Elin Decompiled Documentation EA 23.102 Nightly
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Public Types | |
enum | Template { Default } |
Public Member Functions | |
void | Clear () |
DramaActor | GetActor (string id) |
T | GetEvent< T > (string idStep) |
DramaActor | AddActor (string id, Person person) |
void | AddStep (string id) |
DramaEvent | AddEvent (DramaEvent e) |
void | PlayNext () |
void | Play (string id) |
void | Play (int eventID=0) |
void | Exit () |
void | OnUpdate () |
Public Attributes | |
string | id |
DramaManager | manager |
Dictionary< string, int > | steps = new Dictionary<string, int>() |
Dictionary< string, DramaActor > | actors = new Dictionary<string, DramaActor>() |
List< DramaEvent > | events = new List<DramaEvent>() |
bool | isLoop |
bool | canCancel = true |
bool | isExited |
bool | fullPortrait |
DramaEventTalk | firstTalk |
List< DramaEvent > | tempEvents = new List<DramaEvent>() |
string | message = "" |
string | skipJump |
string | lastStep |
string | lastlastStep |
DramaSetup | setup |
Properties | |
DialogDrama | dialog [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Private Attributes | |
DramaEvent | currentEvent |
int | currentEventID |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Core | core |
Definition at line 4 of file DramaSequence.cs.
Enumerator | |
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Default |
Definition at line 6 of file DramaSequence.cs.
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inline |
Definition at line 86 of file DramaSequence.cs.
References DramaManager.actorPos, actors, id, DramaActor.Init(), manager, DramaManager.moldActor, and Util.
Referenced by GetActor(), DramaManager.Load(), and DramaManager.ParseLine().
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inline |
Definition at line 108 of file DramaSequence.cs.
References events, DramaEvent.step, and steps.
Referenced by DramaManager.AddEvent().
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inline |
Definition at line 98 of file DramaSequence.cs.
Referenced by DramaManager.ParseLine().
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inline |
Definition at line 49 of file DramaSequence.cs.
References actors, events, steps, and tempEvents.
Referenced by DramaManager.Load().
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inline |
Definition at line 172 of file DramaSequence.cs.
References currentEvent, isExited, and manager.
Referenced by DramaManager.AddCustomEvents(), DramaEventExit.Play(), DramaEventTalk.Play(), and Play().
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inline |
Definition at line 57 of file DramaSequence.cs.
References actors, AddActor(), GetActor(), id, SourceManager.persons, and EClass.sources.
Referenced by DramaManager.AddEvent(), and GetActor().
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inline |
T | : | DramaEvent |
Definition at line 74 of file DramaSequence.cs.
References events, and DramaEvent.step.
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inline |
Definition at line 179 of file DramaSequence.cs.
References currentEvent, DramaEvent.idJump, DramaEvent.Play(), Play(), PlayNext(), setup, DramaSetup.step, and tempEvents.
Referenced by Play(), and DramaManager.Update().
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inline |
Definition at line 137 of file DramaSequence.cs.
References currentEvent, currentEventID, events, Exit(), isExited, isLoop, lastlastStep, lastStep, OnUpdate(), DramaEvent.Reset(), and steps.
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inline |
Definition at line 124 of file DramaSequence.cs.
References Debug, lastlastStep, Play(), and steps.
Referenced by OnUpdate(), DramaManager.ParseLine(), DramaEventMethod.Play(), DramaEventTalk.Play(), DramaManager.Play(), Play(), PlayNext(), and DramaCustomSequence.TempGoto().
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inline |
Definition at line 119 of file DramaSequence.cs.
References currentEventID, and Play().
Referenced by OnUpdate(), and DramaEventTalk.Play().
Dictionary<string, DramaActor> DramaSequence.actors = new Dictionary<string, DramaActor>() |
Definition at line 17 of file DramaSequence.cs.
Referenced by AddActor(), Clear(), and GetActor().
bool DramaSequence.canCancel = true |
Definition at line 23 of file DramaSequence.cs.
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private |
Definition at line 33 of file DramaSequence.cs.
Referenced by Exit(), OnUpdate(), and Play().
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private |
Definition at line 45 of file DramaSequence.cs.
Referenced by Play(), and PlayNext().
List<DramaEvent> DramaSequence.events = new List<DramaEvent>() |
Definition at line 19 of file DramaSequence.cs.
Referenced by AddEvent(), AddStep(), Clear(), GetEvent< T >(), DramaManager.ParseLine(), and Play().
DramaEventTalk DramaSequence.firstTalk |
Definition at line 29 of file DramaSequence.cs.
Referenced by DramaEventTalk.Play().
bool DramaSequence.fullPortrait |
Definition at line 27 of file DramaSequence.cs.
Referenced by DramaActor.Talk().
string DramaSequence.id |
Definition at line 11 of file DramaSequence.cs.
Referenced by AddActor(), and GetActor().
bool DramaSequence.isExited |
Definition at line 25 of file DramaSequence.cs.
Referenced by Exit(), LayerDrama.LateUpdate(), and Play().
bool DramaSequence.isLoop |
Definition at line 21 of file DramaSequence.cs.
Referenced by Play().
string DramaSequence.lastlastStep |
Definition at line 41 of file DramaSequence.cs.
Referenced by Play().
string DramaSequence.lastStep |
Definition at line 39 of file DramaSequence.cs.
Referenced by Play().
DramaManager DramaSequence.manager |
Definition at line 13 of file DramaSequence.cs.
Referenced by AddActor(), DramaCustomSequence.Choice2(), Exit(), and DramaEventEndRoll.Play().
string DramaSequence.message = "" |
Definition at line 35 of file DramaSequence.cs.
Referenced by DramaEventTalk.Play().
DramaSetup DramaSequence.setup |
Definition at line 43 of file DramaSequence.cs.
Referenced by DramaManager.AddCustomEvents(), OnUpdate(), and DramaManager.ParseLine().
string DramaSequence.skipJump |
Definition at line 37 of file DramaSequence.cs.
Dictionary<string, int> DramaSequence.steps = new Dictionary<string, int>() |
Definition at line 15 of file DramaSequence.cs.
Referenced by AddEvent(), AddStep(), Clear(), DramaManager.Load(), DramaManager.ParseLine(), and Play().
List<DramaEvent> DramaSequence.tempEvents = new List<DramaEvent>() |
Definition at line 31 of file DramaSequence.cs.
Referenced by DramaCustomSequence._TempTalk(), Clear(), OnUpdate(), DramaEventTalk.Play(), and DramaCustomSequence.TempGoto().
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get |
Definition at line 47 of file DramaSequence.cs.
Referenced by DramaEventMethod.Play(), and DramaEventTalk.Play().