Elin Decompiled Documentation EA 23.153 Nightly
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TraitCrafter Class Reference
Inheritance diagram for TraitCrafter:
Trait EClass TraitBarrelMaker TraitButcher TraitDyeMaker TraitFactory TraitGemCutter TraitGrindstone TraitIncubator TraitKiln TraitMill TraitRationMaker TraitRollingFortune TraitRuneMold TraitSawMill TraitScratchMachine TraitSculpture TraitSmelter TraitSpinner TraitStoneCutter TraitToolTalisman TraitWoodMill

Public Types

enum  MixType {
  None , Food , Resource , Dye ,
  Butcher , Grind , Sculpture , Talisman ,
  Scratch , Incubator , Fortune , RuneMold ,
  FixedResource , SeedWork
}
 
enum  AnimeType { Default , Microwave , Pot }
 
- Public Types inherited from Trait
enum  TileMode {
  Default , Door , Illumination , DefaultNoAnime ,
  SignalAnime
}
 
enum  CopyShopType { None , Item , Spellbook }
 

Public Member Functions

virtual int WitchDoubleCraftChance (Thing t)
 
virtual string IDReqEle (RecipeSource r)
 
virtual bool IsCraftIngredient (Card c, int idx)
 
bool IsIngredient (int idx, SourceRecipe.Row r, Card c)
 
virtual bool IsIngredient (string cat, Card c)
 
int GetSortVal (SourceRecipe.Row r)
 
virtual int GetDuration (AI_UseCrafter ai, int costSp)
 
virtual int GetCostSp (AI_UseCrafter ai)
 
SourceRecipe.Row GetSource (AI_UseCrafter ai)
 
virtual bool ShouldConsumeIng (SourceRecipe.Row item, int index)
 
virtual Thing Craft (AI_UseCrafter ai)
 
override void TrySetAct (ActPlan p)
 
override bool CanUse (Chara c)
 
override bool OnUse (Chara c)
 
virtual void OnEndAI (AI_UseCrafter ai)
 
- Public Member Functions inherited from Trait
string GetParam (int i, string def=null)
 
int GetParamInt (int i, int def)
 
virtual bool Contains (RecipeSource r)
 
virtual int GetValue ()
 
virtual bool CanStackTo (Thing to)
 
virtual string GetHoverText ()
 
virtual Action GetHealAction (Chara c)
 
virtual bool CanBlend (Thing t)
 
virtual void OnBlend (Thing t, Chara c)
 
virtual int GetActDuration (Chara c)
 
virtual SourceElement.Row GetRefElement ()
 
virtual Sprite GetRefSprite ()
 
virtual void OnRenderExtra (RenderParam p)
 
virtual Emo2 GetHeldEmo (Chara c)
 
virtual void SetOwner (Card _owner)
 
virtual bool IdleUse (Chara c, int dist)
 
virtual void OnSetOwner ()
 
virtual void OnImportMap ()
 
virtual void SetParams (params string[] s)
 
virtual void OnCrafted (Recipe recipe)
 
virtual void OnCreate (int lv)
 
virtual void OnEquip (Chara c, bool onSetOwner)
 
virtual void OnUnequip (Chara c)
 
virtual void OnChangePlaceState (PlaceState state)
 
virtual void OnAddedToZone ()
 
virtual void OnRemovedFromZone ()
 
virtual void OnSimulateHour (VirtualDate date)
 
virtual string GetName ()
 
virtual void SetName (ref string s)
 
virtual void OnRenderTile (Point point, HitResult result, int dir)
 
virtual int CompareTo (Card b)
 
virtual bool CanBuiltAt (Point p)
 
virtual void Update ()
 
Point GetPoint ()
 
Point GetRandomPoint (Func< Point, bool > func=null, Chara accessChara=null)
 
virtual List< PointListPoints (Point center=null, bool onlyPassable=true)
 
virtual Recipe GetRecipe ()
 
virtual Recipe GetBuildModeRecipe ()
 
virtual bool CanCook (Card c)
 
void CookProgress ()
 
virtual bool CanOffer (Card tg)
 
void OfferProcess (Chara cc)
 
void Offer (Chara cc)
 
virtual bool TryProgress (AIProgress p)
 
virtual LockOpenState TryOpenLock (Chara cc, bool msgFail=true)
 
virtual void WriteNote (UINote n, bool identified)
 
int GetSortVal (UIList.SortMode m)
 
virtual HotItem GetHotItem ()
 
virtual bool CanRead (Chara c)
 
virtual void OnRead (Chara c)
 
virtual bool CanEat (Chara c)
 
virtual void OnEat (Chara c)
 
virtual bool CanDrink (Chara c)
 
virtual void OnDrink (Chara c)
 
virtual void OnThrowGround (Chara c, Point p)
 
virtual bool CanUse (Chara c)
 
virtual bool CanUse (Chara c, Card tg)
 
virtual bool CanUse (Chara c, Point p)
 
virtual bool OnUse (Chara c)
 
virtual bool OnUse (Chara c, Card tg)
 
virtual bool OnUse (Chara c, Point p)
 
virtual void TrySetAct (ActPlan p)
 
virtual void TrySetHeldAct (ActPlan p)
 
virtual void OnHeld ()
 
virtual void OnTickHeld ()
 
virtual void OnSetCurrentItem ()
 
virtual void OnUnsetCurrentItem ()
 
virtual bool OnChildDecay (Card c, bool firstDecay)
 
virtual bool CanChildDecay (Card c)
 
virtual void OnSetCardGrid (ButtonGrid b)
 
virtual void OnStepped (Chara c)
 
virtual void OnSteppedOut (Chara c)
 
virtual void OnOpenDoor (Chara c)
 
void Install (bool byPlayer)
 
void Uninstall ()
 
virtual void OnInstall (bool byPlayer)
 
virtual void OnUninstall ()
 
virtual void TryToggle ()
 
virtual void Toggle (bool on, bool silent=false)
 
virtual void PlayToggleEffect (bool silent)
 
virtual void OnToggle ()
 
virtual void TrySetToggleAct (ActPlan p)
 
bool IsFuelEnough (int num=1, List< Thing > excludes=null, bool tryRefuel=true)
 
bool IsFuel (string s)
 
bool IsFuel (Thing t)
 
int GetFuelValue (Thing t)
 
int GetFuelValue (string id)
 
void Refuel (Thing t)
 
void TryRefuel (int dest, List< Thing > excludes)
 
virtual void OnEnterScreen ()
 
virtual void RefreshRenderer ()
 
virtual void SetMainText (UIText t, bool hotitem)
 
virtual bool CanCopy (Thing t)
 
string GetTextRestock (string lang, bool pet)
 
Emo2 GetRestockedIcon ()
 
void OnBarter ()
 
Thing CreateStock ()
 

Properties

override bool ShowFuelWindow [get]
 
virtual Emo Icon [get]
 
virtual int numIng [get]
 
virtual string IdSource [get]
 
virtual AnimeType animeType [get]
 
virtual AnimeID IdAnimeProgress [get]
 
virtual string idSoundProgress [get]
 
virtual string idSoundComplete [get]
 
virtual bool StopSoundProgress [get]
 
override bool IsNightOnlyLight [get]
 
virtual bool CanUseFromInventory [get]
 
override bool HoldAsDefaultInteraction [get]
 
virtual string idSoundBG [get]
 
virtual string CrafterTitle [get]
 
virtual bool CanTriggerFire [get]
 
virtual bool AutoTurnOff [get]
 
virtual bool IsConsumeIng [get]
 
virtual bool CloseOnComplete [get]
 
virtual int CostSP [get]
 
- Properties inherited from Trait
string[] Params [get]
 
virtual byte WeightMod [get]
 
virtual int IdSkin [get]
 
virtual string Name [get]
 
virtual TileType tileType [get]
 
virtual RefCardName RefCardName [get]
 
virtual bool IsBlockPath [get]
 
virtual bool IsBlockSight [get]
 
virtual bool IsDoor [get]
 
virtual bool IsOpenSight [get]
 
virtual bool IsOpenPath [get]
 
virtual bool IsFloating [get]
 
virtual bool IsNoShop [get]
 
virtual bool IsGround [get]
 
virtual bool IsOnlyUsableByPc [get]
 
virtual bool InvertHeldSprite [get]
 
virtual bool IsChangeFloorHeight [get]
 
virtual bool ShouldRefreshTile [get]
 
virtual bool ShouldTryRefreshRoom [get]
 
virtual int InstallBottomPriority [get]
 
virtual bool CanHarvest [get]
 
virtual int radius [get]
 
virtual TraitRadiusType radiusType [get]
 
virtual bool CanUseRoomRadius [get]
 
virtual int GuidePriotiy [get]
 
virtual int Electricity [get]
 
virtual bool IgnoreLastStackHeight [get]
 
virtual int Decay [get]
 
virtual int DecaySpeed [get]
 
virtual int DecaySpeedChild [get]
 
virtual bool IsFridge [get]
 
virtual int DefaultStock [get]
 
virtual bool HoldAsDefaultInteraction [get]
 
virtual int CraftNum [get]
 
virtual bool ShowOrbit [get]
 
virtual bool HaveUpdate [get]
 
virtual bool IsSpot [get]
 
virtual bool IsFactory [get]
 
virtual bool CanAutofire [get]
 
virtual bool CanName [get]
 
virtual bool CanPutAway [get]
 
virtual bool CanChangeHeight [get]
 
virtual bool CanStack [get]
 
virtual bool CanCopyInBlueprint [get]
 
virtual bool CanBeAttacked [get]
 
virtual bool CanExtendBuild [get]
 
virtual string langNote [get]
 
virtual string IDInvStyle [get]
 
virtual string IDActorEx [get]
 
virtual bool MaskOnBuild [get]
 
virtual bool ShowContextOnPick [get]
 
virtual bool IsThrowMainAction [get]
 
virtual bool LevelAsQuality [get]
 
virtual bool UseDummyTile [get]
 
virtual bool RequireFullStackCheck [get]
 
virtual bool DisableAutoCombat [get]
 
virtual InvGridSize InvGridSize [get]
 
virtual bool IsContainer [get]
 
virtual bool CanUseContent [get]
 
virtual bool CanSearchContent [get]
 
virtual bool CanOpenContainer [get]
 
virtual bool IsSpecialContainer [get]
 
virtual ContainerType ContainerType [get]
 
virtual ThrowType ThrowType [get]
 
virtual EffectDead EffectDead [get]
 
virtual bool IsHomeItem [get]
 
virtual bool IsAltar [get]
 
virtual bool IsRestSpot [get]
 
virtual bool CanBeMasked [get]
 
virtual bool IsBlendBase [get]
 
virtual bool CanBeOnlyBuiltInHome [get]
 
virtual bool CanBuildInTown [get]
 
virtual bool CanBeHeld [get]
 
virtual bool CanBeStolen [get]
 
virtual bool CanOnlyCarry [get]
 
virtual bool CanBeDestroyed [get]
 
virtual bool CanBeSmashedToDeath [get]
 
virtual bool CanBeHallucinated [get]
 
virtual bool CanBeDropped [get]
 
virtual string ReqHarvest [get]
 
virtual bool CanBeDisassembled [get]
 
virtual bool CanBeShipped [get]
 
virtual bool HasCharges [get]
 
virtual bool ShowCharges [get]
 
virtual bool ShowChildrenNumber [get]
 
virtual bool ShowAsTool [get]
 
virtual bool CanBeHeldAsFurniture [get]
 
virtual bool HideInAdv [get]
 
virtual bool NoHeldDir [get]
 
virtual bool AlwaysHideOnLowWall [get]
 
bool ExistsOnMap [get]
 
virtual bool RenderExtra [get]
 
virtual float DropChance [get]
 
virtual string IdNoRestock [get]
 
virtual int IdleUseChance [get]
 
virtual string RecipeCat [get]
 
virtual bool IsTool [get]
 
virtual string LangUse [get]
 
virtual bool IsOn [get]
 
virtual bool IsAnimeOn [get]
 
bool IsToggle [get]
 
virtual bool AutoToggle [get]
 
bool IsLighting [get]
 
virtual bool IsLightOn [get]
 
virtual bool IsNightOnlyLight [get]
 
virtual TileMode tileMode [get]
 
virtual bool UseAltTiles [get]
 
virtual bool UseLowblock [get]
 
virtual bool UseExtra [get]
 
virtual bool UseLightColor [get]
 
virtual ? Color ColorExtra [get]
 
virtual int MaxFuel [get]
 
virtual int FuelCost [get]
 
virtual bool ShowFuelWindow [get]
 
bool IsRequireFuel [get]
 
string IdToggleExtra [get]
 
virtual ToggleType ToggleType [get]
 
virtual string IdSoundToggleOn [get]
 
virtual string IdSoundToggleOff [get]
 
virtual int ShopLv [get]
 
virtual CopyShopType CopyShop [get]
 
virtual int NumCopyItem [get]
 
virtual ShopType ShopType [get]
 
virtual CurrencyType CurrencyType [get]
 
virtual PriceType PriceType [get]
 
virtual bool AllowSell [get]
 
virtual int CostRerollShop [get]
 
virtual bool AllowCriminal [get]
 
virtual int RestockDay [get]
 
virtual SlaverType SlaverType [get]
 
virtual string LangBarter [get]
 
string TextNextRestock [get]
 
string TextNextRestockPet [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Public Attributes inherited from Trait
Card owner
 
- Static Public Attributes inherited from Trait
static TraitSelfFactory SelfFactory = new TraitSelfFactory()
 
- Static Public Attributes inherited from EClass
static Core core
 
- Static Protected Attributes inherited from Trait
static List< PointlistRadiusPoints = new List<Point>()
 

Detailed Description

Definition at line 4 of file TraitCrafter.cs.

Member Enumeration Documentation

◆ AnimeType

Enumerator
Default 
Microwave 
Pot 

Definition at line 24 of file TraitCrafter.cs.

◆ MixType

Enumerator
None 
Food 
Resource 
Dye 
Butcher 
Grind 
Sculpture 
Talisman 
Scratch 
Incubator 
Fortune 
RuneMold 
FixedResource 
SeedWork 

Definition at line 6 of file TraitCrafter.cs.

Member Function Documentation

◆ CanUse()

override bool TraitCrafter.CanUse ( Chara  c)
inlinevirtual

Reimplemented from Trait.

Definition at line 572 of file TraitCrafter.cs.

573 {
574 return CanUseFromInventory;
575 }
virtual bool CanUseFromInventory
Definition: TraitCrafter.cs:51

References CanUseFromInventory.

◆ Craft()

virtual Thing TraitCrafter.Craft ( AI_UseCrafter  ai)
inlinevirtual

Definition at line 271 of file TraitCrafter.cs.

