30 public CanvasGroup
cg;
53 ELayer.ui.hud.hint.cg.alpha = 0f;
57 ELayer.ui.hud.hint.cg.alpha = 1f;
63 return Activate(
"_main", idSheet, idStep, target, ref1, tag);
81 layerDrama.setup.person =
new Person(target);
100 TextAsset textAsset = Resources.Load<TextAsset>(CorePath.Text_DialogHelp + idText);
101 layerDrama.setup.textData =
GameLang.
Convert(textAsset?.text ?? (idText +
" not found."));
102 layerDrama.option.hideOthers =
false;
111 base.OnUpdateInput();
120 SoundManager.current.haltUpdate =
false;
121 SoundManager.forceBGM =
false;
122 ELayer.ui.hud.hint.cg.alpha = 1f;
123 ELayer.scene.screenElin.focusOption =
null;
125 EInput.requireConfirmReset =
true;
DramaSequence Play(DramaSetup setup)
static string Convert(string text)
static LayerDrama Activate(string book, string idSheet, string idStep, Chara target=null, Card ref1=null, string tag="")
static LayerDrama Instance
static LayerDrama ActivateMain(string idSheet, string idStep=null, Chara target=null, Card ref1=null, string tag="")
static Quest currentQuest
static LayerDrama ActivateNerun(string idText)
static Religion currentReligion
static Card alwaysVisible
override void OnUpdateInput()
static Layer Create(string path)