Elin Decompiled Documentation EA 23.319 Nightly Patch 1
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DramaEvent.cs
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1using System;
2
3public class DramaEvent : EClass
4{
5 public int progress;
6
7 public string idJump;
8
9 public string idActor;
10
11 public string step;
12
13 public float time;
14
15 public bool temp;
16
18
19 public Func<bool> activeCondition;
20
22
24
26
27 public virtual bool Play()
28 {
29 return true;
30 }
31
32 public virtual void Reset()
33 {
34 progress = 0;
35 }
36
37 public virtual bool CanPlay()
38 {
39 if (activeCondition != null)
40 {
41 return activeCondition();
42 }
43 return true;
44 }
45}
DramaActor actor
Definition: DramaEvent.cs:21
LayerDrama layer
Definition: DramaEvent.cs:25
DramaSequence sequence
Definition: DramaEvent.cs:17
string idJump
Definition: DramaEvent.cs:7
string idActor
Definition: DramaEvent.cs:9
float time
Definition: DramaEvent.cs:13
virtual void Reset()
Definition: DramaEvent.cs:32
virtual bool Play()
Definition: DramaEvent.cs:27
bool temp
Definition: DramaEvent.cs:15
string step
Definition: DramaEvent.cs:11
DramaManager manager
Definition: DramaEvent.cs:23
virtual bool CanPlay()
Definition: DramaEvent.cs:37
Func< bool > activeCondition
Definition: DramaEvent.cs:19
int progress
Definition: DramaEvent.cs:5
LayerDrama layer
Definition: DramaManager.cs:14
DramaActor GetActor(string id)
DramaManager manager
Definition: EClass.cs:6