Elin Decompiled Documentation EA 23.102 Nightly
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AM_StateEditor Class Reference
Inheritance diagram for AM_StateEditor:
AM_BaseTileSelect ActionMode EClass

Public Member Functions

override void OnUpdateCursor ()
 
override HitResult HitTest (Point point, Point start)
 
override void OnProcessTiles (Point point, int dir)
 
PlaceStateGetDestState (Point point)
 
- Public Member Functions inherited from ActionMode
virtual int TopHeight (Point p)
 
virtual void SEExecuteSummary ()
 
virtual bool HighlightWall (Point p)
 
virtual void OnClickSubMenu (int a)
 
virtual string OnSetSubMenuButton (int a, UIButton b)
 
virtual bool IsRoofEditMode (Card c=null)
 
virtual bool IsFillMode ()
 
virtual int GetDefaultTile (Point p)
 
virtual void OnShowExtraHint (UINote n)
 
void Activate (bool toggle=true, bool forceActivate=false)
 
virtual void OnActivate ()
 
void RefreshTexts ()
 
virtual string GetSimpleText (Card c)
 
void ClearSimpleTexts ()
 
void Deactivate ()
 
virtual void OnDeactivate ()
 
virtual void OnCancel ()
 
virtual void OnBeforeUpdate ()
 
virtual void OnAfterUpdate ()
 
virtual void OnUpdateCursor ()
 
void OnRotate ()
 
void SetCursorOnMap (CursorInfo cursor)
 
void UpdateInput ()
 
void InputMovement ()
 
virtual void InputWheel (int wheel)
 
virtual void OnUpdateInput ()
 
void DoFunc (CoreConfig.GameFuncBuild func)
 
bool IsFuncPressed (CoreConfig.GameFunc func)
 
void DoFunc (CoreConfig.GameFunc func)
 
virtual void OnScroll ()
 
void TryRightClickCloseWidget ()
 
bool TryShowWidgetMenu ()
 
HitResult _HitTest (Point point, Point start)
 
virtual HitResult HitTest (Point point, Point start)
 
virtual void OnSelectStart (Point point)
 
virtual void OnSelectEnd (bool cancel)
 
virtual MeshPass GetGuidePass (Point point)
 
virtual void OnRenderTile (Point point, HitResult result, int dir)
 
void OnRenderTileFloor (Point point, HitResult result)
 
virtual bool CanProcessTiles ()
 
virtual void OnBeforeProcessTiles ()
 
virtual void OnProcessTiles (Point point, int dir)
 
virtual void OnAfterProcessTiles (Point start, Point end)
 
virtual void OnFinishProcessTiles ()
 
virtual void OnRefreshSummary (Point point, HitResult result, HitSummary summary)
 
void ShowLayer ()
 
virtual Layer OnShowLayer ()
 
void HideLayer ()
 
virtual void OnHideLayer ()
 
virtual string GetHintText ()
 
virtual void RotateUnderMouse ()
 
virtual ref string SetMouseInfo (ref string s)
 
void TogglePause ()
 
void Pause (bool sound=false)
 
void UnPause (bool sound=false)
 
void ChangeGameSpeed (int a, bool sound=false)
 

Properties

override bool IsBuildMode [get]
 
override BaseTileMap.CardIconMode cardIconMode [get]
 
override BaseTileSelector.SelectType selectType [get]
 
override BaseTileSelector.HitType hitType [get]
 
- Properties inherited from AM_BaseTileSelect
override CursorInfo DefaultCursor [get]
 
override bool enableMouseInfo [get]
 
override bool ShowMouseoverTarget [get]
 
override bool CanSelectTile [get]
 
override AreaHighlightMode AreaHihlight [get]
 
TaskManager.Designations Designations [get]
 
override string idSound [get]
 
override bool AllowMiddleClickFunc [get]
 
override bool ShowMaskedThings [get]
 
- Properties inherited from ActionMode
static AM_Adv AdvOrRegion [get]
 
static bool IsAdv [get]
 
virtual float gameSpeed [get]
 
bool IsActive [get]
 
virtual BaseTileSelector.HitType hitType [get]
 
virtual BaseTileSelector.SelectType selectType [get]
 
virtual BaseTileSelector.BoxType boxType [get]
 
virtual bool ContinuousClick [get]
 
virtual int hitW [get]
 
virtual int hitH [get]
 
HitSummary Summary [get]
 
bool Multisize [get]
 
virtual string id [get]
 
virtual CursorInfo DefaultCursor [get]
 
virtual string idHelpTopic [get]
 
virtual string idSound [get]
 
virtual bool enableMouseInfo [get]
 
virtual bool hideBalloon [get]
 
virtual string textHintTitle [get]
 
virtual bool AllowAutoClick [get]
 
virtual bool ShowActionHint [get]
 
virtual bool ShowMouseoverTarget [get]
 
virtual AreaHighlightMode AreaHihlight [get]
 
virtual bool CanSelectTile [get]
 
virtual bool CanTargetOutsideBounds [get]
 
virtual bool ShouldPauseGame [get]
 
virtual bool FixFocus [get]
 
virtual bool HideSubWidgets [get]
 
virtual bool IsBuildMode [get]
 
virtual bool ShowBuildWidgets [get]
 
virtual BuildMenu.Mode buildMenuMode [get]
 
virtual bool ShouldHideBuildMenu [get]
 
virtual bool CanTargetFog [get]
 
virtual int CostMoney [get]
 
virtual bool AllowBuildModeShortcuts [get]
 
virtual bool AllowMiddleClickFunc [get]
 
virtual bool AllowHotbar [get]
 
virtual bool AllowGeneralInput [get]
 
virtual bool ShowMaskedThings [get]
 
virtual int SelectorHeight [get]
 
virtual bool AllowWheelZoom [get]
 
virtual float TargetZoom [get]
 
virtual BaseTileMap.CardIconMode cardIconMode [get]
 
virtual BaseGameScreen TargetGameScreen [get]
 
virtual bool IsNoMap [get]
 
virtual bool UseSubMenu [get]
 
virtual bool UseSubMenuSlider [get]
 
virtual bool SubMenuAsGroup [get]
 
virtual int SubMenuModeIndex [get]
 
virtual bool ShowExtraHint [get]
 
