22 return base.HitTest(point, start);
28 foreach (
Card item in point.ListCards())
30 if (
item.isThing && destState.HasValue &&
item.placeState != destState)
32 item.SetPlaceState(destState.Value);
41 foreach (
Card item in point.ListCards())
43 if (
item.isThing && !
item.isNPCProperty)
override void OnUpdateCursor()
override HitResult HitTest(Point point, Point start)
override bool IsBuildMode
PlaceState? GetDestState(Point point)
override BaseTileSelector.HitType hitType
override BaseTileMap.CardIconMode cardIconMode
override BaseTileSelector.SelectType selectType
override void OnProcessTiles(Point point, int dir)
void SetCursorOnMap(CursorInfo cursor)