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Elin Decompiled Documentation EA 23.225 Nightly Patch 3
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Public Types | |
| enum | Template { Default } |
Public Member Functions | |
| void | Clear () |
| DramaActor | GetActor (string id) |
| T | GetEvent< T > (string idStep) |
| DramaActor | AddActor (string id, Person person) |
| void | AddStep (string id) |
| DramaEvent | AddEvent (DramaEvent e) |
| void | PlayNext () |
| void | Play (string id) |
| void | Play (int eventID=0) |
| void | Exit () |
| void | OnUpdate () |
Public Attributes | |
| string | id |
| DramaManager | manager |
| Dictionary< string, int > | steps = new Dictionary<string, int>() |
| Dictionary< string, DramaActor > | actors = new Dictionary<string, DramaActor>() |
| List< DramaEvent > | events = new List<DramaEvent>() |
| bool | isLoop |
| bool | canCancel = true |
| bool | isExited |
| bool | fullPortrait |
| DramaEventTalk | firstTalk |
| List< DramaEvent > | tempEvents = new List<DramaEvent>() |
| string | message = "" |
| string | skipJump |
| string | lastStep |
| string | lastlastStep |
| DramaSetup | setup |
Properties | |
| DialogDrama | dialog [get] |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
Private Attributes | |
| DramaEvent | currentEvent |
| int | currentEventID |
Additional Inherited Members | |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (int a, int start, int step, int rate=75) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Static Public Attributes inherited from EClass | |
| static Core | core |
Definition at line 4 of file DramaSequence.cs.
| Enumerator | |
|---|---|
| Default | |
Definition at line 6 of file DramaSequence.cs.
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inline |
Definition at line 94 of file DramaSequence.cs.
References DramaManager.actorPos, actors, id, DramaActor.Init(), manager, DramaManager.moldActor, and Util.
Referenced by GetActor(), DramaManager.Load(), and DramaManager.ParseLine().
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inline |
Definition at line 116 of file DramaSequence.cs.
References events, DramaEvent.step, and steps.
Referenced by DramaManager.AddEvent().
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inline |
Definition at line 106 of file DramaSequence.cs.
Referenced by DramaManager.ParseLine().
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inline |
Definition at line 49 of file DramaSequence.cs.
References actors, events, steps, and tempEvents.
Referenced by DramaManager.Load().
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inline |
Definition at line 180 of file DramaSequence.cs.
References currentEvent, isExited, and manager.
Referenced by DramaManager.AddCustomEvents(), DramaEventExit.Play(), DramaEventTalk.Play(), and Play().
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inline |
Definition at line 57 of file DramaSequence.cs.
References EClass._map, actors, AddActor(), Game.cards, EClass.core, CardManager.GlobalCharaList.Find(), Map.FindChara(), EClass.game, GetActor(), CardManager.globalCharas, id, Core.IsGameStarted, SourceManager.persons, and EClass.sources.
Referenced by DramaManager.AddEvent(), and GetActor().
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inline |
| T | : | DramaEvent |
Definition at line 82 of file DramaSequence.cs.
References events, and DramaEvent.step.
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inline |
Definition at line 187 of file DramaSequence.cs.
References currentEvent, DramaEvent.idJump, DramaEvent.Play(), Play(), PlayNext(), setup, DramaSetup.step, and tempEvents.
Referenced by Play(), and DramaManager.Update().
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inline |
Definition at line 145 of file DramaSequence.cs.
References currentEvent, currentEventID, events, Exit(), isExited, isLoop, lastlastStep, lastStep, OnUpdate(), DramaEvent.Reset(), and steps.
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inline |
Definition at line 132 of file DramaSequence.cs.
References Debug, lastlastStep, Play(), and steps.
Referenced by OnUpdate(), DramaManager.ParseLine(), DramaEventMethod.Play(), DramaEventTalk.Play(), DramaManager.Play(), Play(), PlayNext(), and DramaCustomSequence.TempGoto().
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inline |
Definition at line 127 of file DramaSequence.cs.
References currentEventID, and Play().
Referenced by OnUpdate(), and DramaEventTalk.Play().
| Dictionary<string, DramaActor> DramaSequence.actors = new Dictionary<string, DramaActor>() |
Definition at line 17 of file DramaSequence.cs.
Referenced by AddActor(), Clear(), and GetActor().
| bool DramaSequence.canCancel = true |
Definition at line 23 of file DramaSequence.cs.
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private |
Definition at line 33 of file DramaSequence.cs.
Referenced by Exit(), OnUpdate(), and Play().
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private |
Definition at line 45 of file DramaSequence.cs.
Referenced by Play(), and PlayNext().
| List<DramaEvent> DramaSequence.events = new List<DramaEvent>() |
Definition at line 19 of file DramaSequence.cs.
Referenced by AddEvent(), AddStep(), Clear(), GetEvent< T >(), DramaManager.ParseLine(), and Play().
| DramaEventTalk DramaSequence.firstTalk |
Definition at line 29 of file DramaSequence.cs.
Referenced by DramaEventTalk.Play().
| bool DramaSequence.fullPortrait |
Definition at line 27 of file DramaSequence.cs.
Referenced by DramaActor.Talk().
| string DramaSequence.id |
Definition at line 11 of file DramaSequence.cs.
Referenced by AddActor(), and GetActor().
| bool DramaSequence.isExited |
Definition at line 25 of file DramaSequence.cs.
Referenced by Exit(), LayerDrama.LateUpdate(), and Play().
| bool DramaSequence.isLoop |
Definition at line 21 of file DramaSequence.cs.
Referenced by Play().
| string DramaSequence.lastlastStep |
Definition at line 41 of file DramaSequence.cs.
Referenced by Play().
| string DramaSequence.lastStep |
Definition at line 39 of file DramaSequence.cs.
Referenced by Play().
| DramaManager DramaSequence.manager |
Definition at line 13 of file DramaSequence.cs.
Referenced by AddActor(), DramaCustomSequence.Choice2(), Exit(), and DramaEventEndRoll.Play().
| string DramaSequence.message = "" |
Definition at line 35 of file DramaSequence.cs.
Referenced by DramaEventTalk.Play().
| DramaSetup DramaSequence.setup |
Definition at line 43 of file DramaSequence.cs.
Referenced by DramaManager.AddCustomEvents(), OnUpdate(), and DramaManager.ParseLine().
| string DramaSequence.skipJump |
Definition at line 37 of file DramaSequence.cs.
| Dictionary<string, int> DramaSequence.steps = new Dictionary<string, int>() |
Definition at line 15 of file DramaSequence.cs.
Referenced by AddEvent(), AddStep(), Clear(), DramaManager.Load(), DramaManager.ParseLine(), and Play().
| List<DramaEvent> DramaSequence.tempEvents = new List<DramaEvent>() |
Definition at line 31 of file DramaSequence.cs.
Referenced by DramaCustomSequence._TempTalk(), Clear(), OnUpdate(), DramaEventTalk.Play(), and DramaCustomSequence.TempGoto().
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get |
Definition at line 47 of file DramaSequence.cs.
Referenced by DramaEventMethod.Play(), and DramaEventTalk.Play().