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Elin Decompiled Documentation EA 23.229 Stable 1st Anniversary Patch 2
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Public Member Functions | |
| override void | Draw (RenderParam p) |
| override void | Draw (RenderParam p) |
Public Member Functions inherited from RenderDataTile | |
| override void | Draw (RenderParam p) |
| override void | DrawWithRotation (RenderParam p, float angle) |
Public Member Functions inherited from RenderData | |
| virtual CardActor | CreateActor () |
| void | Init () |
| virtual void | OnInit () |
| int | ConvertTile (int tile) |
| void | RenderToRenderCam (RenderParam p) |
| void | Draw (RenderParam p, int tile) |
| virtual void | Draw (RenderParam p) |
| void | DrawRepeatTo (RenderParam p, float maxY, float height, ref Vector3 peakFix, bool skipFirst=false, int fire=0, bool isBlock=false) |
| void | DrawRepeat (RenderParam p, int count, float size, bool skipFirst=false) |
| virtual void | DrawWithRotation (RenderParam p, float angle) |
| virtual void | DrawShadow (RenderParam p) |
| void | RenderToRenderCam (RenderParam p) |
| void | Draw (RenderParam p) |
Public Attributes | |
| Vector3 | addPos |
| Vector2Int | tilePos = new Vector2Int(0, -1) |
Public Attributes inherited from RenderDataTile | |
| bool | liquid |
| float | snowZ = -0.01f |
Public Attributes inherited from RenderData | |
| int | idShadow |
| MeshPass | pass |
| Vector3 | offset |
| Vector3 | offsetBack |
| Vector3 | offsetShadow |
| Vector3 | heldPos |
| Vector2 | imagePivot = new Vector2(0.5f, 0.25f) |
| Vector2 | imageScale = new Vector2(1f, 1f) |
| Vector2 | size |
| bool | multiSize |
| bool | animate |
| bool | useOffsetBack |
| bool | persistActor |
| bool | symmetry = true |
| float | hangedFixZ |
| float | stackZ |
| SubPassData | subCrate |
| SourcePref | shadowPref |
| RenderData | subData |
| bool | initialized |
| bool | hasSubPass |
| bool | hasSnowPass |
Properties | |
| override bool | ForceAltHeldPosition [get] |
Properties inherited from RenderData | |
| static Quaternion | shadowRotation [get] |
| static Vector3 | shadowScale [get] |
| static Vector3 | shadowOffset [get] |
| virtual bool | SkipOnMap [get] |
| virtual string | pathSprite [get] |
| virtual string | prefabName [get] |
| virtual bool | ForceAltHeldPosition [get] |
Private Member Functions | |
| void | OnValidate () |
Additional Inherited Members | |
Static Public Member Functions inherited from EScriptable | |
| static int | rnd (int a) |
Static Public Attributes inherited from RenderData | |
| const int | HeldLightMod = 1572864 |
| static Quaternion | deadRotation = Quaternion.Euler(0f, 0f, 90f) |
| static GameSetting.RenderSetting | renderSetting |
Protected Attributes inherited from RenderData | |
| Vector3 | _offset |
Definition at line 3 of file RenderDataObjAdd.cs.
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inlinevirtual |
Reimplemented from RenderDataObj.
Definition at line 11 of file RenderDataObjAdd.cs.
References addPos, MeshPass.batches, MeshPass.batchIdx, MeshPass.batchSize, MeshPassParam.color, MeshBatch.colors, SubPassData.Current, SubPassData.enable, RenderData.hasSnowPass, RenderData.hasSubPass, MeshPass.idx, RenderParam.liquidLv, MeshPassParam.matColor, MeshBatch.matColors, MeshBatch.matrices, RenderParam.NewVector3, MeshPass.NextBatch(), RenderData.offset, SubPassData.offset, RenderData.pass, MeshPass.pmesh, SubPassData.rotation, SubPassData.scale, MeshPassParam.snow, MeshPass.snowPass, MeshPass.subPass, tilePos, MeshBatch.tiles, and ProceduralMesh.tiling.
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inlineprivate |
Definition at line 86 of file RenderDataObjAdd.cs.
References RenderData._offset, and RenderData.offset.
| Vector3 RenderDataObjAdd.addPos |
Definition at line 5 of file RenderDataObjAdd.cs.
Referenced by Draw().
| Vector2Int RenderDataObjAdd.tilePos = new Vector2Int(0, -1) |
Definition at line 7 of file RenderDataObjAdd.cs.
Referenced by Draw().
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get |
Definition at line 9 of file RenderDataObjAdd.cs.