BaseTileSelector tileSelector [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from ActionMode
static void OnGameInstantiated ()
 
- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Public Attributes inherited from ActionMode
Layer layer
 
int brushRadius = 4
 
- Static Public Attributes inherited from ActionMode
static ActionMode DefaultMode
 
static AM_Title Title = new AM_Title()
 
static AM_Sim Sim
 
static AM_ViewZone View
 
static AM_Adv Adv
 
static AM_Region Region
 
static AM_ADV_Target AdvTarget
 
static AM_EloMap EloMap
 
static AM_Inspect Inspect
 
static AM_NoMap NoMap
 
static AM_MiniGame MiniGame
 
static AM_NewZone NewZone
 
static AM_Bird Bird
 
static AM_Mine Mine
 
static AM_Dig Dig
 
static AM_Harvest Harvest
 
static AM_Cut Cut
 
static AM_StateEditor StateEditor
 
static AM_Picker Picker
 
static AM_Copy Copy
 
static AM_Blueprint Blueprint
 
static AM_Build Build
 
static AM_CreateArea CreateArea
 
static AM_EditArea EditArea
 
static AM_ExpandArea ExpandArea
 
static AM_Deconstruct Deconstruct
 
static AM_Select Select
 
static AM_RemoveDesignation RemoveDesignation
 
static AM_ViewMap ViewMap
 
static AM_Terrain Terrain
 
static AM_Populate Populate
 
static AM_EditMarker EditMarker
 
static AM_Visibility Visibility
 
static AM_Cinema Cinema
 
static AM_Paint Paint
 
static AM_FlagCell FlagCell
 
static ActionMode LastBuildMode
 
static SourceMaterial.Row lastEditorMat
 
static bool ignoreSound
 
static float[] GameSpeeds = new float[4] { 0f, 1f, 2f, 5f }
 
static List< TCSimpleTextsimpleTexts = new List<TCSimpleText>()
 
static float hotElementTimer
 
- Static Public Attributes inherited from EClass
static Core core
 
- Static Protected Attributes inherited from ActionMode
static Vector3 mpos
 

Detailed Description

Definition at line 1 of file AM_StateEditor.cs.

Member Function Documentation

◆ GetDestState()

PlaceState? AM_StateEditor.GetDestState ( Point  point)
inline

Definition at line 38 of file AM_StateEditor.cs.

39 {
40 PlaceState? result = null;
41 foreach (Card item in point.ListCards())
42 {
43 if (item.isThing && !item.isNPCProperty)
44 {
45 if (item.placeState == PlaceState.installed)
46 {
47 result = PlaceState.roaming;
48 }
49 else if (item.placeState == PlaceState.roaming)
50 {
51 result = PlaceState.installed;
52 }
53 if (result.HasValue)
54 {
55 break;
56 }
57 }
58 }
59 return result;
60 }
PlaceState
Definition: PlaceState.cs:2
Definition: Card.cs:11
List< Card > ListCards(bool includeMasked=false)
Definition: Point.cs:1015

References item.

Referenced by HitTest(), and OnProcessTiles().

◆ HitTest()

override HitResult AM_StateEditor.HitTest ( Point  point,
Point  start 
)
inlinevirtual

Reimplemented from ActionMode.

Definition at line 16 of file AM_StateEditor.cs.

17 {
18 if (GetDestState(point).HasValue)
19 {
20 return HitResult.Valid;
21 }
22 return base.HitTest(point, start);
23 }
HitResult
Definition: HitResult.cs:2
PlaceState? GetDestState(Point point)

References GetDestState().

◆ OnProcessTiles()

override void AM_StateEditor.OnProcessTiles ( Point  point,
int  dir 
)
inlinevirtual

Reimplemented from ActionMode.

Definition at line 25 of file AM_StateEditor.cs.

26 {
27 PlaceState? destState = GetDestState(point);
28 foreach (Card item in point.ListCards())
29 {
30 if (item.isThing && destState.HasValue && item.placeState != destState)
31 {
32 item.SetPlaceState(destState.Value);
33 }
34 }
35 SE.ClickGeneral();
36 }

References GetDestState(), and item.

◆ OnUpdateCursor()

override void AM_StateEditor.OnUpdateCursor ( )
inlinevirtual

Reimplemented from ActionMode.

Definition at line 11 of file AM_StateEditor.cs.

12 {
14 }
void SetCursorOnMap(CursorInfo cursor)
Definition: ActionMode.cs:565
static CursorInfo Select
Definition: CursorSystem.cs:58

References CursorSystem.Select, and ActionMode.SetCursorOnMap().

Property Documentation

◆ cardIconMode

override BaseTileMap.CardIconMode AM_StateEditor.cardIconMode
get

Definition at line 5 of file AM_StateEditor.cs.

◆ hitType

override BaseTileSelector.HitType AM_StateEditor.hitType
get

Definition at line 9 of file AM_StateEditor.cs.

◆ IsBuildMode

override bool AM_StateEditor.IsBuildMode
get

Definition at line 3 of file AM_StateEditor.cs.

◆ selectType

override BaseTileSelector.SelectType AM_StateEditor.selectType
get

Definition at line 7 of file AM_StateEditor.cs.


The documentation for this class was generated from the following file: