Elin Decompiled Documentation EA 23.324 Nightly
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TraitCrafter Class Reference
Inheritance diagram for TraitCrafter:
Trait EClass TraitBarrelMaker TraitButcher TraitDyeMaker TraitFactory TraitGemCutter TraitGrindstone TraitIncubator TraitKiln TraitMill TraitRationMaker TraitRollingFortune TraitRuneMold TraitSawMill TraitScratchMachine TraitSculpture TraitSmelter TraitSpinner TraitStoneCutter TraitToolTalisman TraitWoodMill

Public Types

enum  MixType {
  None , Food , Resource , Dye ,
  Butcher , Grind , Sculpture , Talisman ,
  Scratch , Incubator , Fortune , RuneMold ,
  FixedResource , SeedWork
}
 
enum  AnimeType { Default , Microwave , Pot }
 
- Public Types inherited from Trait
enum  TileMode {
  Default , Door , Illumination , DefaultNoAnime ,
  SignalAnime , FakeBlock , FakeObj
}
 
enum  CopyShopType { None , Item , Spellbook }
 

Public Member Functions

virtual int WitchDoubleCraftChance (Thing t)
 
virtual string IDReqEle (RecipeSource r)
 
virtual bool IsCraftIngredient (Card c, int idx)
 
bool IsIngredient (int idx, SourceRecipe.Row r, Card c)
 
virtual bool IsIngredient (string cat, Card c)
 
int GetSortVal (SourceRecipe.Row r)
 
virtual int GetDuration (AI_UseCrafter ai, int costSp)
 
virtual int GetCostSp (AI_UseCrafter ai)
 
SourceRecipe.Row GetSource (AI_UseCrafter ai)
 
virtual bool ShouldConsumeIng (SourceRecipe.Row item, int index)
 
virtual Thing Craft (AI_UseCrafter ai)
 
override void TrySetAct (ActPlan p)
 
override bool CanUse (Chara c)
 
override bool OnUse (Chara c)
 
virtual void OnEndAI (AI_UseCrafter ai)
 
- Public Member Functions inherited from Trait
string GetParam (int i, string def=null)
 
int GetParamInt (int i, int def)
 
virtual SourcePref GetPref ()
 
virtual RenderData GetRenderData ()
 
virtual bool Contains (RecipeSource r)
 
virtual int GetValue ()
 
virtual bool CanStackTo (Thing to)
 
virtual string GetHoverText ()
 
virtual Action GetHealAction (Chara c)
 
virtual bool CanBlend (Thing t)
 
virtual void OnBlend (Thing t, Chara c)
 
virtual int GetActDuration (Chara c)
 
virtual SourceElement.Row GetRefElement ()
 
virtual Sprite GetRefSprite ()
 
virtual void OnRenderExtra (RenderParam p)
 
virtual Emo2 GetHeldEmo (Chara c)
 
virtual void SetOwner (Card _owner)
 
virtual bool IdleUse (Chara c, int dist)
 
virtual void OnSetOwner ()
 
virtual void OnImportMap ()
 
virtual void SetParams (params string[] s)
 
virtual void OnCrafted (Recipe recipe, List< Thing > ings)
 
virtual void OnCreate (int lv)
 
virtual void OnEquip (Chara c, bool onSetOwner)
 
virtual void OnUnequip (Chara c)
 
virtual void OnChangePlaceState (PlaceState state)
 
virtual void OnAddedToZone ()
 
virtual void OnRemovedFromZone ()
 
virtual void OnSimulateHour (VirtualDate date)
 
virtual string GetName ()
 
virtual void SetName (ref string s)
 
virtual void OnRenderTile (Point point, HitResult result, int dir)
 
virtual void OnListInteraction (InvOwner.ListInteraction list, ButtonGrid b, bool context)
 
virtual int CompareTo (Card b)
 
virtual bool CanBuiltAt (Point p)
 
virtual void Update ()
 
Point GetPoint ()
 
Point GetRandomPoint (Func< Point, bool > func=null, Chara accessChara=null)
 
virtual List< PointListPoints (Point center=null, bool onlyPassable=true)
 
virtual Recipe GetRecipe ()
 
virtual Recipe GetBuildModeRecipe ()
 
virtual bool CanCook (Card c)
 
void CookProgress ()
 
virtual bool CanOffer (Card tg)
 
void OfferProcess (Chara cc)
 
void Offer (Chara cc)
 
virtual bool TryProgress (AIProgress p)
 
virtual LockOpenState TryOpenLock (Chara cc, bool msgFail=true)
 
virtual LockOpenState TryPryOpenLock (Chara cc, bool msgFail=true)
 
void DamageRandomProperty (Chara cc)
 
virtual void OnLockOpen (Chara cc)
 
virtual void WriteNote (UINote n, bool identified)
 
int GetSortVal (UIList.SortMode m)
 
virtual HotItem GetHotItem ()
 
virtual bool CanRead (Chara c)
 
virtual void OnRead (Chara c)
 
virtual bool CanEat (Chara c)
 
virtual void OnEat (Chara c)
 
virtual bool CanDrink (Chara c)
 
virtual void OnDrink (Chara c)
 
virtual void OnThrowGround (Chara c, Point p)
 
virtual bool CanUse (Chara c)
 
virtual bool CanUse (Chara c, Card tg)
 
virtual bool CanUse (Chara c, Point p)
 
virtual bool OnUse (Chara c)
 
virtual bool OnUse (Chara c, Card tg)
 
virtual bool OnUse (Chara c, Point p)
 
virtual void TrySetAct (ActPlan p)
 
virtual void TrySetHeldAct (ActPlan p)
 
virtual void OnHeld ()
 
virtual void OnTickHeld ()
 
virtual void OnSetCurrentItem ()
 
virtual void OnUnsetCurrentItem ()
 
virtual bool OnChildDecay (Card c, bool firstDecay)
 
virtual bool CanChildDecay (Card c)
 
virtual void OnSetCardGrid (ButtonGrid b)
 
virtual void OnStepped (Chara c)
 
virtual void OnSteppedOut (Chara c)
 
virtual void OnOpenDoor (Chara c)
 
void Install (bool byPlayer)
 
void Uninstall ()
 
virtual void OnInstall (bool byPlayer)
 
virtual void OnUninstall ()
 
virtual void TryToggle ()
 
virtual void Toggle (bool on, bool silent=false)
 
virtual void PlayToggleEffect (bool silent)
 
virtual void OnToggle ()
 
virtual void TrySetToggleAct (ActPlan p)
 
bool IsFuelEnough (int num=1, List< Thing > excludes=null, bool tryRefuel=true)
 
bool IsFuel (string s)
 
bool IsFuel (Thing t)
 
int GetFuelValue (Thing t)
 
int GetFuelValue (string id)
 
void Refuel (Thing t)
 
void TryRefuel (int dest, List< Thing > excludes)
 
virtual void OnEnterScreen ()
 
virtual void RefreshRenderer ()
 
virtual void SetMainText (UIText t, bool hotitem)
 
virtual bool CanCopy (Thing t)
 
string GetTextRestock (string lang, bool pet)
 