272 {
273 Thing thing = ai.ings[0];
274 Thing thing2 = ((numIng > 1) ? ai.ings[1] : null);
275 SourceRecipe.Row source = GetSource(ai);
276 if (source == null)
277 {
278 return null;
279 }
280 if (!EClass.player.knownCraft.Contains(source.id))
281 {
282 SE.Play("idea");
283 Msg.Say("newKnownCraft");
284 EClass.player.knownCraft.Add(source.id);
285 if ((bool)LayerDragGrid.Instance)
286 {
288 }
289 }
290 string thing3 = source.thing;
291 MixType mixType = source.type.ToEnum<MixType>();
292 int num = source.num.Calc();
293 Thing t = null;
294 string[] array = thing3.Split('%');
295 bool claimed;
296 switch (mixType)
297 {
298 case MixType.Food:
299 t = CraftUtil.MixIngredients(thing3, ai.ings, CraftUtil.MixType.General, 0, EClass.pc);
300 break;
301 case MixType.Resource:
302 case MixType.FixedResource:
303 t = CraftUtil.MixIngredients(ThingGen.Create(array[0], (array.Length > 1) ? EClass.sources.materials.alias[array[1]].id : thing.material.id), ai.ings, (mixType == MixType.FixedResource) ? CraftUtil.MixType.NoMix : CraftUtil.MixType.General, 999, EClass.pc).Thing;
304 break;
305 case MixType.Dye:
306 t = ThingGen.Create(thing3, thing2.material.id);
307 break;
308 case MixType.Butcher:
309 thing3 = SpawnListThing.Get("butcher", (SourceThing.Row a) => a.Category.id == "bodyparts").Select().id;
310 t = ThingGen.Create(thing3);
311 break;
312 case MixType.Grind:
313 if (source.tag.Contains("rust"))
314 {
315 EClass.pc.Say("polish", EClass.pc, ai.ings[1]);
316 ai.ings[1].ModEncLv(1);
317 ai.ings[0].ModNum(-1);
318 }
319 if (source.tag.Contains("mod_eject"))
320 {
321 ai.ings[1].EjectSockets();
322 ai.ings[0].ModNum(-1);
323 }
324 break;
325 case MixType.Sculpture:
326 {
327 t = ThingGen.Create(thing3);
328 List<CardRow> list2 = EClass.player.codex.ListKills();
329 list2.Add(EClass.sources.cards.map["putty"]);
330 list2.Add(EClass.sources.cards.map["snail"]);
331 CardRow cardRow = list2.RandomItemWeighted((CardRow a) => Mathf.Max(50 - a.LV, Mathf.Clamp(EClass.pc.Evalue(258) / 2, 1, a.LV * 2)));
332 t.c_idRefCard = cardRow.id;
333 t.ChangeMaterial(thing.material);
334 t.SetEncLv(Mathf.Min(EClass.rnd(EClass.rnd(Mathf.Max(5 + EClass.pc.Evalue(258) - cardRow.LV, 1))), 12));
335 t = CraftUtil.MixIngredients(t, ai.ings, CraftUtil.MixType.General, 999, EClass.pc).Thing;
336 break;
337 }
338 case MixType.RuneMold:
339 {
340 Thing eq = ai.ings[0];
341 Thing thing4 = eq.Duplicate(1);
342 thing4.SetEncLv(0);
343 List<Element> list = thing4.elements.ListRune();
344 if (list.Count == 0)
345 {
347 break;
348 }
349 foreach (Element item in list)
350 {
351 SocketData runeEnc = eq.GetRuneEnc(item.id);
352 item.vLink = 0;
353 if (runeEnc != null)
354 {
355 if (item.vBase + item.vSource != runeEnc.value)
356 {
357 item.vLink = item.vBase + item.vSource;
358 }
359 item.vBase = runeEnc.value;
360 item.vSource = 0;
361 }
362 }
363 if (eq.material.hardness > owner.material.hardness && !EClass.debug.enable)
364 {
365 Msg.Say("rune_tooHard", owner);
366 break;
367 }
368 EClass.ui.AddLayer<LayerList>().SetList2(list, (Element a) => GetName(a), delegate(Element a, ItemGeneral b)
369 {
370 owner.ModNum(-1);
371 eq.Destroy();
372 Thing thing8 = ThingGen.Create("rune");
374 thing8.refVal = a.id;
375 thing8.encLV = a.vBase + a.vSource;
376 EClass.pc.Pick(thing8);
377 EClass.pc.PlaySound("intonation");
378 EClass.pc.PlayEffect("intonation");
379 }, delegate(Element a, ItemGeneral b)
380 {
381 string lang = a.vBase + a.vSource + ((a.vLink != 0) ? (" (" + a.vLink + ")") : "");
382 b.SetSubText(lang, 200, FontColor.Default, TextAnchor.MiddleRight);
383 b.Build();
384 if (a.HasTag("noRune"))
385 {
386 b.button1.interactable = false;
387 b.button1.mainText.gameObject.AddComponent<CanvasGroup>().alpha = 0.5f;
388 }
389 }).SetSize(500f)
390 .SetOnKill(delegate
391 {
392 })
393 .SetTitles("wRuneMold");
394 break;
395 }
396 case MixType.SeedWork:
397 {
398 TraitSeed traitSeed = thing.trait as TraitSeed;
399 string id = thing2.id;
400 if (id == "mercury" || id == "blood_angel")
401 {
402 int num7 = thing.encLV;
403 if (thing2.id == "mercury")
404 {
405 num7 = num7 * 2 / 3;
406 }
407 t = TraitSeed.MakeSeed(traitSeed.row);
408 if (num7 > 0)
409 {
410 TraitSeed.LevelSeed(t, traitSeed.row, num7);
411 t.elements.SetBase(2, EClass.curve(t.encLV, 50, 10, 80));
412 }
413 }
414 else
415 {
416 t = TraitSeed.MakeSeed(traitSeed.row);
417 }
418 break;
419 }
420 case MixType.Talisman:
421 {
422 int num2 = EClass.pc.Evalue(1418);
423 Thing thing5 = ai.ings[1];
424 SourceElement.Row source2 = (thing5.trait as TraitSpellbook).source;
425 int num3 = thing5.c_charges * source2.charge * (100 + num2 * 50) / 500 + 1;
426 int num4 = 100;
427 Thing thing6 = ThingGen.Create("talisman").SetNum(num3);
428 thing6.refVal = source2.id;
429 thing6.encLV = num4 * (100 + num2 * 10) / 100;
430 thing.ammoData = thing6;
431 thing.c_ammo = num3;
432 EClass.pc.Say("talisman", thing, thing6);
433 thing5.Destroy();
434 break;
435 }
436 case MixType.Scratch:
437 claimed = false;
438 Prize(20, "medal", "save", cat: false);
439 Prize(10, "plat", "save", cat: false);
440 Prize(10, "furniture", "nice", cat: true);
441 Prize(4, "plamo_box", "nice", cat: false);
442 Prize(4, "food", "", cat: false);
443 Prize(1, "casino_coin", "", cat: false);
444 break;
445 case MixType.Fortune:
446 {
448 int num5 = 0;
449 FortuneRollData orCreateFortuneRollData = EClass._zone.GetOrCreateFortuneRollData(refresh: false);
450 int seed = orCreateFortuneRollData.seed + orCreateFortuneRollData.count + EClass.player.seedFortune;
452 for (int num6 = 3; num6 > 0; num6--)
453 {
454 if (EClass.rnd(FortuneRollData.chances[num6]) == 0)
455 {
456 num5 = num6;
457 break;
458 }
459 }
460 Rand.SetSeed();
461 if (num5 != 0)
462 {
463 owner.PlaySound((num5 == 3) ? "fortuneroll_winBig" : "fortuneroll_win");
464 }
465 Thing thing7 = ThingGen.Create("fortune_ball");
466 thing7.ChangeMaterial(FortuneRollData.mats[num5]);
467 EClass._zone.AddCard(thing7, owner.pos);
468 owner.PlaySound("fortuneroll_ball");
469 orCreateFortuneRollData.GetPrize(num5, seed);
470 if ((bool)LayerDragGrid.Instance)
471 {
473 }
474 break;
475 }
476 case MixType.Incubator:
478 break;
479 default:
480 t = ThingGen.Create(thing3);
481 if (thing3 == "gene")
482 {
483 if (ai.ings[0].c_DNA != null)
484 {
485 t.MakeRefFrom(ai.ings[0].c_idRefCard);
486 t.c_DNA = ai.ings[0].c_DNA;
487 t.c_DNA.GenerateWithGene(DNA.Type.Inferior, t);
488 }
489 }
490 else
491 {
492 t = CraftUtil.MixIngredients(t, ai.ings, CraftUtil.MixType.General, 999, EClass.pc).Thing;
493 }
494 break;
495 }
496 if (t != null)
497 {
498 if (t.HasElement(1229))
499 {
500 num = 1;
501 }
502 if (t.HasElement(704))
503 {
504 num = 1;
505 }
506 if (t.HasElement(703))
507 {
508 num = 1;
509 }
510 t.SetNum(num);
511 }
512 return t;
513 static string GetName(Element a)
514 {
515 string text = a.Name;
516 string encSlot = a.source.encSlot;
517 if ((encSlot == null || encSlot.Length != 0) && !(encSlot == "global") && !(encSlot == "all"))
518 {
519 text += " [";
520 string[] array2 = a.source.encSlot.Split(',');
521 foreach (string text2 in array2)
522 {
523 text += ((text2 == "weapon") ? "weapon_enc".lang() : EClass.sources.elements.alias[text2].GetName().ToTitleCase());
524 text += ", ";
525 }
526 text = text.TrimEnd(", ".ToCharArray()) + "]";
527 }
528 return text;
529 }
530 void Prize(int chance, string s, string col, bool cat)
531 {
532 if (!claimed && EClass.rnd(chance) == 0)
533 {
534 t = (cat ? ThingGen.CreateFromCategory(s, EClass.pc.LV) : ThingGen.Create(s, -1, EClass.pc.LV));
535 claimed = true;
536 if (col != "")
537 {
538 Msg.SetColor(col);
539 }
540 }
541 }
542 }
@ seed
FontColor
Definition: FontColor.cs:2
List< Thing > ings
string id
Definition: CardRow.cs:7
void MakeRefFrom(string id)
Definition: Card.cs:5386
Thing Split(int a)
Definition: Card.cs:3345
ElementContainerCard elements
Definition: Card.cs:37
string id
Definition: Card.cs:31
bool HasElement(int ele, int req=1)
Definition: Card.cs:5566
SourceMaterial.Row material
Definition: Card.cs:1987
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:5776
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:2957
Thing SetNum(int a)
Definition: Card.cs:3356
Point pos
Definition: Card.cs:55
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
Definition: Card.cs:5810
int encLV
Definition: Card.cs:310
void SetEncLv(int a)
Definition: Card.cs:3709
SocketData GetRuneEnc(int idEle)
Definition: Card.cs:3485
void Destroy()
Definition: Card.cs:4783
virtual Thing Thing
Definition: Card.cs:1994
int Evalue(int ele)
Definition: Card.cs:2507
Thing Duplicate(int num)
Definition: Card.cs:3305
DNA c_DNA
Definition: Card.cs:1841
void ModNum(int a, bool notify=true)
Definition: Card.cs:3376
int LV
Definition: Card.cs:370
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:6423
Thing Pick(Thing t, bool msg=true, bool tryStack=true)
Definition: Chara.cs:4017
List< CardRow > ListKills()
Definition: CodexManager.cs:70
bool enable
Definition: CoreDebug.cs:285
static Thing MixIngredients(string idProduct, List< Thing > ings, MixType type, int idMat=0, Chara crafter=null)
Definition: CraftUtil.cs:144
Definition: DNA.cs:8
void GenerateWithGene(Type _type, Card gene, Chara model=null)
Definition: DNA.cs:247
Type
Definition: DNA.cs:10
Definition: EClass.cs:5
static int curve(int a, int start, int step, int rate=75)
Definition: EClass.cs:63
static int rnd(int a)
Definition: EClass.cs:58
static Zone _zone
Definition: EClass.cs:20
static SourceManager sources
Definition: EClass.cs:42
static Player player
Definition: EClass.cs:12
static Chara pc
Definition: EClass.cs:14
static CoreDebug debug
Definition: EClass.cs:48
static UI ui
Definition: EClass.cs:16
List< Element > ListRune()
Element SetBase(string alias, int v, int potential=0)
int id
Definition: ELEMENT.cs:248
SourceElement.Row source
Definition: ELEMENT.cs:271
bool HasTag(string tag)
Definition: ELEMENT.cs:471
virtual string Name
Definition: ELEMENT.cs:302
int vLink
Definition: ELEMENT.cs:258
int vSource
Definition: ELEMENT.cs:260
void GetPrize(int grade, int seed)
static string[] mats
static int[] chances
void Build()
Definition: ItemGeneral.cs:171
UIButton SetSubText(string lang, int x, FontColor c=FontColor.Default, TextAnchor align=TextAnchor.MiddleLeft)
Definition: ItemGeneral.cs:129
UIDragGridInfo info
static LayerDragGrid Instance
Layer SetOnKill(Action action)
Definition: Layer.cs:579
Definition: Msg.cs:5
static string SayNothingHappen()
Definition: Msg.cs:96
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
static void SetColor()
Definition: Msg.cs:22
CodexManager codex
Definition: Player.cs:931
HashSet< int > knownCraft
Definition: Player.cs:892
int seedFortune
Definition: Player.cs:769
Definition: Rand.cs:4
static void SetSeed(int a=-1)
Definition: Rand.cs:37
int LV
Definition: RenderRow.cs:22
Dictionary< string, CardRow > map
Definition: SourceCard.cs:8
SourceMaterial materials
SourceCard cards
SourceElement elements
static SpawnList Get(string id, Func< SourceThing.Row, bool > func)
string id
Definition: SpawnList.cs:10
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
SourceRecipe.Row GetSource(AI_UseCrafter ai)
virtual int numIng
Definition: TraitCrafter.cs:35
static Chara Incubate(Thing egg, Point pos, Card incubator=null)
static Thing MakeSeed(SourceObj.Row obj, PlantData plant=null)
Definition: TraitSeed.cs:88
static void LevelSeed(Thing t, SourceObj.Row obj, int num)
Definition: TraitSeed.cs:140
SourceObj.Row row
Definition: TraitSeed.cs:9
virtual string GetName()
Definition: Trait.cs:684
Card owner
Definition: Trait.cs:26
UIText mainText
Definition: UIButton.cs:102
UIButton button1
Definition: UIItem.cs:18
FortuneRollData GetOrCreateFortuneRollData(bool refresh=true)
Definition: Zone.cs:3640
Card AddCard(Card t, Point point)
Definition: Zone.cs:1910

References EClass._zone, Zone.AddCard(), ItemGeneral.Build(), UIItem.button1, Card.c_DNA, SourceManager.cards, FortuneRollData.chances, Card.ChangeMaterial(), Player.codex, ThingGen.Create(), ThingGen.CreateFromCategory(), EClass.curve(), EClass.debug, Card.Destroy(), Card.Duplicate(), Card.Dye(), Card.elements, SourceManager.elements, CoreDebug.enable, Card.encLV, Card.Evalue(), DNA.GenerateWithGene(), SpawnListThing.Get(), Trait.GetName(), Zone.GetOrCreateFortuneRollData(), FortuneRollData.GetPrize(), GetSource(), Card.HasElement(), Element.HasTag(), Card.id, CardRow.id, Element.id, SourceElement.Row.id, SourceRecipe.Row.id, SpawnList.id, TraitFoodEggFertilized.Incubate(), LayerDragGrid.info, AI_UseCrafter.ings, LayerDragGrid.Instance, item, Player.knownCraft, TraitSeed.LevelSeed(), CodexManager.ListKills(), ElementContainer.ListRune(), Card.LV, RenderRow.LV, UIButton.mainText, Card.MakeRefFrom(), TraitSeed.MakeSeed(), SourceCard.map, Card.material, SourceManager.materials, FortuneRollData.mats, CraftUtil.MixIngredients(), Card.ModNum(), Element.Name, SourceRecipe.Row.num, numIng, Trait.owner, EClass.pc, Chara.Pick(), Card.PlayEffect(), EClass.player, Card.PlaySound(), Card.pos, UIDragGridInfo.Refresh(), EClass.rnd(), TraitSeed.row, Msg.Say(), Card.Say(), Msg.SayNothingHappen(), seed, Player.seedFortune, ElementContainer.SetBase(), Msg.SetColor(), Card.SetEncLv(), Card.SetNum(), Layer.SetOnKill(), Rand.SetSeed(), ItemGeneral.SetSubText(), Element.source, EClass.sources, Card.Split(), SourceRecipe.Row.tag, Card.Thing, SourceRecipe.Row.thing, SourceRecipe.Row.type, EClass.ui, SocketData.value, Element.vLink, and Element.vSource.

Referenced by AI_UseCrafter.Run().

◆ GetCostSp()

virtual int TraitCrafter.GetCostSp ( AI_UseCrafter  ai)
inlinevirtual

Reimplemented in TraitFactory.

Definition at line 220 of file TraitCrafter.cs.

221 {
222 return GetSource(ai).sp;
223 }

References GetSource().

Referenced by AI_UseCrafter.Run().

◆ GetDuration()

virtual int TraitCrafter.GetDuration ( AI_UseCrafter  ai,
int  costSp 
)
inlinevirtual

Reimplemented in TraitFactory, TraitRollingFortune, and TraitScratchMachine.

Definition at line 215 of file TraitCrafter.cs.

216 {
217 return Mathf.Max(1, GetSource(ai).time * 100 / (80 + EClass.pc.Evalue(IDReqEle(ai.recipe?.source)) * 5));
218 }
RecipeSource source
Definition: Recipe.cs:187
virtual string IDReqEle(RecipeSource r)
Definition: TraitCrafter.cs:74

References Card.Evalue(), GetSource(), IDReqEle(), EClass.pc, AI_UseCrafter.recipe, and Recipe.source.

Referenced by AI_UseCrafter.Run().

◆ GetSortVal()

int TraitCrafter.GetSortVal ( SourceRecipe::Row  r)
inline

Definition at line 201 of file TraitCrafter.cs.

202 {
203 int num = r.id;
204 string[] ing = r.ing1;
205 for (int i = 0; i < ing.Length; i++)
206 {
207 if (ing[i].Contains('@'))
208 {
209 num -= 10000;
210 }
211 }
212 return num;
213 }
virtual bool Contains(RecipeSource r)
Definition: Trait.cs:571

References Trait.Contains().

Referenced by GetSource().

◆ GetSource()

SourceRecipe.Row TraitCrafter.GetSource ( AI_UseCrafter  ai)
inline

Definition at line 225 of file TraitCrafter.cs.

226 {
227 List<SourceRecipe.Row> list = new List<SourceRecipe.Row>();
228 foreach (SourceRecipe.Row row in EClass.sources.recipes.rows)
229 {
230 if (row.factory == IdSource)
231 {
232 list.Add(row);
233 }
234 }
235 for (int i = 0; i < numIng; i++)
236 {
237 foreach (SourceRecipe.Row row2 in EClass.sources.recipes.rows)
238 {
239 if (i >= ai.ings.Count || !IsIngredient(i, row2, ai.ings[i]))
240 {
241 list.Remove(row2);
242 }
243 }
244 }
245 if (list.Count == 0)
246 {
247 return null;
248 }
249 list.Sort((SourceRecipe.Row a, SourceRecipe.Row b) => GetSortVal(a) - GetSortVal(b));
250 return list[0];
251 }
SourceRecipe recipes
virtual string IdSource
Definition: TraitCrafter.cs:37
bool IsIngredient(int idx, SourceRecipe.Row r, Card c)
Definition: TraitCrafter.cs:99
int GetSortVal(SourceRecipe.Row r)

References GetSortVal(), IdSource, AI_UseCrafter.ings, IsIngredient(), numIng, SourceManager.recipes, and EClass.sources.

Referenced by Craft(), GetCostSp(), GetDuration(), TraitRollingFortune.GetDuration(), TraitScratchMachine.GetDuration(), and AI_UseCrafter.Run().

◆ IDReqEle()

virtual string TraitCrafter.IDReqEle ( RecipeSource  r)
inlinevirtual

Reimplemented in TraitCauldron, TraitDyeMaker, and TraitSelfFactory.

Definition at line 74 of file TraitCrafter.cs.

75 {
76 return GetParam(1) ?? "handicraft";
77 }
string GetParam(int i, string def=null)
Definition: Trait.cs:553

References Trait.GetParam().

Referenced by GetDuration(), and AI_UseCrafter.Run().

◆ IsCraftIngredient()

virtual bool TraitCrafter.IsCraftIngredient ( Card  c,
int  idx 
)
inlinevirtual

Definition at line 79 of file TraitCrafter.cs.

80 {
81 foreach (SourceRecipe.Row row in EClass.sources.recipes.rows)
82 {
83 if (idx == 1)
84 {
86 if (!IsIngredient(0, row, card) || (card == c && card.Num < 2))
87 {
88 continue;
89 }
90 }
91 if (IsIngredient(idx, row, c))
92 {
93 return true;
94 }
95 }
96 return false;
97 }
Definition: Card.cs:11
List< ButtonGrid > buttons

References LayerDragGrid.buttons, card, LayerDragGrid.Instance, IsIngredient(), SourceManager.recipes, and EClass.sources.

Referenced by InvOwnerCraft.ShouldShowGuide().

◆ IsIngredient() [1/2]

bool TraitCrafter.IsIngredient ( int  idx,
SourceRecipe::Row  r,
Card  c 
)
inline

Definition at line 99 of file TraitCrafter.cs.

100 {
101 if (r.factory != IdSource || c == null)
102 {
103 return false;
104 }
105 if (c.c_isImportant && ShouldConsumeIng(r, idx))
106 {
107 return false;
108 }
109 if (c.trait is TraitFoodFishSlice)
110 {
111 return false;
112 }
113 if (r.tag.Contains("debug") && !EClass.debug.enable)
114 {
115 return false;
116 }
117 string[] array = ((idx == 0) ? r.ing1 : r.ing2);
118 if (r.type.ToEnum<MixType>() == MixType.Grind && idx == 1)
119 {
120 if (r.tag.Contains("rust") && c.encLV >= 0)
121 {
122 return false;
123 }
124 if (r.tag.Contains("mod_eject"))
125 {
126 if (c.sockets == null)
127 {
128 return false;
129 }
130 bool flag = false;
131 foreach (int socket in c.sockets)
132 {
133 if (socket != 0)
134 {
135 flag = true;
136 }
137 }
138 if (!flag)
139 {
140 return false;
141 }
142 }
143 }
144 string[] array2 = array;
145 foreach (string text in array2)
146 {
147 if (r.tag.Contains("noCarbone") && c.material.alias == "carbone")
148 {
149 return false;
150 }
151 if (text.StartsWith('#'))
152 {
153 string text2 = text.Replace("#", "");
154 if (c.category.IsChildOf(text2) && IsIngredient(text2, c))
155 {
156 return true;
157 }
158 continue;
159 }
160 string[] array3 = text.Split('@');
161 if (array3.Length > 1)
162 {
163 if (c.id != array3[0] && c.sourceCard._origin != array3[0])
164 {
165 return false;
166 }
167 if (c.refCard is SourceChara.Row row && row.race_row.tag.Contains(array3[1]))
168 {
169 return true;
170 }
171 if (c.material.tag.Contains(array3[1]))
172 {
173 return true;
174 }
175 continue;
176 }
177 if (text == "any")
178 {
179 if (this is TraitDyeMaker && !c.category.GetRoot().tag.Contains("dye") && !c.category.tag.Contains("dye"))
180 {
181 return false;
182 }
183 if (!c.IsUnique && !c.IsImportant && !c.trait.CanOnlyCarry)
184 {
185 return true;
186 }
187 }
188 if (c.id == text || c.sourceCard._origin == text)
189 {
190 return true;
191 }
192 }
193 return false;
194 }
string _origin
Definition: CardRow.cs:15
bool IsImportant
Definition: Card.cs:2041
CardRow refCard
Definition: Card.cs:1903
bool IsUnique
Definition: Card.cs:2027
Trait trait
Definition: Card.cs:49
bool c_isImportant
Definition: Card.cs:996
virtual CardRow sourceCard
Definition: Card.cs:2067
SourceCategory.Row category
Definition: Card.cs:1985
List< int > sockets
Definition: Card.cs:43
SourceRace.Row race_row
Definition: SourceChara.cs:75
virtual bool ShouldConsumeIng(SourceRecipe.Row item, int index)
virtual bool CanOnlyCarry
Definition: Trait.cs:287

References Card.c_isImportant, Trait.Contains(), EClass.debug, CoreDebug.enable, IdSource, IsIngredient(), SourceChara.Row.race_row, ShouldConsumeIng(), Card.sockets, and Card.trait.

Referenced by GetSource(), IsCraftIngredient(), and IsIngredient().

◆ IsIngredient() [2/2]

virtual bool TraitCrafter.IsIngredient ( string  cat,
Card  c 
)
inlinevirtual

Reimplemented in TraitRuneMold, and TraitToolTalisman.

Definition at line 196 of file TraitCrafter.cs.

197 {
198 return true;
199 }

◆ OnEndAI()

virtual void TraitCrafter.OnEndAI ( AI_UseCrafter  ai)
inlinevirtual

Reimplemented in TraitRollingFortune.

Definition at line 601 of file TraitCrafter.cs.

602 {
603 }

Referenced by AI_UseCrafter.OnEnd().

◆ OnUse()

override bool TraitCrafter.OnUse ( Chara  c)
inlinevirtual

Reimplemented from Trait.

Definition at line 577 of file TraitCrafter.cs.

578 {
580 {
582 return false;
583 }
584 if (IsFactory)
585 {
586 Thing thing = owner.Thing;
587 if (EClass.player.recipes.ListSources(thing).Count > 0)
588 {
589 EClass.ui.AddLayer<LayerCraft>().SetFactory(thing);
590 }
591 else
592 {
593 Msg.Say("noRecipes");
594 }
595 return false;
596 }
598 return false;
599 }
static LayerDragGrid CreateCraft(TraitCrafter crafter)
static string SayCannotUseHere()
Definition: Msg.cs:101
RecipeManager recipes
Definition: Player.cs:913
List< RecipeSource > ListSources(Thing factory, List< RecipeSource > newRecipes=null)
virtual bool IsRegion
Definition: Spatial.cs:501
virtual bool IsFactory
Definition: Trait.cs:139

References EClass._zone, LayerDragGrid.CreateCraft(), Trait.IsFactory, Spatial.IsRegion, RecipeManager.ListSources(), Trait.owner, EClass.player, Player.recipes, Msg.Say(), Msg.SayCannotUseHere(), Card.Thing, and EClass.ui.

◆ ShouldConsumeIng()

virtual bool TraitCrafter.ShouldConsumeIng ( SourceRecipe::Row  item,
int  index 
)
inlinevirtual

Reimplemented in TraitBarrelMaker, TraitRuneMold, and TraitToolTalisman.

Definition at line 253 of file TraitCrafter.cs.

254 {
255 if (IsFactory)
256 {
257 return true;
258 }
259 if (item == null)
260 {
261 return false;
262 }
263 int id = item.id;
264 if ((uint)(id - 47) <= 1u)
265 {
266 return index == 0;
267 }
268 return true;
269 }

References Trait.IsFactory, and item.

Referenced by IsIngredient(), and AI_UseCrafter.Run().

◆ TrySetAct()

override void TraitCrafter.TrySetAct ( ActPlan  p)
inlinevirtual

Reimplemented from Trait.

Definition at line 544 of file TraitCrafter.cs.

545 {
546 if (IsFactory)
547 {
548 Thing _t = owner.Thing;
549 p.TrySetAct("craft", delegate
550 {
551 if (EClass.player.recipes.ListSources(_t).Count > 0)
552 {
553 EClass.ui.AddLayer<LayerCraft>().SetFactory(_t);
554 }
555 else
556 {
557 Msg.Say("noRecipes");
558 }
559 return false;
560 }, _t, CursorSystem.Craft);
561 }
562 else if (!(this is TraitIncubator) || EClass._zone.IsPCFaction)
563 {
564 p.TrySetAct(CrafterTitle, delegate
565 {
567 return false;
568 }, owner);
569 }
570 }
bool TrySetAct(string lang, Func< bool > onPerform, Card tc, CursorInfo cursor=null, int dist=1, bool isHostileAct=false, bool localAct=true, bool canRepeat=false)
Definition: ActPlan.cs:345
static CursorInfo Craft
Definition: CursorSystem.cs:90
virtual string CrafterTitle
Definition: TraitCrafter.cs:57
bool IsPCFaction
Definition: Zone.cs:466

References EClass._zone, CursorSystem.Craft, CrafterTitle, LayerDragGrid.CreateCraft(), Trait.IsFactory, Zone.IsPCFaction, RecipeManager.ListSources(), Trait.owner, EClass.player, Player.recipes, Card.Thing, and ActPlan.TrySetAct().

◆ WitchDoubleCraftChance()

virtual int TraitCrafter.WitchDoubleCraftChance ( Thing  t)
inlinevirtual

Reimplemented in TraitAlchemyBench, and TraitToolAlchemy.

Definition at line 69 of file TraitCrafter.cs.

70 {
71 return 0;
72 }

Property Documentation

◆ animeType

virtual AnimeType TraitCrafter.animeType
get

Definition at line 39 of file TraitCrafter.cs.

Referenced by AI_UseCrafter.Run().

◆ AutoTurnOff

virtual bool TraitCrafter.AutoTurnOff
get

Definition at line 61 of file TraitCrafter.cs.

Referenced by AI_UseCrafter.OnEnd().

◆ CanTriggerFire

virtual bool TraitCrafter.CanTriggerFire
get

Definition at line 59 of file TraitCrafter.cs.

◆ CanUseFromInventory

virtual bool TraitCrafter.CanUseFromInventory
get

Definition at line 51 of file TraitCrafter.cs.

Referenced by CanUse().

◆ CloseOnComplete

virtual bool TraitCrafter.CloseOnComplete
get

Definition at line 65 of file TraitCrafter.cs.

Referenced by AI_UseCrafter.Run().

◆ CostSP

virtual int TraitCrafter.CostSP
get

Definition at line 67 of file TraitCrafter.cs.

◆ CrafterTitle

virtual string TraitCrafter.CrafterTitle
get

Definition at line 57 of file TraitCrafter.cs.

Referenced by TrySetAct().

◆ HoldAsDefaultInteraction

override bool TraitCrafter.HoldAsDefaultInteraction
get

Definition at line 53 of file TraitCrafter.cs.

◆ Icon

virtual Emo TraitCrafter.Icon
get

Definition at line 33 of file TraitCrafter.cs.

Referenced by AI_UseCrafter.OnStart().

◆ IdAnimeProgress

virtual AnimeID TraitCrafter.IdAnimeProgress
get

Definition at line 41 of file TraitCrafter.cs.

Referenced by AI_UseCrafter.Run().

◆ idSoundBG

virtual string TraitCrafter.idSoundBG
get

Definition at line 55 of file TraitCrafter.cs.

Referenced by AI_UseCrafter.OnEnd(), and AI_UseCrafter.Run().

◆ idSoundComplete

virtual string TraitCrafter.idSoundComplete
get

Definition at line 45 of file TraitCrafter.cs.

Referenced by AI_UseCrafter.Run().

◆ idSoundProgress

virtual string TraitCrafter.idSoundProgress
get

Definition at line 43 of file TraitCrafter.cs.

Referenced by AI_UseCrafter.Run().

◆ IdSource

virtual string TraitCrafter.IdSource
get

Definition at line 37 of file TraitCrafter.cs.

Referenced by GetSource(), UIDragGridInfo.Init(), and IsIngredient().

◆ IsConsumeIng

virtual bool TraitCrafter.IsConsumeIng
get

Definition at line 63 of file TraitCrafter.cs.

Referenced by AI_UseCrafter.Run().

◆ IsNightOnlyLight

override bool TraitCrafter.IsNightOnlyLight
get

Definition at line 49 of file TraitCrafter.cs.

◆ numIng

virtual int TraitCrafter.numIng
get

Definition at line 35 of file TraitCrafter.cs.

Referenced by Craft(), GetSource(), LayerDragGrid.GetTargets(), and UIDragGridInfo.Init().

◆ ShowFuelWindow

override bool TraitCrafter.ShowFuelWindow
get

Definition at line 31 of file TraitCrafter.cs.

◆ StopSoundProgress

virtual bool TraitCrafter.StopSoundProgress
get

Definition at line 47 of file TraitCrafter.cs.

Referenced by AI_UseCrafter.Run().


The documentation for this class was generated from the following file: