Elin Decompiled Documentation EA 23.102 Nightly
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TraitCrafter Class Reference
Inheritance diagram for TraitCrafter:
Trait EClass TraitBarrelMaker TraitButcher TraitDyeMaker TraitFactory TraitGemCutter TraitGrindstone TraitIncubator TraitKiln TraitMill TraitRationMaker TraitRollingFortune TraitRuneMold TraitSawMill TraitScratchMachine TraitSculpture TraitSmelter TraitSpinner TraitStoneCutter TraitToolTalisman TraitWoodMill

Public Types

enum  MixType {
  None , Food , Resource , Dye ,
  Butcher , Grind , Sculpture , Talisman ,
  Scratch , Incubator , Fortune , RuneMold
}
 
enum  AnimeType { Default , Microwave , Pot }
 
- Public Types inherited from Trait
enum  TileMode {
  Default , Door , Illumination , DefaultNoAnime ,
  SignalAnime
}
 
enum  CopyShopType { None , Item , Spellbook }
 

Public Member Functions

virtual string IDReqEle (RecipeSource r)
 
virtual bool IsCraftIngredient (Card c, int idx)
 
bool IsIngredient (int idx, SourceRecipe.Row r, Card c)
 
virtual bool IsIngredient (string cat, Card c)
 
int GetSortVal (SourceRecipe.Row r)
 
virtual int GetDuration (AI_UseCrafter ai, int costSp)
 
virtual int GetCostSp (AI_UseCrafter ai)
 
SourceRecipe.Row GetSource (AI_UseCrafter ai)
 
virtual bool ShouldConsumeIng (SourceRecipe.Row item, int index)
 
virtual Thing Craft (AI_UseCrafter ai)
 
override void TrySetAct (ActPlan p)
 
override bool CanUse (Chara c)
 
override bool OnUse (Chara c)
 
virtual void OnEndAI (AI_UseCrafter ai)
 
- Public Member Functions inherited from Trait
string GetParam (int i, string def=null)
 
int GetParamInt (int i, int def)
 
virtual bool Contains (RecipeSource r)
 
virtual int GetValue ()
 
virtual bool CanStackTo (Thing to)
 
virtual string GetHoverText ()
 
virtual Action GetHealAction (Chara c)
 
virtual bool CanBlend (Thing t)
 
virtual void OnBlend (Thing t, Chara c)
 
virtual int GetActDuration (Chara c)
 
virtual SourceElement.Row GetRefElement ()
 
virtual Sprite GetRefSprite ()
 
virtual void OnRenderExtra (RenderParam p)
 
virtual Emo2 GetHeldEmo (Chara c)
 
virtual void SetOwner (Card _owner)
 
virtual bool IdleUse (Chara c, int dist)
 
virtual void OnSetOwner ()
 
virtual void OnImportMap ()
 
virtual void SetParams (params string[] s)
 
virtual void OnCrafted (Recipe recipe)
 
virtual void OnCreate (int lv)
 
virtual void OnEquip (Chara c, bool onSetOwner)
 
virtual void OnUnequip (Chara c)
 
virtual void OnChangePlaceState (PlaceState state)
 
virtual void OnAddedToZone ()
 
virtual void OnRemovedFromZone ()
 
virtual void OnSimulateHour (VirtualDate date)
 
virtual string GetName ()
 
virtual void SetName (ref string s)
 
virtual void OnRenderTile (Point point, HitResult result, int dir)
 
virtual int CompareTo (Card b)
 
virtual bool CanBuiltAt (Point p)
 
virtual void Update ()
 
Point GetPoint ()
 
Point GetRandomPoint (Func< Point, bool > func=null, Chara accessChara=null)
 
virtual List< PointListPoints (Point center=null, bool onlyPassable=true)
 
virtual Recipe GetRecipe ()
 
virtual Recipe GetBuildModeRecipe ()
 
virtual bool CanCook (Card c)
 
void CookProgress ()
 
virtual bool CanOffer (Card tg)
 
void OfferProcess (Chara cc)
 
void Offer (Chara cc)
 
virtual bool TryProgress (AIProgress p)
 
virtual LockOpenState TryOpenLock (Chara cc, bool msgFail=true)
 
virtual void WriteNote (UINote n, bool identified)
 
int GetSortVal (UIList.SortMode m)
 
virtual HotItem GetHotItem ()
 
virtual bool CanRead (Chara c)
 
virtual void OnRead (Chara c)
 
virtual bool CanEat (Chara c)
 
virtual void OnEat (Chara c)
 
virtual bool CanDrink (Chara c)
 
virtual void OnDrink (Chara c)
 
virtual void OnThrowGround (Chara c, Point p)
 
virtual bool CanUse (Chara c)
 
virtual bool CanUse (Chara c, Card tg)
 
virtual bool CanUse (Chara c, Point p)
 
virtual bool OnUse (Chara c)
 
virtual bool OnUse (Chara c, Card tg)
 
virtual bool OnUse (Chara c, Point p)
 
virtual void TrySetAct (ActPlan p)
 
virtual void TrySetHeldAct (ActPlan p)
 
virtual void OnHeld ()
 
virtual void OnTickHeld ()
 
virtual void OnSetCurrentItem ()
 
virtual void OnUnsetCurrentItem ()
 
virtual bool OnChildDecay (Card c, bool firstDecay)
 
virtual bool CanChildDecay (Card c)
 
virtual void OnSetCardGrid (ButtonGrid b)
 
virtual void OnStepped (Chara c)
 
virtual void OnSteppedOut (Chara c)
 
virtual void OnOpenDoor (Chara c)
 
void Install (bool byPlayer)
 
void Uninstall ()
 
virtual void OnInstall (bool byPlayer)
 
virtual void OnUninstall ()
 
virtual void TryToggle ()
 
virtual void Toggle (bool on, bool silent=false)
 
virtual void PlayToggleEffect (bool silent)
 
virtual void OnToggle ()
 
virtual void TrySetToggleAct (ActPlan p)
 
bool IsFuelEnough (int num=1, List< Thing > excludes=null, bool tryRefuel=true)
 
bool IsFuel (string s)
 
bool IsFuel (Thing t)
 
int GetFuelValue (Thing t)
 
int GetFuelValue (string id)
 
void Refuel (Thing t)
 
void TryRefuel (int dest, List< Thing > excludes)
 
virtual void OnEnterScreen ()
 
virtual void RefreshRenderer ()
 
virtual void SetMainText (UIText t, bool hotitem)
 
virtual bool CanCopy (Thing t)
 
string GetTextRestock (string lang, bool pet)
 
Emo2 GetRestockedIcon ()
 
void OnBarter ()
 
Thing CreateStock ()
 

Properties

override bool ShowFuelWindow [get]
 
virtual Emo Icon [get]
 
virtual int numIng [get]
 
virtual string IdSource [get]
 
virtual AnimeType animeType [get]
 
virtual AnimeID IdAnimeProgress [get]
 
virtual string idSoundProgress [get]
 
virtual string idSoundComplete [get]
 
virtual bool StopSoundProgress [get]
 
override bool IsNightOnlyLight [get]
 
virtual bool CanUseFromInventory [get]
 
override bool HoldAsDefaultInteraction [get]
 
virtual string idSoundBG [get]
 
virtual string CrafterTitle [get]
 
virtual bool CanTriggerFire [get]
 
virtual bool AutoTurnOff [get]
 
virtual bool IsConsumeIng [get]
 
virtual bool CloseOnComplete [get]
 
virtual int CostSP [get]
 
- Properties inherited from Trait
string[] Params [get]
 
virtual byte WeightMod [get]
 
virtual int IdSkin [get]
 
virtual string Name [get]
 
virtual TileType tileType [get]
 
virtual RefCardName RefCardName [get]
 
virtual bool IsBlockPath [get]
 
virtual bool IsBlockSight [get]
 
virtual bool IsDoor [get]
 
virtual bool IsOpenSight [get]
 
virtual bool IsOpenPath [get]
 
virtual bool IsFloating [get]
 
virtual bool IsGround [get]
 
virtual bool InvertHeldSprite [get]
 
virtual bool IsChangeFloorHeight [get]
 
virtual bool ShouldRefreshTile [get]
 
virtual bool ShouldTryRefreshRoom [get]
 
virtual int InstallBottomPriority [get]
 
virtual bool CanHarvest [get]
 
virtual int radius [get]
 
virtual TraitRadiusType radiusType [get]
 
virtual bool CanUseRoomRadius [get]
 
virtual int GuidePriotiy [get]
 
virtual int Electricity [get]
 
virtual bool IgnoreLastStackHeight [get]
 
virtual int Decay [get]
 
virtual int DecaySpeed [get]
 
virtual int DecaySpeedChild [get]
 
virtual bool IsFridge [get]
 
virtual int DefaultStock [get]
 
virtual bool HoldAsDefaultInteraction [get]
 
virtual int CraftNum [get]
 
virtual bool ShowOrbit [get]
 
virtual bool HaveUpdate [get]
 
virtual bool IsSpot [get]
 
virtual bool IsFactory [get]
 
virtual bool CanAutofire [get]
 
virtual bool CanName [get]
 
virtual bool CanPutAway [get]
 
virtual bool CanChangeHeight [get]
 
virtual bool CanStack [get]
 
virtual bool CanCopyInBlueprint [get]
 
virtual bool CanBeAttacked [get]
 
virtual bool CanExtendBuild [get]
 
virtual string langNote [get]
 
virtual string IDInvStyle [get]
 
virtual string IDActorEx [get]
 
virtual bool MaskOnBuild [get]
 
virtual bool ShowContextOnPick [get]
 
virtual bool IsThrowMainAction [get]
 
virtual bool LevelAsQuality [get]
 
virtual bool UseDummyTile [get]
 
virtual bool RequireFullStackCheck [get]
 
virtual bool DisableAutoCombat [get]
 
virtual InvGridSize InvGridSize [get]
 
virtual bool IsContainer [get]
 
virtual bool CanUseContent [get]
 
virtual bool CanSearchContent [get]
 
virtual bool CanOpenContainer [get]
 
virtual bool IsSpecialContainer [get]
 
virtual ContainerType ContainerType [get]
 
virtual ThrowType ThrowType [get]
 
virtual EffectDead EffectDead [get]
 
virtual bool IsHomeItem [get]
 
virtual bool IsAltar [get]
 
virtual bool IsRestSpot [get]
 
virtual bool CanBeMasked [get]
 
virtual bool IsBlendBase [get]
 
virtual bool CanBeOnlyBuiltInHome [get]
 
virtual bool CanBuildInTown [get]
 
virtual bool CanBeHeld [get]
 
virtual bool CanBeStolen [get]
 
virtual bool CanOnlyCarry [get]
 
virtual bool CanBeDestroyed [get]
 
virtual bool CanBeHallucinated [get]
 
virtual bool CanBeDropped [get]
 
virtual string ReqHarvest [get]
 
virtual bool CanBeDisassembled [get]
 
virtual bool CanBeShipped [get]
 
virtual bool HasCharges [get]
 
virtual bool ShowCharges [get]
 
virtual bool ShowChildrenNumber [get]
 
virtual bool ShowAsTool [get]
 
virtual bool CanBeHeldAsFurniture [get]
 
virtual bool HideInAdv [get]
 
virtual bool NoHeldDir [get]
 
virtual bool AlwaysHideOnLowWall [get]
 
bool ExistsOnMap [get]
 
virtual bool RenderExtra [get]
 
virtual float DropChance [get]
 
virtual string IdNoRestock [get]
 
virtual int IdleUseChance [get]
 
virtual string RecipeCat [get]
 
virtual bool IsTool [get]
 
virtual string LangUse [get]
 
virtual bool IsOn [get]
 
virtual bool IsAnimeOn [get]
 
bool IsToggle [get]
 
virtual bool AutoToggle [get]
 
bool IsLighting [get]
 
virtual bool IsLightOn [get]
 
virtual bool IsNightOnlyLight [get]
 
virtual TileMode tileMode [get]
 
virtual bool UseAltTiles [get]
 
virtual bool UseLowblock [get]
 
virtual bool UseExtra [get]
 
virtual bool UseLightColor [get]
 
virtual ? Color ColorExtra [get]
 
virtual int MaxFuel [get]
 
virtual int FuelCost [get]
 
virtual bool ShowFuelWindow [get]
 
bool IsRequireFuel [get]
 
string IdToggleExtra [get]
 
virtual ToggleType ToggleType [get]
 
virtual int ShopLv [get]
 
virtual CopyShopType CopyShop [get]
 
virtual int NumCopyItem [get]
 
virtual ShopType ShopType [get]
 
virtual CurrencyType CurrencyType [get]
 
virtual PriceType PriceType [get]
 
virtual bool AllowSell [get]
 
virtual int CostRerollShop [get]
 
virtual bool AllowCriminal [get]
 
virtual int RestockDay [get]
 
virtual SlaverType SlaverType [get]
 
virtual string LangBarter [get]
 
string TextNextRestock [get]
 
string TextNextRestockPet [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Public Attributes inherited from Trait
Card owner
 
- Static Public Attributes inherited from Trait
static TraitSelfFactory SelfFactory = new TraitSelfFactory()
 
- Static Public Attributes inherited from EClass
static Core core
 
- Static Protected Attributes inherited from Trait
static List< PointlistRadiusPoints = new List<Point>()
 

Detailed Description

Definition at line 4 of file TraitCrafter.cs.

Member Enumeration Documentation

◆ AnimeType

Enumerator
Default 
Microwave 
Pot 

Definition at line 22 of file TraitCrafter.cs.

◆ MixType

Enumerator
None 
Food 
Resource 
Dye 
Butcher 
Grind 
Sculpture 
Talisman 
Scratch 
Incubator 
Fortune 
RuneMold 

Definition at line 6 of file TraitCrafter.cs.

Member Function Documentation

◆ CanUse()

override bool TraitCrafter.CanUse ( Chara  c)
inlinevirtual

Reimplemented from Trait.

Definition at line 516 of file TraitCrafter.cs.

517 {
518 return CanUseFromInventory;
519 }
virtual bool CanUseFromInventory
Definition: TraitCrafter.cs:49

References CanUseFromInventory.

◆ Craft()

virtual Thing TraitCrafter.Craft ( AI_UseCrafter  ai)
inlinevirtual

Definition at line 256 of file TraitCrafter.cs.

257 {
258 Thing thing = ai.ings[0];
259 Thing thing2 = ((numIng > 1) ? ai.ings[1] : null);
260 SourceRecipe.Row source = GetSource(ai);
261 if (source == null)
262 {
263 return null;
264 }
265 if (!EClass.player.knownCraft.Contains(source.id))
266 {
267 SE.Play("idea");
268 Msg.Say("newKnownCraft");
269 EClass.player.knownCraft.Add(source.id);
270 if ((bool)LayerDragGrid.Instance)
271 {
273 }
274 }
275 string thing3 = source.thing;
276 MixType mixType = source.type.ToEnum<MixType>();
277 int num = source.num.Calc();
278 Thing t = null;
279 bool claimed;
280 switch (mixType)
281 {
282 case MixType.Food:
283 t = CraftUtil.MixIngredients(thing3, ai.ings, CraftUtil.MixType.General, 0, EClass.pc);
284 break;
285 case MixType.Resource:
286 {
287 string[] array = thing3.Split('%');
288 t = CraftUtil.MixIngredients(ThingGen.Create(array[0], (array.Length > 1) ? EClass.sources.materials.alias[array[1]].id : thing.material.id), ai.ings, CraftUtil.MixType.General, 999, EClass.pc).Thing;
289 break;
290 }
291 case MixType.Dye:
292 t = ThingGen.Create(thing3, thing2.material.id);
293 break;
294 case MixType.Butcher:
295 thing3 = SpawnListThing.Get("butcher", (SourceThing.Row a) => a.Category.id == "bodyparts").Select().id;
296 t = ThingGen.Create(thing3);
297 break;
298 case MixType.Grind:
299 if (source.tag.Contains("rust"))
300 {
301 EClass.pc.Say("polish", EClass.pc, ai.ings[1]);
302 ai.ings[1].ModEncLv(1);
303 ai.ings[0].ModNum(-1);
304 }
305 if (source.tag.Contains("mod_eject"))
306 {
307 ai.ings[1].EjectSockets();
308 ai.ings[0].ModNum(-1);
309 }
310 break;
311 case MixType.Sculpture:
312 {
313 t = ThingGen.Create(thing3);
314 List<CardRow> list2 = EClass.player.codex.ListKills();
315 list2.Add(EClass.sources.cards.map["putty"]);
316 list2.Add(EClass.sources.cards.map["snail"]);
317 CardRow cardRow = list2.RandomItemWeighted((CardRow a) => Mathf.Max(50 - a.LV, Mathf.Clamp(EClass.pc.Evalue(258) / 2, 1, a.LV * 2)));
318 t.c_idRefCard = cardRow.id;
319 t.ChangeMaterial(thing.material);
320 t.SetEncLv(Mathf.Min(EClass.rnd(EClass.rnd(Mathf.Max(5 + EClass.pc.Evalue(258) - cardRow.LV, 1))), 12));
321 t = CraftUtil.MixIngredients(t, ai.ings, CraftUtil.MixType.General, 999, EClass.pc).Thing;
322 break;
323 }
324 case MixType.RuneMold:
325 {
326 Thing eq = ai.ings[0];
327 Thing thing7 = eq.Duplicate(1);
328 thing7.SetEncLv(0);
329 List<Element> list = thing7.elements.ListRune();
330 if (list.Count == 0)
331 {
333 break;
334 }
335 foreach (Element item in list)
336 {
337 SocketData runeEnc = eq.GetRuneEnc(item.id);
338 item.vLink = 0;
339 if (runeEnc != null)
340 {
341 if (item.vBase + item.vSource != runeEnc.value)
342 {
343 item.vLink = item.vBase + item.vSource;
344 }
345 item.vBase = runeEnc.value;
346 item.vSource = 0;
347 }
348 }
349 if (eq.material.hardness > owner.material.hardness && !EClass.debug.enable)
350 {
351 Msg.Say("rune_tooHard", owner);
352 break;
353 }
354 EClass.ui.AddLayer<LayerList>().SetList2(list, (Element a) => a.Name, delegate(Element a, ItemGeneral b)
355 {
356 owner.ModNum(-1);
357 eq.Destroy();
358 Thing thing8 = ThingGen.Create("rune");
360 thing8.refVal = a.id;
361 thing8.encLV = a.vBase + a.vSource;
362 EClass.pc.Pick(thing8);
363 EClass.pc.PlaySound("intonation");
364 EClass.pc.PlayEffect("intonation");
365 }, delegate(Element a, ItemGeneral b)
366 {
367 b.SetSubText(a.vBase + a.vSource + ((a.vLink != 0) ? (" (" + a.vLink + ")") : ""), 200, FontColor.Default, TextAnchor.MiddleRight);
368 b.Build();
369 if (a.HasTag("noRune"))
370 {
371 b.button1.interactable = false;
372 b.button1.mainText.gameObject.AddComponent<CanvasGroup>().alpha = 0.5f;
373 }
374 }).SetSize(500f)
375 .SetOnKill(delegate
376 {
377 })
378 .SetTitles("wRuneMold");
379 break;
380 }
381 case MixType.Talisman:
382 {
383 int num4 = EClass.pc.Evalue(1418);
384 Thing thing5 = ai.ings[1];
385 SourceElement.Row source2 = (thing5.trait as TraitSpellbook).source;
386 int num5 = thing5.c_charges * source2.charge * (100 + num4 * 50) / 500 + 1;
387 int num6 = 100;
388 Thing thing6 = ThingGen.Create("talisman").SetNum(num5);
389 thing6.refVal = source2.id;
390 thing6.encLV = num6 * (100 + num4 * 10) / 100;
391 thing.ammoData = thing6;
392 thing.c_ammo = num5;
393 EClass.pc.Say("talisman", thing, thing6);
394 thing5.Destroy();
395 break;
396 }
397 case MixType.Scratch:
398 claimed = false;
399 Prize(20, "medal", "save", cat: false);
400 Prize(10, "plat", "save", cat: false);
401 Prize(10, "furniture", "nice", cat: true);
402 Prize(4, "plamo_box", "nice", cat: false);
403 Prize(4, "food", "", cat: false);
404 Prize(1, "casino_coin", "", cat: false);
405 break;
406 case MixType.Fortune:
407 {
409 int num2 = 0;
410 FortuneRollData orCreateFortuneRollData = EClass._zone.GetOrCreateFortuneRollData(refresh: false);
411 int seed = orCreateFortuneRollData.seed + orCreateFortuneRollData.count + EClass.player.seedFortune;
413 for (int num3 = 3; num3 > 0; num3--)
414 {
415 if (EClass.rnd(FortuneRollData.chances[num3]) == 0)
416 {
417 num2 = num3;
418 break;
419 }
420 }
421 Rand.SetSeed();
422 if (num2 != 0)
423 {
424 owner.PlaySound((num2 == 3) ? "fortuneroll_winBig" : "fortuneroll_win");
425 }
426 Thing thing4 = ThingGen.Create("fortune_ball");
427 thing4.ChangeMaterial(FortuneRollData.mats[num2]);
428 EClass._zone.AddCard(thing4, owner.pos);
429 owner.PlaySound("fortuneroll_ball");
430 orCreateFortuneRollData.GetPrize(num2, seed);
431 if ((bool)LayerDragGrid.Instance)
432 {
434 }
435 break;
436 }
437 case MixType.Incubator:
439 break;
440 default:
441 t = ThingGen.Create(thing3);
442 if (thing3 == "gene")
443 {
444 if (ai.ings[0].c_DNA != null)
445 {
446 t.MakeRefFrom(ai.ings[0].c_idRefCard);
447 t.c_DNA = ai.ings[0].c_DNA;
448 t.c_DNA.GenerateWithGene(DNA.Type.Inferior, t);
449 }
450 }
451 else
452 {
453 t = CraftUtil.MixIngredients(t, ai.ings, CraftUtil.MixType.General, 999, EClass.pc).Thing;
454 }
455 break;
456 }
457 if (t != null)
458 {
459 if (t.HasElement(1229))
460 {
461 num = 1;
462 }
463 if (t.HasElement(704))
464 {
465 num = 1;
466 }
467 if (t.HasElement(703))
468 {
469 num = 1;
470 }
471 t.SetNum(num);
472 }
473 return t;
474 void Prize(int chance, string s, string col, bool cat)
475 {
476 if (!claimed && EClass.rnd(chance) == 0)
477 {
478 t = (cat ? ThingGen.CreateFromCategory(s, EClass.pc.LV) : ThingGen.Create(s, -1, EClass.pc.LV));
479 claimed = true;
480 if (col != "")
481 {
482 Msg.SetColor(col);
483 }
484 }
485 }
486 }
@ seed
FontColor
Definition: FontColor.cs:2
List< Thing > ings
string id
Definition: CardRow.cs:7
void MakeRefFrom(string id)
Definition: Card.cs:5094
ElementContainerCard elements
Definition: Card.cs:37
bool HasElement(int ele, int req=1)
Definition: Card.cs:5214
SourceMaterial.Row material
Definition: Card.cs:1927
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:5404
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:2838
Thing SetNum(int a)
Definition: Card.cs:3242
Point pos
Definition: Card.cs:55
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
Definition: Card.cs:5438
void SetEncLv(int a)
Definition: Card.cs:3567
SocketData GetRuneEnc(int idEle)
Definition: Card.cs:3371
void Destroy()
Definition: Card.cs:4538
virtual Thing Thing
Definition: Card.cs:1934
int Evalue(int ele)
Definition: Card.cs:2431
Thing Duplicate(int num)
Definition: Card.cs:3191
DNA c_DNA
Definition: Card.cs:1781
void ModNum(int a, bool notify=true)
Definition: Card.cs:3262
int LV
Definition: Card.cs:370
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:6046
Thing Pick(Thing t, bool msg=true, bool tryStack=true)
Definition: Chara.cs:3920
List< CardRow > ListKills()
Definition: CodexManager.cs:70
bool enable
Definition: CoreDebug.cs:285
static Thing MixIngredients(string idProduct, List< Thing > ings, MixType type, int idMat=0, Chara crafter=null)
Definition: CraftUtil.cs:132
Definition: DNA.cs:8
void GenerateWithGene(Type _type, Card gene, Chara model=null)
Definition: DNA.cs:247
Type
Definition: DNA.cs:10
Definition: EClass.cs:5
static int rnd(int a)
Definition: EClass.cs:50
static Zone _zone
Definition: EClass.cs:20
static SourceManager sources
Definition: EClass.cs:42
static Player player
Definition: EClass.cs:12
static Chara pc
Definition: EClass.cs:14
static CoreDebug debug
Definition: EClass.cs:48
static UI ui
Definition: EClass.cs:16
List< Element > ListRune()
int id
Definition: ELEMENT.cs:240
int vBase
Definition: ELEMENT.cs:242
bool HasTag(string tag)
Definition: ELEMENT.cs:463
int vLink
Definition: ELEMENT.cs:250
int vSource
Definition: ELEMENT.cs:252
void GetPrize(int grade, int seed)
static string[] mats
static int[] chances
void Build()
Definition: ItemGeneral.cs:161
UIButton SetSubText(string lang, int x, FontColor c=FontColor.Default, TextAnchor align=TextAnchor.MiddleLeft)
Definition: ItemGeneral.cs:119
UIDragGridInfo info
static LayerDragGrid Instance
Layer SetOnKill(Action action)
Definition: Layer.cs:579
Definition: Msg.cs:5
static string SayNothingHappen()
Definition: Msg.cs:96
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
static void SetColor()
Definition: Msg.cs:22
CodexManager codex
Definition: Player.cs:916
HashSet< int > knownCraft
Definition: Player.cs:877
int seedFortune
Definition: Player.cs:757
Definition: Rand.cs:4
static void SetSeed(int a=-1)
Definition: Rand.cs:37
int LV
Definition: RenderRow.cs:22
Dictionary< string, CardRow > map
Definition: SourceCard.cs:8
SourceMaterial materials
SourceCard cards
static SpawnList Get(string id, Func< SourceThing.Row, bool > func)
string id
Definition: SpawnList.cs:10
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
SourceRecipe.Row GetSource(AI_UseCrafter ai)
virtual int numIng
Definition: TraitCrafter.cs:33
static Chara Incubate(Thing egg, Point pos, Card incubator=null)
Card owner
Definition: Trait.cs:26
UIText mainText
Definition: UIButton.cs:102
UIButton button1
Definition: UIItem.cs:18
FortuneRollData GetOrCreateFortuneRollData(bool refresh=true)
Definition: Zone.cs:3536
Card AddCard(Card t, Point point)
Definition: Zone.cs:1893

References EClass._zone, Zone.AddCard(), ItemGeneral.Build(), UIItem.button1, Card.c_DNA, SourceManager.cards, FortuneRollData.chances, Card.ChangeMaterial(), Player.codex, ThingGen.Create(), ThingGen.CreateFromCategory(), EClass.debug, Card.Destroy(), Card.Duplicate(), Card.Dye(), Card.elements, CoreDebug.enable, Card.Evalue(), DNA.GenerateWithGene(), SpawnListThing.Get(), Zone.GetOrCreateFortuneRollData(), FortuneRollData.GetPrize(), GetSource(), Card.HasElement(), Element.HasTag(), CardRow.id, Element.id, SourceElement.Row.id, SourceRecipe.Row.id, SpawnList.id, TraitFoodEggFertilized.Incubate(), LayerDragGrid.info, AI_UseCrafter.ings, LayerDragGrid.Instance, item, Player.knownCraft, CodexManager.ListKills(), ElementContainer.ListRune(), Card.LV, RenderRow.LV, UIButton.mainText, Card.MakeRefFrom(), SourceCard.map, Card.material, SourceManager.materials, FortuneRollData.mats, CraftUtil.MixIngredients(), Card.ModNum(), Element.Name, SourceRecipe.Row.num, numIng, Trait.owner, EClass.pc, Chara.Pick(), Card.PlayEffect(), EClass.player, Card.PlaySound(), Card.pos, UIDragGridInfo.Refresh(), EClass.rnd(), Msg.Say(), Card.Say(), Msg.SayNothingHappen(), seed, Player.seedFortune, Msg.SetColor(), Card.SetEncLv(), Card.SetNum(), Layer.SetOnKill(), Rand.SetSeed(), ItemGeneral.SetSubText(), EClass.sources, Card.Split(), SourceRecipe.Row.tag, Card.Thing, SourceRecipe.Row.thing, SourceRecipe.Row.type, EClass.ui, SocketData.value, Element.vBase, Element.vLink, and Element.vSource.

Referenced by AI_UseCrafter.Run().

◆ GetCostSp()

virtual int TraitCrafter.GetCostSp ( AI_UseCrafter  ai)
inlinevirtual

Reimplemented in TraitFactory.

Definition at line 205 of file TraitCrafter.cs.

206 {
207 return GetSource(ai).sp;
208 }

References GetSource().

Referenced by AI_UseCrafter.Run().

◆ GetDuration()

virtual int TraitCrafter.GetDuration ( AI_UseCrafter  ai,
int  costSp 
)
inlinevirtual

Reimplemented in TraitFactory, TraitRollingFortune, and TraitScratchMachine.

Definition at line 200 of file TraitCrafter.cs.

201 {
202 return Mathf.Max(1, GetSource(ai).time * 100 / (80 + EClass.pc.Evalue(IDReqEle(ai.recipe?.source)) * 5));
203 }
RecipeSource source
Definition: Recipe.cs:187
virtual string IDReqEle(RecipeSource r)
Definition: TraitCrafter.cs:67

References Card.Evalue(), GetSource(), IDReqEle(), EClass.pc, AI_UseCrafter.recipe, and Recipe.source.

Referenced by AI_UseCrafter.Run().

◆ GetSortVal()

int TraitCrafter.GetSortVal ( SourceRecipe::Row  r)
inline

Definition at line 186 of file TraitCrafter.cs.

187 {
188 int num = r.id;
189 string[] ing = r.ing1;
190 for (int i = 0; i < ing.Length; i++)
191 {
192 if (ing[i].Contains('@'))
193 {
194 num -= 10000;
195 }
196 }
197 return num;
198 }
virtual bool Contains(RecipeSource r)
Definition: Trait.cs:533

References Trait.Contains().

Referenced by GetSource().

◆ GetSource()

SourceRecipe.Row TraitCrafter.GetSource ( AI_UseCrafter  ai)
inline

Definition at line 210 of file TraitCrafter.cs.

211 {
212 List<SourceRecipe.Row> list = new List<SourceRecipe.Row>();
213 foreach (SourceRecipe.Row row in EClass.sources.recipes.rows)
214 {
215 if (row.factory == IdSource)
216 {
217 list.Add(row);
218 }
219 }
220 for (int i = 0; i < numIng; i++)
221 {
222 foreach (SourceRecipe.Row row2 in EClass.sources.recipes.rows)
223 {
224 if (i >= ai.ings.Count || !IsIngredient(i, row2, ai.ings[i]))
225 {
226 list.Remove(row2);
227 }
228 }
229 }
230 if (list.Count == 0)
231 {
232 return null;
233 }
234 list.Sort((SourceRecipe.Row a, SourceRecipe.Row b) => GetSortVal(a) - GetSortVal(b));
235 return list[0];
236 }
SourceRecipe recipes
virtual string IdSource
Definition: TraitCrafter.cs:35
bool IsIngredient(int idx, SourceRecipe.Row r, Card c)
Definition: TraitCrafter.cs:92
int GetSortVal(SourceRecipe.Row r)

References GetSortVal(), IdSource, AI_UseCrafter.ings, IsIngredient(), numIng, SourceManager.recipes, and EClass.sources.

Referenced by Craft(), GetCostSp(), GetDuration(), TraitRollingFortune.GetDuration(), TraitScratchMachine.GetDuration(), and AI_UseCrafter.Run().

◆ IDReqEle()

virtual string TraitCrafter.IDReqEle ( RecipeSource  r)
inlinevirtual

Reimplemented in TraitCauldron, TraitDyeMaker, and TraitSelfFactory.

Definition at line 67 of file TraitCrafter.cs.

68 {
69 return GetParam(1) ?? "handicraft";
70 }
string GetParam(int i, string def=null)
Definition: Trait.cs:515

References Trait.GetParam().

Referenced by GetDuration(), and AI_UseCrafter.Run().

◆ IsCraftIngredient()

virtual bool TraitCrafter.IsCraftIngredient ( Card  c,
int  idx 
)
inlinevirtual

Definition at line 72 of file TraitCrafter.cs.

73 {
74 foreach (SourceRecipe.Row row in EClass.sources.recipes.rows)
75 {
76 if (idx == 1)
77 {
79 if (!IsIngredient(0, row, card) || (card == c && card.Num < 2))
80 {
81 continue;
82 }
83 }
84 if (IsIngredient(idx, row, c))
85 {
86 return true;
87 }
88 }
89 return false;
90 }
Definition: Card.cs:11
List< ButtonGrid > buttons

References LayerDragGrid.buttons, card, LayerDragGrid.Instance, IsIngredient(), SourceManager.recipes, and EClass.sources.

Referenced by InvOwnerCraft.ShouldShowGuide().

◆ IsIngredient() [1/2]

bool TraitCrafter.IsIngredient ( int  idx,
SourceRecipe::Row  r,
Card  c 
)
inline

Definition at line 92 of file TraitCrafter.cs.

93 {
94 if (r.factory != IdSource || c == null)
95 {
96 return false;
97 }
98 if (c.c_isImportant && ShouldConsumeIng(r, idx))
99 {
100 return false;
101 }
102 string[] array = ((idx == 0) ? r.ing1 : r.ing2);
103 if (r.type.ToEnum<MixType>() == MixType.Grind && idx == 1)
104 {
105 if (r.tag.Contains("rust") && c.encLV >= 0)
106 {
107 return false;
108 }
109 if (r.tag.Contains("mod_eject"))
110 {
111 if (c.sockets == null)
112 {
113 return false;
114 }
115 bool flag = false;
116 foreach (int socket in c.sockets)
117 {
118 if (socket != 0)
119 {
120 flag = true;
121 }
122 }
123 if (!flag)
124 {
125 return false;
126 }
127 }
128 }
129 string[] array2 = array;
130 foreach (string text in array2)
131 {
132 if (r.tag.Contains("noCarbone") && c.material.alias == "carbone")
133 {
134 return false;
135 }
136 if (text.StartsWith('#'))
137 {
138 string text2 = text.Replace("#", "");
139 if (c.category.IsChildOf(text2) && IsIngredient(text2, c))
140 {
141 return true;
142 }
143 continue;
144 }
145 string[] array3 = text.Split('@');
146 if (array3.Length > 1)
147 {
148 if (c.id != array3[0] && c.sourceCard._origin != array3[0])
149 {
150 return false;
151 }
152 if (c.refCard is SourceChara.Row row && row.race_row.tag.Contains(array3[1]))
153 {
154 return true;
155 }
156 if (c.material.tag.Contains(array3[1]))
157 {
158 return true;
159 }
160 continue;
161 }
162 if (text == "any")
163 {
164 if (this is TraitDyeMaker && !c.category.GetRoot().tag.Contains("dye") && !c.category.tag.Contains("dye"))
165 {
166 return false;
167 }
168 if (!c.IsUnique && !c.IsImportant && !c.trait.CanOnlyCarry)
169 {
170 return true;
171 }
172 }
173 if (c.id == text || c.sourceCard._origin == text)
174 {
175 return true;
176 }
177 }
178 return false;
179 }
string _origin
Definition: CardRow.cs:15
bool IsImportant
Definition: Card.cs:1981
CardRow refCard
Definition: Card.cs:1843
string id
Definition: Card.cs:31
bool IsUnique
Definition: Card.cs:1967
Trait trait
Definition: Card.cs:49
bool c_isImportant
Definition: Card.cs:984
virtual CardRow sourceCard
Definition: Card.cs:2007
SourceCategory.Row category
Definition: Card.cs:1925
List< int > sockets
Definition: Card.cs:43
SourceRace.Row race_row
Definition: SourceChara.cs:75
virtual bool ShouldConsumeIng(SourceRecipe.Row item, int index)
virtual bool CanOnlyCarry
Definition: Trait.cs:283

References Card.c_isImportant, Trait.Contains(), IdSource, IsIngredient(), SourceChara.Row.race_row, ShouldConsumeIng(), and Card.sockets.

Referenced by GetSource(), IsCraftIngredient(), and IsIngredient().

◆ IsIngredient() [2/2]

virtual bool TraitCrafter.IsIngredient ( string  cat,
Card  c 
)
inlinevirtual

Reimplemented in TraitRuneMold, and TraitToolTalisman.

Definition at line 181 of file TraitCrafter.cs.

182 {
183 return true;
184 }

◆ OnEndAI()

virtual void TraitCrafter.OnEndAI ( AI_UseCrafter  ai)
inlinevirtual

Reimplemented in TraitRollingFortune.

Definition at line 545 of file TraitCrafter.cs.

546 {
547 }

Referenced by AI_UseCrafter.OnEnd().

◆ OnUse()

override bool TraitCrafter.OnUse ( Chara  c)
inlinevirtual

Reimplemented from Trait.

Definition at line 521 of file TraitCrafter.cs.

522 {
524 {
526 return false;
527 }
528 if (IsFactory)
529 {
530 Thing thing = owner.Thing;
531 if (EClass.player.recipes.ListSources(thing).Count > 0)
532 {
533 EClass.ui.AddLayer<LayerCraft>().SetFactory(thing);
534 }
535 else
536 {
537 Msg.Say("noRecipes");
538 }
539 return false;
540 }
542 return false;
543 }
static LayerDragGrid CreateCraft(TraitCrafter crafter)
static string SayCannotUseHere()
Definition: Msg.cs:101
RecipeManager recipes
Definition: Player.cs:898
List< RecipeSource > ListSources(Thing factory, List< RecipeSource > newRecipes=null)
virtual bool IsRegion
Definition: Spatial.cs:501
virtual bool IsFactory
Definition: Trait.cs:135

References EClass._zone, LayerDragGrid.CreateCraft(), Trait.IsFactory, Spatial.IsRegion, RecipeManager.ListSources(), Trait.owner, EClass.player, Player.recipes, Msg.Say(), Msg.SayCannotUseHere(), Card.Thing, and EClass.ui.

◆ ShouldConsumeIng()

virtual bool TraitCrafter.ShouldConsumeIng ( SourceRecipe::Row  item,
int  index 
)
inlinevirtual

Reimplemented in TraitBarrelMaker, TraitRuneMold, and TraitToolTalisman.

Definition at line 238 of file TraitCrafter.cs.

239 {
240 if (IsFactory)
241 {
242 return true;
243 }
244 if (item == null)
245 {
246 return false;
247 }
248 int id = item.id;
249 if ((uint)(id - 47) <= 1u)
250 {
251 return index == 0;
252 }
253 return true;
254 }

References Trait.IsFactory, and item.

Referenced by IsIngredient(), and AI_UseCrafter.Run().

◆ TrySetAct()

override void TraitCrafter.TrySetAct ( ActPlan  p)
inlinevirtual

Reimplemented from Trait.

Definition at line 488 of file TraitCrafter.cs.

489 {
490 if (IsFactory)
491 {
492 Thing _t = owner.Thing;
493 p.TrySetAct("craft", delegate
494 {
495 if (EClass.player.recipes.ListSources(_t).Count > 0)
496 {
497 EClass.ui.AddLayer<LayerCraft>().SetFactory(_t);
498 }
499 else
500 {
501 Msg.Say("noRecipes");
502 }
503 return false;
504 }, _t, CursorSystem.Craft);
505 }
506 else if (!(this is TraitIncubator) || EClass._zone.IsPCFaction)
507 {
508 p.TrySetAct(CrafterTitle, delegate
509 {
511 return false;
512 }, owner);
513 }
514 }
bool TrySetAct(string lang, Func< bool > onPerform, Card tc, CursorInfo cursor=null, int dist=1, bool isHostileAct=false, bool localAct=true, bool canRepeat=false)
Definition: ActPlan.cs:344
static CursorInfo Craft
Definition: CursorSystem.cs:90
virtual string CrafterTitle
Definition: TraitCrafter.cs:55
bool IsPCFaction
Definition: Zone.cs:464

References EClass._zone, CursorSystem.Craft, CrafterTitle, LayerDragGrid.CreateCraft(), Trait.IsFactory, Zone.IsPCFaction, RecipeManager.ListSources(), Trait.owner, EClass.player, Player.recipes, Card.Thing, and ActPlan.TrySetAct().

Property Documentation

◆ animeType

virtual AnimeType TraitCrafter.animeType
get

Definition at line 37 of file TraitCrafter.cs.

Referenced by AI_UseCrafter.Run().

◆ AutoTurnOff

virtual bool TraitCrafter.AutoTurnOff
get

Definition at line 59 of file TraitCrafter.cs.

Referenced by AI_UseCrafter.OnEnd().

◆ CanTriggerFire

virtual bool TraitCrafter.CanTriggerFire
get

Definition at line 57 of file TraitCrafter.cs.

◆ CanUseFromInventory

virtual bool TraitCrafter.CanUseFromInventory
get

Definition at line 49 of file TraitCrafter.cs.

Referenced by CanUse().

◆ CloseOnComplete

virtual bool TraitCrafter.CloseOnComplete
get

Definition at line 63 of file TraitCrafter.cs.

Referenced by AI_UseCrafter.Run().

◆ CostSP

virtual int TraitCrafter.CostSP
get

Definition at line 65 of file TraitCrafter.cs.

◆ CrafterTitle

virtual string TraitCrafter.CrafterTitle
get

Definition at line 55 of file TraitCrafter.cs.

Referenced by TrySetAct().

◆ HoldAsDefaultInteraction

override bool TraitCrafter.HoldAsDefaultInteraction
get

Definition at line 51 of file TraitCrafter.cs.

◆ Icon

virtual Emo TraitCrafter.Icon
get

Definition at line 31 of file TraitCrafter.cs.

Referenced by AI_UseCrafter.OnStart().

◆ IdAnimeProgress

virtual AnimeID TraitCrafter.IdAnimeProgress
get

Definition at line 39 of file TraitCrafter.cs.

Referenced by AI_UseCrafter.Run().

◆ idSoundBG

virtual string TraitCrafter.idSoundBG
get

Definition at line 53 of file TraitCrafter.cs.

Referenced by AI_UseCrafter.OnEnd(), and AI_UseCrafter.Run().

◆ idSoundComplete

virtual string TraitCrafter.idSoundComplete
get

Definition at line 43 of file TraitCrafter.cs.

Referenced by AI_UseCrafter.Run().

◆ idSoundProgress

virtual string TraitCrafter.idSoundProgress
get

Definition at line 41 of file TraitCrafter.cs.

Referenced by AI_UseCrafter.Run().

◆ IdSource

virtual string TraitCrafter.IdSource
get

Definition at line 35 of file TraitCrafter.cs.

Referenced by GetSource(), UIDragGridInfo.Init(), and IsIngredient().

◆ IsConsumeIng

virtual bool TraitCrafter.IsConsumeIng
get

Definition at line 61 of file TraitCrafter.cs.

Referenced by AI_UseCrafter.Run().

◆ IsNightOnlyLight

override bool TraitCrafter.IsNightOnlyLight
get

Definition at line 47 of file TraitCrafter.cs.

◆ numIng

virtual int TraitCrafter.numIng
get

Definition at line 33 of file TraitCrafter.cs.

Referenced by Craft(), GetSource(), LayerDragGrid.GetTargets(), and UIDragGridInfo.Init().

◆ ShowFuelWindow

override bool TraitCrafter.ShowFuelWindow
get

Definition at line 29 of file TraitCrafter.cs.

◆ StopSoundProgress

virtual bool TraitCrafter.StopSoundProgress
get

Definition at line 45 of file TraitCrafter.cs.

Referenced by AI_UseCrafter.Run().


The documentation for this class was generated from the following file: