Elin Decompiled Documentation EA 23.253 Nightly
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Thing Class Reference
Inheritance diagram for Thing:
Card BaseCard IReservable ICardParent IRenderSource IGlobalValue IInspect EClass

Public Member Functions

bool CanAutoFire (Chara c, Card tg, bool reloading=false)
 
int GetEfficiency ()
 
override void SetSource ()
 
override void OnCreate (int genLv)
 
override void ApplyMaterialElements (bool remove)
 
override void ApplyMaterial (bool remove=false)
 
override string GetName (NameStyle style, int _num=-1)
 
override string GetHoverText ()
 
override string GetExtraName ()
 
List< ElementListLimitedValidTraits (bool limit)
 
List< ElementListValidTraits (bool isCraft, bool limit)
 
override void WriteNote (UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null)
 
override void SetRenderParam (RenderParam p)
 
override SubPassData GetSubPassData ()
 
override bool CanStackTo (Thing to)
 
void GetIngredients (Recipe.Ingredient ing, List< Thing > list)
 
bool IsValidIngredient (Recipe.Ingredient ing)
 
void GetRecipes (HashSet< Recipe > recipes)
 
void GetDisassembles (List< Thing > list)
 
void Disassemble ()
 
void ShowSplitMenu (ButtonGrid button, InvOwner.Transaction trans=null)
 
void ShowSplitMenu2 (ButtonGrid button, string lang, Action< int > onSplit=null)
 
void DoAct (Act act)
 
void TryLickEnchant (Chara c, bool msg=true, Chara tg=null, BodySlot slot=null)
 
Element AddEnchant (int lv=-1)
 
void RemoveEnchant ()
 
Thing Identify (bool show=true, IDTSource idtSource=IDTSource.Identify)
 
override bool MatchEncSearch (string s)
 
- Public Member Functions inherited from Card
override string ToString ()
 
bool CanReserve (AIAct act)
 
bool TryReserve (AIAct act)
 
void Mod ()
 
Window.SaveData GetWindowSaveData ()
 
bool IsExcludeFromCraft (Recipe.Ingredient ing)
 
void SetDirtyWeight ()
 
void ChangeWeight (int a)
 
int Evalue (int ele)
 
int Evalue (int ele, bool ignoreGlobalElement)
 
int EvalueMax (int ele, int min=0)
 
int Evalue (string alias)
 
bool HasTag (CTAG tag)
 
bool HasEditorTag (EditorTag tag)
 
void AddEditorTag (EditorTag tag)
 
void RemoveEditorTag (EditorTag tag)
 
virtual string GetName (NameStyle style, int num=-1)
 
virtual string GetExtraName ()
 
virtual string GetDetail ()
 
int GetBestAttribute ()
 
void ModExp (string alias, int a)
 
void ModExp (int ele, int a)
 
bool IsChildOf (Card c)
 
FindTool< T > ()
 
string ReferenceId ()
 
void Create (string _id, int _idMat=-1, int genLv=-1)
 
virtual void OnBeforeCreate ()
 
virtual void OnCreate (int genLv)
 
virtual void SetSource ()
 
virtual void ApplyEditorTags (EditorTag tag)
 
void ApplyTrait ()
 
Card SetLv (int a)
 
void ClampInitialSkill ()
 
void AddExp (int a, bool applyMod=true)
 
int GetExpMtp ()
 
int GetAffinityExpBonus ()
 
int GetDaysTogetherBonus ()
 
void LevelUp ()
 
virtual void ApplyMaterialElements (bool remove)
 
virtual void ApplyMaterial (bool remove=false)
 
Card ChangeMaterial (int idNew, bool ignoreFixedMaterial=false)
 
Card ChangeMaterial (string idNew, bool ignoreFixedMaterial=false)
 
Card ChangeMaterial (SourceMaterial.Row row, bool ignoreFixedMaterial=false)
 
void SetReplica (bool on)
 
Thing Add (string id, int num=1, int lv=1)
 
Card AddCard (Card c)
 
void RemoveCard (Card c)
 
void NotifyAddThing (Thing t, int num)
 
Thing AddThing (string id, int lv=-1)
 
Thing AddThing (Thing t, bool tryStack=true, int destInvX=-1, int destInvY=-1)
 
void PurgeDuplicateArtifact (Thing af)
 
void PurgeEythArtifact ()
 
void RemoveThings ()
 
void RemoveThing (Thing thing)
 
bool ShouldTrySetDirtyInventory ()
 
virtual bool CanStackTo (Thing to)
 
bool TryStackTo (Thing to)
 
ICardParent GetRoot ()
 
Card GetRootCard ()
 
bool IsStackable (Thing tg)
 
Thing Duplicate (int num)
 
Thing Split (int a)
 
Thing SetNum (int a)
 
Thing SetNoSell ()
 
void ModNum (int a, bool notify=true)
 
void AddSocket ()
 
void ApplySocket (Thing t)
 
void ApplySocket (int id, int lv, Card mod=null)
 
void EjectSockets ()
 
SocketData AddRune (Card rune)
 
SocketData AddRune (int idEle, int v, bool free)
 
SocketData GetRuneEnc (int idEle)
 
int CountRune (bool countFree=true)
 
int MaxRune ()
 
bool CanAddRune (TraitMod mod)
 
bool HasRune ()
 
void OnChildNumChange (Card c)
 
Card Install ()
 
void SetPlaceState (PlaceState newState, bool byPlayer=false)
 
int GetTotalQuality (bool applyBonus=true)
 
void ModEncLv (int a)
 
void SetEncLv (int a)
 
void SetTier (int a, bool setTraits=true)
 
virtual void SetBlessedState (BlessedState s)
 
virtual void ChangeRarity (Rarity q)
 
bool TryPay (int a, string id="money")
 
void SetCharge (int a)
 
void ModCharge (int a, bool destroy=false)
 
void ModCurrency (int a, string id="money")
 
int GetCurrency (string id="money")
 
virtual void HealHPHost (int a, HealSource origin=HealSource.None)
 
virtual void HealHP (int a, HealSource origin=HealSource.None)
 
virtual int GetArmorSkill ()
 
virtual long ApplyProtection (long dmg, int mod=100)
 
void DamageHP (long dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
 
void DamageHP (long dmg, int ele, int eleP=100, AttackSource attackSource=AttackSource.None, Card origin=null, bool showEffect=true, Thing weapon=null, Chara originalTarget=null)
 
void ApplyElementEffect (Element e, int eleP, Card origin, bool checkHostileAct=false)
 
virtual void Die (Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None, Chara originalTarget=null)
 
void Explode (Point p, Card origin)
 
void Deconstruct ()
 
void Destroy ()
 
void SpawnLoot (Card origin)
 
Thing TryMakeRandomItem (int lv=-1, TryMakeRandomItemSource itemSource=TryMakeRandomItemSource.Default, Chara crafter=null)
 
Card MakeFoodFrom (string _id)
 
Card MakeFoodFrom (Card c)
 
void MakeFoodRef (Card c1, Card c2=null)
 
string TryGetFoodName (Card c)
 
string GetFoodName (string s)
 
void MakeFigureFrom (string id)
 
Card MakeRefFrom (string id)
 
void MakeRefFrom (Card c1, Card c2=null)
 
Thing MakeEgg (bool effect=true, int num=1, bool addToZone=true, int fertChance=20, BlessedState? state=null)
 
Thing MakeMilk (bool effect=true, int num=1, bool addToZone=true, BlessedState? state=null)
 
Thing GiveBirth (Thing t, bool effect)
 
void HatchEgg ()
 
Card SetHidden (bool hide=true)
 
virtual MoveResult _Move (Point p, MoveType type=MoveType.Walk)
 
void MoveImmediate (Point p, bool focus=true, bool cancelAI=true)
 
void Teleport (Point point, bool silent=false, bool force=false)
 
virtual void OnLand ()
 
int ResistLvFrom (int ele)
 
int ResistLv (int res)
 
bool HasElement (int ele, bool includeNagative=false)
 
bool HasElement (int ele, int req)
 
bool HasElement (string id, int req=1)
 
bool HasGlobalElement (int ele)
 
bool HasElementNoCopy ()
 
virtual CardRenderer _CreateRenderer ()
 
void AddBlood (int a=1, int id=-1)
 
RenderParam GetRenderParam ()
 
virtual void SetRenderParam (RenderParam p)
 
void DyeRandom ()
 
void Dye (string idMat)
 
void Dye (SourceMaterial.Row mat)
 
void RefreshColor ()
 
ref Color GetRandomColor ()
 
virtual Sprite GetSprite (int dir=0)
 
virtual Sprite GetImageSprite ()
 
void SetImage (Image image, int dir, int idSkin=0)
 
virtual void SetImage (Image image)
 
void ShowEmo (Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
 
void PlaySoundHold (bool spatial=true)
 
void PlaySoundDrop (bool spatial=true)
 
void PlaySoundImpact (bool spatial=true)
 
void PlaySoundDead (bool spatial=true)
 
SoundSource PlaySound (string id, float v=1f, bool spatial=true)
 
void KillAnime ()
 
void PlayAnime (AnimeID id, bool force=false)
 
void PlayAnime (AnimeID id, Point dest, bool force=false)
 
void PlayAnimeLoot ()
 
Effect PlayEffect (string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
 
void PlayEffect (int ele, bool useRenderPos=true, float range=0f)
 
virtual void SetDir (int d)
 
void SetRandomDir ()
 
virtual void LookAt (Card c)
 
virtual void LookAt (Point p)
 
virtual void Rotate (bool reverse=false)
 
void ChangeAltitude (int a)
 
virtual SubPassData GetSubPassData ()
 
void SetFreePos (Point point)
 
void RenderMarker (Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition=false)
 
void RecalculateFOV ()
 
bool HasLight ()
 
float GetLightPower ()
 
int GetHearingRadius ()
 
int GetSightRadius ()
 
int GetLightRadius ()
 
void CalculateFOV ()
 
void SetRandomLightColors ()
 
Fov CreateFov ()
 
void ClearFOV ()
 
virtual void OnSimulateHour (VirtualDate date)
 
void DecayNatural (int hour=1)
 
void CheckJustCooked ()
 
void Decay (int a=10)
 
bool HasTalk (string idTopic)
 
void Talk (string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
 
void TalkRaw (string text, string ref1=null, string ref2=null, bool forceSync=false)
 
string StripTalkSpeiclaCharacters (string text)
 
string ApplyNewLine (string text)
 
void SayRaw (string text, string ref1=null, string ref2=null)
 
void SayNothingHappans ()
 
void Say (string lang, string ref1=null, string ref2=null)
 
void Say (string lang, Card c1, Card c2, string ref1=null, string ref2=null)
 
void Say (string lang, Card c1, string ref1=null, string ref2=null)
 
string GetTalkText (string idTopic, bool stripPun=false, bool useDefault=true)
 
string ApplyTone (string text, bool stripPun=false)
 
void SetRandomTalk ()
 
void SetRandomTone ()
 
bool HasCraftBonusTrait ()
 
List< ElementListCraftBonusTraits ()
 
void TryStack (Thing t)
 
void ApplyBacker (int bid)
 
void RemoveBacker ()
 
void SetPaintData ()
 
byte[] GetPaintData ()
 
void ClearPaintSprite ()
 
Sprite GetPaintSprite ()
 
void TryUnrestrain (bool force=false, Chara c=null)
 
TraitShackle GetRestrainer ()
 
virtual void Tick ()
 
Thing SetPriceFix (int a)
 
int GetEquipValue ()
 
void SetSale (bool sale)
 
int GetValue (PriceType priceType=PriceType.Default, bool sell=false)
 
virtual int GetPrice (CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)
 
virtual string GetHoverText ()
 
virtual string GetHoverText2 ()
 
int Dist (Card c)
 
int Dist (Point p)
 
bool IsInMutterDistance (int d=10)
 
void SetCensored (bool enable)
 
void SetDeconstruct (bool deconstruct)
 
virtual bool MatchEncSearch (string s)
 
virtual void SetSortVal (UIList.SortMode m, CurrencyType currency=CurrencyType.Money)
 
virtual int SecondaryCompare (UIList.SortMode m, Card c)
 
void ForeachFOV (Func< Point, bool > func)
 
void ForeachPoint (Action< Point, bool > action)
 
void OnInspect ()
 
virtual void WriteNote (UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null)
 
void Inspect ()
 
virtual bool HasCondition< T > ()
 
bool HaveFur ()
 
bool CanBeSheared ()
 
- Public Member Functions inherited from BaseCard
bool GetBool (int id)
 
void SetBool (int id, bool enable)
 
int GetInt (int id, int? defaultInt=null)
 
void AddInt (int id, int value)
 
void SetInt (int id, int value=0)
 
string GetStr (int id, string defaultStr=null)
 
void SetStr (int id, string value=null)
 
GetObj< T > (int id)
 
void SetObj (int id, object o)
 
SetObj< T > (int id, object o)
 
ICardParent GetRoot ()
 
void RemoveCard (Card c)
 
void OnChildNumChange (Card c)
 
string ReferenceId ()
 
void WriteNote (UINote n, Action< UINote > onWriteNote=null, NoteMode mode=NoteMode.Default, Recipe recipe=null)
 
void OnInspect ()
 

Static Public Member Functions

static void AddAttackEvaluation (UINote n, Chara chara, Thing current=null)
 
static Tuple< SourceElement.Row, int > GetEnchant (long lv, Func< SourceElement.Row, bool > func, bool neg)
 
- Static Public Member Functions inherited from Card
static string ApplyTone (Chara c, ref string text, string _tones, int gender, bool stripPun=false)
 
static int GetTilePrice (TileRow row, SourceMaterial.Row mat)
 
- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (int _a, int start, int step, int rate=75)
 
static int sqrt (int a)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Public Attributes

SourceThing.Row source
 
int stackOrder
 
string tempName
 
- Public Attributes inherited from Card
int[] _ints = new int[30]
 
string id = ""
 
ThingContainer things = new ThingContainer()
 
ElementContainerCard elements = new ElementContainerCard()
 
Biography bio
 
List< int > sockets
 
AIAct reservedAct
 
Props props
 
Trait trait
 
ICardParent parent
 
Fov fov
 
Point pos = new Point()
 
CardRenderer renderer
 
CardRow hat
 
int turn
 
int _colorInt
 
float roundTimer
 
float angle = 180f
 
float animeCounter
 
bool isDestroyed
 
CardBlueprint bp
 
BitArray32 _bits1
 
BitArray32 _bits2
 
PlaceState placeState
 
bool dirtyWeight = true
 
SourceMaterial.Row _material
 
Emo lastEmo
 
int sortVal
 
- Public Attributes inherited from BaseCard
Dictionary< int, object > mapObj = new Dictionary<int, object>()
 
Dictionary< int, int > mapInt = new Dictionary<int, int>()
 
Dictionary< int, string > mapStr = new Dictionary<int, string>()
 

Static Public Attributes

const int MaxFurnitureEnc = 12
 
- Static Public Attributes inherited from Card
const int MaxWeight = 10000000
 
const int SocketDiv = 1000
 
const int DamageLimit = 99999999
 
- Static Public Attributes inherited from EClass
static Core core
 

Properties

bool isEquipped [get]
 
bool IsMeleeWithAmmo [get]
 
int range [get]
 
int Penetration [get]
 
override bool isThing [get]
 
override CardRow sourceCard [get]
 
override SourcePref Pref [get]
 
override int SelfWeight [get]
 
override int[] Tiles [get]
 
bool CanSearchContents [get]
 
bool IsSharedContainer [get]
 
- Properties inherited from Card
Card parentCard [get]
 
Thing parentThing [get]
 
int colorInt [get]
 
bool IsHotItem [get]
 
int uid [get, set]
 
int idMaterial [get, set]
 
int dir [get, set]
 
int Num [get, set]
 
int _x [get, set]
 
int _z [get, set]
 
int genLv [get, set]
 
int refVal [get, set]
 
int decay [get, set]
 
int altitude [get, set]
 
int hp [get, set]
 
float fx [get, set]
 
float fy [get, set]
 
BlessedState blessedState [get, set]
 
PlaceState _placeState [get, set]
 
int rarityLv [get, set]
 
Rarity rarity [get, set]
 
int encLV [get, set]
 
int posInvX [get, set]
 
int posInvY [get, set]
 
int idSkin [get, set]
 
int feat [get, set]
 
int LV [get, set]
 
int exp [get, set]
 
int tier [get, set]
 
int version [get, set]
 
bool isCensored [get, set]
 
bool isDeconstructing [get, set]
 
bool isDyed [get, set]
 
bool isModified [get, set]
 
bool isNew [get, set]
 
bool isPlayerCreation [get, set]
 
bool ignoreAutoPick [get, set]
 
bool freePos [get, set]
 
bool isHidden [get, set]
 
bool isOn [get, set]
 
bool isNPCProperty [get, set]
 
bool isRestrained [get, set]
 
bool isRoofItem [get, set]
 
bool isMasked [get, set]
 
bool disableAutoToggle [get, set]
 
bool isImported [get, set]
 
bool autoRefuel [get, set]
 
bool ignoreStackHeight [get, set]
 
bool isFloating [get, set]
 
bool isWeightChanged [get, set]
 
bool isFireproof [get, set]
 
bool isAcidproof [get, set]
 
bool isReplica [get, set]
 
bool isSummon [get, set]
 
bool isElemental [get, set]
 
bool isBroken [get, set]
 
bool isSubsetCard [get, set]
 
bool noSnow [get, set]
 
bool noMove [get, set]
 
bool isGifted [get, set]
 
bool isCrafted [get, set]
 
bool isLostProperty [get, set]
 
bool noShadow [get, set]
 
bool noSell [get, set]
 
bool isLeashed [get, set]
 
bool isStolen [get, set]
 
bool isSale [get, set]
 
bool isCopy [get, set]
 
bool isRestocking [get, set]
 
bool hasSpawned [get, set]
 
bool isScaled [get, set]
 
bool isBackerContent [get]
 
SourceBacker.Row sourceBacker [get]
 
BedType c_bedType [get, set]
 
int c_equippedSlot [get, set]
 
int c_lockLv [get, set]
 
Hostility c_originalHostility [get, set]
 
MinionType c_minionType [get, set]
 
int c_vomit [get, set]
 
bool c_wasInPcParty [get, set]
 
bool c_isImportant [get, set]
 
bool c_lockedHard [get, set]
 
bool c_revealLock [get, set]
 
bool c_isTrained [get, set]
 
bool c_isPrayed [get, set]
 
bool c_isDisableStockUse [get, set]
 
int c_lightColor [get, set]
 
Color LightColor [get]
 
int c_uidZone [get, set]
 
int c_uidRefCard [get, set]
 
int c_priceFix [get, set]
 
int c_priceAdd [get, set]
 
int c_priceCopy [get, set]
 
int c_fixedValue [get, set]
 
int c_dyeMat [get, set]
 
VisitorState visitorState [get, set]
 
RescueState c_rescueState [get, set]
 
BossType c_bossType [get, set]
 
int c_dateStockExpire [get, set]
 
int c_dateDeathLock [get, set]
 
int c_IDTState [get, set]
 
int c_charges [get, set]
 
int c_bill [get, set]
 
int c_invest [get, set]
 
int c_seed [get, set]
 
int c_allowance [get, set]
 
int c_fur [get, set]
 
int c_dateCooked [get, set]
 
int c_lockedAge [get, set]
 
int c_containerSize [get, set]
 
int c_weight [get, set]
 
int c_diceDim [get, set]
 
int c_indexContainerIcon [get, set]
 
int c_idMainElement [get, set]
 
int c_summonDuration [get, set]
 
int c_idBacker [get, set]
 
int c_uidMaster [get, set]
 
int c_ammo [get, set]
 
int c_daysWithGod [get, set]
 
int c_daysWithPC [get, set]
 
string c_idPortrait [get, set]
 
string c_idRace [get, set]
 
string c_idJob [get, set]
 
string c_idTone [get, set]
 
string c_color [get, set]
 
string c_idSpriteReplacer [get, set]
 
string c_idTalk [get, set]
 
string c_idDeity [get, set]
 
string c_altName [get, set]
 
string c_altName2 [get, set]
 
string c_extraNameRef [get, set]
 
string c_refText [get, set]
 
string c_idRefName [get, set]
 
string c_idRidePCC [get, set]
 
string c_idAbility [get, set]
 
string c_context [get, set]
 
string c_idEditor [get, set]
 
string c_editorTags [get, set]
 
string c_editorTraitVal [get, set]
 
string c_idTrait [get, set]
 
string c_idRefCard [get, set]
 
string c_idRefCard2 [get, set]
 
string c_note [get, set]
 
UniqueData c_uniqueData [get, set]
 
Thing ammoData [get, set]
 
List< SocketDatasocketList [get, set]
 
Thing c_copyContainer [get, set]
 
Window.SaveData c_windowSaveData [get, set]
 
CharaUpgrade c_upgrades [get, set]
 
CharaGenes c_genes [get, set]
 
List< int > c_corruptionHistory [get, set]
 
ContainerUpgrade c_containerUpgrade [get, set]
 
DNA c_DNA [get, set]
 
CharaList c_charaList [get, set]
 
MixedFoodData c_mixedFoodData [get, set]
 
Thing c_bloodData [get, set]
 
byte[] c_textureData [get, set]
 
SourceMaterial.Row DyeMat [get]
 
int invX [get, set]
 
int invY [get, set]
 
CardRow refCard [get]
 
CardRow refCard2 [get]
 
int ExpToNext [get]
 
int DefaultLV [get]
 
int ChildrenWeight [get]
 
int ChildrenAndSelfWeight [get]
 
int ChildrenAndSelfWeightSingle [get]
 
virtual int SelfWeight [get]
 
virtual int WeightLimit [get]
 
SourceCategory.Row category [get]
 
SourceMaterial.Row material [get]
 
virtual string AliasMaterialOnCreate [get]
 
Cell Cell [get]
 
virtual Thing Thing [get]
 
virtual Chara Chara [get]
 
virtual bool isThing [get]
 
virtual bool isChara [get]
 
bool ExistsOnMap [get]
 
virtual bool isSynced [get]
 
bool IsContainer [get]
 
bool IsUnique [get]
 
bool IsPowerful [get]
 
bool IsImportant [get]
 
virtual SourcePref Pref [get]
 
virtual bool IsDeadOrSleeping [get]
 
virtual bool IsDisabled [get]
 
virtual bool IsMoving [get]
 
virtual bool flipX [get]
 
virtual bool IsAliveInCurrentZone [get]
 
virtual string actorPrefab [get]
 
virtual CardRow sourceCard [get]
 
virtual CardRow sourceRenderCard [get]
 
TileType TileType [get]
 
string Name [get]
 
string NameSimple [get]
 
string NameOne [get]
 
virtual bool IsPC [get]
 
bool _IsPC [get]
 
virtual bool IsPCC [get]
 
virtual bool IsPCParty [get]
 
virtual bool IsMinion [get]
 
virtual bool IsPCPartyMinion [get]
 
virtual bool IsPCFactionMinion [get]
 
virtual bool IsMultisize [get]
 
bool IsToolbelt [get]
 
bool IsLightsource [get]
 
bool IsEquipment [get]
 
bool IsFood [get]
 
bool IsInheritFoodTraits [get]
 
bool ShowFoodEnc [get]
 
bool IsWeapon [get]
 
bool IsEquipmentOrRanged [get]
 
bool IsEquipmentOrRangedOrAmmo [get]
 
bool IsMeleeWeapon [get]
 
bool IsRangedWeapon [get]
 
bool IsThrownWeapon [get]
 
bool IsAmmo [get]
 
bool IsAgent [get]
 
bool IsFurniture [get]
 
bool IsBlessed [get]
 
bool IsCursed [get]
 
bool IsRestrainedResident [get]
 
virtual bool IsPCFaction [get]
 
bool IsPCFactionOrMinion [get]
 
virtual bool IsGlobal [get]
 
virtual int MaxDecay [get]
 
bool IsDecayed [get]
 
bool IsRotting [get]
 
bool IsFresn [get]
 
virtual int MaxHP [get]
 
virtual int Power [get]
 
int FameLv [get]
 
virtual int[] Tiles [get]
 
virtual int PrefIndex [get]
 
bool IsVariation [get]
 
virtual int DV [get]
 
virtual int PV [get]
 
int HIT [get]
 
int DMG [get]
 
int STR [get]
 
int DEX [get]
 
int END [get]
 
int PER [get]
 
int LER [get]
 
int WIL [get]
 
int MAG [get]
 
int CHA [get]
 
int INT [get]
 
int LUC [get]
 
int W [get]
 
int H [get]
 
bool IsIdentified [get]
 
string TextRarity [get]
 
bool IsInstalled [get]
 
bool IsMale [get]
 
bool IsNegativeGift [get]
 
bool HasContainerSize [get]
 
Thing Tool [get]
 
virtual SourceMaterial.Row DefaultMaterial [get]
 
virtual bool HasHost [get]
 
int Quality [get]
 
int QualityLv [get]
 
LightData LightData [get]
 
CardRenderer HostRenderer [get]
 
bool ShouldShowMsg [get]
 
bool CanInspect [get]
 
string InspectName [get]
 
Point InspectPoint [get]
 
Vector3 InspectPosition [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 
- Properties inherited from IInspect
bool CanInspect [get]
 
string InspectName [get]
 
Point InspectPoint [get]
 
Vector3 InspectPosition [get]
 

Additional Inherited Members

- Public Types inherited from Card
enum  MoveResult { Fail , Success , Door }
 
enum  MoveType { Walk , Force }
 
- Public Types inherited from IInspect
enum  NoteMode { Default , Recipe , Product , Info }
 
- Protected Member Functions inherited from Card
virtual void OnSerializing ()
 
virtual void OnDeserialized ()
 

Detailed Description

Definition at line 7 of file Thing.cs.

Member Function Documentation

◆ AddAttackEvaluation()

static void Thing.AddAttackEvaluation ( UINote  n,
Chara  chara,
Thing  current = null 
)
inlinestatic

Definition at line 1465 of file Thing.cs.

1466 {
1467 n.AddHeader("headerAttackEval");
1468 int num = 0;
1469 foreach (BodySlot slot in chara.body.slots)
1470 {
1471 if (slot.thing == null || slot.elementId != 35 || slot.thing.source.offense.Length < 2)
1472 {
1473 continue;
1474 }
1475 AttackProcess.Current.Prepare(chara, slot.thing, null, null, num);
1476 string text = AttackProcess.Current.GetText();
1477 if (slot.thing == current)
1478 {
1479 text = text.TagColor(() => true);
1480 }
1481 n.AddText(text);
1482 num++;
1483 }
1484 AttackProcess.Current.Prepare(chara, null);
1485 string text2 = AttackProcess.Current.GetText();
1486 if (num == 0)
1487 {
1488 text2 = text2.TagColor(() => true);
1489 }
1490 n.AddText(text2);
1491 }
void Prepare(Chara _CC, Thing _weapon, Card _TC=null, Point _TP=null, int _attackIndex=0, bool _isThrow=false)
static AttackProcess Current
Definition: AttackProcess.cs:8
string GetText()
int elementId
Definition: BodySlot.cs:6
Thing thing
Definition: BodySlot.cs:8
List< BodySlot > slots
Definition: CharaBody.cs:8
CharaBody body
Definition: Chara.cs:94
SourceThing.Row source
Definition: Thing.cs:11
UIItem AddHeader(string text, Sprite sprite=null)
Definition: UINote.cs:79
UIItem AddText(string text, FontColor color=FontColor.DontChange)
Definition: UINote.cs:113

References UINote.AddHeader(), Chara.body, AttackProcess.Current, BodySlot.elementId, AttackProcess.GetText(), AttackProcess.Prepare(), CharaBody.slots, source, and BodySlot.thing.

Referenced by InvOwnerEquip.OnWriteNote(), WindowCharaMini.RefreshEquipment(), and WindowChara.RefreshEquipment().

◆ AddEnchant()

Element Thing.AddEnchant ( int  lv = -1)
inline

Definition at line 2056 of file Thing.cs.

2057 {
2058 if (base.IsToolbelt || base.IsLightsource)
2059 {
2060 return null;
2061 }
2062 Tuple<SourceElement.Row, int> enchant = GetEnchant(lv, (SourceElement.Row r) => r.IsEncAppliable(base.category), base.IsCursed);
2063 if (enchant == null)
2064 {
2065 return null;
2066 }
2067 return elements.ModBase(enchant.Item1.id, enchant.Item2);
2068 }
ElementContainerCard elements
Definition: Card.cs:41
Element ModBase(int ele, int v)
static Tuple< SourceElement.Row, int > GetEnchant(long lv, Func< SourceElement.Row, bool > func, bool neg)
Definition: Thing.cs:1969

Referenced by OnCreate().

◆ ApplyMaterial()

override void Thing.ApplyMaterial ( bool  remove = false)
inlinevirtual

Reimplemented from Card.

Definition at line 358 of file Thing.cs.

359 {
360 if (source.HasTag(CTAG.replica))
361 {
362 base.isReplica = true;
363 }
364 if (remove)
365 {
366 ApplyMaterialElements(remove: true);
367 bool flag2 = (base.isFireproof = false);
368 base.isAcidproof = flag2;
369 return;
370 }
371 bool pvSet = false;
372 bool dmgSet = false;
373 bool hitSet = false;
374 if (sourceCard.quality == 4)
375 {
376 if (source.offense.Length != 0)
377 {
378 base.c_diceDim = source.offense[1];
379 }
380 if (source.offense.Length > 2)
381 {
382 SetBase(66, source.offense[2]);
383 }
384 if (source.offense.Length > 3)
385 {
386 SetBase(67, source.offense[3]);
387 }
388 if (source.defense.Length != 0)
389 {
390 SetBase(64, source.defense[0]);
391 }
392 if (source.defense.Length > 1)
393 {
394 SetBase(65, source.defense[1]);
395 }
396 }
397 else
398 {
399 int num = 120;
400 bool flag3 = !base.IsAmmo;
401 if (base.rarity <= Rarity.Crude)
402 {
403 num = 150;
404 }
405 else if (base.rarity == Rarity.Superior)
406 {
407 num = 100;
408 }
409 else if (base.rarity >= Rarity.Legendary)
410 {
411 num = 80;
412 }
413 if (source.offense.Length != 0)
414 {
415 base.c_diceDim = source.offense[1] * base.material.dice / (num + (flag3 ? EClass.rnd(25) : 0));
416 }
417 if (source.offense.Length > 2)
418 {
419 SetBase(66, source.offense[2] * base.material.atk * 9 / (num - (flag3 ? EClass.rnd(30) : 0)));
420 }
421 if (source.offense.Length > 3)
422 {
423 SetBase(67, source.offense[3] * base.material.dmg * 5 / (num - (flag3 ? EClass.rnd(30) : 0)));
424 }
425 if (source.defense.Length != 0)
426 {
427 SetBase(64, source.defense[0] * base.material.dv * 7 / (num - (flag3 ? EClass.rnd(30) : 0)));
428 }
429 if (source.defense.Length > 1)
430 {
431 SetBase(65, source.defense[1] * base.material.pv * 9 / (num - (flag3 ? EClass.rnd(30) : 0)));
432 }
433 }
434 if (base.isReplica)
435 {
436 if (source.offense.Length != 0)
437 {
438 base.c_diceDim = Mathf.Max(source.offense[1] / 3, 1);
439 }
440 if (source.offense.Length > 2)
441 {
442 SetBase(66, source.offense[2] / 3);
443 }
444 if (source.offense.Length > 3)
445 {
446 SetBase(67, source.offense[3] / 3);
447 }
448 if (source.defense.Length != 0)
449 {
450 SetBase(64, source.defense[0] / 3);
451 }
452 if (source.defense.Length > 1)
453 {
454 SetBase(65, source.defense[1] / 3);
455 }
456 }
457 if (base.IsEquipmentOrRangedOrAmmo)
458 {
459 if (base.IsWeapon || base.IsAmmo)
460 {
461 if (dmgSet)
462 {
463 elements.ModBase(67, base.encLV + ((base.blessedState == BlessedState.Blessed) ? 1 : 0));
464 }
465 }
466 else if (pvSet)
467 {
468 elements.ModBase(65, (base.encLV + ((base.blessedState == BlessedState.Blessed) ? 1 : 0)) * 2);
469 }
470 }
471 if (sockets != null)
472 {
473 for (int i = 0; i < sockets.Count; i++)
474 {
475 int num2 = sockets[i];
476 int num3 = num2 / 1000;
477 if (num3 == 67 && dmgSet)
478 {
479 elements.ModBase(67, num2 % 1000);
480 }
481 if (num3 == 66 && hitSet)
482 {
483 elements.ModBase(66, num2 % 1000);
484 }
485 if (num3 == 65 && pvSet)
486 {
487 elements.ModBase(65, num2 % 1000);
488 }
489 }
490 }
491 if (base.material == null || base.material.elements == null)
492 {
493 Debug.Log(base.idMaterial + "/" + base.material?.name + "/" + base.material?.elements);
494 }
495 ApplyMaterialElements(remove: false);
496 string[] bits = base.material.bits;
497 foreach (string text in bits)
498 {
499 if (!(text == "fire"))
500 {
501 if (text == "acid")
502 {
503 base.isAcidproof = true;
504 }
505 }
506 else
507 {
508 base.isFireproof = true;
509 }
510 }
511 if (base.rarity >= Rarity.Artifact)
512 {
513 bool flag2 = (base.isFireproof = true);
514 base.isAcidproof = flag2;
515 }
516 _colorInt = 0;
517 void SetBase(int ele, int a)
518 {
519 elements.SetBase(ele, a);
520 if (ele == 67)
521 {
522 dmgSet = true;
523 }
524 if (ele == 65)
525 {
526 pvSet = true;
527 }
528 if (ele == 66)
529 {
530 hitSet = true;
531 }
532 }
533 }
BlessedState
Definition: BlessedState.cs:2
CTAG
Definition: CTAG.cs:2
Rarity
Definition: Rarity.cs:2
int quality
Definition: CardRow.cs:19
int _colorInt
Definition: Card.cs:67
List< int > sockets
Definition: Card.cs:47
Definition: EClass.cs:6
static int rnd(long a)
Definition: EClass.cs:59
Element SetBase(string alias, int v, int potential=0)
override void ApplyMaterialElements(bool remove)
Definition: Thing.cs:340
override CardRow sourceCard
Definition: Thing.cs:47

References Card._colorInt, ApplyMaterialElements(), Debug, Card.elements, ElementContainer.ModBase(), CardRow.quality, EClass.rnd(), ElementContainer.SetBase(), Card.sockets, source, and sourceCard.

◆ ApplyMaterialElements()

override void Thing.ApplyMaterialElements ( bool  remove)
inlinevirtual

Reimplemented from Card.

Definition at line 340 of file Thing.cs.

341 {
342 Chara chara = null;
344 {
345 chara = GetRootCard()?.Chara;
346 if (chara != null)
347 {
349 }
350 }
351 elements.ApplyMaterialElementMap(this, remove);
352 if (chara != null)
353 {
354 elements.SetParent(chara);
355 }
356 }
virtual Chara Chara
Definition: Card.cs:2070
Card GetRootCard()
Definition: Card.cs:3426
Definition: Chara.cs:10
bool IsGameStarted
Definition: Core.cs:84
static Core core
Definition: EClass.cs:7
void SetParent(Card c)
void ApplyMaterialElementMap(Thing t, bool invert=false)
bool isEquipped
Definition: Thing.cs:17

References ElementContainer.ApplyMaterialElementMap(), Card.Chara, EClass.core, Card.elements, Card.GetRootCard(), isEquipped, Core.IsGameStarted, and ElementContainer.SetParent().

Referenced by ApplyMaterial().

◆ CanAutoFire()

bool Thing.CanAutoFire ( Chara  c,
Card  tg,
bool  reloading = false 
)
inline

Definition at line 132 of file Thing.cs.

133 {
134 if (GetRootCard() != c)
135 {
136 return false;
137 }
138 if (HasTag(CTAG.throwWeapon))
139 {
140 return true;
141 }
142 if (!trait.CanAutofire)
143 {
144 return false;
145 }
146 if (trait is TraitToolRange)
147 {
148 if ((c.IsPCFaction && c.body.IsTooHeavyToEquip(this)) || reloading)
149 {
150 return false;
151 }
152 }
153 else if (trait is TraitAbility && c.IsPC)
154 {
155 Act act = (trait as TraitAbility).act;
156 Element element = c.elements.GetElement(act.id);
157 if (act is Spell && (element == null || element.vPotential == 0))
158 {
159 return false;
160 }
161 }
162 return true;
163 }
Definition: ACT.cs:62
bool HasTag(CTAG tag)
Definition: Card.cs:2595
Trait trait
Definition: Card.cs:53
bool IsTooHeavyToEquip(Thing thing)
Definition: CharaBody.cs:160
override bool IsPC
Definition: Chara.cs:612
override bool IsPCFaction
Definition: Chara.cs:671
Element GetElement(string alias)
int id
Definition: ELEMENT.cs:250
int vPotential
Definition: ELEMENT.cs:256
Definition: SPELL.cs:620
virtual bool CanAutofire
Definition: Trait.cs:144

References Chara.body, Trait.CanAutofire, Card.elements, ElementContainer.GetElement(), Card.GetRootCard(), Card.HasTag(), Element.id, Chara.IsPC, Chara.IsPCFaction, CharaBody.IsTooHeavyToEquip(), Card.trait, and Element.vPotential.

Referenced by AM_Adv._OnUpdateInput().

◆ CanStackTo()

override bool Thing.CanStackTo ( Thing  to)
inlinevirtual

Reimplemented from Card.

Definition at line 1649 of file Thing.cs.

1650 {
1651 if (trait.HasCharges || to.isEquipped || base.isModified || to.isModified || to.id != id || to.idMaterial != base.idMaterial || to.refVal != base.refVal || to.blessedState != base.blessedState || to.rarityLv != base.rarityLv || to.tier != base.tier || to.idSkin != base.idSkin || to.isGifted != base.isGifted)
1652 {
1653 return false;
1654 }
1655 if ((to.isDyed || base.isDyed) && to.c_dyeMat != base.c_dyeMat)
1656 {
1657 return false;
1658 }
1659 if (base.c_idRefCard != to.c_idRefCard || base.c_idRefCard2 != to.c_idRefCard2)
1660 {
1661 return false;
1662 }
1663 if (base.IsDecayed != to.IsDecayed)
1664 {
1665 return false;
1666 }
1667 if (!trait.CanStackTo(to))
1668 {
1669 return false;
1670 }
1671 if (base.noSell != to.noSell || base.isCopy != to.isCopy)
1672 {
1673 return false;
1674 }
1675 if (base.isStolen != to.isStolen)
1676 {
1677 return false;
1678 }
1679 if (base.isCrafted != to.isCrafted)
1680 {
1681 return false;
1682 }
1683 if ((to.isWeightChanged || base.isWeightChanged) && to.SelfWeight != SelfWeight)
1684 {
1685 return false;
1686 }
1687 if (to.c_IDTState != base.c_IDTState)
1688 {
1689 return false;
1690 }
1691 if (to.c_priceAdd != base.c_priceAdd || to.c_priceFix != base.c_priceFix || to.c_priceCopy != base.c_priceCopy)
1692 {
1693 return false;
1694 }
1695 if (to.ChildrenAndSelfWeight + base.ChildrenAndSelfWeight > 1000000000)
1696 {
1697 return false;
1698 }
1699 if (trait.IsRequireFuel && base.c_charges != to.c_charges)
1700 {
1701 return false;
1702 }
1703 if (base.c_altName != to.c_altName)
1704 {
1705 return false;
1706 }
1707 if (base.Num + to.Num <= 0)
1708 {
1709 return false;
1710 }
1711 bool flag = false;
1712 if (to.parent is Card)
1713 {
1714 Window.SaveData windowSaveData = (to.parent as Card).GetWindowSaveData();
1715 if (windowSaveData != null && windowSaveData.compress)
1716 {
1717 flag = true;
1718 }
1719 }
1720 if (flag)
1721 {
1722 if (base.encLV != to.encLV && !base.IsFood)
1723 {
1724 return false;
1725 }
1726 if (elements.dict.Count() != to.elements.dict.Count())
1727 {
1728 return false;
1729 }
1730 foreach (Element value in elements.dict.Values)
1731 {
1732 if (to.elements.GetElement(value.id) == null)
1733 {
1734 return false;
1735 }
1736 }
1737 int num2 = (to.encLV = Mathf.CeilToInt(1f * (float)(base.encLV * base.Num + to.encLV * to.Num) / (float)(base.Num + to.Num)));
1738 base.encLV = num2;
1739 foreach (Element value2 in elements.dict.Values)
1740 {
1741 Element element = to.elements.GetElement(value2.id);
1742 value2.vBase = (element.vBase = (value2.vBase * base.Num + element.vBase * to.Num) / (base.Num + to.Num));
1743 }
1744 return true;
1745 }
1746 if (base.encLV != to.encLV)
1747 {
1748 return false;
1749 }
1750 if (elements.dict.Count() != to.elements.dict.Count())
1751 {
1752 return false;
1753 }
1754 foreach (Element value3 in elements.dict.Values)
1755 {
1756 Element element2 = to.elements.GetElement(value3.id);
1757 if (element2 == null || value3.vBase / 10 * 10 != element2.vBase / 10 * 10)
1758 {
1759 return false;
1760 }
1761 }
1762 return true;
1763 }
Definition: Card.cs:11
int c_priceFix
Definition: Card.cs:1137
bool isCrafted
Definition: Card.cs:794
int tier
Definition: Card.cs:410
bool IsDecayed
Definition: Card.cs:2287
int idMaterial
Definition: Card.cs:134
string id
Definition: Card.cs:35
bool noSell
Definition: Card.cs:830
bool isCopy
Definition: Card.cs:878
string c_altName
Definition: Card.cs:1593
int c_priceAdd
Definition: Card.cs:1149
int c_dyeMat
Definition: Card.cs:1185
ICardParent parent
Definition: Card.cs:55
int c_priceCopy
Definition: Card.cs:1161
int c_IDTState
Definition: Card.cs:1257
string c_idRefCard2
Definition: Card.cs:1749
int refVal
Definition: Card.cs:206
Window.SaveData GetWindowSaveData()
Definition: Card.cs:2516
int encLV
Definition: Card.cs:326
bool isDyed
Definition: Card.cs:458
bool isWeightChanged
Definition: Card.cs:662
int rarityLv
Definition: Card.cs:302
int idSkin
Definition: Card.cs:362
bool isGifted
Definition: Card.cs:782
BlessedState blessedState
Definition: Card.cs:278
bool isStolen
Definition: Card.cs:854
int ChildrenAndSelfWeight
Definition: Card.cs:2041
bool isModified
Definition: Card.cs:470
int Num
Definition: Card.cs:158
int c_charges
Definition: Card.cs:1269
string c_idRefCard
Definition: Card.cs:1737
Dictionary< int, Element > dict
int vBase
Definition: ELEMENT.cs:252
override int SelfWeight
Definition: Thing.cs:86
virtual bool CanStackTo(Thing to)
Definition: Trait.cs:594
virtual bool HasCharges
Definition: Trait.cs:330
bool IsRequireFuel
Definition: Trait.cs:466
bool compress
Definition: Window.cs:415

References Card.blessedState, Card.c_altName, Card.c_charges, Card.c_dyeMat, Card.c_idRefCard, Card.c_idRefCard2, Card.c_IDTState, Card.c_priceAdd, Card.c_priceCopy, Card.c_priceFix, Card.ChildrenAndSelfWeight, Window.SaveData.compress, ElementContainer.dict, Card.elements, Card.encLV, ElementContainer.GetElement(), Card.id, Element.id, Card.idMaterial, Card.idSkin, Card.isCopy, Card.isCrafted, Card.IsDecayed, Card.isDyed, isEquipped, Card.isGifted, Card.isModified, Card.isStolen, Card.isWeightChanged, Card.noSell, Card.Num, Card.parent, Card.rarityLv, Card.refVal, SelfWeight, Card.tier, and Element.vBase.

Referenced by ThingContainer.CanStack(), InvOwner.OnDrag(), and DragItemCard.OnDragSpecial().

◆ Disassemble()

void Thing.Disassemble ( )
inline

Definition at line 1802 of file Thing.cs.

1803 {
1804 }

Referenced by LayerCraftFloat.RefreshDisassemble().

◆ DoAct()

void Thing.DoAct ( Act  act)
inline

Definition at line 1951 of file Thing.cs.

1952 {
1953 if (!EClass.pc.HasNoGoal || (act.LocalAct && EClass._zone.IsRegion))
1954 {
1955 SE.Beep();
1956 return;
1957 }
1958 EClass.player.hotItemToRestore = EClass.player.currentHotItem;
1959 if (act.IsAct)
1960 {
1961 act.Perform(EClass.pc);
1962 return;
1963 }
1964 AIAct aI = act as AIAct;
1965 EClass.pc.SetAI(aI);
1967 }
Definition: AIAct.cs:6
void SetTurbo(int mtp=-1)
Definition: AM_Adv.cs:1040
virtual bool Perform()
Definition: ACT.cs:266
virtual bool LocalAct
Definition: ACT.cs:171
virtual bool IsAct
Definition: ACT.cs:101
static AM_Adv Adv
Definition: ActionMode.cs:15
AIAct SetAI(AIAct g)
Definition: Chara.cs:8880
bool HasNoGoal
Definition: Chara.cs:1000
static Zone _zone
Definition: EClass.cs:21
static Player player
Definition: EClass.cs:13
static Chara pc
Definition: EClass.cs:15
HotItem currentHotItem
Definition: Player.cs:1100
virtual bool IsRegion
Definition: Spatial.cs:515

References EClass._zone, ActionMode.Adv, Player.currentHotItem, Chara.HasNoGoal, Act.IsAct, Spatial.IsRegion, Act.LocalAct, EClass.pc, Act.Perform(), EClass.player, Chara.SetAI(), and AM_Adv.SetTurbo().

◆ GetDisassembles()

void Thing.GetDisassembles ( List< Thing list)
inline

Definition at line 1798 of file Thing.cs.

1799 {
1800 }

Referenced by RecipeUpdater.RunDisassemble().

◆ GetEfficiency()

int Thing.GetEfficiency ( )
inline

Definition at line 165 of file Thing.cs.

166 {
167 return 50 + base.LV * 10 + base.encLV * 10 + (int)base.rarity * 10 + (int)base.blessedState * 10;
168 }

Referenced by AIWork.GetSession().

◆ GetEnchant()

static Tuple< SourceElement.Row, int > Thing.GetEnchant ( long  lv,
Func< SourceElement::Row, bool >  func,
bool  neg 
)
inlinestatic

Definition at line 1969 of file Thing.cs.

1970 {
1971 List<SourceElement.Row> list = new List<SourceElement.Row>();
1972 int num = 0;
1973 long num2 = lv + 5 + EClass.rndSqrt(10);
1974 foreach (SourceElement.Row row in EClass.sources.elements.rows)
1975 {
1976 if ((!neg || !row.tag.Contains("flag")) && func(row) && row.LV < num2)
1977 {
1978 list.Add(row);
1979 num += row.chance;
1980 }
1981 }
1982 if (num == 0)
1983 {
1984 return null;
1985 }
1986 int num3 = EClass.rnd(num);
1987 int num4 = 0;
1988 foreach (SourceElement.Row item in list)
1989 {
1990 num4 += item.chance;
1991 if (num3 < num4)
1992 {
1993 string text = EClass.sources.elements.map[item.id].category;
1994 bool flag = text == "skill" || text == "attribute" || text == "resist";
1995 float num5 = 3f + Mathf.Min(lv / 10, 15f) + Mathf.Sqrt(lv * item.encFactor / 100);
1996 int num6 = (item.mtp + EClass.rnd(item.mtp + (int)num5)) / item.mtp * ((!(flag && neg)) ? 1 : (-1));
1997 if (item.encFactor == 0 && num6 > 25)
1998 {
1999 num6 = 25;
2000 }
2001 return new Tuple<SourceElement.Row, int>(item, num6);
2002 }
2003 }
2004 return null;
2005 }
static int rndSqrt(int a)
Definition: EClass.cs:107
static SourceManager sources
Definition: EClass.cs:43
SourceElement elements

References SourceManager.elements, item, neg, EClass.rnd(), EClass.rndSqrt(), and EClass.sources.

Referenced by OnCreate(), and TraitMod.OnCreate().

◆ GetExtraName()

override string Thing.GetExtraName ( )
inlinevirtual

Reimplemented from Card.

Definition at line 807 of file Thing.cs.

808 {
809 string text = "";
810 if (trait.ShowChildrenNumber && base.c_lockLv == 0 && EClass._zone.IsPCFactionOrTent)
811 {
812 if (things.Count > 0)
813 {
814 text += "childCount".lang(things.Count.ToString() ?? "");
815 }
816 else if (trait.CanOpenContainer)
817 {
818 text += "empty".lang();
819 }
820 }
822 {
823 Room room = pos.cell.room;
824 if (EClass.debug.enable && room != null && room.data.group != 0)
825 {
826 text = text + " #" + room.data.group;
827 }
828 }
829 return text;
830 }
int group
Definition: AreaData.cs:18
AreaData data
Definition: BaseArea.cs:29
Point pos
Definition: Card.cs:59
ThingContainer things
Definition: Card.cs:38
Room room
Definition: Cell.cs:102
bool enable
Definition: CoreDebug.cs:286
static CoreDebug debug
Definition: EClass.cs:49
bool IsValid
Definition: Point.cs:88
Cell cell
Definition: Point.cs:51
Definition: Room.cs:4
virtual bool ShowChildrenNumber
Definition: Trait.cs:334
virtual bool CanOpenContainer
Definition: Trait.cs:235
bool IsPCFactionOrTent
Definition: Zone.cs:476

References EClass._zone, BaseArea.data, EClass.debug, CoreDebug.enable, AreaData.group, and Zone.IsPCFactionOrTent.

◆ GetHoverText()

override string Thing.GetHoverText ( )
inlinevirtual

Reimplemented from Card.

Definition at line 790 of file Thing.cs.

791 {
792 string text = "";
793 text = text + " <size=14>(" + Lang._weight(base.ChildrenAndSelfWeight) + ")</size> ";
795 {
796 text += Environment.NewLine;
797 text = text + "id:" + id + " tile:" + source.idRenderData + "/" + ((source.tiles.Length != 0) ? ((object)source.tiles[0]) : "-")?.ToString() + " num:" + base.Num + " lv:" + base.LV + " enc:" + base.encLV + " / " + base.material.alias;
798 }
799 string hoverText = trait.GetHoverText();
800 if (!hoverText.IsEmpty())
801 {
802 text = text + Environment.NewLine + hoverText;
803 }
804 return base.GetHoverText() + text;
805 }
bool showExtra
Definition: CoreDebug.cs:168
Definition: Lang.cs:6
static string _weight(int a, int b, bool showUnit=true, int unitSize=0)
Definition: Lang.cs:172
virtual string GetHoverText()
Definition: Trait.cs:599

References Lang._weight(), EClass.debug, CoreDebug.showExtra, and RenderRow.tiles.

◆ GetIngredients()

void Thing.GetIngredients ( Recipe::Ingredient  ing,
List< Thing list 
)
inline

Definition at line 1765 of file Thing.cs.

1766 {
1767 if (ing.CanSetThing(this))
1768 {
1769 list.Add(this);
1770 }
1771 if (things.Count <= 0 || base.c_lockLv != 0 || base.isNPCProperty)
1772 {
1773 return;
1774 }
1775 foreach (Thing thing in things)
1776 {
1777 thing.GetIngredients(ing, list);
1778 }
1779 }
void Add(Act a, string s="")
Definition: ActPlan.cs:11
bool CanSetThing(Thing t)
Definition: Recipe.cs:89
Definition: Thing.cs:8
void GetIngredients(Recipe.Ingredient ing, List< Thing > list)
Definition: Thing.cs:1765

References GetIngredients().

Referenced by GetIngredients(), and LayerCraftFloat.ShowContextMenu().

◆ GetName()

override string Thing.GetName ( NameStyle  style,
int  _num = -1 
)
inlinevirtual

Reimplemented from Card.

Definition at line 535 of file Thing.cs.

536 {
537 int num = ((_num == -1) ? base.Num : _num);
538 string text = "";
539 string text2 = "";
540 string text3 = "";
541 string text4 = "";
542 string sig = "";
543 string text5 = "";
544 string text6 = source.GetText("unit");
545 ArticleStyle style2 = ((style == NameStyle.FullNoArticle) ? ArticleStyle.None : ArticleStyle.Default);
546 bool num2 = base.IsIdentified || source.unknown.IsEmpty();
547 bool isEquipmentOrRangedOrAmmo = base.IsEquipmentOrRangedOrAmmo;
548 bool flag = Lang.setting.nameStyle == 0;
549 if (num2)
550 {
551 if (base.c_idRefCard.IsEmpty() && !base.c_altName.IsEmpty())
552 {
553 text = base.c_altName;
554 }
555 else
556 {
557 string[] array = trait.GetName().Split(',');
558 text = array[0];
559 if (array.Length > 1)
560 {
561 text6 = array[1];
562 }
563 }
564 if (text.IsEmpty())
565 {
566 text = id;
567 }
568 if (isEquipmentOrRangedOrAmmo && base.IsIdentified && base.rarity >= Rarity.Legendary)
569 {
570 if (base.rarity != Rarity.Artifact && !base.material.GetTextArray("altName").IsEmpty())
571 {
572 text = base.material.GetTextArray("altName")[0] + Lang.space + text;
573 }
574 goto IL_0215;
575 }
576 if (source.naming == "m" || (source.naming == "ms" && base.material != source.DefaultMaterial))
577 {
578 if (isEquipmentOrRangedOrAmmo)
579 {
580 string[] textArray = base.material.GetTextArray("altName");
581 if (textArray != null && textArray.Length >= 2)
582 {
583 text = base.material.GetTextArray("altName")[1] + Lang.space + text;
584 goto IL_01f2;
585 }
586 }
587 text = "_of2".lang(base.material.GetName(), text);
588 }
589 goto IL_01f2;
590 }
591 text = "unknown";
592 string idUnknown = source.GetText("unknown");
593 if (idUnknown.StartsWith("#"))
594 {
595 Rand.UseSeed(EClass.game.seed + (trait.CanStack ? sourceCard._index : base.uid) + base.refVal, delegate
596 {
597 idUnknown = Lang.GetList(idUnknown.Remove(0, 1)).RandomItem();
598 });
599 }
600 text = idUnknown;
601 goto IL_047d;
602 IL_047d:
603 if (GetBool(125))
604 {
605 text = "_halfeaten".lang(text);
606 }
607 if (base.c_bill != 0)
608 {
609 text = "_of".lang(Lang._currency(base.c_bill, showUnit: true, 0), text);
610 }
611 trait.SetName(ref text);
612 if (base.tier > 0)
613 {
614 text = Lang.GetList((base.category.id == "fish") ? "quality_fish" : "quality_general")[Mathf.Clamp(base.tier, 0, 3)] + text;
615 }
616 switch (style)
617 {
618 case NameStyle.Simple:
619 return text;
620 case NameStyle.Ref:
621 return text;
622 default:
623 {
624 if (!base.c_refText.IsEmpty())
625 {
626 text = "_named".lang(base.c_refText, text);
627 }
628 if (base.IsIdentified)
629 {
630 int hIT = base.HIT;
631 int dMG = base.DMG;
632 if ((base.IsMeleeWeapon || base.IsRangedWeapon || base.IsAmmo || hIT != 0 || dMG != 0) && source.offense.Length != 0)
633 {
634 string text7 = "";
635 if (source.offense[0] != 0)
636 {
637 text7 = text7 + source.offense[0] + "d" + base.c_diceDim;
638 }
639 if (dMG != 0)
640 {
641 text7 += ((base.IsMeleeWeapon || base.IsRangedWeapon || base.IsAmmo) ? dMG.ToText() : (dMG.ToString() ?? ""));
642 }
643 if (hIT != 0)
644 {
645 text7 = text7 + ((dMG != 0 || source.offense[0] != 0) ? ", " : "") + hIT;
646 }
647 text2 = text2 + " (" + text7.IsEmpty(" - ") + ") ";
648 }
649 int dV = DV;
650 int pV = PV;
651 if (dV != 0 || pV != 0)
652 {
653 text2 += " [";
654 text2 = text2 + dV + ", " + pV;
655 text2 += "] ";
656 }
658 {
659 text2 = text2 + " " + "itemCharges".lang(base.c_charges.ToString() ?? "");
660 }
661 }
662 else if (base.c_IDTState == 3 || base.c_IDTState == 1)
663 {
664 text2 = Lang.space + "(" + base.TextRarity.ToTitleCase() + ")";
665 }
666 if (base.IsDecayed)
667 {
668 text = "rotten".lang() + text;
669 }
670 else if (base.IsRotting)
671 {
672 text = "rotting".lang() + text;
673 }
674 if (base.IsIdentified)
675 {
676 if (base.blessedState != 0)
677 {
678 text4 = ("bs" + base.blessedState).lang();
679 }
680 switch (base.rarity)
681 {
682 case Rarity.Artifact:
683 style2 = ArticleStyle.None;
684 text3 = "★";
685 text = (isEquipmentOrRangedOrAmmo ? text.Bracket(3) : text);
686 break;
687 case Rarity.Legendary:
688 case Rarity.Mythical:
689 style2 = ArticleStyle.The;
690 text3 = "☆";
691 if (isEquipmentOrRangedOrAmmo)
692 {
693 Rand.UseSeed(base.uid + EClass.game.seed, delegate
694 {
695 sig = AliasGen.GetRandomAlias().Bracket((base.rarity == Rarity.Mythical) ? 3 : 2);
696 });
697 sig = Lang.space + sig;
698 }
699 break;
700 }
701 }
702 if (base.encLV != 0)
703 {
704 if (base.category.tag.Contains("enc"))
705 {
706 if (base.c_altName.IsEmpty())
707 {
708 string[] list = Lang.GetList("quality_furniture");
709 text = "_qualityFurniture".lang(list[Mathf.Clamp(base.encLV - 1, 0, list.Length - 1)], text);
710 }
711 }
712 else
713 {
714 sig = sig + Lang.space + ((base.encLV > 0) ? ("+" + base.encLV) : (base.encLV.ToString() ?? ""));
715 }
716 }
717 if (base.c_lockLv != 0 && base.c_revealLock)
718 {
719 sig = sig + Lang.space + "+" + base.c_lockLv;
720 }
721 if (base.isLostProperty)
722 {
723 text = "_lostproperty".lang(text);
724 }
726 {
727 text5 += "equippedItem".lang();
728 }
729 if (!base.c_note.IsEmpty() && (!base.isBackerContent || EClass.core.config.backer.Show(base.c_note)))
730 {
731 string text8 = base.c_note;
732 if (text8.StartsWith('@'))
733 {
734 text8 = Lang.Note.map.TryGetValue(text8.TrimStart('@'))?.GetText("text") ?? base.c_note;
735 }
736 string text9 = (base.category.IsChildOf("book") ? "_written" : "_engraved");
737 if (id == "grave_dagger1" || id == "grave_dagger2")
738 {
739 text9 = "_daggerGrave";
740 }
741 text = ((!text8.Contains("_bracketLeft".lang())) ? text9.lang(text8, text) : (text9 + "Alt").lang(text8, text));
742 }
743 text = (flag ? ((num <= 1) ? (text4 + text) : "_unit".lang(num.ToFormat() ?? "", text4 + text, text6)) : ((trait is TraitAbility) ? text.ToTitleCase(wholeText: true) : ((!text6.IsEmpty() && (base.IsIdentified || source.unknown.IsEmpty())) ? "_unit".lang((num == 1) ? "" : (num.ToFormat() ?? ""), text, (text4 + text6).AddArticle(num, style2, source.unit)) : (text4 + text).AddArticle(num, style2, source.name))));
744 if (base.rarity >= Rarity.Legendary)
745 {
746 text = text.ToTitleCase(wholeText: true);
747 }
748 string text10 = ((base.isSale && things.Count > 0) ? "forSale2".lang() : ((base.isSale || (base.parentThing != null && base.parentThing.isSale && TraitSalesTag.CanTagSale(this, insideContainer: true))) ? "forSale".lang(Lang._currency(GetPrice(CurrencyType.Money, sell: true, PriceType.PlayerShop), "money")) : ""));
749 if (trait is TraitSalesTag && base.isOn && !GetStr(11).IsEmpty())
750 {
751 text10 += "soldOut".lang(EClass.sources.categories.map[GetStr(11)].GetName());
752 }
753 if (GetInt(101) != 0)
754 {
755 text5 = "_limitedStock".lang(text5);
756 }
757 return text5 + text3 + text + sig + text2 + text10;
758 }
759 }
760 IL_01f2:
761 if (source.naming == "ma")
762 {
763 text = base.material.GetName();
764 }
765 goto IL_0215;
766 IL_0215:
767 if (!base.c_idRefCard.IsEmpty() && trait.RefCardName != RefCardName.None)
768 {
769 string text11 = base.c_altName.IsEmpty(base.refCard.GetName());
770 if (!base.c_idRefCard2.IsEmpty())
771 {
772 text11 = "_and".lang(text11, base.c_altName2.IsEmpty(base.refCard2.GetName()));
773 }
774 if (!(text11 == "*r"))
775 {
776 text = ((!source.name2.IsEmpty()) ? source.GetTextArray("name2")[0].Replace("#1b", base.c_extraNameRef.IsEmpty((base.refCard == null) ? text11 : (base.refCard.isChara ? base.refCard.GetName() : base.refCard.GetText()))).Replace("#1", base.c_extraNameRef.IsEmpty(text11)) : (source.naming.Contains("last") ? (text + Lang.space + text11) : (source.naming.Contains("first") ? (text11 + Lang.space + text) : ((!source.naming.Contains("of")) ? (text6.IsEmpty() ? "_of3" : "_of2").lang(text11, text) : "_of".lang(text11, text)))));
777 }
778 else
779 {
780 string text12 = base.refCard.GetText("aka");
781 if (!text12.IsEmpty())
782 {
783 text = "_of".lang(text12, text);
784 }
785 }
786 }
787 goto IL_047d;
788 }
ArticleStyle
Definition: ArticleStyle.cs:2
CurrencyType
Definition: CurrencyType.cs:2
NameStyle
Definition: NameStyle.cs:2
PriceType
Definition: PriceType.cs:2
RefCardName
Definition: RefCardName.cs:2
string GetStr(int id, string defaultStr=null)
Definition: BaseCard.cs:54
int GetInt(int id, int? defaultInt=null)
Definition: BaseCard.cs:25
bool GetBool(int id)
Definition: BaseCard.cs:15
virtual int PV
Definition: Card.cs:2327
virtual int GetPrice(CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)
Definition: Card.cs:7303
virtual int DV
Definition: Card.cs:2325
override string ToString()
Definition: Card.cs:2487
bool IsIdentified
Definition: Card.cs:2377
BackerContentConfig backer
Definition: CoreConfig.cs:613
CoreConfig config
Definition: Core.cs:70
static Game game
Definition: EClass.cs:9
int seed
Definition: Game.cs:200
static LangNote Note
Definition: Lang.cs:50
static string[] GetList(string id)
Definition: Lang.cs:114
static string _currency(object a, string IDCurrency)
Definition: Lang.cs:162
Thing eqBait
Definition: Player.cs:1106
Definition: Rand.cs:4
static void UseSeed(int seed, Action action)
Definition: Rand.cs:22
SourceCategory categories
static bool CanTagSale(Card t, bool insideContainer=false)
Definition: TraitSalesTag.cs:9
virtual string GetName()
Definition: Trait.cs:697
virtual bool ShowCharges
Definition: Trait.cs:332
virtual bool CanStack
Definition: Trait.cs:152
virtual void SetName(ref string s)
Definition: Trait.cs:702

References Lang._currency(), SourceData< T, T2 >.BaseRow._index, CoreConfig.backer, Trait.CanStack, TraitSalesTag.CanTagSale(), SourceManager.categories, Core.config, EClass.core, Card.DV, Player.eqBait, EClass.game, BaseCard.GetBool(), BaseCard.GetInt(), Lang.GetList(), Trait.GetName(), Card.GetPrice(), Card.GetRootCard(), BaseCard.GetStr(), Trait.HasCharges, Card.id, Lang.Note, EClass.pc, EClass.player, Card.PV, Game.seed, Trait.SetName(), CoreConfig.BackerContentConfig.Show(), Trait.ShowCharges, source, sourceCard, EClass.sources, Card.trait, and Rand.UseSeed().

Referenced by WidgetPopText._SayPick(), DramaCustomSequence.Build(), QuestDeliver.IsDestThing(), ThingContainer.RefreshGrid(), AI_OpenGambleChest.Run(), UIMagicChest.Search(), CoreExtension.Sort(), ActThrow.Throw(), Zone.TryAddThingInSharedContainer(), and Chara.TryUse().

◆ GetRecipes()

void Thing.GetRecipes ( HashSet< Recipe recipes)
inline

Definition at line 1794 of file Thing.cs.

1795 {
1796 }

Referenced by RecipeUpdater.RunRecipe().

◆ GetSubPassData()

override SubPassData Thing.GetSubPassData ( )
inlinevirtual

Reimplemented from Card.

Definition at line 1635 of file Thing.cs.

1636 {
1637 Chara chara = GetRootCard() as Chara;
1638 if ((!trait.ShowAsTool || (chara == EClass.pc && HotItemHeld.disableTool)) && (chara?.held == this || (!base.isRoofItem && placeState != PlaceState.installed && renderer.data.subCrate.enable && parent is Zone)))
1639 {
1641 {
1642 return EClass.setting.pass.subCrate;
1643 }
1644 return renderer.data.subCrate;
1645 }
1646 return SubPassData.Default;
1647 }
PlaceState
Definition: PlaceState.cs:2
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
Definition: UIBook.cs:627
bool isRoofItem
Definition: Card.cs:578
PlaceState placeState
Definition: Card.cs:83
CardRenderer renderer
Definition: Card.cs:61
static GameSetting setting
Definition: EClass.cs:35
PassSetting pass
Definition: GameSetting.cs:303
SubPassData subCrate
Definition: RenderData.cs:46
RenderData data
Definition: RenderObject.cs:34
static SubPassData Default
Definition: SubPassData.cs:7
Definition: Zone.cs:12

References SubPassData.Default, HotItemHeld.disableTool, Chara.held, GameSetting.pass, EClass.pc, EClass.setting, and GameSetting.PassSetting.subCrate.

◆ Identify()

Thing Thing.Identify ( bool  show = true,
IDTSource  idtSource = IDTSource::Identify 
)
inline

Definition at line 2074 of file Thing.cs.

2075 {
2076 if (base.IsIdentified)
2077 {
2078 return this;
2079 }
2080 string @ref = "";
2081 string text = "";
2082 if (show)
2083 {
2084 @ref = GetName(NameStyle.Full, base.Num);
2085 }
2086 Rarity rarity = idtSource switch
2087 {
2088 IDTSource.SkillHigh => Rarity.Legendary,
2089 IDTSource.Skill => Rarity.Superior,
2090 _ => Rarity.Normal,
2091 };
2092 if (rarity != 0 && ((base.IsEquipmentOrRangedOrAmmo && base.rarity >= rarity) || base.rarity >= Rarity.Mythical))
2093 {
2094 base.c_IDTState = 3;
2095 }
2096 else if (base.rarity >= Rarity.Mythical && idtSource != IDTSource.SuperiorIdentify)
2097 {
2098 base.c_IDTState = 1;
2099 }
2100 else
2101 {
2102 base.c_IDTState = 0;
2103 }
2104 if (show)
2105 {
2106 text = GetName(NameStyle.Full, base.Num);
2107 if (base.c_IDTState == 0)
2108 {
2109 Msg.Say("identified", @ref, text);
2110 }
2111 else
2112 {
2113 Msg.Say((idtSource == IDTSource.Skill) ? "identified3" : "identified2", @ref, text, base.TextRarity);
2114 }
2115 }
2116 if (base.IsIdentified)
2117 {
2118 GetRootCard()?.TryStack(this);
2119 }
2121 return this;
2122 }
IDTSource
Definition: IDTSource.cs:2
Rarity rarity
Definition: Card.cs:314
void TryStack(Thing t)
Definition: Card.cs:7010
static void SetDirty(Thing t)
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
override string GetName(NameStyle style, int _num=-1)
Definition: Thing.cs:535

References Msg.Say(), and LayerInventory.SetDirty().

Referenced by RecipeCard.Craft(), TraitAltar.OnOffer(), TraitBaseSpellbook.OnRead(), AI_Read.OnSetOwner(), QuestDeliver.OnStart(), ActZap.Perform(), ActEffect.Proc(), InvOwner.Transaction.Process(), DramaOutcome.QuestExploration_AfterCrystal(), AI_UseCrafter.Run(), and Chara.TryIdentify().

◆ IsValidIngredient()

bool Thing.IsValidIngredient ( Recipe::Ingredient  ing)
inline

Definition at line 1781 of file Thing.cs.

1782 {
1783 if (isDestroyed)
1784 {
1785 return false;
1786 }
1787 if (GetRootCard().Dist(EClass.pc) > 1 || !ing.CanSetThing(this))
1788 {
1789 return false;
1790 }
1791 return true;
1792 }
bool isDestroyed
Definition: Card.cs:75
int Dist(Card c)
Definition: Card.cs:7698

References EClass.pc.

Referenced by DropdownGrid.BuildIngredients().

◆ ListLimitedValidTraits()

List< Element > Thing.ListLimitedValidTraits ( bool  limit)
inline

Definition at line 832 of file Thing.cs.

833 {
834 List<Element> list = new List<Element>();
835 if (base.ShowFoodEnc)
836 {
837 foreach (Element value in elements.dict.Values)
838 {
839 if (value.IsFoodTraitMain && value.Value > 0)
840 {
841 list.Add(value);
842 }
843 }
845 if (limit && list.Count > 5)
846 {
847 int num = list.Count - 5;
848 for (int i = 0; i < num; i++)
849 {
850 list.RemoveAt(list.Count - 1);
851 }
852 }
853 }
854 return list;
855 }
static int GetSortVal(Element a)
int Value
Definition: ELEMENT.cs:292
bool IsFoodTraitMain
Definition: ELEMENT.cs:367

References ElementContainer.GetSortVal(), Element.IsFoodTraitMain, and Element.Value.

◆ ListValidTraits()

List< Element > Thing.ListValidTraits ( bool  isCraft,
bool  limit 
)
inline

Definition at line 857 of file Thing.cs.

858 {
859 List<Element> list = ListLimitedValidTraits(limit);
860 bool showFoodEnc = base.ShowFoodEnc;
861 bool flag = EClass.debug.enable || EClass.pc.HasElement(1650);
862 if (showFoodEnc)
863 {
864 foreach (Element value in elements.dict.Values)
865 {
866 if (value.IsFoodTrait && !list.Contains(value) && (isCraft || flag || value.IsFoodTraitMain) && (!value.IsFoodTraitMain || value.Value < 0))
867 {
868 list.Add(value);
869 }
870 }
871 }
872 foreach (Element value2 in elements.dict.Values)
873 {
874 if ((isCraft || flag || ((!value2.IsFoodTrait || value2.IsFoodTraitMain) && (!showFoodEnc || !value2.IsTrait || value2.Value >= 0))) && !list.Contains(value2) && (value2.IsTrait || (value2.IsFoodTrait && !value2.IsFoodTraitMain)))
875 {
876 list.Add(value2);
877 }
878 }
879 return list;
880 }
bool HasElement(int ele, bool includeNagative=false)
Definition: Card.cs:5933
bool IsFoodTrait
Definition: ELEMENT.cs:364
bool IsTrait
Definition: ELEMENT.cs:362
List< Element > ListLimitedValidTraits(bool limit)
Definition: Thing.cs:832

References Card.HasElement(), Element.IsFoodTrait, Element.IsFoodTraitMain, Element.IsTrait, EClass.pc, and Element.Value.

◆ MatchEncSearch()

override bool Thing.MatchEncSearch ( string  s)
inlinevirtual

Reimplemented from Card.

Definition at line 2124 of file Thing.cs.

2125 {
2126 if (trait is TraitGene)
2127 {
2128 DNA dNA = base.c_DNA;
2129 if (dNA == null || dNA.type == DNA.Type.Brain || dNA.type == DNA.Type.Inferior)
2130 {
2131 return false;
2132 }
2133 for (int i = 0; i < dNA.vals.Count; i += 2)
2134 {
2135 SourceElement.Row row = EClass.sources.elements.map.TryGetValue(dNA.vals[i]);
2136 if (row.name.ToLower().Contains(s))
2137 {
2138 return true;
2139 }
2140 if (row.GetName().ToLower().Contains(s))
2141 {
2142 return true;
2143 }
2144 }
2145 }
2146 else
2147 {
2148 if (!base.IsIdentified)
2149 {
2150 return false;
2151 }
2152 foreach (Element value in elements.dict.Values)
2153 {
2154 if (value.Value != 0)
2155 {
2156 if (value.source.name.ToLower().Contains(s))
2157 {
2158 return true;
2159 }
2160 if (value.source.GetName().ToLower().Contains(s))
2161 {
2162 return true;
2163 }
2164 }
2165 }
2166 }
2167 return false;
2168 }
Definition: DNA.cs:8
Type type
Definition: DNA.cs:29
Type
Definition: DNA.cs:10
List< int > vals
Definition: DNA.cs:24
SourceElement.Row source
Definition: ELEMENT.cs:273
override string GetName()

References SourceManager.elements, SourceElement.Row.GetName(), SourceElement.Row.name, Element.source, EClass.sources, DNA.type, DNA.vals, and Element.Value.

Referenced by ThingContainer.RefreshGrid(), and WidgetSearch.Search().

◆ OnCreate()

override void Thing.OnCreate ( int  genLv)
inlinevirtual

Reimplemented from Card.

Definition at line 186 of file Thing.cs.

187 {
188 if (bp.blesstedState.HasValue)
189 {
190 SetBlessedState(bp.blesstedState.GetValueOrDefault());
191 }
192 else if (base.category.ignoreBless == 0 && bp.rarity == Rarity.Random && base.rarity != Rarity.Artifact)
193 {
194 if (EClass.rnd(25) == 0)
195 {
197 }
198 else if (EClass.rnd(25) == 0)
199 {
201 }
202 else if (EClass.rnd(50) == 0 && base.category.slot != 0)
203 {
205 }
206 }
207 if (!EClass.debug.autoIdentify && (!source.unknown_JP.IsEmpty() || (base.category.slot != 0 && base.rarity >= Rarity.Superior)))
208 {
209 base.c_IDTState = 5;
210 }
211 string text = id;
212 if (text == "bill_tax" || text == "bill")
213 {
214 base.c_bill = 100 + EClass.rnd(100);
215 }
216 if (base.category.slot != 0)
217 {
218 int num = 0;
219 if (base.rarity == Rarity.Superior)
220 {
221 num = EClass.rnd(3);
222 }
223 else if (base.rarity == Rarity.Legendary)
224 {
225 num = EClass.rnd(4) + 2;
226 }
227 else if (base.rarity == Rarity.Mythical)
228 {
229 num = EClass.rnd(3) + 5;
230 }
231 else if (base.rarity >= Rarity.Artifact)
232 {
233 num = EClass.rnd(2) + 1;
234 }
235 if (num > 0 && !HasTag(CTAG.godArtifact) && !HasTag(CTAG.noRandomEnc))
236 {
237 for (int i = 0; i < num; i++)
238 {
240 }
241 }
242 }
243 if (base.IsRangedWeapon && !IsMeleeWithAmmo)
244 {
245 if (HasTag(CTAG.godArtifact))
246 {
247 AddSocket();
248 AddSocket();
249 }
250 else
251 {
252 int num2 = 1;
253 int num3 = ((EClass.rnd(10) == 0) ? 1 : 0);
254 if (base.rarity == Rarity.Superior)
255 {
256 num2 = 2 + num3;
257 }
258 else if (base.rarity == Rarity.Legendary)
259 {
260 num2 = EClass.rnd(2) + 3 + num3;
261 }
262 else if (base.rarity == Rarity.Mythical)
263 {
264 num2 = EClass.rnd(2) + 4 + num3;
265 }
266 else if (base.rarity >= Rarity.Artifact)
267 {
268 num2 = EClass.rnd(2) + 1;
269 }
270 if (id == "bow_vindale")
271 {
272 num2 = 4;
273 }
274 if (num2 > 0)
275 {
276 for (int j = 0; j < num2; j++)
277 {
278 AddSocket();
279 }
280 for (int k = 0; k < EClass.rnd(num2 + 1); k++)
281 {
282 Tuple<SourceElement.Row, int> enchant = GetEnchant(genLv, (SourceElement.Row r) => r.tag.Contains("modRanged"), neg: false);
283 if (enchant != null && InvOwnerMod.IsValidRangedMod(this, enchant.Item1))
284 {
285 ApplySocket(enchant.Item1.id, enchant.Item2);
286 }
287 }
288 }
289 }
290 }
291 if (id == "shield_flower")
292 {
294 elements.SetBase(randomElement.alias.Replace("ele", "miasma_"), 20);
295 }
296 if ((bp.rarity != 0 || bp.qualityBonus != 0) && base.rarity < Rarity.Artifact && base.category.tag.Contains("enc"))
297 {
298 int num4 = 0;
299 if (EClass.rnd(6) == 0)
300 {
301 if (bp.qualityBonus == 0)
302 {
303 num4 = EClass.rnd(EClass.rnd(14) + 1);
304 if (num4 == 1 && EClass.rnd(3) != 0)
305 {
306 num4 = 0;
307 }
308 if (num4 > 0)
309 {
311 }
312 }
313 else if (bp.qualityBonus < 0)
314 {
315 if (EClass.rnd(3) == 0)
316 {
317 num4 = 1;
318 }
319 }
320 else if (bp.qualityBonus >= 10)
321 {
322 num4 = Mathf.Min(bp.qualityBonus / 10 + 2, 8) + EClass.rnd(EClass.rnd(5) + 1);
323 }
324 }
325 if (num4 > 0)
326 {
327 if (num4 > 12)
328 {
329 num4 = 12;
330 }
331 SetEncLv(num4);
332 }
333 }
334 if (HasTag(CTAG.randomSkin))
335 {
336 base.idSkin = EClass.rnd(source.skins.Length + 1);
337 }
338 }
BlessedState? blesstedState
void AddSocket()
Definition: Card.cs:3541
CardBlueprint bp
Definition: Card.cs:77
void ApplySocket(Thing t)
Definition: Card.cs:3550
virtual void SetBlessedState(BlessedState s)
Definition: Card.cs:3895
void SetEncLv(int a)
Definition: Card.cs:3864
int genLv
Definition: Card.cs:194
bool autoIdentify
Definition: CoreDebug.cs:189
static SourceElement.Row GetRandomElement(int lv=1, bool useWeight=true)
Definition: ELEMENT.cs:556
int FurnitureBonus()
Definition: GuildThief.cs:26
Definition: Guild.cs:2
static GuildThief Thief
Definition: Guild.cs:60
static bool IsValidRangedMod(Thing t, SourceElement.Row row)
Definition: InvOwnerMod.cs:9
Element AddEnchant(int lv=-1)
Definition: Thing.cs:2056
bool IsMeleeWithAmmo
Definition: Thing.cs:20

References AddEnchant(), Card.AddSocket(), SourceElement.Row.alias, Card.ApplySocket(), CoreDebug.autoIdentify, CardBlueprint.blesstedState, Card.bp, EClass.debug, Card.elements, GuildThief.FurnitureBonus(), Card.genLv, GetEnchant(), Element.GetRandomElement(), Card.HasTag(), Card.id, IsMeleeWithAmmo, InvOwnerMod.IsValidRangedMod(), neg, CardBlueprint.qualityBonus, CardBlueprint.rarity, EClass.rnd(), ElementContainer.SetBase(), Card.SetBlessedState(), Card.SetEncLv(), source, and Guild.Thief.

◆ RemoveEnchant()

void Thing.RemoveEnchant ( )
inline

Definition at line 2070 of file Thing.cs.

2071 {
2072 }

◆ SetRenderParam()

override void Thing.SetRenderParam ( RenderParam  p)
inlinevirtual

Reimplemented from Card.

Definition at line 1493 of file Thing.cs.

1494 {
1495 p.matColor = base.colorInt;
1496 p.mat = base.material;
1497 if (!renderer.usePass)
1498 {
1499 return;
1500 }
1501 switch (trait.tileMode)
1502 {
1503 case Trait.TileMode.DefaultNoAnime:
1504 if (source._altTiles.Length != 0 && trait.UseAltTiles)
1505 {
1506 p.tile = source._altTiles[base.dir % source._altTiles.Length] * ((!flipX) ? 1 : (-1));
1507 }
1508 else
1509 {
1510 p.tile = sourceCard._tiles[base.dir % sourceCard._tiles.Length] * ((!flipX) ? 1 : (-1));
1511 }
1512 break;
1513 case Trait.TileMode.FakeBlock:
1514 {
1515 p.color += 1572864f;
1516 SourceBlock.Row row = EClass.sources.blocks.map[base.refVal];
1517 p.tile = row._tiles[base.dir % row._tiles.Length];
1518 break;
1519 }
1520 case Trait.TileMode.SignalAnime:
1521 if (source._altTiles.Length != 0 && trait.UseAltTiles)
1522 {
1523 p.tile = source._altTiles[base.dir % source._altTiles.Length] * ((!flipX) ? 1 : (-1));
1524 }
1525 else
1526 {
1527 p.tile = sourceCard._tiles[base.dir % sourceCard._tiles.Length] * ((!flipX) ? 1 : (-1));
1528 }
1529 if (animeCounter > 0f && source.anime.Length != 0)
1530 {
1531 animeCounter += Time.deltaTime;
1532 int num3 = (int)(animeCounter / (0.001f * (float)source.anime[1]));
1533 if (num3 > ((source.anime.Length > 2) ? source.anime[2] : source.anime[0]))
1534 {
1535 animeCounter = 0f;
1536 }
1537 else
1538 {
1539 p.tile += num3 % source.anime[0] * ((!flipX) ? 1 : (-1));
1540 }
1541 }
1542 break;
1543 case Trait.TileMode.Illumination:
1544 if (base.isOn || base.isRoofItem)
1545 {
1546 int num4 = (int)((float)base.uid + Time.realtimeSinceStartup * 5f);
1547 int num5 = (int)(Time.realtimeSinceStartup * 5f);
1548 p.tile = (sourceCard._tiles[base.dir % sourceCard._tiles.Length] + num4 % 3 + 1) * ((!flipX) ? 1 : (-1));
1549 if (num5 % 16 == 0)
1550 {
1551 p.color = 5242880f;
1552 }
1553 else if (num5 % 11 == 0)
1554 {
1555 p.color = 7864320f;
1556 }
1557 else
1558 {
1559 p.color = 13107200f;
1560 }
1561 }
1562 else
1563 {
1564 p.tile = sourceCard._tiles[base.dir % sourceCard._tiles.Length] * ((!flipX) ? 1 : (-1));
1565 }
1566 break;
1567 case Trait.TileMode.Door:
1568 if (source._altTiles.Length != 0 && trait.UseAltTiles)
1569 {
1570 p.tile = source._altTiles[base.dir % source._altTiles.Length] * ((!flipX) ? 1 : (-1));
1571 }
1572 else
1573 {
1574 p.tile = sourceCard._tiles[base.dir % sourceCard._tiles.Length] * ((!flipX) ? 1 : (-1));
1575 }
1576 if (parent is Zone && pos.cell.HasFullBlock)
1577 {
1578 p.tile += ((p.tile < 0f) ? (-64) : 64);
1579 }
1580 if (trait is TraitDoorSwing traitDoorSwing && traitDoorSwing.IsOpen())
1581 {
1582 p.tile += ((!(p.tile < 0f)) ? 1 : (-1));
1583 }
1584 break;
1585 default:
1586 {
1587 if (source._altTiles.Length != 0 && trait.UseAltTiles)
1588 {
1589 p.tile = source._altTiles[base.dir % source._altTiles.Length] * ((!flipX) ? 1 : (-1));
1590 }
1591 else
1592 {
1593 p.tile = sourceCard._tiles[base.dir % sourceCard._tiles.Length] * ((!flipX) ? 1 : (-1));
1594 }
1595 float time = Time.realtimeSinceStartup;
1596 if (source.animeNoSync)
1597 {
1598 Rand.UseSeed(base.uid, delegate
1599 {
1600 time += EClass.rnd(1000);
1601 });
1602 }
1603 if (source.anime.Length == 0 || !trait.IsAnimeOn)
1604 {
1605 break;
1606 }
1607 if (source.anime.Length > 2)
1608 {
1609 int num = (int)(time * 1000f / (float)source.anime[1] % (float)source.anime[2]);
1610 if (num == source.anime[0] - 1 && source.anime.Length > 3)
1611 {
1612 PlaySound("anime_sound" + source.anime[3]);
1613 }
1614 if (num < source.anime[0])
1615 {
1616 p.tile += num * ((!(p.tile < 0f)) ? 1 : (-1));
1617 }
1618 }
1619 else
1620 {
1621 int num2 = (int)(time * 1000f / (float)source.anime[1] % (float)source.anime[0]);
1622 p.tile += num2 * ((!(p.tile < 0f)) ? 1 : (-1));
1623 }
1624 break;
1625 }
1626 }
1627 if (trait.IdSkin != 0 && sourceCard.skins.Length != 0)
1628 {
1629 int num6 = sourceCard.skins.TryGet(trait.IdSkin - 1);
1630 num6 = num6 / 100 * (int)source.renderData.pass.pmesh.tiling.x + num6 % 100;
1631 p.tile += ((p.tile < 0f) ? (-num6) : num6);
1632 }
1633 }
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6178
float animeCounter
Definition: Card.cs:73
virtual bool flipX
Definition: Card.cs:2116
bool HasFullBlock
Definition: Cell.cs:817
int[] skins
Definition: RenderRow.cs:14
int[] _tiles
Definition: RenderRow.cs:12
SourceBlock blocks
override bool IsOpen()
Definition: Trait.cs:7
virtual TileMode tileMode
Definition: Trait.cs:438
virtual bool UseAltTiles
Definition: Trait.cs:440
TileMode
Definition: Trait.cs:9
virtual int IdSkin
Definition: Trait.cs:45
virtual bool IsAnimeOn
Definition: Trait.cs:377

References SourceThing.Row._altTiles, RenderRow._tiles, SourceThing.Row.anime, SourceThing.Row.animeNoSync, SourceManager.blocks, TraitDoorSwing.IsOpen(), EClass.rnd(), EClass.sources, and Rand.UseSeed().

Referenced by BaseTileMap.DrawTile(), TileMapElona.DrawTile(), and CharaActorPCC.OnRender().

◆ SetSource()

override void Thing.SetSource ( )
inlinevirtual

Reimplemented from Card.

Definition at line 170 of file Thing.cs.

171 {
172 source = EClass.sources.things.map.TryGetValue(id);
173 if (source != null && source.isOrigin)
174 {
176 id = source.id;
177 }
178 if (source == null)
179 {
180 Debug.LogWarning("Thing " + id + " not found");
181 id = "ash3";
183 }
184 }
Dictionary< string, CardRow > firstVariations
Definition: SourceCard.cs:10
SourceCard cards
SourceThing things

References SourceManager.cards, Debug, SourceCard.firstVariations, Card.id, source, EClass.sources, and SourceManager.things.

◆ ShowSplitMenu()

void Thing.ShowSplitMenu ( ButtonGrid  button,
InvOwner::Transaction  trans = null 
)
inline

Definition at line 1806 of file Thing.cs.

1807 {
1808 int count = 1;
1809 UIContextMenu i = EClass.ui.CreateContextMenuInteraction();
1810 bool buy = trans != null;
1811 UIButton buttonBuy = null;
1812 UIItem itemSlider = null;
1813 itemSlider = i.AddSlider("sliderSplitMenu", "adjustmentNum", (float a) => (!EClass.core.IsGameStarted) ? "" : ("/" + base.Num), count, delegate(float b)
1814 {
1815 count = (int)b;
1816 if (trans != null)
1817 {
1818 trans.num = count;
1819 }
1820 UpdateButton();
1821 }, 1f, base.Num, isInt: true, hideOther: false, useInput: true).GetComponent<UIItem>();
1822 if (buy)
1823 {
1824 buttonBuy = i.AddButton("invBuy", delegate
1825 {
1826 Process();
1827 });
1828 }
1829 i.onDestroy = delegate
1830 {
1831 if ((!buy || Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.KeypadEnter)) && !i.wasCanceled)
1832 {
1833 Process();
1834 }
1835 };
1836 i.Show();
1837 if ((bool)buttonBuy)
1838 {
1839 buttonBuy.gameObject.AddComponent<CanvasGroup>();
1840 }
1841 UpdateButton();
1842 void Process()
1843 {
1844 if (!EClass.core.IsGameStarted || button == null || button.card == null)
1845 {
1846 Debug.Log("Split bug1");
1847 }
1848 else if (button.card.isDestroyed || button.card.Num < count)
1849 {
1850 Debug.Log("Split bug2");
1851 }
1852 else if (EClass.pc.isDead)
1853 {
1854 Debug.Log("Split bug3");
1855 }
1856 else if (count != 0 && !Input.GetMouseButton(1))
1857 {
1858 if (trans != null)
1859 {
1860 trans.Process(startTransaction: true);
1861 }
1862 else
1863 {
1864 DragItemCard dragItemCard = new DragItemCard(button);
1865 if (count != base.Num)
1866 {
1867 Thing thing = button.card.Split(base.Num - count);
1868 button.invOwner.Container.AddThing(thing, tryStack: false);
1869 thing.invX = dragItemCard.from.invX;
1870 thing.invY = dragItemCard.from.invY;
1871 thing.posInvX = button.card.Thing.posInvX;
1872 thing.posInvY = button.card.Thing.posInvY;
1873 }
1874 EClass.ui.StartDrag(dragItemCard);
1875 }
1876 }
1877 }
1878 void UpdateButton()
1879 {
1880 itemSlider.text1.text = GetName(NameStyle.FullNoArticle, 1);
1881 itemSlider.text2.text = Lang._weight(SelfWeight * count);
1882 if ((bool)buttonBuy)
1883 {
1884 buttonBuy.mainText.SetText(trans.GetTextDetail());
1885 buttonBuy.mainText.RebuildLayoutTo<UIButton>();
1886 buttonBuy.interactable = trans.IsValid();
1887 buttonBuy.RebuildLayout(recursive: true);
1888 buttonBuy.gameObject.GetComponent<CanvasGroup>().alpha = (trans.IsValid() ? 1f : 0.9f);
1889 }
1890 }
1891 }
Card card
Definition: ButtonGrid.cs:24
InvOwner invOwner
Definition: ButtonGrid.cs:28
int posInvY
Definition: Card.cs:350
Thing Split(int a)
Definition: Card.cs:3484
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:3104
virtual Thing Thing
Definition: Card.cs:2058
int posInvX
Definition: Card.cs:338
bool isDead
Definition: Chara.cs:389
DragInfo from
Definition: DragItemCard.cs:54
static UI ui
Definition: EClass.cs:17
string GetTextDetail()
Definition: InvOwner.cs:447
bool Process(bool startTransaction=false)
Definition: InvOwner.cs:135
Card Container
Definition: InvOwner.cs:535
void Show(UIItem i)
UIContextMenuItem AddSlider(string text, Func< float, string > textFunc, float value, Action< float > action, float min=0f, float max=1f, bool isInt=false, bool hideOther=true, bool useInput=false)
void AddButton(Func< string > funcText, UnityAction action=null)
Definition: UIItem.cs:5

References Lang._weight(), UIContextMenu.AddButton(), UIContextMenu.AddSlider(), Card.AddThing(), ButtonGrid.card, InvOwner.Container, EClass.core, Debug, DragItemCard.from, ButtonGrid.invOwner, DragItemCard.DragInfo.invX, DragItemCard.DragInfo.invY, Chara.isDead, Card.isDestroyed, Core.IsGameStarted, Card.Num, EClass.pc, Card.posInvX, Card.posInvY, UIContextMenu.Show(), Card.Split(), Card.Thing, EClass.ui, and UIContextMenu.wasCanceled.

Referenced by InvOwner.OnCtrlClick().

◆ ShowSplitMenu2()

void Thing.ShowSplitMenu2 ( ButtonGrid  button,
string  lang,
Action< int >  onSplit = null 
)
inline

Definition at line 1893 of file Thing.cs.

1894 {
1895 int count = 1;
1896 UIContextMenu i = EClass.ui.CreateContextMenuInteraction();
1897 UIButton buttonBuy = null;
1898 UIItem itemSlider = null;
1899 itemSlider = i.AddSlider("sliderSplitMenu", "adjustmentNum", (float a) => (!EClass.core.IsGameStarted) ? "" : ("/" + base.Num), count, delegate(float b)
1900 {
1901 count = (int)b;
1902 UpdateButton();
1903 }, 1f, base.Num, isInt: true, hideOther: false, useInput: true).GetComponent<UIItem>();
1904 buttonBuy = i.AddButton("invBuy", delegate
1905 {
1906 Process();
1907 });
1908 i.onDestroy = delegate
1909 {
1910 if ((Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.KeypadEnter)) && !i.wasCanceled)
1911 {
1912 Process();
1913 }
1914 };
1915 i.Show();
1916 if ((bool)buttonBuy)
1917 {
1918 buttonBuy.gameObject.AddComponent<CanvasGroup>();
1919 }
1920 UpdateButton();
1921 void Process()
1922 {
1923 if (!EClass.core.IsGameStarted || button == null || button.card == null)
1924 {
1925 Debug.Log("Split bug1");
1926 }
1927 else if (button.card.isDestroyed || button.card.Num < count)
1928 {
1929 Debug.Log("Split bug2");
1930 }
1931 else if (EClass.pc.isDead)
1932 {
1933 Debug.Log("Split bug3");
1934 }
1935 else if (count != 0 && !Input.GetMouseButton(1))
1936 {
1937 onSplit?.Invoke(count);
1938 }
1939 }
1940 void UpdateButton()
1941 {
1942 itemSlider.text1.text = GetName(NameStyle.FullNoArticle, 1);
1943 itemSlider.text2.text = Lang._weight(SelfWeight * count);
1944 buttonBuy.mainText.SetText(lang.lang(count.ToString() ?? ""));
1945 buttonBuy.mainText.RebuildLayoutTo<UIButton>();
1946 buttonBuy.interactable = true;
1947 buttonBuy.RebuildLayout(recursive: true);
1948 }
1949 }

References Lang._weight(), UIContextMenu.AddButton(), UIContextMenu.AddSlider(), ButtonGrid.card, EClass.core, Debug, Chara.isDead, Card.isDestroyed, Core.IsGameStarted, UIButton.mainText, Card.Num, EClass.pc, UIText.SetText(), UIContextMenu.Show(), EClass.ui, and UIContextMenu.wasCanceled.

Referenced by UIDragGridIngredients.Update().

◆ TryLickEnchant()

void Thing.TryLickEnchant ( Chara  c,
bool  msg = true,
Chara  tg = null,
BodySlot  slot = null 
)
inline

Definition at line 2007 of file Thing.cs.

2008 {
2009 if (!base.IsEquipment || base.IsCursed || base.rarity <= Rarity.Normal || GetInt(107) > 0)
2010 {
2011 return;
2012 }
2013 SetInt(107, 1);
2014 if (tg == null)
2015 {
2016 Rand.SetSeed(EClass.world.date.day + source._index + c.uid);
2017 if (msg)
2018 {
2019 c.Say("lick", c, this);
2020 PlaySound("offering");
2021 PlayEffect("mutation");
2022 }
2023 Element element = AddEnchant(base.LV);
2024 if (element != null)
2025 {
2026 SetInt(107, element.id);
2027 }
2028 }
2029 else
2030 {
2031 Rand.SetSeed(base.uid);
2032 List<Element> list = new List<Element>();
2033 foreach (Element value in elements.dict.Values)
2034 {
2035 if (value.id != 67 && value.id != 66 && value.id != 64 && value.id != 65)
2036 {
2037 list.Add(value);
2038 }
2039 }
2040 if (list.Count > 0)
2041 {
2042 Element element2 = list.RandomItem();
2043 elements.ModBase(element2.id, Mathf.Max(EClass.rnd(Mathf.Abs(element2.vBase / 5)), 1));
2044 SetInt(107, element2.id);
2045 }
2046 if (msg)
2047 {
2048 c.Say("lick2", c, tg, slot.name.ToLower());
2049 tg.PlaySound("offering");
2050 tg.PlayEffect("mutation");
2051 }
2052 }
2053 Rand.SetSeed();
2054 }
void SetInt(int id, int value=0)
Definition: BaseCard.cs:39
string name
Definition: BodySlot.cs:14
int uid
Definition: Card.cs:122
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
Definition: Card.cs:6212
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:6851
int day
Definition: Date.cs:62
static World world
Definition: EClass.cs:41
static void SetSeed(int a=-1)
Definition: Rand.cs:37
GameDate date
Definition: World.cs:6

References SourceData< T, T2 >.BaseRow._index, World.date, Date.day, Element.id, BodySlot.name, EClass.rnd(), Card.Say(), Rand.SetSeed(), Card.uid, Element.vBase, and EClass.world.

Referenced by Card.SpawnLoot(), and ThingGen.TryLickChest().

◆ WriteNote()

override void Thing.WriteNote ( UINote  n,
Action< UINote onWriteNote = null,
IInspect::NoteMode  mode = IInspect::NoteMode::Default,
Recipe  recipe = null 
)
inlinevirtual

Reimplemented from Card.

Definition at line 882 of file Thing.cs.

883 {
884 if (sourceCard._origin == "dish")
885 {
887 }
888 string text2 = ((trait is TraitLunchLove) ? "_heart".lang().TagColor(FontColor.Bad) : "");
889 n.Clear();
890 string text3 = "";
891 TraitAbility traitAbility = trait as TraitAbility;
892 bool showEQStats = base.IsEquipmentOrRangedOrAmmo;
893 bool flag = mode == IInspect.NoteMode.Product;
894 bool flag2 = base.IsIdentified || flag;
895 text3 = base.Name;
896 if (base.rarity == Rarity.Legendary || base.rarity == Rarity.Mythical)
897 {
898 string text4 = (text3.Contains("『") ? "『" : (text3.Contains("《") ? "《" : ""));
899 if (text4 != "")
900 {
901 string[] array = text3.Split(text4);
902 text3 = array[0] + Environment.NewLine + text4 + array[1];
903 }
904 }
905 if (flag)
906 {
907 if (!(trait is TraitPotionAlchemy))
908 {
909 text3 = recipe.GetName();
910 }
911 if (trait.CraftNum > 1)
912 {
913 text3 = text3 + " x " + trait.CraftNum;
914 }
915 }
916 if (mode != IInspect.NoteMode.Recipe)
917 {
918 if (trait is TraitAbility)
919 {
920 EClass.pc.elements.GetOrCreateElement((trait as TraitAbility).act.id).AddHeaderAbility(n);
921 }
922 else
923 {
924 UIItem uIItem = n.AddHeaderCard(text3);
925 SetImage(uIItem.image2);
926 uIItem.image2.Rect().pivot = new Vector2(0.5f, 0.5f);
927 string text5 = base.Num.ToFormat() ?? "";
928 string text6 = (Mathf.Ceil(0.01f * (float)base.ChildrenAndSelfWeight) * 0.1f).ToString("F1") + "s";
929 if (things.Count > 0)
930 {
931 text5 = text5 + " (" + things.Count + ")";
932 }
933 if (base.ChildrenAndSelfWeight != SelfWeight)
934 {
935 text6 = text6 + " (" + (Mathf.Ceil(0.01f * (float)SelfWeight) * 0.1f).ToString("F1") + "s)";
936 }
937 text3 = "_quantity".lang(text5 ?? "", text6);
938 if (flag && recipe != null && (bool)LayerCraft.Instance)
939 {
940 text3 = text3 + " " + "_recipe_lv".lang(recipe.RecipeLv.ToString() ?? "");
941 }
942 uIItem.text2.SetText(text3);
943 if (showEQStats && flag2)
944 {
945 text3 = "";
946 if (DV != 0 || PV != 0 || base.HIT != 0 || base.DMG != 0 || Penetration != 0)
947 {
948 if (base.DMG != 0)
949 {
950 text3 = text3 + "DMG".lang() + ((base.DMG > 0) ? "+" : "") + base.DMG + ", ";
951 }
952 if (base.HIT != 0)
953 {
954 text3 = text3 + "HIT".lang() + ((base.HIT > 0) ? "+" : "") + base.HIT + ", ";
955 }
956 if (DV != 0)
957 {
958 text3 = text3 + "DV".lang() + ((DV > 0) ? "+" : "") + DV + ", ";
959 }
960 if (PV != 0)
961 {
962 text3 = text3 + "PV".lang() + ((PV > 0) ? "+" : "") + PV + ", ";
963 }
964 if (Penetration != 0)
965 {
966 text3 = text3 + "PEN".lang() + ((Penetration > 0) ? "+" : "") + Penetration + "%, ";
967 }
968 text3 = text3.TrimEnd(' ').TrimEnd(',');
969 }
970 if (!text3.IsEmpty())
971 {
972 n.AddText("NoteText_eqstats", text3);
973 }
974 if (trait is TraitToolRange traitToolRange)
975 {
976 n.AddText("NoteText_eqstats", "tip_range".lang(traitToolRange.BestDist.ToString() ?? ""));
977 }
978 }
979 else
980 {
981 string text7 = "";
983 {
984 int totalQuality = GetTotalQuality();
985 int totalQuality2 = GetTotalQuality(applyBonus: false);
986 text7 = text7 + "Lv. " + base.LV + " TQ. " + GetTotalQuality() + ((totalQuality == totalQuality2) ? "" : (" (" + totalQuality2 + ")"));
987 }
988 if (HasElement(10))
989 {
990 text7 = text7 + (text7.IsEmpty() ? "" : " ") + "_nutrition".lang(Evalue(10).ToFormat() ?? "");
991 }
992 if ((base.category.IsChildOf("throw") || base.category.IsChildOf("resource") || trait.IsTool) && !(trait is TraitAbility))
993 {
994 text7 = text7 + (text7.IsEmpty() ? "" : " ") + "_hardness".lang(base.material.hardness.ToString() ?? "");
995 }
996 if (flag && recipe != null && (bool)LayerCraft.Instance)
997 {
998 text7 = text7 + (text7.IsEmpty() ? "" : " ") + "_max_quality".lang(recipe.GetQualityBonus().ToString() ?? "");
999 }
1000 if (!text7.IsEmpty())
1001 {
1002 n.AddText("NoteText_eqstats", text7);
1003 }
1004 }
1005 }
1006 string detail = GetDetail();
1007 if (!detail.IsEmpty())
1008 {
1009 LayoutElement component = n.AddText("NoteText_flavor", detail).GetComponent<LayoutElement>();
1010 if (flag)
1011 {
1012 component.preferredWidth = 400f;
1013 }
1014 n.Space(8);
1015 }
1016 }
1017 if (trait is TraitBookPlan)
1018 {
1019 TraitBookPlan traitBookPlan = trait as TraitBookPlan;
1020 n.AddText("NoteText_flavor", traitBookPlan.source.GetDetail());
1021 n.Space(8);
1022 }
1023 if (traitAbility != null)
1024 {
1025 n.Space(8);
1026 Act act = traitAbility.CreateAct();
1027 Element orCreateElement = EClass.pc.elements.GetOrCreateElement(act.source.id);
1028 orCreateElement._WriteNote(n, EClass.pc.elements, null, isRef: false, addHeader: false);
1029 orCreateElement._WriteNote(n, EClass.pc, act);
1030 return;
1031 }
1033 {
1034 n.AddText("(id:" + id + " tile:" + (source.tiles.IsEmpty() ? "-" : ((object)source.tiles[0]))?.ToString() + ") lv:" + base.LV + " price:" + GetPrice());
1035 }
1036 Card root = GetRootCard();
1037 if (root != null && root != EClass.pc && root != this && root.ExistsOnMap && !((parent as Thing)?.trait is TraitChestMerchant))
1038 {
1039 n.AddText("isChildOf".lang(GetRootCard().Name), FontColor.ItemName);
1040 }
1041 if (flag2)
1042 {
1043 AddTextWithIcon("isMadeOf".lang(base.material.GetText(), base.material.hardness.ToString() ?? ""), EClass.core.refs.icons.enc.mat, FontColor.Default);
1044 }
1045 AddText("isCategorized".lang(base.category.GetText()), FontColor.Default);
1046 if (base.category.skill != 0)
1047 {
1048 int key = base.category.skill;
1049 int key2 = 132;
1050 if (base.IsRangedWeapon && !base.IsMeleeWeapon)
1051 {
1052 key2 = 133;
1053 }
1055 {
1056 key2 = 304;
1057 }
1058 if (Evalue(482) > 0)
1059 {
1060 key = 305;
1061 key2 = 304;
1062 }
1063 AddText("isUseSkill".lang(EClass.sources.elements.map[key].GetName().ToTitleCase(wholeText: true), EClass.sources.elements.map[key2].GetName().ToTitleCase(wholeText: true)), FontColor.Default);
1064 }
1065 if (base.IsContainer)
1066 {
1067 AddText("isContainer".lang(things.MaxCapacity.ToString() ?? ""), FontColor.Default);
1068 }
1069 if (base.c_lockLv != 0)
1070 {
1071 AddText((base.c_lockedHard ? "isLockedHard" : "isLocked").lang(base.c_lockLv.ToString() ?? ""), FontColor.Warning);
1072 }
1073 if (base.isCrafted && recipe == null)
1074 {
1075 AddText("isCrafted".lang(), FontColor.Default);
1076 }
1077 if (trait.Decay > 0)
1078 {
1079 string text8 = "";
1080 text8 = (base.IsDecayed ? "isRotten" : (base.IsRotting ? "isRotting" : ((!base.IsFresn) ? "isNotFresh" : "isFresh")));
1081 AddText(text8.lang(), FontColor.Default);
1082 }
1083 if (base.isDyed)
1084 {
1085 AddText("isDyed".lang(base.DyeMat.GetName() ?? ""), FontColor.Default);
1086 }
1087 if (base.IsEquipment)
1088 {
1089 text3 = "isEquipable".lang(Element.Get(base.category.slot).GetText());
1090 AddText(text3, FontColor.Default);
1091 }
1092 if (base.isFireproof)
1093 {
1094 AddText("isFreproof", FontColor.Default);
1095 }
1096 if (base.isAcidproof)
1097 {
1098 AddText("isAcidproof", FontColor.Default);
1099 }
1100 if (trait.OriginalElectricity > 0)
1101 {
1102 AddText("isGenerateElectricity".lang(trait.OriginalElectricity.ToString() ?? ""), FontColor.Default);
1103 }
1104 if (trait.OriginalElectricity < 0)
1105 {
1106 AddText("isConsumeElectricity".lang(Mathf.Abs(trait.OriginalElectricity).ToString() ?? ""), FontColor.Default);
1107 }
1108 if (base.IsUnique)
1109 {
1110 AddText("isPrecious", FontColor.Default);
1111 }
1112 if (base.isCopy)
1113 {
1114 AddText("isCopy", FontColor.Default);
1115 }
1116 if (flag && HasTag(CTAG.noMix))
1117 {
1118 AddText("isNoMix", FontColor.Default);
1119 }
1120 if (!trait.CanBeDestroyed)
1121 {
1122 AddText("isIndestructable", FontColor.Default);
1123 }
1124 if (GetInt(107) > 0)
1125 {
1126 AddText("isLicked", FontColor.Great);
1127 }
1128 if (HasRune())
1129 {
1130 AddTextWithIcon("isRuneAdded", EClass.core.refs.icons.enc.rune, FontColor.Great);
1131 }
1132 if (!base.c_idDeity.IsEmpty())
1133 {
1135 AddText("isDeity".lang(religion.Name), FontColor.Myth);
1136 }
1137 if (base.isGifted && GetRoot() != EClass.pc)
1138 {
1139 AddText("isGifted", FontColor.Ether);
1140 }
1141 if (base.isNPCProperty)
1142 {
1143 AddText("isNPCProperty", FontColor.Ether);
1144 }
1145 if (base.c_priceFix != 0)
1146 {
1147 AddText(((base.c_priceFix > 0) ? "isPriceUp" : "isPriceDown").lang(Mathf.Abs(base.c_priceFix).ToString() ?? ""), FontColor.Ether);
1148 }
1149 if (base.noSell)
1150 {
1151 AddText("isNoSell", FontColor.Ether);
1152 }
1154 {
1155 AddText("isOnlyUsableByPC", FontColor.Ether);
1156 }
1157 if (base.isStolen)
1158 {
1159 AddText("isStolen", FontColor.Ether);
1160 }
1161 if (base.c_isImportant)
1162 {
1163 AddText("isMarkedImportant", FontColor.Ether);
1164 }
1165 if (GetInt(25) != 0)
1166 {
1167 AddText("isDangerLv".lang((GetInt(25) + 1).ToString() ?? "", (EClass.pc.FameLv + 10).ToString() ?? ""), FontColor.Default);
1168 }
1169 FontColor col2 = FontColor.Util;
1170 if (trait is TraitTool && !(trait is TraitToolRange))
1171 {
1172 if (HasElement(220))
1173 {
1174 AddText("canMine".lang(), col2);
1175 }
1176 if (HasElement(225))
1177 {
1178 AddText("canLumberjack".lang(), col2);
1179 AddText("canLumberjack2".lang(), col2);
1180 }
1181 if (HasElement(230))
1182 {
1183 AddText("canDig", col2);
1184 }
1185 if (HasElement(286))
1186 {
1187 AddText("canFarm", col2);
1188 }
1189 if (HasElement(245))
1190 {
1191 AddText("canFish", col2);
1192 }
1193 if (HasElement(237))
1194 {
1195 AddText("canTame", col2);
1196 }
1197 }
1198 if (trait is TraitToolMusic)
1199 {
1200 AddText("canPlayMusic".lang(), col2);
1201 }
1202 if (Lang.Has("hint_" + trait.ToString()))
1203 {
1204 AddText("hint_" + trait.ToString(), FontColor.Util);
1205 }
1206 if (Lang.Has("hint_" + trait.ToString() + "2"))
1207 {
1208 AddText("hint_" + trait.ToString() + "2", FontColor.Util);
1209 }
1210 if (HasTag(CTAG.tourism))
1211 {
1212 AddText("isTourism", FontColor.Util);
1213 }
1214 string langPlaceType = base.TileType.LangPlaceType;
1215 if (langPlaceType == "place_Door" || langPlaceType == "place_WallMount")
1216 {
1217 AddText(base.TileType.LangPlaceType + "_hint".lang(), FontColor.Util);
1218 }
1219 if (trait.IsHomeItem)
1220 {
1221 AddText("isHomeItem".lang(), FontColor.Util);
1222 }
1223 if (HasTag(CTAG.throwWeapon))
1224 {
1225 AddText("isThrowWeapon", FontColor.Default);
1226 }
1227 if (EClass.debug.showExtra && HasTag(CTAG.throwWeaponEnemy))
1228 {
1229 AddText("isThrowWeaponEnemy", FontColor.Default);
1230 }
1232 {
1233 AddText("isNoProcessIng", FontColor.Default);
1234 }
1235 if (HasElement(10))
1236 {
1237 AddText("isEdible", FontColor.Default);
1238 }
1239 if (FoodEffect.IsLeftoverable(this))
1240 {
1241 AddText("isLeftoverable", FontColor.Default);
1242 }
1243 if (HasTag(CTAG.rareResource))
1244 {
1245 AddText("isRareResource", FontColor.Great);
1246 }
1247 if (trait is TraitBed traitBed)
1248 {
1249 AddText("isBed".lang(traitBed.MaxHolders.ToString() ?? ""), FontColor.Default);
1250 }
1251 bool showAsEquipment = base.IsEquipmentOrRangedOrAmmo || base.IsThrownWeapon || trait is TraitToolMusic;
1252 bool showTraits = !showAsEquipment || base.ShowFoodEnc;
1253 bool infoMode = mode == IInspect.NoteMode.Info;
1254 List<Element> listTrait = ListValidTraits(isCraft: false, !infoMode);
1255 List<Element> list = ListValidTraits(isCraft: false, limit: false);
1256 if (list.Count - listTrait.Count <= 1)
1257 {
1258 listTrait = list;
1259 }
1260 if (flag2)
1261 {
1262 Element element = elements.GetElement(653);
1263 if (element != null)
1264 {
1265 AddText("isAlive".lang(element.vBase.ToString() ?? "", (element.vExp / 10).ToString() ?? "", (element.ExpToNext / 10).ToString() ?? ""), FontColor.Great);
1266 }
1267 string[] rangedSubCats = new string[2] { "eleConvert", "eleAttack" };
1268 elements.AddNote(n, delegate(Element e)
1269 {
1270 if (!showAsEquipment && !e.HasTag("itemEnc"))
1271 {
1272 return false;
1273 }
1274 if (trait is TraitToolRange && base.category.slot == 0 && !(e is Ability) && !rangedSubCats.Contains(e.source.categorySub) && !e.HasTag("modRanged"))
1275 {
1276 return false;
1277 }
1278 if (e.IsTrait || (showTraits && listTrait.Contains(e)))
1279 {
1280 return false;
1281 }
1282 if (!e.IsGlobalElement)
1283 {
1284 if (e.source.tag.Contains("weaponEnc") && !base.IsWeapon && !base.IsRangedWeapon && !base.IsAmmo && !base.IsThrownWeapon && !(trait is TraitToolMusic))
1285 {
1286 return false;
1287 }
1288 if (e.source.IsWeaponEnc && !base.category.IsChildOf("shield") && !base.IsWeapon && !base.IsRangedWeapon && !base.IsAmmo && !base.IsThrownWeapon && !(trait is TraitToolMusic))
1289 {
1290 return false;
1291 }
1292 }
1293 return (!showEQStats || (e.id != 64 && e.id != 65 && e.id != 66 && e.id != 67)) ? true : false;
1294 }, null, ElementContainer.NoteMode.Default, addRaceFeat: false, delegate(Element e, string s)
1295 {
1296 if (mode != IInspect.NoteMode.Info)
1297 {
1298 return s;
1299 }
1300 int num3 = e.Value;
1301 if (e.source.IsWeaponEnc && (!e.source.tag.Contains("modRanged") || e.id == 609) && isEquipped && root.isChara)
1302 {
1303 int num4 = e.id;
1304 if (num4 != 482 && (uint)(num4 - 660) > 2u && num4 != 666)
1305 {
1306 num3 = num3 * (100 + AttackProcess.GetTwoHandEncBonus(root.Chara, this)) / 100;
1307 }
1308 }
1309 string text13 = " (" + e.Value + ((e.Value == num3) ? "" : (" → " + num3)) + ")";
1310 string text14 = "_bracketLeft3".lang() + e.Name + "_bracketRight3".lang();
1311 return s + text13 + " " + text14;
1312 });
1313 if (sockets != null)
1314 {
1315 foreach (int socket in sockets)
1316 {
1317 AddText((socket == 0) ? "emptySocket".lang() : "socket".lang(EClass.sources.elements.map[socket / 1000].GetName(), (socket % 1000).ToString() ?? ""), FontColor.Gray);
1318 }
1319 }
1320 }
1321 trait.WriteNote(n, flag2);
1322 if (flag2)
1323 {
1324 if (showTraits)
1325 {
1326 elements.AddNote(n, (Element e) => listTrait.Contains(e), null, ElementContainer.NoteMode.BonusTrait, addRaceFeat: false, (Element e, string s) => s + GetTextTrait(e), delegate
1327 {
1328 });
1329 if (listTrait.Count != list.Count)
1330 {
1331 AddText("traitOther".lang((list.Count - listTrait.Count).ToString() ?? ""), FontColor.Default);
1332 }
1333 }
1334 if (base.c_mixedFoodData != null)
1335 {
1336 n.AddHeader("isMixedFood");
1337 foreach (string text15 in base.c_mixedFoodData.texts)
1338 {
1339 AddText("_bullet".lang() + text15 + text2, FontColor.Default);
1340 }
1341 }
1342 }
1343 else
1344 {
1345 AddText("isUnidentified".lang(), FontColor.Flavor);
1346 if (base.c_IDTState == 1)
1347 {
1348 AddText("isUnidentified2".lang(), FontColor.Flavor);
1349 }
1350 }
1351 if (mode == IInspect.NoteMode.Product && HasCraftBonusTrait())
1352 {
1353 n.AddHeader("HeaderAdditionalTrait", "additional_trait");
1354 foreach (Element item in ListCraftBonusTraits())
1355 {
1356 item.AddEncNote(n, this, ElementContainer.NoteMode.BonusTrait, (Element e, string s) => s + GetTextTrait(e));
1357 }
1358 }
1360 {
1361 n.AddText("decay:" + base.decay);
1362 n.AddText(base.isDyed + "/" + id + "/" + base.refVal + "/" + base.LV + "/" + trait);
1363 if (source.origin != null)
1364 {
1365 n.AddText(source.origin.id);
1366 }
1367 }
1368 if (id == "statue_weird")
1369 {
1370 AddText("weirdStatue", FontColor.Default);
1371 }
1372 if (base.isReplica)
1373 {
1374 AddText("isReplica", FontColor.Passive);
1375 }
1376 if (flag2 && mode != IInspect.NoteMode.Product)
1377 {
1378 Chara chara = GetRootCard() as Chara;
1380 {
1381 chara = null;
1382 }
1383 if (base.c_equippedSlot != 0 && base.category.slot == 35 && chara != null)
1384 {
1385 AddAttackEvaluation(n, chara, this);
1386 }
1387 if (base.IsThrownWeapon || base.IsRangedWeapon || (base.IsMeleeWeapon && base.c_equippedSlot == 0))
1388 {
1389 n.AddHeader("headerAttackEval");
1390 AttackProcess.Current.Prepare(chara ?? EClass.pc, this, null, null, 0, base.IsThrownWeapon);
1391 string text9 = AttackProcess.Current.GetText();
1392 text9 = text9.TagColor(() => true);
1393 n.AddText(text9);
1394 }
1395 }
1396 if (base.ammoData != null)
1397 {
1398 n.AddHeader("headerAttackAmmo");
1399 n.AddText(base.ammoData.Name);
1400 }
1401 onWriteNote?.Invoke(n);
1402 if (mode == IInspect.NoteMode.Product && base.IsEquipmentOrRangedOrAmmo)
1403 {
1404 AddText("isProductWarning", FontColor.Default);
1405 }
1406 if ((bool)LayerDragGrid.Instance)
1407 {
1409 }
1411 {
1412 foreach (Element value in elements.dict.Values)
1413 {
1414 n.AddText(value.source.alias + "/" + value.Value + "/" + value.vBase + "/" + value.vSource);
1415 }
1416 }
1417 n.Build();
1418 void AddText(string text, FontColor col)
1419 {
1420 n.AddText("NoteText_enc", text, col);
1421 }
1422 void AddTextWithIcon(string text, Sprite sprite, FontColor col)
1423 {
1424 UIItem uIItem2 = n.AddText("NoteText_enc", text, col);
1425 uIItem2.image1.SetActive(enable: true);
1426 uIItem2.image1.sprite = sprite;
1427 }
1428 string GetTextTrait(Element e)
1429 {
1430 string text10 = e.source.GetText("textExtra");
1431 if (text10.IsEmpty())
1432 {
1433 return "";
1434 }
1435 if (e.id == 710)
1436 {
1437 text10 = text10.Replace("#1", $"{0.1f * (float)(e.Value + 10):F1}");
1438 }
1439 string text11 = "";
1440 if (e.id == 2 && mode == IInspect.NoteMode.Product)
1441 {
1442 int num = recipe.GetQualityBonus() / 10;
1443 if (num >= 0)
1444 {
1445 num++;
1446 }
1447 text11 = "qualityLimit".lang(num.ToString() ?? "");
1448 }
1449 int num2 = e.Value / 10;
1450 num2 = ((e.Value < 0) ? (num2 - 1) : (num2 + 1));
1451 string text12 = num2.ToString() ?? "";
1452 if (EClass.pc.HasElement(1250) && HasElement(710) && e.IsFoodTrait && e.id != 710)
1453 {
1454 text12 = (int)((float)num2 * 0.1f * (float)(Evalue(710) + 10)) + " (" + num2 + ")";
1455 }
1456 text10 = "Lv." + text12 + text11 + " " + text10;
1457 if (infoMode && e.IsFoodTraitMain)
1458 {
1459 text10 += "traitAdditive".lang();
1460 }
1461 return (" <size=12>" + text10 + "</size>").TagColor(FontColor.Passive);
1462 }
1463 }
FontColor
Definition: FontColor.cs:2
static int GetTwoHandEncBonus(Chara CC, Thing w)
string _origin
Definition: CardRow.cs:15
int FameLv
Definition: Card.cs:2298
bool HasRune()
Definition: Card.cs:3727
ICardParent GetRoot()
Definition: Card.cs:3417
bool IsThrownWeapon
Definition: Card.cs:2245
virtual string GetDetail()
Definition: Card.cs:2625
string Name
Definition: Card.cs:2137
bool ExistsOnMap
Definition: Card.cs:2085
bool HasCraftBonusTrait()
Definition: Card.cs:6989
virtual bool isChara
Definition: Card.cs:2083
int Evalue(int ele)
Definition: Card.cs:2571
void CheckJustCooked()
Definition: Card.cs:6637
Card parentCard
Definition: Card.cs:103
void SetImage(Image image, int dir, int idSkin=0)
Definition: Card.cs:6119
List< Element > ListCraftBonusTraits()
Definition: Card.cs:6994
int GetTotalQuality(bool applyBonus=true)
Definition: Card.cs:3836
Icons icons
Definition: CoreRef.cs:355
CoreRef refs
Definition: Core.cs:51
void AddNote(UINote n, Func< Element, bool > isValid=null, Action onAdd=null, NoteMode mode=NoteMode.Default, bool addRaceFeat=false, Func< Element, string, string > funcText=null, Action< UINote, Element > onAddNote=null)
Element GetOrCreateElement(Element ele)
int vExp
Definition: ELEMENT.cs:254
void _WriteNote(UINote n, Chara c, Act act)
Definition: ELEMENT.cs:606
static SourceElement.Row Get(int id)
Definition: ELEMENT.cs:401
bool HasTag(string tag)
Definition: ELEMENT.cs:473
int vSource
Definition: ELEMENT.cs:262
bool IsGlobalElement
Definition: ELEMENT.cs:345
virtual int ExpToNext
Definition: ELEMENT.cs:308
static bool IsLeftoverable(Thing food)
Definition: FoodEffect.cs:6
ReligionManager religions
Definition: Game.cs:158
virtual void OnWriteNote(Thing t, UINote n)
static bool Has(string id)
Definition: Lang.cs:100
static LayerCraft Instance
Definition: LayerCraft.cs:8
InvOwnerDraglet owner
static LayerDragGrid Instance
int RecipeLv
Definition: Recipe.cs:240
int GetQualityBonus()
Definition: Recipe.cs:397
string GetName()
Definition: Recipe.cs:777
Religion Find(string id)
ReligionEyth Eyth
int Penetration
Definition: Thing.cs:34
static void AddAttackEvaluation(UINote n, Chara chara, Thing current=null)
Definition: Thing.cs:1465
List< Element > ListValidTraits(bool isCraft, bool limit)
Definition: Thing.cs:857
override Act CreateAct()
Definition: TraitAbility.cs:13
override SourceElement.Row source
virtual bool Contains(RecipeSource r)
Definition: Trait.cs:584
virtual void WriteNote(UINote n, bool identified)
Definition: Trait.cs:955
virtual int OriginalElectricity
Definition: Trait.cs:102
virtual bool IsTool
Definition: Trait.cs:368
virtual bool CanBeDestroyed
Definition: Trait.cs:296
virtual int CraftNum
Definition: Trait.cs:134
virtual bool IsOnlyUsableByPc
Definition: Trait.cs:69
virtual bool IsHomeItem
Definition: Trait.cs:254
virtual int Decay
Definition: Trait.cs:122
Image image2
Definition: UIItem.cs:16
Image image1
Definition: UIItem.cs:14
UIText text2
Definition: UIItem.cs:8
UIItem AddHeaderCard(string text, Sprite sprite=null)
Definition: UINote.cs:84
void Clear()
Definition: UINote.cs:35
void Space(int sizeY=0, int sizeX=1)
Definition: UINote.cs:62
void Build()
Definition: UINote.cs:49
void SetText(string s)
Definition: UIText.cs:159
NoteMode
Definition: IInspect.cs:7

References CardRow._origin, Element._WriteNote(), UINote.AddHeaderCard(), UINote.AddText(), Card.Chara, UINote.Clear(), Trait.Contains(), EClass.core, TraitAbility.CreateAct(), EClass.debug, Card.elements, SourceManager.elements, CoreRef.Icons.enc, Card.ExistsOnMap, Element.ExpToNext, ReligionManager.Eyth, Card.FameLv, ReligionManager.Find(), EClass.game, Element.Get(), ElementContainer.GetOrCreateElement(), AttackProcess.GetTwoHandEncBonus(), Lang.Has(), Element.HasTag(), CoreRef.icons, Element.id, if(), UIItem.image2, LayerCraft.Instance, Card.isChara, Element.IsGlobalElement, FoodEffect.IsLeftoverable(), Element.IsTrait, CoreRef.Icons.Enc.mat, EClass.pc, Core.refs, religion, Game.religions, CoreRef.Icons.Enc.rune, UIText.SetText(), CoreDebug.showExtra, Element.source, TraitBookSkill.source, EClass.sources, UINote.Space(), UIItem.text2, RenderRow.tiles, Element.Value, Element.vBase, and Element.vExp.

Referenced by DramaCustomSequence.Build(), WindowCharaMini.RefreshEquipment(), WindowChara.RefreshEquipment(), LayerCraft.RefreshProduct(), GridItemCardSource.SetButton(), and UICardInfo.SetThing().

Member Data Documentation

◆ MaxFurnitureEnc

const int Thing.MaxFurnitureEnc = 12
static

Definition at line 9 of file Thing.cs.

◆ source

◆ stackOrder

int Thing.stackOrder

Definition at line 13 of file Thing.cs.

Referenced by Map.Save().

◆ tempName

string Thing.tempName

Definition at line 15 of file Thing.cs.

Referenced by ThingContainer.RefreshGrid().

Property Documentation

◆ CanSearchContents

bool Thing.CanSearchContents
get

Definition at line 103 of file Thing.cs.

104 {
105 get
106 {
107 if (base.IsContainer && base.c_lockLv == 0 && !base.isNPCProperty)
108 {
109 return trait.CanSearchContent;
110 }
111 return false;
112 }
113 }
virtual bool CanSearchContent
Definition: Trait.cs:219

Referenced by ThingContainer._ListCurrency(), ThingContainer.AddFactory(), Card.AddThing(), ThingContainer.Find(), ThingContainer.Find< T >(), ThingContainer.Foreach(), ThingContainer.GetCurrency(), ThingContainer.GetDest(), ThingContainer.GetThingStack(), TaskDump.IsValidContainer(), LayerInventory.TryShowGuide(), and ThingContainer.TryStack().

◆ isEquipped

◆ IsMeleeWithAmmo

bool Thing.IsMeleeWithAmmo
get

Definition at line 19 of file Thing.cs.

20 {
21 get
22 {
23 if (trait is TraitToolRange)
24 {
25 return isEquipped;
26 }
27 return false;
28 }
29 }

Referenced by ActMelee.Attack(), and OnCreate().

◆ IsSharedContainer

bool Thing.IsSharedContainer
get

Definition at line 115 of file Thing.cs.

116 {
117 get
118 {
119 if (base.IsContainer && base.c_lockLv == 0 && !base.isNPCProperty)
120 {
121 Window.SaveData obj = GetObj<Window.SaveData>(2);
122 if (obj == null)
123 {
124 return false;
125 }
126 return obj.sharedType == ContainerSharedType.Shared;
127 }
128 return false;
129 }
130 }
ContainerSharedType
Definition: Window.cs:13

Referenced by AI_Shopping.Buy(), QuestSharedContainer.CanUpdateOnTalk(), AI_Idle.Run(), TraitBaseContainer.SetName(), Zone.TryAddThingInSharedContainer(), Zone.TryGetThingFromSharedContainer(), and Chara.TryTakeSharedItems().

◆ isThing

override bool Thing.isThing
get

Definition at line 45 of file Thing.cs.

◆ Penetration

int Thing.Penetration
get

Definition at line 33 of file Thing.cs.

34 {
35 get
36 {
37 if (source.substats.Length == 0)
38 {
39 return 0;
40 }
41 return source.substats[0];
42 }
43 }

Referenced by AttackProcess.Prepare().

◆ Pref

override SourcePref Thing.Pref
get

Definition at line 49 of file Thing.cs.

50 {
51 get
52 {
53 if (trait is TraitFakeBlock)
54 {
55 TileType tileType = EClass.sources.blocks.map[base.refVal].tileType;
56 if (tileType is TileTypePillar)
57 {
59 }
60 if (tileType is TileTypeFence)
61 {
63 }
64 if (tileType is TileTypeStairs)
65 {
67 }
68 if (tileType is TileTypeWall)
69 {
71 }
72 if (tileType is TileTypeSlope)
73 {
75 }
76 }
77 if (source.origin == null || source.pref.UsePref)
78 {
79 return source.pref;
80 }
81 return source.origin.pref;
82 }
83 }
SourcePref blockWall
Definition: CoreRef.cs:336
SourcePref blockPillar
Definition: CoreRef.cs:338
SourcePref blockFence
Definition: CoreRef.cs:332
SourcePref blockStairs
Definition: CoreRef.cs:334
PrefData prefs
Definition: CoreRef.cs:415

Referenced by Chara._Move(), BaseTileMap.DrawTile(), Cell.GetSurfaceHeight(), BaseTileMap.GetThingPosition(), and CoreDebug.UpdateInput().

◆ range

int Thing.range
get

Definition at line 31 of file Thing.cs.

Referenced by TraitTrainingDummy.IdleUse().

◆ SelfWeight

override int Thing.SelfWeight
get

Definition at line 85 of file Thing.cs.

86 {
87 get
88 {
89 if (!base.IsUnique)
90 {
91 return (int)((long)(base.isWeightChanged ? base.c_weight : source.weight) * (long)base.material.weight / 100);
92 }
93 if (!base.isWeightChanged)
94 {
95 return source.weight;
96 }
97 return base.c_weight;
98 }
99 }

Referenced by InvOwnerDeliver._OnProcess(), CanStackTo(), RecipeCard.Craft(), ThingGen.CreateTreasureContent(), Religion.GetOfferingValue(), CraftUtil.MixIngredients(), TraitBrewery.OnChildDecay(), AttackProcess.Prepare(), and Chara.Revive().

◆ sourceCard

◆ Tiles

override int [] Thing.Tiles
get

Definition at line 101 of file Thing.cs.


The documentation for this class was generated from the following file: