Elin Decompiled Documentation EA 23.130 Nightly
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Thing Class Reference
Inheritance diagram for Thing:
Card BaseCard IReservable ICardParent IRenderSource IGlobalValue IInspect EClass

Public Member Functions

bool CanAutoFire (Chara c, Card tg, bool reloading=false)
 
int GetEfficiency ()
 
override void SetSource ()
 
override void OnCreate (int genLv)
 
override void ApplyMaterialElements (bool remove)
 
override void ApplyMaterial (bool remove=false)
 
override string GetName (NameStyle style, int _num=-1)
 
override string GetHoverText ()
 
override string GetExtraName ()
 
List< ElementListLimitedValidTraits (bool limit)
 
List< ElementListValidTraits (bool isCraft, bool limit)
 
override void WriteNote (UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null)
 
override void SetRenderParam (RenderParam p)
 
override SubPassData GetSubPassData ()
 
override bool CanStackTo (Thing to)
 
void GetIngredients (Recipe.Ingredient ing, List< Thing > list)
 
bool IsValidIngredient (Recipe.Ingredient ing)
 
void GetRecipes (HashSet< Recipe > recipes)
 
void GetDisassembles (List< Thing > list)
 
void Disassemble ()
 
void ShowSplitMenu (ButtonGrid button, InvOwner.Transaction trans=null)
 
void ShowSplitMenu2 (ButtonGrid button, string lang, Action< int > onSplit=null)
 
void DoAct (Act act)
 
void TryLickEnchant (Chara c, bool msg=true, Chara tg=null, BodySlot slot=null)
 
Element AddEnchant (int lv=-1)
 
void RemoveEnchant ()
 
Thing Identify (bool show=true, IDTSource idtSource=IDTSource.Identify)
 
override bool MatchEncSearch (string s)
 
- Public Member Functions inherited from Card
override string ToString ()
 
bool CanReserve (AIAct act)
 
bool TryReserve (AIAct act)
 
void Mod ()
 
Window.SaveData GetWindowSaveData ()
 
bool IsExcludeFromCraft ()
 
void SetDirtyWeight ()
 
void ChangeWeight (int a)
 
int Evalue (int ele)
 
int Evalue (int ele, bool ignoreGlobalElement)
 
int EvalueMax (int ele, int min=0)
 
int Evalue (string alias)
 
bool HasTag (CTAG tag)
 
bool HasEditorTag (EditorTag tag)
 
void AddEditorTag (EditorTag tag)
 
void RemoveEditorTag (EditorTag tag)
 
virtual string GetName (NameStyle style, int num=-1)
 
virtual string GetExtraName ()
 
virtual string GetDetail ()
 
int GetBestAttribute ()
 
void ModExp (string alias, int a)
 
void ModExp (int ele, int a)
 
bool IsChildOf (Card c)
 
FindTool< T > ()
 
string ReferenceId ()
 
void Create (string _id, int _idMat=-1, int genLv=-1)
 
virtual void OnBeforeCreate ()
 
virtual void OnCreate (int genLv)
 
virtual void SetSource ()
 
virtual void ApplyEditorTags (EditorTag tag)
 
void ApplyTrait ()
 
Card SetLv (int a)
 
void AddExp (int a)
 
void LevelUp ()
 
virtual void ApplyMaterialElements (bool remove)
 
virtual void ApplyMaterial (bool remove=false)
 
Card ChangeMaterial (int idNew, bool ignoreFixedMaterial=false)
 
Card ChangeMaterial (string idNew, bool ignoreFixedMaterial=false)
 
Card ChangeMaterial (SourceMaterial.Row row, bool ignoreFixedMaterial=false)
 
void SetReplica (bool on)
 
Thing Add (string id, int num=1, int lv=1)
 
Card AddCard (Card c)
 
void RemoveCard (Card c)
 
void NotifyAddThing (Thing t, int num)
 
Thing AddThing (string id, int lv=-1)
 
Thing AddThing (Thing t, bool tryStack=true, int destInvX=-1, int destInvY=-1)
 
void PurgeDuplicateArtifact (Thing af)
 
void RemoveThings ()
 
void RemoveThing (Thing thing)
 
bool ShouldTrySetDirtyInventory ()
 
virtual bool CanStackTo (Thing to)
 
bool TryStackTo (Thing to)
 
ICardParent GetRoot ()
 
Card GetRootCard ()
 
bool IsStackable (Thing tg)
 
Thing Duplicate (int num)
 
Thing Split (int a)
 
Thing SetNum (int a)
 
Thing SetNoSell ()
 
void ModNum (int a, bool notify=true)
 
void AddSocket ()
 
void ApplySocket (Thing t)
 
void ApplySocket (int id, int lv, Card mod=null)
 
void EjectSockets ()
 
SocketData AddRune (Card rune)
 
SocketData AddRune (int idEle, int v)
 
SocketData GetRuneEnc (int idEle)
 
int CountRune ()
 
int MaxRune ()
 
bool CanAddRune (SourceElement.Row row)
 
bool HasRune ()
 
void OnChildNumChange (Card c)
 
Card Install ()
 
void SetPlaceState (PlaceState newState, bool byPlayer=false)
 
int GetTotalQuality (bool applyBonus=true)
 
void ModEncLv (int a)
 
void SetEncLv (int a)
 
void SetTier (int a, bool setTraits=true)
 
virtual void SetBlessedState (BlessedState s)
 
virtual void ChangeRarity (Rarity q)
 
bool TryPay (int a, string id="money")
 
void SetCharge (int a)
 
void ModCharge (int a, bool destroy=false)
 
void ModCurrency (int a, string id="money")
 
int GetCurrency (string id="money")
 
virtual void HealHPHost (int a, HealSource origin=HealSource.None)
 
virtual void HealHP (int a, HealSource origin=HealSource.None)
 
virtual int GetArmorSkill ()
 
virtual int ApplyProtection (int dmg, int mod=100)
 
void DamageHP (int dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
 
void DamageHP (int dmg, int ele, int eleP=100, AttackSource attackSource=AttackSource.None, Card origin=null, bool showEffect=true, Thing weapon=null)
 
virtual void Die (Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None)
 
void Explode (Point p, Card origin)
 
void Deconstruct ()
 
void Destroy ()
 
void SpawnLoot (Card origin)
 
Thing TryMakeRandomItem (int lv=-1)
 
Card MakeFoodFrom (string _id)
 
Card MakeFoodFrom (Card c)
 
void MakeFoodRef (Card c1, Card c2=null)
 
string TryGetFoodName (Card c)
 
string GetFoodName (string s)
 
void MakeFigureFrom (string id)
 
void MakeRefFrom (string id)
 
void MakeRefFrom (Card c1, Card c2=null)
 
Card SetHidden (bool hide=true)
 
virtual MoveResult _Move (Point p, MoveType type=MoveType.Walk)
 
void MoveImmediate (Point p, bool focus=true, bool cancelAI=true)
 
void Teleport (Point point, bool silent=false, bool force=false)
 
virtual void OnLand ()
 
int ResistLvFrom (int ele)
 
int ResistLv (int res)
 
bool HasElement (int ele, int req=1)
 
bool HasElement (string id, int req=1)
 
bool HasGlobalElement (int ele)
 
virtual CardRenderer _CreateRenderer ()
 
void AddBlood (int a=1, int id=-1)
 
RenderParam GetRenderParam ()
 
virtual void SetRenderParam (RenderParam p)
 
void DyeRandom ()
 
void Dye (string idMat)
 
void Dye (SourceMaterial.Row mat)
 
void RefreshColor ()
 
ref Color GetRandomColor ()
 
virtual Sprite GetSprite (int dir=0)
 
virtual Sprite GetImageSprite ()
 
void SetImage (Image image, int dir, int idSkin=0)
 
virtual void SetImage (Image image)
 
void ShowEmo (Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
 
void PlaySoundHold (bool spatial=true)
 
void PlaySoundDrop (bool spatial=true)
 
void PlaySoundImpact (bool spatial=true)
 
void PlaySoundDead (bool spatial=true)
 
SoundSource PlaySound (string id, float v=1f, bool spatial=true)
 
void KillAnime ()
 
void PlayAnime (AnimeID id, bool force=false)
 
void PlayAnime (AnimeID id, Point dest, bool force=false)
 
void PlayAnimeLoot ()
 
Effect PlayEffect (string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
 
void PlayEffect (int ele, bool useRenderPos=true, float range=0f)
 
virtual void SetDir (int d)
 
void SetRandomDir ()
 
virtual void LookAt (Card c)
 
virtual void LookAt (Point p)
 
virtual void Rotate (bool reverse=false)
 
void ChangeAltitude (int a)
 
virtual SubPassData GetSubPassData ()
 
void SetFreePos (Point point)
 
void RenderMarker (Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition=false)
 
void RecalculateFOV ()
 
bool HasLight ()
 
float GetLightPower ()
 
int GetSightRadius ()
 
int GetLightRadius ()
 
void CalculateFOV ()
 
void SetRandomLightColors ()
 
Fov CreateFov ()
 
void ClearFOV ()
 
virtual void OnSimulateHour (VirtualDate date)
 
void DecayNatural (int hour=1)
 
void CheckJustCooked ()
 
void Decay (int a=10)
 
bool HasTalk (string idTopic)
 
void Talk (string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
 
void TalkRaw (string text, string ref1=null, string ref2=null, bool forceSync=false)
 
string ApplyNewLine (string text)
 
void SayRaw (string text, string ref1=null, string ref2=null)
 
void SayNothingHappans ()
 
void Say (string lang, string ref1=null, string ref2=null)
 
void Say (string lang, Card c1, Card c2, string ref1=null, string ref2=null)
 
void Say (string lang, Card c1, string ref1=null, string ref2=null)
 
string GetTalkText (string idTopic, bool stripPun=false, bool useDefault=true)
 
string ApplyTone (string text, bool stripPun=false)
 
void SetRandomTalk ()
 
void SetRandomTone ()
 
bool HasCraftBonusTrait ()
 
List< ElementListCraftBonusTraits ()
 
void TryStack (Thing t)
 
void ApplyBacker (int bid)
 
void RemoveBacker ()
 
void SetPaintData ()
 
byte[] GetPaintData ()
 
void ClearPaintSprite ()
 
Sprite GetPaintSprite ()
 
void TryUnrestrain (bool force=false, Chara c=null)
 
TraitShackle GetRestrainer ()
 
virtual void Tick ()
 
Thing SetPriceFix (int a)
 
int GetEquipValue ()
 
void SetSale (bool sale)
 
int GetValue (PriceType priceType=PriceType.Default, bool sell=false)
 
virtual int GetPrice (CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)
 
virtual string GetHoverText ()
 
virtual string GetHoverText2 ()
 
int Dist (Card c)
 
int Dist (Point p)
 
bool IsInMutterDistance (int d=10)
 
void SetCensored (bool enable)
 
void SetDeconstruct (bool deconstruct)
 
virtual bool MatchEncSearch (string s)
 
virtual void SetSortVal (UIList.SortMode m, CurrencyType currency=CurrencyType.Money)
 
virtual int SecondaryCompare (UIList.SortMode m, Card c)
 
void ForeachFOV (Func< Point, bool > func)
 
void ForeachPoint (Action< Point, bool > action)
 
void OnInspect ()
 
virtual void WriteNote (UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null)
 
void Inspect ()
 
virtual bool HasCondition< T > ()
 
bool HaveFur ()
 
bool CanBeSheared ()
 
- Public Member Functions inherited from BaseCard
bool GetBool (int id)
 
void SetBool (int id, bool enable)
 
int GetInt (int id, int? defaultInt=null)
 
void AddInt (int id, int value)
 
void SetInt (int id, int value=0)
 
string GetStr (int id, string defaultStr=null)
 
void SetStr (int id, string value=null)
 
GetObj< T > (int id)
 
void SetObj (int id, object o)
 
SetObj< T > (int id, object o)
 
ICardParent GetRoot ()
 
void RemoveCard (Card c)
 
void OnChildNumChange (Card c)
 
string ReferenceId ()
 
void WriteNote (UINote n, Action< UINote > onWriteNote=null, NoteMode mode=NoteMode.Default, Recipe recipe=null)
 
void OnInspect ()
 

Static Public Member Functions

static void AddAttackEvaluation (UINote n, Chara chara, Thing current=null)
 
static Tuple< SourceElement.Row, int > GetEnchant (int lv, Func< SourceElement.Row, bool > func, bool neg)
 
- Static Public Member Functions inherited from Card
static string ApplyTone (Chara c, ref string text, string _tones, int gender, bool stripPun=false)
 
static int GetTilePrice (TileRow row, SourceMaterial.Row mat)
 
- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Public Attributes

SourceThing.Row source
 
int stackOrder
 
string tempName
 
- Public Attributes inherited from Card
int[] _ints = new int[30]
 
string id = ""
 
ThingContainer things = new ThingContainer()
 
ElementContainerCard elements = new ElementContainerCard()
 
Biography bio
 
List< int > sockets
 
AIAct reservedAct
 
Props props
 
Trait trait
 
ICardParent parent
 
Fov fov
 
Point pos = new Point()
 
CardRenderer renderer
 
CardRow hat
 
int turn
 
int _colorInt
 
float roundTimer
 
float angle = 180f
 
float animeCounter
 
bool isDestroyed
 
CardBlueprint bp
 
BitArray32 _bits1
 
BitArray32 _bits2
 
PlaceState placeState
 
bool dirtyWeight = true
 
SourceMaterial.Row _material
 
Emo lastEmo
 
int sortVal
 
- Public Attributes inherited from BaseCard
Dictionary< int, object > mapObj = new Dictionary<int, object>()
 
Dictionary< int, int > mapInt = new Dictionary<int, int>()
 
Dictionary< int, string > mapStr = new Dictionary<int, string>()
 

Static Public Attributes

const int MaxFurnitureEnc = 12
 
- Static Public Attributes inherited from Card
const int MaxWeight = 10000000
 
- Static Public Attributes inherited from EClass
static Core core
 

Properties

bool isEquipped [get]
 
bool IsMeleeWithAmmo [get]
 
int range [get]
 
int Penetration [get]
 
override bool isThing [get]
 
override CardRow sourceCard [get]
 
override SourcePref Pref [get]
 
override int SelfWeight [get]
 
override int[] Tiles [get]
 
bool CanSearchContents [get]
 
bool IsSharedContainer [get]
 
- Properties inherited from Card
Card parentCard [get]
 
Thing parentThing [get]
 
int colorInt [get]
 
bool IsHotItem [get]
 
int uid [get, set]
 
int idMaterial [get, set]
 
int dir [get, set]
 
int Num [get, set]
 
int _x [get, set]
 
int _z [get, set]
 
int refVal [get, set]
 
int decay [get, set]
 
int altitude [get, set]
 
int hp [get, set]
 
float fx [get, set]
 
float fy [get, set]
 
BlessedState blessedState [get, set]
 
PlaceState _placeState [get, set]
 
int rarityLv [get, set]
 
Rarity rarity [get, set]
 
int encLV [get, set]
 
int posInvX [get, set]
 
int posInvY [get, set]
 
int idSkin [get, set]
 
int feat [get, set]
 
int LV [get, set]
 
int exp [get, set]
 
int tier [get, set]
 
bool isCensored [get, set]
 
bool isDeconstructing [get, set]
 
bool isDyed [get, set]
 
bool isModified [get, set]
 
bool isNew [get, set]
 
bool isPlayerCreation [get, set]
 
bool ignoreAutoPick [get, set]
 
bool freePos [get, set]
 
bool isHidden [get, set]
 
bool isOn [get, set]
 
bool isNPCProperty [get, set]
 
bool isRestrained [get, set]
 
bool isRoofItem [get, set]
 
bool isMasked [get, set]
 
bool disableAutoToggle [get, set]
 
bool isImported [get, set]
 
bool autoRefuel [get, set]
 
bool ignoreStackHeight [get, set]
 
bool isFloating [get, set]
 
bool isWeightChanged [get, set]
 
bool isFireproof [get, set]
 
bool isAcidproof [get, set]
 
bool isReplica [get, set]
 
bool isSummon [get, set]
 
bool isElemental [get, set]
 
bool isBroken [get, set]
 
bool isSubsetCard [get, set]
 
bool noSnow [get, set]
 
bool noMove [get, set]
 
bool isGifted [get, set]
 
bool isCrafted [get, set]
 
bool isLostProperty [get, set]
 
bool noShadow [get, set]
 
bool noSell [get, set]
 
bool isLeashed [get, set]
 
bool isStolen [get, set]
 
bool isSale [get, set]
 
bool isCopy [get, set]
 
bool isRestocking [get, set]
 
bool hasSpawned [get, set]
 
bool isBackerContent [get]
 
SourceBacker.Row sourceBacker [get]
 
BedType c_bedType [get, set]
 
int c_equippedSlot [get, set]
 
int c_lockLv [get, set]
 
Hostility c_originalHostility [get, set]
 
MinionType c_minionType [get, set]
 
int c_vomit [get, set]
 
bool c_wasInPcParty [get, set]
 
bool c_isImportant [get, set]
 
bool c_lockedHard [get, set]
 
bool c_revealLock [get, set]
 
bool c_isTrained [get, set]
 
bool c_isPrayed [get, set]
 
bool c_isDisableStockUse [get, set]
 
int c_lightColor [get, set]
 
Color LightColor [get]
 
int c_uidZone [get, set]
 
int c_uidRefCard [get, set]
 
int c_priceFix [get, set]
 
int c_priceAdd [get, set]
 
int c_priceCopy [get, set]
 
int c_fixedValue [get, set]
 
int c_dyeMat [get, set]
 
VisitorState visitorState [get, set]
 
RescueState c_rescueState [get, set]
 
BossType c_bossType [get, set]
 
int c_dateStockExpire [get, set]
 
int c_dateDeathLock [get, set]
 
int c_IDTState [get, set]
 
int c_charges [get, set]
 
int c_bill [get, set]
 
int c_invest [get, set]
 
int c_seed [get, set]
 
int c_allowance [get, set]
 
int c_fur [get, set]
 
int c_dateCooked [get, set]
 
int c_containerSize [get, set]
 
int c_weight [get, set]
 
int c_diceDim [get, set]
 
int c_indexContainerIcon [get, set]
 
int c_idMainElement [get, set]
 
int c_summonDuration [get, set]
 
int c_idBacker [get, set]
 
int c_uidMaster [get, set]
 
int c_ammo [get, set]
 
int c_daysWithGod [get, set]
 
string c_idPortrait [get, set]
 
string c_idRace [get, set]
 
string c_idJob [get, set]
 
string c_idTone [get, set]
 
string c_color [get, set]
 
string c_idTalk [get, set]
 
string c_idDeity [get, set]
 
string c_altName [get, set]
 
string c_altName2 [get, set]
 
string c_extraNameRef [get, set]
 
string c_refText [get, set]
 
string c_idRefName [get, set]
 
string c_idRidePCC [get, set]
 
string c_idAbility [get, set]
 
string c_context [get, set]
 
string c_idEditor [get, set]
 
string c_editorTags [get, set]
 
string c_editorTraitVal [get, set]
 
string c_idTrait [get, set]
 
string c_idRefCard [get, set]
 
string c_idRefCard2 [get, set]
 
string c_note [get, set]
 
UniqueData c_uniqueData [get, set]
 
Thing ammoData [get, set]
 
List< SocketDatasocketList [get, set]
 
Thing c_copyContainer [get, set]
 
Window.SaveData c_windowSaveData [get, set]
 
CharaUpgrade c_upgrades [get, set]
 
CharaGenes c_genes [get, set]
 
List< int > c_corruptionHistory [get, set]
 
ContainerUpgrade c_containerUpgrade [get, set]
 
DNA c_DNA [get, set]
 
CharaList c_charaList [get, set]
 
byte[] c_textureData [get, set]
 
SourceMaterial.Row DyeMat [get]
 
int invX [get, set]
 
int invY [get, set]
 
CardRow refCard [get]
 
CardRow refCard2 [get]
 
int ExpToNext [get]
 
int DefaultLV [get]
 
int ChildrenWeight [get]
 
int ChildrenAndSelfWeight [get]
 
int ChildrenAndSelfWeightSingle [get]
 
virtual int SelfWeight [get]
 
virtual int WeightLimit [get]
 
SourceCategory.Row category [get]
 
SourceMaterial.Row material [get]
 
virtual string AliasMaterialOnCreate [get]
 
Cell Cell [get]
 
virtual Thing Thing [get]
 
virtual Chara Chara [get]
 
virtual bool isThing [get]
 
virtual bool isChara [get]
 
bool ExistsOnMap [get]
 
virtual bool isSynced [get]
 
bool IsContainer [get]
 
bool IsUnique [get]
 
bool IsPowerful [get]
 
bool IsImportant [get]
 
virtual SourcePref Pref [get]
 
virtual bool IsDeadOrSleeping [get]
 
virtual bool IsDisabled [get]
 
virtual bool IsMoving [get]
 
virtual bool flipX [get]
 
virtual bool IsAliveInCurrentZone [get]
 
virtual string actorPrefab [get]
 
virtual CardRow sourceCard [get]
 
virtual CardRow sourceRenderCard [get]
 
TileType TileType [get]
 
string Name [get]
 
string NameSimple [get]
 
string NameOne [get]
 
virtual bool IsPC [get]
 
bool _IsPC [get]
 
virtual bool IsPCC [get]
 
virtual bool IsPCParty [get]
 
virtual bool IsMinion [get]
 
virtual bool IsPCPartyMinion [get]
 
virtual bool IsPCFactionMinion [get]
 
virtual bool IsMultisize [get]
 
bool IsToolbelt [get]
 
bool IsLightsource [get]
 
bool IsEquipment [get]
 
bool IsFood [get]
 
bool IsInheritFoodTraits [get]
 
bool ShowFoodEnc [get]
 
bool IsWeapon [get]
 
bool IsEquipmentOrRanged [get]
 
bool IsEquipmentOrRangedOrAmmo [get]
 
bool IsMeleeWeapon [get]
 
bool IsRangedWeapon [get]
 
bool IsThrownWeapon [get]
 
bool IsAmmo [get]
 
bool IsAgent [get]
 
bool IsFurniture [get]
 
bool IsBlessed [get]
 
bool IsCursed [get]
 
bool IsRestrainedResident [get]
 
virtual bool IsPCFaction [get]
 
bool IsPCFactionOrMinion [get]
 
virtual bool IsGlobal [get]
 
virtual int MaxDecay [get]
 
bool IsDecayed [get]
 
bool IsRotting [get]
 
bool IsFresn [get]
 
virtual int MaxHP [get]
 
virtual int Power [get]
 
int FameLv [get]
 
virtual int[] Tiles [get]
 
virtual int PrefIndex [get]
 
bool IsVariation [get]
 
virtual int DV [get]
 
virtual int PV [get]
 
int HIT [get]
 
int DMG [get]
 
int STR [get]
 
int DEX [get]
 
int END [get]
 
int PER [get]
 
int LER [get]
 
int WIL [get]
 
int MAG [get]
 
int CHA [get]
 
int INT [get]
 
int LUC [get]
 
int W [get]
 
int H [get]
 
bool IsIdentified [get]
 
string TextRarity [get]
 
bool IsInstalled [get]
 
bool IsMale [get]
 
bool IsNegativeGift [get]
 
bool HasContainerSize [get]
 
Thing Tool [get]
 
virtual SourceMaterial.Row DefaultMaterial [get]
 
virtual bool HasHost [get]
 
int Quality [get]
 
int QualityLv [get]
 
LightData LightData [get]
 
CardRenderer HostRenderer [get]
 
bool ShouldShowMsg [get]
 
bool CanInspect [get]
 
string InspectName [get]
 
Point InspectPoint [get]
 
Vector3 InspectPosition [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 
- Properties inherited from IInspect
bool CanInspect [get]
 
string InspectName [get]
 
Point InspectPoint [get]
 
Vector3 InspectPosition [get]
 

Additional Inherited Members

- Public Types inherited from Card
enum  MoveResult { Fail , Success , Door }
 
enum  MoveType { Walk , Force }
 
- Public Types inherited from IInspect
enum  NoteMode { Default , Recipe , Product , Info }
 
- Protected Member Functions inherited from Card
virtual void OnSerializing ()
 
virtual void OnDeserialized ()
 

Detailed Description

Definition at line 7 of file Thing.cs.

Member Function Documentation

◆ AddAttackEvaluation()

static void Thing.AddAttackEvaluation ( UINote  n,
Chara  chara,
Thing  current = null 
)
inlinestatic

Definition at line 1386 of file Thing.cs.

1387 {
1388 n.AddHeader("headerAttackEval");
1389 int num = 0;
1390 foreach (BodySlot slot in chara.body.slots)
1391 {
1392 if (slot.thing == null || slot.elementId != 35 || slot.thing.source.offense.Length < 2)
1393 {
1394 continue;
1395 }
1396 AttackProcess.Current.Prepare(chara, slot.thing, null, null, num);
1397 string text = AttackProcess.Current.GetText();
1398 if (slot.thing == current)
1399 {
1400 text = text.TagColor(() => true);
1401 }
1402 n.AddText(text);
1403 num++;
1404 }
1405 AttackProcess.Current.Prepare(chara, null);
1406 string text2 = AttackProcess.Current.GetText();
1407 if (num == 0)
1408 {
1409 text2 = text2.TagColor(() => true);
1410 }
1411 n.AddText(text2);
1412 }
void Prepare(Chara _CC, Thing _weapon, Card _TC=null, Point _TP=null, int _attackIndex=0, bool _isThrow=false)
static AttackProcess Current
Definition: AttackProcess.cs:8
string GetText()
int elementId
Definition: BodySlot.cs:6
Thing thing
Definition: BodySlot.cs:8
List< BodySlot > slots
Definition: CharaBody.cs:8
CharaBody body
Definition: Chara.cs:94
SourceThing.Row source
Definition: Thing.cs:11
UIItem AddHeader(string text, Sprite sprite=null)
Definition: UINote.cs:79
UIItem AddText(string text, FontColor color=FontColor.DontChange)
Definition: UINote.cs:113

References UINote.AddHeader(), Chara.body, AttackProcess.Current, BodySlot.elementId, AttackProcess.GetText(), AttackProcess.Prepare(), CharaBody.slots, source, and BodySlot.thing.

Referenced by InvOwnerEquip.OnWriteNote(), WindowCharaMini.RefreshEquipment(), and WindowChara.RefreshEquipment().

◆ AddEnchant()

Element Thing.AddEnchant ( int  lv = -1)
inline

Definition at line 1958 of file Thing.cs.

1959 {
1960 if (base.IsToolbelt || base.IsLightsource)
1961 {
1962 return null;
1963 }
1964 Tuple<SourceElement.Row, int> enchant = GetEnchant(lv, (SourceElement.Row r) => r.IsEncAppliable(base.category), base.IsCursed);
1965 if (enchant == null)
1966 {
1967 return null;
1968 }
1969 return elements.ModBase(enchant.Item1.id, enchant.Item2);
1970 }
ElementContainerCard elements
Definition: Card.cs:37
Element ModBase(int ele, int v)
static Tuple< SourceElement.Row, int > GetEnchant(int lv, Func< SourceElement.Row, bool > func, bool neg)
Definition: Thing.cs:1871

Referenced by OnCreate().

◆ ApplyMaterial()

override void Thing.ApplyMaterial ( bool  remove = false)
inlinevirtual

Reimplemented from Card.

Definition at line 317 of file Thing.cs.

318 {
319 if (source.HasTag(CTAG.replica))
320 {
321 base.isReplica = true;
322 }
323 if (remove)
324 {
325 ApplyMaterialElements(remove: true);
326 bool flag2 = (base.isFireproof = false);
327 base.isAcidproof = flag2;
328 return;
329 }
330 bool pvSet = false;
331 bool dmgSet = false;
332 bool hitSet = false;
333 if (sourceCard.quality == 4)
334 {
335 if (source.offense.Length != 0)
336 {
337 base.c_diceDim = source.offense[1];
338 }
339 if (source.offense.Length > 2)
340 {
341 SetBase(66, source.offense[2]);
342 }
343 if (source.offense.Length > 3)
344 {
345 SetBase(67, source.offense[3]);
346 }
347 if (source.defense.Length != 0)
348 {
349 SetBase(64, source.defense[0]);
350 }
351 if (source.defense.Length > 1)
352 {
353 SetBase(65, source.defense[1]);
354 }
355 }
356 else
357 {
358 int num = 120;
359 bool flag3 = !base.IsAmmo;
360 if (base.rarity <= Rarity.Crude)
361 {
362 num = 150;
363 }
364 else if (base.rarity == Rarity.Superior)
365 {
366 num = 100;
367 }
368 else if (base.rarity >= Rarity.Legendary)
369 {
370 num = 80;
371 }
372 if (source.offense.Length != 0)
373 {
374 base.c_diceDim = source.offense[1] * base.material.dice / (num + (flag3 ? EClass.rnd(25) : 0));
375 }
376 if (source.offense.Length > 2)
377 {
378 SetBase(66, source.offense[2] * base.material.atk * 9 / (num - (flag3 ? EClass.rnd(30) : 0)));
379 }
380 if (source.offense.Length > 3)
381 {
382 SetBase(67, source.offense[3] * base.material.dmg * 5 / (num - (flag3 ? EClass.rnd(30) : 0)));
383 }
384 if (source.defense.Length != 0)
385 {
386 SetBase(64, source.defense[0] * base.material.dv * 7 / (num - (flag3 ? EClass.rnd(30) : 0)));
387 }
388 if (source.defense.Length > 1)
389 {
390 SetBase(65, source.defense[1] * base.material.pv * 9 / (num - (flag3 ? EClass.rnd(30) : 0)));
391 }
392 }
393 if (base.isReplica)
394 {
395 if (source.offense.Length != 0)
396 {
397 base.c_diceDim = Mathf.Max(source.offense[1] / 3, 1);
398 }
399 if (source.offense.Length > 2)
400 {
401 SetBase(66, source.offense[2] / 3);
402 }
403 if (source.offense.Length > 3)
404 {
405 SetBase(67, source.offense[3] / 3);
406 }
407 if (source.defense.Length != 0)
408 {
409 SetBase(64, source.defense[0] / 3);
410 }
411 if (source.defense.Length > 1)
412 {
413 SetBase(65, source.defense[1] / 3);
414 }
415 }
416 if (base.IsEquipmentOrRangedOrAmmo)
417 {
418 if (base.IsWeapon || base.IsAmmo)
419 {
420 if (dmgSet)
421 {
422 elements.ModBase(67, base.encLV + ((base.blessedState == BlessedState.Blessed) ? 1 : 0));
423 }
424 }
425 else if (pvSet)
426 {
427 elements.ModBase(65, (base.encLV + ((base.blessedState == BlessedState.Blessed) ? 1 : 0)) * 2);
428 }
429 }
430 if (sockets != null)
431 {
432 for (int i = 0; i < sockets.Count; i++)
433 {
434 int num2 = sockets[i];
435 int num3 = num2 / 100;
436 if (num3 == 67 && dmgSet)
437 {
438 elements.ModBase(67, num2 % 100);
439 }
440 if (num3 == 66 && hitSet)
441 {
442 elements.ModBase(66, num2 % 100);
443 }
444 if (num3 == 65 && pvSet)
445 {
446 elements.ModBase(65, num2 % 100);
447 }
448 }
449 }
450 if (base.material == null || base.material.elements == null)
451 {
452 Debug.Log(base.idMaterial + "/" + base.material?.name + "/" + base.material?.elements);
453 }
454 ApplyMaterialElements(remove: false);
455 string[] bits = base.material.bits;
456 foreach (string text in bits)
457 {
458 if (!(text == "fire"))
459 {
460 if (text == "acid")
461 {
462 base.isAcidproof = true;
463 }
464 }
465 else
466 {
467 base.isFireproof = true;
468 }
469 }
470 if (base.rarity >= Rarity.Artifact)
471 {
472 bool flag2 = (base.isFireproof = true);
473 base.isAcidproof = flag2;
474 }
475 _colorInt = 0;
476 void SetBase(int ele, int a)
477 {
478 elements.SetBase(ele, a);
479 if (ele == 67)
480 {
481 dmgSet = true;
482 }
483 if (ele == 65)
484 {
485 pvSet = true;
486 }
487 if (ele == 66)
488 {
489 hitSet = true;
490 }
491 }
492 }
BlessedState
Definition: BlessedState.cs:2
CTAG
Definition: CTAG.cs:2
Rarity
Definition: Rarity.cs:2
int quality
Definition: CardRow.cs:19
int _colorInt
Definition: Card.cs:63
List< int > sockets
Definition: Card.cs:43
Definition: EClass.cs:5
static int rnd(int a)
Definition: EClass.cs:58
Element SetBase(string alias, int v, int potential=0)
override void ApplyMaterialElements(bool remove)
Definition: Thing.cs:299
override CardRow sourceCard
Definition: Thing.cs:47

References Card._colorInt, ApplyMaterialElements(), Debug, Card.elements, ElementContainer.ModBase(), CardRow.quality, EClass.rnd(), ElementContainer.SetBase(), Card.sockets, source, and sourceCard.

◆ ApplyMaterialElements()

override void Thing.ApplyMaterialElements ( bool  remove)
inlinevirtual

Reimplemented from Card.

Definition at line 299 of file Thing.cs.

300 {
301 Chara chara = null;
303 {
304 chara = GetRootCard()?.Chara;
305 if (chara != null)
306 {
308 }
309 }
310 elements.ApplyMaterialElementMap(this, remove);
311 if (chara != null)
312 {
313 elements.SetParent(chara);
314 }
315 }
virtual Chara Chara
Definition: Card.cs:1970
Card GetRootCard()
Definition: Card.cs:3217
Definition: Chara.cs:10
bool IsGameStarted
Definition: Core.cs:84
static Core core
Definition: EClass.cs:6
void SetParent(Card c)
void ApplyMaterialElementMap(Thing t, bool invert=false)
bool isEquipped
Definition: Thing.cs:17

References ElementContainer.ApplyMaterialElementMap(), Card.Chara, EClass.core, Card.elements, Card.GetRootCard(), isEquipped, Core.IsGameStarted, and ElementContainer.SetParent().

Referenced by ApplyMaterial().

◆ CanAutoFire()

bool Thing.CanAutoFire ( Chara  c,
Card  tg,
bool  reloading = false 
)
inline

Definition at line 108 of file Thing.cs.

109 {
110 if (GetRootCard() != c)
111 {
112 return false;
113 }
114 if (HasTag(CTAG.throwWeapon))
115 {
116 return true;
117 }
118 if (!trait.CanAutofire)
119 {
120 return false;
121 }
122 if (trait is TraitToolRange)
123 {
124 if ((c.IsPCFaction && c.body.IsTooHeavyToEquip(this)) || reloading)
125 {
126 return false;
127 }
128 }
129 else if (trait is TraitAbility && c.IsPC)
130 {
131 Act act = (trait as TraitAbility).act;
132 Element element = c.elements.GetElement(act.id);
133 if (act is Spell && (element == null || element.vPotential == 0))
134 {
135 return false;
136 }
137 }
138 return true;
139 }
Definition: ACT.cs:62
bool HasTag(CTAG tag)
Definition: Card.cs:2495
Trait trait
Definition: Card.cs:49
bool IsTooHeavyToEquip(Thing thing)
Definition: CharaBody.cs:156
override bool IsPC
Definition: Chara.cs:602
override bool IsPCFaction
Definition: Chara.cs:661
Element GetElement(string alias)
int id
Definition: ELEMENT.cs:246
int vPotential
Definition: ELEMENT.cs:252
Definition: SPELL.cs:517
virtual bool CanAutofire
Definition: Trait.cs:141

References Chara.body, Trait.CanAutofire, Card.elements, ElementContainer.GetElement(), Card.GetRootCard(), Card.HasTag(), Element.id, Chara.IsPC, Chara.IsPCFaction, CharaBody.IsTooHeavyToEquip(), Card.trait, and Element.vPotential.

Referenced by AM_Adv._OnUpdateInput().

◆ CanStackTo()

override bool Thing.CanStackTo ( Thing  to)
inlinevirtual

Reimplemented from Card.

Definition at line 1555 of file Thing.cs.

1556 {
1557 if (trait.HasCharges || to.isEquipped || base.isModified || to.isModified || to.id != id || to.idMaterial != base.idMaterial || to.refVal != base.refVal || to.blessedState != base.blessedState || to.rarityLv != base.rarityLv || to.tier != base.tier || to.idSkin != base.idSkin || to.isGifted != base.isGifted)
1558 {
1559 return false;
1560 }
1561 if ((to.isDyed || base.isDyed) && to.c_dyeMat != base.c_dyeMat)
1562 {
1563 return false;
1564 }
1565 if (base.c_idRefCard != to.c_idRefCard || base.c_idRefCard2 != to.c_idRefCard2)
1566 {
1567 return false;
1568 }
1569 if (base.IsDecayed != to.IsDecayed)
1570 {
1571 return false;
1572 }
1573 if (!trait.CanStackTo(to))
1574 {
1575 return false;
1576 }
1577 if (base.noSell != to.noSell || base.isCopy != to.isCopy)
1578 {
1579 return false;
1580 }
1581 if (base.isStolen != to.isStolen)
1582 {
1583 return false;
1584 }
1585 if (base.isCrafted != to.isCrafted)
1586 {
1587 return false;
1588 }
1589 if ((to.isWeightChanged || base.isWeightChanged) && to.SelfWeight != SelfWeight)
1590 {
1591 return false;
1592 }
1593 if (to.c_IDTState != base.c_IDTState)
1594 {
1595 return false;
1596 }
1597 if (to.c_priceAdd != base.c_priceAdd || to.c_priceFix != base.c_priceFix)
1598 {
1599 return false;
1600 }
1601 if (to.ChildrenAndSelfWeight + base.ChildrenAndSelfWeight > 1000000000)
1602 {
1603 return false;
1604 }
1605 if (trait.IsRequireFuel && base.c_charges != to.c_charges)
1606 {
1607 return false;
1608 }
1609 if (base.c_altName != to.c_altName)
1610 {
1611 return false;
1612 }
1613 if (base.Num + to.Num <= 0)
1614 {
1615 return false;
1616 }
1617 bool flag = false;
1618 if (to.parent is Card)
1619 {
1620 Window.SaveData windowSaveData = (to.parent as Card).GetWindowSaveData();
1621 if (windowSaveData != null && windowSaveData.compress)
1622 {
1623 flag = true;
1624 }
1625 }
1626 if (flag)
1627 {
1628 if (base.encLV != to.encLV && !base.IsFood)
1629 {
1630 return false;
1631 }
1632 if (elements.dict.Count() != to.elements.dict.Count())
1633 {
1634 return false;
1635 }
1636 foreach (Element value in elements.dict.Values)
1637 {
1638 if (to.elements.GetElement(value.id) == null)
1639 {
1640 return false;
1641 }
1642 }
1643 int num2 = (to.encLV = Mathf.CeilToInt(1f * (float)(base.encLV * base.Num + to.encLV * to.Num) / (float)(base.Num + to.Num)));
1644 base.encLV = num2;
1645 foreach (Element value2 in elements.dict.Values)
1646 {
1647 Element element = to.elements.GetElement(value2.id);
1648 value2.vBase = (element.vBase = (value2.vBase * base.Num + element.vBase * to.Num) / (base.Num + to.Num));
1649 }
1650 return true;
1651 }
1652 if (base.encLV != to.encLV)
1653 {
1654 return false;
1655 }
1656 if (elements.dict.Count() != to.elements.dict.Count())
1657 {
1658 return false;
1659 }
1660 foreach (Element value3 in elements.dict.Values)
1661 {
1662 Element element2 = to.elements.GetElement(value3.id);
1663 if (element2 == null || value3.vBase / 10 * 10 != element2.vBase / 10 * 10)
1664 {
1665 return false;
1666 }
1667 }
1668 return true;
1669 }
Definition: Card.cs:11
int c_priceFix
Definition: Card.cs:1097
bool isCrafted
Definition: Card.cs:766
int tier
Definition: Card.cs:394
bool IsDecayed
Definition: Card.cs:2187
int idMaterial
Definition: Card.cs:130
string id
Definition: Card.cs:31
bool noSell
Definition: Card.cs:802
bool isCopy
Definition: Card.cs:850
string c_altName
Definition: Card.cs:1517
int c_priceAdd
Definition: Card.cs:1109
int c_dyeMat
Definition: Card.cs:1145
ICardParent parent
Definition: Card.cs:51
int c_IDTState
Definition: Card.cs:1217
string c_idRefCard2
Definition: Card.cs:1673
int refVal
Definition: Card.cs:190
Window.SaveData GetWindowSaveData()
Definition: Card.cs:2416
int encLV
Definition: Card.cs:310
bool isDyed
Definition: Card.cs:430
bool isWeightChanged
Definition: Card.cs:634
int rarityLv
Definition: Card.cs:286
int idSkin
Definition: Card.cs:346
bool isGifted
Definition: Card.cs:754
BlessedState blessedState
Definition: Card.cs:262
bool isStolen
Definition: Card.cs:826
int ChildrenAndSelfWeight
Definition: Card.cs:1941
bool isModified
Definition: Card.cs:442
int Num
Definition: Card.cs:154
int c_charges
Definition: Card.cs:1229
string c_idRefCard
Definition: Card.cs:1661
Dictionary< int, Element > dict
int vBase
Definition: ELEMENT.cs:248
override int SelfWeight
Definition: Thing.cs:62
virtual bool CanStackTo(Thing to)
Definition: Trait.cs:581
virtual bool HasCharges
Definition: Trait.cs:323
bool IsRequireFuel
Definition: Trait.cs:457
bool compress
Definition: Window.cs:415

References Card.blessedState, Card.c_altName, Card.c_charges, Card.c_dyeMat, Card.c_idRefCard, Card.c_idRefCard2, Card.c_IDTState, Card.c_priceAdd, Card.c_priceFix, Card.ChildrenAndSelfWeight, Window.SaveData.compress, ElementContainer.dict, Card.elements, Card.encLV, ElementContainer.GetElement(), Card.id, Element.id, Card.idMaterial, Card.idSkin, Card.isCopy, Card.isCrafted, Card.IsDecayed, Card.isDyed, isEquipped, Card.isGifted, Card.isModified, Card.isStolen, Card.isWeightChanged, Card.noSell, Card.Num, Card.parent, Card.rarityLv, Card.refVal, SelfWeight, Card.tier, and Element.vBase.

Referenced by ThingContainer.CanStack(), InvOwner.OnDrag(), and DragItemCard.OnDragSpecial().

◆ Disassemble()

void Thing.Disassemble ( )
inline

Definition at line 1708 of file Thing.cs.

1709 {
1710 }

Referenced by LayerCraftFloat.RefreshDisassemble().

◆ DoAct()

void Thing.DoAct ( Act  act)
inline

Definition at line 1853 of file Thing.cs.

1854 {
1855 if (!EClass.pc.HasNoGoal || (act.LocalAct && EClass._zone.IsRegion))
1856 {
1857 SE.Beep();
1858 return;
1859 }
1860 EClass.player.hotItemToRestore = EClass.player.currentHotItem;
1861 if (act.IsAct)
1862 {
1863 act.Perform(EClass.pc);
1864 return;
1865 }
1866 AIAct aI = act as AIAct;
1867 EClass.pc.SetAI(aI);
1869 }
Definition: AIAct.cs:6
void SetTurbo(int mtp=-1)
Definition: AM_Adv.cs:1040
virtual bool Perform()
Definition: ACT.cs:264
virtual bool LocalAct
Definition: ACT.cs:169
virtual bool IsAct
Definition: ACT.cs:99
static AM_Adv Adv
Definition: ActionMode.cs:15
AIAct SetAI(AIAct g)
Definition: Chara.cs:8143
bool HasNoGoal
Definition: Chara.cs:826
static Zone _zone
Definition: EClass.cs:20
static Player player
Definition: EClass.cs:12
static Chara pc
Definition: EClass.cs:14
HotItem currentHotItem
Definition: Player.cs:916
virtual bool IsRegion
Definition: Spatial.cs:501

References EClass._zone, ActionMode.Adv, Player.currentHotItem, Chara.HasNoGoal, Act.IsAct, Spatial.IsRegion, Act.LocalAct, EClass.pc, Act.Perform(), EClass.player, Chara.SetAI(), and AM_Adv.SetTurbo().

◆ GetDisassembles()

void Thing.GetDisassembles ( List< Thing list)
inline

Definition at line 1704 of file Thing.cs.

1705 {
1706 }

Referenced by RecipeUpdater.RunDisassemble().

◆ GetEfficiency()

int Thing.GetEfficiency ( )
inline

Definition at line 141 of file Thing.cs.

142 {
143 return 50 + base.LV * 10 + base.encLV * 10 + (int)base.rarity * 10 + (int)base.blessedState * 10;
144 }

Referenced by AIWork.GetSession().

◆ GetEnchant()

static Tuple< SourceElement.Row, int > Thing.GetEnchant ( int  lv,
Func< SourceElement::Row, bool >  func,
bool  neg 
)
inlinestatic

Definition at line 1871 of file Thing.cs.

1872 {
1873 List<SourceElement.Row> list = new List<SourceElement.Row>();
1874 int num = 0;
1875 int num2 = lv + 5 + EClass.rndSqrt(10);
1876 foreach (SourceElement.Row row in EClass.sources.elements.rows)
1877 {
1878 if ((!neg || !row.tag.Contains("flag")) && func(row) && row.LV < num2)
1879 {
1880 list.Add(row);
1881 num += row.chance;
1882 }
1883 }
1884 if (num == 0)
1885 {
1886 return null;
1887 }
1888 int num3 = EClass.rnd(num);
1889 int num4 = 0;
1890 foreach (SourceElement.Row item in list)
1891 {
1892 num4 += item.chance;
1893 if (num3 < num4)
1894 {
1895 string text = EClass.sources.elements.map[item.id].category;
1896 bool flag = text == "skill" || text == "attribute" || text == "resist";
1897 float num5 = (float)(3 + Mathf.Min(lv / 10, 15)) + Mathf.Sqrt(lv * item.encFactor / 100);
1898 int num6 = (item.mtp + EClass.rnd(item.mtp + (int)num5)) / item.mtp * ((!(flag && neg)) ? 1 : (-1));
1899 if (item.encFactor == 0 && num6 > 25)
1900 {
1901 num6 = 25;
1902 }
1903 return new Tuple<SourceElement.Row, int>(item, num6);
1904 }
1905 }
1906 return null;
1907 }
static int rndSqrt(int a)
Definition: EClass.cs:92
static SourceManager sources
Definition: EClass.cs:42
SourceElement elements

References SourceManager.elements, item, neg, EClass.rnd(), EClass.rndSqrt(), and EClass.sources.

Referenced by OnCreate(), and TraitMod.OnCreate().

◆ GetExtraName()

override string Thing.GetExtraName ( )
inlinevirtual

Reimplemented from Card.

Definition at line 762 of file Thing.cs.

763 {
764 string text = "";
765 if (trait.ShowChildrenNumber && base.c_lockLv == 0)
766 {
767 if (things.Count > 0)
768 {
769 text += "childCount".lang(things.Count.ToString() ?? "");
770 }
771 else if (trait.CanOpenContainer)
772 {
773 text += "empty".lang();
774 }
775 }
777 {
778 Room room = pos.cell.room;
779 if (EClass.debug.enable && room != null && room.data.group != 0)
780 {
781 text = text + " #" + room.data.group;
782 }
783 }
784 return text;
785 }
int group
Definition: AreaData.cs:18
AreaData data
Definition: BaseArea.cs:29
Point pos
Definition: Card.cs:55
ThingContainer things
Definition: Card.cs:34
Room room
Definition: Cell.cs:102
bool enable
Definition: CoreDebug.cs:285
static CoreDebug debug
Definition: EClass.cs:48
bool IsValid
Definition: Point.cs:88
Cell cell
Definition: Point.cs:51
Definition: Room.cs:4
virtual bool ShowChildrenNumber
Definition: Trait.cs:327
virtual bool CanOpenContainer
Definition: Trait.cs:230

References BaseArea.data, EClass.debug, CoreDebug.enable, and AreaData.group.

◆ GetHoverText()

override string Thing.GetHoverText ( )
inlinevirtual

Reimplemented from Card.

Definition at line 745 of file Thing.cs.

746 {
747 string text = "";
748 text = text + " <size=14>(" + Lang._weight(base.ChildrenAndSelfWeight) + ")</size> ";
750 {
751 text += Environment.NewLine;
752 text = text + "id:" + id + " tile:" + source.idRenderData + "/" + ((source.tiles.Length != 0) ? ((object)source.tiles[0]) : "-")?.ToString() + " num:" + base.Num + " lv:" + base.LV + " enc:" + base.encLV + " / " + base.material.alias;
753 }
754 string hoverText = trait.GetHoverText();
755 if (!hoverText.IsEmpty())
756 {
757 text = text + Environment.NewLine + hoverText;
758 }
759 return base.GetHoverText() + text;
760 }
bool showExtra
Definition: CoreDebug.cs:167
Definition: Lang.cs:6
static string _weight(int a, int b, bool showUnit=true, int unitSize=0)
Definition: Lang.cs:172
virtual string GetHoverText()
Definition: Trait.cs:586

References Lang._weight(), EClass.debug, CoreDebug.showExtra, and RenderRow.tiles.

◆ GetIngredients()

void Thing.GetIngredients ( Recipe::Ingredient  ing,
List< Thing list 
)
inline

Definition at line 1671 of file Thing.cs.

1672 {
1673 if (ing.CanSetThing(this))
1674 {
1675 list.Add(this);
1676 }
1677 if (things.Count <= 0 || base.c_lockLv != 0 || base.isNPCProperty)
1678 {
1679 return;
1680 }
1681 foreach (Thing thing in things)
1682 {
1683 thing.GetIngredients(ing, list);
1684 }
1685 }
void Add(Act a, string s="")
Definition: ActPlan.cs:11
bool CanSetThing(Thing t)
Definition: Recipe.cs:80
Definition: Thing.cs:8
void GetIngredients(Recipe.Ingredient ing, List< Thing > list)
Definition: Thing.cs:1671

References GetIngredients().

Referenced by GetIngredients(), and LayerCraftFloat.ShowContextMenu().

◆ GetName()

override string Thing.GetName ( NameStyle  style,
int  _num = -1 
)
inlinevirtual

Reimplemented from Card.

Definition at line 494 of file Thing.cs.

495 {
496 int num = ((_num == -1) ? base.Num : _num);
497 string text = "";
498 string text2 = "";
499 string text3 = "";
500 string text4 = "";
501 string sig = "";
502 string text5 = "";
503 string text6 = source.GetText("unit");
504 ArticleStyle style2 = ((style == NameStyle.FullNoArticle) ? ArticleStyle.None : ArticleStyle.Default);
505 bool num2 = base.IsIdentified || source.unknown.IsEmpty();
506 bool isEquipmentOrRangedOrAmmo = base.IsEquipmentOrRangedOrAmmo;
507 bool flag = Lang.setting.nameStyle == 0;
508 if (num2)
509 {
510 if (base.c_idRefCard.IsEmpty() && !base.c_altName.IsEmpty())
511 {
512 text = base.c_altName;
513 }
514 else
515 {
516 string[] array = trait.GetName().Split(',');
517 text = array[0];
518 if (array.Length > 1)
519 {
520 text6 = array[1];
521 }
522 }
523 if (text.IsEmpty())
524 {
525 text = id;
526 }
527 if (!isEquipmentOrRangedOrAmmo || !base.IsIdentified || base.rarity < Rarity.Legendary)
528 {
529 if (source.naming == "m" || (source.naming == "ms" && base.material != source.DefaultMaterial))
530 {
531 if (isEquipmentOrRangedOrAmmo)
532 {
533 string[] textArray = base.material.GetTextArray("altName");
534 if (textArray != null && textArray.Length >= 2)
535 {
536 text = base.material.GetTextArray("altName")[1] + Lang.space + text;
537 goto IL_01f2;
538 }
539 }
540 text = "_of2".lang(base.material.GetName(), text);
541 }
542 goto IL_01f2;
543 }
544 if (base.rarity != Rarity.Artifact && !base.material.GetTextArray("altName").IsEmpty())
545 {
546 text = base.material.GetTextArray("altName")[0] + Lang.space + text;
547 }
548 }
549 else
550 {
551 text = "unknown";
552 string idUnknown = source.GetText("unknown");
553 if (idUnknown.StartsWith("#"))
554 {
555 Rand.UseSeed(EClass.game.seed + (trait.CanStack ? sourceCard._index : base.uid) + base.refVal, delegate
556 {
557 idUnknown = Lang.GetList(idUnknown.Remove(0, 1)).RandomItem();
558 });
559 }
560 text = idUnknown;
561 }
562 goto IL_02a1;
563 IL_02a1:
564 if (!base.c_idRefCard.IsEmpty() && trait.RefCardName != RefCardName.None)
565 {
566 string text7 = base.c_altName.IsEmpty(base.refCard.GetName());
567 if (!base.c_idRefCard2.IsEmpty())
568 {
569 text7 = "_and".lang(text7, base.c_altName2.IsEmpty(base.refCard2.GetName()));
570 }
571 if (!(text7 == "*r"))
572 {
573 text = ((!source.name2.IsEmpty()) ? source.GetTextArray("name2")[0].Replace("#1b", base.c_extraNameRef.IsEmpty((base.refCard == null) ? text7 : (base.refCard.isChara ? base.refCard.GetName() : base.refCard.GetText()))).Replace("#1", base.c_extraNameRef.IsEmpty(text7)) : (source.naming.Contains("last") ? (text + Lang.space + text7) : (source.naming.Contains("first") ? (text7 + Lang.space + text) : ((!source.naming.Contains("of")) ? (text6.IsEmpty() ? "_of3" : "_of2").lang(text7, text) : "_of".lang(text7, text)))));
574 }
575 else
576 {
577 string text8 = base.refCard.GetText("aka");
578 if (!text8.IsEmpty())
579 {
580 text = "_of".lang(text8, text);
581 }
582 }
583 }
584 if (base.c_bill != 0)
585 {
586 text = "_of".lang(Lang._currency(base.c_bill, showUnit: true, 0), text);
587 }
588 trait.SetName(ref text);
589 if (base.tier > 0)
590 {
591 text = Lang.GetList((base.category.id == "fish") ? "quality_fish" : "quality_general")[Mathf.Clamp(base.tier, 0, 3)] + text;
592 }
593 switch (style)
594 {
595 case NameStyle.Simple:
596 return text;
597 case NameStyle.Ref:
598 return text;
599 default:
600 {
601 if (!base.c_refText.IsEmpty())
602 {
603 text = "_named".lang(base.c_refText, text);
604 }
605 if (base.IsIdentified)
606 {
607 int hIT = base.HIT;
608 int dMG = base.DMG;
609 if ((base.IsMeleeWeapon || base.IsRangedWeapon || base.IsAmmo || hIT != 0 || dMG != 0) && source.offense.Length != 0)
610 {
611 string text9 = "";
612 if (source.offense[0] != 0)
613 {
614 text9 = text9 + source.offense[0] + "d" + base.c_diceDim;
615 }
616 if (dMG != 0)
617 {
618 text9 += ((base.IsMeleeWeapon || base.IsRangedWeapon || base.IsAmmo) ? dMG.ToText() : (dMG.ToString() ?? ""));
619 }
620 if (hIT != 0)
621 {
622 text9 = text9 + ((dMG != 0 || source.offense[0] != 0) ? ", " : "") + hIT;
623 }
624 text2 = text2 + " (" + text9.IsEmpty(" - ") + ") ";
625 }
626 int dV = DV;
627 int pV = PV;
628 if (dV != 0 || pV != 0)
629 {
630 text2 += " [";
631 text2 = text2 + dV + ", " + pV;
632 text2 += "] ";
633 }
635 {
636 text2 = text2 + " " + "itemCharges".lang(base.c_charges.ToString() ?? "");
637 }
638 }
639 else if (base.c_IDTState == 3 || base.c_IDTState == 1)
640 {
641 text2 = "(" + base.TextRarity.ToTitleCase() + ")";
642 }
643 if (base.IsDecayed)
644 {
645 text = "rotten".lang() + text;
646 }
647 else if (base.IsRotting)
648 {
649 text = "rotting".lang() + text;
650 }
651 if (base.IsIdentified)
652 {
653 if (base.blessedState != 0)
654 {
655 text4 = ("bs" + base.blessedState).lang();
656 }
657 switch (base.rarity)
658 {
659 case Rarity.Artifact:
660 style2 = ArticleStyle.None;
661 text3 = "★";
662 text = (isEquipmentOrRangedOrAmmo ? text.Bracket(3) : text);
663 break;
664 case Rarity.Legendary:
665 case Rarity.Mythical:
666 style2 = ArticleStyle.The;
667 text3 = "☆";
668 if (isEquipmentOrRangedOrAmmo)
669 {
670 Rand.UseSeed(base.uid + EClass.game.seed, delegate
671 {
672 sig = AliasGen.GetRandomAlias().Bracket((base.rarity == Rarity.Mythical) ? 3 : 2);
673 });
674 sig = Lang.space + sig;
675 }
676 break;
677 }
678 }
679 if (base.encLV != 0)
680 {
681 if (base.category.tag.Contains("enc"))
682 {
683 if (base.c_altName.IsEmpty())
684 {
685 string[] list = Lang.GetList("quality_furniture");
686 text = "_qualityFurniture".lang(list[Mathf.Clamp(base.encLV - 1, 0, list.Length - 1)], text);
687 }
688 }
689 else
690 {
691 sig = sig + Lang.space + ((base.encLV > 0) ? ("+" + base.encLV) : (base.encLV.ToString() ?? ""));
692 }
693 }
694 if (base.c_lockLv != 0 && base.c_revealLock)
695 {
696 sig = sig + Lang.space + "+" + base.c_lockLv;
697 }
698 if (base.isLostProperty)
699 {
700 text = "_lostproperty".lang(text);
701 }
703 {
704 text5 += "equippedItem".lang();
705 }
706 if (!base.c_note.IsEmpty() && (!base.isBackerContent || EClass.core.config.backer.Show(base.c_note)))
707 {
708 string text10 = base.c_note;
709 if (text10.StartsWith('@'))
710 {
711 text10 = Lang.Note.map.TryGetValue(text10.TrimStart('@'))?.GetText("text") ?? base.c_note;
712 }
713 string text11 = (base.category.IsChildOf("book") ? "_written" : "_engraved");
714 if (id == "grave_dagger1" || id == "grave_dagger2")
715 {
716 text11 = "_daggerGrave";
717 }
718 text = ((!text10.Contains("_bracketLeft".lang())) ? text11.lang(text10, text) : (text11 + "Alt").lang(text10, text));
719 }
720 text = (flag ? ((num <= 1) ? (text4 + text) : "_unit".lang(num.ToFormat() ?? "", text4 + text, text6)) : ((trait is TraitAbility) ? text.ToTitleCase(wholeText: true) : ((!text6.IsEmpty() && (base.IsIdentified || source.unknown.IsEmpty())) ? "_unit".lang((num == 1) ? "" : (num.ToFormat() ?? ""), text, (text4 + text6).AddArticle(num, style2, source.unit)) : (text4 + text).AddArticle(num, style2, source.name))));
721 if (base.rarity >= Rarity.Legendary)
722 {
723 text = text.ToTitleCase(wholeText: true);
724 }
725 string text12 = ((base.isSale && things.Count > 0) ? "forSale2".lang() : ((base.isSale || (base.parentThing != null && base.parentThing.isSale && TraitSalesTag.CanTagSale(this, insideContainer: true))) ? "forSale".lang(Lang._currency(GetPrice(CurrencyType.Money, sell: true, PriceType.PlayerShop), "money")) : ""));
726 if (trait is TraitSalesTag && base.isOn && !GetStr(11).IsEmpty())
727 {
728 text12 += "soldOut".lang(EClass.sources.categories.map[GetStr(11)].GetName());
729 }
730 if (GetInt(101) != 0)
731 {
732 text5 = "_limitedStock".lang(text5);
733 }
734 return text5 + text3 + text + sig + text2 + text12;
735 }
736 }
737 IL_01f2:
738 if (source.naming == "ma")
739 {
740 text = base.material.GetName();
741 }
742 goto IL_02a1;
743 }
ArticleStyle
Definition: ArticleStyle.cs:2
CurrencyType
Definition: CurrencyType.cs:2
NameStyle
Definition: NameStyle.cs:2
PriceType
Definition: PriceType.cs:2
RefCardName
Definition: RefCardName.cs:2
string GetStr(int id, string defaultStr=null)
Definition: BaseCard.cs:54
int GetInt(int id, int? defaultInt=null)
Definition: BaseCard.cs:25
virtual int PV
Definition: Card.cs:2227
virtual int GetPrice(CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)
Definition: Card.cs:6676
virtual int DV
Definition: Card.cs:2225
override string ToString()
Definition: Card.cs:2387
bool IsIdentified
Definition: Card.cs:2277
BackerContentConfig backer
Definition: CoreConfig.cs:602
CoreConfig config
Definition: Core.cs:70
static Game game
Definition: EClass.cs:8
int seed
Definition: Game.cs:197
static LangNote Note
Definition: Lang.cs:50
static string[] GetList(string id)
Definition: Lang.cs:114
static string _currency(object a, string IDCurrency)
Definition: Lang.cs:162
Thing eqBait
Definition: Player.cs:922
Definition: Rand.cs:4
static void UseSeed(int seed, Action action)
Definition: Rand.cs:22
SourceCategory categories
static bool CanTagSale(Card t, bool insideContainer=false)
Definition: TraitSalesTag.cs:9
virtual string GetName()
Definition: Trait.cs:684
virtual bool ShowCharges
Definition: Trait.cs:325
virtual bool CanStack
Definition: Trait.cs:149
virtual void SetName(ref string s)
Definition: Trait.cs:689

References Lang._currency(), SourceData< T, T2 >.BaseRow._index, CoreConfig.backer, Trait.CanStack, TraitSalesTag.CanTagSale(), SourceManager.categories, Core.config, EClass.core, Card.DV, Player.eqBait, EClass.game, BaseCard.GetInt(), Lang.GetList(), Trait.GetName(), Card.GetPrice(), Card.GetRootCard(), BaseCard.GetStr(), Trait.HasCharges, Card.id, Lang.Note, EClass.pc, EClass.player, Card.PV, Game.seed, Trait.SetName(), CoreConfig.BackerContentConfig.Show(), Trait.ShowCharges, source, sourceCard, EClass.sources, Card.trait, and Rand.UseSeed().

Referenced by WidgetPopText._SayPick(), DramaCustomSequence.Build(), QuestDeliver.IsDestThing(), ThingContainer.RefreshGrid(), AI_OpenGambleChest.Run(), UIMagicChest.Search(), CoreExtension.Sort(), ActThrow.Throw(), Zone.TryAddThingInSharedContainer(), and Chara.TryUse().

◆ GetRecipes()

void Thing.GetRecipes ( HashSet< Recipe recipes)
inline

Definition at line 1700 of file Thing.cs.

1701 {
1702 }

Referenced by RecipeUpdater.RunRecipe().

◆ GetSubPassData()

override SubPassData Thing.GetSubPassData ( )
inlinevirtual

Reimplemented from Card.

Definition at line 1541 of file Thing.cs.

1542 {
1543 Chara chara = GetRootCard() as Chara;
1544 if ((!trait.ShowAsTool || (chara == EClass.pc && HotItemHeld.disableTool)) && (chara?.held == this || (!base.isRoofItem && placeState != PlaceState.installed && renderer.data.subCrate.enable && parent is Zone)))
1545 {
1547 {
1548 return EClass.setting.pass.subCrate;
1549 }
1550 return renderer.data.subCrate;
1551 }
1552 return SubPassData.Default;
1553 }
PlaceState
Definition: PlaceState.cs:2
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
Definition: UIBook.cs:627
bool isRoofItem
Definition: Card.cs:550
PlaceState placeState
Definition: Card.cs:79
CardRenderer renderer
Definition: Card.cs:57
static GameSetting setting
Definition: EClass.cs:34
PassSetting pass
Definition: GameSetting.cs:303
SubPassData subCrate
Definition: RenderData.cs:46
RenderData data
Definition: RenderObject.cs:34
static SubPassData Default
Definition: SubPassData.cs:7
Definition: Zone.cs:12

References SubPassData.Default, HotItemHeld.disableTool, Chara.held, GameSetting.pass, EClass.pc, EClass.setting, and GameSetting.PassSetting.subCrate.

◆ Identify()

Thing Thing.Identify ( bool  show = true,
IDTSource  idtSource = IDTSource::Identify 
)
inline

Definition at line 1976 of file Thing.cs.

1977 {
1978 if (base.IsIdentified)
1979 {
1980 return this;
1981 }
1982 string @ref = "";
1983 string text = "";
1984 if (show)
1985 {
1986 @ref = GetName(NameStyle.Full, base.Num);
1987 }
1988 Rarity rarity = idtSource switch
1989 {
1990 IDTSource.SkillHigh => Rarity.Legendary,
1991 IDTSource.Skill => Rarity.Superior,
1992 _ => Rarity.Normal,
1993 };
1994 if (rarity != 0 && ((base.IsEquipmentOrRangedOrAmmo && base.rarity >= rarity) || base.rarity >= Rarity.Mythical))
1995 {
1996 base.c_IDTState = 3;
1997 }
1998 else if (base.rarity >= Rarity.Mythical && idtSource != IDTSource.SuperiorIdentify)
1999 {
2000 base.c_IDTState = 1;
2001 }
2002 else
2003 {
2004 base.c_IDTState = 0;
2005 }
2006 if (show)
2007 {
2008 text = GetName(NameStyle.Full, base.Num);
2009 if (base.c_IDTState == 0)
2010 {
2011 Msg.Say("identified", @ref, text);
2012 }
2013 else
2014 {
2015 Msg.Say((idtSource == IDTSource.Skill) ? "identified3" : "identified2", @ref, text, base.TextRarity);
2016 }
2017 }
2018 if (base.IsIdentified)
2019 {
2020 GetRootCard()?.TryStack(this);
2021 }
2023 return this;
2024 }
IDTSource
Definition: IDTSource.cs:2
Rarity rarity
Definition: Card.cs:298
void TryStack(Thing t)
Definition: Card.cs:6383
static void SetDirty(Thing t)
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
override string GetName(NameStyle style, int _num=-1)
Definition: Thing.cs:494

References Msg.Say(), and LayerInventory.SetDirty().

Referenced by RecipeCard.Craft(), TraitAltar.OnOffer(), TraitBaseSpellbook.OnRead(), AI_Read.OnSetOwner(), QuestDeliver.OnStart(), ActZap.Perform(), ActEffect.Proc(), InvOwner.Transaction.Process(), DramaOutcome.QuestExploration_AfterCrystal(), AI_UseCrafter.Run(), and Chara.TryIdentify().

◆ IsValidIngredient()

bool Thing.IsValidIngredient ( Recipe::Ingredient  ing)
inline

Definition at line 1687 of file Thing.cs.

1688 {
1689 if (isDestroyed)
1690 {
1691 return false;
1692 }
1693 if (GetRootCard().Dist(EClass.pc) > 1 || !ing.CanSetThing(this))
1694 {
1695 return false;
1696 }
1697 return true;
1698 }
bool isDestroyed
Definition: Card.cs:71
int Dist(Card c)
Definition: Card.cs:7025

References EClass.pc.

Referenced by DropdownGrid.BuildIngredients().

◆ ListLimitedValidTraits()

List< Element > Thing.ListLimitedValidTraits ( bool  limit)
inline

Definition at line 787 of file Thing.cs.

788 {
789 List<Element> list = new List<Element>();
790 if (base.ShowFoodEnc)
791 {
792 foreach (Element value in elements.dict.Values)
793 {
794 if (value.IsFoodTraitMain && value.Value > 0)
795 {
796 list.Add(value);
797 }
798 }
800 if (limit && list.Count > 5)
801 {
802 int num = list.Count - 5;
803 for (int i = 0; i < num; i++)
804 {
805 list.RemoveAt(list.Count - 1);
806 }
807 }
808 }
809 return list;
810 }
static int GetSortVal(Element a)
int Value
Definition: ELEMENT.cs:288
bool IsFoodTraitMain
Definition: ELEMENT.cs:363

References ElementContainer.GetSortVal(), Element.IsFoodTraitMain, and Element.Value.

◆ ListValidTraits()

List< Element > Thing.ListValidTraits ( bool  isCraft,
bool  limit 
)
inline

Definition at line 812 of file Thing.cs.

813 {
814 List<Element> list = ListLimitedValidTraits(limit);
815 bool showFoodEnc = base.ShowFoodEnc;
816 bool flag = EClass.pc.HasElement(1650);
817 if (showFoodEnc)
818 {
819 foreach (Element value in elements.dict.Values)
820 {
821 if (value.IsFoodTrait && !list.Contains(value) && (isCraft || flag || value.IsFoodTraitMain) && (!value.IsFoodTraitMain || value.Value < 0))
822 {
823 list.Add(value);
824 }
825 }
826 }
827 foreach (Element value2 in elements.dict.Values)
828 {
829 if ((isCraft || flag || ((!value2.IsFoodTrait || value2.IsFoodTraitMain) && (!showFoodEnc || !value2.IsTrait || value2.Value >= 0))) && !list.Contains(value2) && (value2.IsTrait || (value2.IsFoodTrait && !value2.IsFoodTraitMain)))
830 {
831 list.Add(value2);
832 }
833 }
834 return list;
835 }
bool HasElement(int ele, int req=1)
Definition: Card.cs:5395
bool IsFoodTrait
Definition: ELEMENT.cs:360
bool IsTrait
Definition: ELEMENT.cs:358
List< Element > ListLimitedValidTraits(bool limit)
Definition: Thing.cs:787

References Card.HasElement(), Element.IsFoodTrait, Element.IsFoodTraitMain, Element.IsTrait, EClass.pc, and Element.Value.

◆ MatchEncSearch()

override bool Thing.MatchEncSearch ( string  s)
inlinevirtual

Reimplemented from Card.

Definition at line 2026 of file Thing.cs.

2027 {
2028 if (trait is TraitGene)
2029 {
2030 DNA dNA = base.c_DNA;
2031 if (dNA == null || dNA.type == DNA.Type.Brain || dNA.type == DNA.Type.Inferior)
2032 {
2033 return false;
2034 }
2035 for (int i = 0; i < dNA.vals.Count; i += 2)
2036 {
2037 SourceElement.Row row = EClass.sources.elements.map.TryGetValue(dNA.vals[i]);
2038 if (row.name.ToLower().Contains(s))
2039 {
2040 return true;
2041 }
2042 if (row.GetName().ToLower().Contains(s))
2043 {
2044 return true;
2045 }
2046 }
2047 }
2048 else
2049 {
2050 if (!base.IsIdentified)
2051 {
2052 return false;
2053 }
2054 foreach (Element value in elements.dict.Values)
2055 {
2056 if (value.Value != 0)
2057 {
2058 if (value.source.name.ToLower().Contains(s))
2059 {
2060 return true;
2061 }
2062 if (value.source.GetName().ToLower().Contains(s))
2063 {
2064 return true;
2065 }
2066 }
2067 }
2068 }
2069 return false;
2070 }
Definition: DNA.cs:8
Type type
Definition: DNA.cs:29
Type
Definition: DNA.cs:10
List< int > vals
Definition: DNA.cs:24
SourceElement.Row source
Definition: ELEMENT.cs:269
override string GetName()

References SourceManager.elements, SourceElement.Row.GetName(), SourceElement.Row.name, Element.source, EClass.sources, DNA.type, DNA.vals, and Element.Value.

Referenced by ThingContainer.RefreshGrid(), and WidgetSearch.Search().

◆ OnCreate()

override void Thing.OnCreate ( int  genLv)
inlinevirtual

Reimplemented from Card.

Definition at line 162 of file Thing.cs.

163 {
164 if (bp.blesstedState.HasValue)
165 {
166 SetBlessedState(bp.blesstedState.GetValueOrDefault());
167 }
168 else if (base.category.ignoreBless == 0 && bp.rarity == Rarity.Random && base.rarity != Rarity.Artifact)
169 {
170 if (EClass.rnd(25) == 0)
171 {
173 }
174 else if (EClass.rnd(25) == 0)
175 {
177 }
178 else if (EClass.rnd(50) == 0 && base.category.slot != 0)
179 {
181 }
182 }
183 if (!EClass.debug.autoIdentify && (!source.unknown_JP.IsEmpty() || (base.category.slot != 0 && base.rarity >= Rarity.Superior)))
184 {
185 base.c_IDTState = 5;
186 }
187 string text = id;
188 if (text == "bill_tax" || text == "bill")
189 {
190 base.c_bill = 100 + EClass.rnd(100);
191 }
192 if (base.category.slot != 0)
193 {
194 int num = 0;
195 if (base.rarity == Rarity.Superior)
196 {
197 num = EClass.rnd(3);
198 }
199 else if (base.rarity == Rarity.Legendary)
200 {
201 num = EClass.rnd(4) + 2;
202 }
203 else if (base.rarity == Rarity.Mythical)
204 {
205 num = EClass.rnd(3) + 5;
206 }
207 else if (base.rarity >= Rarity.Artifact)
208 {
209 num = EClass.rnd(2) + 1;
210 }
211 if (num > 0 && !HasTag(CTAG.godArtifact) && !HasTag(CTAG.noRandomEnc))
212 {
213 for (int i = 0; i < num; i++)
214 {
215 AddEnchant(genLv);
216 }
217 }
218 }
219 if (base.IsRangedWeapon && !IsMeleeWithAmmo)
220 {
221 if (HasTag(CTAG.godArtifact))
222 {
223 AddSocket();
224 AddSocket();
225 }
226 else
227 {
228 int num2 = 1;
229 int num3 = ((EClass.rnd(10) == 0) ? 1 : 0);
230 if (base.rarity == Rarity.Superior)
231 {
232 num2 = 2 + num3;
233 }
234 else if (base.rarity == Rarity.Legendary)
235 {
236 num2 = EClass.rnd(2) + 3 + num3;
237 }
238 else if (base.rarity == Rarity.Mythical)
239 {
240 num2 = EClass.rnd(2) + 4 + num3;
241 }
242 else if (base.rarity >= Rarity.Artifact)
243 {
244 num2 = EClass.rnd(2) + 1;
245 }
246 if (num2 > 0)
247 {
248 for (int j = 0; j < num2; j++)
249 {
250 AddSocket();
251 }
252 for (int k = 0; k < EClass.rnd(num2 + 1); k++)
253 {
254 Tuple<SourceElement.Row, int> enchant = GetEnchant(genLv, (SourceElement.Row r) => r.tag.Contains("modRanged"), neg: false);
255 if (enchant != null && InvOwnerMod.IsValidRangedMod(this, enchant.Item1))
256 {
257 ApplySocket(enchant.Item1.id, enchant.Item2);
258 }
259 }
260 }
261 }
262 }
263 if ((bp.rarity != 0 || bp.qualityBonus != 0) && base.rarity < Rarity.Artifact && base.category.tag.Contains("enc"))
264 {
265 int num4 = 0;
266 if (EClass.rnd(6) == 0)
267 {
268 if (bp.qualityBonus == 0)
269 {
270 num4 = EClass.rnd(EClass.rnd(11) + 1);
271 if (num4 == 1 && EClass.rnd(3) != 0)
272 {
273 num4 = 0;
274 }
275 }
276 else if (bp.qualityBonus < 0)
277 {
278 if (EClass.rnd(3) == 0)
279 {
280 num4 = 1;
281 }
282 }
283 else if (bp.qualityBonus >= 10)
284 {
285 num4 = Mathf.Min(bp.qualityBonus / 10 + 2, 7) + EClass.rnd(EClass.rnd(5) + 1);
286 }
287 }
288 if (num4 > 0)
289 {
290 SetEncLv(Mathf.Min(num4, 12));
291 }
292 }
293 if (HasTag(CTAG.randomSkin))
294 {
295 base.idSkin = EClass.rnd(source.skins.Length + 1);
296 }
297 }
BlessedState? blesstedState
void AddSocket()
Definition: Card.cs:3332
CardBlueprint bp
Definition: Card.cs:73
void ApplySocket(Thing t)
Definition: Card.cs:3341
virtual void SetBlessedState(BlessedState s)
Definition: Card.cs:3642
void SetEncLv(int a)
Definition: Card.cs:3611
bool autoIdentify
Definition: CoreDebug.cs:188
static bool IsValidRangedMod(Thing t, SourceElement.Row row)
Definition: InvOwnerMod.cs:9
Element AddEnchant(int lv=-1)
Definition: Thing.cs:1958
bool IsMeleeWithAmmo
Definition: Thing.cs:20

References AddEnchant(), Card.AddSocket(), Card.ApplySocket(), CoreDebug.autoIdentify, CardBlueprint.blesstedState, Card.bp, EClass.debug, GetEnchant(), Card.HasTag(), Card.id, IsMeleeWithAmmo, InvOwnerMod.IsValidRangedMod(), neg, CardBlueprint.qualityBonus, CardBlueprint.rarity, EClass.rnd(), Card.SetBlessedState(), Card.SetEncLv(), and source.

◆ RemoveEnchant()

void Thing.RemoveEnchant ( )
inline

Definition at line 1972 of file Thing.cs.

1973 {
1974 }

◆ SetRenderParam()

override void Thing.SetRenderParam ( RenderParam  p)
inlinevirtual

Reimplemented from Card.

Definition at line 1414 of file Thing.cs.

1415 {
1416 p.matColor = base.colorInt;
1417 p.mat = base.material;
1418 if (!renderer.usePass)
1419 {
1420 return;
1421 }
1422 switch (trait.tileMode)
1423 {
1424 case Trait.TileMode.DefaultNoAnime:
1425 if (source._altTiles.Length != 0 && trait.UseAltTiles)
1426 {
1427 p.tile = source._altTiles[base.dir % source._altTiles.Length] * ((!flipX) ? 1 : (-1));
1428 }
1429 else
1430 {
1431 p.tile = sourceCard._tiles[base.dir % sourceCard._tiles.Length] * ((!flipX) ? 1 : (-1));
1432 }
1433 break;
1434 case Trait.TileMode.Default:
1435 if (source._altTiles.Length != 0 && trait.UseAltTiles)
1436 {
1437 p.tile = source._altTiles[base.dir % source._altTiles.Length] * ((!flipX) ? 1 : (-1));
1438 }
1439 else
1440 {
1441 p.tile = sourceCard._tiles[base.dir % sourceCard._tiles.Length] * ((!flipX) ? 1 : (-1));
1442 }
1443 if (source.anime.Length == 0 || !trait.IsAnimeOn)
1444 {
1445 break;
1446 }
1447 if (source.anime.Length > 2)
1448 {
1449 float num = Time.realtimeSinceStartup * 1000f / (float)source.anime[1] % (float)source.anime[2];
1450 if ((int)num == source.anime[0] - 1 && source.anime.Length > 3)
1451 {
1452 PlaySound("anime_sound" + source.anime[3]);
1453 }
1454 if (!(num >= (float)source.anime[0]))
1455 {
1456 p.tile += num * (float)((!flipX) ? 1 : (-1));
1457 }
1458 }
1459 else
1460 {
1461 float num2 = Time.realtimeSinceStartup * 1000f / (float)source.anime[1] % (float)source.anime[0];
1462 p.tile += num2 * (float)((!flipX) ? 1 : (-1));
1463 }
1464 break;
1465 case Trait.TileMode.SignalAnime:
1466 if (source._altTiles.Length != 0 && trait.UseAltTiles)
1467 {
1468 p.tile = source._altTiles[base.dir % source._altTiles.Length] * ((!flipX) ? 1 : (-1));
1469 }
1470 else
1471 {
1472 p.tile = sourceCard._tiles[base.dir % sourceCard._tiles.Length] * ((!flipX) ? 1 : (-1));
1473 }
1474 if (animeCounter > 0f && source.anime.Length != 0)
1475 {
1476 animeCounter += Time.deltaTime;
1477 int num3 = (int)(animeCounter / (0.001f * (float)source.anime[1]));
1478 if (num3 > ((source.anime.Length > 2) ? source.anime[2] : source.anime[0]))
1479 {
1480 animeCounter = 0f;
1481 }
1482 else
1483 {
1484 p.tile += num3 % source.anime[0] * ((!flipX) ? 1 : (-1));
1485 }
1486 }
1487 break;
1488 case Trait.TileMode.Illumination:
1489 if (base.isOn || base.isRoofItem)
1490 {
1491 int num4 = (int)((float)base.uid + Time.realtimeSinceStartup * 5f);
1492 int num5 = (int)(Time.realtimeSinceStartup * 5f);
1493 p.tile = (sourceCard._tiles[base.dir % sourceCard._tiles.Length] + num4 % 3 + 1) * ((!flipX) ? 1 : (-1));
1494 if (num5 % 16 == 0)
1495 {
1496 p.color = 5242880f;
1497 }
1498 else if (num5 % 11 == 0)
1499 {
1500 p.color = 7864320f;
1501 }
1502 else
1503 {
1504 p.color = 13107200f;
1505 }
1506 }
1507 else
1508 {
1509 p.tile = sourceCard._tiles[base.dir % sourceCard._tiles.Length] * ((!flipX) ? 1 : (-1));
1510 }
1511 break;
1512 case Trait.TileMode.Door:
1513 if (source._altTiles.Length != 0 && trait.UseAltTiles)
1514 {
1515 p.tile = source._altTiles[base.dir % source._altTiles.Length] * ((!flipX) ? 1 : (-1));
1516 }
1517 else
1518 {
1519 p.tile = sourceCard._tiles[base.dir % sourceCard._tiles.Length] * ((!flipX) ? 1 : (-1));
1520 }
1521 if (parent is Zone && pos.cell.HasFullBlock)
1522 {
1523 p.tile += ((p.tile < 0f) ? (-64) : 64);
1524 }
1525 if (trait is TraitDoorSwing traitDoorSwing && traitDoorSwing.IsOpen())
1526 {
1527 p.tile += ((!(p.tile < 0f)) ? 1 : (-1));
1528 }
1529 break;
1530 }
1531 if (trait.IdSkin != 0)
1532 {
1533 int index = trait.IdSkin - 1;
1534 if (sourceCard.skins.Length != 0)
1535 {
1536 p.tile += ((p.tile < 0f) ? (-sourceCard.skins.TryGet(index)) : sourceCard.skins.TryGet(index));
1537 }
1538 }
1539 }
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:5585
float animeCounter
Definition: Card.cs:69
virtual bool flipX
Definition: Card.cs:2016
bool HasFullBlock
Definition: Cell.cs:817
int[] skins
Definition: RenderRow.cs:14
int[] _tiles
Definition: RenderRow.cs:12
override bool IsOpen()
Definition: Trait.cs:7
virtual TileMode tileMode
Definition: Trait.cs:429
virtual bool UseAltTiles
Definition: Trait.cs:431
TileMode
Definition: Trait.cs:9
virtual int IdSkin
Definition: Trait.cs:44
virtual bool IsAnimeOn
Definition: Trait.cs:368

References SourceThing.Row._altTiles, RenderRow._tiles, SourceThing.Row.anime, TraitDoorSwing.IsOpen(), and RenderRow.skins.

Referenced by BaseTileMap.DrawTile(), TileMapElona.DrawTile(), and CharaActorPCC.OnRender().

◆ SetSource()

override void Thing.SetSource ( )
inlinevirtual

Reimplemented from Card.

Definition at line 146 of file Thing.cs.

147 {
148 source = EClass.sources.things.map.TryGetValue(id);
149 if (source != null && source.isOrigin)
150 {
152 id = source.id;
153 }
154 if (source == null)
155 {
156 Debug.LogWarning("Thing " + id + " not found");
157 id = "ash3";
159 }
160 }
Dictionary< string, CardRow > firstVariations
Definition: SourceCard.cs:10
SourceCard cards
SourceThing things

References SourceManager.cards, Debug, SourceCard.firstVariations, Card.id, source, EClass.sources, and SourceManager.things.

◆ ShowSplitMenu()

void Thing.ShowSplitMenu ( ButtonGrid  button,
InvOwner::Transaction  trans = null 
)
inline

Definition at line 1712 of file Thing.cs.

1713 {
1714 int count = 1;
1715 UIContextMenu i = EClass.ui.CreateContextMenuInteraction();
1716 bool buy = trans != null;
1717 UIButton buttonBuy = null;
1718 UIItem itemSlider = null;
1719 itemSlider = i.AddSlider("sliderSplitMenu", "adjustmentNum", (float a) => (!EClass.core.IsGameStarted) ? "" : ("/" + base.Num), count, delegate(float b)
1720 {
1721 count = (int)b;
1722 if (trans != null)
1723 {
1724 trans.num = count;
1725 }
1726 UpdateButton();
1727 }, 1f, base.Num, isInt: true, hideOther: false, useInput: true).GetComponent<UIItem>();
1728 if (buy)
1729 {
1730 buttonBuy = i.AddButton("invBuy", delegate
1731 {
1732 Process();
1733 });
1734 }
1735 i.onDestroy = delegate
1736 {
1737 if (!buy && !i.wasCanceled)
1738 {
1739 Process();
1740 }
1741 };
1742 i.Show();
1743 if ((bool)buttonBuy)
1744 {
1745 buttonBuy.gameObject.AddComponent<CanvasGroup>();
1746 }
1747 UpdateButton();
1748 void Process()
1749 {
1750 if (!EClass.core.IsGameStarted || button == null || button.card == null)
1751 {
1752 Debug.Log("Split bug1");
1753 }
1754 else if (button.card.isDestroyed || button.card.Num < count)
1755 {
1756 Debug.Log("Split bug2");
1757 }
1758 else if (EClass.pc.isDead)
1759 {
1760 Debug.Log("Split bug3");
1761 }
1762 else if (count != 0 && !Input.GetMouseButton(1))
1763 {
1764 if (trans != null)
1765 {
1766 trans.Process(startTransaction: true);
1767 }
1768 else
1769 {
1770 DragItemCard dragItemCard = new DragItemCard(button);
1771 if (count != base.Num)
1772 {
1773 Thing thing = button.card.Split(base.Num - count);
1774 button.invOwner.Container.AddThing(thing, tryStack: false);
1775 thing.invX = dragItemCard.from.invX;
1776 thing.invY = dragItemCard.from.invY;
1777 thing.posInvX = button.card.Thing.posInvX;
1778 thing.posInvY = button.card.Thing.posInvY;
1779 }
1780 EClass.ui.StartDrag(dragItemCard);
1781 }
1782 }
1783 }
1784 void UpdateButton()
1785 {
1786 itemSlider.text1.text = GetName(NameStyle.FullNoArticle, 1);
1787 itemSlider.text2.text = Lang._weight(SelfWeight * count);
1788 if ((bool)buttonBuy)
1789 {
1790 buttonBuy.mainText.SetText(trans.GetTextDetail());
1791 buttonBuy.mainText.RebuildLayoutTo<UIButton>();
1792 buttonBuy.interactable = trans.IsValid();
1793 buttonBuy.RebuildLayout(recursive: true);
1794 buttonBuy.gameObject.GetComponent<CanvasGroup>().alpha = (trans.IsValid() ? 1f : 0.9f);
1795 }
1796 }
1797 }
Card card
Definition: ButtonGrid.cs:24
InvOwner invOwner
Definition: ButtonGrid.cs:28
int posInvY
Definition: Card.cs:334
Thing Split(int a)
Definition: Card.cs:3275
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:2950
virtual Thing Thing
Definition: Card.cs:1958
int posInvX
Definition: Card.cs:322
bool isDead
Definition: Chara.cs:379
DragInfo from
Definition: DragItemCard.cs:54
static UI ui
Definition: EClass.cs:16
string GetTextDetail()
Definition: InvOwner.cs:452
bool Process(bool startTransaction=false)
Definition: InvOwner.cs:135
Card Container
Definition: InvOwner.cs:540
void Show(UIItem i)
UIContextMenuItem AddSlider(string text, Func< float, string > textFunc, float value, Action< float > action, float min=0f, float max=1f, bool isInt=false, bool hideOther=true, bool useInput=false)
void AddButton(Func< string > funcText, UnityAction action=null)
Definition: UIItem.cs:5

References Lang._weight(), UIContextMenu.AddButton(), UIContextMenu.AddSlider(), Card.AddThing(), ButtonGrid.card, InvOwner.Container, EClass.core, Debug, DragItemCard.from, ButtonGrid.invOwner, DragItemCard.DragInfo.invX, DragItemCard.DragInfo.invY, Chara.isDead, Card.isDestroyed, Core.IsGameStarted, Card.Num, EClass.pc, Card.posInvX, Card.posInvY, UIContextMenu.Show(), Card.Split(), Card.Thing, EClass.ui, and UIContextMenu.wasCanceled.

Referenced by InvOwner.OnCtrlClick().

◆ ShowSplitMenu2()

void Thing.ShowSplitMenu2 ( ButtonGrid  button,
string  lang,
Action< int >  onSplit = null 
)
inline

Definition at line 1799 of file Thing.cs.

1800 {
1801 int count = 1;
1802 UIContextMenu uIContextMenu = EClass.ui.CreateContextMenuInteraction();
1803 UIButton buttonBuy = null;
1804 UIItem itemSlider = null;
1805 itemSlider = uIContextMenu.AddSlider("sliderSplitMenu", "adjustmentNum", (float a) => (!EClass.core.IsGameStarted) ? "" : ("/" + base.Num), count, delegate(float b)
1806 {
1807 count = (int)b;
1808 UpdateButton();
1809 }, 1f, base.Num, isInt: true, hideOther: false, useInput: true).GetComponent<UIItem>();
1810 buttonBuy = uIContextMenu.AddButton("invBuy", delegate
1811 {
1812 Process();
1813 });
1814 uIContextMenu.onDestroy = delegate
1815 {
1816 };
1817 uIContextMenu.Show();
1818 if ((bool)buttonBuy)
1819 {
1820 buttonBuy.gameObject.AddComponent<CanvasGroup>();
1821 }
1822 UpdateButton();
1823 void Process()
1824 {
1825 if (!EClass.core.IsGameStarted || button == null || button.card == null)
1826 {
1827 Debug.Log("Split bug1");
1828 }
1829 else if (button.card.isDestroyed || button.card.Num < count)
1830 {
1831 Debug.Log("Split bug2");
1832 }
1833 else if (EClass.pc.isDead)
1834 {
1835 Debug.Log("Split bug3");
1836 }
1837 else if (count != 0 && !Input.GetMouseButton(1))
1838 {
1839 onSplit?.Invoke(count);
1840 }
1841 }
1842 void UpdateButton()
1843 {
1844 itemSlider.text1.text = GetName(NameStyle.FullNoArticle, 1);
1845 itemSlider.text2.text = Lang._weight(SelfWeight * count);
1846 buttonBuy.mainText.SetText(lang.lang(count.ToString() ?? ""));
1847 buttonBuy.mainText.RebuildLayoutTo<UIButton>();
1848 buttonBuy.interactable = true;
1849 buttonBuy.RebuildLayout(recursive: true);
1850 }
1851 }
UIText mainText
Definition: UIButton.cs:102
void SetText(string s)
Definition: UIText.cs:159

References Lang._weight(), UIContextMenu.AddButton(), UIContextMenu.AddSlider(), ButtonGrid.card, EClass.core, Debug, Chara.isDead, Card.isDestroyed, Core.IsGameStarted, UIButton.mainText, Card.Num, EClass.pc, UIText.SetText(), UIContextMenu.Show(), and EClass.ui.

Referenced by UIDragGridIngredients.Update().

◆ TryLickEnchant()

void Thing.TryLickEnchant ( Chara  c,
bool  msg = true,
Chara  tg = null,
BodySlot  slot = null 
)
inline

Definition at line 1909 of file Thing.cs.

1910 {
1911 if (!base.IsEquipment || base.IsCursed || base.rarity <= Rarity.Normal || GetInt(107) > 0)
1912 {
1913 return;
1914 }
1915 SetInt(107, 1);
1916 if (tg == null)
1917 {
1918 Rand.SetSeed(EClass.world.date.day + source._index + c.uid);
1919 if (msg)
1920 {
1921 c.Say("lick", c, this);
1922 PlaySound("offering");
1923 PlayEffect("mutation");
1924 }
1925 Element element = AddEnchant(base.LV);
1926 if (element != null)
1927 {
1928 SetInt(107, element.id);
1929 }
1930 }
1931 else
1932 {
1933 Rand.SetSeed(base.uid);
1934 List<Element> list = new List<Element>();
1935 foreach (Element value in elements.dict.Values)
1936 {
1937 if (value.id != 67 && value.id != 66 && value.id != 64 && value.id != 65)
1938 {
1939 list.Add(value);
1940 }
1941 }
1942 if (list.Count > 0)
1943 {
1944 Element element2 = list.RandomItem();
1945 elements.ModBase(element2.id, Mathf.Max(EClass.rnd(Mathf.Abs(element2.vBase / 5)), 1));
1946 SetInt(107, element2.id);
1947 }
1948 if (msg)
1949 {
1950 c.Say("lick2", c, tg, slot.name.ToLower());
1951 tg.PlaySound("offering");
1952 tg.PlayEffect("mutation");
1953 }
1954 }
1955 Rand.SetSeed();
1956 }
void SetInt(int id, int value=0)
Definition: BaseCard.cs:39
string name
Definition: BodySlot.cs:14
int uid
Definition: Card.cs:118
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
Definition: Card.cs:5619
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:6232
int day
Definition: Date.cs:62
static World world
Definition: EClass.cs:40
static void SetSeed(int a=-1)
Definition: Rand.cs:37
GameDate date
Definition: World.cs:6

References SourceData< T, T2 >.BaseRow._index, World.date, Date.day, Element.id, BodySlot.name, EClass.rnd(), Card.Say(), Rand.SetSeed(), Card.uid, Element.vBase, and EClass.world.

Referenced by Card.SpawnLoot(), and ThingGen.TryLickChest().

◆ WriteNote()

override void Thing.WriteNote ( UINote  n,
Action< UINote onWriteNote = null,
IInspect::NoteMode  mode = IInspect::NoteMode::Default,
Recipe  recipe = null 
)
inlinevirtual

Reimplemented from Card.

Definition at line 837 of file Thing.cs.

838 {
839 if (sourceCard._origin == "dish")
840 {
842 }
843 n.Clear();
844 string text2 = "";
845 TraitAbility traitAbility = trait as TraitAbility;
846 bool showEQStats = base.IsEquipmentOrRangedOrAmmo;
847 bool flag = mode == IInspect.NoteMode.Product;
848 bool flag2 = base.IsIdentified || flag;
849 text2 = base.Name;
850 if (base.rarity == Rarity.Legendary || base.rarity == Rarity.Mythical)
851 {
852 string text3 = (text2.Contains("『") ? "『" : (text2.Contains("《") ? "《" : ""));
853 if (text3 != "")
854 {
855 string[] array = text2.Split(text3);
856 text2 = array[0] + Environment.NewLine + text3 + array[1];
857 }
858 }
859 if (flag)
860 {
861 if (!(trait is TraitPotionAlchemy))
862 {
863 text2 = recipe.GetName();
864 }
865 if (trait.CraftNum > 1)
866 {
867 text2 = text2 + " x " + trait.CraftNum;
868 }
869 }
870 if (mode != IInspect.NoteMode.Recipe)
871 {
872 if (trait is TraitAbility)
873 {
874 EClass.pc.elements.GetOrCreateElement((trait as TraitAbility).act.id).AddHeaderAbility(n);
875 }
876 else
877 {
878 UIItem uIItem = n.AddHeaderCard(text2);
879 SetImage(uIItem.image2);
880 uIItem.image2.Rect().pivot = new Vector2(0.5f, 0.5f);
881 string text4 = base.Num.ToFormat() ?? "";
882 string text5 = (Mathf.Ceil(0.01f * (float)base.ChildrenAndSelfWeight) * 0.1f).ToString("F1") + "s";
883 if (things.Count > 0)
884 {
885 text4 = text4 + " (" + things.Count + ")";
886 }
887 if (base.ChildrenAndSelfWeight != SelfWeight)
888 {
889 text5 = text5 + " (" + (Mathf.Ceil(0.01f * (float)SelfWeight) * 0.1f).ToString("F1") + "s)";
890 }
891 text2 = "_quantity".lang(text4 ?? "", text5);
892 if (flag && recipe != null && (bool)LayerCraft.Instance)
893 {
894 text2 = text2 + " " + "_recipe_lv".lang(recipe.RecipeLv.ToString() ?? "");
895 }
896 uIItem.text2.SetText(text2);
897 if (showEQStats && flag2)
898 {
899 text2 = "";
900 if (DV != 0 || PV != 0 || base.HIT != 0 || base.DMG != 0 || Penetration != 0)
901 {
902 if (base.DMG != 0)
903 {
904 text2 = text2 + "DMG".lang() + ((base.DMG > 0) ? "+" : "") + base.DMG + ", ";
905 }
906 if (base.HIT != 0)
907 {
908 text2 = text2 + "HIT".lang() + ((base.HIT > 0) ? "+" : "") + base.HIT + ", ";
909 }
910 if (DV != 0)
911 {
912 text2 = text2 + "DV".lang() + ((DV > 0) ? "+" : "") + DV + ", ";
913 }
914 if (PV != 0)
915 {
916 text2 = text2 + "PV".lang() + ((PV > 0) ? "+" : "") + PV + ", ";
917 }
918 if (Penetration != 0)
919 {
920 text2 = text2 + "PEN".lang() + ((Penetration > 0) ? "+" : "") + Penetration + "%, ";
921 }
922 text2 = text2.TrimEnd(' ').TrimEnd(',');
923 }
924 if (!text2.IsEmpty())
925 {
926 n.AddText("NoteText_eqstats", text2);
927 }
928 if (trait is TraitToolRange traitToolRange)
929 {
930 n.AddText("NoteText_eqstats", "tip_range".lang(traitToolRange.BestDist.ToString() ?? ""));
931 }
932 }
933 else
934 {
935 string text6 = "";
937 {
938 int totalQuality = GetTotalQuality();
939 int totalQuality2 = GetTotalQuality(applyBonus: false);
940 text6 = text6 + "Lv. " + base.LV + " TQ. " + GetTotalQuality() + ((totalQuality == totalQuality2) ? "" : (" (" + totalQuality2 + ")"));
941 }
942 if (HasElement(10))
943 {
944 text6 = text6 + (text6.IsEmpty() ? "" : " ") + "_nutrition".lang(Evalue(10).ToFormat() ?? "");
945 }
946 if ((base.category.IsChildOf("resource") || trait.IsTool) && !(trait is TraitAbility))
947 {
948 text6 = text6 + (text6.IsEmpty() ? "" : " ") + "_hardness".lang(base.material.hardness.ToString() ?? "");
949 }
950 if (flag && recipe != null && (bool)LayerCraft.Instance)
951 {
952 text6 = text6 + (text6.IsEmpty() ? "" : " ") + "_max_quality".lang(recipe.GetQualityBonus().ToString() ?? "");
953 }
954 if (!text6.IsEmpty())
955 {
956 n.AddText("NoteText_eqstats", text6);
957 }
958 }
959 }
960 string detail = GetDetail();
961 if (!detail.IsEmpty())
962 {
963 LayoutElement component = n.AddText("NoteText_flavor", detail).GetComponent<LayoutElement>();
964 if (flag)
965 {
966 component.preferredWidth = 400f;
967 }
968 n.Space(8);
969 }
970 }
971 if (trait is TraitBookPlan)
972 {
973 TraitBookPlan traitBookPlan = trait as TraitBookPlan;
974 n.AddText("NoteText_flavor", traitBookPlan.source.GetDetail());
975 n.Space(8);
976 }
977 if (traitAbility != null)
978 {
979 n.Space(8);
980 Act act = traitAbility.CreateAct();
981 Element orCreateElement = EClass.pc.elements.GetOrCreateElement(act.source.id);
982 orCreateElement._WriteNote(n, EClass.pc.elements, null, isRef: false, addHeader: false);
983 orCreateElement._WriteNote(n, EClass.pc, act);
984 return;
985 }
987 {
988 n.AddText("(id:" + id + " tile:" + (source.tiles.IsEmpty() ? "-" : ((object)source.tiles[0]))?.ToString() + ") lv:" + base.LV + " price:" + GetPrice());
989 }
990 Card rootCard = GetRootCard();
991 if (rootCard != null && rootCard != EClass.pc && rootCard != this && rootCard.ExistsOnMap && !((parent as Thing)?.trait is TraitChestMerchant))
992 {
993 n.AddText("isChildOf".lang(GetRootCard().Name), FontColor.ItemName);
994 }
995 if (flag2)
996 {
997 AddTextWithIcon("isMadeOf".lang(base.material.GetText(), base.material.hardness.ToString() ?? ""), EClass.core.refs.icons.enc.mat, FontColor.Default);
998 }
999 AddText("isCategorized".lang(base.category.GetText()), FontColor.Default);
1000 if (base.category.skill != 0)
1001 {
1002 int key = base.category.skill;
1003 int key2 = 132;
1004 if (base.IsRangedWeapon && !base.IsMeleeWeapon)
1005 {
1006 key2 = 133;
1007 }
1009 {
1010 key2 = 304;
1011 }
1012 if (Evalue(482) > 0)
1013 {
1014 key = 305;
1015 key2 = 304;
1016 }
1017 AddText("isUseSkill".lang(EClass.sources.elements.map[key].GetName().ToTitleCase(wholeText: true), EClass.sources.elements.map[key2].GetName().ToTitleCase(wholeText: true)), FontColor.Default);
1018 }
1019 if (base.IsContainer)
1020 {
1021 AddText("isContainer".lang(things.MaxCapacity.ToString() ?? ""), FontColor.Default);
1022 }
1023 if (base.c_lockLv != 0)
1024 {
1025 AddText((base.c_lockedHard ? "isLockedHard" : "isLocked").lang(base.c_lockLv.ToString() ?? ""), FontColor.Warning);
1026 }
1027 if (base.isCrafted && recipe == null)
1028 {
1029 AddText("isCrafted".lang(), FontColor.Default);
1030 }
1031 if (trait.Decay > 0)
1032 {
1033 string text7 = "";
1034 text7 = (base.IsDecayed ? "isRotten" : (base.IsRotting ? "isRotting" : ((!base.IsFresn) ? "isNotFresh" : "isFresh")));
1035 AddText(text7.lang(), FontColor.Default);
1036 }
1037 if (base.isDyed)
1038 {
1039 AddText("isDyed".lang(base.DyeMat.GetName() ?? ""), FontColor.Default);
1040 }
1041 if (base.IsEquipment)
1042 {
1043 text2 = "isEquipable".lang(Element.Get(base.category.slot).GetText());
1044 AddText(text2, FontColor.Default);
1045 }
1046 if (base.isFireproof)
1047 {
1048 AddText("isFreproof", FontColor.Default);
1049 }
1050 if (base.isAcidproof)
1051 {
1052 AddText("isAcidproof", FontColor.Default);
1053 }
1054 if (trait.Electricity > 0)
1055 {
1056 AddText("isGenerateElectricity".lang(trait.Electricity.ToString() ?? ""), FontColor.Default);
1057 }
1058 if (trait.Electricity < 0)
1059 {
1060 AddText("isConsumeElectricity".lang(Mathf.Abs(trait.Electricity).ToString() ?? ""), FontColor.Default);
1061 }
1062 if (base.IsUnique)
1063 {
1064 AddText("isPrecious", FontColor.Default);
1065 }
1066 if (base.isCopy)
1067 {
1068 AddText("isCopy", FontColor.Default);
1069 }
1070 if (flag && HasTag(CTAG.noMix))
1071 {
1072 AddText("isNoMix", FontColor.Default);
1073 }
1075 {
1076 AddText("isNoProcessIng", FontColor.Default);
1077 }
1078 if (!trait.CanBeDestroyed)
1079 {
1080 AddText("isIndestructable", FontColor.Default);
1081 }
1082 if (GetInt(107) > 0)
1083 {
1084 AddText("isLicked", FontColor.Great);
1085 }
1086 if (HasRune())
1087 {
1088 AddTextWithIcon("isRuneAdded", EClass.core.refs.icons.enc.rune, FontColor.Great);
1089 }
1090 if (!base.c_idDeity.IsEmpty())
1091 {
1093 AddText("isDeity".lang(religion.Name), FontColor.Myth);
1094 }
1095 if (base.isGifted && GetRoot() != EClass.pc)
1096 {
1097 AddText("isGifted", FontColor.Ether);
1098 }
1099 if (base.isNPCProperty)
1100 {
1101 AddText("isNPCProperty", FontColor.Ether);
1102 }
1103 if (base.c_priceFix != 0)
1104 {
1105 AddText(((base.c_priceFix > 0) ? "isPriceUp" : "isPriceDown").lang(Mathf.Abs(base.c_priceFix).ToString() ?? ""), FontColor.Ether);
1106 }
1107 if (base.noSell)
1108 {
1109 AddText("isNoSell", FontColor.Ether);
1110 }
1112 {
1113 AddText("isOnlyUsableByPC", FontColor.Ether);
1114 }
1115 if (base.isStolen)
1116 {
1117 AddText("isStolen", FontColor.Ether);
1118 }
1119 if (base.c_isImportant)
1120 {
1121 AddText("isMarkedImportant", FontColor.Ether);
1122 }
1123 if (GetInt(25) != 0)
1124 {
1125 AddText("isDangerLv".lang((GetInt(25) + 1).ToString() ?? "", (EClass.pc.FameLv + 10).ToString() ?? ""), FontColor.Default);
1126 }
1127 FontColor col2 = FontColor.Util;
1128 if (trait is TraitTool && !(trait is TraitToolRange))
1129 {
1130 if (HasElement(220))
1131 {
1132 AddText("canMine".lang(), col2);
1133 }
1134 if (HasElement(225))
1135 {
1136 AddText("canLumberjack".lang(), col2);
1137 AddText("canLumberjack2".lang(), col2);
1138 }
1139 if (HasElement(230))
1140 {
1141 AddText("canDig", col2);
1142 }
1143 if (HasElement(286))
1144 {
1145 AddText("canFarm", col2);
1146 }
1147 if (HasElement(245))
1148 {
1149 AddText("canFish", col2);
1150 }
1151 if (HasElement(237))
1152 {
1153 AddText("canTame", col2);
1154 }
1155 }
1156 if (trait is TraitToolMusic)
1157 {
1158 AddText("canPlayMusic".lang(), col2);
1159 }
1160 if (Lang.Has("hint_" + trait.ToString()))
1161 {
1162 AddText("hint_" + trait.ToString(), FontColor.Util);
1163 }
1164 if (Lang.Has("hint_" + trait.ToString() + "2"))
1165 {
1166 AddText("hint_" + trait.ToString() + "2", FontColor.Util);
1167 }
1168 if (HasTag(CTAG.tourism))
1169 {
1170 AddText("isTourism", FontColor.Util);
1171 }
1172 string langPlaceType = base.TileType.LangPlaceType;
1173 if (langPlaceType == "place_Door" || langPlaceType == "place_WallMount")
1174 {
1175 AddText(base.TileType.LangPlaceType + "_hint".lang(), FontColor.Util);
1176 }
1177 if (trait.IsHomeItem)
1178 {
1179 AddText("isHomeItem".lang(), FontColor.Util);
1180 }
1181 if (HasTag(CTAG.throwWeapon))
1182 {
1183 AddText("isThrowWeapon", FontColor.Default);
1184 }
1185 if (EClass.debug.showExtra && HasTag(CTAG.throwWeaponEnemy))
1186 {
1187 AddText("isThrowWeaponEnemy", FontColor.Default);
1188 }
1189 if (HasElement(10))
1190 {
1191 AddText("isEdible", FontColor.Default);
1192 }
1193 if (HasTag(CTAG.rareResource))
1194 {
1195 AddText("isRareResource", FontColor.Great);
1196 }
1197 if (trait is TraitBed traitBed)
1198 {
1199 AddText("isBed".lang(traitBed.MaxHolders.ToString() ?? ""), FontColor.Default);
1200 }
1201 bool flag3 = base.IsEquipmentOrRangedOrAmmo || base.IsThrownWeapon;
1202 bool showTraits = !flag3 || base.ShowFoodEnc;
1203 bool infoMode = mode == IInspect.NoteMode.Info;
1204 List<Element> listTrait = ListValidTraits(isCraft: false, !infoMode);
1205 List<Element> list = ListValidTraits(isCraft: false, limit: false);
1206 if (list.Count - listTrait.Count <= 1)
1207 {
1208 listTrait = list;
1209 }
1210 if (flag2)
1211 {
1212 Element element = elements.GetElement(653);
1213 if (element != null)
1214 {
1215 AddText("isAlive".lang(element.vBase.ToString() ?? "", (element.vExp / 10).ToString() ?? "", (element.ExpToNext / 10).ToString() ?? ""), FontColor.Great);
1216 }
1217 if (flag3)
1218 {
1219 string[] rangedSubCats = new string[2] { "eleConvert", "eleAttack" };
1220 elements.AddNote(n, delegate(Element e)
1221 {
1222 if (trait is TraitToolRange && base.category.slot == 0 && !(e is Ability) && !rangedSubCats.Contains(e.source.categorySub) && !e.HasTag("modRanged"))
1223 {
1224 return false;
1225 }
1226 if (e.IsTrait || (showTraits && listTrait.Contains(e)))
1227 {
1228 return false;
1229 }
1230 if (e.source.categorySub == "eleAttack" && !base.IsWeapon && !base.IsRangedWeapon && !base.IsAmmo && !base.IsThrownWeapon)
1231 {
1232 return false;
1233 }
1234 return (!showEQStats || (e.id != 64 && e.id != 65 && e.id != 66 && e.id != 67)) ? true : false;
1235 }, null, ElementContainer.NoteMode.Default, addRaceFeat: false, (Element e, string s) => (mode != IInspect.NoteMode.Info) ? s : (s + " (" + e.Value + ")"));
1236 }
1237 if (sockets != null)
1238 {
1239 foreach (int socket in sockets)
1240 {
1241 AddText((socket == 0) ? "emptySocket".lang() : "socket".lang(EClass.sources.elements.map[socket / 100].GetName(), (socket % 100).ToString() ?? ""), FontColor.Gray);
1242 }
1243 }
1244 }
1245 trait.WriteNote(n, flag2);
1246 if (flag2 && showTraits)
1247 {
1248 elements.AddNote(n, (Element e) => listTrait.Contains(e), null, ElementContainer.NoteMode.BonusTrait, addRaceFeat: false, delegate(Element e, string s)
1249 {
1250 string text12 = s;
1251 string text13 = e.source.GetText("textExtra");
1252 if (!text13.IsEmpty())
1253 {
1254 string text14 = "";
1255 if (e.id == 2 && mode == IInspect.NoteMode.Product)
1256 {
1257 int num2 = recipe.GetQualityBonus() / 10;
1258 if (num2 >= 0)
1259 {
1260 num2++;
1261 }
1262 text14 = "qualityLimit".lang(num2.ToString() ?? "");
1263 }
1264 int num3 = e.Value / 10;
1265 num3 = ((e.Value < 0) ? (num3 - 1) : (num3 + 1));
1266 text13 = "Lv." + num3 + text14 + " " + text13;
1267 if (infoMode && e.IsFoodTraitMain)
1268 {
1269 text13 += "traitAdditive".lang();
1270 }
1271 text12 += (" <size=12>" + text13 + "</size>").TagColor(FontColor.Passive);
1272 }
1273 return text12;
1274 }, delegate
1275 {
1276 });
1277 if (listTrait.Count != list.Count)
1278 {
1279 AddText("traitOther".lang((list.Count - listTrait.Count).ToString() ?? ""), FontColor.Default);
1280 }
1281 }
1282 if (!flag2)
1283 {
1284 AddText("isUnidentified".lang(), FontColor.Flavor);
1285 if (base.c_IDTState == 1)
1286 {
1287 AddText("isUnidentified2".lang(), FontColor.Flavor);
1288 }
1289 }
1290 if (mode == IInspect.NoteMode.Product && HasCraftBonusTrait())
1291 {
1292 n.AddHeader("HeaderAdditionalTrait", "additional_trait");
1293 foreach (Element item in ListCraftBonusTraits())
1294 {
1295 item.AddEncNote(n, this, ElementContainer.NoteMode.BonusTrait, delegate(Element e, string s)
1296 {
1297 string text9 = s;
1298 string text10 = e.source.GetText("textExtra");
1299 if (!text10.IsEmpty())
1300 {
1301 string text11 = "";
1302 int num = e.Value / 10;
1303 num = ((e.Value < 0) ? (num - 1) : (num + 1));
1304 text10 = "Lv." + num + text11 + " " + text10;
1305 if (infoMode && e.IsFoodTraitMain)
1306 {
1307 text10 += "traitAdditive".lang();
1308 }
1309 text9 += (" <size=12>" + text10 + "</size>").TagColor(FontColor.Passive);
1310 }
1311 return text9;
1312 });
1313 }
1314 }
1316 {
1317 n.AddText("decay:" + base.decay);
1318 n.AddText(base.isDyed + "/" + id + "/" + base.refVal + "/" + base.LV + "/" + trait);
1319 if (source.origin != null)
1320 {
1321 n.AddText(source.origin.id);
1322 }
1323 }
1324 if (id == "statue_weird")
1325 {
1326 AddText("weirdStatue", FontColor.Default);
1327 }
1328 if (base.isReplica)
1329 {
1330 AddText("isReplica", FontColor.Passive);
1331 }
1332 if (flag2 && mode != IInspect.NoteMode.Product)
1333 {
1334 Chara chara = GetRootCard() as Chara;
1336 {
1337 chara = null;
1338 }
1339 if (base.c_equippedSlot != 0 && base.category.slot == 35 && chara != null)
1340 {
1341 AddAttackEvaluation(n, chara, this);
1342 }
1343 if (base.IsThrownWeapon || base.IsRangedWeapon || (base.IsMeleeWeapon && base.c_equippedSlot == 0))
1344 {
1345 n.AddHeader("headerAttackEval");
1346 AttackProcess.Current.Prepare(chara ?? EClass.pc, this, null, null, 0, base.IsThrownWeapon);
1347 string text8 = AttackProcess.Current.GetText();
1348 text8 = text8.TagColor(() => true);
1349 n.AddText(text8);
1350 }
1351 }
1352 if (base.ammoData != null)
1353 {
1354 n.AddHeader("headerAttackAmmo");
1355 n.AddText(base.ammoData.Name);
1356 }
1357 onWriteNote?.Invoke(n);
1358 if (mode == IInspect.NoteMode.Product && base.IsEquipmentOrRangedOrAmmo)
1359 {
1360 AddText("isProductWarning", FontColor.Default);
1361 }
1362 if ((bool)LayerDragGrid.Instance)
1363 {
1365 }
1367 {
1368 foreach (Element value in elements.dict.Values)
1369 {
1370 n.AddText(value.source.alias + "/" + value.Value + "/" + value.vBase + "/" + value.vSource);
1371 }
1372 }
1373 n.Build();
1374 void AddText(string text, FontColor col)
1375 {
1376 n.AddText("NoteText_enc", text, col);
1377 }
1378 void AddTextWithIcon(string text, Sprite sprite, FontColor col)
1379 {
1380 UIItem uIItem2 = n.AddText("NoteText_enc", text, col);
1381 uIItem2.image1.SetActive(enable: true);
1382 uIItem2.image1.sprite = sprite;
1383 }
1384 }
FontColor
Definition: FontColor.cs:2
string _origin
Definition: CardRow.cs:15
int FameLv
Definition: Card.cs:2198
bool HasRune()
Definition: Card.cs:3478
ICardParent GetRoot()
Definition: Card.cs:3208
bool IsThrownWeapon
Definition: Card.cs:2145
virtual string GetDetail()
Definition: Card.cs:2525
string Name
Definition: Card.cs:2037
bool ExistsOnMap
Definition: Card.cs:1985
bool HasCraftBonusTrait()
Definition: Card.cs:6362
int Evalue(int ele)
Definition: Card.cs:2471
void CheckJustCooked()
Definition: Card.cs:6038
Card parentCard
Definition: Card.cs:99
void SetImage(Image image, int dir, int idSkin=0)
Definition: Card.cs:5536
List< Element > ListCraftBonusTraits()
Definition: Card.cs:6367
int GetTotalQuality(bool applyBonus=true)
Definition: Card.cs:3583
Icons icons
Definition: CoreRef.cs:341
CoreRef refs
Definition: Core.cs:51
void AddNote(UINote n, Func< Element, bool > isValid=null, Action onAdd=null, NoteMode mode=NoteMode.Default, bool addRaceFeat=false, Func< Element, string, string > funcText=null, Action< UINote, Element > onAddNote=null)
Element GetOrCreateElement(Element ele)
int vExp
Definition: ELEMENT.cs:250
void _WriteNote(UINote n, Chara c, Act act)
Definition: ELEMENT.cs:602
static SourceElement.Row Get(int id)
Definition: ELEMENT.cs:397
bool HasTag(string tag)
Definition: ELEMENT.cs:469
int vSource
Definition: ELEMENT.cs:258
virtual int ExpToNext
Definition: ELEMENT.cs:304
ReligionManager religions
Definition: Game.cs:158
virtual void OnWriteNote(Thing t, UINote n)
static bool Has(string id)
Definition: Lang.cs:100
static LayerCraft Instance
Definition: LayerCraft.cs:8
InvOwnerDraglet owner
static LayerDragGrid Instance
int RecipeLv
Definition: Recipe.cs:223
int GetQualityBonus()
Definition: Recipe.cs:380
string GetName()
Definition: Recipe.cs:760
Religion Find(string id)
ReligionEyth Eyth
int Penetration
Definition: Thing.cs:34
static void AddAttackEvaluation(UINote n, Chara chara, Thing current=null)
Definition: Thing.cs:1386
List< Element > ListValidTraits(bool isCraft, bool limit)
Definition: Thing.cs:812
override Act CreateAct()
Definition: TraitAbility.cs:13
override SourceElement.Row source
virtual bool Contains(RecipeSource r)
Definition: Trait.cs:571
virtual void WriteNote(UINote n, bool identified)
Definition: Trait.cs:942
virtual bool IsTool
Definition: Trait.cs:361
virtual bool CanBeDestroyed
Definition: Trait.cs:289
virtual int CraftNum
Definition: Trait.cs:131
virtual bool IsOnlyUsableByPc
Definition: Trait.cs:68
virtual bool IsHomeItem
Definition: Trait.cs:249
virtual int Electricity
Definition: Trait.cs:101
virtual int Decay
Definition: Trait.cs:119
Image image2
Definition: UIItem.cs:16
Image image1
Definition: UIItem.cs:14
UIText text2
Definition: UIItem.cs:8
UIItem AddHeaderCard(string text, Sprite sprite=null)
Definition: UINote.cs:84
void Clear()
Definition: UINote.cs:35
void Space(int sizeY=0, int sizeX=1)
Definition: UINote.cs:62
void Build()
Definition: UINote.cs:49
NoteMode
Definition: IInspect.cs:7

References CardRow._origin, Element._WriteNote(), UINote.AddHeaderCard(), UINote.AddText(), UINote.Clear(), Trait.Contains(), EClass.core, TraitAbility.CreateAct(), EClass.debug, Card.elements, SourceManager.elements, CoreRef.Icons.enc, Card.ExistsOnMap, Element.ExpToNext, ReligionManager.Eyth, Card.FameLv, ReligionManager.Find(), EClass.game, Element.Get(), ElementContainer.GetOrCreateElement(), Lang.Has(), Element.HasTag(), CoreRef.icons, Element.id, if(), UIItem.image2, LayerCraft.Instance, Element.IsFoodTraitMain, Element.IsTrait, CoreRef.Icons.Enc.mat, EClass.pc, Core.refs, religion, Game.religions, CoreRef.Icons.Enc.rune, UIText.SetText(), CoreDebug.showExtra, Element.source, TraitBookSkill.source, EClass.sources, UINote.Space(), UIItem.text2, RenderRow.tiles, Element.Value, Element.vBase, and Element.vExp.

Referenced by DramaCustomSequence.Build(), WindowCharaMini.RefreshEquipment(), WindowChara.RefreshEquipment(), LayerCraft.RefreshProduct(), GridItemCardSource.SetButton(), and UICardInfo.SetThing().

Member Data Documentation

◆ MaxFurnitureEnc

const int Thing.MaxFurnitureEnc = 12
static

Definition at line 9 of file Thing.cs.

◆ source

◆ stackOrder

int Thing.stackOrder

Definition at line 13 of file Thing.cs.

Referenced by Map.Save().

◆ tempName

string Thing.tempName

Definition at line 15 of file Thing.cs.

Referenced by ThingContainer.RefreshGrid().

Property Documentation

◆ CanSearchContents

bool Thing.CanSearchContents
get

Definition at line 79 of file Thing.cs.

80 {
81 get
82 {
83 if (base.IsContainer && base.c_lockLv == 0 && !base.isNPCProperty)
84 {
86 }
87 return false;
88 }
89 }
virtual bool CanSearchContent
Definition: Trait.cs:214

Referenced by ThingContainer._ListCurrency(), ThingContainer.AddFactory(), Card.AddThing(), ThingContainer.Find(), ThingContainer.Find< T >(), ThingContainer.Foreach(), ThingContainer.GetCurrency(), ThingContainer.GetDest(), ThingContainer.GetThingStack(), TaskDump.IsValidContainer(), LayerInventory.TryShowGuide(), and ThingContainer.TryStack().

◆ isEquipped

◆ IsMeleeWithAmmo

bool Thing.IsMeleeWithAmmo
get

Definition at line 19 of file Thing.cs.

20 {
21 get
22 {
23 if (trait is TraitToolRange)
24 {
25 return isEquipped;
26 }
27 return false;
28 }
29 }

Referenced by ActMelee.Attack(), and OnCreate().

◆ IsSharedContainer

bool Thing.IsSharedContainer
get

Definition at line 91 of file Thing.cs.

92 {
93 get
94 {
95 if (base.IsContainer && base.c_lockLv == 0 && !base.isNPCProperty)
96 {
97 Window.SaveData obj = GetObj<Window.SaveData>(2);
98 if (obj == null)
99 {
100 return false;
101 }
102 return obj.sharedType == ContainerSharedType.Shared;
103 }
104 return false;
105 }
106 }
ContainerSharedType
Definition: Window.cs:13

Referenced by AI_Shopping.Buy(), QuestSharedContainer.CanUpdateOnTalk(), AI_Idle.Run(), TraitBaseContainer.SetName(), Zone.TryAddThingInSharedContainer(), Zone.TryGetThingFromSharedContainer(), and Chara.TryTakeSharedItems().

◆ isThing

override bool Thing.isThing
get

Definition at line 45 of file Thing.cs.

◆ Penetration

int Thing.Penetration
get

Definition at line 33 of file Thing.cs.

34 {
35 get
36 {
37 if (source.substats.Length == 0)
38 {
39 return 0;
40 }
41 return source.substats[0];
42 }
43 }

Referenced by AttackProcess.Prepare().

◆ Pref

override SourcePref Thing.Pref
get

Definition at line 49 of file Thing.cs.

50 {
51 get
52 {
53 if (source.origin == null || source.pref.UsePref)
54 {
55 return source.pref;
56 }
57 return source.origin.pref;
58 }
59 }

Referenced by Chara._Move(), BaseTileMap.DrawTile(), Cell.GetSurfaceHeight(), BaseTileMap.GetThingPosition(), and CoreDebug.UpdateInput().

◆ range

int Thing.range
get

Definition at line 31 of file Thing.cs.

Referenced by TraitTrainingDummy.IdleUse().

◆ SelfWeight

override int Thing.SelfWeight
get

Definition at line 61 of file Thing.cs.

62 {
63 get
64 {
65 if (!base.IsUnique)
66 {
67 return (int)((long)(base.isWeightChanged ? base.c_weight : source.weight) * (long)base.material.weight / 100);
68 }
69 if (!base.isWeightChanged)
70 {
71 return source.weight;
72 }
73 return base.c_weight;
74 }
75 }

Referenced by InvOwnerDeliver._OnProcess(), CanStackTo(), RecipeCard.Craft(), ThingGen.CreateTreasureContent(), Religion.GetOfferingValue(), CraftUtil.MixIngredients(), TraitBrewery.OnChildDecay(), AttackProcess.Prepare(), and Chara.Revive().

◆ sourceCard

◆ Tiles

override int [] Thing.Tiles
get

Definition at line 77 of file Thing.cs.


The documentation for this class was generated from the following file: