Elin Decompiled Documentation EA 23.102 Nightly
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Classes | |
class | ProgressFish |
Public Member Functions | |
override bool | CanManualCancel () |
override bool | CanPerform () |
override AIProgress | CreateProgress () |
override IEnumerable< Status > | Run () |
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override string | ToString () |
override MultiSprite | GetStateIcon () |
virtual bool | ShouldAllyAttack (Chara tg) |
virtual Point | GetDestination () |
AIProgress | GetProgress () |
string | GetCurrentActionText () |
override bool | IsToolValid () |
virtual void | OnStart () |
void | SetOwner (Chara c) |
virtual void | OnSetOwner () |
void | SetChild (AIAct seq, Func< Status > _onChildFail=null) |
void | Start () |
override bool | Perform () |
Status | Restart () |
Status | Success (Action action=null) |
virtual void | OnSuccess () |
bool | TryCancel (Card c) |
virtual Status | Cancel () |
virtual void | OnCancel () |
virtual void | OnCancelOrSuccess () |
virtual bool | CanManualCancel () |
Status | KeepRunning () |
void | Reset () |
virtual void | OnReset () |
Status | Tick () |
virtual IEnumerable< Status > | Run () |
Status | TickChild () |
Status | Do (AIAct _seq, Func< Status > _onChildFail=null) |
Status | DoGotoInteraction (Point pos, Func< Status > _onChildFail=null) |
Status | DoGoto (Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null) |
Status | DoGoto (Card card, Func< Status > _onChildFail=null) |
Status | DoGoto (Card card, int dist, Func< Status > _onChildFail=null) |
Status | DoGotoSpot (Card card, Func< Status > _onChildFail=null) |
Status | DoGoto< T > (Func< Status > _onChildFail=null) |
Status | DoGotoSpot< T > (Func< Status > _onChildFail=null, bool ignoreAccessType=false) |
Status | DoGrab (Card card, int num=-1, bool pickHeld=false, Func< Status > _onChildFail=null) |
Status | DoGrab< T > () |
Status | DoProgress () |
Status | DoIdle (int repeat=3) |
Status | DoWait (int count=1) |
virtual AIProgress | CreateProgress () |
virtual void | OnCreateProgress (Progress_Custom p) |
virtual bool | CanProgress () |
virtual void | OnBeforeProgress () |
virtual void | OnProgress () |
virtual void | OnProgressComplete () |
void | SimulateZone (int days) |
virtual void | OnSimulateZone (int days) |
virtual void | OnSimulatePosition () |
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virtual CursorInfo | GetCursorIcon (Card c) |
virtual MultiSprite | GetStateIcon () |
override Sprite | GetSprite () |
virtual bool | ShowMouseHint (Card c) |
virtual bool | IsValidTC (Card c) |
virtual string | GetHintText (string str="") |
virtual string | GetText (string str="") |
virtual string | GetTextSmall (Card c) |
bool | IsTargetHostileParty () |
virtual Color | GetActPlanColor () |
virtual bool | Perform () |
virtual bool | CanPerform () |
bool | Perform (Chara _cc, Card _tc=null, Point _tp=null) |
bool | CanPerform (Chara _cc, Card _tc=null, Point _tp=null) |
virtual bool | IsToolValid () |
new void | SetImage (Image image) |
virtual void | OnMarkMapHighlights () |
virtual bool | ShouldMapHighlight (Point p) |
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virtual SourceElement.Row | GetSource () |
virtual int | GetSourcePotential (int v) |
virtual Sprite | GetSprite () |
int | GetMaterialSourceValue (Thing t, int v) |
virtual int | GetSourceValue (int v, int lv, SourceValueType type) |
virtual Sprite | GetIcon (string suffix="") |
bool | IsActive (Card c) |
int | SortVal (bool charaSheet=false) |
virtual bool | CanLink (ElementContainer owner) |
bool | HasTag (string tag) |
void | SetImage (Image i) |
virtual string | GetDetail () |
bool | IsFactionElement (Chara c) |
Element | GetParent (Card c) |
void | WriteNote (UINote n, ElementContainer owner=null, Action< UINote > onWriteNote=null) |
void | WriteNoteWithRef (UINote n, ElementContainer owner, Action< UINote > onWriteNote, Element refEle) |
void | _WriteNote (UINote n, Chara c, Act act) |
void | AddHeaderAbility (UINote n) |
void | _WriteNote (UINote n, ElementContainer owner, Action< UINote > onWriteNote, bool isRef, bool addHeader=true) |
virtual void | OnWriteNote (UINote n, ElementContainer owner) |
virtual void | OnChangeValue () |
void | CheckLevelBonus (ElementContainer owner, UINote n=null) |
int | GetSortVal (UIList.SortMode m) |
virtual Act.Cost | GetCost (Chara c) |
virtual int | GetPower (Card c) |
virtual void | SetTextValue (UIText text) |
virtual bool | IsPurchaseFeatReqMet (ElementContainer owner, int lv=-1) |
virtual void | WritePurchaseReq (UINote n, int lv=1) |
Static Public Member Functions | |
static Point | GetFishingPoint (Point p) |
static Thing | Makefish (Chara c) |
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static void | SetReference (Chara _cc, Card _tc=null, Point _tp=null) |
static void | SetTool (Thing t) |
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static string | GetName (string alias) |
static SourceElement.Row | Get (int id) |
static Dictionary< int, int > | GetElementMap (int[] list) |
static Dictionary< int, int > | GetElementMap (int[] list, Dictionary< int, int > map) |
static SourceElement.Row | GetRandomElement (int lv=1) |
static Element | Create (int id, int v=0) |
static Element | Create (string id, int v=1) |
static int | GetId (string alias) |
static int | GetResistLv (int v) |
static int | GetResistDamage (int dmg, int v, int power=0) |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
Public Attributes | |
Point | pos |
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new Chara | owner |
Status | status |
IEnumerator< Status > | Enumerator |
AIAct | child |
AIAct | parent |
byte | restartCount |
Func< Status > | onChildFail |
Func< bool > | isFail |
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SourceElement.Row | _source |
int | id |
int | vBase |
int | vExp |
int | vPotential |
int | vTempPotential |
int | vLink |
int | vSource |
int | vSourcePotential |
ElementContainer | owner |
Static Public Attributes | |
static bool | shouldCancel |
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static Chara | CC |
static Card | TC |
static Point | TP = new Point() |
static Thing | TOOL |
static int | powerMod = 100 |
static bool | forcePt |
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const int | Div = 5 |
static Element | Void = new Element() |
static int[] | List_MainAttributes = new int[9] { 70, 72, 71, 77, 74, 75, 76, 73, 79 } |
static int[] | List_MainAttributesMajor = new int[8] { 70, 72, 71, 77, 74, 75, 76, 73 } |
static int[] | List_Body = new int[4] { 70, 72, 71, 77 } |
static int[] | List_Mind = new int[4] { 74, 75, 76, 73 } |
static List< SourceElement.Row > | ListElements = new List<SourceElement.Row>() |
static List< SourceElement.Row > | ListAttackElements = new List<SourceElement.Row>() |
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static Core | core |
Properties | |
override int | MaxRestart [get] |
override TargetType | TargetType [get] |
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virtual bool | IsRunning [get] |
bool | IsChildRunning [get] |
bool | IsMoveAI [get] |
virtual int | MaxRestart [get] |
virtual new string | Name [get] |
virtual MultiSprite | stateIcon [get] |
virtual Sprite | actionIcon [get] |
virtual bool | IsNoGoal [get] |
virtual bool | IsAutoTurn [get] |
virtual bool | IsIdle [get] |
virtual bool | CancelOnAggro [get] |
virtual bool | PushChara [get] |
virtual int | MaxProgress [get] |
virtual bool | ShowProgress [get] |
virtual bool | UseTurbo [get] |
virtual int | CurrentProgress [get] |
virtual bool | ShowCursor [get] |
virtual bool | CancelWhenDamaged [get] |
virtual bool | CancelWhenMoved [get] |
virtual bool | InformCancel [get] |
virtual Thing | RenderThing [get] |
AIAct | Current [get] |
override bool | IsAct [get] |
override bool | ShowPotential [get] |
override bool | UsePotential [get] |
override bool | ShowRelativeAttribute [get] |
virtual bool | HasProgress [get] |
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override bool | ShowPotential [get] |
override bool | UsePotential [get] |
override bool | ShowRelativeAttribute [get] |
virtual CursorInfo | CursorIcon [get] |
virtual string | ID [get] |
virtual bool | IsAct [get] |
virtual bool | WillEndTurn [get] |
virtual bool | CloseLayers [get] |
virtual int | LeftHand [get] |
virtual int | RightHand [get] |
virtual int | ElementPowerMod [get] |
virtual bool | ShowMapHighlight [get] |
virtual bool | ShowMapHighlightBlock [get] |
virtual bool | PickHeldOnStart [get] |
virtual bool | DropHeldOnStart [get] |
virtual bool | CanPressRepeat [get] |
virtual bool | CanAutofire [get] |
virtual bool | ResetAxis [get] |
virtual bool | RequireTool [get] |
virtual bool | IsHostileAct [get] |
virtual bool | HideRightInfo [get] |
virtual bool | HaveLongPressAction [get] |
virtual float | Radius [get] |
virtual int | PerformDistance [get] |
virtual int | MaxRadius [get] |
virtual TargetType | TargetType [get] |
virtual bool | LocalAct [get] |
virtual bool | CanRapidFire [get] |
virtual float | RapidDelay [get] |
virtual bool | ShowAuto [get] |
virtual bool | IsCrime [get] |
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SourceElement.Row | source [get] |
virtual int | DisplayValue [get] |
virtual int | MinValue [get] |
int | Value [get] |
int | ValueWithoutLink [get] |
virtual int | MinPotential [get] |
int | Potential [get] |
virtual bool | CanGainExp [get] |
bool | IsFlag [get] |
virtual string | Name [get] |
virtual string | FullName [get] |
virtual int | ExpToNext [get] |
virtual bool | UseExpMod [get] |
virtual int | CostTrain [get] |
virtual int | CostLearn [get] |
virtual bool | ShowXP [get] |
virtual bool | ShowMsgOnValueChanged [get] |
virtual bool | ShowValue [get] |
virtual bool | ShowPotential [get] |
virtual bool | UsePotential [get] |
virtual bool | PotentialAsStock [get] |
virtual bool | ShowRelativeAttribute [get] |
virtual bool | ShowBonuses [get] |
virtual string | ShortName [get] |
bool | IsGlobalElement [get] |
bool | IsFactionWideElement [get] |
bool | IsPartyWideElement [get] |
virtual bool | ShowEncNumber [get] |
bool | IsTrait [get] |
bool | IsFoodTrait [get] |
bool | IsFoodTraitMain [get] |
bool | IsMainAttribute [get] |
Act | act [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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enum | Status { Running , Fail , Success } |
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enum | CostType { None , MP , SP } |
Definition at line 4 of file AI_Fish.cs.
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inlinevirtual |
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inlinevirtual |
Reimplemented from Act.
Definition at line 166 of file AI_Fish.cs.
References Point.cell, Cell.IsTopWaterAndNoSnow, and Act.TP.
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inlinevirtual |
Reimplemented from AIAct.
Definition at line 171 of file AI_Fish.cs.
References pos.
Definition at line 263 of file AI_Fish.cs.
References Point.cell, Point.Invalid, Cell.IsTopWaterAndNoSnow, Point.IsValid, Point.Set(), Point.x, and Point.z.
Referenced by AI_Idle.Run().
Definition at line 284 of file AI_Fish.cs.
References EClass._zone, EClass.Branch, Zone.ContentLv, ThingGen.Create(), EClass.debug, CoreDebug.enable, Card.Evalue(), FactionBranch.Evalue(), Chara.IsPC, EClass.rnd(), Card.SetBlessedState(), and Card.SetNum().
Referenced by AI_Fish.ProgressFish.OnProgressComplete().
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inlinevirtual |
Reimplemented from AIAct.
Definition at line 179 of file AI_Fish.cs.
References AIAct.Cancel(), Point.cell, Chara.ClearInventory(), Point.Copy(), Card.Dist(), AIAct.DoGoto(), AIAct.DoProgress(), AIAct.DoWait(), Player.eqBait, Card.fov, Chara.IsPC, Chara.IsPCFaction, Chara.IsPCParty, Cell.IsTopWaterAndNoSnow, Point.IsValid, Fov.ListPoints(), Chara.LookAt(), AIAct.owner, EClass.pc, EClass.player, pos, AIAct.Restart(), Msg.Say(), Point.Set(), Point.shared, shouldCancel, AIAct.status, AIAct.Success, Player.TryEquipBait(), Chara.TryPickGroundItem(), Point.x, and Point.z.
Point AI_Fish.pos |
Definition at line 153 of file AI_Fish.cs.
Referenced by CreateProgress(), and Run().
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static |
Definition at line 155 of file AI_Fish.cs.
Referenced by AI_Fish.ProgressFish.OnProgressComplete(), AI_Fish.ProgressFish.OnStart(), and Run().
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get |
Definition at line 157 of file AI_Fish.cs.
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get |
Definition at line 159 of file AI_Fish.cs.