1using System.Collections.Generic;
bool TrySetAct(string lang, Func< bool > onPerform, Card tc, CursorInfo cursor=null, int dist=1, bool isHostileAct=false, bool localAct=true, bool canRepeat=false)
virtual CardRenderer _CreateRenderer()
SourceMaterial.Row matBlock
SourceBlock.Row sourceBlock
override TileMode tileMode
override void OnCreate(int lv)
override void TrySetHeldAct(ActPlan p)
override void OnCrafted(Recipe recipe, List< Thing > ings)
virtual Recipe GetRecipe()