Elin Decompiled Documentation EA 23.230 Nightly
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AIWork_Fish.cs
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1public class AIWork_Fish : AIWork
2{
3 public override int destDist => 1;
4
5 public override bool FuncWorkPoint(Point p)
6 {
7 if (!p.IsWater)
8 {
10 }
11 return true;
12 }
13
14 public override AIAct GetWork(Point p)
15 {
16 return new AI_Fish
17 {
18 pos = p.Copy()
19 };
20 }
21}
Definition: AIAct.cs:6
override AIAct GetWork(Point p)
Definition: AIWork_Fish.cs:14
override int destDist
Definition: AIWork_Fish.cs:3
override bool FuncWorkPoint(Point p)
Definition: AIWork_Fish.cs:5
Definition: AIWork.cs:6
Definition: EClass.cs:5
static Zone _zone
Definition: EClass.cs:20
Definition: Point.cs:9
Point Copy()
Definition: Point.cs:479
bool IsWater
Definition: Point.cs:129
virtual bool IsUnderwater
Definition: Zone.cs:266