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AIWork_Fish.cs
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1
public
class
AIWork_Fish
:
AIWork
2
{
3
public
override
int
destDist
=> 1;
4
5
public
override
bool
FuncWorkPoint
(
Point
p)
6
{
7
if
(!p.
IsWater
)
8
{
9
return
EClass
.
_zone
.
IsUnderwater
;
10
}
11
return
true
;
12
}
13
14
public
override
AIAct
GetWork
(
Point
p)
15
{
16
return
new
AI_Fish
17
{
18
pos = p.
Copy
()
19
};
20
}
21
}
AIAct
Definition:
AIAct.cs:6
AIWork_Fish
Definition:
AIWork_Fish.cs:2
AIWork_Fish.GetWork
override AIAct GetWork(Point p)
Definition:
AIWork_Fish.cs:14
AIWork_Fish.destDist
override int destDist
Definition:
AIWork_Fish.cs:3
AIWork_Fish.FuncWorkPoint
override bool FuncWorkPoint(Point p)
Definition:
AIWork_Fish.cs:5
AIWork
Definition:
AIWork.cs:6
AI_Fish
Definition:
AI_Fish.cs:5
EClass
Definition:
EClass.cs:5
EClass._zone
static Zone _zone
Definition:
EClass.cs:20
Point
Definition:
Point.cs:9
Point.Copy
Point Copy()
Definition:
Point.cs:479
Point.IsWater
bool IsWater
Definition:
Point.cs:129
Zone.IsUnderwater
virtual bool IsUnderwater
Definition:
Zone.cs:266
Elin
AIWork_Fish.cs
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