Emo2 GetRestockedIcon ()
 
virtual void OnBarter (bool reroll=false)
 
Thing CreateStock ()
 

Properties

override bool ShowFuelWindow [get]
 
virtual Emo Icon [get]
 
virtual int numIng [get]
 
virtual string IdSource [get]
 
virtual AnimeType animeType [get]
 
virtual AnimeID IdAnimeProgress [get]
 
virtual string idSoundProgress [get]
 
virtual string idSoundComplete [get]
 
virtual bool StopSoundProgress [get]
 
override bool IsNightOnlyLight [get]
 
virtual bool CanUseFromInventory [get]
 
override bool HoldAsDefaultInteraction [get]
 
virtual string idSoundBG [get]
 
virtual string CrafterTitle [get]
 
virtual bool CanTriggerFire [get]
 
virtual bool AutoTurnOff [get]
 
virtual bool IsConsumeIng [get]
 
virtual bool CloseOnComplete [get]
 
virtual int CostSP [get]
 
- Properties inherited from Trait
string[] Params [get]
 
virtual byte WeightMod [get]
 
virtual int IdSkin [get]
 
virtual string Name [get]
 
virtual TileType tileType [get]
 
virtual RefCardName RefCardName [get]
 
virtual bool IsBlockPath [get]
 
virtual bool IsBlockSight [get]
 
virtual bool IsDoor [get]
 
virtual bool IsOpenSight [get]
 
virtual bool IsOpenPath [get]
 
virtual bool IsFloating [get]
 
virtual bool IsNoShop [get]
 
virtual bool IsGround [get]
 
virtual bool IsOnlyUsableByPc [get]
 
virtual bool InvertHeldSprite [get]
 
virtual bool IsChangeFloorHeight [get]
 
virtual bool ShouldRefreshTile [get]
 
virtual bool ShouldTryRefreshRoom [get]
 
virtual int InstallBottomPriority [get]
 
virtual bool CanHarvest [get]
 
virtual int radius [get]
 
virtual TraitRadiusType radiusType [get]
 
virtual bool CanUseRoomRadius [get]
 
virtual int GuidePriotiy [get]
 
virtual int OriginalElectricity [get]
 
virtual int Electricity [get]
 
virtual bool IgnoreLastStackHeight [get]
 
virtual int Decay [get]
 
virtual int DecaySpeed [get]
 
virtual int DecaySpeedChild [get]
 
virtual bool IsFridge [get]
 
virtual int DefaultStock [get]
 
virtual bool HoldAsDefaultInteraction [get]
 
virtual int CraftNum [get]
 
virtual bool ShowOrbit [get]
 
virtual bool HaveUpdate [get]
 
virtual bool IsSpot [get]
 
virtual bool IsFactory [get]
 
virtual bool CanAutofire [get]
 
virtual bool CanName [get]
 
virtual bool CanPutAway [get]
 
virtual bool CanChangeHeight [get]
 
virtual bool CanStack [get]
 
virtual bool CanCopyInBlueprint [get]
 
virtual bool CanBeAttacked [get]
 
virtual bool CanBeTeleported [get]
 
virtual bool CanExtendBuild [get]
 
virtual string langNote [get]
 
virtual string IDInvStyle [get]
 
virtual string IDActorEx [get]
 
virtual bool MaskOnBuild [get]
 
virtual bool ShowContextOnPick [get]
 
virtual bool IsThrowMainAction [get]
 
virtual bool LevelAsQuality [get]
 
virtual bool UseDummyTile [get]
 
virtual bool RequireFullStackCheck [get]
 
virtual bool DisableAutoCombat [get]
 
virtual InvGridSize InvGridSize [get]
 
virtual bool IsContainer [get]
 
virtual bool CanUseContent [get]
 
virtual bool CanSearchContent [get]
 
virtual bool CanOpenContainer [get]
 
virtual bool IsSpecialContainer [get]
 
virtual ContainerType ContainerType [get]
 
virtual ThrowType ThrowType [get]
 
virtual EffectDead EffectDead [get]
 
virtual bool IsHomeItem [get]
 
virtual bool IsAltar [get]
 
virtual bool IsRestSpot [get]
 
virtual bool CanBeMasked [get]
 
virtual bool IsLocalAct [get]
 
virtual bool IsBlendBase [get]
 
virtual bool CanBeOnlyBuiltInHome [get]
 
virtual bool CanBuildInTown [get]
 
virtual bool CanBeHeld [get]
 
virtual bool CanBeStolen [get]
 
virtual bool CanOnlyCarry [get]
 
virtual bool CanBeDestroyed [get]
 
virtual bool CanBeSmashedToDeath [get]
 
virtual bool CanBeHallucinated [get]
 
virtual bool CanBeDropped [get]
 
virtual string ReqHarvest [get]
 
virtual bool CanBeDisassembled [get]
 
virtual bool CanBeShipped [get]
 
virtual bool HasCharges [get]
 
virtual bool ShowCharges [get]
 
virtual bool ShowChildrenNumber [get]
 
virtual bool ShowAsTool [get]
 
virtual bool CanBeHeldAsFurniture [get]
 
virtual bool HideInAdv [get]
 
virtual bool NoHeldDir [get]
 
virtual bool AlwaysHideOnLowWall [get]
 
bool ExistsOnMap [get]
 
virtual bool RenderExtra [get]
 
virtual float DropChance [get]
 
virtual string IdNoRestock [get]
 
virtual int IdleUseChance [get]
 
virtual string RecipeCat [get]
 
virtual bool IsTool [get]
 
virtual string LangUse [get]
 
virtual bool IgnoreOnSteppedWhenMoving [get]
 
virtual bool IsOn [get]
 
virtual bool IsAnimeOn [get]
 
bool IsToggle [get]
 
virtual bool AutoToggle [get]
 
bool IsLighting [get]
 
virtual bool IsLightOn [get]
 
virtual bool IsNightOnlyLight [get]
 
virtual TileMode tileMode [get]
 
virtual bool UseAltTiles [get]
 
virtual bool UseLowblock [get]
 
virtual bool UseExtra [get]
 
virtual bool UseLightColor [get]
 
virtual ? Color ColorExtra [get]
 
virtual int MaxFuel [get]
 
virtual int FuelCost [get]
 
virtual bool ShowFuelWindow [get]
 
bool IsRequireFuel [get]
 
string IdToggleExtra [get]
 
virtual ToggleType ToggleType [get]
 
virtual string IdSoundToggleOn [get]
 
virtual string IdSoundToggleOff [get]
 
virtual int ShopLv [get]
 
virtual CopyShopType CopyShop [get]
 
virtual int NumCopyItem [get]
 
virtual ShopType ShopType [get]
 
virtual CurrencyType CurrencyType [get]
 
virtual PriceType PriceType [get]
 
virtual bool AllowSell [get]
 
virtual int CostRerollShop [get]
 
virtual bool AllowCriminal [get]
 
virtual int RestockDay [get]
 
virtual SlaverType SlaverType [get]
 
virtual string LangBarter [get]
 
virtual bool RemoveGlobalOnBanish [get]
 
virtual bool CanChangeAffinity [get]
 
string TextNextRestock [get]
 
string TextNextRestockPet [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (long _a, int start, int step, int rate=75)
 
static int sqrt (int a)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Public Attributes inherited from Trait
Card owner
 
- Static Public Attributes inherited from Trait
static TraitSelfFactory SelfFactory = new TraitSelfFactory()
 
- Static Public Attributes inherited from EClass
static Core core
 
- Static Protected Attributes inherited from Trait
static List< PointlistRadiusPoints = new List<Point>()
 

Detailed Description

Definition at line 4 of file TraitCrafter.cs.

Member Enumeration Documentation

◆ AnimeType

Enumerator
Default 
Microwave 
Pot 

Definition at line 24 of file TraitCrafter.cs.

◆ MixType

Enumerator
None 
Food 
Resource 
Dye 
Butcher 
Grind 
Sculpture 
Talisman 
Scratch 
Incubator 
Fortune 
RuneMold 
FixedResource 
SeedWork 

Definition at line 6 of file TraitCrafter.cs.

Member Function Documentation

◆ CanUse()

override bool TraitCrafter.CanUse ( Chara  c)
inlinevirtual

Reimplemented from Trait.

Definition at line 591 of file TraitCrafter.cs.

592 {
594 {
595 return false;
596 }
597 return CanUseFromInventory;
598 }
bool isNPCProperty
Definition: Card.cs:557
Definition: EClass.cs:6
static Zone _zone
Definition: EClass.cs:21
virtual bool CanUseFromInventory
Definition: TraitCrafter.cs:51
Card owner
Definition: Trait.cs:28
virtual bool IsUserZone
Definition: Zone.cs:275

References EClass._zone, CanUseFromInventory, Card.isNPCProperty, Zone.IsUserZone, and Trait.owner.

◆ Craft()

virtual Thing TraitCrafter.Craft ( AI_UseCrafter  ai)
inlinevirtual

Definition at line 286 of file TraitCrafter.cs.

287 {
288 Thing thing = ai.ings[0];
289 Thing thing2 = ((numIng > 1) ? ai.ings[1] : null);
290 SourceRecipe.Row source = GetSource(ai);
291 if (source == null)
292 {
293 return null;
294 }
295 if (!EClass.player.knownCraft.Contains(source.id))
296 {
297 SE.Play("idea");
298 Msg.Say("newKnownCraft");
299 EClass.player.knownCraft.Add(source.id);
300 if ((bool)LayerDragGrid.Instance)
301 {
303 }
304 }
305 string thing3 = source.thing;
306 MixType mixType = source.type.ToEnum<MixType>();
307 int num = source.num.Calc();
308 Thing t = null;
309 string[] array = thing3.Split('%');
310 bool claimed;
311 switch (mixType)
312 {
313 case MixType.Food:
314 t = CraftUtil.MixIngredients(thing3, ai.ings, CraftUtil.MixType.General, 0, EClass.pc);
315 break;
316 case MixType.Resource:
317 case MixType.FixedResource:
318 t = CraftUtil.MixIngredients(ThingGen.Create(array[0], (array.Length > 1) ? EClass.sources.materials.alias[array[1]].id : thing.material.id), ai.ings, (mixType == MixType.FixedResource) ? CraftUtil.MixType.NoMix : CraftUtil.MixType.General, 999, EClass.pc).Thing;
319 break;
320 case MixType.Dye:
321 t = ThingGen.Create(thing3, thing2.material.id);
322 break;
323 case MixType.Butcher:
324 thing3 = SpawnListThing.Get("butcher", (SourceThing.Row a) => a.Category.id == "bodyparts").Select().id;
325 t = ThingGen.Create(thing3);
326 break;
327 case MixType.Grind:
328 if (source.tag.Contains("rust"))
329 {
330 EClass.pc.Say("polish", EClass.pc, ai.ings[1]);
331 ai.ings[1].ModEncLv(1);
332 ai.ings[0].ModNum(-1);
333 }
334 if (source.tag.Contains("mod_eject"))
335 {
336 ai.ings[1].EjectSockets();
337 ai.ings[0].ModNum(-1);
338 }
339 break;
340 case MixType.Sculpture:
341 {
342 t = ThingGen.Create(thing3);
343 List<CardRow> list2 = EClass.player.codex.ListKills();
344 list2.Add(EClass.sources.cards.map["putty"]);
345 list2.Add(EClass.sources.cards.map["snail"]);
346 CardRow cardRow = list2.RandomItemWeighted((CardRow a) => Mathf.Max(50 - a.LV, Mathf.Clamp(EClass.pc.Evalue(258) / 2, 1, a.LV * 2)));
347 t.c_idRefCard = cardRow.id;
348 t.ChangeMaterial(thing.material);
349 t.SetEncLv(Mathf.Min(EClass.rnd(EClass.rnd(Mathf.Max(5 + EClass.pc.Evalue(258) - cardRow.LV, 1))), 12));
350 t = CraftUtil.MixIngredients(t, ai.ings, CraftUtil.MixType.General, 999, EClass.pc).Thing;
351 break;
352 }
353 case MixType.RuneMold:
354 {
355 Thing eq = ai.ings[0];
356 Thing thing4 = eq.Duplicate(1);
357 thing4.SetEncLv(0);
358 List<Element> list = thing4.elements.ListRune();
359 if (list.Count == 0)
360 {
362 break;
363 }
364 foreach (Element item in list)
365 {
366 SocketData runeEnc = eq.GetRuneEnc(item.id);
367 item.vLink = 0;
368 if (runeEnc != null)
369 {
370 if (item.vBase + item.vSource != runeEnc.value)
371 {
372 item.vLink = item.vBase + item.vSource;
373 }
374 item.vBase = runeEnc.value;
375 item.vSource = 0;
376 }
377 }
378 if (eq.material.hardness > owner.material.hardness && !EClass.debug.enable)
379 {
380 Msg.Say("rune_tooHard", owner);
381 break;
382 }
383 EClass.ui.AddLayer<LayerList>().SetList2(list, (Element a) => GetName(a), delegate(Element a, ItemGeneral b)
384 {
385 owner.ModNum(-1);
386 eq.Destroy();
387 Thing thing8 = ThingGen.Create("rune");
389 thing8.refVal = a.id;
390 thing8.encLV = a.vBase + a.vSource;
391 EClass.pc.Pick(thing8);
392 EClass.pc.PlaySound("intonation");
393 EClass.pc.PlayEffect("intonation");
394 }, delegate(Element a, ItemGeneral b)
395 {
396 string lang = a.vBase + a.vSource + ((a.vLink != 0) ? (" (" + a.vLink + ")") : "");
397 b.SetSubText(lang, 200, FontColor.Default, TextAnchor.MiddleRight);
398 b.Build();
399 if (a.HasTag("noRune"))
400 {
401 b.button1.interactable = false;
402 b.button1.mainText.gameObject.AddComponent<CanvasGroup>().alpha = 0.5f;
403 }
404 }).SetSize(500f)
405 .SetOnKill(delegate
406 {
407 })
408 .SetTitles("wRuneMold");
409 break;
410 }
411 case MixType.SeedWork:
412 {
413 TraitSeed traitSeed = thing.trait as TraitSeed;
414 string id = thing2.id;
415 if (id == "mercury" || id == "blood_angel")
416 {
417 int num7 = thing.encLV;
418 if (thing2.id == "mercury")
419 {
420 num7 = num7 * 2 / 3;
421 }
422 t = TraitSeed.MakeSeed(traitSeed.row);
423 if (num7 > 0)
424 {
425 TraitSeed.LevelSeed(t, traitSeed.row, num7);
426 t.elements.SetBase(2, EClass.curve(t.encLV, 50, 10, 80));
427 }
428 }
429 else
430 {
431 t = TraitSeed.MakeSeed(traitSeed.row);
432 }
433 break;
434 }
435 case MixType.Talisman:
436 {
437 int num2 = EClass.pc.Evalue(1418);
438 Thing thing5 = ai.ings[1];
439 SourceElement.Row source2 = (thing5.trait as TraitSpellbook).source;
440 int num3 = thing5.c_charges * source2.charge * (100 + num2 * 50) / 500 + 1;
441 int num4 = 100;
442 Thing thing6 = ThingGen.Create("talisman").SetNum(num3);
443 thing6.refVal = source2.id;
444 thing6.encLV = num4 * (100 + num2 * 10) / 100;
445 thing.ammoData = thing6;
446 thing.c_ammo = num3;
447 EClass.pc.Say("talisman", thing, thing6);
448 thing5.Destroy();
449 break;
450 }
451 case MixType.Scratch:
452 claimed = false;
453 Prize(20, "medal", "save", cat: false);
454 Prize(10, "plat", "save", cat: false);
455 Prize(10, "furniture", "nice", cat: true);
456 Prize(4, "plamo_box", "nice", cat: false);
457 Prize(4, "food", "", cat: false);
458 Prize(1, "casino_coin", "", cat: false);
459 break;
460 case MixType.Fortune:
461 {
463 int num5 = 0;
464 FortuneRollData orCreateFortuneRollData = EClass._zone.GetOrCreateFortuneRollData(refresh: false);
465 int seed = orCreateFortuneRollData.seed + orCreateFortuneRollData.count + EClass.player.seedFortune;
467 for (int num6 = 3; num6 > 0; num6--)
468 {
469 if (EClass.rnd(FortuneRollData.chances[num6]) == 0)
470 {
471 num5 = num6;
472 break;
473 }
474 }
475 Rand.SetSeed();
476 if (num5 != 0)
477 {
478 owner.PlaySound((num5 == 3) ? "fortuneroll_winBig" : "fortuneroll_win");
479 }
480 Thing thing7 = ThingGen.Create("fortune_ball");
481 thing7.ChangeMaterial(FortuneRollData.mats[num5]);
482 EClass._zone.AddCard(thing7, owner.pos);
483 owner.PlaySound("fortuneroll_ball");
484 orCreateFortuneRollData.GetPrize(num5, seed);
485 if ((bool)LayerDragGrid.Instance)
486 {
488 }
489 break;
490 }
491 case MixType.Incubator:
493 break;
494 default:
495 t = ThingGen.Create(thing3);
496 if (thing3 == "gene")
497 {
498 if (ai.ings[0].c_DNA != null)
499 {
500 t.MakeRefFrom(ai.ings[0].c_idRefCard);
501 t.c_DNA = ai.ings[0].c_DNA;
502 t.c_DNA.GenerateWithGene(DNA.Type.Inferior, t);
503 }
504 }
505 else
506 {
507 t = CraftUtil.MixIngredients(t, ai.ings, CraftUtil.MixType.General, 999, EClass.pc).Thing;
508 }
509 break;
510 }
511 if (t != null)
512 {
513 if (t.HasElement(1229))
514 {
515 num = 1;
516 }
517 if (t.HasElement(704))
518 {
519 num = 1;
520 }
521 if (t.HasElement(703))
522 {
523 num = 1;
524 }
525 t.SetNum(num);
526 }
527 return t;
528 static string GetName(Element a)
529 {
530 string text = a.Name;
531 string encSlot = a.source.encSlot;
532 if ((encSlot == null || encSlot.Length != 0) && !(encSlot == "global") && !(encSlot == "all"))
533 {
534 text += " [";
535 string[] array2 = a.source.encSlot.Split(',');
536 foreach (string text2 in array2)
537 {
538 text += ((text2 == "weapon") ? "weapon_enc".lang() : EClass.sources.elements.alias[text2].GetName().ToTitleCase());
539 text += ", ";
540 }
541 text = text.TrimEnd(", ".ToCharArray()) + "]";
542 }
543 return text;
544 }
545 void Prize(int chance, string s, string col, bool cat)
546 {
547 if (!claimed && EClass.rnd(chance) == 0)
548 {
549 t = (cat ? ThingGen.CreateFromCategory(s, EClass.pc.LV) : ThingGen.Create(s, -1, EClass.pc.LV));
550 claimed = true;
551 if (col != "")
552 {
553 Msg.SetColor(col);
554 }
555 }
556 }
557 }
@ seed
FontColor
Definition: FontColor.cs:2
List< Thing > ings
string id
Definition: CardRow.cs:7
Thing Split(int a)
Definition: Card.cs:3658
ElementContainerCard elements
Definition: Card.cs:42
string id
Definition: Card.cs:36
SourceMaterial.Row material
Definition: Card.cs:2103
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6594
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3210
Card MakeRefFrom(string id)
Definition: Card.cs:5992
Thing SetNum(int a)
Definition: Card.cs:3669
Point pos
Definition: Card.cs:60
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
Definition: Card.cs:6628
int encLV
Definition: Card.cs:329
void SetEncLv(int a)
Definition: Card.cs:4038
SocketData GetRuneEnc(int idEle)
Definition: Card.cs:3799
void Destroy()
Definition: Card.cs:5301
virtual Thing Thing
Definition: Card.cs:2110
int Evalue(int ele)
Definition: Card.cs:2704
Thing Duplicate(int num)
Definition: Card.cs:3618
DNA c_DNA
Definition: Card.cs:1933
void ModNum(int a, bool notify=true)
Definition: Card.cs:3689
bool HasElement(int ele, bool includeNagative=false)
Definition: Card.cs:6336
int LV
Definition: Card.cs:389
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:7272
Thing Pick(Thing t, bool msg=true, bool tryStack=true)
Definition: Chara.cs:4542
List< CardRow > ListKills()
Definition: CodexManager.cs:70
bool enable
Definition: CoreDebug.cs:301
static Thing MixIngredients(string idProduct, List< Thing > ings, MixType type, int idMat=0, Chara crafter=null)
Definition: CraftUtil.cs:364
Definition: DNA.cs:8
void GenerateWithGene(Type _type, Card gene, Chara model=null)
Definition: DNA.cs:278
Type
Definition: DNA.cs:10
static int curve(long _a, int start, int step, int rate=75)
Definition: EClass.cs:69
static int rnd(long a)
Definition: EClass.cs:59
static SourceManager sources
Definition: EClass.cs:43
static Player player
Definition: EClass.cs:13
static Chara pc
Definition: EClass.cs:15
static CoreDebug debug
Definition: EClass.cs:49
static UI ui
Definition: EClass.cs:17
List< Element > ListRune()
Element SetBase(string alias, int v, int potential=0)
int id
Definition: ELEMENT.cs:257
SourceElement.Row source
Definition: ELEMENT.cs:280
bool HasTag(string tag)
Definition: ELEMENT.cs:480
virtual string Name
Definition: ELEMENT.cs:311
int vLink
Definition: ELEMENT.cs:267
int vSource
Definition: ELEMENT.cs:269
void GetPrize(int grade, int seed)
static string[] mats
static int[] chances
void Build()
Definition: ItemGeneral.cs:210
UIButton SetSubText(string lang, int x, FontColor c=FontColor.Default, TextAnchor align=TextAnchor.MiddleLeft)
Definition: ItemGeneral.cs:161
UIDragGridInfo info
static LayerDragGrid Instance
Layer SetOnKill(Action action)
Definition: Layer.cs:579
Definition: Msg.cs:5
static string SayNothingHappen()
Definition: Msg.cs:96
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
static void SetColor()
Definition: Msg.cs:22
CodexManager codex
Definition: Player.cs:1182
HashSet< int > knownCraft
Definition: Player.cs:1143
int seedFortune
Definition: Player.cs:1017
Definition: Rand.cs:4
static void SetSeed(int a=-1)
Definition: Rand.cs:44
int LV
Definition: RenderRow.cs:22
Dictionary< string, CardRow > map
Definition: SourceCard.cs:9
SourceMaterial materials
SourceCard cards
SourceElement elements
static SpawnList Get(string id, Func< SourceThing.Row, bool > func)
string id
Definition: SpawnList.cs:10
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
SourceRecipe.Row GetSource(AI_UseCrafter ai)
virtual int numIng
Definition: TraitCrafter.cs:35
static Chara Incubate(Thing egg, Point pos, Card incubator=null)
static Thing MakeSeed(string idSource)
Definition: TraitSeed.cs:105
static void LevelSeed(Thing t, SourceObj.Row obj, int num)
Definition: TraitSeed.cs:184
SourceObj.Row row
Definition: TraitSeed.cs:9
virtual string GetName()
Definition: Trait.cs:728
UIText mainText
Definition: UIButton.cs:102
UIButton button1
Definition: UIItem.cs:18
FortuneRollData GetOrCreateFortuneRollData(bool refresh=true)
Definition: Zone.cs:4022
Card AddCard(Card t, Point point)
Definition: Zone.cs:2086

References EClass._zone, Zone.AddCard(), ItemGeneral.Build(), UIItem.button1, Card.c_DNA, SourceManager.cards, FortuneRollData.chances, Card.ChangeMaterial(), Player.codex, ThingGen.Create(), ThingGen.CreateFromCategory(), EClass.curve(), EClass.debug, Card.Destroy(), Card.Duplicate(), Card.Dye(), Card.elements, SourceManager.elements, CoreDebug.enable, Card.encLV, Card.Evalue(), DNA.GenerateWithGene(), SpawnListThing.Get(), Trait.GetName(), Zone.GetOrCreateFortuneRollData(), FortuneRollData.GetPrize(), GetSource(), Card.HasElement(), Element.HasTag(), Card.id, CardRow.id, Element.id, SourceElement.Row.id, SourceRecipe.Row.id, SpawnList.id, TraitFoodEggFertilized.Incubate(), LayerDragGrid.info, AI_UseCrafter.ings, LayerDragGrid.Instance, item, Player.knownCraft, TraitSeed.LevelSeed(), CodexManager.ListKills(), ElementContainer.ListRune(), Card.LV, RenderRow.LV, UIButton.mainText, Card.MakeRefFrom(), TraitSeed.MakeSeed(), SourceCard.map, Card.material, SourceManager.materials, FortuneRollData.mats, CraftUtil.MixIngredients(), Card.ModNum(), Element.Name, SourceRecipe.Row.num, numIng, Trait.owner, EClass.pc, Chara.Pick(), Card.PlayEffect(), EClass.player, Card.PlaySound(), Card.pos, UIDragGridInfo.Refresh(), EClass.rnd(), TraitSeed.row, Msg.Say(), Card.Say(), Msg.SayNothingHappen(), seed, Player.seedFortune, ElementContainer.SetBase(), Msg.SetColor(), Card.SetEncLv(), Card.SetNum(), Layer.SetOnKill(), Rand.SetSeed(), ItemGeneral.SetSubText(), Element.source, EClass.sources, Card.Split(), SourceRecipe.Row.tag, Card.Thing, SourceRecipe.Row.thing, SourceRecipe.Row.type, EClass.ui, SocketData.value, Element.vLink, and Element.vSource.

Referenced by AI_UseCrafter.Run().

◆ GetCostSp()

virtual int TraitCrafter.GetCostSp ( AI_UseCrafter  ai)
inlinevirtual

Reimplemented in TraitFactory.

Definition at line 235 of file TraitCrafter.cs.

236 {
237 return GetSource(ai).sp;
238 }

References GetSource().

Referenced by AI_UseCrafter.Run().

◆ GetDuration()

virtual int TraitCrafter.GetDuration ( AI_UseCrafter  ai,
int  costSp 
)
inlinevirtual

Reimplemented in TraitFactory, TraitRollingFortune, and TraitScratchMachine.

Definition at line 230 of file TraitCrafter.cs.

231 {
232 return Mathf.Max(1, GetSource(ai).time * 100 / (80 + EClass.pc.Evalue(IDReqEle(ai.recipe?.source)) * 5));
233 }
RecipeSource source
Definition: Recipe.cs:204
virtual string IDReqEle(RecipeSource r)
Definition: TraitCrafter.cs:74

References Card.Evalue(), GetSource(), IDReqEle(), EClass.pc, AI_UseCrafter.recipe, and Recipe.source.

Referenced by AI_UseCrafter.Run().

◆ GetSortVal()

int TraitCrafter.GetSortVal ( SourceRecipe::Row  r)
inline

Definition at line 216 of file TraitCrafter.cs.

217 {
218 int num = r.id;
219 string[] ing = r.ing1;
220 for (int i = 0; i < ing.Length; i++)
221 {
222 if (ing[i].Contains('@'))
223 {
224 num -= 10000;
225 }
226 }
227 return num;
228 }
virtual bool Contains(RecipeSource r)
Definition: Trait.cs:615

References Trait.Contains().

Referenced by GetSource().

◆ GetSource()

SourceRecipe.Row TraitCrafter.GetSource ( AI_UseCrafter  ai)
inline

Definition at line 240 of file TraitCrafter.cs.

241 {
242 List<SourceRecipe.Row> list = new List<SourceRecipe.Row>();
243 foreach (SourceRecipe.Row row in EClass.sources.recipes.rows)
244 {
245 if (row.factory == IdSource)
246 {
247 list.Add(row);
248 }
249 }
250 for (int i = 0; i < numIng; i++)
251 {
252 foreach (SourceRecipe.Row row2 in EClass.sources.recipes.rows)
253 {
254 if (i >= ai.ings.Count || !IsIngredient(i, row2, ai.ings[i]))
255 {
256 list.Remove(row2);
257 }
258 }
259 }
260 if (list.Count == 0)
261 {
262 return null;
263 }
264 list.Sort((SourceRecipe.Row a, SourceRecipe.Row b) => GetSortVal(a) - GetSortVal(b));
265 return list[0];
266 }
SourceRecipe recipes
virtual string IdSource
Definition: TraitCrafter.cs:37
bool IsIngredient(int idx, SourceRecipe.Row r, Card c)
Definition: TraitCrafter.cs:99
int GetSortVal(SourceRecipe.Row r)

References GetSortVal(), IdSource, AI_UseCrafter.ings, IsIngredient(), numIng, SourceManager.recipes, and EClass.sources.

Referenced by Craft(), GetCostSp(), GetDuration(), TraitRollingFortune.GetDuration(), TraitScratchMachine.GetDuration(), and AI_UseCrafter.Run().

◆ IDReqEle()

virtual string TraitCrafter.IDReqEle ( RecipeSource  r)
inlinevirtual

Reimplemented in TraitCauldron, TraitDyeMaker, and TraitSelfFactory.

Definition at line 74 of file TraitCrafter.cs.

75 {
76 return GetParam(1) ?? "handicraft";
77 }
string GetParam(int i, string def=null)
Definition: Trait.cs:587

References Trait.GetParam().

Referenced by GetDuration(), and AI_UseCrafter.Run().

◆ IsCraftIngredient()

virtual bool TraitCrafter.IsCraftIngredient ( Card  c,
int  idx 
)
inlinevirtual

Definition at line 79 of file TraitCrafter.cs.

80 {
81 foreach (SourceRecipe.Row row in EClass.sources.recipes.rows)
82 {
83 if (idx == 1)
84 {
86 if (!IsIngredient(0, row, card) || (card == c && card.Num < 2))
87 {
88 continue;
89 }
90 }
91 if (IsIngredient(idx, row, c))
92 {
93 return true;
94 }
95 }
96 return false;
97 }
Definition: Card.cs:11
List< ButtonGrid > buttons

References LayerDragGrid.buttons, card, LayerDragGrid.Instance, IsIngredient(), SourceManager.recipes, and EClass.sources.

Referenced by InvOwnerCraft.ShouldShowGuide().

◆ IsIngredient() [1/2]

bool TraitCrafter.IsIngredient ( int  idx,
SourceRecipe::Row  r,
Card  c 
)
inline

Definition at line 99 of file TraitCrafter.cs.

100 {
101 if (r.factory != IdSource || c == null)
102 {
103 return false;
104 }
105 if (c.c_isImportant && ShouldConsumeIng(r, idx))
106 {
107 return false;
108 }
109 if (c.trait is TraitFoodFishSlice)
110 {
111 return false;
112 }
113 if (r.tag.Contains("debug") && !EClass.debug.enable)
114 {
115 return false;
116 }
117 string[] array = ((idx == 0) ? r.ing1 : r.ing2);
118 switch (r.type.ToEnum<MixType>())
119 {
120 case MixType.Grind:
121 {
122 if (idx != 1)
123 {
124 break;
125 }
126 if (r.tag.Contains("rust") && c.encLV >= 0)
127 {
128 return false;
129 }
130 if (!r.tag.Contains("mod_eject"))
131 {
132 break;
133 }
134 if (c.sockets == null)
135 {
136 return false;
137 }
138 bool flag = false;
139 foreach (int socket in c.sockets)
140 {
141 if (socket != 0)
142 {
143 flag = true;
144 }
145 }
146 if (!flag)
147 {
148 return false;
149 }
150 break;
151 }
152 case MixType.SeedWork:
153 if (idx == 0 && c.id == "seed" && c.encLV == 0)
154 {
155 return false;
156 }
157 break;
158 }
159 string[] array2 = array;
160 foreach (string text in array2)
161 {
162 if (r.tag.Contains("noCarbone") && c.material.alias == "carbone")
163 {
164 return false;
165 }
166 if (text.StartsWith('#'))
167 {
168 string text2 = text.Replace("#", "");
169 if (c.category.IsChildOf(text2) && IsIngredient(text2, c))
170 {
171 return true;
172 }
173 continue;
174 }
175 string[] array3 = text.Split('@');
176 if (array3.Length > 1)
177 {
178 if (c.id != array3[0] && c.sourceCard._origin != array3[0])
179 {
180 return false;
181 }
182 if (c.refCard is SourceChara.Row row && row.race_row.tag.Contains(array3[1]))
183 {
184 return true;
185 }
186 if (c.material.tag.Contains(array3[1]))
187 {
188 return true;
189 }
190 continue;
191 }
192 if (text == "any")
193 {
194 if (this is TraitDyeMaker && !c.category.GetRoot().tag.Contains("dye") && !c.category.tag.Contains("dye"))
195 {
196 return false;
197 }
198 if (!c.IsUnique && !c.IsImportant && !c.trait.CanOnlyCarry)
199 {
200 return true;
201 }
202 }
203 if (c.id == text || c.sourceCard._origin == text)
204 {
205 return true;
206 }
207 }
208 return false;
209 }
string _origin
Definition: CardRow.cs:15
bool IsImportant
Definition: Card.cs:2157
CardRow refCard
Definition: Card.cs:2019
bool IsUnique
Definition: Card.cs:2143
Trait trait
Definition: Card.cs:54
bool c_isImportant
Definition: Card.cs:1051
virtual CardRow sourceCard
Definition: Card.cs:2183
SourceCategory.Row category
Definition: Card.cs:2101
List< int > sockets
Definition: Card.cs:48
SourceRace.Row race_row
Definition: SourceChara.cs:80
virtual bool ShouldConsumeIng(SourceRecipe.Row item, int index)
virtual bool CanOnlyCarry
Definition: Trait.cs:305

References Card.c_isImportant, Trait.Contains(), EClass.debug, CoreDebug.enable, Card.encLV, Card.id, IdSource, IsIngredient(), SourceChara.Row.race_row, ShouldConsumeIng(), Card.sockets, and Card.trait.

Referenced by GetSource(), IsCraftIngredient(), and IsIngredient().

◆ IsIngredient() [2/2]

virtual bool TraitCrafter.IsIngredient ( string  cat,
Card  c 
)
inlinevirtual

Reimplemented in TraitRuneMold, and TraitToolTalisman.

Definition at line 211 of file TraitCrafter.cs.

212 {
213 return true;
214 }

◆ OnEndAI()

virtual void TraitCrafter.OnEndAI ( AI_UseCrafter  ai)
inlinevirtual

Reimplemented in TraitRollingFortune.

Definition at line 624 of file TraitCrafter.cs.

625 {
626 }

Referenced by AI_UseCrafter.OnEnd().

◆ OnUse()

override bool TraitCrafter.OnUse ( Chara  c)
inlinevirtual

Reimplemented from Trait.

Definition at line 600 of file TraitCrafter.cs.

601 {
603 {
605 return false;
606 }
607 if (IsFactory)
608 {
609 Thing thing = owner.Thing;
610 if (EClass.player.recipes.ListSources(thing).Count > 0)
611 {
612 EClass.ui.AddLayer<LayerCraft>().SetFactory(thing);
613 }
614 else
615 {
616 Msg.Say("noRecipes");
617 }
618 return false;
619 }
621 return false;
622 }
static LayerDragGrid CreateCraft(TraitCrafter crafter)
static string SayCannotUseHere()
Definition: Msg.cs:101
RecipeManager recipes
Definition: Player.cs:1164
List< RecipeSource > ListSources(Thing factory, List< RecipeSource > newRecipes=null)
virtual bool IsRegion
Definition: Spatial.cs:515
virtual bool IsFactory
Definition: Trait.cs:143

References EClass._zone, LayerDragGrid.CreateCraft(), Trait.IsFactory, Spatial.IsRegion, RecipeManager.ListSources(), Trait.owner, EClass.player, Player.recipes, Msg.Say(), Msg.SayCannotUseHere(), Card.Thing, and EClass.ui.

◆ ShouldConsumeIng()

virtual bool TraitCrafter.ShouldConsumeIng ( SourceRecipe::Row  item,
int  index 
)
inlinevirtual

Reimplemented in TraitBarrelMaker, TraitGrindstone, TraitRuneMold, and TraitToolTalisman.

Definition at line 268 of file TraitCrafter.cs.

269 {
270 if (IsFactory)
271 {
272 return true;
273 }
274 if (item == null)
275 {
276 return false;
277 }
278 int id = item.id;
279 if ((uint)(id - 47) <= 1u)
280 {
281 return index == 0;
282 }
283 return true;
284 }

References Trait.IsFactory, and item.

Referenced by IsIngredient(), and AI_UseCrafter.Run().

◆ TrySetAct()

override void TraitCrafter.TrySetAct ( ActPlan  p)
inlinevirtual

Reimplemented from Trait.

Definition at line 559 of file TraitCrafter.cs.

560 {
562 {
563 return;
564 }
565 if (IsFactory)
566 {
567 Thing _t = owner.Thing;
568 p.TrySetAct("craft", delegate
569 {
570 if (EClass.player.recipes.ListSources(_t).Count > 0)
571 {
572 EClass.ui.AddLayer<LayerCraft>().SetFactory(_t);
573 }
574 else
575 {
576 Msg.Say("noRecipes");
577 }
578 return false;
579 }, _t, CursorSystem.Craft);
580 }
581 else if (!(this is TraitIncubator) || EClass._zone.IsPCFactionOrTent)
582 {
583 p.TrySetAct(CrafterTitle, delegate
584 {
586 return false;
587 }, owner);
588 }
589 }
bool TrySetAct(string lang, Func< bool > onPerform, Card tc, CursorInfo cursor=null, int dist=1, bool isHostileAct=false, bool localAct=true, bool canRepeat=false)
Definition: ActPlan.cs:372
static CursorInfo Craft
Definition: CursorSystem.cs:90
virtual string CrafterTitle
Definition: TraitCrafter.cs:57
bool IsPCFactionOrTent
Definition: Zone.cs:480

References EClass._zone, CursorSystem.Craft, CrafterTitle, LayerDragGrid.CreateCraft(), Trait.IsFactory, Card.isNPCProperty, Zone.IsPCFactionOrTent, Zone.IsUserZone, RecipeManager.ListSources(), Trait.owner, EClass.player, Player.recipes, Card.Thing, and ActPlan.TrySetAct().

◆ WitchDoubleCraftChance()

virtual int TraitCrafter.WitchDoubleCraftChance ( Thing  t)
inlinevirtual

Reimplemented in TraitAlchemyBench, and TraitToolAlchemy.

Definition at line 69 of file TraitCrafter.cs.

70 {
71 return 0;
72 }

Property Documentation

◆ animeType

virtual AnimeType TraitCrafter.animeType
get

Definition at line 39 of file TraitCrafter.cs.

Referenced by AI_UseCrafter.Run().

◆ AutoTurnOff

virtual bool TraitCrafter.AutoTurnOff
get

Definition at line 61 of file TraitCrafter.cs.

Referenced by AI_UseCrafter.OnEnd().

◆ CanTriggerFire

virtual bool TraitCrafter.CanTriggerFire
get

Definition at line 59 of file TraitCrafter.cs.

◆ CanUseFromInventory

virtual bool TraitCrafter.CanUseFromInventory
get

Definition at line 51 of file TraitCrafter.cs.

Referenced by CanUse().

◆ CloseOnComplete

virtual bool TraitCrafter.CloseOnComplete
get

Definition at line 65 of file TraitCrafter.cs.

Referenced by AI_UseCrafter.Run().

◆ CostSP

virtual int TraitCrafter.CostSP
get

Definition at line 67 of file TraitCrafter.cs.

◆ CrafterTitle

virtual string TraitCrafter.CrafterTitle
get

Definition at line 57 of file TraitCrafter.cs.

Referenced by TrySetAct().

◆ HoldAsDefaultInteraction

override bool TraitCrafter.HoldAsDefaultInteraction
get

Definition at line 53 of file TraitCrafter.cs.

◆ Icon

virtual Emo TraitCrafter.Icon
get

Definition at line 33 of file TraitCrafter.cs.

Referenced by AI_UseCrafter.OnStart().

◆ IdAnimeProgress

virtual AnimeID TraitCrafter.IdAnimeProgress
get

Definition at line 41 of file TraitCrafter.cs.

Referenced by AI_UseCrafter.Run().

◆ idSoundBG

virtual string TraitCrafter.idSoundBG
get

Definition at line 55 of file TraitCrafter.cs.

Referenced by AI_UseCrafter.OnEnd(), and AI_UseCrafter.Run().

◆ idSoundComplete

virtual string TraitCrafter.idSoundComplete
get

Definition at line 45 of file TraitCrafter.cs.

Referenced by AI_UseCrafter.Run().

◆ idSoundProgress

virtual string TraitCrafter.idSoundProgress
get

Definition at line 43 of file TraitCrafter.cs.

Referenced by AI_UseCrafter.Run().

◆ IdSource

virtual string TraitCrafter.IdSource
get

Definition at line 37 of file TraitCrafter.cs.

Referenced by GetSource(), UIDragGridInfo.Init(), and IsIngredient().

◆ IsConsumeIng

virtual bool TraitCrafter.IsConsumeIng
get

Definition at line 63 of file TraitCrafter.cs.

Referenced by AI_UseCrafter.Run().

◆ IsNightOnlyLight

override bool TraitCrafter.IsNightOnlyLight
get

Definition at line 49 of file TraitCrafter.cs.

◆ numIng

virtual int TraitCrafter.numIng
get

Definition at line 35 of file TraitCrafter.cs.

Referenced by Craft(), GetSource(), LayerDragGrid.GetTargets(), and UIDragGridInfo.Init().

◆ ShowFuelWindow

override bool TraitCrafter.ShowFuelWindow
get

Definition at line 31 of file TraitCrafter.cs.

◆ StopSoundProgress

virtual bool TraitCrafter.StopSoundProgress
get

Definition at line 47 of file TraitCrafter.cs.

Referenced by AI_UseCrafter.Run().


The documentation for this class was generated from the following file: