Elin Decompiled Documentation EA 23.102 Nightly
Loading...
Searching...
No Matches
TraitRollingFortune.cs
Go to the documentation of this file.
2{
3 public override string IdSource => "Fortune";
4
5 public override string CrafterTitle => "invRoll";
6
7 public override bool CanUseFromInventory => false;
8
9 public override AnimeType animeType => AnimeType.Microwave;
10
11 public override string idSoundProgress => "fortuneroll";
12
13 public override TileMode tileMode => TileMode.SignalAnime;
14
15 public override int GetDuration(AI_UseCrafter ai, int costSp)
16 {
17 return GetSource(ai).time;
18 }
19
20 public override void OnEndAI(AI_UseCrafter ai)
21 {
23 {
24 return;
25 }
26 foreach (Card item in owner.pos.ListThings<TraitFortuneBall>(onlyInstalled: false))
27 {
28 item.Destroy();
29 }
30 }
31}
Definition: Card.cs:11
bool ExistsOnMap
Definition: Card.cs:1961
Point pos
Definition: Card.cs:55
bool isDead
Definition: Chara.cs:374
Definition: EClass.cs:5
static Chara pc
Definition: EClass.cs:14
SourceRecipe.Row GetSource(AI_UseCrafter ai)
override string idSoundProgress
override AnimeType animeType
override string IdSource
override bool CanUseFromInventory
override string CrafterTitle
override TileMode tileMode
override void OnEndAI(AI_UseCrafter ai)
override int GetDuration(AI_UseCrafter ai, int costSp)
TileMode
Definition: Trait.cs:9
Card owner
Definition: Trait.cs:26