara.Destroy();
1949 return "Demitas Removed!";
1950 }
1951 return "Not enough Demitas!";
1952 }
GlobalCharaList globalCharas
Definition: CardManager.cs:46
string id
Definition: Card.cs:35
void Destroy()
Definition: Card.cs:4996
Zone currentZone
Definition: Chara.cs:253
void BanishMember(Chara c, bool skipMsg=false)
CardManager cards
Definition: Game.cs:155

References EClass._zone, FactionBranch.BanishMember(), Game.cards, Chara.currentZone, Card.Destroy(), EClass.game, CardManager.globalCharas, Chara.homeBranch, and Card.id.

◆ Fix_RemoveDesignations()

static string CoreDebug.Fix_RemoveDesignations ( )
inlinestatic

Definition at line 1955 of file CoreDebug.cs.

1956 {
1957 EClass._map.ForeachCell(delegate(Cell c)
1958 {
1959 if (c.detail != null && c.detail.designation != null)
1960 {
1961 c.detail.designation.taskList.Remove(c.detail.designation);
1962 }
1963 });
1964 return "Done.";
1965 }
TaskDesignation designation
Definition: CellDetail.cs:19
Definition: Cell.cs:7
CellDetail detail
Definition: Cell.cs:92
new void ForeachCell(Action< Cell > action)
Definition: Map.cs:2346

References EClass._map, CellDetail.designation, Cell.detail, and Map.ForeachCell().

◆ Fix_RemoveDuplicateUnique()

static string CoreDebug.Fix_RemoveDuplicateUnique ( )
inlinestatic

Definition at line 1871 of file CoreDebug.cs.

1872 {
1873 if (EClass.Branch == null)
1874 {
1875 return "No Branch";
1876 }
1877 EClass.Branch.members.ForeachReverse(delegate(Chara c)
1878 {
1879 if ((c.id == "kettle" || c.id == "quru") && EClass.Branch.members.Where((Chara c2) => c2.id == c.id).Count() >= 2)
1880 {
1881 EClass.Branch.RemoveMemeber(c);
1882 c.Destroy();
1883 }
1884 });
1885 return "Fixed!";
1886 }
static FactionBranch Branch
Definition: EClass.cs:22
List< Chara > members

References EClass.Branch, Card.id, and FactionBranch.members.

◆ FlyMode()

static string CoreDebug.FlyMode ( )
inlinestatic

Definition at line 2182 of file CoreDebug.cs.

2183 {
2185 return "I can fly!";
2186 }
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:9063

References Chara.AddCondition(), and EClass.pc.

◆ GetDebugContainer()

Thing CoreDebug.GetDebugContainer ( )
inline

Definition at line 771 of file CoreDebug.cs.

772 {
773 foreach (Thing thing in EClass._map.things)
774 {
775 if (thing.c_altName == "DebugContainer")
776 {
777 return thing;
778 }
779 }
780 return null;
781 }
string c_altName
Definition: Card.cs:1593

References EClass._map, Card.c_altName, and Map.things.

Referenced by BuildMenu.OnActivate().

◆ GetOrCreateDebugContainer()

Thing CoreDebug.GetOrCreateDebugContainer ( )
inline

Definition at line 754 of file CoreDebug.cs.

755 {
756 foreach (Thing thing2 in EClass._map.things)
757 {
758 if (thing2.c_altName == "DebugContainer")
759 {
760 return thing2;
761 }
762 }
763 Thing thing = EClass._zone.AddThing("barrel", EClass.pc.pos).Thing;
764 thing.ChangeMaterial("obsidian");
765 thing.c_altName = "DebugContainer";
766 thing.isNPCProperty = false;
767 thing.SetPlaceState(PlaceState.installed);
768 return thing;
769 }
PlaceState
Definition: PlaceState.cs:2
void SetPlaceState(PlaceState newState, bool byPlayer=false)
Definition: Card.cs:3677
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3022
virtual Thing Thing
Definition: Card.cs:2046
Card AddThing(string id, int x, int z)
Definition: Zone.cs:1949

References EClass._map, EClass._zone, Zone.AddThing(), Card.c_altName, Card.ChangeMaterial(), EClass.pc, Card.pos, Card.SetPlaceState(), Card.Thing, and Map.things.

Referenced by EnableDebugResource(), and Map.PutAway().

◆ GodMode()

static string CoreDebug.GodMode ( )
inlinestatic

Definition at line 2108 of file CoreDebug.cs.

2109 {
2110 if (!CheatEnabled())
2111 {
2112 return EnableCheat;
2113 }
2114 EClass.pc.Revive();
2115 EClass.pc.hp = EClass.pc.MaxHP;
2116 return "I'm God!";
2117 }
override int MaxHP
Definition: Chara.cs:706
void Revive(Point p=null, bool msg=false)
Definition: Chara.cs:5055

References Chara.MaxHP, EClass.pc, and Chara.Revive().

◆ Init()

void CoreDebug.Init ( )
inline

Definition at line 328 of file CoreDebug.cs.

329 {
331 EInput.disableKeyAxis = Application.isEditor;
332 }
void InitDebugCommands()
Definition: CoreDebug.cs:1454

References InitDebugCommands().

Referenced by Core.Init().

◆ InitDebugCommands()

void CoreDebug.InitDebugCommands ( )
inline

Definition at line 1454 of file CoreDebug.cs.

1455 {
1456 commands.Clear();
1457 int cat2 = 0;
1458 Add(cat2, "Save Widgets", delegate
1459 {
1460 EClass.ui.widgets.Save();
1461 });
1462 Add(cat2, "Save Widgets(Dialog)", delegate
1463 {
1464 EClass.ui.widgets.DialogSave();
1465 });
1466 Add(cat2, "Export Zone", delegate
1467 {
1469 });
1470 Add(cat2, "Export Zone(Dialog)", delegate
1471 {
1473 });
1474 Add(0, "Import Zone(Dialog)", delegate
1475 {
1477 });
1478 Add(cat2, "Validate Backer Contents", delegate
1479 {
1480 foreach (SourceBacker.Row row2 in EClass.sources.backers.rows)
1481 {
1482 if (row2.valid)
1483 {
1484 switch (row2.type)
1485 {
1486 case 1:
1487 if (!EClass.sources.things.map.ContainsKey(row2.loot))
1488 {
1489 Debug.Log(row2.id + "/remain/" + row2.Name + "/" + row2.loot);
1490 }
1491 break;
1492 case 4:
1493 if (!EClass.sources.charas.map.ContainsKey(row2.chara))
1494 {
1495 Debug.Log(row2.id + "/pet/" + row2.Name + "/" + row2.chara);
1496 }
1497 break;
1498 case 6:
1499 if (!EClass.sources.religions.map.ContainsKey(row2.deity.ToLowerInvariant()))
1500 {
1501 Debug.Log(row2.id + "/" + row2.Name + "/follower/" + row2.deity);
1502 }
1503 break;
1504 }
1505 }
1506 }
1507 });
1508 Add(cat2, "Edit PCC", delegate
1509 {
1510 EClass.ui.AddLayer<LayerEditPCC>().Activate(EClass.pc, UIPCC.Mode.Full);
1511 });
1512 Add(cat2, "COM_Teleport", COM_Teleport);
1513 Add(cat2, "LOG_Spatials", LOG_Spatials);
1514 Add(cat2, "Play Start Drama", COM_PlayStartDrama);
1515 Add(cat2, "Fix Floating Items", delegate
1516 {
1517 foreach (Thing thing in EClass._map.things)
1518 {
1519 if (thing.Pref.Float)
1520 {
1521 thing.isFloating = true;
1522 }
1523 }
1524 });
1525 cat2 = 1;
1526 Add(cat2, "Add Conditions", delegate
1527 {
1528 if (EScriptable.rnd(2) == 0)
1529 {
1530 EClass.pc.AddCondition<ConWet>();
1531 }
1532 else
1533 {
1534 EClass.pc.AddCondition<ConSuffocation>();
1535 }
1536 if (EScriptable.rnd(2) == 0)
1537 {
1538 EClass.pc.AddCondition<ConPoison>();
1539 }
1540 else
1541 {
1542 EClass.pc.AddCondition<ConDisease>();
1543 }
1544 });
1545 cat2 = 2;
1546 Add(cat2, "Max Construction", COM_MaxConstruction);
1547 Add(cat2, "Add Reserves", delegate
1548 {
1549 EClass.Home.AddReserve(CharaGen.Create("merc_archer"));
1551 EClass.Home.AddReserve(CharaGen.Create("bartender"));
1552 EClass.Home.AddReserve(CharaGen.Create("merchant"));
1556 });
1557 Add(cat2, "Add Recruits", delegate
1558 {
1559 if (EClass.Branch != null)
1560 {
1561 EClass.Branch.AddRecruit(CharaGen.Create("merc_archer"));
1562 EClass.Branch.AddRecruit(CharaGen.Create("healer"));
1563 EClass.Branch.AddRecruit(CharaGen.Create("bartender"));
1564 EClass.Branch.AddRecruit(CharaGen.Create("merchant"));
1565 EClass.Branch.AddRecruit(CharaGen.CreateFromFilter("c_wilds"));
1566 EClass.Branch.AddRecruit(CharaGen.CreateFromFilter("c_wilds"));
1567 EClass.Branch.AddRecruit(CharaGen.CreateFromFilter("c_wilds"));
1568 }
1569 });
1570 Add(cat2, "Add Resources", delegate
1571 {
1572 if (EClass.Branch != null)
1573 {
1574 EClass.Branch.resources.food.Mod(100);
1575 EClass.Branch.resources.knowledge.Mod(100);
1576 }
1577 });
1578 Add(cat2, "Add Influence", delegate
1579 {
1580 EClass._zone.influence += 100;
1581 });
1582 Add(cat2, "Reroll Hobbies", delegate
1583 {
1584 foreach (Chara chara in EClass._map.charas)
1585 {
1586 chara.RerollHobby();
1587 }
1588 });
1589 Add(cat2, "Test_Siege", Test_Siege);
1590 Add(cat2, "Test_SiegeGuard", Test_SiegeGuard);
1591 Add(cat2, "Log_BranchMembers", delegate
1592 {
1594 {
1595 Debug.Log(EClass.Branch.members.Count);
1596 foreach (Chara member in EClass.Branch.members)
1597 {
1598 EClass.debug.Log(member);
1599 }
1600 }
1601 });
1602 cat2 = 3;
1603 Add(cat2, "Weather.Fine", delegate
1604 {
1606 });
1607 Add(cat2, "Weather.Blossom", delegate
1608 {
1610 });
1611 Add(cat2, "Weather.Random", delegate
1612 {
1614 });
1615 Add(cat2, "Weather.Ether+50", delegate
1616 {
1617 EClass.world.ModEther(50);
1619 });
1620 Add(cat2, "Season.Next", delegate
1621 {
1623 });
1624 Add(cat2, "Unreveal Map", delegate
1625 {
1626 EClass._map.ForeachCell(delegate(Cell c)
1627 {
1628 c.isSeen = false;
1629 });
1631 });
1632 Add(cat2, "Test_GodTalk", Test_GodTalk);
1633 Add(cat2, "Test_Filter", Test_Filter);
1634 Add(cat2, "Test_Grow", Test_Grow);
1635 Add(cat2, "Turn On All Lights", delegate
1636 {
1637 foreach (Thing thing2 in EClass._map.things)
1638 {
1639 if (thing2.trait.IsLighting)
1640 {
1641 thing2.trait.Toggle(on: true);
1642 }
1643 }
1644 });
1645 Add(cat2, "Reset All Custom Lights", delegate
1646 {
1647 foreach (Thing thing3 in EClass._map.things)
1648 {
1649 thing3.c_lightColor = 0;
1650 thing3.RecalculateFOV();
1651 }
1652 });
1653 Add(cat2, "Reset All obj materials", delegate
1654 {
1655 EClass._map.ForeachCell(delegate(Cell c)
1656 {
1657 if (c.HasObj)
1658 {
1659 c.objMat = (byte)c.sourceObj.DefaultMaterial.id;
1660 }
1661 });
1662 });
1663 Add(cat2, "Reset Certain obj materials", delegate
1664 {
1665 EClass._map.ForeachCell(delegate(Cell c)
1666 {
1667 if (c.HasObj && c.obj == 79)
1668 {
1669 c.objMat = (byte)c.sourceObj.DefaultMaterial.id;
1670 }
1671 });
1672 });
1673 Add(cat2, "Fix Floors under Blocks", delegate
1674 {
1675 EClass._map.ForeachCell(delegate(Cell c)
1676 {
1677 if (c.HasFullBlock)
1678 {
1679 SourceBlock.Row sourceBlock = c.sourceBlock;
1680 SourceFloor.Row row = EClass.sources.floors.alias[sourceBlock.autoFloor];
1681 EClass._map.SetFloor(c.x, c.z, row.DefaultMaterial.id, row.id);
1682 }
1683 });
1684 });
1685 Add(cat2, "Bless Inventory", delegate
1686 {
1687 EClass.pc.things.Foreach(delegate(Thing t)
1688 {
1689 t.SetBlessedState(BlessedState.Blessed);
1690 });
1691 });
1692 Add(cat2, "Curse Inventory", delegate
1693 {
1694 EClass.pc.things.Foreach(delegate(Thing t)
1695 {
1696 t.SetBlessedState(BlessedState.Cursed);
1697 });
1698 });
1699 Add(cat2, "List Global Charas", delegate
1700 {
1701 foreach (KeyValuePair<int, Chara> globalChara in EClass.game.cards.globalCharas)
1702 {
1703 Debug.Log(globalChara.Key + "/" + globalChara.Value.Name + "/" + ((globalChara.Value.currentZone == null) ? "NULL" : globalChara.Value.currentZone.Name) + "/" + globalChara.Value.faction?.ToString() + "/" + globalChara.Value.homeBranch);
1704 }
1705 });
1706 Add(cat2, "List Global Charas In Zone", delegate
1707 {
1708 foreach (KeyValuePair<int, Chara> globalChara2 in EClass.game.cards.globalCharas)
1709 {
1710 if (globalChara2.Value.currentZone == EClass._zone)
1711 {
1712 Debug.Log(globalChara2.Key + "/" + globalChara2.Value);
1713 }
1714 }
1715 });
1716 Add(cat2, "List Citizen", delegate
1717 {
1718 foreach (KeyValuePair<int, string> p in EClass._zone.dictCitizen)
1719 {
1720 Debug.Log(p.Value);
1721 Debug.Log(EClass._map.charas.Find((Chara c) => c.uid == p.Key));
1722 Debug.Log(EClass._map.deadCharas.Find((Chara c) => c.uid == p.Key));
1723 }
1724 });
1725 void Add(int cat, string id, Action action)
1726 {
1727 DebugCommand item = new DebugCommand
1728 {
1729 name = id,
1730 action = action,
1731 cat = cat
1732 };
1733 commands.Add(item);
1734 }
1735 }
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
Definition: UIBook.cs:627
list. Add(item3)
virtual void SetBlessedState(BlessedState s)
Definition: Card.cs:3825
byte obj
Definition: Cell.cs:38
bool HasObj
Definition: Cell.cs:641
bool HasFullBlock
Definition: Cell.cs:817
static Chara CreateFromFilter(string id, int lv=-1, int levelRange=-1)
Definition: CharaGen.cs:22
void Test_Siege()
Definition: CoreDebug.cs:1816
void Test_Filter()
Definition: CoreDebug.cs:1786
List< DebugCommand > commands
Definition: CoreDebug.cs:283
void Test_Grow()
Definition: CoreDebug.cs:1737
void COM_MaxConstruction()
Definition: CoreDebug.cs:1828
void COM_Teleport()
Definition: CoreDebug.cs:1763
void COM_PlayStartDrama()
Definition: CoreDebug.cs:1778
void Test_SiegeGuard()
Definition: CoreDebug.cs:1804
void LOG_Spatials()
Definition: CoreDebug.cs:1796
void Test_GodTalk()
Definition: CoreDebug.cs:1755
static Faction Home
Definition: EClass.cs:26
static World world
Definition: EClass.cs:40
void AddReserve(Chara c)
Definition: FACTION.cs:338
List< Chara > charas
Definition: Map.cs:81
void Next()
Definition: Season.cs:85
SourceBacker backers
void Foreach(Action< Thing > action, bool onlyAccessible=true)
void SetCondition(Condition condition, int _duration=20, bool silent=false)
Definition: Weather.cs:308
Condition
Definition: Weather.cs:16
Condition CurrentCondition
Definition: Weather.cs:79
void SetRandomCondition()
Definition: Weather.cs:295
static WidgetMinimap Instance
void ModEther(int a=3)
Definition: World.cs:58
Weather weather
Definition: World.cs:12
int ether
Definition: World.cs:21
Season season
Definition: World.cs:9
Dictionary< int, string > dictCitizen
Definition: Zone.cs:49
void ImportDialog(string dir=null)
Definition: Zone.cs:3185
void ExportDialog(string dir=null)
Definition: Zone.cs:3172
void Export(string path, PartialMap partial=null, bool usermap=false)
Definition: Zone.cs:3131

References EClass._zone, Add(), SourceManager.backers, commands, Zone.Export(), Zone.ExportDialog(), Zone.ImportDialog(), EClass.sources, and EClass.ui.

Referenced by Init().

◆ LastWish()

static string CoreDebug.LastWish ( string  name)
inlinestatic

Definition at line 2302 of file CoreDebug.cs.

2303 {
2304 string text = "";
2305 foreach (SourceBacker.Row row in EClass.sources.backers.rows)
2306 {
2307 if (row.name.Contains(name) || row.id.ToString() == name)
2308 {
2309 text = text + row.id + " valid?:" + row.valid + " lang:" + row.lang + " type:" + row.type + " destroyed:" + EClass.player.doneBackers.Contains(row.id) + " loc:" + (row.loc.IsEmpty() ? "random" : row.loc) + Environment.NewLine;
2310 }
2311 }
2312 if (text == "")
2313 {
2314 return "Not Found";
2315 }
2316 return text + Resources.Load<TextAsset>("logo2").text;
2317 }

References SourceManager.backers, Player.doneBackers, EClass.player, and EClass.sources.

◆ ListChara()

static string CoreDebug.ListChara ( )
inlinestatic

Definition at line 1968 of file CoreDebug.cs.

1969 {
1970 string text = "";
1971 foreach (SourceChara.Row row in EClass.sources.charas.rows)
1972 {
1973 text = text + row.id + "\n";
1974 }
1975 return text;
1976 }
SourceChara charas

References SourceManager.charas, and EClass.sources.

◆ ListThing()

static string CoreDebug.ListThing ( )
inlinestatic

Definition at line 1979 of file CoreDebug.cs.

1980 {
1981 string text = "";
1982 foreach (SourceThing.Row row in EClass.sources.things.rows)
1983 {
1984 text = text + row.id + "\n";
1985 }
1986 return text;
1987 }
SourceThing things

References EClass.sources, and SourceManager.things.

◆ LoadBroadcast()

void CoreDebug.LoadBroadcast ( )
inline

Definition at line 2364 of file CoreDebug.cs.

2365 {
2366 TextAsset textAsset = Resources.Load<TextAsset>("Data/Text/broadcast");
2367 blines = textAsset.text.Split('-');
2368 }

◆ Log()

void CoreDebug.Log ( object  o)
inline

Definition at line 2341 of file CoreDebug.cs.

2342 {
2343 Debug.Log(o);
2344 }

References Debug.

Referenced by Tutorial.Play().

◆ LOG_Spatials()

void CoreDebug.LOG_Spatials ( )
inline

Definition at line 1796 of file CoreDebug.cs.

1797 {
1798 foreach (Spatial child in EClass.world.region.children)
1799 {
1800 Debug.Log(child.uid + "/" + child.Name + "/" + child.mainFaction.name + "/" + (child == EClass.player.zone));
1801 }
1802 }
string name
Definition: FACTION.cs:135
Zone zone
Definition: Player.cs:1079
int uid
Definition: Spatial.cs:70
virtual string Name
Definition: Spatial.cs:509
Faction mainFaction
Definition: Spatial.cs:442
List< Spatial > children
Definition: Spatial.cs:37
Region region
Definition: World.cs:23

References Spatial.children, Debug, Spatial.mainFaction, Faction.name, Spatial.Name, EClass.player, World.region, Spatial.uid, EClass.world, and Player.zone.

◆ MaxFame()

static string CoreDebug.MaxFame ( )
inlinestatic

Definition at line 2131 of file CoreDebug.cs.

2132 {
2133 if (!CheatEnabled())
2134 {
2135 return EnableCheat;
2136 }
2137 if (EClass.player.CountKeyItem("license_adv") == 0)
2138 {
2139 EClass.player.ModKeyItem("license_adv");
2140 }
2141 EClass.player.ModFame(int.MaxValue);
2142 return "Done.";
2143 }
void ModFame(int a)
Definition: Player.cs:2074
int CountKeyItem(string alias)
Definition: Player.cs:2148
void ModKeyItem(string alias, int num=1, bool msg=true)
Definition: Player.cs:2116

References Player.CountKeyItem(), Player.ModFame(), Player.ModKeyItem(), and EClass.player.

◆ ModContribution()

static string CoreDebug.ModContribution ( int  amount)
inlinestatic

Definition at line 2157 of file CoreDebug.cs.

2158 {
2159 if (!CheatEnabled())
2160 {
2161 return EnableCheat;
2162 }
2164 return "Done.";
2165 }
void AddContribution(int a)
Definition: FACTION.cs:318
Definition: Guild.cs:2
static Guild GetCurrentGuild()
Definition: Guild.cs:74

References Faction.AddContribution(), and Guild.GetCurrentGuild().

◆ ModFame()

static string CoreDebug.ModFame ( int  amount)
inlinestatic

Definition at line 2120 of file CoreDebug.cs.

2121 {
2122 if (!CheatEnabled())
2123 {
2124 return EnableCheat;
2125 }
2126 EClass.player.ModFame(amount);
2127 return "Done.";
2128 }

References Player.ModFame(), and EClass.player.

◆ ModKarma()

static string CoreDebug.ModKarma ( int  amount)
inlinestatic

Definition at line 2146 of file CoreDebug.cs.

2147 {
2148 if (!CheatEnabled())
2149 {
2150 return EnableCheat;
2151 }
2152 EClass.player.ModKarma(amount);
2153 return "Done.";
2154 }
void ModKarma(int a)
Definition: Player.cs:2496

References Player.ModKarma(), and EClass.player.

◆ NextBGM()

void CoreDebug.NextBGM ( )
inline

Definition at line 2346 of file CoreDebug.cs.

2347 {
2348 if ((bool)SoundManager.current)
2349 {
2350 SoundManager.current.NextBGM();
2351 }
2352 }

◆ OnLoad()

void CoreDebug.OnLoad ( )
inline

Definition at line 706 of file CoreDebug.cs.

707 {
708 if (allRecipe)
709 {
711 }
712 }
bool allRecipe
Definition: CoreDebug.cs:233

References AddAllRecipes(), and allRecipe.

Referenced by Game.OnLoad().

◆ QuickStart()

void CoreDebug.QuickStart ( )
inline

Definition at line 334 of file CoreDebug.cs.

335 {
336 Game.Create("quick");
337 Tutorial.debugSkip = EClass.debug.skipNerun;
338 if (!startSetting.race.IsEmpty())
339 {
341 }
342 if (!startSetting.job.IsEmpty())
343 {
346 }
347 switch (startScene)
348 {
349 case StartScene.Zone:
350 case StartScene.Home:
351 EClass.game.world.date.hour = EClass.debug.startHour;
352 break;
353 case StartScene.Survival:
354 EClass.game.idPrologue = 3;
355 break;
356 case StartScene.Home_Cave:
357 EClass.game.idPrologue = 2;
358 break;
359 }
362 EClass.player.pref.lastIdTabAbility = 3;
364 switch (startParty)
365 {
366 case StartParty.Farris:
367 AddParty("farris");
368 break;
369 case StartParty.Full:
370 AddParty("farris");
371 AddParty("wescott");
372 break;
373 }
374 int lv = startSetting.lv;
375 if (allAbility)
376 {
377 foreach (SourceElement.Row row in EClass.sources.elements.rows)
378 {
379 if (row.category == "ability" && row.aliasRef != "mold" && !EClass.pc.HasElement(row.id) && (row.aliasRef.IsEmpty() || row.id <= 10000 || EClass.sources.elements.alias[row.aliasRef].tag.Contains(row.alias.Split('_')[0])))
380 {
381 EClass.pc.elements.ModBase(row.id, lv).vPotential = 30;
382 }
383 }
384 }
385 if (allSkill)
386 {
387 foreach (SourceElement.Row row2 in EClass.sources.elements.rows)
388 {
389 if (row2.isSkill && !row2.tag.Contains("unused"))
390 {
391 EClass.pc.elements.ModBase(row2.id, 1);
392 }
393 }
394 }
395 EClass.pc.elements.ModBase(60, lv / 2);
396 EClass.pc.elements.ModBase(61, lv / 2);
397 EClass.pc.elements.ModBase(79, lv / 5);
398 EClass.player.totalFeat = lv;
399 EClass.pc.SetLv(lv - 1);
400 EClass.player.fame = EClass.pc.LV * 100;
401 int idx = 0;
402 switch (startLoadout)
403 {
404 case StartLoadout.AllItem:
405 EClass.pc.ModCurrency(50, "plat");
406 EClass.pc.ModCurrency(50, "money2");
407 EClass.pc.EQ_CAT("weapon");
408 EClass.pc.EQ_CAT((EScriptable.rnd(2) == 0) ? "weapon" : "shield");
409 EClass.pc.EQ_CAT("torso");
410 EClass.pc.EQ_CAT("arm");
411 EClass.pc.EQ_CAT("ring");
412 EClass.pc.AddCard(ThingGen.Create("chest2"));
413 EClass.pc.AddCard(ThingGen.Create("torch_held"));
414 AddHotbar("axe");
415 AddHotbar("pickaxe");
416 AddHotbar("wateringCan");
417 AddHotbar("bow");
418 AddHotbar("deed");
419 AddAbility("SpellTeleport");
420 AddAbility("SpellCatsEye");
421 AddHotbar("map_big");
422 break;
423 case StartLoadout.FewItem:
424 {
425 if (startScene == StartScene.Survival)
426 {
427 AddHotbar("pickaxe").ChangeMaterial(0);
428 break;
429 }
430 Thing thing = ThingGen.Create("backpack");
431 thing.AddCard(ThingGen.Create("rp_food", -1, 10).SetNum(30));
432 thing.AddCard(ThingGen.Create("rp_block", -1, 10).SetNum(30));
433 for (int i = 0; i < 30; i++)
434 {
435 thing.AddCard(ThingGen.Create("rp_block", -1, 50));
436 }
437 EClass.pc.AddCard(thing);
438 thing = ThingGen.Create("pouch");
439 for (int j = 0; j < 30; j++)
440 {
442 Thing thing2 = ThingGen.CreateFromCategory("weapon", 214748364);
443 thing2.elements.SetBase(653, 1);
444 if (!(thing2.trait is TraitAmmo))
445 {
446 thing.AddCard(thing2);
447 }
449 thing2 = ThingGen.CreateFromCategory("armor", 214748364);
450 thing2.elements.SetBase(653, 1);
451 thing.AddCard(thing2);
452 }
453 EClass.pc.AddCard(thing);
454 thing = ThingGen.Create("pouch");
455 for (int k = 0; k < 30; k++)
456 {
457 thing.AddCard(ThingGen.Create("mathammer", MATERIAL.GetRandomMaterial(100).alias)).SetNum(10);
458 }
459 thing.AddCard(ThingGen.Create("mathammer", 103)).SetNum(10);
460 thing.AddCard(ThingGen.Create("mathammer", 102)).SetNum(10);
461 thing.AddCard(ThingGen.Create("mathammer", 33)).SetNum(10);
462 thing.AddCard(ThingGen.Create("mathammer", 18)).SetNum(10);
463 thing.AddCard(ThingGen.Create("mathammer", 10)).SetNum(99);
464 thing.AddCard(ThingGen.Create("mathammer", 31)).SetNum(10);
465 thing.AddCard(ThingGen.Create("mathammer", 28)).SetNum(99);
466 EClass.pc.AddCard(thing);
467 thing = ThingGen.Create("pouch");
468 for (int l = 0; l < 30; l++)
469 {
471 }
472 EClass.pc.AddCard(thing);
473 thing = ThingGen.Create("coolerbox");
474 for (int m = 0; m < 20; m++)
475 {
476 thing.AddCard(ThingGen.CreateFromCategory("foodstuff").SetNum(EScriptable.rnd(10) + 1));
477 }
478 EClass.pc.AddCard(thing);
479 List<SourceChara.Row> list = EClass.sources.charas.map.Values.Where((SourceChara.Row a) => a._idRenderData == "chara").ToList();
480 thing = ThingGen.Create("pouch");
481 list = EClass.sources.charas.map.Values.Where((SourceChara.Row a) => a._idRenderData == "chara_L").ToList();
482 for (int n = 0; n < 20; n++)
483 {
484 string id2 = list.RandomItem().id;
485 Thing thing3 = ThingGen.Create("figure");
486 thing3.MakeFigureFrom(id2);
487 thing.AddCard(thing3);
488 }
489 EClass.pc.AddCard(thing);
490 thing = ThingGen.Create("pouch");
491 list = EClass.sources.charas.map.Values.Where((SourceChara.Row a) => a._idRenderData == "chara").ToList();
492 for (int num = 0; num < 20; num++)
493 {
494 string id3 = list.RandomItem().id;
495 Thing thing4 = ThingGen.Create("figure3");
496 thing4.MakeFigureFrom(id3);
497 thing.AddCard(thing4);
498 }
499 EClass.pc.AddCard(thing);
500 thing.Dye("oak");
501 thing = ThingGen.Create("pouch");
502 list = EClass.sources.charas.map.Values.Where((SourceChara.Row a) => a._idRenderData == "chara_L").ToList();
503 for (int num2 = 0; num2 < 20; num2++)
504 {
505 string id4 = list.RandomItem().id;
506 Thing thing5 = ThingGen.Create("figure3");
507 thing5.MakeFigureFrom(id4);
508 thing.AddCard(thing5);
509 }
510 EClass.pc.AddCard(thing);
511 thing.Dye("pine");
512 thing = ThingGen.Create("pouch");
513 thing.AddCard(ThingGen.Create("flour").SetNum(10));
514 thing.AddCard(ThingGen.Create("wheat").SetNum(200));
515 thing.AddCard(ThingGen.Create("rice_plant").SetNum(200));
516 thing.AddCard(ThingGen.Create("noodle").SetNum(10));
517 thing.AddCard(ThingGen.Create("rice").SetNum(10));
518 thing.AddCard(ThingGen.Create("dough_cake").SetNum(10));
519 thing.AddCard(ThingGen.Create("dough_bread").SetNum(10));
520 thing.AddCard(ThingGen.Create("salt").SetNum(10));
521 thing.AddCard(ThingGen.Create("sugar").SetNum(10));
522 thing.AddCard(ThingGen.Create("honey").SetNum(10));
523 thing.AddCard(ThingGen.Create("yeast").SetNum(10));
524 thing.AddCard(ThingGen.Create("ketchup").SetNum(10));
525 thing.AddCard(ThingGen.Create("butter").SetNum(10));
526 thing.AddCard(ThingGen.Create("potion_empty").SetNum(10));
527 thing.AddCard(ThingGen.Create("bucket_empty").SetNum(10));
528 thing.AddCard(ThingGen.Create("battery"));
529 EClass.pc.AddCard(thing);
530 thing.Dye("saphire");
531 thing = ThingGen.Create("pouch");
532 thing.AddCard(ThingGen.Create("log").SetNum(99));
533 thing.AddCard(ThingGen.Create("log").SetNum(99).ChangeMaterial("pine"));
534 thing.AddCard(ThingGen.Create("ore").SetNum(99).ChangeMaterial("steel"));
535 thing.AddCard(ThingGen.Create("ore").SetNum(99).ChangeMaterial("copper"));
536 thing.AddCard(ThingGen.Create("ore_gem").SetNum(99).ChangeMaterial("gold"));
537 thing.AddCard(ThingGen.Create("gem").SetNum(99).ChangeMaterial("rubinus"));
538 thing.AddCard(ThingGen.Create("flower_white").SetNum(99));
539 thing.AddCard(ThingGen.Create("bait").SetNum(10));
540 EClass.pc.AddCard(thing);
541 thing.Dye("rubinus");
542 Thing thing6 = ThingGen.Create("quiver");
543 thing6.AddCard(ThingGen.Create("bullet").SetNum(250));
544 thing6.AddCard(ThingGen.Create("arrow").SetNum(250));
545 thing6.AddCard(ThingGen.Create("bolt").SetNum(250));
546 thing6.AddCard(ThingGen.Create("bullet_energy").SetNum(250));
548 thing = ThingGen.Create("backpack");
549 for (int num3 = 0; num3 < 10; num3++)
550 {
551 thing.AddThing("book", lv);
552 thing.AddThing("parchment");
553 thing.AddThing("book_ancient");
554 thing.AddCard(ThingGen.CreateRedBook("fox_dawn"));
555 thing.AddCard(ThingGen.CreateRedBook("forgotten_gods_1"));
556 }
557 EClass.pc.AddCard(thing);
558 thing.Dye("rubinus");
559 thing = ThingGen.Create("backpack");
560 foreach (SourceObj.Row row3 in EClass.sources.objs.rows)
561 {
562 if (row3.tag.Contains("seed"))
563 {
564 Thing c = TraitSeed.MakeSeed(row3).SetNum(10);
565 thing.AddCard(c);
566 }
567 }
568 EClass.pc.AddCard(thing);
569 thing.Dye("silver");
570 thing = ThingGen.Create("pouch");
571 for (int num4 = 0; num4 < 30; num4++)
572 {
573 thing.AddThing((EScriptable.rnd(10) != 0) ? "potion" : "drink", lv).SetNum(99);
574 }
575 EClass.pc.AddCard(thing);
576 thing.Dye("steel");
577 thing = ThingGen.Create("pouch");
578 for (int num5 = 0; num5 < 30; num5++)
579 {
580 thing.AddThing(ThingGen.CreateFromCategory("rod", lv));
581 }
582 EClass.pc.AddCard(thing);
583 thing.Dye("steel");
584 thing = ThingGen.Create("pouch");
585 for (int num6 = 0; num6 < 30; num6++)
586 {
587 thing.AddThing("scroll", lv).SetNum(99);
588 }
589 EClass.pc.AddCard(thing);
590 thing.Dye("steel");
591 thing = ThingGen.Create("pouch");
592 for (int num7 = 0; num7 < 40; num7++)
593 {
594 thing.AddThing("372", 100);
595 }
596 EClass.pc.AddCard(thing);
597 thing.Dye("steel");
598 Thing thing7 = EClass.pc.things.Find("purse");
599 thing7.AddThing("casino_coin").SetNum(30000000);
600 thing7.AddThing("medal").SetNum(1000);
601 thing7.ModCurrency(500, "plat");
602 EClass.pc.AddThing("record");
603 EClass.pc.AddThing("deed").SetNum(5);
604 EClass.pc.AddThing("book_story");
605 EClass.pc.AddThing("book_story_home");
606 EClass.pc.AddThing("book_tutorial");
607 EClass.pc.AddThing("water").SetNum(20).SetBlessedState(BlessedState.Blessed);
609 EClass.pc.AddThing("potion_empty").SetNum(20);
610 EClass.pc.ModCurrency(10000000);
613 Thing thing8 = ThingGen.Create("scroll_random").SetNum(10);
614 thing8.refVal = 8220;
615 EClass.pc.AddCard(thing8);
616 EClass.pc.ModCurrency(50, "money2");
617 AddHotbar("hoe");
618 AddHotbar("shovel");
619 AddHotbar("axe");
620 AddHotbar("pickaxe");
621 AddHotbar("wateringCan");
622 AddHotbar("gun_assault");
623 AddHotbar("hammer");
624 AddHotbar("bow");
625 break;
626 }
627 }
628 EClass.pc.RestockEquip(onCreate: true);
629 EClass.pc.stamina.value = EClass.pc.stamina.max;
630 EClass.pc.mana.value = EClass.pc.mana.max;
631 EClass.pc.hp = EClass.pc.MaxHP;
632 if (EClass.debug.startScene == StartScene.Zone)
633 {
634 EClass._zone.ClaimZone(debug: true);
635 }
636 SoundManager.ignoreSounds = true;
637 EClass.ui.ToggleInventory();
638 SoundManager.ignoreSounds = true;
639 EClass.ui.ToggleAbility();
640 SoundManager.ignoreSounds = false;
641 EClass.ui.layerFloat.GetLayer<LayerAbility>().windows[0].SetRect(EClass.core.refs.rects.abilityDebug);
642 if (allRecipe)
643 {
645 }
646 foreach (Thing thing11 in EClass.pc.things)
647 {
648 thing11.isNew = false;
649 }
652 if (startScene == StartScene.Story_Test)
653 {
654 EClass._zone.ClaimZone(debug: true);
655 EClass.Branch.AddMemeber(EClass._zone.AddCard(CharaGen.Create("loytel"), EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false)) as Chara);
656 EClass.Branch.AddMemeber(EClass._zone.AddCard(CharaGen.Create("farris"), EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false)) as Chara);
657 EClass.Branch.AddMemeber(EClass._zone.AddCard(CharaGen.Create("kettle"), EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false)) as Chara);
658 EClass.Branch.AddMemeber(EClass._zone.AddCard(CharaGen.Create("quru"), EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false)) as Chara);
659 EClass.Branch.AddMemeber(EClass._zone.AddCard(CharaGen.Create("corgon"), EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false)) as Chara);
660 EClass.Branch.AddMemeber(EClass._zone.AddCard(CharaGen.Create("demitas"), EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false)) as Chara);
661 EClass.game.quests.Add("greatDebt");
662 EClass.game.quests.Add("farris_tulip");
663 EClass.game.quests.Add("kettle_join");
664 EClass.game.quests.Add("quru_morning");
665 EClass.game.quests.Add("vernis_gold");
666 EClass.game.quests.Add("quru_sing");
667 EClass.game.quests.Add("quru_past1");
668 EClass.game.quests.Add("quru_past2");
669 EClass.game.quests.Add("pre_debt");
670 EClass.game.quests.Add("exile_meet");
671 EClass.game.quests.Add("exile_quru");
672 EClass.game.quests.Add("exile_kettle");
673 EClass.game.quests.Add("exile_whisper");
674 EClass.game.quests.Add("exile_voice");
675 EClass.game.quests.Add("into_darkness");
676 EClass.game.quests.Add("demitas_spellwriter");
677 EClass.game.quests.Add("negotiation_darkness");
678 }
679 static Thing AddAbility(string id)
680 {
681 Thing thing9 = EClass.pc.AddThing(ThingGen.Create("catalyst"));
682 thing9.c_idAbility = id;
683 return thing9;
684 }
685 Thing AddHotbar(string id)
686 {
687 Thing thing10 = EClass.pc.AddThing(ThingGen.Create(id));
688 thing10.invX = idx;
689 thing10.invY = 1;
690 idx++;
691 return thing10;
692 }
693 void AddParty(string id)
694 {
695 Chara chara = CharaGen.Create(id);
696 chara.SetFaction(EClass.Home);
697 chara.SetHomeZone(homeZone);
698 if (chara.currentZone != EClass._zone)
699 {
700 EClass._zone.AddCard(chara, EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false));
701 }
702 EClass.pc.party.AddMemeber(chara);
703 }
704 }
List< Action > actionsNextFrame
Definition: BaseCore.cs:31
static void Set(CardBlueprint _bp=null)
static CardBlueprint DebugEQ
void MakeFigureFrom(string id)
Definition: Card.cs:5626
bool HasElement(int ele, int req=1)
Definition: Card.cs:5826
Card AddCard(Card c)
Definition: Card.cs:3071
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:3085
Card SetLv(int a)
Definition: Card.cs:2885
Thing SetNum(int a)
Definition: Card.cs:3425
void RecalculateFOV()
Definition: Card.cs:6270
void Dye(string idMat)
Definition: Card.cs:5904
void ModCurrency(int a, string id="money")
Definition: Card.cs:3891
int LV
Definition: Card.cs:386
Thing GetEquippedThing(int elementId)
Definition: CharaBody.cs:390
Party party
Definition: Chara.cs:43
Chara SetHomeZone(Zone zone)
Definition: Chara.cs:1425
Chara SetFaction(Faction f)
Definition: Chara.cs:1417
Stats mana
Definition: Chara.cs:1152
Stats stamina
Definition: Chara.cs:1144
void RestockEquip(bool onCreate)
Definition: Chara.cs:4619
void EQ_CAT(string s)
Definition: Chara.cs:4995
StartParty startParty
Definition: CoreDebug.cs:100
bool allSkill
Definition: CoreDebug.cs:193
bool allAbility
Definition: CoreDebug.cs:191
int startHour
Definition: CoreDebug.cs:102
StartLoadout startLoadout
Definition: CoreDebug.cs:98
bool skipNerun
Definition: CoreDebug.cs:164
StartSetting startSetting
Definition: CoreDebug.cs:104
StartScene startScene
Definition: CoreDebug.cs:96
RectData abilityDebug
Definition: CoreRef.cs:170
Rects rects
Definition: CoreRef.cs:361
CoreRef refs
Definition: Core.cs:51
static Core core
Definition: EClass.cs:6
Element SetBase(string alias, int v, int potential=0)
int vPotential
Definition: ELEMENT.cs:256
void AddMemeber(Chara c)
Definition: Game.cs:8
SpatialManager spatials
Definition: Game.cs:152
static void Create(string _id=null, bool cloud=false)
Definition: Game.cs:719
Prologue Prologue
Definition: Game.cs:260
QuestManager quests
Definition: Game.cs:179
void StartNewGame()
Definition: Game.cs:792
static void SetDirtyAll(bool immediate=false)
static SourceMaterial.Row GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false)
Definition: MATERIAL.cs:52
void AddMemeber(Chara c, bool showMsg=false)
Definition: Party.cs:56
string idStartZone
Definition: Prologue.cs:9
Quest Add(string id, string idGlobalChara=null)
Definition: QuestManager.cs:29
SourceObj objs
SourceElement elements
Zone Find(string id)
virtual int max
Definition: Stats.cs:68
static Thing CreateBlock(int id, int idMat)
Definition: ThingGen.cs:101
static Thing CreateRedBook(string id, int num=1)
Definition: ThingGen.cs:167
static Thing CreateFloor(int id, int idMat, bool platform=false)
Definition: ThingGen.cs:108
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
static Thing MakeSeed(string id, PlantData plant=null)
Definition: TraitSeed.cs:88
Definition: Zone.cs:12
void ClaimZone(bool debug=false, Point pos=null)
Definition: Zone.cs:1705

References EClass._zone, CoreRef.Rects.abilityDebug, BaseCore.actionsNextFrame, QuestManager.Add(), AddAllRecipes(), Card.AddCard(), Zone.AddCard(), FactionBranch.AddMemeber(), Party.AddMemeber(), Card.AddThing(), allAbility, allRecipe, allSkill, Chara.body, EClass.Branch, Chara.ChangeJob(), Card.ChangeMaterial(), Chara.ChangeRace(), SourceManager.charas, Zone.ClaimZone(), EClass.core, Game.Create(), ThingGen.Create(), CharaGen.Create(), ThingGen.CreateBlock(), ThingGen.CreateFloor(), ThingGen.CreateFromCategory(), ThingGen.CreateRedBook(), Chara.currentZone, EClass.debug, CardBlueprint.DebugEQ, Card.Dye(), Card.elements, SourceManager.elements, Chara.EQ_CAT(), ThingContainer.Find(), SpatialManager.Find(), Player.flags, EClass.game, CharaBody.GetEquippedThing(), Point.GetNearestPoint(), MATERIAL.GetRandomMaterial(), Card.HasElement(), EClass.Home, Prologue.idStartZone, CoreDebug.StartSetting.job, Card.LV, CoreDebug.StartSetting.lv, Card.MakeFigureFrom(), TraitSeed.MakeSeed(), Chara.mana, Stats.max, Chara.MaxHP, ElementContainer.ModBase(), Card.ModCurrency(), SourceManager.objs, Player.Flags.OnEnableDebug(), Chara.party, EClass.pc, EClass.player, Card.pos, Game.Prologue, Game.quests, CoreDebug.StartSetting.race, Card.RecalculateFOV(), CoreRef.rects, Player.RefreshDomain(), Core.refs, Chara.RestockEquip(), EScriptable.rnd(), CardBlueprint.Set(), ElementContainer.SetBase(), Card.SetBlessedState(), LayerInventory.SetDirtyAll(), Chara.SetFaction(), Chara.SetHomeZone(), Card.SetLv(), Card.SetNum(), skipNerun, EClass.sources, Game.spatials, Chara.stamina, startHour, startLoadout, Game.StartNewGame(), startParty, startScene, startSetting, Card.things, Card.trait, EClass.ui, and Element.vPotential.

Referenced by Core.Init().

◆ RegenerateNames()

static string CoreDebug.RegenerateNames ( )
inlinestatic

Definition at line 2259 of file CoreDebug.cs.

2260 {
2262 NameGen.list = null;
2263 AliasGen.list = null;
2264 NameGen.Init();
2265 AliasGen.Init();
2266 foreach (Chara chara in EClass._map.charas)
2267 {
2268 if (!chara.IsPC)
2269 {
2270 if (chara.source.name == "*r")
2271 {
2272 chara.c_altName = NameGen.getRandomName();
2273 }
2274 if (!chara._alias.IsEmpty())
2275 {
2276 chara._alias = AliasGen.GetRandomAlias();
2277 }
2278 }
2279 }
2280 return "Done!";
2281 }
override bool IsPC
Definition: Chara.cs:610
SourceChara.Row source
Definition: Chara.cs:156
string _alias
Definition: Chara.cs:217
ModManager mods
Definition: Core.cs:39

References Chara._alias, EClass._map, Map.charas, EClass.core, BaseModManager.InitLang(), Chara.IsPC, Core.mods, and Chara.source.

◆ Reset_LoytelDebt()

static string CoreDebug.Reset_LoytelDebt ( )
inlinestatic

Definition at line 1853 of file CoreDebug.cs.

1854 {
1855 QuestDebt questDebt = EClass.game.quests.Get<QuestDebt>();
1856 if (questDebt == null)
1857 {
1858 return "Quest Status Not Valid.";
1859 }
1860 questDebt.stage = 0;
1861 questDebt.paid = false;
1862 questDebt.gaveBill = false;
1863 EClass.player.debt = 20000000;
1864 Thing thing = ThingGen.Create("856");
1865 thing.refVal = 109;
1866 EClass.pc.Pick(thing);
1867 return "Quest Reset!";
1868 }
Thing Pick(Thing t, bool msg=true, bool tryStack=true)
Definition: Chara.cs:4234
Quest Get(string id)

References ThingGen.Create(), EClass.game, QuestManager.Get(), EClass.pc, Chara.Pick(), and Game.quests.

◆ ResetPetUpgrades()

static string CoreDebug.ResetPetUpgrades ( )
inlinestatic

Definition at line 2084 of file CoreDebug.cs.

2085 {
2086 foreach (Chara value in EClass.game.cards.globalCharas.Values)
2087 {
2088 if (value.IsPCFaction)
2089 {
2090 value.ResetUpgrade();
2091 }
2092 }
2093 return "Not Implemented.";
2094 }
void ResetUpgrade()
Definition: Chara.cs:8409
override bool IsPCFaction
Definition: Chara.cs:669

References Game.cards, EClass.game, CardManager.globalCharas, Chara.IsPCFaction, and Chara.ResetUpgrade().

◆ ResetPrincipalSeals()

static string CoreDebug.ResetPrincipalSeals ( )
inlinestatic

Definition at line 2097 of file CoreDebug.cs.

2098 {
2099 if (!CheatEnabled())
2100 {
2101 return EnableCheat;
2102 }
2103 EClass.game.principal.modified.Clear();
2104 return "Done.";
2105 }
HashSet< string > modified
GamePrincipal principal
Definition: Game.cs:221

References EClass.game, GamePrincipal.modified, and Game.principal.

◆ Resource()

static string CoreDebug.Resource ( )
inlinestatic

Definition at line 2331 of file CoreDebug.cs.

2332 {
2333 if (!CheatEnabled())
2334 {
2335 return EnableCheat;
2336 }
2338 return "Resources spawned.";
2339 }
void SpawnCheatContainer()
Definition: CoreDebug.cs:797

References EClass.debug, and SpawnCheatContainer().

◆ Rust()

static string CoreDebug.Rust ( )
inlinestatic

Definition at line 2168 of file CoreDebug.cs.

2169 {
2170 if (!CheatEnabled())
2171 {
2172 return EnableCheat;
2173 }
2174 EClass.pc.things.Foreach(delegate(Thing t)
2175 {
2176 t.ModEncLv(-100);
2177 });
2178 return "Done.";
2179 }
void ModEncLv(int a)
Definition: Card.cs:3776

References ThingContainer.Foreach(), Card.ModEncLv(), EClass.pc, and Card.things.

◆ SetElement()

static string CoreDebug.SetElement ( string  alias,
int  value,
int  potential = 100 
)
inlinestatic

Definition at line 1990 of file CoreDebug.cs.

1991 {
1992 if (!CheatEnabled())
1993 {
1994 return EnableCheat;
1995 }
1996 SourceElement.Row row = EClass.sources.elements.alias.TryGetValue(alias);
1997 if (row == null)
1998 {
1999 return "Element not found.";
2000 }
2001 if (row.type == "Feat")
2002 {
2003 EClass.pc.SetFeat(row.id, value, msg: true);
2004 }
2005 else
2006 {
2007 EClass.pc.elements.SetBase(row.id, value, potential);
2008 }
2009 return "Done.";
2010 }
void SetFeat(int id, int value=1, bool msg=false)
Definition: Chara.cs:9663

References Card.elements, SourceManager.elements, SourceElement.Row.id, EClass.pc, ElementContainer.SetBase(), Chara.SetFeat(), EClass.sources, and SourceElement.Row.type.

◆ SetStartStockpile()

void CoreDebug.SetStartStockpile ( Thing  container,
int  num = 100 
)
inline

Definition at line 725 of file CoreDebug.cs.

726 {
727 LittlePopper.skipPop = true;
728 foreach (SourceMaterial.Row row in EClass.sources.materials.rows)
729 {
730 if (!(row.alias == "void") && (!randomResource || EScriptable.rnd(4) == 0))
731 {
732 row.CreateByProduct(container, num);
733 }
734 }
735 foreach (SourceThing.Row row2 in EClass.sources.things.rows)
736 {
737 if ((row2.factory.IsEmpty() || !(row2.factory[0] == "x")) && !row2.isOrigin && row2.Category.tag.Contains("debug"))
738 {
739 Thing thing = ThingGen.Create(row2.id);
740 if (thing.trait.CanStack)
741 {
742 thing.ModNum(num);
743 }
744 container.AddThing(thing);
745 }
746 }
747 for (int i = 0; i < 10; i++)
748 {
749 container.AddThing(TraitSeed.MakeRandomSeed());
750 }
751 LittlePopper.skipPop = false;
752 }
void ModNum(int a, bool notify=true)
Definition: Card.cs:3445
bool randomResource
Definition: CoreDebug.cs:175
SourceMaterial materials
static Thing MakeRandomSeed(bool enc=false)
Definition: TraitSeed.cs:192
virtual bool CanStack
Definition: Trait.cs:150

References Card.AddThing(), Trait.CanStack, ThingGen.Create(), TraitSeed.MakeRandomSeed(), SourceManager.materials, Card.ModNum(), randomResource, EScriptable.rnd(), EClass.sources, SourceManager.things, and Card.trait.

Referenced by EnableDebugResource().

◆ Spawn()

static string CoreDebug.Spawn ( string  id,
int  num = 1,
string  aliasMat = "",
int  objLv = -1 
)
inlinestatic

Definition at line 2028 of file CoreDebug.cs.

2029 {
2030 if (!CheatEnabled())
2031 {
2032 return EnableCheat;
2033 }
2034 if (EClass.sources.things.map.ContainsKey(id))
2035 {
2036 Thing thing = ThingGen.Create(id, -1, objLv).SetNum(num);
2037 if (!aliasMat.IsEmpty())
2038 {
2039 thing.ChangeMaterial(aliasMat);
2040 }
2041 EClass._zone.AddCard(thing, EClass.pc.pos);
2042 return "Spawned " + thing.Name;
2043 }
2044 if (EClass.sources.charas.map.ContainsKey(id))
2045 {
2046 Chara chara = CharaGen.Create(id);
2047 if (objLv != -1)
2048 {
2049 chara.SetLv(objLv);
2050 }
2051 EClass._zone.AddCard(chara, EClass.pc.pos);
2052 return "Spawned " + chara.Name;
2053 }
2054 return "'" + id + "' does not exist in the database.";
2055 }
string Name
Definition: Card.cs:2125

References EClass._zone, Zone.AddCard(), Card.ChangeMaterial(), SourceManager.charas, ThingGen.Create(), CharaGen.Create(), Card.Name, EClass.pc, Card.pos, Card.SetLv(), Card.SetNum(), EClass.sources, and SourceManager.things.

◆ SpawnBoss()

static string CoreDebug.SpawnBoss ( string  id)
inlinestatic

Definition at line 2013 of file CoreDebug.cs.

2014 {
2015 if (!CheatEnabled())
2016 {
2017 return EnableCheat;
2018 }
2019 if (EClass.sources.charas.map.ContainsKey(id))
2020 {
2022 return "Spawned " + chara.Name;
2023 }
2024 return "'" + id + "' does not exist in the database.";
2025 }
static SpawnSetting Boss(int filterLv, int fixedLv=-1)
Definition: SpawnSetting.cs:47
Chara SpawnMob(Point pos=null, SpawnSetting setting=null)
Definition: Zone.cs:2723

References EClass._zone, SpawnSetting.Boss(), SourceManager.charas, Point.GetNearestPoint(), Card.Name, EClass.pc, Card.pos, EClass.sources, and Zone.SpawnMob().

◆ SpawnCheatContainer()

void CoreDebug.SpawnCheatContainer ( )
inline

Definition at line 797 of file CoreDebug.cs.

798 {
799 }

Referenced by Resource().

◆ Test_Filter()

void CoreDebug.Test_Filter ( )
inline

Definition at line 1786 of file CoreDebug.cs.

1787 {
1788 bilinear = !bilinear;
1789 MeshPass[] passes = EClass.scene.passes;
1790 for (int i = 0; i < passes.Length; i++)
1791 {
1792 passes[i].mat.GetTexture("_MainTex").filterMode = (bilinear ? FilterMode.Bilinear : FilterMode.Point);
1793 }
1794 }
bool bilinear
Definition: CoreDebug.cs:278
Material mat
Definition: MeshPass.cs:21
MeshPass[] passes
Definition: Scene.cs:121

References MeshPass.mat, Scene.passes, and EClass.scene.

◆ Test_GodTalk()

void CoreDebug.Test_GodTalk ( )
inline

Definition at line 1755 of file CoreDebug.cs.

1756 {
1757 foreach (Religion value in EClass.game.religions.dictAll.Values)
1758 {
1759 value.Talk("test");
1760 }
1761 }
ReligionManager religions
Definition: Game.cs:158
Dictionary< string, Religion > dictAll
void Talk(string idTalk, Card c=null, Card agent=null)
Definition: Religion.cs:153

References ReligionManager.dictAll, EClass.game, Game.religions, and Religion.Talk().

◆ Test_Grow()

void CoreDebug.Test_Grow ( )
inline

Definition at line 1737 of file CoreDebug.cs.

1738 {
1739 EClass._map.ForeachCell(delegate(Cell c)
1740 {
1741 if (c.sourceObj.HasGrowth)
1742 {
1743 c.TryGrow();
1744 }
1745 });
1746 foreach (Thing item in EClass._map.things.Copy())
1747 {
1748 if (item.trait is TraitSeed traitSeed)
1749 {
1750 traitSeed.TrySprout(force: true);
1751 }
1752 }
1753 }
SourceObj.Row sourceObj
Definition: Cell.cs:1072

References EClass._map, Map.ForeachCell(), item, Cell.sourceObj, and Map.things.

◆ Test_Siege()

void CoreDebug.Test_Siege ( )
inline

Definition at line 1816 of file CoreDebug.cs.

1817 {
1818 if (EClass._zone.events.GetEvent<ZoneEventSiege>() == null)
1819 {
1821 }
1822 else
1823 {
1825 }
1826 }
void Add(ZoneEvent e, bool allowDuplicate=false)
void Remove(ZoneEvent e)
ZoneEventManager events
Definition: Zone.cs:40

References EClass._zone, ZoneEventManager.Add(), Zone.events, and ZoneEventManager.Remove().

◆ Test_SiegeGuard()

void CoreDebug.Test_SiegeGuard ( )
inline

Definition at line 1804 of file CoreDebug.cs.

1805 {
1806 if (EClass._zone.events.GetEvent<ZoneEventSiegeGuard>() == null)
1807 {
1809 }
1810 else
1811 {
1813 }
1814 }

References EClass._zone, ZoneEventManager.Add(), Zone.events, and ZoneEventManager.Remove().

◆ TestSpawn()

static string CoreDebug.TestSpawn ( int  lv,
int  num,
int  lvRange = -1 
)
inlinestatic

Definition at line 2058 of file CoreDebug.cs.

2059 {
2060 if (!CheatEnabled())
2061 {
2062 return EnableCheat;
2063 }
2064 if (EClass._zone is Zone_Arena)
2065 {
2066 EClass._zone._dangerLv = lv;
2067 }
2068 foreach (Chara item in EClass._map.charas.Where((Chara c) => c.HasEditorTag(EditorTag.SpawnTest)).ToList())
2069 {
2070 item.Destroy();
2071 }
2072 for (int i = 0; i < num; i++)
2073 {
2074 EClass._zone.SpawnMob(EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false, allowInstalled: false, ignoreCenter: true), new SpawnSetting
2075 {
2076 filterLv = lv,
2077 levelRange = lvRange
2078 }).AddEditorTag(EditorTag.SpawnTest);
2079 }
2080 return "Spawned.";
2081 }
EditorTag
Definition: EditorTag.cs:2
void AddEditorTag(EditorTag tag)
Definition: Card.cs:2593
bool HasEditorTag(EditorTag tag)
Definition: Card.cs:2588

References EClass._map, EClass._zone, Card.AddEditorTag(), Map.charas, Point.GetNearestPoint(), Card.HasEditorTag(), item, EClass.pc, Card.pos, and Zone.SpawnMob().

◆ ToggleRevealMap()

void CoreDebug.ToggleRevealMap ( )
inline

Definition at line 2354 of file CoreDebug.cs.

2355 {
2357 if (revealMap)
2358 {
2360 }
2361 SE.ClickGeneral();
2362 }
bool revealMap
Definition: CoreDebug.cs:154
void RevealAll(bool reveal=true)
Definition: Map.cs:905

References EClass._map, and Map.RevealAll().

Referenced by HotItemContext.Show().

◆ UpdateAlways()

void CoreDebug.UpdateAlways ( )
inline

Definition at line 801 of file CoreDebug.cs.

802 {
803 if (!EClass.debug.enable || (bool)EClass.ui.GetLayer<LayerConsole>())
804 {
805 return;
806 }
807 if (Input.GetKeyDown(KeyCode.B))
808 {
810 }
811 if (Input.GetKeyDown(KeyCode.O))
812 {
814 }
815 if (Input.GetKeyDown(KeyCode.P))
816 {
818 }
819 if (Input.GetKeyDown(KeyCode.F11))
820 {
821 if (Application.isEditor)
822 {
823 EClass.core.SetLang((Lang.langCode == "EN") ? "JP" : "EN");
824 }
825 else
826 {
828 }
829 NewsList.dict = null;
830 BookList.dict = null;
831 BookList.Init();
832 }
834 {
835 if (Input.GetKeyDown(KeyCode.U))
836 {
838 Msg.SayRaw(offset.ToString() ?? "");
839 EClass.screen.tileMap.rendererInnerBlock.offset = Vector3.zero;
840 }
841 if (Input.GetKeyDown(KeyCode.I))
842 {
844 Msg.SayRaw(offset.ToString() ?? "");
845 EClass.screen.tileMap.rendererInnerBlock.offset = new Vector3(0f, 0.54f, -0.5f);
846 }
847 }
848 }
ID_Achievement
BaseTileMap tileMap
RenderData rendererInnerBlock
Definition: BaseTileMap.cs:203
static void Init()
Definition: BookList.cs:22
bool IsGameStarted
Definition: Core.cs:84
void SetLang(string langCode, bool force=false)
Definition: Core.cs:704
static BaseGameScreen screen
Definition: EClass.cs:32
Definition: Lang.cs:6
static string langCode
Definition: Lang.cs:28
Definition: Msg.cs:5
static string SayRaw(string text)
Definition: Msg.cs:113
Vector3 offset
Definition: RenderData.cs:18
void ImportSourceTexts()
Definition: Steam.cs:8
static void GetAchievement(ID_Achievement id)
Definition: Steam.cs:49
static void TryShowTip(Transform root=null, bool highlight=true, bool ignoreWhenRightClick=true)
Definition: UIButton.cs:778

References EClass.core, EClass.debug, enable, Steam.GetAchievement(), SourceManager.ImportSourceTexts(), BookList.Init(), Core.IsGameStarted, Lang.langCode, RenderData.offset, BaseTileMap.rendererInnerBlock, Msg.SayRaw(), EClass.screen, Core.SetLang(), EClass.sources, BaseGameScreen.tileMap, UIButton.TryShowTip(), and EClass.ui.

Referenced by Core.Update().

◆ UpdateInput()

void CoreDebug.UpdateInput ( )
inline

Definition at line 860 of file CoreDebug.cs.

861 {
862 if (!debugInput || EInput.isInputFieldActive || (bool)EClass.ui.GetLayer<LayerConsole>())
863 {
864 return;
865 }
866 bool key = Input.GetKey(KeyCode.LeftShift);
867 bool key2 = Input.GetKey(KeyCode.LeftAlt);
868 bool key3 = Input.GetKey(KeyCode.LeftControl);
869 TraitStairs traitStairs = null;
870 if (Input.GetKeyDown(KeyCode.KeypadPlus) || (EInput.isShiftDown && Input.GetKeyDown(KeyCode.Period)))
871 {
873 if (traitStairsLocked != null && EClass._zone.CanUnlockExit)
874 {
875 traitStairsLocked.OnUse(EClass.pc);
876 }
877 }
878 if (Input.GetKeyDown(KeyCode.KeypadPlus) || (EInput.isShiftDown && Input.GetKeyDown(KeyCode.Period)))
879 {
880 traitStairs = EClass._map.FindThing<TraitStairsDown>();
881 }
882 if (Input.GetKeyDown(KeyCode.KeypadMinus) || (EInput.isShiftDown && Input.GetKeyDown(KeyCode.Comma)))
883 {
884 traitStairs = EClass._map.FindThing<TraitStairsUp>();
885 }
886 traitStairs?.MoveZone();
887 if (EInput.action == EAction.ShowGrid)
888 {
889 EClass.ui.Find("_Guide").ToggleActive();
890 }
891 if (Input.GetKey(KeyCode.N))
892 {
893 if (key)
894 {
895 SoundManager.current.sourceBGM.pitch = 10f;
896 }
897 if (key3)
898 {
899 SoundManager.current.sourceBGM.time = SoundManager.current.currentBGM.length - 10f;
900 }
901 }
902 else if (Input.GetKeyUp(KeyCode.N))
903 {
904 SoundManager.current.sourceBGM.pitch = 1f;
905 }
907 {
908 string text = "festival";
909 if (Input.GetKeyDown(KeyCode.F1))
910 {
911 EClass.ui.AddLayer<LayerDebug>();
912 }
913 if (Input.GetKeyDown(KeyCode.F2))
914 {
915 Zone.forceRegenerate = true;
917 EClass.scene.Init(Scene.Mode.Zone);
919 SE.MoveZone();
920 }
921 if (Input.GetKeyDown(KeyCode.F4))
922 {
923 if (!MapSubset.Exist(text))
924 {
925 SE.Beep();
926 return;
927 }
928 Zone.forceRegenerate = true;
929 Zone.forceSubset = text;
931 EClass.scene.Init(Scene.Mode.Zone);
933 SE.MoveZone();
934 EClass.ui.Say("Loaded Subset");
935 }
936 if (Input.GetKeyDown(KeyCode.F5))
937 {
938 MapSubset.Save(text);
939 SE.WriteJournal();
940 EClass.ui.Say("Exported Subset");
941 }
942 return;
943 }
944 if (Input.GetKeyDown(KeyCode.F1))
945 {
946 EClass.ui.AddLayer<LayerDebug>();
947 Debug.Log(EClass._zone);
948 Debug.Log(EClass._zone.id + "/" + EClass._zone.parent);
950 }
951 if (Input.GetKeyDown(KeyCode.F2))
952 {
953 EClass._zone.development += 10;
954 EClass._zone.development *= EClass._zone.development;
956 if (targetChara != null)
957 {
958 EClass.pc.Pick(CraftUtil.MakeLoveLunch(targetChara));
960 EClass.pc.Pick(targetChara.MakeMilk());
961 EClass.pc.Pick(targetChara.MakeGene());
962 EClass.pc.Pick(targetChara.MakeBraineCell());
963 EClass.pc.Pick(targetChara.MakeEgg(effect: true, 10));
964 targetChara.ModAffinity(EClass.pc, 10000);
965 }
966 targetChara.ScaleByPrincipal();
967 if (EClass.game.quests.Get<QuestDebt>() == null)
968 {
969 Chara chara = CharaGen.Create("loytel");
971 chara.SetGlobal();
972 Quest q = EClass.game.quests.Add("debt", "loytel");
975 Hostility hostility2 = (chara.c_originalHostility = Hostility.Ally);
976 chara.hostility = hostility2;
977 }
978 return;
979 }
980 if (Input.GetKeyDown(KeyCode.F3))
981 {
982 for (int i = 0; i < 10; i++)
983 {
984 Thing thing = ThingGen.Create("egg_fertilized");
985 thing.TryMakeRandomItem(40);
986 thing.SetEncLv(200);
987 EClass.pc.Pick(thing);
988 }
989 foreach (Chara deadChara in EClass._map.deadCharas)
990 {
991 Debug.Log(deadChara);
992 }
995 Msg.Say("loytelmart:" + EClass.player.flags.loytelMartLv);
996 Guild.Fighter.relation.rank = 20;
997 Guild.Mage.relation.rank = 20;
998 Guild.Thief.relation.rank = 20;
999 Guild.Merchant.relation.rank = 20;
1000 if (EClass.Branch != null)
1001 {
1003 }
1004 foreach (Chara item in EClass._map.charas.ToList())
1005 {
1006 item.AddExp(item.ExpToNext);
1007 item.Vomit();
1008 }
1009 EClass.pc.PlayEffect("boost");
1010 EClass.pc.PlaySound("boost");
1011 EClass.pc.elements.SetBase(306, 100);
1012 EClass.pc.elements.SetBase(85, 100);
1013 EClass.pc.feat += 10;
1014 EClass.player.totalFeat += 10;
1015 return;
1016 }
1017 if (Input.GetKeyDown(KeyCode.F4))
1018 {
1019 for (int j = 0; j < 10; j++)
1020 {
1021 EClass._zone.SpawnMob(EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false), new SpawnSetting
1022 {
1023 id = "gagu",
1024 isBoss = true,
1025 fixedLv = EClass._zone.DangerLv
1026 });
1027 }
1028 return;
1029 }
1030 if (Input.GetKeyDown(KeyCode.F5))
1031 {
1032 string text2 = (Input.GetKey(KeyCode.LeftControl) ? "quick3" : (Input.GetKey(KeyCode.LeftShift) ? "quick2" : "quick"));
1033 if (text2 != Game.id)
1034 {
1037 Game.id = text2;
1038 }
1039 EClass.game.isCloud = false;
1040 EClass.game.Save();
1041 }
1042 if (Input.GetKeyDown(KeyCode.F6))
1043 {
1045 {
1046 string id = (Input.GetKey(KeyCode.LeftControl) ? "quick3" : (Input.GetKey(KeyCode.LeftShift) ? "quick2" : "quick"));
1047 EClass.scene.Init(Scene.Mode.None);
1048 Game.Load(id, cloud: false);
1049 });
1050 }
1051 if (Input.GetKeyDown(KeyCode.F7))
1052 {
1053 MiniGame.Activate(MiniGame.Type.Scratch);
1054 return;
1055 }
1056 if (Input.GetKeyDown(KeyCode.F8))
1057 {
1058 SE.Click();
1060 runtimeGodBuild = true;
1063 }
1064 if (key3)
1065 {
1066 if (Input.GetKeyDown(KeyCode.F9))
1067 {
1069 if (indexResolution >= resolutions.Count)
1070 {
1071 indexResolution = 0;
1072 }
1073 int[] array = resolutions[indexResolution];
1074 int width = array[0];
1075 int height = array[1];
1076 Screen.SetResolution(width, height, key);
1077 WidgetFeed.Instance?.Nerun(width + "/" + height);
1078 }
1079 if (Input.GetKeyDown(KeyCode.F10))
1080 {
1081 int width2 = Screen.width;
1082 int height2 = width2 / 16 * 9;
1083 Screen.SetResolution(width2, height2, key);
1084 WidgetFeed.Instance?.Nerun(width2 + "/" + height2);
1085 }
1086 }
1087 else
1088 {
1089 Input.GetKeyDown(KeyCode.F9);
1090 if (Input.GetKey(KeyCode.F9))
1091 {
1092 EClass.scene.paused = false;
1093 for (int k = 0; k < advanceMin; k++)
1094 {
1096 }
1098 }
1099 if (Input.GetKeyDown(KeyCode.F10))
1100 {
1101 switch (EScriptable.rnd(5))
1102 {
1103 case 0:
1105 break;
1106 case 1:
1108 break;
1109 case 2:
1111 break;
1112 default:
1114 break;
1115 }
1116 }
1117 }
1118 if (Input.GetKeyDown(KeyCode.N) && !EInput.isShiftDown && !EInput.isCtrlDown)
1119 {
1120 EClass.Sound.NextBGM();
1121 }
1122 if (Input.GetKeyDown(KeyCode.Tab))
1123 {
1124 if (key)
1125 {
1126 EClass.ui.AddLayer<LayerConsole>();
1127 }
1128 else
1129 {
1130 EClass.ui.widgets.Toggle("Debug");
1131 }
1132 }
1133 Point hitPoint = Scene.HitPoint;
1134 if (!hitPoint.IsValid || EClass.ui.IsActive)
1135 {
1136 return;
1137 }
1138 if (hitPoint.detail != null)
1139 {
1140 _ = hitPoint.area;
1141 }
1142 if (hitPoint.detail?.things == null)
1143 {
1144 new List<Thing>();
1145 }
1146 if (hitPoint.detail?.charas == null)
1147 {
1148 new List<Chara>();
1149 }
1150 List<Card> list = hitPoint.ListCards();
1151 if (Input.GetMouseButtonDown(2))
1152 {
1153 if (EClass.core.releaseMode != 0)
1154 {
1155 if (key)
1156 {
1157 EClass._zone.SpawnMob(hitPoint);
1158 }
1159 else if (key3)
1160 {
1161 EClass._zone.SpawnMob(hitPoint);
1162 }
1163 else if (key2)
1164 {
1165 EClass._zone.SpawnMob(hitPoint);
1166 }
1167 }
1168 return;
1169 }
1170 if (key2)
1171 {
1172 if (Input.GetMouseButtonDown(0))
1173 {
1174 foreach (Card item2 in list)
1175 {
1176 Debug.Log(item2.Name + "/" + item2.dir + "/" + item2.flipX + "/" + item2.angle);
1177 }
1178 }
1179 if (Input.GetMouseButtonDown(1))
1180 {
1181 if (key)
1182 {
1183 EClass._map.charas.ForeachReverse(delegate(Chara c)
1184 {
1185 if (c.IsHostile(EClass.pc))
1186 {
1187 c.DamageHP(999999999L, AttackSource.Finish, EClass.pc);
1188 }
1189 });
1190 }
1191 else if (hitPoint.detail != null)
1192 {
1193 for (int num = hitPoint.detail.charas.Count - 1; num >= 0; num--)
1194 {
1195 hitPoint.detail.charas[num].DamageHP(999999999L, AttackSource.Finish, EClass.pc);
1196 }
1197 }
1198 EInput.Consume();
1199 }
1200 }
1201 if (Input.GetKeyDown(KeyCode.Delete))
1202 {
1203 if (Input.GetKey(KeyCode.RightControl))
1204 {
1205 return;
1206 }
1207 if (key)
1208 {
1209 foreach (Card item3 in EClass._map.Roaming.all)
1210 {
1211 EClass._zone.RemoveCard(item3);
1212 }
1213 }
1214 else if (hitPoint.detail != null)
1215 {
1216 for (int num2 = hitPoint.detail.things.Count - 1; num2 >= 0; num2--)
1217 {
1218 hitPoint.detail.things[num2].Destroy();
1219 }
1220 if (hitPoint.detail != null)
1221 {
1222 for (int num3 = hitPoint.detail.charas.Count - 1; num3 >= 0; num3--)
1223 {
1224 hitPoint.detail.charas[num3].Destroy();
1225 }
1226 }
1227 }
1228 }
1229 if (Input.GetKeyDown(KeyCode.End) && hitPoint.detail != null)
1230 {
1231 for (int num4 = hitPoint.detail.things.Count - 1; num4 >= 0; num4--)
1232 {
1233 Thing thing2 = hitPoint.detail.things[num4];
1234 Debug.Log(thing2.id + "/" + thing2.Pref.height + "/" + thing2.trait?.ToString() + "/" + thing2.source.tileType.CanStack + "/" + thing2.source.tileType?.ToString() + "/" + thing2.isSynced + "/" + RenderObject.syncList.Contains(thing2.renderer));
1235 }
1236 }
1237 if (!Application.isEditor)
1238 {
1239 return;
1240 }
1241 switch (debugHotkeys)
1242 {
1243 case DebugHotkey.Anime:
1244 {
1245 int num5 = -1;
1246 if (Input.GetKeyDown(KeyCode.Alpha0))
1247 {
1248 num5 = 0;
1249 }
1250 if (Input.GetKeyDown(KeyCode.Alpha1))
1251 {
1252 num5 = 1;
1253 }
1254 if (Input.GetKeyDown(KeyCode.Alpha2))
1255 {
1256 num5 = 2;
1257 }
1258 if (Input.GetKeyDown(KeyCode.Alpha3))
1259 {
1260 num5 = 3;
1261 }
1262 if (Input.GetKeyDown(KeyCode.Alpha4))
1263 {
1264 num5 = 4;
1265 }
1266 if (Input.GetKeyDown(KeyCode.Alpha5))
1267 {
1268 num5 = 5;
1269 }
1270 if (Input.GetKeyDown(KeyCode.Alpha6))
1271 {
1272 num5 = 6;
1273 }
1274 if (Input.GetKeyDown(KeyCode.Alpha7))
1275 {
1276 num5 = 7;
1277 }
1278 if (Input.GetKeyDown(KeyCode.Alpha8))
1279 {
1280 num5 = 8;
1281 }
1282 if (Input.GetKeyDown(KeyCode.Alpha9))
1283 {
1284 num5 = 9;
1285 }
1286 if (num5 == -1)
1287 {
1288 break;
1289 }
1290 foreach (Card item4 in hitPoint.ListCards())
1291 {
1292 item4.renderer.PlayAnime(num5.ToEnum<AnimeID>());
1293 }
1294 Debug.Log(num5.ToEnum<AnimeID>());
1295 break;
1296 }
1297 case DebugHotkey.Block:
1298 if (Input.GetKeyDown(KeyCode.Alpha1))
1299 {
1300 EClass._map.SetLiquid(hitPoint.x, hitPoint.z, 1, 9);
1301 }
1302 if (Input.GetKeyDown(KeyCode.Alpha2))
1303 {
1304 EClass._map.SetLiquid(hitPoint.x, hitPoint.z, 2, 9);
1305 }
1306 break;
1307 case DebugHotkey.Item:
1308 if (Input.GetKeyDown(KeyCode.Alpha1))
1309 {
1310 Thing thing3 = ThingGen.Create("stairsDown_cave");
1311 EClass._zone.AddCard(thing3, EClass.pc.pos);
1312 thing3.SetPlaceState(PlaceState.installed);
1313 }
1314 if (Input.GetKeyDown(KeyCode.Alpha2))
1315 {
1316 Thing thing4 = ThingGen.Create("stairs");
1317 EClass._zone.AddCard(thing4, EClass.pc.pos);
1318 thing4.SetPlaceState(PlaceState.installed);
1319 }
1320 if (Input.GetKeyDown(KeyCode.Alpha3))
1321 {
1322 Thing thing5 = ThingGen.Create("sign");
1323 EClass._zone.AddCard(thing5, hitPoint);
1324 thing5.SetPlaceState(PlaceState.installed);
1325 }
1326 if (Input.GetKeyDown(KeyCode.Alpha4))
1327 {
1328 Thing thing6 = ThingGen.Create("sign2");
1329 EClass._zone.AddCard(thing6, hitPoint);
1330 thing6.SetPlaceState(PlaceState.installed);
1331 }
1332 if (Input.GetKeyDown(KeyCode.Alpha5))
1333 {
1334 Thing thing7 = ThingGen.Create("well");
1335 EClass._zone.AddCard(thing7, hitPoint);
1336 thing7.SetPlaceState(PlaceState.installed);
1337 }
1338 if (Input.GetKeyDown(KeyCode.Alpha6))
1339 {
1340 Thing thing8 = ThingGen.Create("altar");
1341 EClass._zone.AddCard(thing8, hitPoint);
1342 thing8.SetPlaceState(PlaceState.installed);
1343 }
1344 if (Input.GetKeyDown(KeyCode.Alpha7))
1345 {
1346 Thing t = ThingGen.Create("torch");
1347 EClass._zone.AddCard(t, hitPoint);
1348 }
1349 if (Input.GetKeyDown(KeyCode.Alpha8))
1350 {
1351 Thing t2 = ThingGen.Create("street_lamp");
1352 EClass._zone.AddCard(t2, hitPoint);
1353 }
1354 if (Input.GetKeyDown(KeyCode.Alpha9))
1355 {
1356 Thing t3 = ThingGen.Create("statue_elin");
1357 EClass._zone.AddCard(t3, hitPoint);
1358 }
1359 if (Input.GetKeyDown(KeyCode.Alpha0))
1360 {
1361 Thing t4 = ThingGen.TestCreate();
1362 EClass._zone.AddCard(t4, hitPoint);
1363 }
1364 if (key && Input.GetKeyDown(KeyCode.Alpha1))
1365 {
1366 Chara t5 = CharaGen.Create("korgon");
1367 EClass._zone.AddCard(t5, hitPoint);
1368 }
1369 break;
1370 case DebugHotkey.Decal:
1371 if (Input.GetKeyDown(KeyCode.Alpha1))
1372 {
1373 EClass._map.AddDecal(hitPoint.x, hitPoint.z, EClass.pc.material.decal);
1374 }
1375 if (!Input.GetKeyDown(KeyCode.Alpha2))
1376 {
1377 }
1378 break;
1379 case DebugHotkey.Test:
1380 if (Input.GetKeyDown(KeyCode.Alpha1))
1381 {
1382 QualitySettings.vSyncCount = 0;
1383 Application.targetFrameRate = 60;
1384 }
1385 if (Input.GetKeyDown(KeyCode.Alpha2))
1386 {
1387 QualitySettings.vSyncCount = 0;
1388 Application.targetFrameRate = 20;
1389 }
1390 if (Input.GetKeyDown(KeyCode.Alpha3))
1391 {
1392 QualitySettings.vSyncCount = 0;
1393 Application.targetFrameRate = 30;
1394 }
1395 if (Input.GetKeyDown(KeyCode.Alpha4))
1396 {
1397 QualitySettings.vSyncCount = 0;
1398 Application.targetFrameRate = 40;
1399 }
1400 break;
1401 }
1402 Card card = (Card)(((object)hitPoint.FirstChara) ?? ((object)hitPoint.FirstThing));
1403 if (card == null)
1404 {
1405 return;
1406 }
1407 CharaActorPCC charaActorPCC = (card.renderer.actor as CharaActor) as CharaActorPCC;
1408 if ((bool)charaActorPCC)
1409 {
1410 if (Input.GetKeyDown(KeyCode.Keypad0))
1411 {
1412 charaActorPCC.NextFrame();
1413 charaActorPCC.RefreshSprite();
1414 }
1415 if (Input.GetKeyDown(KeyCode.Keypad1))
1416 {
1417 charaActorPCC.NextDir();
1418 card.angle = charaActorPCC.provider.angle;
1419 charaActorPCC.RefreshSprite();
1420 }
1421 if (Input.GetKeyDown(KeyCode.Keypad2))
1422 {
1423 charaActorPCC.pcc.data.Randomize();
1424 charaActorPCC.provider.Rebuild();
1425 }
1426 }
1427 if (Input.GetKeyDown(KeyCode.Keypad4))
1428 {
1429 lastEmo = lastEmo.NextEnum();
1430 card.ShowEmo();
1431 card.ShowEmo(lastEmo);
1432 }
1433 if (Input.GetKeyDown(KeyCode.Keypad5))
1434 {
1435 card.ShowEmo();
1436 card.ShowEmo(lastEmo);
1437 }
1438 if (Input.GetKeyDown(KeyCode.Keypad7))
1439 {
1440 lastAnime = lastAnime.NextEnum();
1441 card.renderer.PlayAnime(lastAnime);
1442 }
1443 if (Input.GetKeyDown(KeyCode.Keypad8))
1444 {
1445 card.renderer.PlayAnime(lastAnime);
1446 animeDest = card;
1447 }
1448 if (Input.GetKeyDown(KeyCode.Keypad9))
1449 {
1450 card.renderer.PlayAnime(AnimeID.Attack, animeDest);
1451 }
1452 }
AnimeID
Definition: AnimeID.cs:2
AttackSource
Definition: AttackSource.cs:2
EAction
Definition: EAction.cs:2
Hostility
Definition: Hostility.cs:2
void Activate(Thing t)
static AM_Inspect Inspect
Definition: ActionMode.cs:23
void Deactivate()
Definition: ActionMode.cs:529
virtual bool IsBuildMode
Definition: ActionMode.cs:181
void WaitForEndOfFrame(Action action)
Definition: BaseCore.cs:61
ReleaseMode releaseMode
Definition: BaseCore.cs:23
void PlayAnime(AnimeID id, bool force)
Definition: Card.cs:11
float angle
Definition: Card.cs:71
Thing TryMakeRandomItem(int lv=-1, TryMakeRandomItemSource itemSource=TryMakeRandomItemSource.Default, Chara crafter=null)
Definition: Card.cs:5366
SourceMaterial.Row material
Definition: Card.cs:2039
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6058
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
Definition: Card.cs:6092
Thing MakeMilk(bool effect=true, int num=1, bool addToZone=true, BlessedState? state=null)
Definition: Card.cs:5672
void SetEncLv(int a)
Definition: Card.cs:3794
int dir
Definition: Card.cs:146
CardRenderer renderer
Definition: Card.cs:61
virtual bool flipX
Definition: Card.cs:2104
virtual bool isSynced
Definition: Card.cs:2075
Thing MakeEgg(bool effect=true, int num=1, bool addToZone=true, int fertChance=20, BlessedState? state=null)
Definition: Card.cs:5649
List< Thing > things
Definition: CellDetail.cs:11
List< Chara > charas
Definition: CellDetail.cs:13
override void RefreshSprite()
override void NextDir()
override void NextFrame()
SpriteProvider provider
Definition: CharaActorPCC.cs:9
void ModAffinity(Chara c, int a, bool show=true, bool showOnlyEmo=false)
Definition: Chara.cs:7800
Thing MakeBraineCell()
Definition: Chara.cs:8023
Chara SetGlobal(Zone _home, int x, int z)
Definition: Chara.cs:1469
Chara ScaleByPrincipal()
Definition: Chara.cs:1689
Thing MakeGene(DNA.Type? type=null)
Definition: Chara.cs:8018
bool IsHostile()
Definition: Chara.cs:6424
int indexResolution
Definition: CoreDebug.cs:290
DebugHotkey debugHotkeys
Definition: CoreDebug.cs:143
Card animeDest
Definition: CoreDebug.cs:273
bool debugInput
Definition: CoreDebug.cs:139
bool runtimeGodBuild
Definition: CoreDebug.cs:299
Emo lastEmo
Definition: CoreDebug.cs:294
readonly List< int[]> resolutions
Definition: CoreDebug.cs:266
AnimeID lastAnime
Definition: CoreDebug.cs:292
void EnableDebugResource()
Definition: CoreDebug.cs:783
int advanceMin
Definition: CoreDebug.cs:146
static string RootSave
Definition: CorePath.cs:206
Steam steam
Definition: Core.cs:57
static Thing MakeLoveLunch(Chara c)
Definition: CraftUtil.cs:122
static Thing MakeDarkSoup()
Definition: CraftUtil.cs:102
static SoundManager Sound
Definition: EClass.cs:46
Definition: EInput.cs:8
static bool isCtrlDown
Definition: EInput.cs:263
static void Consume(int _skipFrame)
Definition: EInput.cs:656
static bool isInputFieldActive
Definition: EInput.cs:277
static bool isShiftDown
Definition: EInput.cs:261
static EAction action
Definition: EInput.cs:259
void ModExp(int a)
int GetNextExp(int _lv=-1)
void AdvanceMin(int a)
Definition: GameDate.cs:22
void FixedUpdate()
Definition: GameUpdater.cs:436
static void Load(string id, bool cloud)
Definition: Game.cs:318
static string id
Definition: Game.cs:147
bool Save(bool isAutoSave=false, bool silent=false)
Definition: Game.cs:1024
GameUpdater updater
Definition: Game.cs:246
new World world
Definition: Game.cs:173
void ResetHotbar(int id)
Definition: HotbarManager.cs:8
Definition: IO.cs:11
static void DeleteDirectory(string path)
Definition: IO.cs:353
static void CopyAll(string fromPath, string toPath, bool overwrite=true)
Definition: IO.cs:306
static bool Exist(string id)
Definition: MapSubset.cs:17
static void Save(string id)
Definition: MapSubset.cs:22
Thing FindThing(Func< Thing, bool > func)
Definition: Map.cs:2592
void SetLiquid(int x, int z, CellEffect effect=null)
Definition: Map.cs:1477
PropsRoaming Roaming
Definition: Map.cs:125
List< Chara > deadCharas
Definition: Map.cs:46
void AddDecal(int x, int z, int id, int amount=1, bool refresh=true)
Definition: Map.cs:2029
static void Activate(Type type)
Definition: MiniGame.cs:44
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
void RemoveMember(Chara c)
Definition: Party.cs:101
int loytelMartLv
Definition: Player.cs:668
HotbarManager hotbars
Definition: Player.cs:1082
Chara TargetChara
Definition: PointTarget.cs:41
List< Card > ListCards(bool includeMasked=false)
Definition: Point.cs:1039
CellDetail detail
Definition: Point.cs:71
int x
Definition: Point.cs:36
int z
Definition: Point.cs:39
Area area
Definition: Point.cs:73
Chara FirstChara
Definition: Point.cs:276
Thing FirstThing
Definition: Point.cs:289
PropSet all
Definition: Props.cs:8
Quest Start(string id, string idGlobalChara)
Definition: QuestManager.cs:41
Definition: Quest.cs:7
static List< ISyncScreen > syncList
Definition: RenderObject.cs:24
Definition: Scene.cs:8
static Point HitPoint
Definition: Scene.cs:21
ActionMode actionMode
Definition: Scene.cs:79
PointTarget mouseTarget
Definition: Scene.cs:135
void Init(Mode newMode)
Definition: Scene.cs:178
Mode
Definition: Scene.cs:10
float height
Definition: SourcePref.cs:51
Spatial parent
Definition: Spatial.cs:10
string id
Definition: Spatial.cs:13
int development
Definition: Spatial.cs:238
virtual Point RegionPos
Definition: Spatial.cs:560
void CheckUpdate()
Definition: Steam.cs:30
static Thing TestCreate()
Definition: ThingGen.cs:32
SourceThing.Row source
Definition: Thing.cs:11
override SourcePref Pref
Definition: Thing.cs:50
bool MoveZone(bool confirmed=false)
override bool OnUse(Chara c)
void Nerun(string text, string idPortrait="UN_nerun")
Definition: WidgetFeed.cs:93
static WidgetFeed Instance
Definition: WidgetFeed.cs:14
static void OnChangeMode()
GameDate date
Definition: World.cs:6
virtual bool CanUnlockExit
Definition: Zone.cs:274
void RemoveCard(Card t)
Definition: Zone.cs:1999

References EClass._map, EClass._zone, EInput.action, Scene.actionMode, AM_MoveInstalled.Activate(), MiniGame.Activate(), QuestManager.Add(), Zone.AddCard(), Map.AddDecal(), advanceMin, GameDate.AdvanceMin(), Props.all, Card.angle, animeDest, Point.area, EClass.Branch, Zone.CanUnlockExit, card, CellDetail.charas, Map.charas, Steam.CheckUpdate(), EInput.Consume(), EClass.core, ThingGen.Create(), CharaGen.Create(), World.date, ActionMode.Deactivate(), Map.deadCharas, Debug, debugHotkeys, debugInput, Point.detail, Spatial.development, Card.dir, Card.elements, EnableDebugResource(), MapSubset.Exist(), Map.FindThing(), Point.FirstChara, Point.FirstThing, GameUpdater.FixedUpdate(), Player.flags, Card.flipX, EClass.game, QuestManager.Get(), Point.GetNearestPoint(), FactionBranch.GetNextExp(), SourcePref.height, Scene.HitPoint, Player.hotbars, Card.id, Game.id, Spatial.id, indexResolution, Scene.Init(), ActionMode.Inspect, WidgetFeed.Instance, ActionMode.IsBuildMode, EInput.isCtrlDown, Chara.IsHostile(), EInput.isInputFieldActive, EInput.isShiftDown, Card.isSynced, Point.IsValid, item, lastAnime, lastEmo, Point.ListCards(), Game.Load(), Player.Flags.loytelMartLv, Chara.MakeBraineCell(), CraftUtil.MakeDarkSoup(), Card.MakeEgg(), Chara.MakeGene(), CraftUtil.MakeLoveLunch(), Card.MakeMilk(), Card.material, Chara.ModAffinity(), FactionBranch.ModExp(), Scene.mouseTarget, TraitNewZone.MoveZone(), Card.Name, WidgetFeed.Nerun(), CharaActorPCC.NextDir(), CharaActorPCC.NextFrame(), WidgetMenuPanel.OnChangeMode(), TraitStairsLocked.OnUse(), Spatial.parent, Chara.party, EClass.pc, CharaActorPCC.pcc, Chara.Pick(), CardRenderer.PlayAnime(), Card.PlayEffect(), EClass.player, Card.PlaySound(), Card.pos, Thing.Pref, CharaActorPCC.provider, Game.quests, CharaActorPCC.RefreshSprite(), Spatial.RegionPos, BaseCore.releaseMode, Zone.RemoveCard(), Party.RemoveMember(), Card.renderer, HotbarManager.ResetHotbar(), resolutions, EScriptable.rnd(), Map.Roaming, CorePath.RootSave, runtimeGodBuild, Game.Save(), MapSubset.Save(), Msg.Say(), Chara.ScaleByPrincipal(), EClass.scene, ElementContainer.SetBase(), Weather.SetCondition(), Card.SetEncLv(), Chara.SetGlobal(), Map.SetLiquid(), Card.SetPlaceState(), EClass.Sound, Thing.source, Zone.SpawnMob(), QuestManager.Start(), Core.steam, RenderObject.syncList, PointTarget.TargetChara, ThingGen.TestCreate(), CellDetail.things, Card.trait, Card.TryMakeRandomItem(), EClass.ui, Game.updater, BaseCore.WaitForEndOfFrame(), World.weather, EClass.world, Game.world, Point.x, and Point.z.

Referenced by ActionMode.UpdateInput().

◆ ValidateData()

void CoreDebug.ValidateData ( )
inline

Definition at line 850 of file CoreDebug.cs.

851 {
853 {
857 }
858 }
PropsInstalled Installed
Definition: Map.cs:123
PropsStocked Stocked
Definition: Map.cs:121
void Validate()
Definition: Props.cs:445

References EClass._map, EClass.core, Map.Installed, Core.IsGameStarted, Map.Roaming, Map.Stocked, and Props.Validate().

◆ ZoneIDs()

IEnumerable< string > CoreDebug.ZoneIDs ( )
inlineprivate

Definition at line 317 of file CoreDebug.cs.

318 {
319 List<SourceZone.Row> rows = EClass.sources.zones.rows;
320 List<string> list = new List<string>();
321 foreach (SourceZone.Row item in rows)
322 {
323 list.Add(item.id);
324 }
325 return list;
326 }
SourceZone zones

References item, EClass.sources, and SourceManager.zones.

Member Data Documentation

◆ _godBuild

bool CoreDebug._godBuild

Definition at line 179 of file CoreDebug.cs.

◆ advanceMin

int CoreDebug.advanceMin

Definition at line 146 of file CoreDebug.cs.

Referenced by UpdateInput().

◆ allAbility

bool CoreDebug.allAbility

Definition at line 191 of file CoreDebug.cs.

Referenced by QuickStart().

◆ allArt

bool CoreDebug.allArt

Definition at line 197 of file CoreDebug.cs.

Referenced by ContentGallery.OnSwitchContent().

◆ allBGM

bool CoreDebug.allBGM

Definition at line 199 of file CoreDebug.cs.

Referenced by LayerEditPlaylist.Refresh().

◆ allHomeSkill

bool CoreDebug.allHomeSkill

Definition at line 195 of file CoreDebug.cs.

Referenced by FactionBranch.OnClaimZone().

◆ allMenu

bool CoreDebug.allMenu

Definition at line 235 of file CoreDebug.cs.

◆ allPolicy

bool CoreDebug.allPolicy

Definition at line 237 of file CoreDebug.cs.

Referenced by FactionBranch.OnClaimZone().

◆ allRecipe

bool CoreDebug.allRecipe

Definition at line 233 of file CoreDebug.cs.

Referenced by RecipeManager.IsKnown(), OnLoad(), and QuickStart().

◆ allSkill

bool CoreDebug.allSkill

Definition at line 193 of file CoreDebug.cs.

Referenced by QuickStart().

◆ allStory

bool CoreDebug.allStory

Definition at line 239 of file CoreDebug.cs.

Referenced by TraitStoryBook.OnRead().

◆ alwaysFavFood

bool CoreDebug.alwaysFavFood

Definition at line 228 of file CoreDebug.cs.

Referenced by Affinity.OnGift().

◆ alwaysResetWindow

bool CoreDebug.alwaysResetWindow

Definition at line 128 of file CoreDebug.cs.

Referenced by ELayer.Kill().

◆ animeDest

Card CoreDebug.animeDest
private

Definition at line 273 of file CoreDebug.cs.

Referenced by UpdateInput().

◆ autoAdvanceQuest

bool CoreDebug.autoAdvanceQuest

◆ autoIdentify

bool CoreDebug.autoIdentify

Definition at line 189 of file CoreDebug.cs.

Referenced by CraftUtil.MakeDarkSoup(), CraftUtil.MakeLoveLunch(), and Thing.OnCreate().

◆ bidx

int CoreDebug.bidx
private

Definition at line 276 of file CoreDebug.cs.

◆ bilinear

bool CoreDebug.bilinear
private

Definition at line 278 of file CoreDebug.cs.

◆ blines

string [] CoreDebug.blines
private

Definition at line 281 of file CoreDebug.cs.

◆ boradcast

bool CoreDebug.boradcast

Definition at line 260 of file CoreDebug.cs.

Referenced by AM_Adv._OnUpdateInput().

◆ command

string CoreDebug.command

Definition at line 136 of file CoreDebug.cs.

Referenced by Core.Awake().

◆ commands

List<DebugCommand> CoreDebug.commands = new List<DebugCommand>()

Definition at line 283 of file CoreDebug.cs.

Referenced by InitDebugCommands(), and LayerDebug.OnSwitchContent().

◆ debugHoard

bool CoreDebug.debugHoard

Definition at line 156 of file CoreDebug.cs.

Referenced by LayerHoard.OnAfterInit().

◆ debugHotkeys

DebugHotkey CoreDebug.debugHotkeys

Definition at line 143 of file CoreDebug.cs.

Referenced by ActionMode.UpdateInput(), and UpdateInput().

◆ debugInput

bool CoreDebug.debugInput

Definition at line 139 of file CoreDebug.cs.

Referenced by UpdateInput().

◆ debugProps

bool CoreDebug.debugProps

Definition at line 152 of file CoreDebug.cs.

◆ debugScatter

bool CoreDebug.debugScatter

Definition at line 177 of file CoreDebug.cs.

◆ dontCompressSave

bool CoreDebug.dontCompressSave

Definition at line 132 of file CoreDebug.cs.

◆ dontUseThread

bool CoreDebug.dontUseThread

Definition at line 122 of file CoreDebug.cs.

Referenced by LayerProgress.Start().

◆ enable

bool CoreDebug.enable

Definition at line 286 of file CoreDebug.cs.

Referenced by InvOwnerRecycle._OnProcess(), AM_Adv._OnUpdateInput(), WidgetDate._Refresh(), WidgetSystemIndicator._Refresh(), ActPlan._Update(), GameDate.AdvanceDay(), DramaCustomSequence.Build(), RecipeCard.Build(), FactionBranch.CanUpgrade(), CheatEnabled(), LayerFeedback.CollectFiles(), RecipeManager.ComeUpWithRecipe(), TraitCrafter.Craft(), RecipeCard.Craft(), Player.CreateEquip(), Region.CreateRandomSite(), SpatialGen.CreateRecursive(), Trait.CreateStock(), FactionBranch.DailyOutcome(), WidgetManager.DialogSave(), EnableDebugResource(), Player.EnterLocalZone(), HitSummary.Execute(), ZonePreEnterEncounter.Execute(), DNA.Generate(), FactionBranch.GenerateGarbage(), Net.GetChat(), Thing.GetExtraName(), Affinity.GetLunchChance(), TraitGeneMachine.GetProgress(), CraftUtil.GetRandomLoveLunchIngredient(), Region.GetRandomSiteSource(), AM_MoveInstalled.HitTest(), CoreConfig.Init(), AM_MoveInstalled.InputWheel(), TraitCrafter.IsIngredient(), Props.ListThingStack(), ActEffect.LoveMiracle(), Card.MakeEgg(), AI_Fish.Makefish(), Card.MakeMilk(), BuildMenu.OnActivate(), WidgetArtTool.OnActivate(), Zone_Specwing.OnActivate(), GlobalGoalAdv.OnAdvanceHour(), Region.OnAdvanceHour(), Trait.OnBarter(), ContentCodex.OnClickAddCards(), Chara.OnCreate(), Game.OnGameInstantiated(), MapGenDungen.OnGenerateTerrain(), LayerMod.OnInit(), LayerNewspaper.OnInit(), SurvivalManager.OnMineWreck(), AI_Fish.ProgressFish.OnProgressComplete(), TaskDig.OnProgressComplete(), TraitDeed.OnRead(), ConSleep.OnRemoved(), TileSelectorElona.OnRenderTile(), HotItemLayer.OnSetItem(), FactionBranch.OnSimulateDay(), ContentQuest.OnSwitchContent(), LayerQuestBoard.OnSwitchContent(), AM_Inspect.OnUpdateInput(), TileSelectorElona.OnUpdateInput(), TraitDaggerGrave.OnUse(), TraitGeneMachine.OnUse(), ZoneEventMusic.OnVisit(), DramaManager.ParseLine(), ActRide.Perform(), FoodEffect.Proc(), ActEffect.Proc(), ActEffect.ProcAt(), Map.PutAway(), WindowCharaMini.Refresh(), UIInventory.RefreshMenu(), ContentPolicy.RefreshPolicy(), ContentConfigOther.RefreshRewardCode(), Chara.RestockEquip(), ActionMode.RotateUnderMouse(), AI_Idle.Run(), AI_OpenGambleChest.Run(), AI_PassTime.Run(), AI_PlayMusic.Run(), Net.SendChat(), Card.SetRandomTone(), GameDate.ShipRandomPackages(), HotItemContext.Show(), UI.ShowLang(), Core.StartCase(), UIInventory.SwitchTab(), ActThrow.Throw(), ConDisease.Tick(), UI.ToggleFeedback(), Chara.TryDropBossLoot(), Religion.TryGetGift(), TraitCoreDefense.TrySetAct(), TraitEffect.TrySetAct(), TraitElevator.TrySetAct(), TraitHouseBoard.TrySetAct(), TraitMapBoard.TrySetAct(), TraitPaintBoard.TrySetAct(), TraitRoomPlate.TrySetAct(), TraitTeleporter.TrySetAct(), TraitWell.TrySetAct(), AI_Shopping.TryShop(), Zone.TrySpawnFollower(), Chara.TryUpgrade(), LayerHoard.Update(), LayerUploader.Update(), UpdateAlways(), ActionMode.UpdateInput(), Zone.UpdateQuests(), and TraitWrench.Upgrade().

◆ enableMapPieceEditor

bool CoreDebug.enableMapPieceEditor

Definition at line 213 of file CoreDebug.cs.

◆ fixedColor

Color32 CoreDebug.fixedColor

Definition at line 264 of file CoreDebug.cs.

◆ fov

Fov CoreDebug.fov = new Fov()

Definition at line 288 of file CoreDebug.cs.

◆ godCraft

bool CoreDebug.godCraft

◆ godFood

bool CoreDebug.godFood

Definition at line 183 of file CoreDebug.cs.

Referenced by AI_Eat.Run(), and Card.SpawnLoot().

◆ godMode

◆ hidePCItemsInBuild

bool CoreDebug.hidePCItemsInBuild

Definition at line 209 of file CoreDebug.cs.

Referenced by BuildMenu.RefreshCategory().

◆ ignoreAutoSave

bool CoreDebug.ignoreAutoSave

Definition at line 126 of file CoreDebug.cs.

Referenced by LayerSleep.Advance(), Scene.Init(), Chara.MoveZone(), and Game.Save().

◆ ignoreBuildRule

◆ ignoreEncounter

bool CoreDebug.ignoreEncounter

Definition at line 201 of file CoreDebug.cs.

Referenced by Chara.Tick().

◆ ignorePool

bool CoreDebug.ignorePool

Definition at line 117 of file CoreDebug.cs.

Referenced by Core.Update().

◆ ignorePopup

bool CoreDebug.ignorePopup

Definition at line 160 of file CoreDebug.cs.

Referenced by PopupManager.Add().

◆ ignoreWeight

bool CoreDebug.ignoreWeight

◆ indexResolution

int CoreDebug.indexResolution
private

Definition at line 290 of file CoreDebug.cs.

Referenced by UpdateInput().

◆ instaReturn

bool CoreDebug.instaReturn

Definition at line 205 of file CoreDebug.cs.

Referenced by AM_Adv._OnUpdateInput().

◆ inviteAnytime

bool CoreDebug.inviteAnytime

Definition at line 222 of file CoreDebug.cs.

Referenced by Affinity.CanInvite().

◆ keypadDebug

bool CoreDebug.keypadDebug

Definition at line 141 of file CoreDebug.cs.

◆ langCode

Lang.LangCode CoreDebug.langCode

Definition at line 114 of file CoreDebug.cs.

Referenced by Core.Awake().

◆ lastAnime

AnimeID CoreDebug.lastAnime
private

Definition at line 292 of file CoreDebug.cs.

Referenced by UpdateInput().

◆ lastEmo

Emo CoreDebug.lastEmo
private

Definition at line 294 of file CoreDebug.cs.

Referenced by UpdateInput().

◆ logAdv

bool CoreDebug.logAdv

Definition at line 242 of file CoreDebug.cs.

Referenced by GlobalGoalVisitAndStay.OnAdvanceHour().

◆ logCombat

bool CoreDebug.logCombat

Definition at line 245 of file CoreDebug.cs.

Referenced by GoalCombat.Run(), GoalCombat.TryMove(), and GoalCombat.TryUseAbility().

◆ logDice

bool CoreDebug.logDice

Definition at line 247 of file CoreDebug.cs.

Referenced by Check.Perform(), and DramaActor.SetChoice().

◆ marryAnytime

bool CoreDebug.marryAnytime

Definition at line 224 of file CoreDebug.cs.

Referenced by Affinity.CanMarry(), and Affinity.CanSleepBeside().

◆ matColorTest

MatColorTest CoreDebug.matColorTest

Definition at line 258 of file CoreDebug.cs.

◆ maxQuests

bool CoreDebug.maxQuests

Definition at line 230 of file CoreDebug.cs.

◆ naked

bool CoreDebug.naked
private

Definition at line 296 of file CoreDebug.cs.

◆ numResource

int CoreDebug.numResource

Definition at line 217 of file CoreDebug.cs.

Referenced by EnableDebugResource().

◆ param1

int CoreDebug.param1

Definition at line 253 of file CoreDebug.cs.

◆ param2

int CoreDebug.param2

Definition at line 256 of file CoreDebug.cs.

◆ randomResource

bool CoreDebug.randomResource

Definition at line 175 of file CoreDebug.cs.

Referenced by SetStartStockpile().

◆ resetPlayerConfig

bool CoreDebug.resetPlayerConfig

Definition at line 120 of file CoreDebug.cs.

Referenced by WidgetManager.OnGameInstantiated(), and Player.OnLoad().

◆ resolutions

readonly List<int[]> CoreDebug.resolutions
private
Initial value:
= new List<int[]>
{
new int[2] { 1920, 1080 },
new int[2] { 1366, 768 },
new int[2] { 1280, 720 }
}

Definition at line 266 of file CoreDebug.cs.

Referenced by UpdateInput().

◆ returnAnywhere

bool CoreDebug.returnAnywhere

Definition at line 203 of file CoreDebug.cs.

Referenced by SpatialManager.ListReturnLocations(), and Region.ListTravelZones().

◆ revealInner

bool CoreDebug.revealInner

Definition at line 158 of file CoreDebug.cs.

◆ revealMap

bool CoreDebug.revealMap

Definition at line 154 of file CoreDebug.cs.

Referenced by HotItemContext.Show().

◆ runtimeGodBuild

bool CoreDebug.runtimeGodBuild
private

Definition at line 299 of file CoreDebug.cs.

Referenced by UpdateInput().

◆ showExtra

◆ showFav

bool CoreDebug.showFav

Definition at line 226 of file CoreDebug.cs.

Referenced by DramaCustomSequence.Build().

◆ showSceneSelector

bool CoreDebug.showSceneSelector

Definition at line 109 of file CoreDebug.cs.

Referenced by UI.ShowLang(), and Core.StartCase().

◆ showTone

bool CoreDebug.showTone

Definition at line 166 of file CoreDebug.cs.

◆ skipEvent

bool CoreDebug.skipEvent

Definition at line 162 of file CoreDebug.cs.

Referenced by ZoneEventManager.Add().

◆ skipMod

bool CoreDebug.skipMod

Definition at line 134 of file CoreDebug.cs.

Referenced by ModManager.Init(), and ModManager.RefreshMods().

◆ skipModSync

bool CoreDebug.skipModSync

Definition at line 112 of file CoreDebug.cs.

Referenced by Core.StartCase().

◆ skipNerun

bool CoreDebug.skipNerun

Definition at line 164 of file CoreDebug.cs.

Referenced by LayerDrama.ActivateNerun(), and QuickStart().

◆ startHour

int CoreDebug.startHour

Definition at line 102 of file CoreDebug.cs.

Referenced by QuickStart().

◆ startLoadout

StartLoadout CoreDebug.startLoadout

Definition at line 98 of file CoreDebug.cs.

Referenced by QuickStart().

◆ startParty

StartParty CoreDebug.startParty

Definition at line 100 of file CoreDebug.cs.

Referenced by QuickStart().

◆ startScene

StartScene CoreDebug.startScene

Definition at line 96 of file CoreDebug.cs.

Referenced by Core.Init(), QuickStart(), and Game.StartNewGame().

◆ startSetting

StartSetting CoreDebug.startSetting

Definition at line 104 of file CoreDebug.cs.

Referenced by QuickStart().

◆ startZone

string CoreDebug.startZone

Definition at line 106 of file CoreDebug.cs.

Referenced by Game.StartNewGame().

◆ test

bool CoreDebug.test

Definition at line 170 of file CoreDebug.cs.

Referenced by Zone.TryGenerateShrine().

◆ testFixedColor

bool CoreDebug.testFixedColor

Definition at line 262 of file CoreDebug.cs.

◆ testLOS

bool CoreDebug.testLOS

Definition at line 148 of file CoreDebug.cs.

Referenced by HotItemContext.Show(), and GameUpdater.Update().

◆ testLOS2

bool CoreDebug.testLOS2

Definition at line 150 of file CoreDebug.cs.

Referenced by HotItemContext.Show(), and GameUpdater.Update().

◆ testThingQuality

bool CoreDebug.testThingQuality

Definition at line 215 of file CoreDebug.cs.

Referenced by Card.Create().

◆ travelAnywhere

bool CoreDebug.travelAnywhere

Definition at line 207 of file CoreDebug.cs.

Referenced by Spatial.Create().

◆ ttt

int CoreDebug.ttt
private

Definition at line 301 of file CoreDebug.cs.

◆ unlimitedInterest

bool CoreDebug.unlimitedInterest

Definition at line 220 of file CoreDebug.cs.

Referenced by Affinity.OnTalkRumor().

◆ useNewConfig

bool CoreDebug.useNewConfig

Definition at line 124 of file CoreDebug.cs.

Referenced by CoreConfig.Exist(), CoreConfig.Init(), and CoreConfig.TryLoadConfig().

◆ validateData

bool CoreDebug.validateData

Definition at line 130 of file CoreDebug.cs.

◆ validatePref

bool CoreDebug.validatePref

Definition at line 250 of file CoreDebug.cs.

Referenced by Core.Init().

Property Documentation

◆ EnableCheat

string CoreDebug.EnableCheat
staticget

Definition at line 315 of file CoreDebug.cs.

◆ godBuild


The documentation for this class was generated from the following file: